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12/18/08, 6:29 PM
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#51
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Glass Joe
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Yeah, Ancestral Knowledge adds separately to both, I was having some initial trouble getting my Int calculations correct because of that.
This is what I have being used in Rawr.Elemental at the moment. I'm a little unsure of Int for Draenei and Tauren, because I'm not sure what Blizzard's rounding rule is for stats. I've listed both possiblities, the first number if Blizzard rounds to the nearest decimal, the second if they use a floor().
Draenei:
Health = 6485
Mana = 4396
Stamina = 135
Intellect = 128
Spirit = 145
Orc:
Health = 6485
Mana = 4396
Stamina = 138
Intellect = 125
Spirit = 146
Tauren:
Health = 6485
Mana = 4396
Stamina = 138
Intellect = 123
Spirit = 145
Troll:
Health = 6485
Mana = 4396
Stamina = 137
Intellect = 124
Spirit = 144
Last edited by Samou : 12/20/08 at 12:20 PM.
Reason: Fixing Intellect for Draenei/Tauren
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12/18/08, 7:18 PM
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#52
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mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
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So that's excluding AK? Cheers.
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12/18/08, 7:28 PM
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#53
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Glass Joe
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Correct, and AK adds to each separately rounding the value before adding them together.
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12/19/08, 12:22 AM
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#54
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Don Flamenco
Draenei Shaman
Magtheridon
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Originally Posted by Samou
This is what I have being used in Rawr.Elemental at the moment. I'm a little unsure of Int for Draenei and Tauren, because I'm not sure what Blizzard's rounding rule is for stats. I've listed both possiblities, the first number if Blizzard rounds to the nearest decimal, the second if they use a floor().
Draenei:
Health = 6485
Mana = 4396
Stamina = 135
Intellect = 128/129
Spirit = 145
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They don't use Floor, they just Round nearest. Draenei are 128.
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12/19/08, 11:09 PM
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#55
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mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
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Just a note: confirming Glyph of Lava is a flat +10% co-efficient gain.
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12/20/08, 12:21 PM
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#56
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Glass Joe
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I updated my post with the base stats, Tauren was a little off, and Draenei is proper now as well.
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02/18/09, 5:51 PM
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#57
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mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
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I'm working on adding in some analysis stuff at the moment.
Initially I'll be covering spell ratios (FS dot ticks, LvB & LvB spell counts vs FS casts, total time over lvb count), although I don't know how that WMO thing handles overload casts. Does it mix it in with the normal LB numbers like WWS does, or split it out like StasisCL?
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02/18/09, 6:11 PM
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#58
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Von Kaiser
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WMO splits it out separately.
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02/18/09, 8:07 PM
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#59
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mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
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CC uptime calculation for a LvB + FS +LB/CL rotation.

Where C = crit chance of LB, and N = spells cast in a spell "set" or rotation. Includes overload chance to cause CC charges.
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03/01/09, 3:41 PM
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#60
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mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
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A "To Do" list.
- Clearcasting uptime graph
- % & numeric damage gains for crit & haste graph(s)
- Move clearcasting info to Crit stat section
- Analysis of Convection vs Shamanistic Focus vs Unrelenting Storm - regen/saving mana - which is better? (tie in something about mp5 here too)
- Hit - Better analysis - what happens when you miss FS/LvB vs a LB.
- More detailed breakdown on glyphs
Last edited by Binkenstein : 03/01/09 at 8:50 PM.
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03/14/09, 3:41 PM
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#61
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Glass Joe
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Add a basic layout of "need to know" information that doesn't involve all the heavy theory you're putting in there. Sort of a basic "How to" for the elemental shaman.
Example:
(stolen and condensed from wow forums: World of Warcraft - English (NA) Forums -> Ele Guide: Our LBs will block out the sun)
Hit rating
26.232 hit rating = 1% spell hit chance.
Horde Shaman: you need 368 hit rating to get to 17%. 14%(Hit rating) +3%(talents) = 17%
Alliance Shaman: you need 342 hit rating to get to 17%. 13%(Hit Rating) + 1%(Racial) + 3%(talents) = 17%
26.232 hit rating = 1% spell hit chance
Horde Shaman: You need 289 hit rating to get to 17%. 11% (Hit rating) +3%(talents) +3%(Boomking/Spriest) = 17
Alliance Shaman: You need 263 hit rating to get to 17%. 10% (Hit rating) + 1%(Racial) + 3%(talents) +3%(Boomkin/Spriest) = 17%
Haste Rating
So how much haste do you want? In a balanced character:
To actually get 1.6s LBs requires (1.25/1.05 -1) * 100 * 32.79 = 625 haste rating (rounding up)
With 3% from boomkin, that's (1.25/1.05/1.03 - 1) * 100 * 32.79 = 511
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03/14/09, 6:11 PM
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#62
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mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
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I do plan on re-writing the stats sections, but not to a basic level like you're suggesting. I also don't recommend following that guide as he appears to have made some incorrect assumptions.
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05/03/09, 10:10 PM
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#63
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Glass Joe
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I suggest adding Glyph of Water Shield to the minor glyphs. Although mana isn't an issue for us, a 4th orb does make water shield last longer, and it's not like there are a bunch of other minor glyph options. I keep WS up on movement fights when FS is on CD while moving.
Also, a couple of lines on the Unrelenting Storm vs. Convection math might be useful. I had points in Convection before I did the math. (I actually still do, but I never have mana issues so I haven't actually gotten around to respeccing yet)
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01/18/10, 7:07 PM
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#64
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Space Goats Coast to Coast
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I've made a few changes and uploaded the article again to the TTT. At this point, I am going to be the one maintaining it. There's some more changes slated for the basics of the article in the near future, but for the moment, it's been updated to include new spells in patch 3.3 and a few other minor edits.
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01/19/10, 5:41 AM
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#65
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Von Kaiser
Draenei Shaman
Darksorrow (EU)
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Note on Bizuri's: since this totem is only a 20 haste upgrade over [Totem of Electrifying Wind], it is reccomended that you acquire this relic only after you have purchased all other gear upgrades from Frost badges.
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[Totem of Electrifying Wind] never had a 100% uptime and it was never treated like that on simulations and calculations, so the bonus is more than 20 haste.
On the 4pcT10 bonus, you have mentioned that the bonus is up to ~230 DPS. but in the worst case scenario it can be closer to zero. Would probably be the best to add a note about that or make a range of ~0-230 on the table to make it more accurate. Now it looks like that T10 is a clear upgrade in any situation and should be always used for the 4pc bonus.
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01/19/10, 8:15 PM
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#66
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Space Goats Coast to Coast
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Originally Posted by Arakki
[Totem of Electrifying Wind] never had a 100% uptime and it was never treated like that on simulations and calculations, so the bonus is more than 20 haste.
On the 4pcT10 bonus, you have mentioned that the bonus is up to ~230 DPS. but in the worst case scenario it can be closer to zero. Would probably be the best to add a note about that or make a range of ~0-230 on the table to make it more accurate. Now it looks like that T10 is a clear upgrade in any situation and should be always used for the 4pc bonus.
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Actually, most sims that I've used, including ZAP, have used the uptime on that totem as being 100%. Since the proc on each LB is 70% and it refreshes its duration, it's going to be very very close to 100% uptime unless you are forced under some fight conditions to cast far fewer LBs.
As for 4t10, unless you're thinking of the unchanged setbonus as it is on live, current thinking is pretty clear that 4t10 is better than any alternatives (2pc + offset included). As for its worst case scenario being 0 dps, the same could be said of almost any set bonus listed on that page. Numbers reported for set bonus values are usually listed by how much potential DPS they can do.
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02/03/10, 2:57 PM
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#67
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The Angry Shaman
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I had a question about calculating haste caps as there seem to be two different calculations:
The first calculation I stole from the mage forums in this post here.
The second calculation I saw in our patch thread at this post.
These equations are producing different numbers for me and I was wondering if the Mage one did not apply to Shaman as well?
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02/05/10, 4:06 AM
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#68
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Glass Joe
Draenei Shaman
Hellscream (EU)
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Would it be possible to update:
T10 2pc ~120 This bonus may change how you use Elemental Mastery in your rotations. With the changes made to this spell in patch 3.3 (now boosting haste instead of crit by 15%), it is now reccomended that you use EM separate from Bloodlust/Heroism. Given that, some shamans elect to use EM on cooldown in combination with this setbonus.
4pc ~230 The reworked version of this set bonus is not yet live, but current math shows it having a maximum potential DPS increase of about 230. See more information here.
Since the reworked version is live now?
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02/05/10, 11:59 AM
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#69
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Glass Joe
Dwarf Paladin
Borean Tundra
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Seems like the link is broken, anyone else having this issue?
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02/05/10, 3:32 PM
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#70
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Space Goats Coast to Coast
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Changes have been made to fill in a few gaps in the spells section and update numbers, sets and coefficients for 3.3.2.
Also, I'm going to say this once here, since I keep getting PMs about it: the link in the OP of this thread is broken because it links to the old article's location. This is the new link: Shaman: Elemental. You could also get to this by browsing through the TTT itself to the article.
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04/19/10, 11:50 AM
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#71
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Space Goats Coast to Coast
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Major updates to the article will be released in the next few days; this includes 3.3.3 changes as well as an extensive rewrite of much of the article.
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04/21/10, 4:14 PM
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#72
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Space Goats Coast to Coast
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Major update posted today. Virtually every part of the article has been either rewritten or updated to reflect new information. Feedback welcome!
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04/21/10, 11:45 PM
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#73
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Von Kaiser
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Great work, a lot of good information has been put in there. A couple comments:
Glyphs:
While the Glyph of Fire Elemental is mentioned in the "totems" section, it is omitted from the "Glyphs" section. In regards to the Glyph of Lava, it might also be good to include that it increases in effectiveness with higher latency/lower haste levels.
For the Movement section, you might want to consider including Fire Nova if totems are placed appropriately. I find this useful on Sindragosa as she casts Blistering Cold, and requires very little planning.
It also might be worth mentioning somewhere that at certain gear levels, 1 point of spellpower will provide less dps than 1 point of haste, but since SP is cheaper on the item budget, 23 SP will be worth more than 20 haste.
A small section on fire totem AI (searing/FE) might be helpful as well. I can help with this if needed.
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04/22/10, 1:14 AM
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#74
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Space Goats Coast to Coast
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All good suggestions. I'll make the quick changes and add the others to the list.
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04/22/10, 8:38 AM
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#75
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Glass Joe
Draenei Shaman
Седогрив (EU)
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Some stuff to add
Nature totem - in ICC should be applied on Proffesor and Rotface.
Healing stream, currently overhealing with passive things like this totem is the main concern 
Fire Elem Totem - Elem is not really bound to his totem and walk far far away.
For emaple, placed in the center of PPs' room will keep attacking PP no matter where he stands.
The main issue is that elem has small agro range.
Typo: As of 3.3.3 this glyph is eligible for the thrid
You can't actually clip FS and not loose 1 tick 
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