Does the sim assume LS procs can miss? Because it seems they can't, or if they do miss they don't show up in combat log at all. I did ~9000 swings on test dummy (that connected), along with another ~1000 WF attacks and had 568 LS procs, with ~4% spell miss (as shown by FT), and none of the LS show as missed or fully resisted. This was on the heroic dummy. Also in this run I had ~49% berserker uptime, and
Procodile showed 176 procs and 1.76ppm for dual berserker but that doesn't count refreshes. This run had ~71% flurry uptime as well.
I downloaded
Proculas and did a second test run on the L60 dummies, and did 9857 attacks on them with no weapon imbues or LS this time.
Procodile reported 155 Berserker buffs and 1.72ppm without refreshes, however
Proculas reported 303 procs including refreshes for a total of 3.36ppm over 90 minutes. Neither mod shows the uptime for dual berserker buffs unfortunately. This run had ~79% flurry uptime, no weapon imbues, and no special attacks, only WF and SoE totem for max haste and crit.
I did a few tests effectively naked wearing just weapons and a few items with the most hit and least crit on them. For this run I pulled
[Pride] out of the bank that had mongoose on it to seperate out the mongoose and berserker procs. This run had no imbues, no totems, no specials, and ~41% flurry uptime. I observed a somewhat large gap between mongoose and berserking PPM rates, mongoose with 1.36ppm and berserking with 1.02ppm over 5000 seconds and ~6000 attacks, assuming thats just due to luck with mongoose and bad luck with berserking over a small set they could both still be in the 1.2ppm range, and they both average out there.
I had done another test prior to the above test with the wrong Procula version installed which only tracked mongoose and for that run it had mongoose at 1.11ppm with a 1hr test.
That doesn't change the fact that the full gear/haste version had ~1.7ppm x2 which is much harder to explain by a 90 minute lucky streak on both weapons, as it's ~41% higher than expected. Total average haste with 4pc T7 and flurry compensated for uptime, WF totem, item haste, and my
[Meteorite Whetstone] averaged out with its uptime for the fight was ~67.4%, however if you take WF totem out of the equation then flurry + haste rating is ~39.5% haste. My naked haste including flurry was ~12%.
So this testing begs the following questions:
- Are we sure the ppm for mongoose and berserking is 1.2? From my mostly naked tests it seems in that area but possibly slightly lower.
- Are we sure haste effects don't affect weapon proc rate? 3.36ppm over 90 minutes with dual berserking seems to fall fairly far outside the probability of a lucky streak.
- If some haste does affect it, do all haste effects affect it? If so then 41% more procs for 67% more haste was an unlucky streak, if only some effects do, and WF totem isn't one of them, then 39% more more haste matches the observed proc rate. If #1 is right about the lower proc rate, and the proc rate is actually 1ppm, then the 67% haste matches fairly well with 1.7ppm.
I know it would have been much better to spec out of flurry to eliminate that factor from the naked tests but I frankly didn't feel like it and I don't think it affected the results too much, esp since I dumped as much crit as I could for those tests.
I have fairly extensive screenshots of the above test results if anybody cares to see them, both recount, procodile, and proculas data. If you really want to see them let me know and I can post them.
If anybody else cares to repeat these tests I recommend both proc monitoring addons since Procodile shows total uptime and Proculas counts refreshes for a more accurate proc count.