Originally Posted by Nevets_69
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I really don't think this is a good way of calculating dps. You cannot really just take someone's EnhSim results where it shows a dps figure per stat and assume that you can just multiply things up from that. For instance adding extra crit will change your ED uptime which has a knock on effect on other calcs. Changing your hit rating will radically change the rate of MW5 stacks and your white damage which will change your dps per stat too.
I think this method might actually be worse than using EP values, or at least as bad as using EP values as it is ignoring the knock on effects of removing the trinket that was previously in place. In order for this to make any sense at all you'd have to sim with an empty trinket socket to get a base figure THEN add in the trinket dps values. By ignoring the fact that you are removing an item you are potentially badly skewing the results.
Using EnhSim v1.9.3.3 (current source build 32498) and the default config.txt, which is just Rouncer's current gear and changed to be a Tauren

I then set both trinket slots to empty and ran sim. Then adding each trinket one at a time to trinket slot 1 I got...
Empty (both trinket slots empty) : 8138.64 (base figure)
Comet's Trail : 8380.92 (242.28 dps)
Whispering Fanged Skull : 8375.59 (236.95 dps)
Herkuml War Token : 8367.07 (228.43 dps)
Death's Choice (heroic) : 8335.12 (196.48 dps)
Deathbringer's will : 8324.45 (185.81 dps)
Blood of the old god : 8295.57 (156.93 dps)
Dark Matter : 8272.57 (133.93 dps)
Now this test too may be poor as it has an empty trinket slot so taking comet's trail (which is in the default anyway and just testing the other trinkets in trinket 2 slot I got...
Empty (trinket slot 2) : 8380.92 (base figure)
Whispering Fanged Skull : 8623.28 (242.36 dps)
Herkuml War Token : 8614.02 (233.1 dps)
Death's Choice (heroic) : 8583.26 (202.34 dps)
Deathbringer's will : 8569.84 (188.92 dps)
Blood of the old god : 8543.18 (162.26 dps)
Dark Matter : 8518.52 (137.6 dps)
This is very consistent given that both the base and the equipped figure will have approximately a +/- 2-3 dps variance so +/- 4-6 dps variance total.