Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Shamans
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Reply
 
LinkBack (74) Thread Tools
Old 01/12/09, 5:09 PM   #176
jaredh
Von Kaiser
 
Draenei Shaman
 
Uldaman
Originally Posted by Vuldunobetra View Post
Why not make the buff a self-buff, instead of a target buff.
------------------
Healing Way Rank 3
Gives your Healing Wave spell a 100% chance to increase the effect of subsequent Healing Wave spells by 18%. This effect lasts 15 sec.
It still has the whole duration timer requiring a recast going against it. If LHW or Riptide would proc it and benefit from it, they would have a winner...one I'd drop Elemental Weapons for in a heartbeat.

I would not be very unhappy if they reduced Riptide and LHW base healing the Healing Way percentage (i.e. keeping their output the same) while doing it.
 
User is offline.
Reply With Quote
Old 01/12/09, 5:13 PM   #177
Durnitol
Piston Honda
 
Tauren Shaman
 
Mal'Ganis
Vuldunobetra, because it's too good. They'd have to nerf it to a lower percentage, and possibly reduce the buff timer. The design of the talent suggests making choices and picking your strategy for an encounter. Your suggestion makes it basically a no-brainer and will not cause any alteration in play style based on whether or not you have the talent. In essence, designers will say it's less "fun" if the buff isn't on the target.

But that doesn't mean we can't theorycraft it into the ground!

Back on track with numbers, please check outthis post for Healing Way vs glyphed LHW comparison (healing way wins btw).
 
User is offline.
Reply With Quote
Old 01/12/09, 5:19 PM   #178
Daidalos
Great Tiger
 
Tauren Shaman
 
Korgath
Originally Posted by Vuldunobetra View Post
Why not make the buff a self-buff, instead of a target buff.
------------------
Healing Way Rank 3
Gives your Healing Wave spell a 100% chance to increase the effect of subsequent Healing Wave spells by 18%. This effect lasts 15 sec.
Still seems meh. I only cast HW now with tidal waves up and still only when the tank takes a huge hit. Depending on the fight it be can quite a bit more than 15s without the tank taking a huge hit. I'd rather it be built into tidal waves than proc on its self.

Self buff would be a big improvement over a target buff though.

Last edited by Daidalos : 01/13/09 at 1:02 PM.

 
User is offline.
Reply With Quote
Old 01/13/09, 10:24 AM   #179
MatsT
Don Flamenco
 
Orc Shaman
 
Outland (EU)
Making it a self-buff seems like the most elegant solution. A straight 18% after 1 cast could in fact be too powerful considering that even without healing way, healing wave is our most time-efficient heal (with tidal waves). Keeping the 3 stacks but making it a self-buff would still make me specc in it for PvE. Yes, in some encounters we would lose efficiency by "having" to keep up the stack with bad healing waves, but in hard encounters you can find enough situations to keep it up i think.
 
User is offline.
Reply With Quote
Old 01/13/09, 6:44 PM   #180
Vuldunobetra
Piston Honda
 
Draenei Shaman
 
Cenarius
Originally Posted by MatsT View Post
Making it a self-buff seems like the most elegant solution. A straight 18% after 1 cast could in fact be too powerful considering that even without healing way, healing wave is our most time-efficient heal
Compare Healing Way to Paladin's Light Grace. Both are 3-pt talents that affect just the largest healing spell of each class. Both buffs last for 15s. Lights Grace is a self-buff, while HW is a target buff.

Healing Way increases healing by 18%, which increases HPS by 18%.
Lights Grace decreases cast time by 0.5s, which increases HPS by 25-33%

Improved Chain Heal increases CH by 20% for 2pts. Improved Renew increases Renew by 15% for 3pts. An 18% boost for 15s after an initial cast isn't out of line with some other talents.
 
User is offline.
Reply With Quote
Old 01/15/09, 1:41 AM   #181
Orgok
Glass Joe
 
Tauren Shaman
 
Black Dragonflight
Is it safe to state the following?

"MP5 is only useful if you run out of mana in your non-MP5-gear."
I have seen several suggestions that MP5 and/or int have diminishing returns. This is false. MP5 and Int never stop giving you the opportunity to add more haste to your gear.

Haste is the only statistic which will allow you to convert EXCESS mana into healing. If an encounter is 4 minutes long, once you reach the point where you can chain cast for 4 minutes the extra mana you have left over is not wasted, simply add haste until your mp5 and haste balance and you are wearing the proper gear for the encounter.

If you ever end an encounter with 50% mana, you have not succeeded in maximizing your healing potential. Use haste to burn that mana faster and your "extra" mana regeneration statistics will no longer get wasted. If you need more longevity for the next fight, remove haste.
 
User is offline.
Reply With Quote
Old 01/15/09, 1:47 AM   #182
 foolish_fool
unique *troll* snowflake
 
foolish_fool's Avatar
 
Troll Priest
 
Frostmourne
Originally Posted by Orgok View Post
If you need more longevity for the next fight, remove haste.
The only problem with this being that if consecutive fights in an instance have significantly different longevity requirements it becomes unrealistic past a certain point to do this (Haste food + elixir -> mp5 food + elixir seems the only obvious way to increase longevity mid-raid, unless you have 2 differently gemmed/enchanted sets of t7).

Spells and taunts are both the result of things you say, thus they should share similar mechanics.
Mage says "Abracadabra!" to cast a frostbolt.
Tank says "Your momma's a Murloc!" to taunt.
Spell hit raises the volume and clarity of your voice, increasing the likelyhood that the mob hears your insults.
Shaman | Priest | Warrior
 
User is online.
Reply With Quote
Old 01/15/09, 2:42 AM   #183
Brgid
Von Kaiser
 
Troll Shaman
 
Feathermoon
I wonder what would be a 'fair' figure (compared to other healers) if Healing Way were baked in and the stupid freaking talent removed entirely? If 18% flat out increase would make it much better than other healers' big heals, would 9% make them comparable? Or 5%? Or 15%?

Healing Way as a target buff only makes sense viewing a shaman as an MT healer and allowing downranking (i.e. Classic.) In the modern era, it barely makes sense even as a self-buff, as Healing Wave for most fights is a 'throw one of two out post Tidal Waves proc in an emergency' not a 'I use this as my bread-and-butter heal', or even a 'I regularly throw Healing Waves even if there isn't a damage spike.' Tank healing is so much smoother with glyphed LHW.... and I'd be prepared to deal with the (post-patch) slightly lower efficiency of LHW + glyph vs HWav / HWay to keep the healing smooth.
 
User is offline.
Reply With Quote
Old 01/15/09, 12:06 PM   #184
Handyhoof
Piston Honda
 
Troll Shaman
 
Lightbringer
"unless you have 2 differently gemmed/enchanted sets of t7"

This is not entirely unreasonable. I'd even go so far as to say it's a desirable situation. If different encounters require different tools, then gathering and maintaining those tools is the logical path.
 
User is offline.
Reply With Quote
Old 01/15/09, 4:28 PM   #185
Ammanas
Piston Honda
 
Tauren Shaman
 
Frostmane
I find it easiest to gem almost exclusively with [Luminous Monarch Topaz] [Runed Scarlet Ruby] since they are beneficial to either healing mindset. Then I switch around trinkets and off-set pieces depending on the encounter.

IE [Soul of the Dead] for crit on tank healing type fights and [The Egg of Mortal Essence] for CH spam. The ring slot is also pretty good since there are a lot of rings with Spell Power/Mp5 and either haste OR crit that are easily interchangeable depending on what you need. Of course if you manage to get a KT25 ring you use that for everything.

Also I plan to switch the two Maly25 pieces. [Tunic of the Artifact Guardian] + 4Pc for LHW spam and [Winter Spectacle Gloves] +4Pc for CH spam.
 
User is offline.
Reply With Quote
Old 01/16/09, 2:08 AM   #186
 Vallkor
wat
 
Night Elf Hunter
 
Sen'jin
Originally Posted by Ammanas View Post
I find it easiest to gem almost exclusively with [Luminous Monarch Topaz] [Runed Scarlet Ruby] since they are beneficial to either healing mindset. Then I switch around trinkets and off-set pieces depending on the encounter.

IE [Soul of the Dead] for crit on tank healing type fights and [The Egg of Mortal Essence] for CH spam. The ring slot is also pretty good since there are a lot of rings with Spell Power/Mp5 and either haste OR crit that are easily interchangeable depending on what you need. Of course if you manage to get a KT25 ring you use that for everything.

Also I plan to switch the two Maly25 pieces. [Tunic of the Artifact Guardian] + 4Pc for LHW spam and [Winter Spectacle Gloves] +4Pc for CH spam.
I do the same. Ultimately, I'd like to acquire a full set of T7.25 to either gem entirely with Int or go with Haste for anything that may come in the future, especially since the tokens are currently on rot.

Most of the time I end up using [Spark of Life] along with the Egg because raiding as a Shaman is still more or less Chain Heal but I do carry a Soul, LIC and an Alch. Stone just in case!

Having a nice collection of Shields on hand is great as well; Crit/Haste/SP, Crit/MP5 and Haste/MP5 depending on the situation.
 
User is offline.
Reply With Quote
Old 01/16/09, 8:09 AM   #187
Orgok
Glass Joe
 
Tauren Shaman
 
Black Dragonflight
unless you have 2 differently gemmed/enchanted sets of t7
This is exactly what I am suggesting. Such simple things as a totem switch (from the badge totem to the Grizzly hills one) can change your throughput/longevity equation greatly. Simplifying the gear issue is that most best-in-slot elemental pieces are also best-in-slot for pure HPS purposes, and would be gemmed/enchanted optimally for HPS anyway. a god example of this is the boot slot for resto currently. I consider [Atonement Greaves] to be best in slot, however [Eruption-Scarred Boots] are not only best for elemental, but better than the best-in-slot boots for throughput. switching from one pair to the other increases your HPS, but at the expense of longevity.
 
User is offline.
Reply With Quote
Old 01/16/09, 12:26 PM   #188
Torrential
Piston Honda
 
Draenei Shaman
 
Draka
I'm almost done with having two entirely different sets of gear. One with every piece crit/mp5 and the other with every piece haste/mp5. (Weapon being the exception)

My item rack has a Crit, Haste, and 'Resto' set. The resto set is a combination of both the other sets using what is the overall best item in each slot. Honestly I could just always use 'Resto' and probably do fine, but I find that if I go into a fight where I always us 'Crit' and I've forgotten to swap to it I notice that I'm either not healing as much or my mana is suffering etc. I'd say it's entirely desirable and entirely possible to have 2 complete sets.

As for gems I pretty much stick to Luminous for red and yellow, and use the JC only INT gems in blue slots. I think though I'll start migrating to using +crit and sp/crit in yellows/reds in the crit set though.
 
User is offline.
Reply With Quote
Old 01/16/09, 2:06 PM   #189
MatsT
Don Flamenco
 
Orc Shaman
 
Outland (EU)
When trying to gem for throughput, keep in mind that spellpower actually gives the same or even slightly better throughputs than haste per gem slot, without costing you any mana. The only reason to gem for haste is if you think your chain heals are overhealing too much and want smaller and faster heals. Personally, i would go for spellpower/haste/crit gear when possible, gemming for spellpower/haste. When you have to choose, go spellpower/haste/mp5 over spellpower/crit/mp5.

When trying to gem for longevity or "healing-output-when-mana-is-a-problem", keep in mind that mp5 still is a quite bad stat. Intellect is best, and spellpower comes second. In this setup try to go for spellpower/crit/mp5 and gem it with intellect/spellpower.

Last edited by MatsT : 01/16/09 at 2:17 PM.
 
User is offline.
Reply With Quote
Old 01/16/09, 2:06 PM   #190
Balean
Glass Joe
 
Tauren Shaman
 
Dentarg (EU)
I don´t really understand the high ranking of mp5 of many in this thread. It might be more needed with Ulduar, but currently it´s rather low prio stat imo.
The usefullness of SP/haste/int/crit are a lot higher, as you, with Mana Spring, Mana Tide, Water Shield and Replensihment (almost) cannot run oom.
Anyway concerning HEP: that s highly depending on 10 or 25 content and obviously on personal favours and personal way of healing.
Most importantly for a chain heal spam requiring higher mp5: Currently with CoH and WG spamming Priests and Druids the chain heal is missing it´s former high advantage anyway till the patch release. Thats not meaning that chain heal looses of its importance for the shaman, but for the raid; currently the flexibilty of raid composition is higher than in tbc concerning that.

GEms: crit and haste gems only fullfill a purpose, if you recive a good socket bonus, but if not the haste, crit and mp5 or even int recived by items should do and the only good way to gem stays : +19 SP.

PS: Old sig actually: changed chars to resto shaman; sides to horde and server, but w/e
 
User is offline.
Reply With Quote
Old 01/16/09, 4:15 PM   4 links from elsewhere to this Post. Click to view. #191
Durnitol
Piston Honda
 
Tauren Shaman
 
Mal'Ganis
I think having 2 gear sets is ideal. Set 1 focuses on spamming Chain Heal , while set 2 focuses on single target healing (without worrying about mana). Chain heal for the reliably grouped raid taking consistent damage, and single target heals for the spread out/MT/5&10 man healing. At the current content level, this depth of min/maxing is really really not needed, but things may change slightly when CoH/Wild Growth get nerfed. I have added a 3rd set to crit with 2pc T7 bonus.

I used this Wowhead stat weights link for the single target sets. It's not a perfect weight, but it's close enough to make an easy judgement call from the top 2 or 3 for best in slot. This scenario implies that set bonuses are less important than other stats to most effectively heal for the specific encounter.

The chain healing set would be maximizing MP5 and haste, while maintaining high SP. The crit healing set maximizes single target output, focusing on crit, haste, while maintaining high SP. If you look at the following side-by-side comparison, the far left is the chain healing set , the middle is the second crit set with 2 pc T7, and the far right is the crit set completely ignoring T7 bonuses.
Wowhead Item comparison.
There are lots of 1-offs available, especially with Trinket choices, gemming, and so on. There is no hard and fast RAWR-style model to use for resto healing, as the rest of this thread has shown. Since HEP values vary depending on the style and role, I figured seeing the "best" of each type would be useful here. If you play with the "Weight Scale" tool in the wowhead item comparison, you'll note that the differents sets are generally less than 5% off their respecitive HEP no matter which way you lean.

[Je'Tze's Bell], [Pennant Cloak], [Torch of Holy Fire], and [Voice of Reason] are taking the same slot in all my sets. My basic gem rule is red spellpower gems unless you can get a spell power bonus from other colors, or you need a different color for the meta gem. You have to consider item budgeting however. The [Leggings of Voracious Shadows] have 2 blue slots and a 7 SP bonus. Since gem budgets give us only 3MP5 per blue half of a gem, and you want SP more than any other stat... 2 [Royal Twilight Opal] with the set bonus would yield 25 SP and 6 mp5. I would rather have the extra 13 SP from 2 red gems and no MP5 than go for the bonus and get only 6MP5. Note that the Head and Shoulder enchants changed between CH and crit sets in the Wowcrafter profiles below.

My best in slot list, with links to warcrafter.net profiles in the header
SlotChain heal set Crit Heal set +2T7 Crit Heal Set no T7
Head:[Valorous Earthshatter Headpiece][Valorous Earthshatter Helm][Valorous Earthshatter Helm]
Neck:[Life-Binder's Locket] [Cosmic Lights] [Cosmic Lights]
Shoulder:[Valorous Earthshatter Spaulders] [Valorous Earthshatter Spaulders][Mantle of the Eternal Sentinel]
Back:[Pennant Cloak][Pennant Cloak][Pennant Cloak]
Chest:[Valorous Earthshatter Tunic] [Fallout Impervious Tunic][Fallout Impervious Tunic]
Wrist:[Bindings of the Decrepit] [Bands of Mutual Respect] [Bands of Mutual Respect]
Hands:[Winter Spectacle Gloves] [Valorous Earthshatter Handguards] [Benefactor's Gauntlets]
Waist:[Girdle of the Gambit] [Girdle of Recuperation] [Girdle of Recuperation]
Legs:[Valorous Earthshatter Legguards] [Leggings of Voracious Shadows] [Leggings of Voracious Shadows]
Feet:[Atonement Greaves] [Footsteps of Malygos][Footsteps of Malygos]
Rings:
[Ring of Decaying Beauty]
[Wyrmrest Band]
[Signet of Manifested Pain]
[Circle of Life]
[Band of Channeled Magic]
[Band of Guile]
[Annhylde's Ring]
[Signet of Manifested Pain]
[Signet of the Kirin Tor]
[Ring of the Fated]
[Titanium Spellshock Ring]
Same as other crit set
Trinkets:
[Je'Tze's Bell]
[Illustration of the Dragon Soul]
[Spark of Life]
[Forethought Talisman]
[Embrace of the Spider]
[The Egg of Mortal Essence]
[Soul of the Dead]
[Darkmoon Card: Illusion]
[Living Ice Crystals]
Same list, adjust for preferenceSame list, adjust for preference



Edit: Main and Offhands not shown. I consider these pieces to be "get em if you can" and the upgrades aren't that debatable. Also, an interesting note about the single target set is that it is basically an Elemental set without hit rating since it more or less ignores MP5. This doubles nicely as a raiding/farming gear set.

Edit 2: After some introspection, it really boils down to ignoring either Crit or MP5. These are NOT balanced sets. These are min/maxed for a specific role. If you focus on discrete spikes of damage to few raiders, you can ignore MP5 and grab high crit. If you focus on constant CH throughput, you should ignore crit and get the best of haste/MP5/set bonus. In both cases, high SP is still crucial to maintain effectiveness. If you want to wear a single set of gear to apply to all fights, you are on your own to determine what's best for you. Everyone plays differently.

Edit 3: As Pitbuller pointed out (man that guy's good at finding my errors!), technically the crit/sp values for INT should be calculated for the crit set, but the distinction is basically T7 elemental head and chest. I have added the crit set comparisons with and without 2pc Resto T7 bonus.

Edit 4: I discovered how to use tables better. Comments removed from BiS list. Removed comparison chart since Wowhead does a better job. Neatness and readability edits.

Last edited by Durnitol : 01/20/09 at 1:23 AM.
 
User is offline.
Reply With Quote
Old 01/16/09, 6:59 PM   #192
Pitbuller
King Hippo
 
Tauren Shaman
 
Wildhammer (EU)
Durnitol why your single target list completely ignore intellect output value? It should have value of 3.75(0.18*sp + 0.33*crit) There is updated list.

Slow, slower, shaman weapon.
 
User is offline.
Reply With Quote
Old 01/16/09, 8:27 PM   #193
Durnitol
Piston Honda
 
Tauren Shaman
 
Mal'Ganis
Because the only difference described between your link and mine is the chest. The Elemental T7 marginally wins in your scenario, thanks to 5 more int, while the [Fallout Impervious Tunic] has +1 haste and +1 crit. I think we can safely assume that 2 pieces of T7 chest will be rare enough. However, if you can get it, go for it!
 
User is offline.
Reply With Quote
Old 01/18/09, 9:04 PM   #194
TheFallenOne
Glass Joe
 
Draenei Shaman
 
Tortheldrin
Just a quick note, [Tears of Bitter Anguish] only procs off of melee/ranged critical hits, not spell criticals.
 
User is offline.
Reply With Quote
Old 01/19/09, 2:58 AM   #195
Broshious
Glass Joe
 
Tauren Shaman
 
Kalecgos
Originally Posted by TheFallenOne View Post
This is only true if you pass the haste rating that drops LHW under 1 second.

Using this spreadsheet: http://spreadsheets.google.com/ccc?k...IWv3sPmcYnEJUg

At 105 haste rating with TW active and no WoA totem (Results in a 1s LHW), with ES active on the target (also not counting crits/AA):

@2000 SP:
LHW: 1.0s - 4610 heal
HW: 1.67s - 7497 heal

Result: LHW heals 201.7 more in the same time period as HW.


@4000 SP:
LHW: 1.0s - 6950
HW: 1.67s - 11420

Result: LHW heals 186.5 more in the same time period as HW.



Overall result: LHW provides the opportunity of less overhealing, more cast/crit-based procs, can be spread to multiple targets, and provides more healing on a single target than HW does, assuming ES is up. This is only effective if you focus on stats other than haste and do not pass the 105 haste rating "cap" for LHW.

It also *currently* costs an overall lower amount of mana than HW with IWS and some crit rating. However, this will change after 3.0.8.

In other words, he is correct. However, only in certain scenarios. You have to gear for it to work properly.
I don't see how 105 is the haste cap for LHW. At 105 haste the GCD is not even close to 1 second so after the first LHW you are still waiting to cast the second. Regardless of haste rating you will ALWAYS wait between tidal proc'd LHW casts due to the GCD.
 
User is offline.
Reply With Quote
Old 01/19/09, 3:22 AM   #196
Dollar
Piston Honda
 
Draenei Shaman
 
Korgath
Stat weights are obviously going to be drastically different based on whether the fight requires more throughput or more longevity but with current content longevity is almost a complete non concern. I have nearly two complete different sets of gear, one for longevity and one for throughput but I almost always end up using the throughput one just because fights are normally over before I need the mana regen. The exception might be Sapphiron on which I might switch out a few pieces. Even on Sartharian +3D I wear all throughput gear simply because by the time I run out of mana the drakes are all dead or nearly dead at which point the fight is probably able to be healed by 3 people. So I figure I might as well gear specifically for the hard part of the fight and have to be more conservative later on. I'm excited for Ulduar and PTR raids, I'm thinking that fights might not be so trivial that what gear you wear makes little difference.

"Oh he's a sad little man? He's thrown a kettle over a pub, what have you done?"
 
User is offline.
Reply With Quote
Old 01/19/09, 7:39 AM   #197
Orgok
Glass Joe
 
Tauren Shaman
 
Black Dragonflight
When trying to gem for throughput, keep in mind that spellpower actually gives the same or even slightly better throughputs than haste per gem slot, without costing you any mana.
Do you have any numbers to back this up? I actually gem for intellect instead of haste, as this allows me to use less MP5 pieces overall. Luminous in reds, Brilliant in Yellows, and sadly MP5/int in blues. I was strongly considering dropping LW in favor of JC to deal with this blue slot problem.
 
User is offline.
Reply With Quote
Old 01/19/09, 12:38 PM   #198
Daidalos
Great Tiger
 
Tauren Shaman
 
Korgath
He is correct. Plug in 16x haste vs 19x spell power into a spreadsheet. For example add 160 haste vs 190 spell power and compare.
Remember that spellpower scales with haste and vice versa so eventually it may be that with enough spell power haste will add more hps than spellpower but in the 2000-2200 spellpower range it does not.

Last edited by Daidalos : 01/19/09 at 5:17 PM.

 
User is offline.
Reply With Quote
Old 01/20/09, 12:59 AM   #199
Durnitol
Piston Honda
 
Tauren Shaman
 
Mal'Ganis
TheFallenOne makes a solid point. I also forgot to include [Soul of the Dead]. The resto trinket thread is more useful for making the determination of which trinket to use, but I figured a list including the rest of the character in one spot would be useful.

I have made several edits to my post above after being inspired by Pitbuller and TheFallenOne.
 
User is offline.
Reply With Quote
Old 01/20/09, 10:54 AM   #200
Daidalos
Great Tiger
 
Tauren Shaman
 
Korgath
Originally Posted by Durnitol View Post
TheFallenOne makes a solid point. I also forgot to include [Soul of the Dead]. The resto trinket thread is more useful for making the determination of which trinket to use, but I figured a list including the rest of the character in one spot would be useful.

I have made several edits to my post above after being inspired by Pitbuller and TheFallenOne.
[Soul Preserver] is also a good trinket for chain heal spam since the chance to proc is on heal not on cast and has no cooldown (assuming it works like the lvl 70 one). So instances where you are only chain heal spamming with high number of jumps it can be one of the best regen trinkets.

 
User is offline.
Reply With Quote
Reply

Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Shamans

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
[Shaman] Resto vs. Elemental Jezele Player vs. Player 11 06/22/09 9:25 AM
[shaman] Resto questions Rugrud Player vs. Player 493 09/26/08 4:58 AM
[Shaman] - Resto Shaman Theorycrafting Baite Class Mechanics 83 10/17/07 8:22 PM
Druids: Balance/Resto the best Raid Healing Spec? Unraveller Class Mechanics 43 03/25/07 2:19 PM
Enhancement Shaman vs Resto shaman for healing in TBC? Demlou Public Discussion 4 10/06/06 1:04 PM