First of all, thank you very very much for this tool.
I'm really new to enhancement.
Tonight, I tried to respec enh for some tries, and it worked surprisingly very very well ! WoW Meter Online - XT-002 Deconstructor 25 down (XT-002 Deconstructor down for instance).
This was my very first raid as enhancement, and even more my first raid ever as a melee
I'm a little bit lower geared also than my teammates with this spec. Armory should work.
In order to improve a little bit my DPS I tried EnhSim, version 1.6.8.
I got some strange results, si I'd like a confirmation if possible
I used my current stuff, with [Crimson Steel] in MH (cheap 50 Ap on it)
Configuration file:
################# //comment marks are # and //
##ENHSIM CONFIG## //if you write comments on the same line with config line
################# //leave at least one space between the comment and value
//IMPORTANT: Be careful when inputting your stats. Read is the value rating or percent etc. Read the comments.
//You always input what you see on your character sheet/paper doll.
simulation_time 1000 //in hours, you can also input decimals ex. 0.05
simulation_time_combatlog 300 //in minutes
combat_length 6 //in minutes
report_count 80 //how many times the progress is reported during the simulation
threads 2 //number of threads to use, combatlogging always uses 1 thread
min_lag 20 //in milliseconds, lag means ping + player reaction time
max_lag 50 //1000 ms = 1s
simulate_mana 0 //{ 0 | 1 } if disabled, increases speed, but doesn't take mana limitations into account
########### //To understand the EP ranges you have to understand how EP values are calculated.
#EP RANGES# //For example, to calculate EP value of crit rating, first I simulate the normal "baseline" dps.
########### //Then I simulate dps with increased crit rating. I take the dps difference and divide it by the
//increased crit rating to get dps/crit rating value. EP range means how much crit rating did I increase.
//Watch the expertise and hit caps. For example if expertise goes over the cap resulting from too high EP
//range, the EP value will go lower than it should be. On the other hand, if you give too low EP ranges,
//you won't get accurate results. Best scenario is low EP ranges and high simulation time.
//If hit/spellhit or expertise is already over the cap, test will be skipped. Although you can
//give negative ep range to see how much EP is hit/expertise worth to have. To skip a test, use 0 as range.
//Which stat is used as baseline stat, meaning it gets EP value of 1. This is important when calculating EP values.
ep_precision 2 //how many digits there are in ep value?
ep_base_stat ap //{ ap | sp }
ep_ap 200
ep_crit_rating 30
ep_hit_rating 30
ep_expertise 4 //not rating
ep_haste_rating 30
ep_armor_penetration_rating 30
ep_spellpower 150
ep_dps 7.5
ep_mana 250
ep_spirit 150
ep_mp5 20
###################
#ROTATION AND MISC#
###################
mh_auto_attack 1 //{ 0 | 1 }
oh_auto_attack 1 //{ 0 | 1 }
wait_ss_with_wf_cd 0.00 //max seconds to wait to SS, if wf cd is still up
cast_ll_only_if_wf_on_cd 0 //{ 0 | 1 } this is noted only if you have dual wf
bloodlust_casters 1 //{ 0 | 1 }
sync_bloodlust_with_trinkets 1 //{ 0 | 1 }
cast_lvb_only_if_ed_left 15.0 //cast LvB only if ED duration x or less seconds left
cast_lvb_only_if_fsdots_left 4 //maximum Flame Shock dot ticks left to cast LvB
cast_lvb_only_if_fs_active 1 //{ 0 | 1 }
cast_fs_only_if_dots_left 0 //maximum Flame Shock dot ticks left to cast Flame Shock
cast_ls_only_if_charges_left 0 //maximum Lightning Shield charges left to cast LS
cast_sr_only_if_mana_left 700 //maximum mana left to cast SR
use_mana_potion_if_mana_left 3000 //maximum mana left to use mana potion
//set the rotation priority
//SW = spirit wolves
//SS = stormstrike
//FS = flame shock
//ES = earth shock
//ES_SS = earth shock only if there are stormstrike charges
//Frost = frost shock
//MW5_LB = maelstrom weapon cast lightning bolt, min 5 charges
//MW3_CL = maelstrom weapon cast chain lightning, min 3 charges
//generic form: MWx_YY, x is 1-5 and YY is either LB or CL
//LS = lightning shield
//LL = lava lash
//LB = lightning bolt
//CL = chain lighting
//LVB = lava burst
//ST = searing totem
//MT = magma totem
//SR = shamanistic rage
rotation_priority_count 9
rotation_priority1 SW
rotation_priority2 SR
rotation_priority3 MW5_LB
rotation_priority4 ES_SS
rotation_priority5 SS
rotation_priority6 ES
rotation_priority7 LL
rotation_priority8 MT
rotation_priority9 LS
##########
#BOSS#####
##########
miss 8.00 //%
dodge 6.50 //%
glancing 24.00 //%
armor 10645
spell_miss 17.00 //%
nature_resistance 0 //effective resistances
fire_resistance 0
frost_resistance 0
arcane_resistance 0
shadow_resistance 0
######### //default value after the buff in comment
#BUFFS### //put to 0 if you dont use that buff
#########
armor_debuff_major 20.0/20.0 //acid spit, expose armor, sunder armor
armor_debuff_minor 0.0/5.0 //faerie fire, sting, curse of recklessness
physical_vulnerability_debuff 4.0/4.0 //%, bloody frenzy, savage combat
melee_haste_buff 20.0/20.0 //%, improved icy talons, windfury totem
melee_crit_chance_buff 5.0/5.0 //%, leader of the pack, rampage
attack_power_buff_flat 688/688 //battle shout, blessing of might
attack_power_buff_multiplier 99.7/99.7 //BUFF UPTIME %, DISABLES UR, abominations might, trueshot aura, (unleashed rage)
spell_haste_buff 5.0/5.0 //%, wrath of air totem
spell_crit_chance_buff 5.0/5.0 //%, moonkin aura, elemental oath
spell_crit_chance_debuff 5.0/5.0 //%, improved scorch, winter's chill, imp.shadow bolt
spell_damage_debuff 13.0/13.0 //%, ebon plaugebearer, earth and moon, curse of the elements
spellpower_buff 280/280 //flametongue totem, totem of wrath
spell_hit_chance_debuff 3.0/3.0 //%, improved faerie fire, misery
haste_buff 3.0/3.0 //%, improved moonkin aura, swift retribution
percentage_damage_increase 3.0/3.0 //%, ferocious inspiration, sanctified retribution
crit_chance_debuff 3.0/3.0 //%, heart of the crusader, totem of wrath, master poisoner
stat_multiplier 10.0/10.0 //%, blessing of kings
stat_add_buff 52/52 //mark of the wild
agi_and_strength_buff 178/178 //strength of earth, horn of winter
intellect_buff 60/60 //arcane intellect, fel intelligence
replenishment 1 //{ 0 | 1 }
water_shield 0 //{ 0 | 1 }
mana_spring_totem 1 //{ 0 | 1 }
blessing_of_wisdom 1 //{ 0 | 1 }
judgement_of_wisdom 1 //{ 0 | 1 }
#############
#CONSUMABLES#
#############//remember that you can use guardian elixir only if you use elixir in the flask_elixir slot
flask_elixir flask_of_endless_rage
//{ flask_of_relentless_assault | elixir_of_major_agility | fel_strength_elixir |
// elixir_of_major_strength | elixir_of_demonslaying | elixir_of_the_mongoose |
// elixir_of_mastery | gurus_elixir | elixir_of_mighty_agility | elixir_of_mighty_strength |
// elixir_of_expertise | flask_of_endless_rage | - }
guardian_elixir -
//{ elixir_of_draenic_wisdom | elixir_of_mighty_thoughts | - }
potion haste_potion
//{ haste_potion | insane_strength_potion | heroic_potion | super_mana_potion |
// runic_mana_potion | - }
food fish_feast
//{ roasted_clefthoof | spice_hot_talbuk | ravager_dog | warp_burger | skullfish_soup |
// rhinolicious_wyrmsteak | fish_feast | - }
###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon ###
###############################################################################
##########
#SHAMAN###
##########
race draenei //{ orc | tauren | troll | draenei }
mh_speed 2.6
oh_speed 2.5
mh_dps 143.5
oh_dps 156.6
mh_crit 28.70 //%
oh_crit 28.70
mh_hit 10.06 //%, you give hit which shows on your character sheet
oh_hit 10.06
mh_expertise_rating 144 //notice that these are given as rating
oh_expertise_rating 144
ap 3503 //when changing this, remember to change the spellpower also(if have mental quickness talent)
melee_haste 13.40 //%
armor_penetration 0 //%
str 129
agi 731
int 542
spi 153
spellpower 1244 //you give the spellpower which shows on your character sheet
spell_crit 22.46 //%
spell_hit 12.58 //%, you give spell hit which shows on your character sheet
spell_haste 10.31 //%
max_mana 12246
mp5 0 //in combat
mh_imbue windfury
oh_imbue flametongue
//{ windfury | flametongue | flametongue_9 | frostbrand | - }
mh_enchant -
oh_enchant berserking
//{ mongoose | executioner | crusader | deathfrost | berserking | - }
mh_weapon -
oh_weapon -
//{ axe | - } used currently only for orc's racial bonus
//in the future, this might also be used for items similiar to Dragonstrike
trinket1 mirror_of_truth
trinket2 dying_curse
//{ dragonspine_trophy | ashtongue_talisman |
// madness_of_the_betrayer | hourglass_of_the_unraveller |
// tsunami_talisman | shard_of_contempt |
// berserkers_call | bloodlust_brooch |
// abacus_of_violent_odds | badge_of_tenacity |
// shadowsong_panther | blackened_naaru_sliver |
// darkmoon_card_crusade | fury_of_the_five_flights |
// grim_toll | loathebs_shadow | mirror_of_truth |
// the_skull_of_guldan | meteorite_whetstone | embrace_of_the_spider |
// dying_curse | illustration_of_the_dragon_soul |
// sundial_of_the_exiled | forge_ember | incisor_fragment |
// mark_of_the_war_prisoner | sphere_of_red_dragons_blood |
// tome_of_arcane_phenomena | mark_of_norgannon | fezziks_pocketwatch |
// thorny_rose_brooch | rune_of_finite_variation | bandits_insignia |
// darkmoon_card_greatness | pendulum_of_telluric_currents |
// vestige_of_haldor | twilight_serpent | thunder_capacitor |
// tears_of_bitter_anguish | - }
totem totem_of_hex
//{ stonebreakers_totem | totem_of_the_astral_winds | totem_of_splintering |
// totem_of_ancestral_guidance | totem_of_the_void | skycall_totem |
// totem_of_hex | totem_of_dueling | totem_of_the_elemental_plane |
// deadly_gladiators_totem_of_indomitability | hateful_gladiators_totem_of_indomitability |
// savage_gladiators_totem_of_indomitability | deadly_gladiators_totem_of_survival |
// hateful_gladiators_totem_of_survival | savage_gladiators_totem_of_survival | - }
set_bonus1 naxx_melee_4
set_bonus2 -
set_bonus3 -
//higher set bonuses include lower ones eg. naxx_melee_4 includes naxx_melee_2
//{ cyclone_harness | cataclysm_harness | desolation_battlegear |
// skyshatter_harness_2 | skyshatter_harness_4 | skyshatter_regalia_2 |
// skyshatter_regalia_4 | naxx_melee_2 | naxx_melee_4 | gladiators_earthshaker |
// naxx_nuker_2 | naxx_nuker_4 | worldbreaker_battlegear_2 | worldbreaker_battlegear_4 | - }
metagem relentless_earthstorm_diamond
//{ relentless_earthstorm_diamond | thundering_skyfire_diamond |
// chaotic_skyfire_diamond | chaotic_skyflare_diamond |
// ember_skyflare_diamond | relentless_earthsiege_diamond | - }
gloves_enchant -
//{ hyperspeed_accelerators | hound_mounted_pyro_rocket }
cloak_enchant -
//{ lightweave_embroidery | swordguard_embroidery }
//you can't use same type of glyph in multiple slots
glyph_major1 stormstrike
glyph_major2 windfury_weapon
glyph_major3 lightning_shield
//{ lightning_shield | flametongue_weapon | lightning_bolt |
// windfury_weapon | stormstrike | earth_shock | lava | lava_lash |
// water_mastery | feral_spirit | - }
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
#########
#TALENTS#
#########
ancestral_knowledge 2/5 //ENHANCEMENT
improved_shields 3/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 3/3
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 2/2
static_shock 3/3
maelstrom_weapon 5/5
convection 0/5 //ELEMENTAL
concussion 5/5
call_of_flame 2/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 1/1
elemental_fury 5/5
call_of_thunder 0/1
unrelenting_storm 0/3
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/3
shamanism 0/5
I've laready noticed that some of my elemental items ([Wyrmrest Necklace of Power], [Signet of Manifested Pain], [Dying Curse]) gave me better results than the enhancement items ilvl 200 or even 213 sometime.
So, these are parts of my standard enhancement set for the moment.
But a few minutes ago, I tried a crazy thing, replace my ilvl200 MH with my elemental MH: [Wraith Strike] enchanted 63 spell power.
Only 90 DPS vs 143.
Configuration file:
################# //comment marks are # and //
##ENHSIM CONFIG## //if you write comments on the same line with config line
################# //leave at least one space between the comment and value
//IMPORTANT: Be careful when inputting your stats. Read is the value rating or percent etc. Read the comments.
//You always input what you see on your character sheet/paper doll.
simulation_time 1000 //in hours, you can also input decimals ex. 0.05
simulation_time_combatlog 300 //in minutes
combat_length 6 //in minutes
report_count 80 //how many times the progress is reported during the simulation
threads 2 //number of threads to use, combatlogging always uses 1 thread
min_lag 20 //in milliseconds, lag means ping + player reaction time
max_lag 50 //1000 ms = 1s
simulate_mana 0 //{ 0 | 1 } if disabled, increases speed, but doesn't take mana limitations into account
########### //To understand the EP ranges you have to understand how EP values are calculated.
#EP RANGES# //For example, to calculate EP value of crit rating, first I simulate the normal "baseline" dps.
########### //Then I simulate dps with increased crit rating. I take the dps difference and divide it by the
//increased crit rating to get dps/crit rating value. EP range means how much crit rating did I increase.
//Watch the expertise and hit caps. For example if expertise goes over the cap resulting from too high EP
//range, the EP value will go lower than it should be. On the other hand, if you give too low EP ranges,
//you won't get accurate results. Best scenario is low EP ranges and high simulation time.
//If hit/spellhit or expertise is already over the cap, test will be skipped. Although you can
//give negative ep range to see how much EP is hit/expertise worth to have. To skip a test, use 0 as range.
//Which stat is used as baseline stat, meaning it gets EP value of 1. This is important when calculating EP values.
ep_precision 2 //how many digits there are in ep value?
ep_base_stat ap //{ ap | sp }
ep_ap 200
ep_crit_rating 30
ep_hit_rating 30
ep_expertise 4 //not rating
ep_haste_rating 30
ep_armor_penetration_rating 30
ep_spellpower 150
ep_dps 7.5
ep_mana 250
ep_spirit 150
ep_mp5 20
###################
#ROTATION AND MISC#
###################
mh_auto_attack 1 //{ 0 | 1 }
oh_auto_attack 1 //{ 0 | 1 }
wait_ss_with_wf_cd 0.00 //max seconds to wait to SS, if wf cd is still up
cast_ll_only_if_wf_on_cd 0 //{ 0 | 1 } this is noted only if you have dual wf
bloodlust_casters 1 //{ 0 | 1 }
sync_bloodlust_with_trinkets 1 //{ 0 | 1 }
cast_lvb_only_if_ed_left 15.0 //cast LvB only if ED duration x or less seconds left
cast_lvb_only_if_fsdots_left 4 //maximum Flame Shock dot ticks left to cast LvB
cast_lvb_only_if_fs_active 1 //{ 0 | 1 }
cast_fs_only_if_dots_left 0 //maximum Flame Shock dot ticks left to cast Flame Shock
cast_ls_only_if_charges_left 0 //maximum Lightning Shield charges left to cast LS
cast_sr_only_if_mana_left 700 //maximum mana left to cast SR
use_mana_potion_if_mana_left 3000 //maximum mana left to use mana potion
//set the rotation priority
//SW = spirit wolves
//SS = stormstrike
//FS = flame shock
//ES = earth shock
//ES_SS = earth shock only if there are stormstrike charges
//Frost = frost shock
//MW5_LB = maelstrom weapon cast lightning bolt, min 5 charges
//MW3_CL = maelstrom weapon cast chain lightning, min 3 charges
//generic form: MWx_YY, x is 1-5 and YY is either LB or CL
//LS = lightning shield
//LL = lava lash
//LB = lightning bolt
//CL = chain lighting
//LVB = lava burst
//ST = searing totem
//MT = magma totem
//SR = shamanistic rage
rotation_priority_count 9
rotation_priority1 SW
rotation_priority2 SR
rotation_priority3 MW5_LB
rotation_priority4 ES_SS
rotation_priority5 SS
rotation_priority6 ES
rotation_priority7 LL
rotation_priority8 MT
rotation_priority9 LS
##########
#BOSS#####
##########
miss 8.00 //%
dodge 6.50 //%
glancing 24.00 //%
armor 10645
spell_miss 17.00 //%
nature_resistance 0 //effective resistances
fire_resistance 0
frost_resistance 0
arcane_resistance 0
shadow_resistance 0
######### //default value after the buff in comment
#BUFFS### //put to 0 if you dont use that buff
#########
armor_debuff_major 20.0/20.0 //acid spit, expose armor, sunder armor
armor_debuff_minor 0.0/5.0 //faerie fire, sting, curse of recklessness
physical_vulnerability_debuff 4.0/4.0 //%, bloody frenzy, savage combat
melee_haste_buff 20.0/20.0 //%, improved icy talons, windfury totem
melee_crit_chance_buff 5.0/5.0 //%, leader of the pack, rampage
attack_power_buff_flat 688/688 //battle shout, blessing of might
attack_power_buff_multiplier 99.7/99.7 //BUFF UPTIME %, DISABLES UR, abominations might, trueshot aura, (unleashed rage)
spell_haste_buff 5.0/5.0 //%, wrath of air totem
spell_crit_chance_buff 5.0/5.0 //%, moonkin aura, elemental oath
spell_crit_chance_debuff 5.0/5.0 //%, improved scorch, winter's chill, imp.shadow bolt
spell_damage_debuff 13.0/13.0 //%, ebon plaugebearer, earth and moon, curse of the elements
spellpower_buff 280/280 //flametongue totem, totem of wrath
spell_hit_chance_debuff 3.0/3.0 //%, improved faerie fire, misery
haste_buff 3.0/3.0 //%, improved moonkin aura, swift retribution
percentage_damage_increase 3.0/3.0 //%, ferocious inspiration, sanctified retribution
crit_chance_debuff 3.0/3.0 //%, heart of the crusader, totem of wrath, master poisoner
stat_multiplier 10.0/10.0 //%, blessing of kings
stat_add_buff 52/52 //mark of the wild
agi_and_strength_buff 178/178 //strength of earth, horn of winter
intellect_buff 60/60 //arcane intellect, fel intelligence
replenishment 1 //{ 0 | 1 }
water_shield 0 //{ 0 | 1 }
mana_spring_totem 1 //{ 0 | 1 }
blessing_of_wisdom 1 //{ 0 | 1 }
judgement_of_wisdom 1 //{ 0 | 1 }
#############
#CONSUMABLES#
#############//remember that you can use guardian elixir only if you use elixir in the flask_elixir slot
flask_elixir flask_of_endless_rage
//{ flask_of_relentless_assault | elixir_of_major_agility | fel_strength_elixir |
// elixir_of_major_strength | elixir_of_demonslaying | elixir_of_the_mongoose |
// elixir_of_mastery | gurus_elixir | elixir_of_mighty_agility | elixir_of_mighty_strength |
// elixir_of_expertise | flask_of_endless_rage | - }
guardian_elixir -
//{ elixir_of_draenic_wisdom | elixir_of_mighty_thoughts | - }
potion haste_potion
//{ haste_potion | insane_strength_potion | heroic_potion | super_mana_potion |
// runic_mana_potion | - }
food fish_feast
//{ roasted_clefthoof | spice_hot_talbuk | ravager_dog | warp_burger | skullfish_soup |
// rhinolicious_wyrmsteak | fish_feast | - }
###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon ###
###############################################################################
##########
#SHAMAN###
##########
race draenei //{ orc | tauren | troll | draenei }
mh_speed 2.6
oh_speed 2.5
mh_dps 90.3
oh_dps 156.6
mh_crit 28.66 //%
oh_crit 28.66
mh_hit 9.24 //%, you give hit which shows on your character sheet
oh_hit 9.24
mh_expertise_rating 144 //notice that these are given as rating
oh_expertise_rating 144
ap 3400 //when changing this, remember to change the spellpower also(if have mental quickness talent)
melee_haste 15.11 //%
armor_penetration 0 //%
str 129
agi 712
int 586
spi 153
spellpower 1738 //you give the spellpower which shows on your character sheet
spell_crit 22.92 //%
spell_hit 11.55 //%, you give spell hit which shows on your character sheet
spell_haste 11.62 //%
max_mana 12906
mp5 0 //in combat
mh_imbue windfury
oh_imbue flametongue
//{ windfury | flametongue | flametongue_9 | frostbrand | - }
mh_enchant -
oh_enchant berserking
//{ mongoose | executioner | crusader | deathfrost | berserking | - }
mh_weapon -
oh_weapon -
//{ axe | - } used currently only for orc's racial bonus
//in the future, this might also be used for items similiar to Dragonstrike
trinket1 mirror_of_truth
trinket2 dying_curse
//{ dragonspine_trophy | ashtongue_talisman |
// madness_of_the_betrayer | hourglass_of_the_unraveller |
// tsunami_talisman | shard_of_contempt |
// berserkers_call | bloodlust_brooch |
// abacus_of_violent_odds | badge_of_tenacity |
// shadowsong_panther | blackened_naaru_sliver |
// darkmoon_card_crusade | fury_of_the_five_flights |
// grim_toll | loathebs_shadow | mirror_of_truth |
// the_skull_of_guldan | meteorite_whetstone | embrace_of_the_spider |
// dying_curse | illustration_of_the_dragon_soul |
// sundial_of_the_exiled | forge_ember | incisor_fragment |
// mark_of_the_war_prisoner | sphere_of_red_dragons_blood |
// tome_of_arcane_phenomena | mark_of_norgannon | fezziks_pocketwatch |
// thorny_rose_brooch | rune_of_finite_variation | bandits_insignia |
// darkmoon_card_greatness | pendulum_of_telluric_currents |
// vestige_of_haldor | twilight_serpent | thunder_capacitor |
// tears_of_bitter_anguish | - }
totem totem_of_hex
//{ stonebreakers_totem | totem_of_the_astral_winds | totem_of_splintering |
// totem_of_ancestral_guidance | totem_of_the_void | skycall_totem |
// totem_of_hex | totem_of_dueling | totem_of_the_elemental_plane |
// deadly_gladiators_totem_of_indomitability | hateful_gladiators_totem_of_indomitability |
// savage_gladiators_totem_of_indomitability | deadly_gladiators_totem_of_survival |
// hateful_gladiators_totem_of_survival | savage_gladiators_totem_of_survival | - }
set_bonus1 naxx_melee_4
set_bonus2 -
set_bonus3 -
//higher set bonuses include lower ones eg. naxx_melee_4 includes naxx_melee_2
//{ cyclone_harness | cataclysm_harness | desolation_battlegear |
// skyshatter_harness_2 | skyshatter_harness_4 | skyshatter_regalia_2 |
// skyshatter_regalia_4 | naxx_melee_2 | naxx_melee_4 | gladiators_earthshaker |
// naxx_nuker_2 | naxx_nuker_4 | worldbreaker_battlegear_2 | worldbreaker_battlegear_4 | - }
metagem relentless_earthstorm_diamond
//{ relentless_earthstorm_diamond | thundering_skyfire_diamond |
// chaotic_skyfire_diamond | chaotic_skyflare_diamond |
// ember_skyflare_diamond | relentless_earthsiege_diamond | - }
gloves_enchant -
//{ hyperspeed_accelerators | hound_mounted_pyro_rocket }
cloak_enchant -
//{ lightweave_embroidery | swordguard_embroidery }
//you can't use same type of glyph in multiple slots
glyph_major1 stormstrike
glyph_major2 windfury_weapon
glyph_major3 lightning_shield
//{ lightning_shield | flametongue_weapon | lightning_bolt |
// windfury_weapon | stormstrike | earth_shock | lava | lava_lash |
// water_mastery | feral_spirit | - }
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
#########
#TALENTS#
#########
ancestral_knowledge 2/5 //ENHANCEMENT
improved_shields 3/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 3/3
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 2/2
static_shock 3/3
maelstrom_weapon 5/5
convection 0/5 //ELEMENTAL
concussion 5/5
call_of_flame 2/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 1/1
elemental_fury 5/5
call_of_thunder 0/1
unrelenting_storm 0/3
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/3
shamanism 0/5
White melee represents less than 30% of my total damages. According to my (small) knowledge on enhancement mechanism, I thought that haste would only affect this part (and also reduce the 1.5 sec GCD of course but it doesn't look like a big DPS improvement).
Thanks for everything.
A new happy partial-time enhancement shaman
For the little story, my raid leader (a rogue) asked me to try enhancement on all Uldu bosses as my personnal DPS was almost as good as my elemental spec, but I provided really more raid utility with Unleashed Rage that we currently don't have :/
You've stumbled on something that has been the source of a lot of discussion around here. Spell power weapons have been giving decent results when you sim them because of the added spellpower you get. This spellpower affects your nature damage, like lightning bolt, which is a large part of your dps. Blizzard's intentions probably aren't for us to use weapons like these, and I think the tier 8 2-piece set bonus (20% more SS/LS damage) help push us away from spellpower weapons.
Also, try simming for around 6000+ hours, it helps keep more consistent results.
White melee represents less than 30% of my total damages. According to my (small) knowledge on enhancement mechanism, I thought that haste would only affect this part (and also reduce the 1.5 sec GCD of course but it doesn't look like a big DPS improvement).
Someone else explained about Wraith Strike - here is an answer to your stat questions:
The reason haste has so much value is because for enhancement, it actually affects a lot of things besides white damage. It increases flametongue, lightning shield, potentially windfury (depending on where your swing speed stands relative to the 3 sec internal cooldown) and lightning bolt damage. Lightning bolt goes up because hitting more often means more maelstrom weapon procs. You can see this for yourself by manually increasing the melee haste in your config file and watching what damage components go up. At certain levels of gear, haste may even exceed 2.0 EP value which means you will want to gem for it over AP.
This is also the reason hit rating has so much value. Hitting more, even on white swings, means more of all these beneficial damage procs. And many of the proc effects then themselves need to hit, based on the spell attack table. It looks like you are not up to the spell hit cap - for that you want 13% spell hit (342 hit rating) as a draenei with full raid buffs. Getting hit up to the spell hit cap is recommended, if you can do it without hurting your other stats too much. Hit will generally be your most valuable stat til you get to that point.
I realized indeed that reaching the spell hit cap was my first priority according to the EP values. After the spell hit cap, hit rating has a lower EP than other stats (AP, haste, crit,..).
Plus my current set is really oriented spell damage, so I really need this spell hit cap.
Originally Posted by Haalun
The reason haste has so much value is because for enhancement, it actually affects a lot of things besides white damage. It increases flametongue, lightning shield, potentially windfury (depending on where your swing speed stands relative to the 3 sec internal cooldown) and lightning bolt damage. Lightning bolt goes up because hitting more often means more maelstrom weapon procs. You can see this for yourself by manually increasing the melee haste in your config file and watching what damage components go up. At certain levels of gear, haste may even exceed 2.0 EP value which means you will want to gem for it over AP.
Agreed for flametongue and lightning shield.
I did not think about windfury yes. If my MH speed full-buffed is close to 1.5 - 1.55 sec for instance, I'll probably lose some WF DPS by increasing haste. On the other hand, if it's between 1.55 and 2 sec, any haste will probable increase my WF DPS. This is an interesting point, I will check this point a little bit deeper for my personnal knowledge.
About Maelström, I thought this was a PPM, so not affected by haste ?
But now I realize that the MW procs are definitely not regular, sometimes 5 charges in 5-6 seconds, and sometimes have to wait 15-20 secs.
I will run sims for 6000+ hours also, thanks for the advice.
I will not flood this post anymore with my beginner questions. I will keep reading and learn about enhancement mechanisms, and try to learn also playing as a melee
About Maelström, I thought this was a PPM, so not affected by haste ?
But now I realize that the MW procs are definitely not regular, sometimes 5 charges in 5-6 seconds, and sometimes have to wait 15-20 secs.
The Maelstrom weapon effect is normalized to weapon speed to yield approximately 1 ppm per point spent in the talent. A slower weapon will have a greater proc chance per hit than a faster weapon. You still have that same proc chance when you are hitting more often with that same weapon because of haste. Thus, haste increases Maelstrom procs.
I am getting similar results with the latest version (1.6.8) of the sim, 2.5K dps. Below are my config file and the sim results with simulate mana turned on and off.
Ok, I know this has been mentioned before in the thread but I've spent the past hour searching and looking through the 73 pages of posts and cant find where they came up, let alone whether it be applying to the 3.1 download or not.
I keep getting EP values for haste rating over 2.0. I hear that sometimes this can be the case due to a WF loss that apparently only ever happens in the perfect world of the sim, but I just want to make sure that I'm not doing anything wrong before I either start gemming for haste or start simply ignoring the simmed number and making up one of my own.
For those of you who are getting only 2k dps in the sim, I had the same problem earlier and yes the armor values is one of the things that does this but ALSO check your Unleashed Rage talent points it should be 3/3 NOT 5/5 this also is messing up your sims.
Also, Ruga did you have any luck in getting your Enhsim to not crash when trying to Calculate EP Values? I'm still having problems with this and I nothing seems to work
Actually you got that part wrong. Abnormal low values for haste are due to WF CD 'clipping'. The high value for haste is most likely right, due to the 3.1 haste buff. However, the 2.017 vs 2 AP which you get (32 Ap gem vs 16 haste gem) is at the limit. I would say change some AP to haste (in various steps in the sim) and simulate to see if your DPS.
After playing a retri paly for a long time I rolled back to shaman not to long ago and started reading through these parts of EJ's great forums aswell, along with starting to use enhsim (been using Rawr for ages). Now I can't get enhsim to get any Unleashed Rage uptime at all, and the modeled DPS seems to be about 400 - 700 below what I usually perform in 25 man bossfights that aint requiering to much movement and I guess that this is the source of the discrepency? (Recount aint showing totemdmg either for me atm and with WWS not splitting up fights in Ulduar atm its hard to get a good idea of the true source of dmg).
MH:
miss 145 9.19%
dodge 0 0.00%
glancing 393 24.92%
hit 340 21.56%
crit 699 44.32%
MH Windfury:
procs/hits 14.99%
procs/swings 13.77%
miss 0 0.00%
dodge 0 0.00%
hit 269 54.67%
crit 223 45.33%
MH Storsmtrike:
miss 0 0.00%
dodge 0 0.00%
hit 117 55.98%
crit 92 44.02%
OH:
miss 167 10.59%
dodge 0 0.00%
glancing 367 23.27%
hit 347 22.00%
crit 696 44.13%
OH Flametongue:
miss 0 0.00%
hit 1203 64.30%
crit 668 35.70%
OH Stormstrike:
miss 0 0.00%
dodge 0 0.00%
hit 117 55.98%
crit 92 44.02%
Earth Shock:
miss 0 0.00%
hit 176 66.17%
crit 90 33.83%
Lava Lash:
miss 0 0.00%
dodge 0 0.00%
hit 135 53.57%
crit 117 46.43%
Lightning Bolt:
miss 0 0.00%
hit 138 59.74%
crit 93 40.26%
Lightning Shield:
miss 0 0.00%
hit 240 100.00%
crit 0 0.00%
Maelstrom Weapon:
PPM 41.87
flurry uptime 92.63%
unleashed rage uptime 0.00%
elemental devastation uptime 71.52%
elemental oath uptime 0.00%
mh enchant uptime 48.27%
oh enchant uptime 31.12%
trinket1 uptime 32.54%
trinket2 uptime 18.89%
totem uptime 0.00%
set bonus uptime 0.00%
metagem uptime 0.00%
gloves enchant uptime 0.00%
cloak enchant uptime 0.00%
DPS PPM MPS
white 1473.11 27.93% 105.13
windfury 553.44 10.49% 8.20
flametongue 518.45 9.83% 62.37
stormstrike 221.10 4.19% 6.97 0.00 0.00%
lava lash 161.77 3.07% 8.40 23.14 12.05%
magma totem 563.50 10.68% 2.97 55.17 28.73%
earth shock 614.19 11.64% 8.87 57.30 29.84%
lightning bolt 832.33 15.78% 7.70 56.42 29.38%
lightning shield 337.12 6.39% 1.13 0.00 0.00%
DPS 5275.02
MPS 192.02
MP2min 23042.25
MRPS 0.00
Out of mana time 0.00%
elapsed simulation time: 0.50h
elapsed real time: 0.64s
simulation speed: 2812x
Another thing, when running these, I get new windows without data inputed into them pop up when I use the enhsimgui for some reason, is this something simple I just forgot to add that does this?
Actually you got that part wrong. Abnormal low values for haste are due to WF CD 'clipping'. The high value for haste is most likely right, due to the 3.1 haste buff. However, the 2.017 vs 2 AP which you get (32 Ap gem vs 16 haste gem) is at the limit. I would say change some AP to haste (in various steps in the sim) and simulate to see if your DPS.
The "abnormally low haste ep" at some attack speeds will be compensated for by a slightly raised ep at other attack speeds. This would indicate that IF the windfury chasm is only present in simulations, he could be better off with attack power.
After playing a retri paly for a long time I rolled back to shaman not to long ago and started reading through these parts of EJ's great forums aswell, along with starting to use enhsim (been using Rawr for ages). Now I can't get enhsim to get any Unleashed Rage uptime at all, and the modeled DPS seems to be about 400 - 700 below what I usually perform in 25 man bossfights that aint requiering to much movement and I guess that this is the source of the discrepency? (Recount aint showing totemdmg either for me atm and with WWS not splitting up fights in Ulduar atm its hard to get a good idea of the true source of dmg).
min_lag 0
max_lag 0
rotation_priority_count 6
rotation_priority1 MW5_LB
rotation_priority2 SS
rotation_priority3 ES
rotation_priority4 LS
rotation_priority5 MT
rotation_priority6 LL
armor 10645
physical_vulnerability_debuff 4.0/4.0
attack_power_buff_multiplier 99.7/99.7
These are the parts of your config that I think need to be changed, Min lag and Max lag should not be 0 they should represent your average lag to the server. Your Missing Spirit Wolves in your rotation and also MT should be above LS. Also the boss Armor (to my knowledge) should be 13083. Do you use an Arms warrior generally in your raids? If not, put that to 0. And the reason why you do not show Unleashed Rage uptime is because you have the "attack_power_buff_multiplier" checked which means that you have trueshot aura or something, basically just uncheck it.
I thought i had the same problem with recount not showing Totem damage as well but i found out that infact in "overall damage done" it IS combining totem damage and pet damage however when you click on your details it just doesn't show it in there, if you click show pets in the overall window you'll be able to see your totem damage. If you want proof that is combining them just uncheck "merge pets" and watch the damage done window.
As for your WWS's tell your raid leader to start using WMO as well as WWS (I know its a hassle) but WMO is more accurate in regards to DPS and also doesn't bug out. WWS is very helpful in breaking apart ability damage and incoming mitigation on tanks and such.
The "abnormally low haste ep" at some attack speeds will be compensated for by a slightly raised ep at other attack speeds. This would indicate that IF the windfury chasm is only present in simulations, he could be better off with attack power.
Except Tukez fixed the sim to remove the incidence of the Windfury Chasm in 1.6.5
1.6.5
-Changed Windfury cooldown to more accurately mimic ingame mechanics. Windfury cooldown is now normal distributed random number. Mean 3.0s and standard deviation 0.10s. This means 95.4% of time, cd is between 2.8 and 3.2s. The cd is hard capped between 2.5 and 3.5s.
I've finally gotten the sim to not crash when calculating EP values for me. It seems that when I have "Hyperspeed Accelerators" and "Worldbreaker Battlegear 2pc bonus" together it crashes after the haste calculation for me. Since I've found the "Hyperspeed Accelerators" not to be working atm for me I will just not use them. Would someone mind enabling both of these options and doing an EP Calc to see if the sim crashes for you as well?
Sry for this trial and error diagnosing I do not know if or how to use debugging to better figure this out.
Spell hit + EP range goes past cap by 2.43977% (64 hit rating).
Expertise is past cap, EP expertise test will be skipped.
Calculating EP values...
Calculation 1/14: Baseline DPS calculated.
Calculation 2/14: Attack power calculated.
Calculation 3/14: Crit(physical) calculated.
Calculation 4/14: Crit(spell) calculated.
Calculation 6/14: Expertise skipped.
Calculation 5/14: Hit calculated.
Calculation 7/14: Haste calculated.
Than I get a window, from windows xp, that says "enhsim.exe has encountered a problem and needs to close"
Worked fine for me. I just used my normal config and selected those two options (well, just the set bonus since I have hyperaccelerators as part of my normal config already) and no issues at all.
Make sure your GUI is pointing to the correct exe file (I just deleted all my previous versions to limit the incidence of that error) since the hyperaccelerators are an option in the latest version and if your GUI is pointing to a previous version everything would probably work fine until it hit that where it would try to jump the Shark so to speak.
Worked fine for me. I just used my normal config and selected those two options (well, just the set bonus since I have hyperaccelerators as part of my normal config already) and no issues at all.
Make sure your GUI is pointing to the correct exe file (I just deleted all my previous versions to limit the incidence of that error) since the hyperaccelerators are an option in the latest version and if your GUI is pointing to a previous version everything would probably work fine until it hit that where it would try to jump the Shark so to speak.
These are the parts of your config that I think need to be changed, Min lag and Max lag should not be 0 they should represent your average lag to the server. Your Missing Spirit Wolves in your rotation and also MT should be above LS. Also the boss Armor (to my knowledge) should be 13083. Do you use an Arms warrior generally in your raids? If not, put that to 0. And the reason why you do not show Unleashed Rage uptime is because you have the "attack_power_buff_multiplier" checked which means that you have trueshot aura or something, basically just uncheck it.
I thought i had the same problem with recount not showing Totem damage as well but i found out that infact in "overall damage done" it IS combining totem damage and pet damage however when you click on your details it just doesn't show it in there, if you click show pets in the overall window you'll be able to see your totem damage. If you want proof that is combining them just uncheck "merge pets" and watch the damage done window.
As for your WWS's tell your raid leader to start using WMO as well as WWS (I know its a hassle) but WMO is more accurate in regards to DPS and also doesn't bug out. WWS is very helpful in breaking apart ability damage and incoming mitigation on tanks and such.
Thanks alot! That puts the numbers in the rigth ballpark atleast, still a bit low but that might be solved by longer sim times hopefully.
I've just tested with [Wraith Strike], but enchanting both weapons with flametongue, don't use WF anymore. I've also replaced WF glyph with FlameTongue one.
Conf File:
################# //comment marks are # and //
##ENHSIM CONFIG## //if you write comments on the same line with config line
################# //leave at least one space between the comment and value
//IMPORTANT: Be careful when inputting your stats. Read is the value rating or percent
etc. Read the comments.
//You always input what you see on your character sheet/paper doll.
simulation_time 5000 //in hours, you can also input decimals ex. 0.05
simulation_time_combatlog 300 //in minutes
combat_length 6 //in minutes
report_count 80 //how many times the progress is reported during
the simulation
threads 2 //number of threads to use, combatlogging always
uses 1 thread
min_lag 20 //in milliseconds, lag means ping + player
reaction time
max_lag 50 //1000 ms = 1s
simulate_mana 0 //{ 0 | 1 } if disabled, increases speed, but
doesn't take mana limitations into account
########### //To understand the EP ranges you have to understand how EP values are
calculated.
#EP RANGES# //For example, to calculate EP value of crit rating, first I simulate the
normal "baseline" dps.
########### //Then I simulate dps with increased crit rating. I take the dps difference
and divide it by the
//increased crit rating to get dps/crit rating value. EP range means how much crit
rating did I increase.
//Watch the expertise and hit caps. For example if expertise goes over the cap resulting
from too high EP
//range, the EP value will go lower than it should be. On the other hand, if you give
too low EP ranges,
//you won't get accurate results. Best scenario is low EP ranges and high simulation
time.
//If hit/spellhit or expertise is already over the cap, test will be skipped. Although
you can
//give negative ep range to see how much EP is hit/expertise worth to have. To skip a
test, use 0 as range.
//Which stat is used as baseline stat, meaning it gets EP value of 1. This is important
when calculating EP values.
ep_precision 2 //how many digits there are in ep value?
ep_base_stat ap //{ ap | sp }
ep_ap 200
ep_crit_rating 30
ep_hit_rating 30
ep_expertise 4 //not rating
ep_haste_rating 30
ep_armor_penetration_rating 30
ep_spellpower 150
ep_dps 7.5
ep_mana 250
ep_spirit 150
ep_mp5 20
###################
#ROTATION AND MISC#
###################
mh_auto_attack 1 //{ 0 | 1 }
oh_auto_attack 1 //{ 0 | 1 }
wait_ss_with_wf_cd 0.00 //max seconds to wait to SS, if wf cd is still
up
cast_ll_only_if_wf_on_cd 0 //{ 0 | 1 } this is noted only if you have dual
wf
bloodlust_casters 1 //{ 0 | 1 }
sync_bloodlust_with_trinkets 1 //{ 0 | 1 }
cast_lvb_only_if_ed_left 15.0 //cast LvB only if ED duration x or less seconds
left
cast_lvb_only_if_fsdots_left 4 //maximum Flame Shock dot ticks left to cast LvB
cast_lvb_only_if_fs_active 1 //{ 0 | 1 }
cast_fs_only_if_dots_left 0 //maximum Flame Shock dot ticks left to cast
Flame Shock
cast_ls_only_if_charges_left 0 //maximum Lightning Shield charges left to cast
LS
cast_sr_only_if_mana_left 700 //maximum mana left to cast SR
use_mana_potion_if_mana_left 3000 //maximum mana left to use mana potion
//set the rotation priority
//SW = spirit wolves
//SS = stormstrike
//FS = flame shock
//ES = earth shock
//ES_SS = earth shock only if there are stormstrike charges
//Frost = frost shock
//MW5_LB = maelstrom weapon cast lightning bolt, min 5 charges
//MW3_CL = maelstrom weapon cast chain lightning, min 3 charges
//generic form: MWx_YY, x is 1-5 and YY is either LB or CL
//LS = lightning shield
//LL = lava lash
//LB = lightning bolt
//CL = chain lighting
//LVB = lava burst
//ST = searing totem
//MT = magma totem
//SR = shamanistic rage
rotation_priority_count 9
rotation_priority1 SW
rotation_priority2 SR
rotation_priority3 MW5_LB
rotation_priority4 ES_SS
rotation_priority5 SS
rotation_priority6 ES
rotation_priority7 LL
rotation_priority8 MT
rotation_priority9 LS
##########
#BOSS#####
##########
miss 8.00 //%
dodge 6.50 //%
glancing 24.00 //%
armor 10645
spell_miss 17.00 //%
nature_resistance 0 //effective resistances
fire_resistance 0
frost_resistance 0
arcane_resistance 0
shadow_resistance 0
######### //default value after the buff in comment
#BUFFS### //put to 0 if you dont use that buff
#########
armor_debuff_major 20.0/20.0 //acid spit, expose armor,
sunder armor
armor_debuff_minor 0.0/5.0 //faerie fire, sting, curse of
recklessness
physical_vulnerability_debuff 4.0/4.0 //%, bloody frenzy, savage combat
melee_haste_buff 20.0/20.0 //%, improved icy talons, windfury totem
melee_crit_chance_buff 5.0/5.0 //%, leader of the pack, rampage
attack_power_buff_flat 688/688 //battle shout, blessing of might
attack_power_buff_multiplier 99.7/99.7 //BUFF UPTIME %, DISABLES UR,
abominations might, trueshot aura, (unleashed rage)
spell_haste_buff 5.0/5.0 //%, wrath of air totem
spell_crit_chance_buff 5.0/5.0 //%, moonkin aura, elemental oath
spell_crit_chance_debuff 5.0/5.0 //%, improved scorch, winter's chill,
imp.shadow bolt
spell_damage_debuff 13.0/13.0 //%, ebon plaugebearer, earth and moon,
curse of the elements
spellpower_buff 280/280 //flametongue totem, totem of wrath
spell_hit_chance_debuff 3.0/3.0 //%, improved faerie fire, misery
haste_buff 3.0/3.0 //%, improved moonkin aura, swift
retribution
percentage_damage_increase 3.0/3.0 //%, ferocious inspiration, sanctified
retribution
crit_chance_debuff 3.0/3.0 //%, heart of the crusader, totem of
wrath, master poisoner
stat_multiplier 10.0/10.0 //%, blessing of kings
stat_add_buff 52/52 //mark of the wild
agi_and_strength_buff 178/178 //strength of earth, horn of winter
intellect_buff 60/60 //arcane intellect, fel intelligence
replenishment 1 //{ 0 | 1 }
water_shield 0 //{ 0 | 1 }
mana_spring_totem 1 //{ 0 | 1 }
blessing_of_wisdom 1 //{ 0 | 1 }
judgement_of_wisdom 1 //{ 0 | 1 }
#############
#CONSUMABLES#
#############//remember that you can use guardian elixir only if you use elixir in the
flask_elixir slot
flask_elixir flask_of_endless_rage
//{ flask_of_relentless_assault | elixir_of_major_agility | fel_strength_elixir |
// elixir_of_major_strength | elixir_of_demonslaying | elixir_of_the_mongoose |
// elixir_of_mastery | gurus_elixir | elixir_of_mighty_agility |
elixir_of_mighty_strength |
// elixir_of_expertise | flask_of_endless_rage | - }
guardian_elixir -
//{ elixir_of_draenic_wisdom | elixir_of_mighty_thoughts | - }
potion haste_potion
//{ haste_potion | insane_strength_potion | heroic_potion | super_mana_potion |
// runic_mana_potion | - }
food fish_feast
//{ roasted_clefthoof | spice_hot_talbuk | ravager_dog | warp_burger | skullfish_soup |
// rhinolicious_wyrmsteak | fish_feast | - }
###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon ###
###############################################################################
##########
#SHAMAN###
##########
race draenei //{ orc | tauren | troll | draenei }
mh_speed 2.6
oh_speed 2.5
mh_dps 90.3
oh_dps 156.6
mh_crit 28.66 //%
oh_crit 28.66
mh_hit 9.24 //%, you give hit which shows on your character
sheet
oh_hit 9.24
mh_expertise_rating 144 //notice that these are given as rating
oh_expertise_rating 144
ap 3400 //when changing this, remember to change the
spellpower also(if have mental quickness talent)
melee_haste 15.11 //%
armor_penetration 0 //%
str 129
agi 712
int 586
spi 153
spellpower 1738 //you give the spellpower which shows on your
character sheet
spell_crit 22.92 //%
spell_hit 11.55 //%, you give spell hit which shows on your
character sheet
spell_haste 11.62 //%
max_mana 12906
mp5 0 //in combat
mh_imbue flametongue
oh_imbue flametongue
//{ windfury | flametongue | flametongue_9 | frostbrand | - }
mh_enchant -
oh_enchant berserking
//{ mongoose | executioner | crusader | deathfrost | berserking | - }
mh_weapon -
oh_weapon -
//{ axe | - } used currently only for orc's racial bonus
//in the future, this might also be used for items similiar to Dragonstrike
trinket1 mirror_of_truth
trinket2 dying_curse
//{ dragonspine_trophy | ashtongue_talisman |
// madness_of_the_betrayer | hourglass_of_the_unraveller |
// tsunami_talisman | shard_of_contempt |
// berserkers_call | bloodlust_brooch |
// abacus_of_violent_odds | badge_of_tenacity |
// shadowsong_panther | blackened_naaru_sliver |
// darkmoon_card_crusade | fury_of_the_five_flights |
// grim_toll | loathebs_shadow | mirror_of_truth |
// the_skull_of_guldan | meteorite_whetstone | embrace_of_the_spider |
// dying_curse | illustration_of_the_dragon_soul |
// sundial_of_the_exiled | forge_ember | incisor_fragment |
// mark_of_the_war_prisoner | sphere_of_red_dragons_blood |
// tome_of_arcane_phenomena | mark_of_norgannon | fezziks_pocketwatch |
// thorny_rose_brooch | rune_of_finite_variation | bandits_insignia |
// darkmoon_card_greatness | pendulum_of_telluric_currents |
// vestige_of_haldor | twilight_serpent | thunder_capacitor |
// tears_of_bitter_anguish | - }
totem totem_of_hex
//{ stonebreakers_totem | totem_of_the_astral_winds | totem_of_splintering |
// totem_of_ancestral_guidance | totem_of_the_void | skycall_totem |
// totem_of_hex | totem_of_dueling | totem_of_the_elemental_plane |
// deadly_gladiators_totem_of_indomitability |
hateful_gladiators_totem_of_indomitability |
// savage_gladiators_totem_of_indomitability | deadly_gladiators_totem_of_survival |
// hateful_gladiators_totem_of_survival | savage_gladiators_totem_of_survival | - }
set_bonus1 naxx_melee_4
set_bonus2 -
set_bonus3 -
//higher set bonuses include lower ones eg. naxx_melee_4 includes naxx_melee_2
//{ cyclone_harness | cataclysm_harness | desolation_battlegear |
// skyshatter_harness_2 | skyshatter_harness_4 | skyshatter_regalia_2 |
// skyshatter_regalia_4 | naxx_melee_2 | naxx_melee_4 | gladiators_earthshaker |
// naxx_nuker_2 | naxx_nuker_4 | worldbreaker_battlegear_2 | worldbreaker_battlegear_4
| - }
metagem relentless_earthstorm_diamond
//{ relentless_earthstorm_diamond | thundering_skyfire_diamond |
// chaotic_skyfire_diamond | chaotic_skyflare_diamond |
// ember_skyflare_diamond | relentless_earthsiege_diamond | - }
gloves_enchant -
//{ hyperspeed_accelerators | hound_mounted_pyro_rocket }
cloak_enchant -
//{ lightweave_embroidery | swordguard_embroidery }
//you can't use same type of glyph in multiple slots
glyph_major1 stormstrike
glyph_major2 flametongue_weapon
glyph_major3 lightning_shield
//{ lightning_shield | flametongue_weapon | lightning_bolt |
// windfury_weapon | stormstrike | earth_shock | lava | lava_lash |
// water_mastery | feral_spirit | - }
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
#########
#TALENTS#
#########
ancestral_knowledge 2/5 //ENHANCEMENT
improved_shields 3/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 3/3
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 2/2
static_shock 3/3
maelstrom_weapon 5/5
convection 0/5 //ELEMENTAL
concussion 5/5
call_of_flame 2/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 1/1
elemental_fury 5/5
call_of_thunder 0/1
unrelenting_storm 0/3
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/3
shamanism 0/5
EDIT: I changed a little bit my template to take the last point in Call of flamme (3/3) and 2/5 reverberation, and switch Magma Totem and LavaLash in the priority list.
Still using FT enchant on my both weapons.
New result:
First off you forgot that you need to use Flametongue rank 9 on one of the weapons if you are using FT/FT otherwise you will lose a significant portion of your procs from the hidden cooldown on same ranked FT.
Taking that into account and swapping my CG for a Wrathstrike with +63 spellpower I get 5976dps for FT9/FT. However changing the FT9 to WF bumps the dps up to 6063dps and then swapping out the FT glyph for a WF glyph takes it to 6069dps. Changing the enchant to Berzerker on the Wrathstrike then takes it to 6131dps and then swapping it back to CG takes it to 6146dps.
So what was your point?
If we find another Slow Caster Mainhand in Ulduar I bet it would be amazingly good for Enhancement. It would still end up using WF/FT though.
Logic dictates that the highest priority spell should be the one with the highest damage per cast. Is there any particular reason why something like this is not the normally used rotation?
rotation_priority_count 8
rotation_priority1 SW
rotation_priority2 LS
rotation_priority3 MT
rotation_priority4 MW5_LB
rotation_priority5 ES
rotation_priority6 SS
rotation_priority7 LL
rotation_priority8 SR
Also, I'm not really sure how recasting of lightning shield while there is still charges left is handled by the simulator. It's possible that it would be a dps upgrade to refresh a Lightning Shield with one charge left over casting Lava Lash to avoid having to delay more important spells later.
Also, I'm not really sure how recasting of lightning shield while there is still charges left is handled by the simulator. It's possible that it would be a dps upgrade to refresh a Lightning Shield with one charge left over casting Lava Lash to avoid having to delay more important spells later.
Maybe the option that reads "cast LS only if charges left" would be what you are looking for. I just set that to "2" and then put LS as the lowest priority making the assumption that whenever there is a free GCD it will be spent recasting LS.