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11/11/09, 8:22 PM
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#251
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Glass Joe
Draenei Shaman
Laughing Skull
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I see your point Levva, and there should be a warning posted on any and all spreadsheets meant to try and "rank" trinkets.
My personal preference is to avoid trinkets that give hit rating because there is plenty of gear out there to reach the hit cap. So a trinket such as Blood of the Old God or Pyrite Infuser doesnt have much value to me. However, I do look at spreadsheets to see how the non-hit trinkets stack up. Taking into account uptime with the recognized value of the stats provided during those uptimes, in my opinion, can be very helpful.
If someone wants a hit trinket, comparing the different trinkets like BoTOG and Mark of Supremacy through a spreadsheet can also be helpful.
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11/12/09, 7:16 PM
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#252
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Von Kaiser
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Where do we expect Herkuml War Token to fit into the scheme of things?
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11/12/09, 7:40 PM
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#253
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Deeper Shade of Blue
Rouncer
Orc Shaman
No WoW Account
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Originally Posted by davek
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BiS until we see the other options from Ice Crown.
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11/13/09, 4:34 AM
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#254
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Don Flamenco
Orc Shaman
Azjol-Nerub (EU)
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That one seems highly dependant on the fight, any fight where you have a chance to not be attacking for 10 seconds reduces the value since you'd need to stack it up again. It's awesome for those fights where you can attack indefinitely though.
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11/13/09, 7:12 AM
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#255
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In Awe of Shocks
Draenei Shaman
Khadgar (EU)
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Originally Posted by davek
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I've added it to Rawr and its coming out around 45-48 dps ahead of Death's Verdict.
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Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.
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12/11/09, 7:44 AM
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#256
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Glass Joe
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Hey just thought this would be useful, just got Deathbringer's Will
last night, it procs 600 Agi 600ArP and 1200 AP for Enhancement shamans....beefy for AGI and the AP but eh, so so for the ArP....
Last edited by Deetz : 12/11/09 at 8:01 AM.
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12/12/09, 3:28 AM
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#257
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Glass Joe
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Another "Melee DPS" trinket has been discovered from 25m Putricide, Tiny Abombination in a Jar. As far as it looks, it seems a little sub-par, but the Motes of Anger proc seems interesting. If it procs from yellow hits(with no ICD) it may prove to be quite good.
Last edited by Israfel : 12/12/09 at 3:37 AM.
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12/12/09, 3:42 AM
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#258
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Von Kaiser
Night Elf Druid
The Venture Co
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Originally Posted by Israfel
Another "Melee DPS" trinket has been discovered from 25m Putricide, Tiny Abombination in a Jar. As far as it looks, it seems a little sub-par, but the Motes of Anger proc seems interesting. If it procs from yellow hits(with no ICD) it may prove to be quite good.
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Based on the wording of the proc, it will have no ICD. If you compare it to the similar [Reign of the Unliving], the wording on the effect is quite specific "Shard of Flame cannot be gained more often than once every 2 sec." whereas there is no such wording on this trinket. However, the "chance on melee hit" will determine how good this trinket it.
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12/12/09, 3:50 AM
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#259
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Glass Joe
Draenei Shaman
Nagrand (EU)
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any ideas on the proc rate on melee hits of the jar?
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12/12/09, 6:52 AM
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#260
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Von Kaiser
Draenei Shaman
Thrall (EU)
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Originally Posted by Totsie
any ideas on the proc rate on melee hits of the jar?
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You'll have to wait a bit before someone can answer that, no one will be able to get it before 5th January when the first wing of ICC is opened.
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12/12/09, 8:46 AM
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#261
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In Awe of Shocks
Draenei Shaman
Khadgar (EU)
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Originally Posted by Deetz
Hey just thought this would be useful, just got Deathbringer's Will
last night, it procs 600 Agi 600ArP and 1200 AP for Enhancement shamans....beefy for AGI and the AP but eh, so so for the ArP....
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Now implemented in Rawr. It looks like the average stat boost is around 180 (initial tests put it at 179.468!) so the trinket gives a base boost to stats of +180 Agi (+198 with Kings) +335 Arp (155+180) and +360 AP. The side effects are also a +108 SP boost (from mental quickness) and +2.16% melee crit (from Agi).
Totals therefore for Enhance Shaman are:
+360 AP (=+108 SP)
+180 Agi (=+2.16% melee crit) (+198/+2.38% with kings)
+335 ArP
Works out at approximately a 550dps trinket = really very good.
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Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.
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12/12/09, 9:18 AM
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#262
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Glass Joe
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Question Levva, you are looking at 30% uptime for each of the three random procs (so 180 for Agi/ArP and 360 for AP), but wouldn't that only be the case if all three procced at the same time. I.E. if only one happens at a time, wouldn't you have to divide by three and so the actual buff would be 60 or 120? Correct me if I'm wrong, if all three proc at the same time then this is obviously an incredible trinket.
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12/12/09, 10:00 AM
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#263
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Glass Joe
Goblin Death Knight
Nathrezim
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I am looking quite forward to the Tiny Abomination in a Jar, if it does everything you would assume a normal melee hit does for us, LS, MW, etc, if it is capable of critting, then Flurry as well, and as long as it DOES NOT consume a Flurry charge, I can see it being a very effective trinket.
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12/12/09, 10:18 AM
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#264
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Deeper Shade of Blue
Rouncer
Orc Shaman
No WoW Account
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Originally Posted by frozenhops
Question Levva, you are looking at 30% uptime for each of the three random procs (so 180 for Agi/ArP and 360 for AP), but wouldn't that only be the case if all three procced at the same time. I.E. if only one happens at a time, wouldn't you have to divide by three and so the actual buff would be 60 or 120? Correct me if I'm wrong, if all three proc at the same time then this is obviously an incredible trinket.
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The 550 dps figure is the average value for all of the procs + the static ArP on the trinket, not all of them added together. I'll leave the verification of the 550 dps value to others (I trust Levva's math) but to put it in perspective Dark Matter is worth about 300 dps so the 550 dps figure looks right.
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12/12/09, 1:44 PM
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#265
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Piston Honda
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Originally Posted by Levva
Now implemented in Rawr. It looks like the average stat boost is around 180 (initial tests put it at 179.468!) so the trinket gives a base boost to stats of +180 Agi (+198 with Kings) +335 Arp (155+180) and +360 AP. The side effects are also a +108 SP boost (from mental quickness) and +2.16% melee crit (from Agi).
Totals therefore for Enhance Shaman are:
+360 AP (=+108 SP)
+180 Agi (=+2.16% melee crit) (+198/+2.38% with kings)
+335 ArP
Works out at approximately a 550dps trinket = really very good.
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Not sure how you worked out the DPS number, I just worked it out, and I came up with a number of 329dps.
Passive ArP
155ArP * 0.92dps/ArP = 143dps
Procs are 30s duration & 1:45 ICD (according to Wowhead comments) for 28.6% uptime
AP Proc
1200AP * 0.286 uptime * 0.67dps/AP = 230dps
Agi Proc
600agi * 0.286 uptime * 1.00dps/agi = 171dps
ArP Proc
600ArP * 0.286 uptime * 0.92dps/ArP = 158dps
Average of three procs since it's random
(230 + 171 + 158) / 3 = 186dps
143 + 186 = 329dps
Feel free to correct me where I went wrong.
My DPS per stat numbers were pulled from lae's post here. It was just the most recent posting of someone's EP calculation results that I could find. The numbers may be a little rough, since it's out of date. But not 50% margin of error rough.
Edit:
DPS Numbers for other trinkets for comparison (all calculated the exact same way)
402dps [Whispering Fanged Skull]
378dps [Herkuml War Token]
319dps [Comet's Trail]
311dps [Dark Matter]
310dps [Blood of the Old God]
Last edited by Nevets_69 : 12/12/09 at 1:48 PM.
Reason: Added DPS number for other trinkets for comparison
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Elemental Shaman: You're OOM.
Enhancement Shaman: So are you.
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12/12/09, 6:08 PM
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#266
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Glass Joe
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Originally Posted by Israfel
Another "Melee DPS" trinket has been discovered from 25m Putricide, Tiny Abombination in a Jar. As far as it looks, it seems a little sub-par, but the Motes of Anger proc seems interesting. If it procs from yellow hits(with no ICD) it may prove to be quite good.
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White hits, windfury, stormstrike, and lava lash should all count to this proc I believe as they are all counted as 'melee' hits. Does Flametongue count as well for that or is it considered a spell only? I did a bunch of number crunching last night and I think the heroic version of the trinket starts to be competitive for BiS laterin ICC if it's a 70% proc rate without FT hits counting, and 50% proc rate if FT hits do count.
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12/12/09, 9:00 PM
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#267
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In Awe of Shocks
Draenei Shaman
Khadgar (EU)
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Originally Posted by frozenhops
Question Levva, you are looking at 30% uptime for each of the three random procs (so 180 for Agi/ArP and 360 for AP), but wouldn't that only be the case if all three procced at the same time. I.E. if only one happens at a time, wouldn't you have to divide by three and so the actual buff would be 60 or 120? Correct me if I'm wrong, if all three proc at the same time then this is obviously an incredible trinket.
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Ah I may have mis-read the implementation of the special effect coding in Rawr. Yes I was assuming that the special effect proc gave those figures as an constant average over the duration of combat. If not then yes a divisor by 3 may be required.
ie: the Special effect calc in Rawr gives a "DeathBringerProc" of 179.468413 I'd implemented that as just adding Agi/AP/ArP at that rate. In fact I notice I'd missed the times 2 for AP too. Committing a change now.
Edit: Rawr now showing a value of 323.22 dps.
Last edited by Levva : 12/12/09 at 9:16 PM.
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Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.
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12/13/09, 2:33 AM
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#268
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dorf
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Given that none of our set pieces have ArP on them, and blizzard seems to be very aware that it is a bad stat for Enhance, and given that these trinkets have different procs depending on class, I wouldn't be surprised if they removed the ArP from the proc chance, and made it crit or haste instead.
Re: Tiny Abomination trinket, this thing has great potential and given our base mechanics could prove to be amazing, if it has no ICD. I'd assume that FT will not proc it (they learned their lesson with Thunder Capacitor).
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12/13/09, 8:14 AM
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#269
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Glass Joe
Goblin Death Knight
Nathrezim
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Originally Posted by Cochice
. Re: Tiny Abomination trinket, this thing has great potential and given our base mechanics could prove to be amazing, if it has no ICD. I'd assume that FT will not proc it (they learned their lesson with Thunder Capacitor).
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One thing I find intriguing is that it reads 'Instantly attack for 50% weapon damage with one of your melee weapons.' Meaning possibly using your offhand/mainhand weapon and possibly proc'ing FT/WF, hmm, the possibilities.
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12/13/09, 9:10 PM
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#270
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Glass Joe
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Originally Posted by Ehanoro
One thing I find intriguing is that it reads 'Instantly attack for 50% weapon damage with one of your melee weapons.' Meaning possibly using your offhand/mainhand weapon and possibly proc'ing FT/WF, hmm, the possibilities.
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Since both of our weapons should be 2.6 speed, i'm not sure whether it would randomly choose between MH or OH, or it would always strike with the MH because both hit at the same exact time. Another question would be whether the 50% weapon damage counts as a yellow hit where you would only be hitting/critting, or if it's only a white where you would get glancing and misses as well. I'm sure rogues are asking the same thing and hoping it proc's poisons. This may end up being incredibly good depending on how it tests out. I know that the first one that drops will go to either myself or a mut rogue and we'll be swapping within the trade period to test results for both classes.
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12/13/09, 10:41 PM
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#271
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Von Kaiser
Troll Shaman
Burning Blade
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Has anyone done the math on the "Nevermetling Ice Crystals" trinket? Gives 111 spellpower which isn't alot of EP prob 100 but the use is incredible.. and I'd imagine it would be more incredible for us...
Gives 920 Crit Strike Rating for 20 sec, everytime you crit with a non-periodic spell you lose 184 crit rating.
ES is once every 6 sec and MW is used once every (roughly) 6 sec. We'd basically use up all the charges in 15 seconds, assuming fire nova isn't used.
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12/13/09, 11:37 PM
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#272
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Deeper Shade of Blue
Rouncer
Orc Shaman
No WoW Account
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Unless it treats Flametongue as a spell and then it would be gone in about 5 seconds. Even if you're right and it lasts for 15 seconds that averages out to 552 crit rating over the 15 seconds on a 3 minute cooldown or 8.3% uptime. Dark Matter is 612 crit rating with more then double the uptime and it has 222 static AP to boot.
It's a bad trinket for us. It's a good trinket for DoT classes that don't cast very many non-periodic spells since they can get the 920 crit rating for almost the entire duration.
On top of all that, based on how Fire Nova seems to be working, it might just count every hit of Fire Nova as a non-periodic cast. So if you hit a bunch of mobs you could lose the entire stack.
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12/14/09, 4:43 PM
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#273
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Glass Joe
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Was just curious about [Deathbringer's Will] from 25 ICC.
I'm safely assuming the three official procs from this trinket for enhance shamans are Attack Power, Agility, and Armor Penetration Rating after reading up on this thread along with Wowhead's comment section.
My question is shouldn't we be seeing perhaps a haste rating proc rather than armor penetration, considering how poor a stat ArP is compared to Haste? If so, is there any chance that Blizzard will fix this? I haven't brought it up on the official forums, but it just seems odd (and somewhat cruel) that we would have such a slap-in-the-face buff rather than a debated best stat for a proc.
Sorry if this sounds close to borderline ranting, but I'm solely inquiring for the sake of theorycrafting and giving my best effort to perform my best on my shaman.
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12/14/09, 6:58 PM
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#274
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Piston Honda
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Originally Posted by Incarnaziona
Was just curious about [Deathbringer's Will] from 25 ICC.
I'm safely assuming the three official procs from this trinket for enhance shamans are Attack Power, Agility, and Armor Penetration Rating after reading up on this thread along with Wowhead's comment section.
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Blizz has fixed issues like this brought to their attention before, i.e. ToQE going from 200 AP -> 400 AP... But first I think we'll need to verify if haste is a proc or not. Is the trinket limited to only 3 per class, or do some classes have a possible 4 random procs, etc). If we got ArP, AGI, AP, and Haste... then the trinket is probably working as intended. Especially if Ret pallies are getting ArP.
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12/14/09, 10:24 PM
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#275
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Von Kaiser
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Originally Posted by Mengus
Blizz has fixed issues like this brought to their attention before, i.e. ToQE going from 200 AP -> 400 AP... But first I think we'll need to verify if haste is a proc or not. Is the trinket limited to only 3 per class, or do some classes have a possible 4 random procs, etc). If we got ArP, AGI, AP, and Haste... then the trinket is probably working as intended. Especially if Ret pallies are getting ArP.
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From my understanding it's been pretty much confirmed that there are 3 procs per class; in fact, DKs who have been testing have found that in Blood spec they get ArP, Str, and Crit, but while in Unholy spec, ArP gets changed Haste.
There's no reason why Blizz shouldn't fix this for us, and in conjunction change Agi to Crit Rating as Crit is more valuable than Agility as well.
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