One being that I don't fully understand how to use EP Ranges.
Example: EP Hit goes past with spells.
I go into the EP tab and see the range for Hit Rating is 30. Do I decrease the 30 until I no longer see the message "EP Hit goes past with spells"?
Also I am seeing something strange with my EP when calculated which could be attributed to my lack of knowledge towards EP Ranges. No matter what I do the EP Value of my AP is lower then my Crit by a significant amount normally.
Again, why would you assume AP would be higher point for point than crit rating? Considering you have the choice of gemming 32 AP or 16 crit, it would be a little OP if AP was point for point better than crit.
If I have the 4 piece Naxx set bonus tagged in Enhsim do I have to tag the 2 piece set bonus also or does the 4 set bonus include the 2 set bonus? I do not want to double up on the 2 piece set bonus.
There was a discussion about this earlier - if you tag both bonuses, you will get double 2/4 piece set bonus. 4/4 set bonus already includes the 2/4 set bonus, so the answer is no, you do not tag both bonuses.
There was a discussion about this earlier - if you tag both bonuses, you will get double 2/4 piece set bonus. 4/4 set bonus already includes the 2/4 set bonus, so the answer is no, you do not tag both bonuses.
First PLEASE put code blocks around configs so we don't have to scroll through great long lists.
Second WHAT ON EARTH are you doing changing the EP config values, DO NOT CHANGE THEM IF YOU DON'T KNOW WHAT YOU ARE DOING. Clearly you have no idea. You DON'T change the INPUT values in the config to what you get as the OUTPUT values, ie: the results, thats just clueless.
READ the documentation its very clear what the values mean, they are STEPS ie: the amount the sim adds to your current AP, Agi, Haste, Hit, etc to see what the dps difference is. So by changing the EP AP value to 1.00 you are saying do a calculation with my current Attack Power and get a base dps figure. Now run the sim again with ONE extra AP and get a new dps result. WHY WHY WHY??? Adding a step of ONE attack power is utterly meaningless and absolutely guaranteed to give you crap results.
Put everything back to the defaults and don't touch them again.
BTW you said you are not Exp capped??? Why on earth not? You cap expertise BEFORE you go for spell hit cap as expertise capping has a far higher effect on your dps than spell hit capping. Your post is bordering on the clueless and asking for a ban.
I already know everything you said about yellow and exp caps, but im using the sim to discover something i DON'T know about my stats. That's why i wanted to cap these values. You shouldn't be so arrogant and just think about it and see what i was doing. The values i changed i really screwed up, i thank the people who told me not to touch them, at least they told me so with respect. I completely misunderstood the imput values, and now i'm understanding.
I don't understand how can i be asking for a ban for trying to get explanation about my doubts, as stupid as they might see to you, there might be other people with the same questions. I also don't understand the lack of comprehension towards a completely new WoW player trying to improve and understand a game with so many detais.
I already know everything you said about yellow and exp caps, but im using the sim to discover something i DON'T know about my stats. That's why i wanted to cap these values. You shouldn't be so arrogant and just think about it and see what i was doing. The values i changed i really screwed up, i thank the people who told me not to touch them, at least they told me so with respect. I completely misunderstood the imput values, and now i'm understanding.
I don't understand how can i be asking for a ban for trying to get explanation about my doubts, as stupid as they might see to you, there might be other people with the same questions. I also don't understand the lack of comprehension towards a completely new WoW player trying to improve and understand a game with so many detais.
It's because this is NOT the forum for explaining things to new players. This is a forum for serious theorycrafters to analyse and understand how various effects in game work and in this thread specifically to compare if that is accurately reflected in game. Detailed analysis, not how do I get the sim to run.
Unfortunately the last few pages have been taken up by newbie post after newbie post asking for BASIC details of how the sim works. THIS IS NOT THE PURPOSE OF THIS THREAD and definitely not the purpose of this forum.
In order to try to be helpful I can suggest that if you want information and advice I'd happily answer such questions on the shammy forum at mmo-champion Class - Shaman which is much more suited to this sort of discussion. This forum is NOT for hand holding how do I do this questions. You are posting in the WRONG PLACE hence my frustration. Please read the forum rules at http://elitistjerks.com/f15/announcements.html
To the mods. Can we clean up this thread its getting seriously off message.
Last edited by Levva : 05/08/09 at 8:56 AM.
Author of ShockAndAweEnhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.
Visit EnhSim Homepage. Please, submit bugs and wishes on the homepage. If you have a problem regarding the sim, please read the FAQ and helps first, before posting here.
Well, for the threadstarter and author of this very usefull piece of software (Tukez) this is the right place for questions on problems with the sim (if they aren't covered in the FAQ or something similar).
In the first place this thread is for improving the simulator.
But Levva is right (even if he sounds like a choleric type): A lot of questions here are obsolete. You can find a lot of help, explanation and guides on the EnhSim page (EnhSim). Everyone should know how the sim works before modifying the config files.
I've been consistently getting a value for Haste larger than 2. Now significantly so. Am I doing something wrong?
...snip
It is quite normal to get haste > 2 post 3.1 (I have personally not gotten haste over 2.00 but I know a number of people have based on posts) since melee gains 30% more from it.
On a small note: looking at your config you have a 1.8 speed OH. I highly advise changing it to a slow weapon. Since that weapon's DPS is only 143 you should be able to get the tournament slow OH and you should see a fairly good DPS upgrade.
Well, for the threadstarter and author of this very usefull piece of software (Tukez) this is the right place for questions on problems with the sim (if they aren't covered in the FAQ or something similar).
In the first place this thread is for improving the simulator.
But Levva is right (even if he sounds like a choleric type): A lot of questions here are obsolete. You can find a lot of help, explanation and guides on the EnhSim page (EnhSim). Everyone should know how the sim works before modifying the config files.
I agree. I am sorry levva, I'll research the mechanics of the Sim before asking trivial questions in the future.
It is quite normal to get haste > 2 post 3.1 (I have personally not gotten haste over 2.00 but I know a number of people have based on posts) since melee gains 30% more from it.
On a small note: looking at your config you have a 1.8 speed OH. I highly advise changing it to a slow weapon. Since that weapon's DPS is only 143 you should be able to get the tournament slow OH and you should see a fairly good DPS upgrade.
I'm also getting strangely high EP values for haste. It simed decent (~1.8) prepatch, so it's no surprise it performs well after, but I'm getting values close to 2.7 with everything else looking the same.
I'm also getting strangely high EP values for haste. It simed decent (~1.8) prepatch, so it's no surprise it performs well after, but I'm getting values close to 2.7 with everything else looking the same.
Without a config file, there is not much anyone can say to that. But I have never seen anything sim that high outside weapon DPS (except exp/hit before caps, and evern then they are within 2.5 EP I believe)
I also have been getting 2.7 haste value lately with my regular config. Not completely 100% on this but i believe it has something to do with the breaking of the t7 4set bonus?
Thanks for the advice you gave after my previous post, unfortunately after i changed the settings to the correct ones i'm still getting the same problem:
Set bonus not found.
Set bonus not found.
Set bonus not found.
Enchant not found.
melee_haste not found from config.
spell_haste not found from config.
Config is incomplete. Fix the above config options and rerun EnhSim.
Ultrin, it tells you exactly what the error is in the error message is if you read it. You are missing melee_haste and spell_haste from the config file. I'm not sure this is still the case, but for a long time the export function of SAA wasn't updated to work with the latest enhsim so it is(was?) missing things and doesn't work. It got to the point that I ended up writing my own standalone replacement because I got tired of manually putting those stats and my set bonuses in by hand. As an added bonus it let me delete SAA as it was the only thing I was using it for at the time...
Ultrin, it tells you exactly what the error is in the error message is if you read it. You are missing melee_haste and spell_haste from the config file. I'm not sure this is still the case, but for a long time the export function of SAA wasn't updated to work with the latest enhsim so it is(was?) missing things and doesn't work. It got to the point that I ended up writing my own standalone replacement because I got tired of manually putting those stats and my set bonuses in by hand. As an added bonus it let me delete SAA as it was the only thing I was using it for at the time...
This is absolute crap. ShockAndAwe had a maximum of a few days between a new version of EnhSim being out and the export functions being added. The reason for the delay was that I was off on holiday, now if you are so intolerant that you can't allow someone a holiday who puts as much time into assisting others as I do, then I'm absolutely delighted you no longer use ShockAndAwe. I really don't take kindly to someone denigrating my work on a public forum by posting mis-information.
So really the fact that users don't bother updating to the latest version of ShockAndAwe is really not my fault. He is also using an old default config file plain and simple. Its easy to see...
Should be percentages for instance and the ShockAndAwe export is out of date too. If he was using v4.34 he would have all the extra fields that were added IN CONSULTATION WITH Tukez. We specifically co-ordinated on the change so that users could have as smooth as possible transition to patch 3.1. We cannot control the randomness of users not bothering to keep their addons and applications up to date.
Last edited by Levva : 05/11/09 at 7:22 AM.
Author of ShockAndAweEnhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.
I was also getting inconsistent EP values for haste. Ranging from 1.37 to 2.2 or so, with the same gear, same stats. This was in ENHSIM 1.6.8. I updated to 1.7.0 and now haste dropped back down to steady sub 2.0. I'm sitting on 4 pc t8, and insanity's grasp/vulmir.
One question I do have, every sim I've run rates dual vulmir as better than insanity's grasp/vulmir. And in some cases, CG is on par, or slightly better than insanity's grasp. does this MH just blow that hard? I'm beginning to regret spending dkp on it.
Insanity's Grip beats the pants off Calamity's Grasp. Vulmir is roughly equal to Insanity's Grip since it really depends on whether you are spell hit capped or not before gems as to which one is better. Personally I would be happy with either weapon in my mainhand and wouldn't worry about the minor stat differences between them.
Upgrades for mainhand over either of those are the Masticator and Golden Dragon, so look towards getting one of those (Dragon being BiS) instead of worrying about snagging a second Vulmir.
I was also getting inconsistent EP values for haste. Ranging from 1.37 to 2.2 or so, with the same gear, same stats. This was in ENHSIM 1.6.8. I updated to 1.7.0 and now haste dropped back down to steady sub 2.0. I'm sitting on 4 pc t8, and insanity's grasp/vulmir.
I am running a series of simulations (v 1.7.0) in my current gear, replacing my melee Haste value with every Haste value from 0% to 25% in 0.5% increments. So far what I am seeing is that there are a large number of "cold spots" between 8% Haste and 16% Haste where the EP value will drop below 1.5. After that it seems to pick back up again. I'm not really ready to post my results yet because I'm not done; even doing 5000 hour sims it still takes time to do 51 of them.
This is absolute crap. ShockAndAwe had a maximum of a few days between a new version of EnhSim being out and the export functions being added....
It wasn't meant as a dig at you, and I'm sorry if you took it as that. It definitely isn't your fault if people don't update your addon. I also did say in that post that SAA might have been updated since, but I had no idea because I don't use it anymore. From closer inspection of your changelog, you are right it was only 6 days and a number of versions between you bumping the toc to 3.1, and the revision to fix the export function.
I was also not calling SAA bad. I used it for a very long time and only stopped because I had a lot of features disabled, and had replaced others with my own that displayed the data more to my liking. As a result it felt silly to have it around just to export my stats.
Did you get set bonus scanning into it too? I don't see it in the change log. Do you want my function to do it? It's not overly large. Only thing is I didn't bother adding the itemIDs for the older sets, as I personally never planned on using them again. Not hard to change that though, I just didn't want to spend the time transcribing any more numbers than I already had.
Uhh, anyways in a effort to be more on the topic of the thread.., I've been seeing the same thing as you zomghax. My haste stays constant running a sim multiple times with the same gear, but jumps around when I change it a little bit. Currently it's weighted my lowest stat. Even lower than ArP. I assume from your post I can infer that you are making a graph? If so, I'm definitely looking forward to seeing the trend on that one.
Edit: Any chance of also seeing what ability it is that's causing the coldspot as well? I bet it's because of windfury again...
So really the fact that users don't bother updating to the latest version of ShockAndAwe is really not my fault. He is also using an old default config file plain and simple. Its easy to see...
Just an FYI, when downloading version 1.70 of enhsim, the config_lvl80.txt is using those values. config.txt is correct. Not a huge deal but could be causing some issues if people are still trying to use that text file.
I am running a series of simulations (v 1.7.0) in my current gear, replacing my melee Haste value with every Haste value from 0% to 25% in 0.5% increments. So far what I am seeing is that there are a large number of "cold spots" between 8% Haste and 16% Haste where the EP value will drop below 1.5. After that it seems to pick back up again. I'm not really ready to post my results yet because I'm not done; even doing 5000 hour sims it still takes time to do 51 of them.
I also ran a series of these simultations but with increments of 1%. I found that their was a sub 2.0 EP Value Cold spot between 10%-22% haste value. As a result I've attempt to sit around 10% haste via gems. I also did the same thing with AP using 100 AP increments and found that only ArP goes up in EP and at 4400 ArP approaches the 2.0 EP value mark.
As a result of this data i've been attempting to hold exp cap, spell hit cap, 10% haste, 6% arp, 33% melee crit, 24% spell crit, and the rest has been back to AP Stacking.
Anyone else find different values for these tests or perhaps see a flaw in this reasoning that indicates we shouldn't go back to AP stacking at 1.5-1.6 weapon speeds while raid buffed?
I've been a long time follower of the Enhancement and Elemental threads on EJ. I've been recently using Rawr 2.2.2, and EnhSim 1.7.0. I simmed my current gear which, I'm trying to determine the best gem/enchant path. Rawr has been giving me bazaar results related to gemming. Here are the my EnhSim configs, and the EP value calculated. Its valuing Int way higher then any other stat.