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03/19/09, 9:55 AM
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#276
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Von Kaiser
Draenei Shaman
Aerie Peak (EU)
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what I meant was: for any given encounter you need a minimum SP and Haste to get the healing done, you also need a raidwide minimum dps to finish it before a possible enrage. Now if you know the amount of damage you need to heal and make a estimate of the OH, with those minimums you can assert how much mana you will need. Obviously when the fight gets shorter because of higher dps the mana requirements drop down, but at that point you're probably not as concerned about your gear anyway because you start to outgear the fight.
I'm not saying it's perfect, but going into a fight with 90k MEP and OOM at 10% you should be able to figure out that you can make it trough if you have 100k MEP, ofc you'll need somewhat more because you're probably sacrificing HEP in the process, but non the less it's a number that is easier to jiggle around than 24k mana and 550 Mp5 - not to mention 2400 SP, 24% Crit and 550 haste, whereas HEP is easier.
Last edited by hvidgaard : 03/19/09 at 10:26 AM.
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03/19/09, 11:06 AM
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#277
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Glass Joe
Draenei Shaman
Bloodhoof (EU)
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*removed*
Last edited by Spifli : 03/19/09 at 11:36 AM.
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03/19/09, 6:14 PM
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#278
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Piston Honda
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New shaman_hep140
I have uploaded a new version of shaman hep to Curse, version 1.40:
shaman_hep - Addons - Curse
As of this post, the new 1.40 version hasn't been approved for download yet, but it should be within a few hours.
I believe I have addressed all the concerns raised so far in this thread, and doing so has shown that my configured value of MP5 was way too high and did not reflect reality. It wasn't a flaw in my program, but a flaw in my understanding of how much mana regen is actually needed in Wrath.
The new version of shaman_hep figures out the most mana intensive fight in the combat log, and determines how much mana regen you needed that fight. If you ran out of mana that fight, you need to set the MIN_MANA configuration to the amount of extra mana you think you would need, I have no way of knowing what you would have done with more mana. As long as you didn't run out of mana, the data should be accurate. I did a lot of cross checking of the numbers on paper and in game.
Shaman_hep then can assign a weight for SP vs. MP5 based on a configured amount of SP on your gear currently to the amount of mana regen needed, and then weighting based on that ratio and the stat modifier of the stats.
For those that want a separate report for healing output and mana regen, I now have included in the final report stats for healing output equivalency and for mana regen equivalency. In addition, for each spell in the healing report you have the amount of hps gained from stats and in the mana regen report, each source of mana regen shows how it is effected by stats.
I also found that it may be worthwhile to have 1 set for healing when you have replenishment and 1 set for healing without replenishment. Shaman_hep found that with replenishment for me 1 mp5 = 0.6 - 0.7 mp5, without replenishment 1 mp5 = 0.9 - 1 SP. This may not seem like a lot, but the difference between setting the mp5 weight to 0.7 and to 1.0 also effects the value of crit and haste and can do a lot of re-ordering of gear in lootrank.
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03/19/09, 6:23 PM
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#279
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Piston Honda
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shaman_hep140
Here is a sample report from shaman_hep140:

Evaluating heals for "Trelis":
Time in combat: 12 hours 51 mins 56 secs
Time alive in combat: 12 hours 26 mins 9 secs (96.66%)
Longest fight: 12 mins 3 secs
Effective healing: 56530745
Total healing: 107030978
Buff Report:
Blessing of Wisdom uptime: 12 hours 1 min 47 secs (96.73%)
Blessing of Kings uptime: 11 hours 47 mins 30 secs (94.82%)
Configured as 100% uptime (10.00% stat increase)
Mark/Gift of the Wild uptime: 11 hours 43 mins 38 secs (94.30%)
Arcane Intellect/Brilliance uptime: 11 hours 29 mins 41 secs (92.43%)
Moonkin Aura/Elemental Oath uptime: 10 hours 29 secs (80.48%)
Total mana used: 10186844
Total mana restored (not including gear): 4997364
In combat mana used: 8935229
In combat mana restored (not including gear): 4245030
Mana used in most mana intensive fight: 140197
Duration of that fight: 10 mins 57 secs
Mana pool for that fight: 21650
Total mp5 needed (from int, gear, buffs, abilities, etc): 1027.82343987823
Mana restored that fight by abilities: 80599
from Replenishment: 27415 (77.63% uptime)
from Mana Spring: 11686
from Improved Water Shield: 20101
while Tidal Focus was up: 535
from Water Shield damage procs: 11866
from Mana Tide: 5196
from Hymn of Hope: 0
from Meta Gem or item procs: 0
from Mana Potion: 4335
Had Blessing of Wisdom?: Yes (mp5: 109.2)
Had Blessing of Kings?: Yes
Had Arcane Intellect or Fel Intelligence?: Yes (60 int)
Had Gift/Mark of the Wild?: Yes (+52 stats)
Had Moonkin Aura/Elemental Oath?: Yes
Water Shield uptime: 8 mins 22 secs (76.41%)
MP5 from Water Shield: 106.971080669711
MP5 from food/elixirs/flasks (configuration option): 0
Character sheet MP5 needed unbuffed: 113.227701674277
MP5 (including Int/crit) needed naked: 431.715516338872
Sources of mana naked:
Mana Pool unbuffed: 6141
Mana from Blessing of Kings on base int: 202.5
Mana from Arcane Int/Brilliance: 1080
Mana from Mark/Gift of the the Wild: 936
Crit % unbuffed: 13.00%
Crit % buffed: 18.89%
Replenishment: 10658.3625
Mana Spring: 11686
Improved Water Shield: 11488.5586530722
Water Shield damage procs: 11866
Mana Tide: 2006.28
Hymn of Hope: 0
Other abilities: 0
(Not included: Mana Potion: 4335)
Buffs:
Blessing of Wisdom: 109.2 mp5
Water Shield passive: 106.971080669711 mp5
Food/elixirs/flasks: 0 mp5
Stat modifiers (ilevel points for stats):
Spell Power: 0.8571
MP5: 2.5000
Calculated mp5 value (Int, Crit, and mp5): 0.649726654276768
Mana Used Report: (sorted by total)
"Chain Heal": count: 4271, total mana used: 3070849 (30.15% of overall)
In combat count: 3831, mana used: 2754489 (30.83%)
"Lesser Healing Wave": count: 4074, total mana used: 2550324 (25.04% of overall)
In combat count: 3839, mana used: 2403214 (26.90%)
"Riptide": count: 3128, total mana used: 2349128 (23.06% of overall)
In combat count: 2761, mana used: 2073511 (23.21%)
"Earth Shield": count: 755, total mana used: 472630 (4.64% of overall)
In combat count: 569, mana used: 356194 (3.99%)
"Healing Wave": count: 395, total mana used: 412380 (4.05% of overall)
In combat count: 281, mana used: 293364 (3.28%)
"Wrath of Air Totem": count: 525, total mana used: 253575 (2.49% of overall)
In combat count: 450, mana used: 217350 (2.43%)
"Flametongue Totem": count: 450, total mana used: 217350 (2.13% of overall)
In combat count: 381, mana used: 184023 (2.06%)
"Stoneskin Totem": count: 440, total mana used: 193160 (1.90% of overall)
In combat count: 375, mana used: 164625 (1.84%)
"Cleanse Spirit": count: 566, total mana used: 173762 (1.71% of overall)
In combat count: 566, mana used: 173762 (1.94%)
"Ancestral Spirit": count: 38, total mana used: 120270 (1.18% of overall)
In combat count: 2, mana used: 6330 (0.07%)
"Mana Spring Totem": count: 650, total mana used: 113750 (1.12% of overall)
In combat count: 386, mana used: 67550 (0.76%)
"Bloodlust": count: 57, total mana used: 65094 (0.64% of overall)
In combat count: 57, mana used: 65094 (0.73%)
"Flame Shock": count: 56, total mana used: 41832 (0.41% of overall)
In combat count: 56, mana used: 41832 (0.47%)
"Chain Lightning": count: 34, total mana used: 38828 (0.38% of overall)
In combat count: 34, mana used: 38828 (0.43%)
"Poison Cleansing Totem": count: 64, total mana used: 22464 (0.22% of overall)
In combat count: 64, mana used: 22464 (0.25%)
"Earthliving Weapon": count: 84, total mana used: 22092 (0.22% of overall)
In combat count: 24, mana used: 6312 (0.07%)
"Lightning Bolt": count: 46, total mana used: 20194 (0.20% of overall)
In combat count: 46, mana used: 20194 (0.23%)
"Lava Burst": count: 21, total mana used: 9219 (0.09% of overall)
In combat count: 21, mana used: 9219 (0.10%)
"Mana Tide Totem": count: 66, total mana used: 8646 (0.08% of overall)
In combat count: 65, mana used: 8515 (0.10%)
"Disease Cleansing Totem": count: 21, total mana used: 7371 (0.07% of overall)
In combat count: 21, mana used: 7371 (0.08%)
"Healing Stream Totem": count: 50, total mana used: 6550 (0.06% of overall)
In combat count: 44, mana used: 5764 (0.06%)
"Earth Shock": count: 6, total mana used: 4746 (0.05% of overall)
In combat count: 4, mana used: 3164 (0.04%)
"Earthbind Totem": count: 17, total mana used: 3723 (0.04% of overall)
In combat count: 16, mana used: 3504 (0.04%)
"Windfury Totem": count: 7, total mana used: 3381 (0.03% of overall)
In combat count: 7, mana used: 3381 (0.04%)
"Fire Elemental Totem": count: 2, total mana used: 2022 (0.02% of overall)
In combat count: 2, mana used: 2022 (0.02%)
"Fire Resistance Totem": count: 4, total mana used: 1404 (0.01% of overall)
In combat count: 3, mana used: 1053 (0.01%)
"Frost Resistance Totem": count: 3, total mana used: 1053 (0.01% of overall)
In combat count: 3, mana used: 1053 (0.01%)
"Tremor Totem": count: 5, total mana used: 435 (0.00% of overall)
In combat count: 5, mana used: 435 (0.00%)
"Hex": count: 3, total mana used: 393 (0.00% of overall)
In combat count: 3, mana used: 393 (0.00%)
"Grounding Totem": count: 1, total mana used: 219 (0.00% of overall)
In combat count: 1, mana used: 219 (0.00%)
Healing Report (sorted by effective):
"Chain Heal": hits: 12548, effective healing: 22649055 (40.07% of player's overall)
Total (raw) healing: 49879726 (46.60% of player's overall)
Crits: 4651 (37.07%)
Averages:
Non-crit: 3364, crit: 5011, effective: 1804, overall: 3975
Overheals:
Non-crit: count: 4021, total: 13837375, ave: 3441
Crit: count: 2769, total: 13393296, ave: 4836
Number of Chain Heal casts started: 4577 (6.69% canceled)
Initial target hits: 4271, crits: 1563 (36.60%)
Effective: 8482585 (37.45%), Total: 30852062 (61.85%)
Ave: non crit: 6098, crit: 9172, effective: 1986, overall: 7223
Overheals non-crit count: 2297, non-crit ave over: 5047
Overheals crit count: 1435, crit ave over: 7508
Overhealed amount: 22369477 (72.51%)
Second target hits: 3335 (78.08% bounced), crits: 1236 (37.06%)
Effective: 8446070 (37.29%), Total: 12085015 (24.23%)
Ave: non crit: 3051, crit: 4595, effective: 2532, overall: 3623
Overheals non-crit count: 955, non-crit ave over: 1746
Overheals crit count: 752, crit ave over: 2620
Overhealed amount: 3638945 (30.11%)
Third target hits: 2711 (63.47% bounced), crits: 999 (36.85%)
Effective: 3939075 (17.39%), Total: 4903916 (9.83%)
Ave: non crit: 1518, crit: 2306, effective: 1452, overall: 1808
Overheals non-crit count: 519, non-crit ave over: 874
Overheals crit count: 384, crit ave over: 1330
Overhealed amount: 964841 (19.67%)
Fourth target hits: 2231 (52.24% bounced), crits: 853 (38.23%)
Effective: 1781325 (7.86%), Total: 2038733 (4.09%)
Ave: non crit: 763, crit: 1156, effective: 798, overall: 913
Overheals non-crit count: 250, non-crit ave over: 484
Overheals crit count: 198, crit ave over: 688
Overhealed amount: 257408 (12.63%)
Glyph of Chain heal: effective: 1781325 (3.15% of total effective)
Processed by cast: 4577, time: 4207, less accurate: order: 7, count: 6
HPS increased by:
1 SP = 0.293140
(0.0758 + 0.1176 + 0.0665 + 0.0332)
1 Haste rating = 0.216599187121454
1 crit rating = 0.180292816810316
(0.0402 + 0.0649 + 0.0472 + 0.0280)
1 int = 0.0595961392630558
(0.0133 + 0.0214 + 0.0156 + 0.0093)
"Lesser Healing Wave": hits: 4069, effective healing: 8245632 (14.59% of player's overall)
Total (raw) healing: 21336552 (19.93% of player's overall)
Crits: 1459 (35.86%)
Averages:
Non-crit: 4450, crit: 6662, effective: 2026, overall: 5243
Overheals:
Non-crit: count: 1814, total: 6691895, ave: 3689
Crit: count: 1199, total: 6399025, ave: 5336
Ancestral Awakening: procs: 694, total: 1035782, effective: 835459
Effective healing w/ Ancestral: 9081091 (16.06% of overall)
Total healing w/ Ancestral: 22372334 (20.90% of overall)
HPS increased by:
1 SP = 0.157045170803637
1 Haste rating = 0.405290341607274
1 crit rating = 0.231350077246647
1 int = 0.0764732154393907
"Riptide": hits: 3116, effective healing: 7174587 (12.69% of player's overall)
Total (raw) healing: 10993674 (10.27% of player's overall)
Crits: 1069 (34.31%)
Averages:
Non-crit: 3009, crit: 4521, effective: 2302, overall: 3528
Overheals:
Non-crit: count: 908, total: 1920982, ave: 2115
Crit: count: 627, total: 1898105, ave: 3027
Ancestral Awakening: procs: 914, total: 1108183, effective: 901877
Effective healing w/ Ancestral: 8076464 (14.29% of overall)
Total healing w/ Ancestral: 12101857 (11.31% of overall)
HPS increased by:
1 SP = 0.0387464698331194
1 crit rating = 0.0603036302086927
1 int = 0.0199334815860475
"Earth Shield": hits: 3864, effective healing: 6591841 (11.66% of player's overall)
Total (raw) healing: 8633569 (8.07% of player's overall)
Crits: 1271 (32.89%)
Averages:
Non-crit: 1910, crit: 2895, effective: 1705, overall: 2234
Overheals:
Non-crit: count: 720, total: 1032763, ave: 1434
Crit: count: 501, total: 1008965, ave: 2013
Earth shield average time between procs: 8.90 secs
HPS increased by:
1 SP = 0.0473349995266624
1 crit rating = 0.0144309508431954
1 int = 0.00477017870908417
"Riptide"_hot: hits: 4161, effective healing: 3229481 (5.71% of player's overall)
Total (raw) healing: 3705933 (3.46% of player's overall)
Crits: 0 (0.00%)
Averages:
Non-crit: 890, crit: 0, effective: 776, overall: 890
Overheals:
Non-crit: count: 942, total: 476452, ave: 505
Crit: count: 0, total: 0, ave: 0
HPS increased by:
1 SP = 0.048479692381639
1 crit rating = 0
1 int = 0
"Earthliving"_hot: hits: 4975, effective healing: 2953969 (5.23% of player's overall)
Total (raw) healing: 3283981 (3.07% of player's overall)
Crits: 0 (0.00%)
Averages:
Non-crit: 660, crit: 0, effective: 593, overall: 660
Overheals:
Non-crit: count: 884, total: 330012, ave: 373
Crit: count: 0, total: 0, ave: 0
HPS increased by:
1 SP = 0.187487035175879
1 crit rating = 0
1 int = 0
"Healing Wave": hits: 395, effective healing: 2153068 (3.81% of player's overall)
Total (raw) healing: 4524780 (4.23% of player's overall)
Crits: 150 (37.97%)
Averages:
Non-crit: 9787, crit: 14179, effective: 5450, overall: 11455
Overheals:
Non-crit: count: 141, total: 1133328, ave: 8037
Crit: count: 119, total: 1238384, ave: 10406
Ancestral Awakening: procs: 86, total: 278782, effective: 239255
Effective healing w/ Ancestral: 2392323 (4.23% of overall)
Total healing w/ Ancestral: 4803562 (4.49% of overall)
HPS increased by:
1 SP = 0.245463594936709
1 Haste rating = 0.654096607594937
1 crit rating = 0.308752337333752
1 int = 0.10205868219861
"Ancestral Awakening": hits: 1694, effective healing: 1976591 (3.50% of player's overall)
Total (raw) healing: 2422747 (2.26% of player's overall)
Crits: 0 (0.00%)
Averages:
Non-crit: 1430, crit: 0, effective: 1166, overall: 1430
Overheals:
Non-crit: count: 438, total: 446156, ave: 1018
Crit: count: 0, total: 0, ave: 0
"Forethought Talisman"_hot: hits: 767, effective healing: 664044 (1.17% of player's overall)
Total (raw) healing: 781217 (0.73% of player's overall)
Crits: 0 (0.00%)
Averages:
Non-crit: 1018, crit: 0, effective: 865, overall: 1018
Overheals:
Non-crit: count: 209, total: 117173, ave: 560
Crit: count: 0, total: 0, ave: 0
HPS increased by:
"Living Ice Crystals": hits: 229, effective healing: 620906 (1.10% of player's overall)
Total (raw) healing: 821539 (0.77% of player's overall)
Crits: 75 (32.75%)
Averages:
Non-crit: 3054, crit: 4682, effective: 2711, overall: 3587
Overheals:
Non-crit: count: 51, total: 106216, ave: 2082
Crit: count: 29, total: 94417, ave: 3255
HPS increased by:
1 SP = 0
1 crit rating = 0.00384534645392846
1 int = 0.00127108670682162
"Healing Stream Totem"_hot: hits: 2096, effective healing: 202597 (0.36% of player's overall)
Total (raw) healing: 565456 (0.53% of player's overall)
Crits: 0 (0.00%)
Averages:
Non-crit: 269, crit: 0, effective: 96, overall: 269
Overheals:
Non-crit: count: 1374, total: 362859, ave: 264
Crit: count: 0, total: 0, ave: 0
HPS increased by:
1 SP = 0.00775047709923664
1 crit rating = 0
1 int = 0
"Master Healthstone": hits: 12, effective healing: 64844 (0.11% of player's overall)
Total (raw) healing: 77674 (0.07% of player's overall)
Crits: 5 (41.67%)
Averages:
Non-crit: 5240, crit: 8197, effective: 5403, overall: 6472
Overheals:
Non-crit: count: 3, total: 7058, ave: 2352
Crit: count: 1, total: 5772, ave: 5772
HPS increased by:
1 SP = 0
1 crit rating = 0.00204092893964382
1 int = 0.000674633007930541
"First Aid"_hot: hits: 5, effective healing: 4130 (0.01% of player's overall)
Total (raw) healing: 4130 (0.00% of player's overall)
Crits: 0 (0.00%)
Averages:
Non-crit: 826, crit: 0, effective: 826, overall: 826
Overheals:
Non-crit: count: 0, total: 0, ave: 0
Crit: count: 0, total: 0, ave: 0
HPS increased by:
Nature's Blessing adds 0.15 SP value to int.
In the longest fight, 1 int worth of mana pool is worth: 0.1245 mp5
In the most mana intense fight, 1 int worth of mana pool
is worth: 0.1370 mp5
The weight of 1 int worth of mana pool is: 0.0890
Mana Restored Report: (sorted by total)
"Replenishment": count: 28774, total mana restored: 1637714 (32.77% of overall)
In combat count: 27725, mana restored: 1579235 (37.20%)
Ave: total: 56, in combat: 56
Overall in combat mp5: 176.38
Replenishment uptime in overall combat: 61.93%
Replenishment uptime in intense fight: 77.63%
Mana pool based on replenishment: 22784
MP5 increased by:
1 int = 0.174658 mp5 (0.225000 theoretical)
"Water Shield": count: 3274, total mana restored: 1476016 (29.54% of overall)
In combat count: 3046, mana restored: 1384163 (32.61%)
Ave: total: 450, in combat: 454
Overall in combat mp5: 154.59
In combat uptime: 11 hours 1 min 1 sec (88.59%)
Passive mp5: 124.0264
Procs from damage: 764
MP5 from Improved Water Shield: 115.8152
Procs from Improved Water Shield in combat: 2282
out of 5326 procs possible, proc rate: 42.84%
MP5 increased by:
1 crit rating = 0.0588811702106372 mp5
1 int = 0.0194632846828096 mp5
"Mana Spring Totem": count: 25573, total mana restored: 1087032 (21.75% of overall)
In combat count: 14306, mana restored: 608113 (14.33%)
Ave: total: 42, in combat: 42
Overall in combat mp5: 67.92
"Mana Tide Totem": count: 258, total mana restored: 351852 (7.04% of overall)
In combat count: 252, mana restored: 343586 (8.09%)
Ave: total: 1363, in combat: 1363
Overall in combat mp5: 38.37
Mana Tide usage in overall combat: 42.22%
Mana Tide usage in intense fight: 45.66%
MP5 increased by:
1 int = 0.032877 mp5 (0.072000 theoretical 5 min cooldown)
"Mana Restore": count: 418, total mana restored: 250800 (5.02% of overall)
In combat count: 347, mana restored: 208200 (4.90%)
Ave: total: 600, in combat: 600
Overall in combat mp5: 23.25
"Totemic Call": count: 1179, total mana restored: 112898 (2.26% of overall)
In combat count: 457, mana restored: 44421 (1.05%)
Ave: total: 95, in combat: 97
Overall in combat mp5: 4.96
"Restore Mana": count: 12, total mana restored: 51509 (1.03% of overall)
In combat count: 12, mana restored: 51509 (1.21%)
Ave: total: 4292, in combat: 4292
Overall in combat mp5: 5.75
"Hymn of Hope": count: 28, total mana restored: 12993 (0.26% of overall)
In combat count: 20, mana restored: 9253 (0.22%)
Ave: total: 464, in combat: 462
Overall in combat mp5: 1.03
"Blessing of Sanctuary": count: 19, total mana restored: 8988 (0.18% of overall)
In combat count: 19, mana restored: 8988 (0.21%)
Ave: total: 473, in combat: 473
Overall in combat mp5: 1.00
"Judgement of Wisdom": count: 86, total mana restored: 7562 (0.15% of overall)
In combat count: 86, mana restored: 7562 (0.18%)
Ave: total: 87, in combat: 87
Overall in combat mp5: 0.84
Total mp5 above character sheet (in raid): 474.10 while casting
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Stat relationships:
For healing output:
1 SP = 1 SP
1 Crit rating = 0.7515 SP
1 Haste rating = 1.0162 SP
1 INT = 0.3984 SP
For mana regen:
1 MP5 = 1 mp5
1 Crit rating = 0.0589 mp5
1 Haste rating = -0.3368 mp5
1 INT = 0.3640 mp5
Total mana regen points needed from gear: 431.72
Shaman Healing Equivalency Points:
1 SP = 1
1 mp5 = 0.6497 (calculated)
1 Haste rating = 0.7956
1 Crit rating = 0.7898
1 INT = 0.6349 (actual)
1 INT = 0.7990 (max theoretical)
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03/20/09, 3:39 PM
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#280
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Piston Honda
Draenei Shaman
Whisperwind
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In the configuration setting constants portion of your program, you have the following.
my %MANA_COST = (
qq("Ancestral Awakening") => 0.0,
qq("Ancestral Spirit") => 0.72,
qq("Argent Valor") => 0.0,
qq("Astral Recall") => 0.05,
qq("Bloodlust") => 0.26,
...
The list doesn't include Heroism. I simply edited the file to replace Bloodlust, but future builds should probably include both.
Edit: Mana Tide Totem grants 7% per tick instead of 6% if glyphed. Again an easy change to make as I go through the constants. Perhaps this could go earlier in the .pl file to make it easier to find if a change is needed.
Edit2: On the subject of Bloodlust / Heroism, does 20 seconds of extra haste per fight affect the HEP value of haste? I'm inclined to say that even if it does, it can reasonably be ignored, since the raid's healing need doesn't magically increase during the effect.
Last edited by Jessamy : 03/20/09 at 3:57 PM.
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03/20/09, 5:33 PM
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#281
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Piston Honda
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Originally Posted by Jessamy
The list doesn't include Heroism. I simply edited the file to replace Bloodlust, but future builds should probably include both.
Edit: Mana Tide Totem grants 7% per tick instead of 6% if glyphed. Again an easy change to make as I go through the constants. Perhaps this could go earlier in the .pl file to make it easier to find if a change is needed.
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I just uploaded a quick bugfix release of 1.41 to Curse that added Heroism and a configuration option for Glyph of Mana Tide. Shaman_hep141 is now waiting on approval. 1.40 took about 24 hours for them to approve.
Originally Posted by Jessamy
Edit2: On the subject of Bloodlust / Heroism, does 20 seconds of extra haste per fight affect the HEP value of haste? I'm inclined to say that even if it does, it can reasonably be ignored, since the raid's healing need doesn't magically increase during the effect.
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As shaman_hep works by parsing your current fights, if you currently cast more during bloodlust that is taken into account. However, as far as haste being more or less valuable during bloodlust, that is not taken into account. On my TODO list is to see if I can accurately measure cast times from the combatlog and check when spells hit the gcd haste cap and no longer benefit from haste.
To do it properly, I want to check each cast to see if it was effected by tidal waves, bloodlust/heroism, and wrath of air. The combatlog only shows start casts sometimes and not always for some reason, but it should have all the bloodlust/heroism, wrath of air, and tidal waves data, so if I keep track of those I should be able to come up with an average cast time in each of those 8 situations, even when the combatlog doesn't show it. Haste procs from items will make it a little more complicated, but I will take an average to factor in any haste effects from items. This obviously will take some time to do.
Right now I do not give haste a cap and haste definitely has a cap for lhw at least that is not hard to hit. If you use a lot of lhws with tidal waves, haste is probably a little overvalued in the current weights.
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03/22/09, 9:28 PM
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#282
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Glass Joe
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in concern to HEP for chain heal spamming, with select gear and close to 100% time on replenishment you can out regen spamming chain heal. you slowly chip away at your mana with riptides and/or tank healing, but for raid healing with enough int and mp5 you regen as much mana as you use and gain any back during any downtime. i noticed this in 3d25man which may not be the hardest, but its not easy and runs roughly 5-6 mins so would be ideal for testing your mana regen out of the available situations.
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03/23/09, 12:46 AM
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#283
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Great Tiger
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Originally Posted by mikeymoollet
in concern to HEP for chain heal spamming, with select gear and close to 100% time on replenishment you can out regen spamming chain heal. you slowly chip away at your mana with riptides and/or tank healing, but for raid healing with enough int and mp5 you regen as much mana as you use and gain any back during any downtime. i noticed this in 3d25man which may not be the hardest, but its not easy and runs roughly 5-6 mins so would be ideal for testing your mana regen out of the available situations.
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I"d like to see some math to back up this claim. Spamming CH with only 400 haste and 2pc t6 is still 1590 mp5 consumed. Even with raid buffs I don't see how you are going to achieve that amount. Sure with enough downtime you can spam CH for a very long time but 3dsarth is really only one of three phases that requires intense healing. This is not really a very useful benchmark for regen.
Last edited by Daidalos : 03/23/09 at 12:57 AM.
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03/23/09, 4:15 AM
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#284
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Don Flamenco
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Originally Posted by Daidalos
I"d like to see some math to back up this claim. Spamming CH with only 400 haste and 2pc t6 is still 1590 mp5 consumed. Even with raid buffs I don't see how you are going to achieve that amount. Sure with enough downtime you can spam CH for a very long time but 3dsarth is really only one of three phases that requires intense healing. This is not really a very useful benchmark for regen.
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Sarth 3D requires a lot of moving and gives a lot of Water Shield Proccs. As you say, there's not really a way to keep up with the 1590 mp5 draining, except maybe stacking 5 mana springs/tides in the same group. For reference, on Patchwerk i usually just chaincast Chain Heals without interrupts for the entire fight without pauses except for renewing Earth Shield and popping mana tide. On a typical 3 minute kill i am usually forced to pot to not have to stop casting, but i don't run oom after that pot before he dies. This is with gear mainly focusing on spellpower/haste, but even with some gear swaps there's not really a way to keep the spamming up for more than 5 minutes if you can chaincast.
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03/23/09, 11:17 AM
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#285
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Glass Joe
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I downloaded shaman_hep144 today, I put it in my addons folder, but the mod isn't available thru my addons screen in-game. Ideas of what I'm doing wrong?
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03/23/09, 11:23 AM
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#286
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Piston Honda
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Originally Posted by Reaviii
I downloaded shaman_hep144 today, I put it in my addons folder, but the mod isn't available thru my addons screen in-game. Ideas of what I'm doing wrong?
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stassart's program is not an add-on. It is a stand-alone combat log parser/analyser, written in Perl, and requires a Perl interpreter to be installed in order to run it.
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03/23/09, 11:36 AM
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#287
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Piston Honda
Draenei Shaman
Whisperwind
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You can find instructions where you download shaman_hep from curse.com, or on page 11 of this thread. It is not an in game addon, but a tool to run outside of the game (like rawr, or enhsim, or a spreadsheet).
Edit: Oops, the question was already answered.
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03/23/09, 12:22 PM
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#288
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Piston Honda
Draenei Shaman
Whisperwind
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Due to real life issues we didn't have all of our normal healers last night and our elemental shaman specced resto for the raid. She didn't use Glyph of Chain Heal, so when I (out of nosiness) ran a shaman_hep report for her, the report ends with
Fourth target hits: 0 (0.00% bounced), crits: 0 (0.00%)
combat hits: 0 (0.00% bounced), crits: 0 (0.00%)
Effective: 0 (0.00%), Total: 0 (0.00%)
combat Effective: 0 (0.00%), Total: 0 (0.00%)
Ave: non crit: 0, crit: 0, effective: 0, overall: 0
combat non crit: 0, crit: 0, effective: 0, overall: 0
Overheals non-crit count: 0, non-crit ave over: 0
combat non-crit count: 0, non-crit ave over: 0
Overheals crit count: 0, crit ave over: 0
combat crit count: 0, crit ave over: 0
and then the command line was spammed with "Use of uninitialized value" and "Illegal division by zero" errors. For those of us with resto as our main spec, Glyph of Chain Heal is a safe assumption, of course.
Edit: Another, even more minor, glyph issue: if I add Glyph of Healing Wave to the mana cost list, it makes the output file prettier, with fewer warnings. It doesn't affect output values, just cleans up the log analysis.
Last edited by Jessamy : 03/23/09 at 12:59 PM.
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03/23/09, 1:01 PM
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#289
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Piston Honda
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Originally Posted by Jessamy
and then the command line was spammed with "Use of uninitialized value" and "Illegal division by zero" errors. For those of us with resto as our main spec, Glyph of Chain Heal is a safe assumption, of course.
Edit: Another, even more minor, glyph issue: if I add Glyph of Healing Wave to the mana cost list, it makes the output file prettier, with fewer warnings. It doesn't affect output values, just cleans up the log analysis.
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I believe I found the error and ran the code against some chain heals by an enhancement shaman, but I have sent you a PM with my e-mail address so that hopefully I can get a copy of your combatlog to make sure the error is fixed for you.
Edit: Got combatlog from Jessamy and confirmed that what I fixed was the reported problem. Shaman_hep146.zip uploaded to Curse and waiting for approval for download.
(To those that have requested features, I am working on them. I just want to get bug fixes out before new features.)
Last edited by stassart : 03/23/09 at 4:11 PM.
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shaman_hep Healing Equivalency Point combatlog parser
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04/13/09, 12:01 PM
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#290
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Glass Joe
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Infinite mana chain heal spam.
Originally Posted by Daidalos
I"d like to see some math to back up this claim. Spamming CH with only 400 haste and 2pc t6 is still 1590 mp5 consumed. Even with raid buffs I don't see how you are going to achieve that amount. Sure with enough downtime you can spam CH for a very long time but 3dsarth is really only one of three phases that requires intense healing. This is not really a very useful benchmark for regen.
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For the fight i was geared all crit/int. Running about 44% crit and only about 333 haste my chain heals were slower then usual, and i was gemmed for all int so i had 27.6k mana. Anyway here is my calc for my mp5 that fight(dbl. checked various sources with many recounts).Also please remember this was just until third drake died.
totem of forest growth(counting it because totem of bay is usually used)=120mp5
BoW=92mp5
Mana spring 5/5 resto totems=105mp7
mana spring 0/0 resto totems(Yes thay stack)=85mp5
water shield base=140
water shield procs=250(Yes i know this is a big number, but remember 44% crit+getting hit by adds+cyclone)
soul of the dead=40-45mp5
replenishment(assuming 100% uptime)=345
paper doll mp5=226
mana pot=43 mp5(5 min fight)
mana tide totem(only had 1)=66.24mp5
Add all of that up and you get 1399 mp5 assuming a 5 min period, i would have even more theoretically because it takes less than 5 mins to kill all 3 drakes. With 333 haste I would have about 16.16% haste w/wrath of air making chain heal a 2.16 second cast. Assuming i never stop spamming chain heal which is completely unrealistic i would need 1835 mp5(5/2.16*793) to regen as much mana as i use.Even if this was true the 436 missing mp5 would be gained back during any type of movement.If i move for 5 seconds every 20 seconds i would still never go oom in any realistic fight with 27.6k mana. I have since regemmed and changed my gear i only did this to see if this would be possible. I think this is a good sign that in the future shamans will face no mana problems. And yes i know it isn't a very good benchmark, but it was the only fight that i could test it out in due to its length and reliability on proccing water shield orbs.
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04/13/09, 12:16 PM
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#291
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Great Tiger
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Originally Posted by mikeymoollet
For the fight i was geared all crit/int. Running about 44% crit and only about 333 haste my chain heals were slower then usual, and i was gemmed for all int so i had 27.6k mana. Anyway here is my calc for my mp5 that fight(dbl. checked various sources with many recounts).Also please remember this was just until third drake died.
water shield procs=250(Yes i know this is a big number, but remember 44% crit+getting hit by adds+cyclone)
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Hate to break it to you, but crit does nothing for regen when spamming CH.
Last edited by Daidalos : 04/13/09 at 12:24 PM.
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04/13/09, 3:16 PM
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#292
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Piston Honda
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Originally Posted by Daidalos
Hate to break it to you, but crit does nothing for regen when spamming CH.
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He is using [Soul of the Dead] so it does sort of, but that would assume it had no internal cool down. I have not personally tested it, but from what I have read it does seem to have an internal cool down of about 45 seconds. It does look like he is just treating the trinket as 40-45 mp5 though.
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shaman_hep Healing Equivalency Point combatlog parser
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04/13/09, 4:11 PM
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#293
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Great Tiger
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Originally Posted by stassart
He is using [Soul of the Dead] so it does sort of, but that would assume it had no internal cool down. I have not personally tested it, but from what I have read it does seem to have an internal cool down of about 45 seconds. It does look like he is just treating the trinket as 40-45 mp5 though.
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[Soul of the Dead] has a 45s internal CD making stacking additional crit fairly ineffective in increasing its average mp5 equivalent. It will usually proc in 10-15s of use when its not on CD. Besides he was arguing that his crit rate was part of the reason for his very high water shield equivalent.
He did underestimate soul of the dead's mp5 returns though. 1 ppm is a conservative proc rate making it about 70 mp5.
Last edited by Daidalos : 04/13/09 at 4:39 PM.
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