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Old 06/16/09, 1:40 PM   #2151
haelos
Glass Joe
 
Draenei Shaman
 
Kargath
Originally Posted by kaoticz View Post
I realize this has been more than likely discussed in passing before but I'm curious as to one's thoughts on the matter.

Why do some enhance shamans use the agility meta gem over the straight crit meta gem? Crit should have a higher EP value than agility always, should it not? It benefits spells as well as melee, meaning it helps to benefit Elemental Devastation which in turn boosts your melee crit. So why would one choose the agility meta over the crit meta?
21 agility also gives you 21 attack power.

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Old 06/16/09, 2:05 PM   #2152
Mengus
Piston Honda
 
Orc Shaman
 
Zul'Jin
Not having to use 2 Blue gems is also a factor. Many people prefer the 1 of each color activation of the 21 agi meta over the 2 blue of the 21 crit.

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Old 06/16/09, 2:06 PM   #2153
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
More practically, the Chaotic Skyflare requires 2 blue gems to activate which pretty much knocks it out of consideration.

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Old 06/16/09, 2:39 PM   #2154
Ryethe
Piston Honda
 
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Draenei Shaman
 
Medivh
Originally Posted by Malan View Post
More practically, the Chaotic Skyflare requires 2 blue gems to activate which pretty much knocks it out of consideration.
Unless of course you are JC. Also with our current HP issues I could see people being "ok" with socketing some AP/Stam gems to meet the requirement.

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Old 06/16/09, 5:41 PM   #2155
darkInertia
Von Kaiser
 
Draenei Shaman
 
Bonechewer
Originally Posted by Ryethe View Post
Unless of course you are JC. Also with our current HP issues I could see people being "ok" with socketing some AP/Stam gems to meet the requirement.
Aren't they nerfing JC and removing the chromatic (i.e. meets every socket bonus) quality of the JC gems?

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Old 06/16/09, 6:04 PM   #2156
bengali
Glass Joe
 
Night Elf Hunter
 
Sen'jin
It requires an extra blue gem. I personally use it because my own obsessive-compulsive disorder requires me to acquire all socket bonuses.

edit: yikes I was slow.

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Old 06/17/09, 5:18 AM   #2157
Peterle
Von Kaiser
 
Peterle's Avatar
 
Orc Death Knight
 
Gilneas (EU)
Originally Posted by Malan View Post
More practically, the Chaotic Skyflare requires 2 blue gems to activate which pretty much knocks it out of consideration.
It is not that easy. If you got the Belt of Dragons and the T8-Warkilt (both with a blue socket and 12 AP bonus. Assuming you are not a JC and you capped hit and expertise) an enchanted tear is the best option for the first blue socket. You have two options for the second blue socket: Ignore the second blue socket and use the 21 agi meta or get the second socket bonus (i.e. with a 16 ap/12 stam gem) and use the 21 crit meta gem. For me both options are almost equal (except the additional 12 stam with the second option).

So it depends on your gear.. like everything else

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Old 06/17/09, 5:24 AM   #2158
Ciege
Glass Joe
 
Tauren Shaman
 
Lightninghoof
I was using Rawr to compile an up to date BiS list, mostly done btw, when i came to totem of dancing flame which in Rawr shows to be better than Hex, Dueling, and well honestly other totems outside of PvE. But when ran with enhsim, its lower DPS than Totem of Hex. When i started digging around in Enhsim, i couldnt find where it was calling or getting the modifications the totems do from the totems files.

So i moved back a step and decided to check Rawr for its modification from the totem. When i found it, i was kind of curious if the modifier was being applied right. In Rawr it is written out as:

TotemSSDamage | 155

Now im curious if its being applied correctly because of how its stated in Rawr, and if its done in Enhsim the same way. Is it taking the Stormstrike then adding 155 damage? Just adding 155 damage to the MH because the hit chance is based of your MH hit chance. Is it being applied before, or after 2 peice set bonus from tier 8? How is it applied in game (before 2 piece 20% bonus, or after)? All this for me comes from the exact text of the totem:

Equip: Increases weapon damage when you use Stormstrike by 155.

The wording here is key, "Increases WEAPON damage." By increasing weapon damage weapon damage, does it apply to the minimum and maximum, or one or the other? If it applies to both, its increasing minimum and maximum damage by 155.

Examples:
Golden Saronite Dragon
406 - 610 Damage ~> 561 - 765 Damage

Caress of Insanity
338 - 628 Damage ~> 493 - 783 Damage

This is all me just trying to figure out which totem i should be using prior to 4 peice (i have no doubt totem of hex is better with 4 peice).

Gonna post this on the Rawr thread as well, thanks alot.

~Ciege

PS:
Originally Posted by bengali View Post
It requires an extra blue gem. I personally use it because my own obsessive-compulsive disorder requires me to acquire all socket bonuses.

edit: yikes I was slow.
OCD or not, you only pick up 1 blue socket bonus. When you looking at socket bonuses you have to consider weather or not the socket bonus combined with with the gem(s) is better than just ignoring the socket bonus, and putting a better gem in. Also always grab the socket bonus that has a higher EP value.

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Old 06/17/09, 7:16 AM   #2159
epamafia
Glass Joe
 
epamafia's Avatar
 
Draenei Shaman
 
Grim Batol (EU)
While doing some attemping some hardmodes yesterday, a doubt came to me, imagine this situation:

- You have 60 sec to nuke a boss.
- you can time wolfs and BL.
- potion of haste is off cd.
- fire elemental is off cd.
- trinket are passive.
- boss is static aka patchwerk mode.

How is the best way to achieve more dmg. haste pot,dps, then on 43 sec left pop wolfs, fire elemental (dont know if fire elem is buffed by BL) and BL? or save everything to the last 43 sec, pop wolfs, fire elemental and stack haste pot and bl?
I think I read somewhere that with haste pot and bl and some decent amount of haste from gear you could reach a sort off soft haste cap where you wouldn't benefit fully from it.



Is there a way to sim this?

Last edited by epamafia : 06/17/09 at 8:38 AM.

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Old 06/17/09, 9:43 AM   #2160
CommandoXXX
Glass Joe
 
Draenei Shaman
 
Neptulon (EU)
Fire Elemental is not affected by Bloodlust, so you should pop it immediately. In fact, assuming that combat will end after those 60 seconds, you should probably have popped it 60 seconds earlier in order to get the most use out of the 2 min duration, but you could save it if there's a risk that it'll go chasing off after an add.

There's no reason to save Bloodlust for the last 43 seconds unless the fight gets progressively harder as it goes on. If fight conditions remain constant you should use it early, so that the maximum number of people get the maximum benefit (i.e you don't pop it after people have died or run out of mana).

Wolves should be popped directly before Bloodlust, as they benefit from it. I don't believe they benefit from Potion of Speed, so you can pop that right after Bloodlust.

If the fight gets progressively harder during those 60 seconds then you should probably pop Bloodlust when there's 45 second to go, and Wolves directly afterwards, saving Potion of Speed for the final 20 seconds.

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Old 06/17/09, 9:49 AM   #2161
Levva
In Awe of Shocks
 
Levva's Avatar
 
Draenei Shaman
 
Khadgar (EU)
I think between us we have nailed the Armour Penetration calcs that were out of whack in v1.7.0 (and the two subsequent patches) The new v1.7.0.3 is producing much better results for Armour Pen that match the formulae determined in the Combat Ratings at 80 thread on EJ.

I understand that Verges should be releasing this new v1.7.0.3 soon and I'd encourage everyone to use it. Whilst on the subject does anyone know of a way to contact Tukez, he hasn't been seen for a month or two so might be busy or just no longer interested in the game. It would be good to know if development on the new branch of EnhSim should continue or not - at least until the Java Group get some actual code written.

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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Old 06/17/09, 10:01 AM   #2162
Wanderah
Glass Joe
 
Orc Warlock
 
Hyjal
When running EnhSim v 1.7.0 I am able to Sim my dps correctly, however, when I try to calculate my EP values, it gets to 9/14 and then crashes. Vista gives me an error and tells me the program has shut down. If you let me know what you need to research it, or if i'm making a simple mistake i'll gladly edit this post with the information (i.e. an error log or something, Vista only gives me the generic "program has shut down error" with some numbers at the bottom but i'm not sure if it'd be helpful). This happens no matter what the time period i Sim for is, or what my stats are. It's worked once in the past, and i didn't change anything that I can remember.

this is the last output file:

EnhSim version 1.7.0

Spell hit + EP range goes past cap by 2.35364% (61.7407 hit rating).
Mh expertise + EP range goes past cap by 3.22446 expertise (26.4325 expertise rating).
Oh expertise + EP range goes past cap by 3.22446 expertise (26.4325 expertise rating).

Calculating EP values...
Calculation 1/14: Baseline DPS calculated.
Calculation 2/14: Attack power calculated.
Calculation 3/14: Crit(physical) calculated.
Calculation 4/14: Crit(spell) calculated.
Calculation 5/14: Hit calculated.
Calculation 6/14: Expertise calculated.
Calculation 7/14: Haste calculated.
Calculation 8/14: Armor Penetration calculated.


and this is the config file i used:
### Saved by version 1.7.0 of EnhSimGUI

simulation_time 10000
simulation_time_combatlog 30
combat_length 5
report_count 80
threads 2
min_lag 300
max_lag 400
simulate_mana 1

ep_precision 2
ep_base_stat ap
ep_ap 200
ep_crit_rating 30
ep_hit_rating 30
ep_expertise 4
ep_haste_rating 30
ep_armor_penetration_rating 30
ep_spellpower 150
ep_dps 7.5
ep_mana 250
ep_spirit 150
ep_mp5 20

mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0.00
cast_ll_only_if_wf_on_cd 1
bloodlust_casters 1
sync_bloodlust_with_trinkets 1
cast_lvb_only_if_ed_left 15.0
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 0
cast_sr_only_if_mana_left 750
use_mana_potion_if_mana_left 3000

rotation_priority_count 8
rotation_priority1 MW5_LB
rotation_priority2 SW
rotation_priority3 SS
rotation_priority4 ES
rotation_priority5 MT
rotation_priority6 LS
rotation_priority7 LL
rotation_priority8 SR

miss 8.0
dodge 6.5
glancing 24.0
armor 10645
spell_miss 17.0
nature_resistance 0
fire_resistance 0
frost_resistance 0
arcane_resistance 0
shadow_resistance 0

armor_debuff_major 20.0/20.0
armor_debuff_minor 5.0/5.0
physical_vulnerability_debuff 4.0/4.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 5.0/5.0
attack_power_buff_flat 688/688
attack_power_buff_multiplier 0/99.7
spell_haste_buff 5.0/5.0
spell_crit_chance_buff 5.0/5.0
spell_crit_chance_debuff 5.0/5.0
spell_damage_debuff 10.0/10.0
spellpower_buff 280/280
spell_hit_chance_debuff 3.0/3.0
haste_buff 3.0/3.0
percentage_damage_increase 3.0/3.0
crit_chance_debuff 3.0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 52/52
agi_and_strength_buff 178/178
intellect_buff 60/60

replenishment 1
water_shield 0
mana_spring_totem 1
blessing_of_wisdom 1
judgement_of_wisdom 1

flask_elixir -
guardian_elixir -
potion -
food -

###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon ###
###############################################################################

race tauren
mh_speed 2.60
oh_speed 2.50
mh_dps 143.5
oh_dps 156.6
mh_crit 27.48
oh_crit 27.48
mh_hit 12.17
oh_hit 12.17
mh_expertise_rating 133.00
oh_expertise_rating 133.00
ap 3433
melee_haste 7.65
armor_penetration 5.68
str 133
agi 760
int 419
spi 153
spellpower 1029
spell_crit 20.15
spell_hit 15.21
spell_haste 5.89
max_mana 10401
mp5 0

mh_imbue windfury
oh_imbue flametongue

mh_enchant 2673
oh_enchant 2673

mh_weapon -
oh_weapon -

trinket1 40684
trinket2 40256

totem 40267

set_bonus1 -
set_bonus2 -
set_bonus3 -

metagem 41398

gloves_enchant -
cloak_enchant -

glyph_major1 stormstrike
glyph_major2 windfury_weapon
glyph_major3 -

glyph_minor1 -
glyph_minor2 -
glyph_minor3 -

ancestral_knowledge 2/5
improved_shields 1/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 3/3
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 2/2
static_shock 3/3
maelstrom_weapon 5/5

convection 0/5
concussion 5/5
call_of_flame 3/3
elemental_devastation 3/3
reverberation 2/5
elemental_focus 0/1
elemental_fury 5/5
call_of_thunder 0/1
unrelenting_storm 0/3
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/3
shamanism 0/5


and this is the Vista Error Info (under View Problem Details at the bottom):

Problem signature:
Problem Event Name: APPCRASH
Application Name: enhsim.exe
Application Version: 1.7.0.0
Application Timestamp: 49f1641d
Fault Module Name: enhsim.exe
Fault Module Version: 1.7.0.0
Fault Module Timestamp: 49f1641d
Exception Code: c0000005
Exception Offset: 00062997
OS Version: 6.0.6001.2.1.0.768.3
Locale ID: 1033
Additional Information 1: fd00
Additional Information 2: ea6f5fe8924aaa756324d57f87834160
Additional Information 3: fd00
Additional Information 4: ea6f5fe8924aaa756324d57f87834160

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Old 06/17/09, 10:26 AM   #2163
epamafia
Glass Joe
 
epamafia's Avatar
 
Draenei Shaman
 
Grim Batol (EU)
Originally Posted by CommandoXXX View Post
Fire Elemental is not affected by Bloodlust, so you should pop it immediately. In fact, assuming that combat will end after those 60 seconds, you should probably have popped it 60 seconds earlier in order to get the most use out of the 2 min duration, but you could save it if there's a risk that it'll go chasing off after an add.

There's no reason to save Bloodlust for the last 43 seconds unless the fight gets progressively harder as it goes on. If fight conditions remain constant you should use it early, so that the maximum number of people get the maximum benefit (i.e you don't pop it after people have died or run out of mana).

Wolves should be popped directly before Bloodlust, as they benefit from it. I don't believe they benefit from Potion of Speed, so you can pop that right after Bloodlust.

If the fight gets progressively harder during those 60 seconds then you should probably pop Bloodlust when there's 45 second to go, and Wolves directly afterwards, saving Potion of Speed for the final 20 seconds.
Forgot those conditions, no one dies or go oom and fight gets harder toward the end. Cant cast elemental before this. My main question is: what results in greater dmg? stacking haste pot and BL or using them separatly?

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Old 06/17/09, 11:08 AM   #2164
Malan
Mind the gap.
 
Malan's Avatar
 
Malan
Tauren Shaman
 
No WoW Account
Originally Posted by Levva View Post
at least until the Java Group get some actual code written.
Hey I've got questions posted on the dev board and none of you Euro guys have responded lately =P

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Old 06/17/09, 11:10 AM   #2165
Ryethe
Piston Honda
 
Ryethe's Avatar
 
Draenei Shaman
 
Medivh
Originally Posted by epamafia View Post
Forgot those conditions, no one dies or go oom and fight gets harder toward the end. Cant cast elemental before this. My main question is: what results in greater dmg? stacking haste pot and BL or using them separatly?
Why set up an elaborate scenario if you just want a simple answer?

Regardless, haste stacks multiplicatively. This means that it is very beneficial to stack sources of haste together (ie. pots during Hero/Lust).

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Old 06/17/09, 11:28 AM   #2166
Horac
Von Kaiser
 
Tauren Shaman
 
Rexxar
Originally Posted by epamafia View Post
Forgot those conditions, no one dies or go oom and fight gets harder toward the end. Cant cast elemental before this. My main question is: what results in greater dmg? stacking haste pot and BL or using them separatly?
I think that's a hard one to answer because of how haste benefits each of our skills differently. Melee swings and Flametongue weapon imbue both benefit pretty well from haste. Maelstrom benefits well from haste but with higher Maelstrom procs you get more clashes on your ability cooldowns, assuming those clashes don't become overwhelming haste is good for maelstrom. Windfury weapon levels off as haste gets higher. Increasing haste may get you one or two more procs but there is no guarantee of that because of how the cooldown works.

You can probably contrive a test here by entering the amount of haste equal to Bloodlust in your config and disabling bloodlust casts (is that possible?). That would allow you to sim out haste dps with bloodlust. Then sim out the DPS of bloodlust + haste pot (again by entering the haste amounts manually and disabling the use of bloodlust). Then Sim out the haste potion without any bloodlust. Finally sim out your damage with no haste pot and no haste buff.

Your concern is what is the difference in dps between stacking BL/hast pot and not stacking. Not stacking the two together results in 55 seconds of hasted attack time, so you need to compare that to 55 seconds of attack time with them stacked (ie Normal DPS + stacked BL/Haste pot dps + BL dps time after Haste pot expires). With these numbers you do the following calculations

BL + Hast pot dps score calc. > Non hasted DPS * 15 seconds + BL/Haste Pot DPS * 15 seconds + BL Dps * 25 Seconds

BL with seperate hast pot calc. > Haste potion only DPS * 15 Seconds + BL DPS * 40 Seconds

After doing these two calculations you will know which one results in a higher output of damage overall.

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Old 06/17/09, 11:54 AM   #2167
epamafia
Glass Joe
 
epamafia's Avatar
 
Draenei Shaman
 
Grim Batol (EU)
Because if I tell you exactly I want need to know theres good chance you'll tell what I need to know or at least get close to it and not deviate from the question. Damn my english is rusty...

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Old 06/17/09, 12:04 PM   #2168
tortugapir8
Glass Joe
 
tortugapir8's Avatar
 
Draenei Shaman
 
Khadgar
New version 1.7.0.3 compiled and available at:


http://www.apatheia.org/download/enhsim.exe
MD5 Hash: F65AEF34965BAC370D22C4894958C761


This version nails down the armor penetration bugs and damage reduction formulas.

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Old 06/17/09, 12:31 PM   #2169
Horac
Von Kaiser
 
Tauren Shaman
 
Rexxar
Originally Posted by epamafia View Post
. Btw horac you can sim without BL, just reduce BL casters to 0.
I knew you could reduce the option to 0 in the configuration but was not certain that the program interpreted 0 as a valid value for that option.

My speculation on the subject of which is better is that they will probably be very close to each other in overall damage output and will come down to how well you deal with the stacked haste situation (cooldown clash hell) vs not stacking the haste.

Last edited by Horac : 06/17/09 at 12:35 PM. Reason: added comment about what I think the results of the test will show.

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Old 06/17/09, 10:12 PM   #2170
Sekhem
Glass Joe
 
Troll Shaman
 
Feathermoon
Originally Posted by tortugapir8 View Post
New version 1.7.0.3 compiled and available at:


http://www.apatheia.org/download/enhsim.exe
MD5 Hash: F65AEF34965BAC370D22C4894958C761


This version nails down the armor penetration bugs and damage reduction formulas.
Is there a chance of getting the source for this new version, so I can compile for the Mac platform and include in iEnhSim? It seems this branch is where actual development is getting done, so I believe it's best for me to have my project using this engine as well.

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Old 06/18/09, 4:03 AM   #2171
Tramana
Von Kaiser
 
Troll Shaman
 
Durotan
Originally Posted by Deathicle View Post
My friend asked me this question, and being the curious guy I am, I decided to do some research on it: Boss spell penetration. Now according to a wide variety of websites out there, NPCs have a 2% base resistance to spells per level above you that can not be overcome ( See: Spell penetration - WoWWiki - Your guide to the World of Warcraft ). Additionally, the simulator leaves spell resistance figures set at 0. Isn't this a rather important oversight? I saw spell resistance numbers all the time in a raiding situation in TBC.

If this is the case, what numbers should we be using for spell resistance? Would the standard 8*Lvl work?
Looking at the source code
  int effective_nature_resistance = (nature_resistance_ + std::max<int>((TARGET_LEVEL - ATTACKER_LEVEL) * 5, 0) - std::min<int>(0/*spell penetration*/, 0));
It would appear that the sim already takes the built in resistance into account. Use the default values of 0 unless the boss has extra resistance.

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Old 06/18/09, 9:56 AM   #2172
CroMe
Glass Joe
 
Draenei Shaman
 
Die Silberne Hand (EU)
Do I have to change something in the config file too? I am a bit confused since Levva said there'd be better results for ArP. I just get an EP-Value of 1.42 after 20k hours calculations and well, this is exactly the same as before, with v1.7.0.0/.1/.2
so I didnt even notice anything, except a dps-loss of about 75.

Config-file:
### Saved by version 1.7.0 of EnhSimGUI

simulation_time                 20000
simulation_time_combatlog       30
combat_length                   5
report_count                    80
threads                         2
min_lag                         0
max_lag                         0
simulate_mana                   0

ep_precision                    2
ep_base_stat                    ap
ep_ap                           200
ep_crit_rating                  30
ep_hit_rating                   30
ep_expertise                    4
ep_haste_rating                 30
ep_armor_penetration_rating     30
ep_spellpower                   150
ep_dps                          7.5
ep_mana                         250
ep_spirit                       150
ep_mp5                          20

mh_auto_attack                  1
oh_auto_attack                  1
wait_ss_with_wf_cd              0.00
cast_ll_only_if_wf_on_cd        1
bloodlust_casters               1
sync_bloodlust_with_trinkets    1
cast_lvb_only_if_ed_left        15.0
cast_lvb_only_if_fsdots_left    4
cast_lvb_only_if_fs_active      1
cast_fs_only_if_dots_left       0
cast_ls_only_if_charges_left    0
cast_sr_only_if_mana_left       750
use_mana_potion_if_mana_left    3000

rotation_priority_count         8
rotation_priority1              SR
rotation_priority2              MW5_LB
rotation_priority3              SW
rotation_priority4              MT
rotation_priority5              SS
rotation_priority6              ES
rotation_priority7              LL
rotation_priority8              LS

miss                            8.0
dodge                           6.5
glancing                        24.0
armor                           10645
spell_miss                      17.0
nature_resistance               0
fire_resistance                 0
frost_resistance                0
arcane_resistance               0
shadow_resistance               0

armor_debuff_major              20.0/20.0
armor_debuff_minor              5.0/5.0
physical_vulnerability_debuff   4.0/4.0
melee_haste_buff                20.0/20.0
melee_crit_chance_buff          5.0/5.0
attack_power_buff_flat          687/687
attack_power_buff_multiplier    99.7/99.7
spell_haste_buff                5.0/5.0
spell_crit_chance_buff          5.0/5.0
spell_crit_chance_debuff        5.0/5.0
spell_damage_debuff             13.0/13.0
spellpower_buff                 280/280
spell_hit_chance_debuff         3.0/3.0
haste_buff                      3.0/3.0
percentage_damage_increase      3.0/3.0
crit_chance_debuff              3.0/3.0
stat_multiplier                 10.0/10.0
stat_add_buff                   51/51
agi_and_strength_buff           178/178
intellect_buff                  60/60

replenishment                   1
water_shield                    0
mana_spring_totem               1
blessing_of_wisdom              1
judgement_of_wisdom             1

flask_elixir                    elixir_of_major_agility
guardian_elixir                 elixir_of_mighty_thoughts
potion                          potion_of_speed
food                            fish_feast

###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon         ###
###############################################################################

race                            draenei
mh_speed                        2.60
oh_speed                        2.50
mh_dps                          171.3
oh_dps                          156.6
mh_crit                         33.97
oh_crit                         33.97
mh_hit                          11.10
oh_hit                          11.10
mh_expertise_rating             141.00
oh_expertise_rating             141.00
ap                              4150
melee_haste                     14.43
armor_penetration               3.00
str                             131
agi                             893
int                             551
spi                             155
spellpower                      1245
spell_crit                      25.84
spell_hit                       13.88
spell_haste                     11.10
max_mana                        12381
mp5                             0

mh_imbue                        windfury
oh_imbue                        flametongue

mh_enchant                      3789
oh_enchant                      3789

mh_weapon                       -
oh_weapon                       -

trinket1                        45263
trinket2                        40256

totem                           totem_of_hex

set_bonus1                      worldbreaker_battlegear_4
set_bonus2                      -
set_bonus3                      -

metagem                         41398

gloves_enchant                  -
cloak_enchant                   -

glyph_major1                    windfury_weapon
glyph_major2                    stormstrike
glyph_major3                    feral_spirit

glyph_minor1                    -
glyph_minor2                    -
glyph_minor3                    -

ancestral_knowledge             3/5
improved_shields                0/3
mental_dexterity                3/3
shamanistic_focus               1/1
flurry                          5/5
elemental_weapons               3/3
unleashed_rage                  3/3
weapon_mastery                  3/3
dual_wield_specialization       3/3
mental_quickness                3/3
improved_stormstrike            0/2
static_shock                    3/3
maelstrom_weapon                5/5

convection                      0/5
concussion                      5/5
call_of_flame                   2/3
elemental_devastation           3/3
reverberation                   5/5
elemental_focus                 0/1
elemental_fury                  5/5
call_of_thunder                 0/1
unrelenting_storm               0/3
elemental_precision             0/3
lightning_mastery               0/5
elemental_oath                  0/2
lightning_overload              0/5
lava_flows                      0/3
storm_earth_and_fire            0/3
shamanism                       0/5
-----------------------------------------------------
Results:
EnhSim version 1.7.0.3 by Verges: scionweb@gmail.com

Spell hit + EP range goes past cap by 2.02364% (53.0842 hit rating).
Expertise is past cap, EP expertise test will be skipped.

Calculating EP values...
Calculation 1/14: Baseline DPS calculated.
Calculation 2/14: Attack power calculated.
Calculation 3/14: Crit(physical) calculated.
Calculation 4/14: Crit(spell) calculated.
Calculation 5/14: Hit calculated.
Calculation 6/14: Expertise skipped.
Calculation 7/14: Haste calculated.
Calculation 8/14: Armor Penetration calculated.
Calculation 9/14: Spellpower calculated.
Calculation 10/14: Mh Dps calculated.
Calculation 11/14: Oh Dps calculated.
Calculation 12/14: Mana skipped.
Calculation 13/14: Spirit skipped.
Calculation 14/14: Mp5 skipped.


EP                        value     DPS       total DPS      difference

baseline                                      6899.46
ap                        1.00      0.66      7030.53        131.07
crit rating               1.84      1.21      6935.63        36.17
hit rating                1.62      1.06      6931.29        31.83
expertise rating          0.00      0.00      0.00           -6899.46
haste rating              2.04      1.34      6939.55        40.09
armor penetration rating  1.43      0.93      6927.50        28.04
spellpower                1.03      0.68      7000.95        101.49
mh dps                    5.42      3.55      6926.10        26.64
oh dps                    2.73      1.79      6912.89        13.43
strength                  1.10      
agility                   1.72      
intelligence*             1.43      
spirit                    0.00      0.00      0.00           -6899.46
mana                      0.00      0.00      0.00           -6899.46
mp5                       0.00      0.00      0.00           -6899.46

* part of the EP value is missing because of skipped tests.
( Pawn: v1: "EnhSim": Ap=1.00, CritRating=1.84, HitRating=1.62, HasteRating=2.04, ExpertiseRating=0.00, ArmorPenetration=1.43, SpellDamage=1.03, MainHandDps=5.42, OffHandDps=2.73, Strength=1.10, Agility=1.72, Intellect=1.43, Spirit=0.00, Mana=0.00, Mp5=0.00 )
http://www.lootrank.com/wow/wr.asp?Cla=64&Str=1.10&mh=2.04&dps=5.42&mp5=0.00&mcr=1.84&odps=2.73&spd=1.03&Agi=1.72&mhit=1.62&Int=1.43&Spi=0.00&map=1.00&arp=1.43&Exp=0.00

elapsed simulation time: 200000.00h
elapsed real time: 561.81s
simulation speed: 1281569x

Last edited by CroMe : 06/18/09 at 10:10 AM.

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Old 06/18/09, 12:01 PM   #2173
tortugapir8
Glass Joe
 
tortugapir8's Avatar
 
Draenei Shaman
 
Khadgar
Originally Posted by Sekhem View Post
Is there a chance of getting the source for this new version, so I can compile for the Mac platform and include in iEnhSim? It seems this branch is where actual development is getting done, so I believe it's best for me to have my project using this engine as well.
Sure, the source is available here:

http://www.apatheia.org/download/es_1703.zip

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Old 06/18/09, 5:50 PM   #2174
Deathicle
Piston Honda
 
Orc Death Knight
 
Sargeras
I'm still seeing a random 20-25 dps increase in overall damage on occasion when running the Sim. Normally it would be very stable to within 2-3 dps no matter how often I ran the sim. Now, I find myself running at least 3-4 sims at 5000 hours each time until I'm satisfied I know the base dps value to pass on to my friend. Is there something wrong with the Sim that needs to be fixed to solve this problem?

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Old 06/18/09, 6:47 PM   #2175
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
Verges are you still unable to get your version of the source compiled with the multi-threading enabled?

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