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04/29/09, 4:18 PM
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#1901
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Glass Joe
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Originally Posted by Rouncer
First off, way to answer a question that wasn't asked. You obviously have missed all of our class developments since WotLK came out. 50% of our dps is spells now which means a SLOW caster mainhand is a VERY good option. You still use WF/FT and sure your windfury procs will be less then with a melee weapon but when you are putting 6500 raid buffed AP through any weapon it will give you nice numbers and the Lightning Bolts and Shocks numbers will be that much more substantial. Real issue is that there aren't too many of them to select between.
[Wraith Strike] always sims really close (within 20 dps) to [Calamity's Grasp] and CG is 13 ilevels better then WS. If WS was a 226 weapon it would beat CG without much issue and if there was a 239 caster weapon with a 2.6 speed it would be BiS for us until 3.2 comes out.
As for SR being so low on the priority list, he is specced 2/2 Imp SS with JoW, BoW and replenishment selected so do you really think mana is an issue on any level inside of his simulator.
To answer his actual question, I really am not surprised by those results. They don't have to do with his using a caster weapon and they aren't demonstrating that he did anything wrong. What is happening is cooldown interaction inside of the Sim. Since the Sim is perfect in it's function it lacks the flexibility of Human interaction into a priority system. It can't know that ES is up in less then 0.2 seconds or anything like that when it hits another attack so what happens is the cooldowns interact in ways that we can't really see and that is what causes the dps gain/loss. It really has no relevance and should simply be ignored. He just needs to stick to the simple principle of using your MW-4/5 as fast as possible so charges aren't wasted and then hit abilities as they come off cooldown and his performance will be, for all practical purposes, optimized. If he can wait 0.2 seconds to hit ES instead of LL that will make his performance a better but that level of attention is such that he may end up standing in the fire and Dying will take a much bigger chunk out of his dps.
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ya I have ran naxx for months,but the weapon gods have not shined down upon me and I have to improvise on my mainhand.using the newest caster dagger as my stop gap until I can get a real raid weapon since it simmed well above my previous crafted mace and has been a welcomed upgrade all things considered.
so my results are just a matter of the sim being to good at what it does then.thats good to know,I mainly was just looking to see what kind of dps changes would occur by worst possible rotation from adding the /castrandom macro for SS,ES,LL into play.I've read how the differance isn't to significant but just wanted to doublecheck on my own conditions.
and yes my WF procs are less then average but it balances out nicely with Lightiningbolt as my #2 source of dmg behind white attacks,not to mention the increase to earthshock or even my magma totems tick ammount from having my spellpower buffed by 1/3 from just the weapon.
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04/29/09, 4:23 PM
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#1902
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Rouncer
I've had that bug happen a few times. Normally only on the first run right after it's been started up. I repeat the run and everything works fine. One version awhile back had it bad so I just started running 100 hour EP runs first and then doing my real run and it was always fine after that first run. With the current versions it's been a very rare occurrence so I haven't really been too worried about it.
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Almost sounds like Tukez has a variable that isn't being initialized properly.
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04/29/09, 4:35 PM
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#1903
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Glass Joe
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Originally Posted by Rouncer
I'll try to make it simple for you in case you really did follow that link and just still don't get it.
Expertise Cap is 140 rating.
1 Expertise = 8.197 Expertise Rating.
EP range is 4 expertise = 32.788 expertise rating.
111 expertise rating + 32.788 expertise rating = 143.788
143.788 expertise rating > 140 expertise rating = you are over the cap with your EP value.
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I suggest you try entering your cap of 140 and see that even that number incurs an error going passed cap; in fact anything above 100 will error the sim.
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04/29/09, 4:47 PM
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#1904
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Piston Honda
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I suggest you try entering your cap of 140 and see that even that number incurs an error going passed cap; in fact anything above 100 will error the sim.
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1. You really don't get it.
2. You are incorrect, not anything above 100 generates that behavior, anything over 108 generates the behavior. And here is the magic of why that is happening (again).
The Sim takes your expertise rating value (let's say 108 for this example) and adds to this number 4 expertise (this is NOT rating). So calculate with me
108 + 4 * 8.2 = 140.8
This number is over 140. Because of this the sim tells you that EP expertise goes past cap. And it does. It is not telling you that your expertise is over the cap. It is telling you that adding it's stepping function in order to calculate EP values would put that calculation over the cap.
Now imagine your expertise rating was 107. The EP value is 139.8 -> not over the cap, everything is good.
Edit:
You can get it to have 100 over EP expertise if your EP expertise step is 5 and not 4 which is by default.
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04/30/09, 8:35 AM
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#1905
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Von Kaiser
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I've been using enhsim for quite some time now, and whenever i noticed a particular low DPS-figure in the output, I was able to find an error I made. However this time, no matter how I look at it, I can't find the mistake I might have made.
My problem is the white-swing and SS dmg. It seems to miss almost exactly as much as my mh/oh hit. Can anyone spot the error?

EnhSim version 1.7.0
................................................................................
MH:
miss 266294 10.53%
dodge 0 0.00%
glancing 630796 24.94%
hit 442330 17.49%
crit 1189493 47.04%
MH Windfury:
procs/hits 15.54%
procs/swings 14.12%
miss 0 0.00%
dodge 0 0.00%
hit 410908 49.93%
crit 411998 50.07%
MH Storsmtrike:
miss 0 0.00%
dodge 0 0.00%
hit 192988 50.05%
crit 192637 49.95%
OH:
miss 266144 10.52%
dodge 0 0.00%
glancing 631282 24.96%
hit 441310 17.45%
crit 1190177 47.06%
OH Flametongue:
miss 0 0.00%
hit 1663583 52.89%
crit 1481487 47.11%
OH Stormstrike:
miss 0 0.00%
dodge 0 0.00%
hit 192767 49.99%
crit 192858 50.01%
Earth Shock:
miss 0 0.00%
hit 253283 52.96%
crit 225002 47.04%
Flame Shock:
miss 0 0.00%
hit 952 52.19%
crit 872 47.81%
dots 7296.00
Lava Lash:
miss 0 0.00%
dodge 0 0.00%
hit 247454 49.82%
crit 249222 50.18%
Lightning Bolt:
miss 0 0.00%
hit 260782 52.91%
crit 232120 47.09%
Lightning Shield:
miss 0 0.00%
hit 437383 100.00%
crit 0 0.00%
Maelstrom Weapon:
PPM 47.75
flurry uptime 94.61%
unleashed rage uptime 99.99%
elemental devastation uptime 78.14%
elemental oath uptime 0.00%
mh enchant uptime 41.24%
oh enchant uptime 37.54%
trinket1 uptime 20.59%
trinket2 uptime 32.37%
totem uptime 0.00%
set bonus uptime 0.00%
metagem uptime 0.00%
gloves enchant uptime 0.00%
cloak enchant uptime 0.00%
MRPS without overregen
mana regen 0.18 0.08%
mp5 17.76 8.19%
replenishment 34.80 16.05%
unrelenting storm 0.00 0.00%
judgement of wisdom 8.92 4.11%
shamanistic rage 108.99 50.26%
mana potion 0.00 0.00%
misc 0.00 0.00%
stormstrike 46.20 21.30%
DPS PPM MPS
white 45.45 1.53% 84.30
windfury 18.51 0.62% 6.86
flametongue 567.58 19.09% 52.42
stormstrike 9.75 0.33% 6.43 35.41 13.50%
lava lash 309.09 10.4% 8.28 22.80 8.70%
magma totem 473.02 15.91% 2.40 44.65 17.03%
earth shock 550.10 18.5% 7.97 98.82 37.68%
flame shock 1.78 0.06% 0.03 0.36 0.14%
lightning bolt 789.64 26.56% 8.22 60.19 22.95%
lightning shield 207.77 6.99% 0.81 0.00 0.00%
DPS 2972.69
MPS 262.22
MP2min 31467.00
MRPS 262.14
Out of mana time 8.36%
elapsed simulation time: 1000.00h
elapsed real time: 2.35s
simulation speed: 1534526x

### Saved by version 1.7.0 of EnhSimGUI
simulation_time 1000
simulation_time_combatlog 30
combat_length 5
report_count 80
threads 2
min_lag 0
max_lag 0
simulate_mana 1
ep_precision 0
ep_base_stat ap
ep_ap 40
ep_crit_rating 20
ep_hit_rating 20
ep_expertise 3
ep_haste_rating 20
ep_armor_penetration_rating 20
ep_spellpower 24
ep_dps 7.5
ep_mana 200
ep_spirit 100
ep_mp5 20
mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0.00
cast_ll_only_if_wf_on_cd 0
bloodlust_casters 1
sync_bloodlust_with_trinkets 1
cast_lvb_only_if_ed_left 15.0
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 0
cast_sr_only_if_mana_left 750
use_mana_potion_if_mana_left 0
rotation_priority_count 8
rotation_priority1 SR
rotation_priority2 MW5_LB
rotation_priority3 SS
rotation_priority4 ES
rotation_priority5 LL
rotation_priority6 MT
rotation_priority7 LS
rotation_priority8 FS
miss 9.0
dodge 6.5
glancing 25.0
armor 7700
spell_miss 17.0
nature_resistance 0
fire_resistance 0
frost_resistance 0
arcane_resistance 0
shadow_resistance 0
armor_debuff_major 2600/2600
armor_debuff_minor 610/610
physical_vulnerability_debuff 2.0/2.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 5.0/5.0
attack_power_buff_flat 306/306
attack_power_buff_multiplier 0/99.7
spell_haste_buff 5.0/5.0
spell_crit_chance_buff 5.0/5.0
spell_crit_chance_debuff 10.0/10.0
spell_damage_debuff 10.0/10.0
spellpower_buff 150/150
spell_hit_chance_debuff 3.0/3.0
haste_buff 3.0/3.0
percentage_damage_increase 3.0/3.0
crit_chance_debuff 3.0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 19/19
agi_and_strength_buff 98/98
intellect_buff 40/40
replenishment 1
water_shield 0
mana_spring_totem 0
blessing_of_wisdom 1
judgement_of_wisdom 1
flask_elixir flask_of_endless_rage
guardian_elixir -
potion potion_of_speed
food fish_feast
###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon ###
###############################################################################
race draenei
mh_speed 2.6
oh_speed 2.6
mh_dps 178.8
oh_dps 163.3
mh_crit 32.86
oh_crit 32.86
mh_hit 10.49
oh_hit 10.49
mh_expertise_rating 141
oh_expertise_rating 141
ap 3950
melee_haste 13.32
armor_penetration 0
str 131
agi 921
int 552
spi 155
spellpower 1459
spell_crit 26.37
spell_hit 13.11
spell_haste 10.25
max_mana 12396
mp5 0
mh_imbue windfury
oh_imbue flametongue
mh_enchant berserking
oh_enchant berserking
mh_weapon -
oh_weapon -
trinket1 grim_toll
trinket2 darkmoon_card_greatness
totem totem_of_the_dancing_flame
set_bonus1 worldbreaker_battlegear_2
set_bonus2 -
set_bonus3 -
metagem chaotic_skyflare_diamond
gloves_enchant -
cloak_enchant -
glyph_major1 windfury_weapon
glyph_major2 stormstrike
glyph_major3 flametongue_weapon
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
ancestral_knowledge 4/5
improved_shields 3/3
mental_dexterity 3/3
shamanistic_focus 0/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 3/3
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 1/2
static_shock 3/3
maelstrom_weapon 5/5
convection 0/5
concussion 5/5
call_of_flame 3/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 0/1
elemental_fury 5/5
call_of_thunder 0/1
unrelenting_storm 0/3
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/3
shamanism 0/5
Last edited by Eva : 04/30/09 at 8:40 AM.
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04/30/09, 8:51 AM
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#1906
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Von Kaiser
Orc Death Knight
Gilneas (EU)
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You can find the answer on the enhsim homepage:
armor_debuff_major 20.0/20.0
armor_debuff_minor 5.0/5.0
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The mechanic of armor debuffs changed to percentage based.
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04/30/09, 11:46 AM
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#1907
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Piston Honda
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In any event, the net effect is that AP is valued near zero, and that screws with the EP ratios. Again I've only had it happen once, but it might be a lingering bug in the 1.7.0 release (sorry I don't recall in which version I hit the issue).
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I've just had this happen to me today in 1.7.0. It calculated the baseline twice and thought the second calculation was the AP one. The second time while running it, all was fine (the output window showed 2/14 AP and then 1/14 baseline)
Edit: This should go in the EnhSim bug list obviously:
I'm wondering if people to whom this happen could say what system they are running it on, as that might help the person fixing it. In my case it's a quad core Intel on Vista. I wonder if the Quad Core might mess up the threading library or code.
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04/30/09, 5:35 PM
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#1908
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Deeper Shade of Blue
Rouncer
Orc Shaman
No WoW Account
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I've had it happen on my system back when it was using XP and again since I've updated it to Vista 64. In both cases it was on a Core 2 Quad 6700.
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04/30/09, 10:40 PM
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#1909
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Glass Joe
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Hello All. This is the first time i've gotten the sim to work properly (i think) so i was just wondering if you can help me see if i have done everything right. I'm really interested to know how much better armpen is then crit, as in a recent Ulduar run my main tank was say that he believed armpen was more important then crit for melee classes with the recent improvement of armpen.
Any help/criticism is greatly appreciated
Thank heaps

EnhSim version 1.7.0
Spell hit + EP range goes past cap by 2.66364% (69.8726 hit rating).
Expertise is past cap, EP expertise test will be skipped.
Calculating EP values...
Calculation 2/14: Attack power calculated.
Calculation 1/14: Baseline DPS calculated.
Calculation 3/14: Crit(physical) calculated.
Calculation 4/14: Crit(spell) calculated.
Calculation 6/14: Expertise skipped.
Calculation 5/14: Hit calculated.
Calculation 7/14: Haste calculated.
Calculation 8/14: Armor Penetration calculated.
Calculation 9/14: Spellpower calculated.
Calculation 10/14: Mh Dps calculated.
Calculation 11/14: Oh Dps calculated.
Calculation 12/14: Mana calculated.
Calculation 13/14: Spirit calculated.
Calculation 14/14: Mp5 calculated.
EP value DPS total DPS difference
baseline 6026.57
ap 1.00 0.62 6150.05 123.49
crit rating 2.02 1.25 6063.94 37.37
hit rating 1.76 1.09 6059.19 32.62
expertise rating 0.00 0.00 0.00 -6026.57
haste rating 1.19 0.73 6048.55 21.98
armor penetration rating 1.65 1.02 6057.05 30.48
spellpower 1.07 0.66 6125.30 98.73
mh dps 6.45 3.99 6056.45 29.89
oh dps 2.60 1.60 6038.60 12.03
strength 1.10
agility 1.82
intelligence 1.82
spirit 0.03 0.02 6028.90 2.33
mana 0.02 0.01 6030.30 3.74
mp5 0.39 0.24 6031.36 4.80
( Pawn: v1: "EnhSim": Ap=1.00, CritRating=2.02, HitRating=1.76, HasteRating=1.19
, ExpertiseRating=0.00, ArmorPenetration=1.65, SpellDamage=1.07, MainHandDps=6.4
5, OffHandDps=2.60, Strength=1.10, Agility=1.82, Intellect=1.82, Spirit=0.03, Ma
na=0.02, Mp5=0.39 )
Loot Rank for WotLK
=2.02&odps=2.60&spd=1.07&Agi=1.82&mhit=1.76&Int=1.82&Spi=0.03&map=1.00&arp=1.65&
Exp=0.00
elapsed simulation time: 13000.00h
elapsed real time: 53.39s
simulation speed: 876568x

simulation_time 1000
simulation_time_combatlog 30
combat_length 5
report_count 80
threads 2
min_lag 0
max_lag 0
simulate_mana 1
ep_precision 2
ep_base_stat ap
ep_ap 200
ep_crit_rating 30
ep_hit_rating 30
ep_expertise 4
ep_haste_rating 30
ep_armor_penetration_rating 30
ep_spellpower 150
ep_dps 7.5
ep_mana 250
ep_spirit 150
ep_mp5 20
mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0
cast_ll_only_if_wf_on_cd 1
bloodlust_casters 1
sync_bloodlust_with_trinkets 1
cast_lvb_only_if_ed_left 15
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 0
cast_sr_only_if_mana_left 750
use_mana_potion_if_mana_left 3000
rotation_priority_count 7
rotation_priority1 MW5_LB
rotation_priority2 SS
rotation_priority3 ES
rotation_priority4 MT
rotation_priority5 LL
rotation_priority6 LS
rotation_priority7 SR
miss 8.00
dodge 6.50
glancing 24.00
armor 10645
spell_miss 17.00
nature_resistance 0
fire_resistance 0
frost_resistance 0
arcane_resistance 0
shadow_resistance 0
armor_debuff_major 20/20
armor_debuff_minor 5/5
physical_vulnerability_debuff 2.0/2.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 5.0/5.0
attack_power_buff_flat 688/688
attack_power_buff_multiplier 0/99.7
spell_haste_buff 5.0/5.0
spell_crit_chance_buff 5.0/5.0
spell_crit_chance_debuff 10.0/10.0
spell_damage_debuff 13.0/13.0
spellpower_buff 280/280
spell_hit_chance_debuff 3.0/3.0
haste_buff 3.0/3.0
percentage_damage_increase 3.0/3.0
crit_chance_debuff 3.0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 52/52
agi_and_strength_buff 178/178
intellect_buff 60/60
replenishment 1
water_shield 0
mana_spring_totem 1
blessing_of_wisdom 0
judgement_of_wisdom 1
flask_elixir flask_of_endless_rage
guardian_elixir
potion haste_potion
food fish_feast
###############################
## ShockAndAwe EnhSim Export ##
###############################
config_source shockandawe
race troll
mh_speed 2.60
oh_speed 2.50
mh_dps 171.3
oh_dps 156.6
mh_crit 32.77
oh_crit 32.77
mh_hit 12.41
oh_hit 12.41
mh_expertise_rating 145.00
oh_expertise_rating 145.00
ap 3784
melee_haste 3.69
spell_haste 2.84
armor_penetration 6.74
str 131
agi 936
int 506
spi 154
spellpower 1135
spell_crit 23.85
spell_hit 15.52
max_mana 11706
mp5 0
mh_imbue windfury
oh_imbue flametongue
mh_enchant berserking
mh_weapon -
oh_enchant berserking
oh_weapon -
trinket1 darkmoon_card_greatness
trinket2 grim_toll
totem totem_of_dueling
set_bonus1 - naxx_melee_2
set_bonus2 - naxx_melee_4
set_bonus3 -
gloves_enchant -
cloak_enchant -
metagem relentless_earthsiege_diamond
glyph_major1 windfury_weapon
glyph_major2 flametongue_weapon
glyph_major3 stormstrike
glyph_minor1 - ## no useful glyphs current implemented in the sim
glyph_minor2 - ## no useful glyphs current implemented in the sim
glyph_minor3 - ## no useful glyphs current implemented in the sim
#############
## Talents ##
#############
ancestral_knowledge 2/5
improved_shields 3/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 3/3
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 2/2
static_shock 3/3
maelstrom_weapon 5/5
convection 0/5
concussion 5/5
call_of_flame 3/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 0/1
elemental_fury 5/5
call_of_thunder 0/1
unrelenting_storm 0/3
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/2
lava_flows 0/1
storm_earth_and_fire 0/3
shamanism 0/3
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05/01/09, 9:01 AM
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#1910
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Glass Joe
Draenei Shaman
Die Silberne Hand (EU)
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I'm not sure about this, feel free to correct if I'm wrong:
I noticed that this sim provides lower dps then possible when setting weapon speed to 2.6 if your character sheet says 2.48 because of 5.04 % haste. I often beat this sim in dps when I've just set weapon speed of calamity's grasp to 2.6.
If you use Glyph of Flametongue Weapon, you should add the 2% spellcrit (flametongue weapon) to your normal critchance aswell, just the same thing as stated above. i dont think that sim calculates this buff on its own. If it does i'd be very surprised.
I've set it like this:

simulation_time 10000
simulation_time_combatlog 30
combat_length 6
report_count 80
threads 2
min_lag 0
max_lag 0
simulate_mana 0
ep_precision 2
ep_base_stat ap
ep_ap 64
ep_crit_rating 46
ep_hit_rating 30
ep_expertise 4
ep_haste_rating 33
ep_armor_penetration_rating 15
ep_spellpower 28
ep_dps 10.0
ep_mana 200
ep_spirit 100
ep_mp5 20
mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0
cast_ll_only_if_wf_on_cd 0
bloodlust_casters 2
sync_bloodlust_with_trinkets 0
cast_lvb_only_if_ed_left 15
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 0
cast_sr_only_if_mana_left 700
use_mana_potion_if_mana_left 3000
rotation_priority_count 8
rotation_priority1 SW
rotation_priority2 SR
rotation_priority3 MT
rotation_priority4 MW5_LB
rotation_priority5 SS
rotation_priority6 ES
rotation_priority7 LL
rotation_priority8 LS
miss 8.00
dodge 6.50
glancing 25.00
armor 13083
spell_miss 17.00
nature_resistance 0
fire_resistance 0
frost_resistance 0
arcane_resistance 0
shadow_resistance 0
armor_debuff_major 20.0/20.0
armor_debuff_minor 5.0/5.0
physical_vulnerability_debuff 2.0/2.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 5.0/5.0
attack_power_buff_flat 688/688
attack_power_buff_multiplier 0/99.7
spell_haste_buff 5.0/5.0
spell_crit_chance_buff 5.0/5.0
spell_crit_chance_debuff 10.0/10.0
spell_damage_debuff 13.0/13.0
spellpower_buff 280/280
spell_hit_chance_debuff 3.0/3.0
haste_buff 3.0/3.0
percentage_damage_increase 3.0/3.0
crit_chance_debuff 3.0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 52/52
agi_and_strength_buff 178/178
intellect_buff 60/60
replenishment 1
water_shield 0
mana_spring_totem 1
blessing_of_wisdom 1
judgement_of_wisdom 1
flask_elixir elixir_of_major_agility
guardian_elixir elixir_of_mighty_thoughts
potion potion_of_speed
food fish_feast
###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon ###
###############################################################################
race draenei
mh_speed 2.48
oh_speed 2.38
mh_dps 171.3
oh_dps 156.6
mh_crit 34.31
oh_crit 34.31
mh_hit 10.49
oh_hit 10.49
mh_expertise_rating 137
oh_expertise_rating 137
ap 3973
melee_haste 5.04
armor_penetration 3
str 131
agi 954
int 532
spi 155
spellpower 1464
spell_crit 25.46
spell_hit 13.11
spell_haste 3.87
max_mana 12096
mp5 93
mh_imbue windfury
oh_imbue flametongue
mh_enchant berserking
oh_enchant berserking
mh_weapon -
oh_weapon -
trinket1 mirror_of_truth
trinket2 darkmoon_card_greatness
totem totem_of_dueling
set_bonus1 naxx_melee_4
set_bonus2 -
set_bonus3 -
metagem relentless_earthsiege_diamond
gloves_enchant -
cloak_enchant -
glyph_major1 windfury_weapon
glyph_major2 stormstrike
glyph_major3 feral_spirit
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
ancestral_knowledge 3/5
improved_shields 0/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 3/3
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 0/2
static_shock 3/3
maelstrom_weapon 5/5
convection 0/5
concussion 5/5
call_of_flame 2/3
elemental_devastation 3/3
reverberation 5/5
elemental_focus 0/1
elemental_fury 5/5
call_of_thunder 0/1
unrelenting_storm 0/3
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/3
shamanism 0/5
If I'm wrong here, tell me please.
Last edited by CroMe : 05/01/09 at 9:12 AM.
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05/01/09, 9:31 AM
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#1911
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Struck by Diax's Rake
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If you have a 2.6 speed weapon, put 2.6 in the sim. It will calculate the true swing timer based on your haste (including buffs).
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05/01/09, 10:20 AM
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#1912
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Piston Honda
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To CroMe
You are wrong, the sim takes care of both hasting your weapon and adding the 2% crit from flametongue. Simple test: Set your stats with FT glyph (without adding the 2% crit) and run the simulator for 10k hours. Now remove the glyph and add 2% crit to your stats and rerun the sim. Your crit chance for your spells should look virtually the same.
To ankasunamore:
1. Your tank is wrong. I have yet to see a situation where ArP is better than crit via EP. Your simming looks right, however I would increase the simulation_time to 10000. It will take longer but it will result in less variability in EP values. I would also advise setting simulate_mana to 0 for EP value calcualtions, and add ES_SS before SS in the rotation. Also add SW (spirit wolves) to your rotation, probably as first or second priority.
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05/01/09, 10:51 AM
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#1913
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Glass Joe
Draenei Shaman
Die Silberne Hand (EU)
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Thanks for your answer onosKT
I dont understand how thar sim works then, but well 
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05/01/09, 12:35 PM
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#1914
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Glass Joe
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Is there a way to change gear in the Sim, or do we need to manually change stats?
What I would like to do is to sim out which of the T8 and which filler piece is BiS. Just so I am sure which items are at the top of my list.
I have always just manually changed the stats within the sim as I wanted different gear.
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05/01/09, 12:59 PM
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#1915
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Piston Honda
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Originally Posted by Frostshockz
Is there a way to change gear in the Sim, or do we need to manually change stats?
What I would like to do is to sim out which of the T8 and which filler piece is BiS. Just so I am sure which items are at the top of my list.
I have always just manually changed the stats within the sim as I wanted different gear.
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I think you're looking for this thread.
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Elemental Shaman: You're OOM.
Enhancement Shaman: So are you.
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05/01/09, 1:25 PM
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#1916
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Glass Joe
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Okay, I have never used Rawr, so I will test this out tonight.
Thank you.
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05/01/09, 8:15 PM
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#1917
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Glass Joe
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Thank you for your help Onos. I to thought that Armpen wasn't better then crit, but is there a lvl that would be appropriate? i did read in the other thread that about 150 static armpen would make the new totem worth while. Probable the wrong place to ask that, so i might see what i can find out in the other thread.
Thanks again
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05/01/09, 10:18 PM
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#1918
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Glass Joe
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Originally Posted by CroMe
Thanks for your answer onosKT
I dont understand how thar sim works then, but well 
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You're confused because you're probably missing the fact that you're supposed to put in your stats WITHOUT any buffs active. Including Flametongue weapon. So your stats would not include the buff from flametongue weapon since you wouldn't have flametongue weapon active when you input spell crit. Then when you set your glyphs t include flametongue weapon glyph and use weapon enchant-flametongue on offhand, the sim calculates the spell crit in.
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05/02/09, 4:28 AM
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#1919
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Glass Joe
Draenei Shaman
Die Silberne Hand (EU)
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Originally Posted by Sansa
You're confused because you're probably missing the fact that you're supposed to put in your stats WITHOUT any buffs active. Including Flametongue weapon. So your stats would not include the buff from flametongue weapon since you wouldn't have flametongue weapon active when you input spell crit. Then when you set your glyphs t include flametongue weapon glyph and use weapon enchant-flametongue on offhand, the sim calculates the spell crit in.
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Nope, not really
I am confused because i can beat that sim in dps, if I change to normal weapon speed which should not be possible.
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05/02/09, 11:58 AM
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#1920
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Piston Honda
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Where are you beating the sim? On target dummies or a specific boss?
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05/02/09, 1:21 PM
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#1921
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Deeper Shade of Blue
Rouncer
Orc Shaman
No WoW Account
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Originally Posted by CroMe
Nope, not really
I am confused because i can beat that sim in dps, if I change to normal weapon speed which should not be possible.
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CroMe, put up or shut up.
I really want to see a WWS or a World of Logs report showing you beating the sim on a single target encounter where you are not leveraging Magma Totem by having it hit more then one target. Before doing that fix these values in your sim and reinput your stats without any weapon imbues or buffs active since that is the way the Sim is meant to be used.
Boss Armor - 10645
Glancing - 24%
Spell Crit Chance Debuff - 5%
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05/02/09, 1:40 PM
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#1922
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Glass Joe
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I understand the reasons for the sim saying expertise goes over cap, and it not simming an EP value.
For using addons like Pawn, what is everyone doing to get around this? With my current EP values (expertise is a Zero) it is hard to compare items. For example, I am at the cap now exactly. If I drop any equipped item that has expertise, I go under the cap. So an item with a higher total EP value may not be the best if it is going to drop me below the expertise cap.
Does this make addons like Pawn unusable?
Last edited by Saabu : 05/02/09 at 1:54 PM.
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05/02/09, 2:03 PM
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#1923
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Glass Joe
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set your expertise in the sim to the value you would have if you were to unequip one of your expertise-laden items. when you calculate EP values after that, you will be under the expertise cap and you will be given a fair EP value for expertise.
for me, expertise comes in at ~1.7
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05/02/09, 2:25 PM
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#1924
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Deeper Shade of Blue
Rouncer
Orc Shaman
No WoW Account
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Originally Posted by Quirk
set your expertise in the sim to the value you would have if you were to unequip one of your expertise-laden items. when you calculate EP values after that, you will be under the expertise cap and you will be given a fair EP value for expertise.
for me, expertise comes in at ~1.7
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No, that's a bad way to do it since you obviously didn't remove enough Expertise to get under the dodge cap. Expertise should be between 2.5 and 3.0EP in value if you are uncapped.
Two options
1. Run your EP values using a negative number. Remove the minus symbol from the EP value and use that value.
2. Normalize Expertise to 2 considering you will Gem to the cap and if an item has expertise you can gem for more AP instead.
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05/02/09, 2:34 PM
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#1925
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Glass Joe
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Originally Posted by Rouncer
Two options
1. Run your EP values using a negative number. Remove the minus symbol from the EP value and use that value.
2. Normalize Expertise to 2 considering you will Gem to the cap and if an item has expertise you can gem for more AP instead.
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Option 1: Can you clarify how I would do this? Simply switch the expertise rating I input to a negative value? I.e, -145
Option 2: How do I 'normalize' the expertise value?
Appreciated
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