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05/20/09, 8:15 AM
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#2051
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King Hippo
Draenei Shaman
Khadgar (EU)
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Originally Posted by Malan
Is there still a plan to do a java redesign?
[e] I was bored with my design assignment at work today so I brainstormed a bit on this. I think we would want to implement an XML reader and just define a custom schema to describe trinkets. We can provide trinket schemas for most of the common ones and then people can follow the pattern to add new ones as they want.
Something like:
<trinket name="Malan's Maruader of Doom">
<chanceOnHit value=0.45>
<internalCooldown value =10>
<procBonus><attackPower value=3000>
</trinket>
And then we'd have a trinket model that would read in expected values and instantiate itself as the specified trinket. The engine itself would just know how to ask a trinket for things like "tell me what to do when you fire" and "how long before you can fire again."
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On the java redesign yes definitely Malan, I'd suggest we create a new sourceforge project and setup authors for those willing to assist. Then we'd have a live project & forum to discuss the actual project/class design as that is beyond the scope of this forum. I can go ahead and create such a project and then authorise the appropriate people as authors so we can begin the process.
PS. That trinket's OP.
Edit: Ok to kick things off I've created a project https://sourceforge.net/projects/enhsimj/ and will be able to manage it and add authors once its approved. Can anyone who can contribute to coding the project please contact me by Private Message.
Last edited by Levva : 05/20/09 at 9:31 AM.
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Author of ShockAndAwe Enhancement Shaman max dps addon
Author of Rawr.Enhance an automated gear checking program that can generate config files for EnhSim.
Please use the EnhSim by Tukez, Sylvand & others to simulate what gear, priorities etc are the best dps.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140 with 3/3 Unleashed Rage. Cap those before worrying about other stats.
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05/20/09, 9:33 AM
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#2052
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Glass Joe
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ArP Calculation
Questions about Armor Penetration usefulness on the WoW forums got me looking at the EnhSim 1.7 code. The equations for damage reduction due to armor look nothing like what has been posted by a developer in the Damage Dealer's forum of WoW.
Here is a rehash of what was posted. You can go to the DD forums and dig up the original posts for confirmation.
Step 1: ACdebuff = AC * ArPdebuff1 * ArPDebuff2 * ...
AC = the armor of the mob
ArPdebuffn = the % armor reduction due to a debuff placed on the mob. For example, sunder armor.
Step2: ACcap = (ACmax + ACdebuff)/3
if ACcap > AC then ACcap = AC
ACMax = 15232.5
Step 3: ACreduction = ACcap * (ArPbuff1 + ArPbuff2 + ...)
ArPbuffn = personal Armor Penetration buff, like Armor Penetration rating
Step 4: MeleeDamageFactor = ACmax / (ACmax + ACcap - ACreduction)
Dev posting has recognized that with enough armor penetration, it is possible to get over 100% damage factor. But current itemization does not make it possible. Because players are inputting these values, you probably want to cap the MeleeReductionFactor at 1.
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05/20/09, 9:48 AM
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#2053
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Glass Joe
Warthog
Troll Paladin
Гордунни
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This is a little off the road for the current conversation but I know I am not the only one wondering about this:
Are there any plans on updates, especially adding a GUI, to MacEnh?
I posted the same question as a Wish on the website but saw no response. Any clue?
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05/20/09, 10:13 AM
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#2054
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postcount++
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Levva
Edit: Ok to kick things off I've created a project https://sourceforge.net/projects/enhsimj/ and will be able to manage it and add authors once its approved. Can anyone who can contribute to coding the project please contact me by Private Message.
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Ah man, I would have suggested jEnhanceSim, that's what I named my netbeans project when I started it up last night.  I did a little UML design last night, nothing too detailed but it got the wheels turning.
Btw sourceforge says your application was not approved.
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Shitting up every single thread on EJ since '06
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05/20/09, 10:17 AM
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#2055
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Glass Joe
Tauren Shaman
Draenor (EU)
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Originally Posted by Skiace
Not since 3.1 when Sated was changed to a 10 minute debuff. The default combat length for the sim is 5 minutes anyway.
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The default combat time in the config.txt file is 6 mins.
It's also worth noting that as the wolves do their damage oved 45 secs that their reported dps value drops as the fight length moves from 1min to 3min (end of cd) and again from 4 min to 6 min (at lower values throughout due to Bloodlust and 'Use' type trinkets.
Additionally your dps values (with the wolves removed from the rotation ) will be higher for a 5 min fight compared to a 6 min fight if you have any 2min Use type trinkets equipt.
It's quite easy to calculate the dps value of the wolves if you want to use them once per fight Enhancement Glyphs a numeric comparison
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05/20/09, 10:25 AM
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#2056
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King Hippo
Night Elf Warrior
Antonidas (EU)
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Originally Posted by Torodo
Step2: ACcap = (ACmax + ACdebuff)/3
if ACcap > AC then ACcap = AC
Step 4: MeleeDamageFactor = ACmax / (ACmax + ACcap - ACreduction)
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Im pretty sure it has to be:
Step2: ACcap = (ACmax + ACdebuff)/3
if ACcap > ACdebuff then ACcap = ACdebuff
Step4: MeleeDamageFactor = ACmax / (ACmax + ACdebuff - ACreduction)
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05/20/09, 11:26 AM
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#2057
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Glass Joe
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Originally Posted by suicuique
Im pretty sure it has to be:
Step2: ACcap = (ACmax + ACdebuff)/3
if ACcap > ACdebuff then ACcap = ACdebuff
Step4: MeleeDamageFactor = ACmax / (ACmax + ACdebuff - ACreduction)
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You are correct. The simple example given by the developer hid the fact that the debuff value should be used in the above equations. But a player posted a detailed example and it is consistent with your correction. Thanks!
I should also point out the the constant, ACmax, is actually computed based on mob level as follows:
ACmax = 400+85*targetlevel+4.5*85*(targetlevel-59)
for mobs over level 59.
The ACmax I listed was for a level 80 mob. For a boss it would be 16635.
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05/20/09, 1:19 PM
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#2058
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King Hippo
Draenei Shaman
Khadgar (EU)
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Originally Posted by Malan
Ah man, I would have suggested jEnhanceSim, that's what I named my netbeans project when I started it up last night.  I did a little UML design last night, nothing too detailed but it got the wheels turning.
Btw sourceforge says your application was not approved.
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Yeah my initial description of the project referenced the Enhsim website and I got back a reply saying they need a full description in the box and no external links!! I re-submitted the application with a full description and no URL links. If they still decline it I can try to setup a project on Codeplex instead.
Netbeans, hmmm. I use Eclipse its so much cleaner and doesn't add nearly so much gunk to a project. Eclipse.org home and click the downloads link. Very open and easy to upgrade too, with built in SVN support and plugins for practically anything you could think might be useful. Still I think the IDE shouldn't matter as long as we don't start using things like the Netbeans custom code for GUI stuff.
Originally Posted by Ragsie
This is a little off the road for the current conversation but I know I am not the only one wondering about this:
Are there any plans on updates, especially adding a GUI, to MacEnh?
I posted the same question as a Wish on the website but saw no response. Any clue?
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A Java replacement would run on Windows, Macs & Linux and was discussed the message immediately above yours.
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Author of ShockAndAwe Enhancement Shaman max dps addon
Author of Rawr.Enhance an automated gear checking program that can generate config files for EnhSim.
Please use the EnhSim by Tukez, Sylvand & others to simulate what gear, priorities etc are the best dps.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140 with 3/3 Unleashed Rage. Cap those before worrying about other stats.
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05/20/09, 1:24 PM
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#2059
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postcount++
Malan
Tauren Shaman
No WoW Account
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To each his own on the IDE. I just happen to like netbeans look/feel better. (Netbeans does everything you described too  )
I assume we'll be taking the approach of a constructive simulation (that's my field of work) and fully representing weapons, trinkets, the player and the 'target dummy' as actors in our sim?
[e] Well looks like the project is in the process of being approved this time, I can actually log in and see our dev site now.
Last edited by Malan : 05/20/09 at 1:30 PM.
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Shitting up every single thread on EJ since '06
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05/21/09, 3:36 PM
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#2060
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Glass Joe
Draenei Shaman
Moonrunner
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I recently picked up wrathstone and sim'd it. I'm a little concerned because it is siming with a 20% up time. The use has a cool down of two minutes and lasts twenty seconds. Is the sim incorrect or am I missing something?
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05/21/09, 3:54 PM
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#2061
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postcount++
Malan
Tauren Shaman
No WoW Account
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You're missing the rationale behind the uptime. In a 5 minute period you'll (in theory) use the trinket at 0:00, 2:00, 4:00. That's 60 seconds which is 20% if your simulator is set to use a 5min combat. Or you can use the trinket twice in 3 minutes which is slightly over 20%. In short: Check how you have the sim configured and yes it's probably correct.
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Shitting up every single thread on EJ since '06
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05/21/09, 3:59 PM
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#2062
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Von Kaiser
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Originally Posted by ncervantes
I recently picked up wrathstone and sim'd it. I'm a little concerned because it is siming with a 20% up time. The use has a cool down of two minutes and lasts twenty seconds. Is the sim incorrect or am I missing something?
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Wait, I thought the sim didn't have wrathstone coded yet? I get "Trinket wrathstone not found." when I sim with it. I'm using 1.7.0
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05/21/09, 4:08 PM
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#2063
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Glass Joe
Draenei Shaman
Moonrunner
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Originally Posted by Cochice
Wait, I thought the sim didn't have wrathstone coded yet? I get "Trinket wrathstone not found." when I sim with it. I'm using 1.7.0
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It's the very last trinket on the drop down. Here is my config and I'm not receiving any errors. Just seeing a 20% up time, which is concerning.

### Saved by version 1.7.0 of EnhSimGUI
simulation_time 6000
simulation_time_combatlog 30
combat_length 5
report_count 80
threads 2
min_lag 25
max_lag 50
simulate_mana 0
ep_precision 2
ep_base_stat ap
ep_ap 200
ep_crit_rating 30
ep_hit_rating 30
ep_expertise 4
ep_haste_rating 30
ep_armor_penetration_rating 30
ep_spellpower 150
ep_dps 7.5
ep_mana 250
ep_spirit 150
ep_mp5 20
mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0.00
cast_ll_only_if_wf_on_cd 0
bloodlust_casters 1
sync_bloodlust_with_trinkets 1
cast_lvb_only_if_ed_left 15.0
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 0
cast_sr_only_if_mana_left 750
use_mana_potion_if_mana_left 3000
rotation_priority_count 9
rotation_priority1 SW
rotation_priority2 MW5_LB
rotation_priority3 MT
rotation_priority4 ES_SS
rotation_priority5 SS
rotation_priority6 ES
rotation_priority7 LS
rotation_priority8 LL
rotation_priority9 SR
miss 8.0
dodge 6.5
glancing 24.0
armor 10645
spell_miss 17.0
nature_resistance 0
fire_resistance 0
frost_resistance 0
arcane_resistance 0
shadow_resistance 0
armor_debuff_major 20.0/20.0
armor_debuff_minor 5.0/5.0
physical_vulnerability_debuff 2.0/2.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 5.0/5.0
attack_power_buff_flat 688/688
attack_power_buff_multiplier 99.7/99.7
spell_haste_buff 5.0/5.0
spell_crit_chance_buff 5.0/5.0
spell_crit_chance_debuff 10.0/10.0
spell_damage_debuff 10.0/10.0
spellpower_buff 280/280
spell_hit_chance_debuff 3.0/3.0
haste_buff 3.0/3.0
percentage_damage_increase 3.0/3.0
crit_chance_debuff 3.0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 52/52
agi_and_strength_buff 178/178
intellect_buff 60/60
replenishment 1
water_shield 0
mana_spring_totem 1
blessing_of_wisdom 1
judgement_of_wisdom 1
flask_elixir flask_of_endless_rage
guardian_elixir -
potion potion_of_speed
food fish_feast
###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon ###
###############################################################################
race draenei
mh_speed 2.60
oh_speed 2.50
mh_dps 178.9
oh_dps 156.6
mh_crit 32.72
oh_crit 32.72
mh_hit 11.47
oh_hit 11.47
mh_expertise_rating 140
oh_expertise_rating 140
ap 4066
melee_haste 13.72
armor_penetration 0
str 137
agi 901
int 539
spi 161
spellpower 1219
spell_crit 24.42
spell_hit 14.33
spell_haste 13.72
max_mana 12201
mp5 0
mh_imbue windfury
oh_imbue flametongue
mh_enchant berserking
oh_enchant berserking
mh_weapon -
oh_weapon -
trinket1 wrathstone
trinket2 grim_toll
totem deadly_gladiators_totem_of_indomitability
set_bonus1 worldbreaker_battlegear_4
set_bonus2 -
set_bonus3 -
metagem relentless_earthstorm_diamond
gloves_enchant -
cloak_enchant -
glyph_major1 windfury_weapon
glyph_major2 stormstrike
glyph_major3 feral_spirit
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
ancestral_knowledge 2/5
improved_shields 3/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 3/3
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 0/2
static_shock 3/3
maelstrom_weapon 5/5
convection 0/5
concussion 5/5
call_of_flame 3/3
elemental_devastation 3/3
reverberation 2/5
elemental_focus 0/1
elemental_fury 5/5
call_of_thunder 0/1
unrelenting_storm 0/3
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/3
shamanism 0/5
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05/21/09, 4:16 PM
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#2064
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Von Kaiser
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Originally Posted by ncervantes
It's the very last trinket on the drop down. Here is my config and I'm not receiving any errors. Just seeing a 20% up time, which is concerning.
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I know where it is, I wouldn't get that error if it wasn't entered :P
And as Malan said, you're seeing 20% because of your combat_length
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05/21/09, 4:37 PM
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#2065
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Glass Joe
Draenei Shaman
Moonrunner
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Originally Posted by Malan
You're missing the rationale behind the uptime. In a 5 minute period you'll (in theory) use the trinket at 0:00, 2:00, 4:00. That's 60 seconds which is 20% if your simulator is set to use a 5min combat. Or you can use the trinket twice in 3 minutes which is slightly over 20%. In short: Check how you have the sim configured and yes it's probably correct.
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Werid, I didn't see this reply until I quoted Cochice. Thanks for the help.
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05/21/09, 7:45 PM
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#2066
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Glass Joe
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Is anyone currently running EnhSim on Windows 7?
The sim crashes right away and the EP -sometimes- gets a few lines in before crashing.
Latest C++ and .Net packs installed as well.
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05/21/09, 8:18 PM
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#2067
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postcount++
Malan
Tauren Shaman
No WoW Account
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Works fine for me under W7. Just make sure you've got 1.7 and use the new config file (not the lvl 80 one).
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Shitting up every single thread on EJ since '06
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05/22/09, 8:52 AM
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#2068
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Glass Joe
Troll Shaman
Azshara (EU)
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Haste EP
Hi there, my concern is about the unstable haste ep again. Especially, I want to know the gem order in case of high-end equip. My crit ep is quite stable at 1.7 and i use stamina gems to reach a good socket bonus (e.g. +12 ap on t8/t8.5 legs or leatherworking waist and feet). Losing 4ap for 132hp is a nice deal in my opinion. Hit and expertise are capped.
haste > ap > stamina (with haste ep > 2.00)
ap > haste > stamina (with haste ep < 2.00)
ap > crit > stamina (with haste ep < 1.7)
So I have chosen a set of probably bis items, that you can get before entering the hardmodes, and applied it to my config.
With this gear set i endet up with 15.3% haste and did linear regression from 15.0% to 20% wich led to a ep value of 2.07. One should get similar results by increasing the ep steps by a factor of 5 or higher.
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05/22/09, 10:41 AM
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#2069
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Glass Joe
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Originally Posted by Malan
Works fine for me under W7. Just make sure you've got 1.7 and use the new config file (not the lvl 80 one).
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EnhSim is a fresh download from the code page - v1.7
Sim is running fine now and EP is also successful, with expertise skipped. However, when I reduce my character expertise to below cap or modify the EP value to negative the EP calc crashes every time.
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05/24/09, 4:00 AM
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#2070
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A touch of class
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Worldbreaker set bonus question
Simple question: Do I need to enable both set bonuses in order to properly sim them, or does enabling the 4pc option automatically sim the 2pc as well? 2pc sims fine, but when I enter the 4pc bonus into the second set bonus slot (GUI) Enh sim crashes. When I enter both for other armor sets however, it works fine.
Config below incase I have managed to break something. Any generic feedback on my config would also be welcome; I am new to the Sim. Thanks the the author btw.

### Saved by version 1.7.0 of EnhSimGUI
simulation_time 1000
simulation_time_combatlog 30
combat_length 5
report_count 80
threads 2
min_lag 160
max_lag 170
simulate_mana 0
ep_precision 2
ep_base_stat ap
ep_ap 200
ep_crit_rating 30
ep_hit_rating 30
ep_expertise 4
ep_haste_rating 30
ep_armor_penetration_rating 30
ep_spellpower 150
ep_dps 7.5
ep_mana 250
ep_spirit 150
ep_mp5 20
mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0.00
cast_ll_only_if_wf_on_cd 0
bloodlust_casters 1
sync_bloodlust_with_trinkets 1
cast_lvb_only_if_ed_left 15.0
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 0
cast_sr_only_if_mana_left 750
use_mana_potion_if_mana_left 3000
rotation_priority_count 9
rotation_priority1 SW
rotation_priority2 SR
rotation_priority3 MW5_LB
rotation_priority4 ES_SS
rotation_priority5 SS
rotation_priority6 ES
rotation_priority7 LL
rotation_priority8 MT
rotation_priority9 LS
miss 8.0
dodge 6.5
glancing 24.0
armor 10645
spell_miss 17.0
nature_resistance 0
fire_resistance 0
frost_resistance 0
arcane_resistance 0
shadow_resistance 0
armor_debuff_major 20.0/20.0
armor_debuff_minor 5.0/5.0
physical_vulnerability_debuff 0/4.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 5.0/5.0
attack_power_buff_flat 688/688
attack_power_buff_multiplier 99.7/99.7
spell_haste_buff 5.0/5.0
spell_crit_chance_buff 5.0/5.0
spell_crit_chance_debuff 5.0/5.0
spell_damage_debuff 10.0/10.0
spellpower_buff 280/280
spell_hit_chance_debuff 3.0/3.0
haste_buff 3.0/3.0
percentage_damage_increase 3.0/3.0
crit_chance_debuff 3.0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 52/52
agi_and_strength_buff 178/178
intellect_buff 60/60
replenishment 1
water_shield 0
mana_spring_totem 0
blessing_of_wisdom 1
judgement_of_wisdom 1
flask_elixir flask_of_relentless_assault
guardian_elixir -
potion haste_potion
food fish_feast
###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon ###
###############################################################################
race tauren
mh_speed 2.6
oh_speed 2.6
mh_dps 178.8
oh_dps 178.8
mh_crit 31.28
oh_crit 31.28
mh_hit 12.41
oh_hit 12.41
mh_expertise_rating 142
oh_expertise_rating 142
ap 4086
melee_haste 14.11
armor_penetration 5.68
str 133
agi 837
int 517
spi 153
spellpower 1499
spell_crit 23.61
spell_hit 15.52
spell_haste 10.86
max_mana 11871
mp5 0
mh_imbue windfury
oh_imbue flametongue
mh_enchant berserking
oh_enchant berserking
mh_weapon -
oh_weapon -
trinket1 mirror_of_truth
trinket2 pyrite_infuser
totem totem_of_dueling
set_bonus1 worldbreaker_battlegear_2
set_bonus2 -
set_bonus3 -
metagem chaotic_skyflare_diamond
gloves_enchant -
cloak_enchant -
glyph_major1 stormstrike
glyph_major2 lightning_bolt
glyph_major3 feral_spirit
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
ancestral_knowledge 2/5
improved_shields 3/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 3/3
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 2/2
static_shock 3/3
maelstrom_weapon 5/5
convection 0/5
concussion 5/5
call_of_flame 3/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 0/1
elemental_fury 5/5
call_of_thunder 0/1
unrelenting_storm 0/3
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/3
shamanism 0/5
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05/24/09, 9:45 AM
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#2071
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Glass Joe
Troll Shaman
Azshara (EU)
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4pc includes 4pc bonus and 2pc bonus.
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05/24/09, 9:01 PM
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#2072
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Glass Joe
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Originally Posted by Quirk
Is anyone currently running EnhSim on Windows 7?
The sim crashes right away and the EP -sometimes- gets a few lines in before crashing.
Latest C++ and .Net packs installed as well.
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I'm running it in Win 7 RC and it has not crashed for me.
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05/25/09, 12:43 PM
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#2073
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Glass Joe
Draenei Shaman
Bronze Dragonflight (EU)
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Very new here so please forgive ignorance =P
I have downloaded the latest EnhSim but having trouble actually opening it. Whenever I try to it comes up with:
''Windows cannot open this file:
File: EnhSim1.7.0.rar
To open this file, Windows needs to know what program created it. Windows can go online to look it up automatically, or you can manually select from a list of programs on your computer.''
When I do try to use the site it gives me this:
Windows has the following information about this file type. This page will help you find software needed to open your file.
''File Type: RAR compressed archive file
File Extension: .rar
Description: RAR files contain one or more files that have been compressed and packaged into an archive file.
Software or information available at:
* RARLAB WinRAR
* WinAce
* WinZip
You may search the following Web site for related software and information:
* Windows Live Search''
Which one is safe to use as I want to be sure it works correctly.
Thank you. =]
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05/25/09, 12:47 PM
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#2074
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Glass Joe
Tauren Shaman
Boulderfist
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I personally use WinRAR. I can't speak from any experience about the other two.
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05/25/09, 12:49 PM
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#2075
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Glass Joe
Draenei Shaman
Bronze Dragonflight (EU)
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Ok Thanks for the fast reply, I guess I will try it. =D
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