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11/13/08, 5:53 PM
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#1
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I'm not crazy, no, really, I'm not.
Askledarea
Blood Elf Shaman
No WoW Account
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[Elemental] TTT Entry Work-In-Progress
Elemental Shaman WotLK TTT
This is the document so far, I've been a bit slack on writing it at the moment, been working on rotation stuff as well as JC/Enchant listings (and now I'll be levelling to 80 too!)
Feedback welcome, or if you want to write up sections to add, feel free (I reserve the right to re-write/edit/ignore submissions though)
Last edited by Binkenstein : 11/30/08 at 1:32 AM.
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Originally Posted by Nite_Moogle
my surpriseometer isn't registering anything here
is it broken
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11/18/08, 1:27 PM
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#2
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Glass Joe
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The document looks to be a good start. Would spell coefficients be a good item to include? Perhaps in the table of spells, or if not, in the description of the spells?
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11/19/08, 1:42 PM
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#3
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Glass Joe
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Quick Question
Is the true hit cap going to be 17%(calculating eliminating the 1% hit) with is roughly 360 spell hit for elemental.
Also with LvB is it better to gem for Crit? SP? or Crit/SP? or are we going to stay with Haste.
Thanks Bink
Great start so far.
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11/19/08, 1:46 PM
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#4
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Not Helpful.
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Originally Posted by Twistedtotem
or are we going to stay with Haste.
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Based on extremely casual observation, haste is going to be less of a driving factor than in the TBC era until you hit break points on it. I've got a very small amount of haste, and I'm waiting a split second for Lava Burst to come up in what seems to be the natural rotation. The modeling on this is pretty complex as a result so if it's taking Binksypoo a while to come up with the right information there's a good reason for it. You're probably best stacking pure spellpower with spellpower/hit and spellpower/sta to hit cap against bosses and match gem slots. Lava Burst provides enough crit-on-demand that you don't need to feel obligated to keep a minimum crit value in order to keep Elemental Oath up.
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Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
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11/19/08, 6:05 PM
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#5
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Bald Bull
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Haste is nice. Much like TBC, everything you're doing as an Elemental Shaman aside from re-casting Flame Shock every 18 seconds (assuming you have the Glyph, which you should) has a cast time and haste will scale nicely because of it. As for crit, there's enough passive crit bonuses that it's probably not worth gemming for it right now. Even with a low-end 15% crit rate on your character sheet, you're adding 5% from Elemental Oath (guaranteed with a Lava Burst every 9-10 seconds) and 3% from Totem of Wrath and 5% from Lightning Mastery and 5% from Moonkin Aura and 3% from a Ret Paladin and the list goes on. Crit will be fine in a raid situation. Just remember as a generally universal rule, spell hit is going to be your most valuable stat until you're capped.
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I'm a Shaman.
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11/19/08, 6:14 PM
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#6
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Von Kaiser
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Originally Posted by Ghando
Haste is nice. Much like TBC, everything you're doing as an Elemental Shaman aside from re-casting Flame Shock every 18 seconds (assuming you have the Glyph, which you should) has a cast time and haste will scale nicely because of it. As for crit, there's enough passive crit bonuses that it's probably not worth gemming for it right now. Even with a low-end 15% crit rate on your character sheet, you're adding 5% from Elemental Oath (guaranteed with a Lava Burst every 9-10 seconds) and 3% from Totem of Wrath and 5% from Lightning Mastery and 5% from Moonkin Aura and 3% from a Ret Paladin and the list goes on. Crit will be fine in a raid situation. Just remember as a generally universal rule, spell hit is going to be your most valuable stat until you're capped.
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Elemental Oath doesn't stack with Moonkin Aura, and Totem of Wrath doesn't stack with ret pally crit.
Unless I'm forgetting something, the +crit bonuses you can get are:
+5 Call of Thunder (lightning only)
+5 Thundering Strikes
+2 Glyph of Flametongue Weapon
+5 Elemental Oath/Moonkin Aura
+3 Totem of Wrath/Ret Pally thing
+10 Winter's Chill / Imp Scorch
-----
+30% crit on lightning spells, 25% for everything else
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11/19/08, 6:48 PM
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#7
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I'm not crazy, no, really, I'm not.
Askledarea
Blood Elf Shaman
No WoW Account
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Originally Posted by Samou
The document looks to be a good start. Would spell coefficients be a good item to include? Perhaps in the table of spells, or if not, in the description of the spells?
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Easily added into that table, although I'm unsure of the TS co-eff atm.
The biggest reason that it's taking a while to put together is that I'm levelling like everyone else 
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Originally Posted by Nite_Moogle
my surpriseometer isn't registering anything here
is it broken
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11/19/08, 9:39 PM
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#8
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Bald Bull
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Originally Posted by Jakuniku
Elemental Oath doesn't stack with Moonkin Aura, and Totem of Wrath doesn't stack with ret pally crit.
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My B, and I can't believe I forgot Thundering Strikes. Anyway, my point stands. Hit will be the most valuable thing (along with spellpower) for the immediate future. Haste and crit will be gravy until you're hit capped, and after that I'd lean towards haste.
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I'm a Shaman.
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11/20/08, 4:53 PM
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#9
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Von Kaiser
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haste has certain plateaus because of the cooldown of LvB. crit isn't as valuable as before because LvB is a guaranteed crit with flameshock up, so all the crit rating on your gear is in a sense "wasted" every LvB. so hit until cap, and then our best stat is hands down spellpower
Edit: didn't see Nite_Moogle's post. for those who don't know, a "plateau" (at least in my usage) means a range of reduced effectiveness that should be avoided.
EDIT2: i haven't changed anything in this post aside from adding the "edits"
Last edited by -Abakus- : 11/21/08 at 2:24 PM.
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11/20/08, 5:18 PM
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#10
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Glass Joe
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Originally Posted by -Abakus-
haste has certain plateaus because of the cooldown of LvB. crit isn't as valuable as before because LvB is a guaranteed crit with flameshock up, so all the crit rating on your gear is in a sense "wasted" every LvB. so hit until cap, and then our best stat is hands down spellpower
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Yes but to much haste can create gaps in your spell rotation making you have to stop casting or you will miss a LvB. Shamans are going to be a very precise class now that needs a certain amount of everything to work to its full potential.
Edit Misspell.
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11/20/08, 5:32 PM
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#11
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Not Helpful.
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You just repeated his post, which was a reiteration of what I already posted further up in the thread.
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Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
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11/20/08, 8:07 PM
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#12
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Glass Joe
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@spellhaste topic
The whole thing with scaling plateau/gaps and waiting for cooldowns stuff isn't that bad if you choose your rotation correctly.
I made a little rotation study which i posted in the european shaman forum at the beginning of this week.
Ele Shamy - DPS on Haste/Rotation Study
The conclusion is that superduper designed roations with tryings to optimize LvB and CL cooldown are at higher hastelevel nearly impossible to build and that they blow right after you geht some new haste stuff.
At the end the following rotations style was the most effective to go.
FS LvB CL x*LB LvB CL y*LB - where x and y has to be choosen according your hasterating
The problem of the superduper cooldown constructions with more than 1 CL between 2 LvB is anyway to keep them up without struggling - what would result in a higher dps loss. For the most spellhaste levels they are unconstructable anyway
BTW: H,i i'm new to here but following the forum and theoriecraft about elemental shaman quite some time 
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11/21/08, 12:23 AM
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#13
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Glass Joe
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Originally Posted by Nite_Moogle
You just repeated his post, which was a reiteration of what I already posted further up in the thread.
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Yea that wasn't his original post, it was something about having alot of haste.
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11/21/08, 4:52 AM
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#14
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Glass Joe
Draenei Shaman
Feathermoon
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I noticed that in the Lootrank links, intellect has a rating value of 0. Threw me for a moment trying to figure out why it thought a level 70 instance drop was better than my Hexblade.
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11/22/08, 2:46 AM
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#15
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I'm not crazy, no, really, I'm not.
Askledarea
Blood Elf Shaman
No WoW Account
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Originally Posted by Mitrandir
@spellhaste topic
The whole thing with scaling plateau/gaps and waiting for cooldowns stuff isn't that bad if you choose your rotation correctly.
I made a little rotation study which i posted in the european shaman forum at the beginning of this week.
Ele Shamy - DPS on Haste/Rotation Study
The conclusion is that superduper designed roations with tryings to optimize LvB and CL cooldown are at higher hastelevel nearly impossible to build and that they blow right after you geht some new haste stuff.
At the end the following rotations style was the most effective to go.
FS LvB CL x*LB LvB CL y*LB - where x and y has to be choosen according your hasterating
The problem of the superduper cooldown constructions with more than 1 CL between 2 LvB is anyway to keep them up without struggling - what would result in a higher dps loss. For the most spellhaste levels they are unconstructable anyway
BTW: H,i i'm new to here but following the forum and theoriecraft about elemental shaman quite some time 
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First: the graphs are horrible. Black backgrounds make it hard to read them
Second: Using 2% intervals is too large. Try 0.5 or 0.1%. You might then see something similar to this (and I'm not even including CL/ES in that)
Third: What's the point in looking at more than 50-60% haste? We're not going to be able to get anywhere near that yet, even with heroism & haste buffs/procs.
Fourth: You may want to watch your spelling/grammar too.
Fifth: We should probably make a separate topic on elemental rotations.
Last edited by Binkenstein : 11/22/08 at 2:55 AM.
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Originally Posted by Nite_Moogle
my surpriseometer isn't registering anything here
is it broken
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11/25/08, 10:30 PM
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#16
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Don Flamenco
Draenei Shaman
Magtheridon
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Not sure which topic to put this in, so here is as good as anywhere.
Ghostcrawler posts:

We are making some upcoming changes to the Elemental shaman tree. Our goal was to streamline a few of the utility-based talents while giving shamans a little more damage scaling in later tiers of gear.
* Unrelenting Storm – reduced from 5 points to 3 points. Bonus is 4/8/12% of your Intellect returned as mana.
* Elemental Warding – now reduces all damage (not just Nature, Fire and Frost) taken by 2/4/6%
* Elemental Shields – this talent has been removed, since its effects were combined with Elemental Warding.
* Storm, Earth and Fire – reduced from 5 points to 3 points, but keeps around the same net benefit. In addition to current effects, also increases Wind Shock range. The damage bonus to Flame Shock has increased to 60% at 3 ranks. Storm, Earth and Fire has been moved up the tree as well.
* Shamanism – this is a new 5 point talent in the old Storm, Earth and Fire position. Your Lightning Bolt and Lava Burst gain an additional percentage of your bonus damage. We have not finalized the numbers, but it will probably be something like 10% for Lightning Bolt and 20% for Lava Burst at max ranks.
These changes will be available in the next minor content patch, and are in addition to the AE changes mentioned previously.
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Thumbs up all around I believe? The One question I have is: Where will Storm Earth and Fire be moving to? Replacing Elemental Shields I'd assume, but if so then Talent Calculator - World of Warcraft would be the new spec(elemental shields = SE&F, SE&F = Shamanism), with 0 trash points and all DPS talents.
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11/26/08, 8:06 AM
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#17
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Glass Joe
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i made some comments and suggestions on that in the suggestion forum at EU-EN forums
HERE the link
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11/26/08, 3:39 PM
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#18
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I'm not crazy, no, really, I'm not.
Askledarea
Blood Elf Shaman
No WoW Account
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Nah, this is probably not the place to discuss that sort of stuff guys.
If in doubt: make a new thread 
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Originally Posted by Nite_Moogle
my surpriseometer isn't registering anything here
is it broken
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11/29/08, 8:56 AM
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#19
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Von Kaiser
Tauren Shaman
Al'Akir (EU)
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So apparently the LB base damage coefficient is back to 0,714 (2,5/3,5). IIRC it was boosted to 0,794 after the base cast time change in 2.3.0. Is this working as intended or is it a stealth nerf? I don't remember Blizzard telling this in any of the patch notes?
Just as an example it means that at 2400 spelldamage (which I'm currently at raidbuffed) I'm missing ~192 damage from lightning bolt.
Last edited by Rebaseke : 11/29/08 at 9:18 AM.
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11/29/08, 10:57 AM
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#20
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Von Kaiser
Tauren Shaman
Twisting Nether (EU)
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Originally Posted by Rebaseke
I don't remember Blizzard telling this in any of the patch notes?
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Well, not in the patch notes I think, but there were numerous posts from GC that this is because we get benefit from CoE now. So intended.
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11/29/08, 3:06 PM
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#21
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Von Kaiser
Tauren Shaman
Al'Akir (EU)
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Also currently the critical strike damage bonus coefficient for lava burst is 1.24 (0.5+0.5+0.24) even if you are using the 3% extra critical strike damage bonus meta gem. Other critical strike damage bonuses still remain at 1.0909 with the gem. (at least LB CL TS and FlS, haven't tried FrS and ES)
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11/29/08, 3:44 PM
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#22
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Von Kaiser
Tauren Shaman
Al'Akir (EU)
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And the coefficient for TS seems to be 0.180 or 0.181 (leaning towards 0.181 myself) (including concussion since you won't have thunderstorm without concussion anyway) and capped at 37500 damage before crits.
Last edited by Rebaseke : 11/29/08 at 3:59 PM.
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11/29/08, 9:42 PM
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#23
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I'm not crazy, no, really, I'm not.
Askledarea
Blood Elf Shaman
No WoW Account
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Originally Posted by Rebaseke
So apparently the LB base damage coefficient is back to 0,714 (2,5/3,5). IIRC it was boosted to 0,794 after the base cast time change in 2.3.0. Is this working as intended or is it a stealth nerf? I don't remember Blizzard telling this in any of the patch notes?
Just as an example it means that at 2400 spelldamage (which I'm currently at raidbuffed) I'm missing ~192 damage from lightning bolt.
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Welcome to a few months ago.
The extra co-efficient value was a "fix" for elemental after reducing the base cast time reduced our damage.
Originally Posted by Rebaseke
Also currently the critical strike damage bonus coefficient for lava burst is 1.24 (0.5+0.5+0.24) even if you are using the 3% extra critical strike damage bonus meta gem. Other critical strike damage bonuses still remain at 1.0909 with the gem. (at least LB CL TS and FlS, haven't tried FrS and ES)
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It isn't.
Without CSD: 1+0.5*(2+0.24) = 2.12
With CSD: 1+0.545*(2+0.24) = 2.2208 (0.545 comes from the 3% bonus to a 150% crit, which results in a 154.5% crit)
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Originally Posted by Nite_Moogle
my surpriseometer isn't registering anything here
is it broken
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11/30/08, 8:07 AM
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#24
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Von Kaiser
Tauren Shaman
Al'Akir (EU)
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Originally Posted by Binkenstein
It isn't.
Without CSD: 1+0.5*(2+0.24) = 2.12
With CSD: 1+0.545*(2+0.24) = 2.2208 (0.545 comes from the 3% bonus to a 150% crit, which results in a 154.5% crit)
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Yeah sorry i got my math all mixed up, this seems more logical and goes better with my results too. I was so sure that the 1.225ish result i got was just a statistical error because i didn't do enough tests (the crit damage can vary by more than 500 damage so one needs to do a lot more casts to get close to the true average compared to say something that only varies by 50) but thanks for clearing that up for me.
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11/30/08, 11:34 AM
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#25
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Piston Honda
Tauren Shaman
Quel'Thalas (EU)
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On the subject of metas, has anyone checked if the new Chaotic Skyflare gives the same crit bonus as Chaotic Skyfire?
I know according to the tooltip the only difference is that Skyflare has more crit rating, but given the slightly variable methods Blizz have for assigning crit bonuses, I wonder if it had been changed.
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