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Old 08/08/09, 4:26 AM   #2351
Sylvand
Piston Honda
 
Draenei Shaman
 
Spirestone
1.8.3.1 is out, marked as Beta for now. Please give it a shot and see how it goes.

Notably missing is any change to troll racials; mostly because troll racials aren't implemented at all right now. Also I have not changed the totem of electrifying winds because there are too many unknowns right now.

By the way, if someone can clear something up for me, it looks like Thunder Capacitor is designed to build up 4 charges and then discharge on the 5th spell crit. This doesn't seem to agree with the little I can find on it and The Lightning Capacitor. I'm asking because of Reign of the Unliving works the same way and I think it should discharge on the third spell crit. Of course there is a big difference between discharging on the third vs. fourth spell crit.

Without further ado:

EnhSim - Release: v1.8.3.1

Dark matter will now correctly proc 612 crit rating for melee and spells, instead of 6.12% melee crit.
Specifying identical/overlapping set bonuses will no longer cause bonuses to be applied twice.
Average AP and spellpower during each ability is now tracked and displayed. For spells and special attacks the average is across the attacks that hit or crit. For white attacks (including spirit wolves' attacks) the average also includes misses, dodges and glancing blows.
Victor's Call and Talisman of Volatile Power should now be correctly implemented, similar to the Blackened Naaru Sliver.
Adding Reign of the Unliving, modeled after Thunder Capacitor. Damage done is always the average of the range, and it will deal damage on the third spell crit (subject to cooldown).
Trinkets dropped in the Trial of the Crusader now have normal and heroic versions. Use the following names for these trinkets:
-victors_call, vengeance_of_the_forsaken, 47725, 47881
-victors_call_heroic, vengeance_of_the_forsaken_heroic, 47948, 48020
-talisman_of_volatile_power, fetish_of_volatile_power, 47726, 47879
-talisman_of_volatile_power_heroic, fetish_of_volatile_power_heroic, 47946, 48018
-deaths_verdict, deaths_choice, 47115, 47303
-deaths_verdict_heroic, deaths_choice_heroic, 47131, 47464
-reign_of_the_unliving, reign_of_the_dead, 47182, 47316
-reign_of_the_unliving_heroic, reign_of_the_dead_heroic, 47188, 47477
Other items (trinkets, totems) and set bonuses added in 3.2 can now be specified by item/spell ID.
Adding searing totem and magma totem details for damage summary.
Spirit wolves now gain expertise from the shaman's hit rating; attacks will be dodged 6.5/8 times as much as they miss (0% miss = 0% dodge).
Updating config.txt to contain the supported weapon, trinket, totem and set bonus strings.

Last edited by Sylvand : 08/08/09 at 2:38 PM. Reason: Updating for 1.8.3.1

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Old 08/08/09, 9:00 AM   #2352
Levva
In Awe of Shocks
 
Levva's Avatar
 
Draenei Shaman
 
Khadgar (EU)
Thanks to Cryolithic for reverse engineering the EnhSimGUI. I've committed this as an extra project into the source of EnhSim. It doesn't compile at present and needs some significant work but at least its a start. If anyone has some time to help out and is a C# developer let me know.

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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Old 08/08/09, 1:20 PM   #2353
Rouncer
Deeper Shade of Blue
 
Rouncer's Avatar
 
Rouncer
Orc Shaman
 
No WoW Account
Sylvand, can you check on how it is simulating Dark Matter.

It seems to be treating the proc as significantly less then 612 crit rating and there is something wrong with how the proc is affecting spell crit. When I run it with all the stats but the trinket slot left blank (simulating removing the proc) there is no change in Earth Shock, Flametongue, LB or Magma totem dps. There is a slight decrease in white, windfury, SS and LL dps but not enough to correlate with the average amount of melee crit that the proc should be adding.

From playing with the sim a bit more what seems to be happening is that it is only adding 6% melee crit per proc instead of adding 13.33% melee and spell crit per proc.

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Old 08/08/09, 2:36 PM   #2354
Sylvand
Piston Honda
 
Draenei Shaman
 
Spirestone
Originally Posted by Rouncer View Post
From playing with the sim a bit more what seems to be happening is that it is only adding 6% melee crit per proc instead of adding 13.33% melee and spell crit per proc.
Thanks, you're exactly correct. Please check out the fix in 1.8.3.1:

EnhSim - Release: v1.8.3.1

I'll update the above link to point here as well.

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Old 08/08/09, 3:17 PM   #2355
Rouncer
Deeper Shade of Blue
 
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Rouncer
Orc Shaman
 
No WoW Account
Originally Posted by Sylvand View Post
Please check out the fix in 1.8.3.1:

Numbers look right on target, thank you for the quick response.

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Old 08/08/09, 4:27 PM   #2356
Tramana
Von Kaiser
 
Troll Shaman
 
Durotan
Originally Posted by Sylvand View Post
By the way, if someone can clear something up for me, it looks like Thunder Capacitor is designed to build up 4 charges and then discharge on the 5th spell crit. This doesn't seem to agree with the little I can find on it and The Lightning Capacitor. I'm asking because of Reign of the Unliving works the same way and I think it should discharge on the third spell crit. Of course there is a big difference between discharging on the third vs. fourth spell crit.
Thunder Capacitor has had many changes since it was added to the game.

At first it required 4 crits (build up 3 charges and release on the 4th), and only had a cooldown after the Lightning Bolt.

Then they changed it to require 5 crits:
EnhSim, DPS simulator

Then they returned it to 4 crits, but added a cooldown between each thunder charge.
[Enhancement] 3.1 changes - new rules in place

It looks like it still behaves that way. 4 crits, cooldown between each one.
8/8 11:34:53.158  SPELL_AURA_APPLIED, "Tramana", "Thunder Charge",0x1,BUFF
8/8 11:34:55.992  SPELL_AURA_APPLIED_DOSE,"Tramana","Thunder Charge",0x1,BUFF,2
8/8 11:35:01.977  SPELL_AURA_APPLIED_DOSE,"Tramana","Thunder Charge",0x1,BUFF,3
8/8 11:35:06.437  SPELL_AURA_REMOVED,"Tramana","Thunder Charge",0x1,BUFF
8/8 11:35:06.571  SPELL_DAMAGE,"Tramana","Grandmaster's Training Dummy","Lightning Bolt",0x8,1866,1865,8,0,0,0,1,nil,nil

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Old 08/08/09, 9:51 PM   #2357
Sylvand
Piston Honda
 
Draenei Shaman
 
Spirestone
Originally Posted by Tramana View Post
Thunder Capacitor has had many changes since it was added to the game.

At first it required 4 crits (build up 3 charges and release on the 4th), and only had a cooldown after the Lightning Bolt.

Then they changed it to require 5 crits:
EnhSim, DPS simulator

Then they returned it to 4 crits, but added a cooldown between each thunder charge.
[Enhancement] 3.1 changes - new rules in place

It looks like it still behaves that way. 4 crits, cooldown between each one.
8/8 11:34:53.158  SPELL_AURA_APPLIED, "Tramana", "Thunder Charge",0x1,BUFF
8/8 11:34:55.992  SPELL_AURA_APPLIED_DOSE,"Tramana","Thunder Charge",0x1,BUFF,2
8/8 11:35:01.977  SPELL_AURA_APPLIED_DOSE,"Tramana","Thunder Charge",0x1,BUFF,3
8/8 11:35:06.437  SPELL_AURA_REMOVED,"Tramana","Thunder Charge",0x1,BUFF
8/8 11:35:06.571  SPELL_DAMAGE,"Tramana","Grandmaster's Training Dummy","Lightning Bolt",0x8,1866,1865,8,0,0,0,1,nil,nil
Great, thanks for the info. I'll assume for now that Reign works the same way. This would mean that it's modeled incorrectly in 1.8.3.1 (along with TC). Right now they will charge on any crit except for 2 seconds (2.5 seconds) after a discharge.

So for now the trinket will be overvalued, but I should be able to get a fix out by the time it's actually attainable.

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Old 08/08/09, 10:06 PM   #2358
Rouncer
Deeper Shade of Blue
 
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Rouncer
Orc Shaman
 
No WoW Account
What might be a better idea would be to post the current assumptions about all the new trinkets and ask people to prove or disprove them once the trinkets are attained.

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Old 08/09/09, 12:08 AM   #2359
Sylvand
Piston Honda
 
Draenei Shaman
 
Spirestone
I've tried to explain how they're modeled in the change notes (EnhSim - Source Code). The missing details that I still wonder about are e.g. when it says attack or spell, what is included. For example Reign currently assumes that flametongue crit will trigger a charge. So let me try to summarize these sorts of assumptions:

Victor's Call - any melee attack (MH/OH auto swing, SS, WF) will bump up the stack
Talisman of Volatile Power - any direct spell damage (shock, LB, lightning overload, CL, LvB) or a lightning shield discharge will bump up the stack
Banner of Victory - same trigger as Victor's Call
Abyssal Rune - same trigger as Talisman of Volatile Power
Death's Verdict - any melee attack (MH/OH auto swing, SS, WF) or direct spell damage (shock, LB, lightning overload, CL, LvB) can trigger the proc
Comet's Trail - same trigger as Victor's Call
Reign of the Unliving - any spell crit (shock, LB, lightning overload, CL, LvB) or FT crit can add a charge

Totem of Electrifying Wind - any LB cast (miss, hit, crit) can trigger the proc
Totem of Quaking Earth - any LL cast (miss, dodge, hit, crit) can trigger the proc

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Old 08/09/09, 8:11 AM   #2360
Paradox
Von Kaiser
 
Paradox's Avatar
 
Tauren Shaman
 
Magtheridon
are there any addons which can export my character into a config file for enhsim?

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Old 08/09/09, 8:33 AM   #2361
Sylvand
Piston Honda
 
Draenei Shaman
 
Spirestone
Originally Posted by Paradox View Post
are there any addons which can export my character into a config file for enhsim?
Given your character name and realm, Rawr can conveinently retrieve your character from armory, at which point you can export to EnhSimGui, which can save/etc to persist your settings. Note that you will have to specify which buffs you want to include.

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Old 08/10/09, 6:43 AM   #2362
DizRupT
Glass Joe
 
DizRupT's Avatar
 
Orc Shaman
 
Gundrak
Originally Posted by Paradox View Post
are there any addons which can export my character into a config file for enhsim?
ShockAndAwe does this AFAIK

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Old 08/10/09, 1:00 PM   #2363
Mengus
Piston Honda
 
Orc Shaman
 
Zul'Jin
The set bonuses for T9 will be an important factor in determining when to drop 4pc T8.... Arguably the 2pc T9 is rather weak, thought at least it plays well with 2pc T8...

It's obviously not a huge priority right now as it'll be a few weeks before anyone will even have 2pc T9, but wasn't sure if the shaman community had sufficient data from the PTR on the mechanics to begin modeling it now in advance for better planning on which pieces to pick up down the road.

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Old 08/10/09, 11:11 PM   #2364
Spectras
Glass Joe
 
Tauren Druid
 
Burning Legion
Please delete this post. I made a mistake in my Sim tables.

Last edited by Spectras : 08/11/09 at 9:50 PM.

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Old 08/11/09, 3:57 AM   #2365
Stelmaria
Glass Joe
 
Stelmaria's Avatar
 
Draenei Shaman
 
Madmortem (EU)
Also, I'm not the best one at reading these tables. Does the "difference" category still mean that AP would be better than Haste? (On this note is there an FAQ for reading these tables? I was unable to find one)
I believe the value in the difference column is the difference in dps when you add the specified EP-value for that line's stat. So for AP the standard-EP-value is 200, with a dps-increase of 131.64 this leads to a dps increase of 133.64 / 200 = 0.6682 per point AP. Since your dps-increase for haste is at about 2, i would say that 1 haste-rating is worth more than 1 AP.

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Old 08/11/09, 4:30 AM   #2366
Falcon213
Von Kaiser
 
Draenei Shaman
 
Illidan
While I didn't derive this in any mathematical way, I just value haste at hit*1.1, as they both have a similar effect on DPS by increasing MW procs, LS procs, and FT damage. Haste having the additional effect of reducing the GCD on LB and ES, thus the amplification. Of course, 1.1 isn't a constant (and like I already stated, I didn't use any maths to create such a number) as haste value rises compared to hit as you reach the DW hit cap and the diminishing returns on hit begin to become apparent.

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Old 08/11/09, 4:39 AM   #2367
Peterle
Von Kaiser
 
Peterle's Avatar
 
Orc Death Knight
 
Gilneas (EU)
Originally Posted by Spectras View Post
Also, I'm not the best one at reading these tables. Does the "difference" category still mean that AP would be better than Haste? (On this note is there an FAQ for reading these tables? I was unable to find one)

I don't kow if my english is good enough to explain it.


Total DPS

Baseline: DPS with current stats
Haste for example: DPS with the amount haste from your EP range added.


Difference

The Difference between basline total DPS and haste total DPS.


DPS p.p. (per point)

DPS p.p. := difference / EP range (rounded values!)
Haste: 2 = 59.87 / 30 (You didn't post your EP ranges. But it should be round about 30 for haste)


EP

We choose AP for comparison.
EP := haste DPS p.p. / ap DPS p.p.
3.03 = 2 / 0.66


Edit: With the EP value you can compare your stats. Total DPS and difference tells you nothing, just because the sim adds a different amount of each stat for simming these values.

Last edited by Peterle : 08/11/09 at 7:59 AM.

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Old 08/11/09, 5:55 AM   #2368
Sylvand
Piston Honda
 
Draenei Shaman
 
Spirestone
Originally Posted by Spectras View Post
Also, has anyone noticed a drop in dps this patch? With the change to troll berserking, and the change to spirit wolves, it seems like I would have gone up. Perhaps I have been getting some bad RNG, but unfortunately I lost all of my pre-3.2 sim results.

Thoughts/Comments?

Also, I'm not the best one at reading these tables. Does the "difference" category still mean that AP would be better than Haste? (On this note is there an FAQ for reading these tables? I was unable to find one)
It would help if you posted the config file as well. Right now I am getting EP of 1.67 for haste rating. Note that my dps is simming higher than yours and but oddly the breakdown is not proportional, so you may have something weird with your rotation/etc. I would recommend that you check out the BiS thread and see how the rotation there compares to what you're using.

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Old 08/11/09, 9:41 PM   #2369
Spectras
Glass Joe
 
Tauren Druid
 
Burning Legion
Ok, I was using the EnhSimGUI and I had never used it before, so I went and redid everything manually through the config to show my actual unbuffed stats. As you can see, my DPS went up by about 450, but haste is still up at 2.95. Hopefully with the config, the sim results, and the EP calc you guys may be able to wonder why Haste is this much better than AP as far as EP values go.
#################	//comment marks are # and //
##ENHSIM CONFIG##	//if you write comments on the same line with config line
#################	//leave at least one space between the comment and value


//IMPORTANT: Be careful when inputting your stats. Read is the value rating or percent etc. Read the comments.
//You always input what you see on your character sheet/paper doll.

simulation_time			5000 	//in hours, you can also input decimals ex. 0.05
simulation_time_combatlog	300	//in minutes
combat_length			10	//in minutes
report_count			80 	//how many times the progress is reported during the simulation
threads				2	//number of threads to use, combatlogging always uses 1 thread
min_lag				80	//in milliseconds, lag means ping + player reaction time
max_lag				120	//1000 ms = 1s
simulate_mana			1	//{ 0 | 1 } if disabled, increases speed, but doesn't take mana limitations into account



########### //To understand the EP ranges you have to understand how EP values are calculated. 
#EP RANGES# //For example, to calculate EP value of crit rating, first I simulate the normal "baseline" dps.
########### //Then I simulate dps with increased crit rating. I take the dps difference and divide it by the
//increased crit rating to get dps/crit rating value. EP range means how much crit rating did I increase.

//Watch the expertise and hit caps. For example if expertise goes over the cap resulting from too high EP
//range, the EP value will go lower than it should be. On the other hand, if you give too low EP ranges,
//you won't get accurate results. Best scenario is low EP ranges and high simulation time.

//If hit/spellhit or expertise is already over the cap, test will be skipped. Although you can
//give negative ep range to see how much EP is hit/expertise worth to have. To skip a test, use 0 as range.

//Which stat is used as baseline stat, meaning it gets EP value of 1. This is important when calculating EP values.
ep_precision			2 //how many digits there are in ep value?
ep_base_stat			ap //{ ap | sp }
ep_ap 				200
ep_crit_rating 			30
ep_hit_rating 			30
ep_expertise 			4 //not rating
ep_haste_rating 		30
ep_armor_penetration_rating 	30
ep_spellpower 			150
ep_dps				7.5
ep_mana				250
ep_spirit			150
ep_mp5				20



###################
#ROTATION AND MISC#
###################
mh_auto_attack			1	//{ 0 | 1 }
oh_auto_attack			1	//{ 0 | 1 }
wait_ss_with_wf_cd		0.00	//max seconds to wait to SS, if wf cd is still up
cast_ll_only_if_wf_on_cd	0	//{ 0 | 1 } this is noted only if you have dual wf
bloodlust_casters		1	//{ 0 | 1 }
sync_bloodlust_with_trinkets	1	//{ 0 | 1 }
cast_lvb_only_if_ed_left	15.0	//cast LvB only if ED duration x or less seconds left
cast_lvb_only_if_fsdots_left	4	//maximum Flame Shock dot ticks left to cast LvB
cast_lvb_only_if_fs_active	1	//{ 0 | 1 }
cast_fs_only_if_dots_left	0	//maximum Flame Shock dot ticks left to cast Flame Shock
cast_ls_only_if_charges_left	0	//maximum Lightning Shield charges left to cast LS
cast_sr_only_if_mana_left	700	//maximum mana left to cast SR
use_mana_potion_if_mana_left	3000	//maximum mana left to use mana potion


//set the rotation priority
//SW = spirit wolves
//SS = stormstrike
//FS = flame shock
//ES = earth shock
//ES_SS = earth shock only if there are stormstrike charges
//Frost = frost shock
//MW5_LB = maelstrom weapon cast lightning bolt, min 5 charges
//MW3_CL = maelstrom weapon cast chain lightning, min 3 charges
//generic form: MWx_YY, x is 1-5 and YY is either LB or CL
//LS = lightning shield
//LL = lava lash
//LB = lightning bolt
//CL = chain lighting
//LVB = lava burst
//ST = searing totem
//MT = magma totem
//SR = shamanistic rage
rotation_priority_count		9
rotation_priority1              SW
rotation_priority2		SR
rotation_priority3		MW5_LB
rotation_priority4		ES_SS
rotation_priority5		SS
rotation_priority6		ES
rotation_priority7		LL
rotation_priority8		MT
rotation_priority9		LS
rotation_priority10             MW4_LB



##########
#BOSS#####
##########
miss				8.00	//%
dodge				6.50	//%
glancing			24.00	//%
armor				10645	
spell_miss			17.00	//%

nature_resistance		0	//effective resistances
fire_resistance			0
frost_resistance		0
arcane_resistance		0
shadow_resistance		0



######### //default value after the buff in comment
#BUFFS### //put to 0 if you dont use that buff
#########
armor_debuff_major		20/20.0		//acid spit, expose armor, sunder armor
armor_debuff_minor		5.0/5.0		//faerie fire, sting, curse of recklessness
physical_vulnerability_debuff	4.0/4.0		//%, bloody frenzy, savage combat
melee_haste_buff		20.0/20.0	//%, improved icy talons, windfury totem
melee_crit_chance_buff		5.0/5.0		//%, leader of the pack, rampage
attack_power_buff_flat		688/688		//battle shout, blessing of might
attack_power_buff_multiplier	0.0/99.7	//BUFF UPTIME %, DISABLES UR, abominations might, trueshot aura, (unleashed rage)
spell_haste_buff		5.0/5.0		//%, wrath of air totem
spell_crit_chance_buff		5.0/5.0		//%, moonkin aura, elemental oath
spell_crit_chance_debuff	5.0/5.0		//%, improved scorch, winter's chill, imp.shadow bolt
spell_damage_debuff		13.0/13.0	//%, ebon plaugebearer, earth and moon, curse of the elements
spellpower_buff			280/280		//flametongue totem, totem of wrath
spell_hit_chance_debuff		3.0/3.0		//%, improved faerie fire, misery
haste_buff			3.0/3.0		//%, improved moonkin aura, swift retribution
percentage_damage_increase	3.0/3.0		//%, ferocious inspiration, sanctified retribution
crit_chance_debuff		3.0/3.0		//%, heart of the crusader, totem of wrath, master poisoner
stat_multiplier			10.0/10.0	//%, blessing of kings
stat_add_buff			52/52		//mark of the wild
agi_and_strength_buff		178/178		//strength of earth, horn of winter
intellect_buff			60/60		//arcane intellect, fel intelligence

replenishment			1		//{ 0 | 1 }
water_shield			0		//{ 0 | 1 }
mana_spring_totem		1		//{ 0 | 1 }
blessing_of_wisdom		0		//{ 0 | 1 }
judgement_of_wisdom		1		//{ 0 | 1 }



#############
#CONSUMABLES#
#############//remember that you can use guardian elixir only if you use elixir in the flask_elixir slot

flask_elixir			flask_of_endless_rage
//{ flask_of_relentless_assault | elixir_of_major_agility | fel_strength_elixir |
//  elixir_of_major_strength | elixir_of_demonslaying | elixir_of_the_mongoose |
//  elixir_of_mastery | gurus_elixir | elixir_of_mighty_agility | elixir_of_mighty_strength |
//  elixir_of_expertise | flask_of_endless_rage | - }

guardian_elixir			-
//{ elixir_of_draenic_wisdom | elixir_of_mighty_thoughts | - }

potion				haste_potion
//{ haste_potion | insane_strength_potion | heroic_potion | super_mana_potion |
//  runic_mana_potion | - }

food				fish_feast
//{ roasted_clefthoof | spice_hot_talbuk | ravager_dog | warp_burger | skullfish_soup | 
//  rhinolicious_wyrmsteak | fish_feast | - }



###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon         ###
###############################################################################


##########
#SHAMAN###
##########
race                            troll	//{ orc | tauren | troll | draenei }
mh_speed                        2.6
oh_speed                        2.6
mh_dps                          178.8
oh_dps                          178.8
mh_crit                         30.62	//%
oh_crit                         30.62
mh_hit                          12.75	//%, you give hit which shows on your character sheet
oh_hit                          12.75
mh_expertise_rating             142	//notice that these are given as rating
oh_expertise_rating             142
ap                              3938	//when changing this, remember to change the spellpower also(if have mental quickness talent)
melee_haste                     24.62	//%
armor_penetration               7.71	//%
str                             131
agi                             873
int                             535
spi                             154
spellpower                      1181	//you give the spellpower which shows on your character sheet
spell_crit                      22.63	//%
spell_hit                       15.93	//%, you give spell hit which shows on your character sheet
spell_haste                     18.94	//%
max_mana                        12141
mp5                             0	//in combat

mh_imbue	 		windfury
oh_imbue	 		flametongue
//{ windfury | flametongue | flametongue_9 | frostbrand | - }

mh_enchant			berserking
oh_enchant			berserking
//{ mongoose | executioner | crusader | deathfrost | berserking | - }

mh_weapon			axe
oh_weapon			axe
//{ axe | fist | - } used currently only for orc's racial bonus
//in the future, this might also be used for items similiar to Dragonstrike

trinket1			pyrite_infuser
trinket2			mirror_of_truth
//{ dragonspine_trophy | ashtongue_talisman |
//  madness_of_the_betrayer | hourglass_of_the_unraveller |
//  tsunami_talisman | shard_of_contempt |
//  berserkers_call | bloodlust_brooch |
//  abacus_of_violent_odds | badge_of_tenacity |
//  shadowsong_panther | blackened_naaru_sliver |
//  darkmoon_card_crusade | fury_of_the_five_flights |
//  grim_toll | loathebs_shadow | mirror_of_truth | 
//  the_skull_of_guldan | meteorite_whetstone | embrace_of_the_spider |
//  dying curse | illustration_of_the_dragon_soul |
//  sundial_of_the_exiled | forge_ember | incisor_fragment |
//  mark_of_the_war_prisoner | sphere_of_red_dragons_blood |
//  tome_of_arcane_phenomena | mark_of_norgannon | fezziks_pocketwatch |
//  thorny_rose_brooch | rune_of_finite_variation | bandits_insignia |
//  darkmoon_card_greatness | pendulum_of_telluric_currents |
//  vestige_of_haldor | twilight_serpent | thunder_capacitor |
//  tears_of_bitter_anguish | pyrite_infuser | wrathstone |
//  elemental_focus_stone | dark_matter | blood_of_the_old_god |
//  mjolnir_runestone | victors_call | vengeance_of_the_forsaken |
//  victors_call_heroic | vengeance_of_the_forsaken_heroic |
//  talisman_of_volatile_power | fetish_of_volatile_power |
//  talisman_of_volatile_power_heroic | fetish_of_volatile_power_heroic |
//  banner_of_victory | abyssal_rune | deaths_verdict |
//  deaths_choice | deaths_verdict_heroic | deaths_choice_heroic |
//  comets_trail | reign_of_the_unliving | reign_of_the_dead |
//  reign_of_the_unliving_heroic | reign_of_the_dead_heroic | - }

totem				deadly_gladiators_totem_of_indomitability
//{ stonebreakers_totem | totem_of_the_astral_winds | totem_of_splintering |
//  totem_of_ancestral_guidance | totem_of_the_void | skycall_totem | 
//  totem_of_hex | totem_of_dueling | totem_of_the_elemental_plane |
//  deadly_gladiators_totem_of_indomitability | hateful_gladiators_totem_of_indomitability |
//  savage_gladiators_totem_of_indomitability | deadly_gladiators_totem_of_survival |
//  hateful_gladiators_totem_of_survival | savage_gladiators_totem_of_survival |
//  totem_of_the_dancing_flame | furious_gladiators_totem_of_indomitability |
//  relentless_gladiators_totem_of_indomitability | furious_gladiators_totem_of_survival |
//  relentless_gladiators_totem_of_survival | totem_of_electrifying_wind |
//  totem_of_quaking_earth | - }

set_bonus1			worldbreaker_battlegear_4
set_bonus2			-
set_bonus3			-
//higher set bonuses include lower ones eg. naxx_melee_4 includes naxx_melee_2
//{ cyclone_harness | cataclysm_harness | desolation_battlegear |
//  skyshatter_harness_2 | skyshatter_harness_4 | skyshatter_regalia_2 |
//  skyshatter_regalia_4 | naxx_melee_2 | naxx_melee_4 | gladiators_earthshaker |
//  naxx_nuker_2 | naxx_nuker_4 | worldbreaker_battlegear_2 | worldbreaker_battlegear_4 |
//  t9_battlegear_2 | t9_battlegear_4 | t9_regalia_2 | t9_regalia_4 | - }

metagem				chaotic_skyflare_diamond
//{ relentless_earthstorm_diamond | thundering_skyfire_diamond | 
//  chaotic_skyfire_diamond | chaotic_skyflare_diamond |
//  ember_skyflare_diamond | relentless_earthsiege_diamond | - }

gloves_enchant			-
//{ hyperspeed_accelerators | hand_mounted_pyro_rocket }
cloak_enchant			-
//{ lightweave_embroidery | swordguard_embroidery }

//you can't use same type of glyph in multiple slots
glyph_major1			stormstrike
glyph_major2			feral_spirit
glyph_major3			windfury_weapon
//{ lightning_shield | flametongue_weapon | lightning_bolt |
//  windfury_weapon | stormstrike | earth_shock | lava | lava_lash |
//  water_mastery | feral_spirit | - }

glyph_minor1			-
glyph_minor2			-
glyph_minor3			-



#########
#TALENTS#
#########
ancestral_knowledge		2/5	//ENHANCEMENT
improved_shields		3/3
mental_dexterity		3/3
shamanistic_focus		1/1
flurry				5/5
elemental_weapons		3/3
unleashed_rage			3/3
weapon_mastery			3/3
dual_wield_specialization	3/3
mental_quickness		3/3
improved_stormstrike		2/2
static_shock			3/3
maelstrom_weapon		5/5

convection			0/5	//ELEMENTAL
concussion			5/5
call_of_flame			3/3
elemental_devastation		3/3
reverberation			0/5
elemental_focus			0/1
elemental_fury			5/5
call_of_thunder			0/1
unrelenting_storm		0/3
elemental_precision		0/3
lightning_mastery		0/5
elemental_oath			0/2
lightning_overload		0/5
lava_flows			0/3
storm_earth_and_fire		0/3
shamanism			0/5
EnhSim version 1.8.3.1

................................................................................

MH:
miss                1112712        8.25%
dodge               0              0.00%
glancing            3236749        24.01%
hit                 3107380        23.05%
crit                6026750        44.70%
average ap          7118.73        
clip                0              0.00%

MH Windfury:
procs/hits          14.86%
procs/swings        13.79%
miss                0              0.00%
dodge               0              0.00%
hit                 2231765        52.32%
crit                2033691        47.68%
average ap          7118.87        

MH Storsmtrike:
miss                0              0.00%
dodge               0              0.00%
hit                 1035907        52.34%
crit                943455         47.66%
average ap          7096.29        

OH:
miss                1111824        8.25%
dodge               0              0.00%
glancing            3235457        24.00%
hit                 3107860        23.05%
crit                6028450        44.71%
average ap          7155.96        
clip                0              0.00%

OH Flametongue:
miss                0              0.00%
hit                 10582907       63.30%
crit                6135450        36.70%
average sp          2740.24        

OH Stormstrike:
miss                0              0.00%
dodge               0              0.00%
hit                 1035567        52.32%
crit                943795         47.68%
average ap          7143.94        

Earth Shock:
miss                0              0.00%
hit                 1628897        63.30%
crit                944360         36.70%
average sp          2740.25        

Lava Lash:
miss                0              0.00%
dodge               0              0.00%
hit                 1236702        52.24%
crit                1130526        47.76%
average ap          7025.75        

Lightning Bolt:
miss                0              0.00%
hit                 2029328        63.29%
crit                1177257        36.71%
average sp          2746.83        

Lightning Shield:
miss                0              0.00%
hit                 2328758        100.00%
crit                0              0.00%
average sp          2749.39        

Spirit Wolves:
miss                0              0.00%
dodge               0              0.00%
glancing            2147706        23.99%
hit                 5775396        64.52%
crit                1028356        11.49%
average ap          7142.14        

Magma Totem:
miss                0              0.00%
hit                 4845190        63.33%
crit                2806082        36.67%
average sp          2741.85        

Maelstrom Weapon:
PPM                 61.25

flurry uptime                  93.43%
unleashed rage uptime          99.99%
elemental devastation uptime   75.67%
elemental oath uptime          0.00%

mh enchant uptime              42.38%
oh enchant uptime              37.81%
trinket1 uptime                18.04%
trinket2 uptime                18.03%
totem uptime                   78.91%
set bonus uptime               0.00%
metagem uptime                 0.00%
gloves enchant uptime          0.00%
cloak enchant uptime           0.00%

                    MRPS without overregen
mana regen          0.00      0.00%
mp5                 18.09     7.88%
replenishment       36.92     16.09%
unrelenting storm   0.00      0.00%
judgement of wisdom 9.74      4.25%
shamanistic rage    68.28     29.75%
mana potion         0.00      0.00%
misc                0.00      0.00%
stormstrike         96.46     42.03%

                    DPS                 PPM       MPS
white               2095.25   30.48%    89.89
windfury            796.54    11.59%    7.11
flametongue         568.21    8.27%     55.73
stormstrike         396.86    5.77%     6.60      36.35     14.93%
lava lash           350.44    5.1%      7.89      21.74     8.93%
magma totem         499.37    7.26%     2.60      48.36     19.86%
earth shock         587.17    8.54%     8.58      55.43     22.76%
lightning bolt      1033.19   15.03%    10.69     78.31     32.16%
lightning shield    239.11    3.48%     0.86      0.00      0.00%
spirit wolves       307.50    4.47%     0.40      3.31      1.36%

DPS                 6873.65
MPS                 243.50
MP2min              29220.04
MRPS                234.14
Out of mana time    0.22%

elapsed simulation time: 5000.00h
elapsed real time: 35.36s
simulation speed: 509064x
EnhSim version 1.8.3.1

Spell hit + EP range goes past cap by 3.07364% (80.6277 hit rating).
Expertise is past cap, EP expertise test will be skipped.

Calculating EP values...
Calculation 1/14: Baseline DPS calculated.
Calculation 2/14: Attack power calculated.
Calculation 3/14: Crit(physical) calculated.
Calculation 4/14: Crit(spell) calculated.
Calculation 5/14: Hit calculated.
Calculation 6/14: Expertise skipped.
Calculation 7/14: Haste calculated.
Calculation 8/14: Armor Penetration calculated.
Calculation 9/14: Spellpower calculated.
Calculation 10/14: Mh Dps calculated.
Calculation 11/14: Oh Dps calculated.
Calculation 12/14: Mana calculated.
Calculation 13/14: Spirit calculated.
Calculation 14/14: Mp5 calculated.


EP                        value     DPS       total DPS      difference

baseline                                      6874.72
ap                        1.00      0.64      7002.44        127.72
crit rating               1.84      1.17      6909.97        35.25
hit rating                1.60      1.02      6905.28        30.56
expertise rating          0.00      0.00      0.00           -6874.72
haste rating              2.95      1.88      6931.24        56.53
armor penetration rating  1.39      0.89      6901.38        26.66
spellpower                1.01      0.64      6971.04        96.32
mh dps                    5.28      3.37      6900.03        25.31
oh dps                    2.59      1.66      6887.14        12.42
strength                  1.10      
agility                   1.75      
intelligence              1.31      
spirit                    -0.02     -0.01     6872.60        -2.12
mana                      -0.00     -0.00     6874.03        -0.69
mp5                       -0.02     -0.01     6874.43        -0.29

Could not open enhsim_ep_exports.txt
elapsed simulation time: 65000.00h
elapsed real time: 468.31s
simulation speed: 499666x
Sylvand, as far as my rotation goes, I chose not to go with the one from the BiS discussion, as I do not have the discipline to weave in 3 stack CL or something like that. I chose to go with something that was more realistic to my actual rotation. Also, I put less emphasis on the rotation as well because in anything with more than 1 mob, CL or Magma totem obviously increases exponentially.

Edit: I got my GSD about 45 seconds ago right after I finished posting these charts, so I will have to redo all of these with updated gear and let you guys know.

Last edited by Spectras : 08/11/09 at 10:27 PM.

Offline
Old 08/12/09, 2:37 AM   #2370
latrine
Glass Joe
 
Orc Shaman
 
Detheroc
I'm no sim expert but the melee haste on your config looks way too high. Looking at your armory it shows 16.61 melee haste and you have 24.62 typed in. Same issue with your spell haste. Also you probably want to change haste potion to a potion of speed.

edit: I see you are in some PVP gear, maybe your haste actually is that high. And with me adjusting your haste values to your pvp armory character sheet still shows haste valued ~3.

Last edited by latrine : 08/12/09 at 3:12 AM.

Offline
Old 08/12/09, 7:23 PM   #2371
kaoticz
Von Kaiser
 
Draenei Shaman
 
Lightbringer
Well getting haste that high is entirely possible. At one point I was trying to match my ingame haste to my theoretical haste values in the sim for testing purposes, since what I found is, as long as I was at 30% melee crit before raid buffs, and 23% spell crit before raid buffs, and spell hit capped, then once my unbuffed haste was @ 20%, any haste after that seemed to have a 2.5-3.2 value. I gave up this pursuit however when I noticed how much haste was dropped from T8 to T9 and with the assumption the other gear did the same in the tier.

I would still like to test this ingame though, to see if its not just the sim being nuts with EP value. It was funny, 15-18% haste was @ 2.1 value, 18-19.5% was @ 1.7, and 20.5%+ was the absurd numbers I posted. All numbers being what was required prior to raid buffs, and then being simmed with raid buffs checked.

Offline
Old 08/12/09, 7:42 PM   #2372
Spectras
Glass Joe
 
Tauren Druid
 
Burning Legion
Wow, I ran the sims again, and while sitting at 653 haste (25.89%) the EP for haste went down to 1.7. I am so confused. I know haste fluctuates, but I had no idea it would be that much.

Ugh, I was really wanting to find a way that haste was better than AP by using the sim, but I've hit a brick wall.

Offline
Old 08/14/09, 2:17 AM   #2373
Houndstooth
Glass Joe
 
Orc Shaman
 
Hyjal
Originally Posted by Spectras View Post
Haste.
Recent discussion here.

Offline
Old 08/14/09, 2:58 PM   #2374
Wootlessberger
Glass Joe
 
Troll Shaman
 
Ghostlands
Hi, I have some weird numbers when I calculate my EP with my current gear.

This is the copy I get from Rawr :

##########################################
### Rawr.Enhance Data Export to EnhSim ###
##########################################

config_source rawr

race                            troll
mh_speed                        2.6
oh_speed                        2.6
mh_dps                          178.8
oh_dps                          178.8
mh_crit                         31.43
oh_crit                         31.43
mh_hit                          11.31
oh_hit                          11.31
mh_expertise_rating             141
oh_expertise_rating             141
ap                              4163
melee_haste                     11.62
armor_penetration               9.26
str                             131
agi                             948
int                             545
spi                             154
spellpower                      1249
spell_crit                      22.61
spell_hit                       14.14
spell_haste                     8.94
max_mana                        12291
mp5                             0

mh_imbue                        windfury
oh_imbue                        flametongue

mh_enchant                      3789
mh_weapon                       fist
oh_enchant                      3789
oh_weapon                       -

trinket1                        40431
trinket2                        40256

totem                           42608
set_bonus1                      worldbreaker_battlegear_4
set_bonus2                      -
set_bonus3                      -

metagem                         41398

gloves_enchant                  -
cloak_enchant                   -
glyph_major1                    feral_spirit
glyph_major2                    stormstrike
glyph_major3                    windfury_weapon

glyph_minor1                    -
glyph_minor2                    -
glyph_minor3                    -


#############
## Talents ##
#############

ancestral_knowledge             3/5
improved_shields                3/3
mental_dexterity                3/3
shamanistic_focus               1/1
flurry                          5/5
elemental_weapons               3/3
unleashed_rage                  3/3
weapon_mastery                  3/3
dual_wield_specialization       3/3
mental_quickness                3/3
improved_stormstrike            1/2
static_shock                    3/3
maelstrom_weapon                5/5
convection                      0/5
concussion                      5/5
call_of_flame                   3/3
elemental_devastation           3/3
reverberation                   0/5
elemental_focus                 0/1
elemental_fury                  5/5
call_of_thunder                 0/1
unrelenting_storm               0/3
elemental_precision             0/3
lightning_mastery               0/5
elemental_oath                  0/2
lightning_overload              0/5
lava_flows                      0/3
storm_earth_and_fire            0/3
shamanism                       0/5

#########
# Buffs #
#########

armor_debuff_major              20.0/20.0
armor_debuff_minor              5.0/5.0
physical_vulnerability_debuff   4.0/4.0
melee_haste_buff                20.0/20.0
melee_crit_chance_buff          5.0/5.0
attack_power_buff_flat          687/688
attack_power_buff_multiplier    0.0/99.7
spell_haste_buff                5.0/5.0
spell_crit_chance_buff          5.0/5.0
spell_crit_chance_debuff        5.0/5.0
spell_damage_debuff             13.0/13.0
spellpower_buff                 165/280
spell_hit_chance_debuff         3.0/3.0
haste_buff                      3.0/3.0
percentage_damage_increase      3.0/3.0
crit_chance_debuff              3.0/3.0
stat_multiplier                 10.0/10.0
stat_add_buff                   51/52
agi_and_strength_buff           178/178
intellect_buff                  60/60
bloodlust_casters               1
flask_elixir                    flask_of_endless_rage
guardian_elixir                 -
potion                          potion_of_speed
food                            fish_feast

combat_length                   6.00
I think only the totem was wrong (Furious) so I set it myself to the deadly one.

The simulation with all buff, no mana for 1000h :

EnhSim version 1.7.0

....................................................................


MH:
miss                239532         9.71%
dodge               0              0.00%
glancing            590873         23.95%
hit                 512950         20.79%
crit                1124031        45.56%

MH Windfury:
procs/hits          15.79%
procs/swings        14.47%
miss                0              0.00%
dodge               0              0.00%
hit                 429841         51.50%
crit                404795         48.50%

MH Storsmtrike:
miss                0              0.00%
dodge               0              0.00%
hit                 214453         51.59%
crit                201246         48.41%

OH:
miss                239020         9.69%
dodge               0              0.00%
glancing            593660         24.06%
hit                 512652         20.78%
crit                1122054        45.48%

OH Flametongue:
miss                0              0.00%
hit                 1977204        63.23%
crit                1149579        36.77%

OH Stormstrike:
miss                0              0.00%
dodge               0              0.00%
hit                 214549         51.61%
crit                201150         48.39%

Earth Shock:
miss                0              0.00%
hit                 331318         63.33%
crit                191807         36.67%

Lava Lash:
miss                0              0.00%
dodge               0              0.00%
hit                 248178         51.41%
crit                234540         48.59%

Lightning Bolt:
miss                0              0.00%
hit                 386035         63.31%
crit                223766         36.69%

Lightning Shield:
miss                0              0.00%
hit                 452930         100.00%
crit                0              0.00%

Spirit Wolves:
miss                0              0.00%
dodge               116786         6.47%
glancing            432480         23.97%
hit                 1047600        58.06%
crit                207412         11.50%

Maelstrom Weapon:
PPM                 57.17

flurry uptime                  94.13%
unleashed rage uptime          99.99%
elemental devastation uptime   74.93%
elemental oath uptime          0.00%

mh enchant uptime              41.85%
oh enchant uptime              37.99%
trinket1 uptime                20.67%
trinket2 uptime                0.00%
totem uptime                   80.45%
set bonus uptime               0.00%
metagem uptime                 0.00%
gloves enchant uptime          0.00%
cloak enchant uptime           0.00%

                    DPS                 PPM       MPS
white               2040.25   29.64%    82.25
windfury            836.56    12.15%    6.96
flametongue         539.36    7.84%     52.11
stormstrike         448.43    6.51%     6.93      0.00      0.00%
lava lash           365.79    5.31%     8.05      22.16     10.54%
magma totem         542.38    7.88%     2.90      53.92     25.65%
earth shock         589.20    8.56%     8.72      56.34     26.80%
lightning bolt      965.50    14.03%    10.16     74.46     35.43%
lightning shield    229.25    3.33%     0.84      0.00      0.00%
spirit wolves       326.70    4.75%     0.40      3.31      1.57%

DPS                 6883.42
MPS                 210.20
MP2min              25223.48
MRPS                0.00
Out of mana time    0.00%

elapsed simulation time: 1000.00h
elapsed real time: 2.33s
simulation speed: 1546391x
And now the EP values :

EnhSim version 1.7.0

Spell hit + EP range goes past cap by 1.28364% (33.6725 hit rating).
Expertise is past cap, EP expertise test will be skipped.

Calculating EP values...
Calculation 2/14: Attack power calculated.
Calculation 1/14: Baseline DPS calculated.
Calculation 3/14: Crit(physical) calculated.
Calculation 4/14: Crit(spell) calculated.
Calculation 6/14: Expertise skipped.
Calculation 7/14: Haste calculated.
Calculation 5/14: Hit calculated.
Calculation 8/14: Armor Penetration calculated.
Calculation 9/14: Spellpower calculated.
Calculation 10/14: Mh Dps calculated.
Calculation 12/14: Mana skipped.
Calculation 13/14: Spirit skipped.
Calculation 14/14: Mp5 skipped.
Calculation 11/14: Oh Dps calculated.


EP                        value     DPS       total DPS      difference

baseline                                      6884.49
ap                        1.00      0.64      7012.54        128.06
crit rating               1.74      1.12      6917.95        33.46
hit rating                1.69      1.08      6917.01        32.52
expertise rating          0.00      0.00      0.00           -6884.49
haste rating              1.13      0.72      6906.24        21.75
armor penetration rating  1.78      1.14      6918.70        34.21
spellpower                1.00      0.64      6980.46        95.97
mh dps                    5.02      3.21      6908.59        24.10
oh dps                    2.21      1.41      6895.09        10.61
strength                  1.10
agility                   1.71
intelligence*             1.43
spirit                    0.00      0.00      0.00           -6884.49
mana                      0.00      0.00      0.00           -6884.49
mp5                       0.00      0.00      0.00           -6884.49

* part of the EP value is missing because of skipped tests.
( Pawn: v1: "EnhSim": Ap=1.00, CritRating=1.74, HitRating=1.69, HasteRating=1.13
, ExpertiseRating=0.00, ArmorPenetration=1.78, SpellDamage=1.00, MainHandDps=5.0
2, OffHandDps=2.21, Strength=1.10, Agility=1.71, Intellect=1.43, Spirit=0.00, Ma
na=0.00, Mp5=0.00 )
http://www.lootrank.com/wow/wr.asp?Cla=64&Str=1.10&mh=1.13&dps=5.02&mp5=0.00&mcr
=1.74&odps=2.21&spd=1.00&Agi=1.71&mhit=1.69&Int=1.43&Spi=0.00&map=1.00&arp=1.78&
Exp=0.00

elapsed simulation time: 10000.00h
elapsed real time: 21.00s
simulation speed: 1714367x
1.13 haste seems really low and I can't find out why.... or is this the good number?

Thank you for your help!

EDIT : Did some other EP calculation and numbers vary a lot... now haste is down to 0.88 :

EnhSim version 1.7.0

Spell hit + EP range goes past cap by 1.28364% (33.6725 hit rating).
Expertise is past cap, EP expertise test will be skipped.

Calculating EP values...
Calculation 1/14: Baseline DPS calculated.
Calculation 2/14: Attack power calculated.
Calculation 3/14: Crit(physical) calculated.
Calculation 4/14: Crit(spell) calculated.
Calculation 6/14: Expertise skipped.
Calculation 5/14: Hit calculated.
Calculation 7/14: Haste calculated.
Calculation 8/14: Armor Penetration calculated.
Calculation 9/14: Spellpower calculated.
Calculation 10/14: Mh Dps calculated.
Calculation 12/14: Mana skipped.
Calculation 13/14: Spirit skipped.
Calculation 14/14: Mp5 skipped.
Calculation 11/14: Oh Dps calculated.


EP                        value     DPS       total DPS      difference

baseline                                      6886.28
ap                        1.00      0.63      7012.27        125.99
crit rating               1.82      1.15      6920.76        34.48
hit rating                1.61      1.02      6916.80        30.51
expertise rating          0.00      0.00      0.00           -6886.28
haste rating              0.88      0.56      6902.93        16.65
armor penetration rating  1.56      0.98      6915.79        29.51
spellpower                1.02      0.64      6982.20        95.92
mh dps                    5.58      3.51      6912.62        26.34
oh dps                    2.57      1.62      6898.44        12.16
strength                  1.10
agility                   1.80
intelligence*             1.41
spirit                    0.00      0.00      0.00           -6886.28
mana                      0.00      0.00      0.00           -6886.28
mp5                       0.00      0.00      0.00           -6886.28

* part of the EP value is missing because of skipped tests.
( Pawn: v1: "EnhSim": Ap=1.00, CritRating=1.82, HitRating=1.61, HasteRating=0.88
, ExpertiseRating=0.00, ArmorPenetration=1.56, SpellDamage=1.02, MainHandDps=5.5
8, OffHandDps=2.57, Strength=1.10, Agility=1.80, Intellect=1.41, Spirit=0.00, Ma
na=0.00, Mp5=0.00 )
http://www.lootrank.com/wow/wr.asp?Cla=64&Str=1.10&mh=0.88&dps=5.58&mp5=0.00&mcr
=1.82&odps=2.57&spd=1.02&Agi=1.80&mhit=1.61&Int=1.41&Spi=0.00&map=1.00&arp=1.56&
Exp=0.00

elapsed simulation time: 10000.00h
elapsed real time: 20.88s
simulation speed: 1724550x

Last edited by Wootlessberger : 08/14/09 at 3:03 PM.

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Old 08/14/09, 3:32 PM   #2375
Sylvand
Piston Honda
 
Draenei Shaman
 
Spirestone
Can you try it on the latest EnhSim (1.8.3.1)?

To generally give folks an update, I have a couple investigates for which I'm trying to find time (after work, raiding, running daily heroics and running glyphs). I know I also need to add the badge trinket(s).

However the most interesting thing I will try to investigate is the possibility of delaying LBs to maximize Energized uptime. I'll probably try to implement something like "don't cast LB if there are X seconds left on the ICD" or "MW4_LB if the ICD is over". I was trying this yesterday but it was Freya night so I don't think it will reflect anything near the potential benefit.

Last edited by Sylvand : 08/14/09 at 3:37 PM.

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