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Old 12/17/09, 6:01 AM   #276
Oniwasaka
Glass Joe
 
Undead Death Knight
 
Vek'nilash (EU)
As you all already mentioned, we should get the proper buffs no matter what. But what if we get to choose them? Just like the deck trinket, it could either boost our highest stat from raw stats, and two of our melee stats. That could go for every class since all classes stuck up different stats. Or another idea would be to get to choose them, by editing on your own the stats you would like to have. Might sounds a bit silly, but it does the work and for once we get to use an interesting trinket that is not usable by all classes except us.

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Old 12/17/09, 8:11 AM   #277
Levva
In Awe of Shocks
 
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Draenei Shaman
 
Khadgar (EU)
Originally Posted by Nevets_69 View Post
DPS Numbers for other trinkets for comparison (all calculated the exact same way)

402dps [Whispering Fanged Skull]
378dps [Herkuml War Token]
319dps [Comet's Trail]
311dps [Dark Matter]
310dps [Blood of the Old God]
I really don't think this is a good way of calculating dps. You cannot really just take someone's EnhSim results where it shows a dps figure per stat and assume that you can just multiply things up from that. For instance adding extra crit will change your ED uptime which has a knock on effect on other calcs. Changing your hit rating will radically change the rate of MW5 stacks and your white damage which will change your dps per stat too.

I think this method might actually be worse than using EP values, or at least as bad as using EP values as it is ignoring the knock on effects of removing the trinket that was previously in place. In order for this to make any sense at all you'd have to sim with an empty trinket socket to get a base figure THEN add in the trinket dps values. By ignoring the fact that you are removing an item you are potentially badly skewing the results.

Using EnhSim v1.9.3.3 (current source build 32498) and the default config.txt, which is just Rouncer's current gear and changed to be a Tauren I then set both trinket slots to empty and ran sim. Then adding each trinket one at a time to trinket slot 1 I got...

Empty (both trinket slots empty) : 8138.64 (base figure)
Comet's Trail : 8380.92 (242.28 dps)
Whispering Fanged Skull : 8375.59 (236.95 dps)
Herkuml War Token : 8367.07 (228.43 dps)
Death's Choice (heroic) : 8335.12 (196.48 dps)
Deathbringer's will : 8324.45 (185.81 dps)
Blood of the old god : 8295.57 (156.93 dps)
Dark Matter : 8272.57 (133.93 dps)

Now this test too may be poor as it has an empty trinket slot so taking comet's trail (which is in the default anyway and just testing the other trinkets in trinket 2 slot I got...

Empty (trinket slot 2) : 8380.92 (base figure)
Whispering Fanged Skull : 8623.28 (242.36 dps)
Herkuml War Token : 8614.02 (233.1 dps)
Death's Choice (heroic) : 8583.26 (202.34 dps)
Deathbringer's will : 8569.84 (188.92 dps)
Blood of the old god : 8543.18 (162.26 dps)
Dark Matter : 8518.52 (137.6 dps)

This is very consistent given that both the base and the equipped figure will have approximately a +/- 2-3 dps variance so +/- 4-6 dps variance total.

Last edited by Levva : 12/17/09 at 8:38 AM.

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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Old 12/17/09, 9:25 AM   #278
Nevets_69
Piston Honda
 
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Orc Shaman
 
<TG>
Arthas
Originally Posted by Levva View Post
I think this method might actually be worse than using EP values, or at least as bad as using EP values as it is ignoring the knock on effects of removing the trinket that was previously in place. In order for this to make any sense at all you'd have to sim with an empty trinket socket to get a base figure THEN add in the trinket dps values. By ignoring the fact that you are removing an item you are potentially badly skewing the results.
It's actually identical to calculating them using EP values. The EP values the sim spits out are just calculated from the DPS gain of adding a given stat. I only chose DPS because you were quoting wildly unrealistic DPS gain for [Deathbringer's Will] and needed some sort of comparison (neither DBW nor [Whispering Fanged Skull] were implemented in the sim at the time, so I just did some napkin math in the interim). I never claimed it was the best way to do it, just trying to bring a little perspective.

Last edited by Nevets_69 : 12/17/09 at 12:56 PM. Reason: Fixed a broken item link.

Elemental Shaman: You're OOM.
Enhancement Shaman: So are you.

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Old 12/17/09, 12:15 PM   #279
Fenris
Von Kaiser
 
Orc Warrior
 
Firetree
Originally Posted by Levva View Post
Using EnhSim v1.9.3.3 (current source build 32498) and the default config.txt.....


Please pardon my early morning ignorance (literally just woke up), but is 1.9.3.3 not released yet? I'm only seeing 1.9.3.2 on EnhSim .

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Old 12/17/09, 1:09 PM   #280
Rouncer
Deeper Shade of Blue
 
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Rouncer
Orc Shaman
 
No WoW Account
Originally Posted by Fenris View Post
Please pardon my early morning ignorance (literally just woke up), but is 1.9.3.3 not released yet? I'm only seeing 1.9.3.2 on EnhSim .
1.9.3.3 is not released yet but hopefully will be later today. Doesn't change anything with the trinkets though, so you should be able to validate his results on 1.9.3.2. Next patch is just to fix an issue with Black Magic not proccing from Flametongue, to add a MW efficiency counter and to properly implement the melee crit cap based on new findings about how that actually works in game.

Crit cap modifications could change the value of Dark Matter slightly but the other trinkets shouldn't be affected.

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Old 12/17/09, 3:28 PM   #281
Malutek
Glass Joe
 
Draenei Shaman
 
Stormscale (EU)
I`d like to ask why in EnhSim (1.9.2) there aren`t any trinkets from Emblems of Triupmh. Mark of Supremacy and Shard of the Crystal Heart. I`m atm running with Pyrite Infuser and Victor`s Call, and want to check if getting 2 trinkets with active use is smart, wanna spend emblems somehow.

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Old 12/17/09, 3:46 PM   #282
pintor
Von Kaiser
 
Night Elf Druid
 
The Venture Co
Originally Posted by Malutek View Post
I`d like to ask why in EnhSim (1.9.2) there aren`t any trinkets from Emblems of Triupmh. Mark of Supremacy and Shard of the Crystal Heart. I`m atm running with Pyrite Infuser and Victor`s Call, and want to check if getting 2 trinkets with active use is smart, wanna spend emblems somehow.
There is, you can type in the item number (available from Rawr), or you can go open the default config in notepad and there is a list of trinkets.

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Old 12/17/09, 5:22 PM   #283
Nevets_69
Piston Honda
 
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Orc Shaman
 
<TG>
Arthas
Originally Posted by Levva View Post
Using EnhSim v1.9.3.3 (current source build 32498) and the default config.txt, which is just Rouncer's current gear and changed to be a Tauren I then set both trinket slots to empty and ran sim. Then adding each trinket one at a time to trinket slot 1 I got...

Empty (both trinket slots empty) : 8138.64 (base figure)
Comet's Trail : 8380.92 (242.28 dps)
Whispering Fanged Skull : 8375.59 (236.95 dps)
Herkuml War Token : 8367.07 (228.43 dps)
Death's Choice (heroic) : 8335.12 (196.48 dps)
Deathbringer's will : 8324.45 (185.81 dps)
Blood of the old god : 8295.57 (156.93 dps)
Dark Matter : 8272.57 (133.93 dps)

Now this test too may be poor as it has an empty trinket slot so taking comet's trail (which is in the default anyway and just testing the other trinkets in trinket 2 slot I got...

Empty (trinket slot 2) : 8380.92 (base figure)
Whispering Fanged Skull : 8623.28 (242.36 dps)
Herkuml War Token : 8614.02 (233.1 dps)
Death's Choice (heroic) : 8583.26 (202.34 dps)
Deathbringer's will : 8569.84 (188.92 dps)
Blood of the old god : 8543.18 (162.26 dps)
Dark Matter : 8518.52 (137.6 dps)

This is very consistent given that both the base and the equipped figure will have approximately a +/- 2-3 dps variance so +/- 4-6 dps variance total.
Levva, I'm not sure if you did this or not, but when simming the various trinkets, did you take into account their passive stats? Or were you only evaluating the procs? Because the passive stats have a fairly significant impact on the DPS gain from each trinket.

I was curious, so I did the test myself.
I used the default config file from EnhSim v1.9.3.2 (this was basically just to get a standard set of priorities). Then I uploaded my character from Armory into Rawr v.2.3.2, and exported my stats into EnhSim over the default config file.
(if anyone wants to see either my Rawr .xml file, or the config.txt file, I can post them)

My results were as follow:

			 Emp	 CT	 WFS	 HWT	 DC	 DBW	 BotOG
Empty			8100.75							
Comet's Trail		8515.07	   X						
Whispering Fanged Skull	8495.23	8927.65	   X					
Herkuml War Token	8586.63	9011.85	8997.83	   X				
Death's Choice (heroic)	8473.98	8907.23	8877.42	8978.31	   X			
Deathbringer's will	8438.37	8872.39	8846.19	8944.57	8826.73	   X		
Blood of the old god	8360.78	8792.75	8763.51	8864.32	8743.85	8711.36	   X	
Dark Matter		8384.04	8814.35	8770.91	8882.43	8758.25	8731.58	8666.49	   X
DPS gains as shown in the plot:
			 Emp	 CT	 WFS	 HWT	 DC	 DBW	 BotOG
Empty			0						
Comet's Trail		414.32						
Whispering Fanged Skull	394.48	826.9					
Herkuml War Token	485.88	911.1	897.08				
Death's Choice (heroic)	373.23	806.48	776.67	877.56			
Deathbringer's will	337.62	771.64	745.44	843.82	725.98		
Blood of the old god	260.03	692	662.76	763.57	643.1	610.61	
Dark Matter		283.29	713.6	670.16	781.68	657.5	630.83	565.74
According to the sim, [Herkuml War Token] outperforms every other option currently available (I did not sim the heroic versions of [Whispering Fanged Skull] or [Deathbringer's Will]). With the best trinket to complement it, being [Comet's Trail].

Edit: Decided to do one last run using [Herkuml War Token] and the heroic version of [Whispering Fanged Skull], with a result of 9021.94dps for a gain of 921.19dps. The only difference is the amount of passive crit on the trinket, since the proc from the heroic trinket hasn't been added to EnhSim yet. Even still, it beats out the Comet's Trail by about 10dps.

Last edited by Nevets_69 : 12/17/09 at 5:29 PM. Reason: Added a comment about heroic version of Whispering Fanged Skull

Elemental Shaman: You're OOM.
Enhancement Shaman: So are you.

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Old 12/18/09, 7:26 AM   #284
Levva
In Awe of Shocks
 
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Draenei Shaman
 
Khadgar (EU)
Originally Posted by Nevets_69 View Post
Levva, I'm not sure if you did this or not, but when simming the various trinkets, did you take into account their passive stats? Or were you only evaluating the procs? Because the passive stats have a fairly significant impact on the DPS gain from each trinket.
DOH!!! Yup completely forgot about that major component, sorry, and thanks for the correction. Actually that reminds me Extenze if you are looking for a great use of your scripting tool then making a trinket comparator would be useful.

ie: could take say half a dozen or so of the top trinkets and apply them to a base config and generate configs for every combination of trinket. 6 trinkets should give (6x5)/(2x1) = 15 possible combos. 7 trinkets would be 21 combos and even 10 trinkets would only be 45 combos so manageable numbers. If the script was to spit out a csv file we could graph as above so much the better.

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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Old 12/18/09, 1:30 PM   #285
Fudd
Glass Joe
 
Draenei Shaman
 
Alterac Mountains
Edited

Last edited by Fudd : 12/20/09 at 3:24 AM.

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Old 12/19/09, 2:34 AM   #286
Extenze
Von Kaiser
 
Extenze's Avatar
 
Tauren Shaman
 
Blackrock
Originally Posted by Levva View Post
DOH!!! Yup completely forgot about that major component, sorry, and thanks for the correction. Actually that reminds me Extenze if you are looking for a great use of your scripting tool then making a trinket comparator would be useful.

ie: could take say half a dozen or so of the top trinkets and apply them to a base config and generate configs for every combination of trinket. 6 trinkets should give (6x5)/(2x1) = 15 possible combos. 7 trinkets would be 21 combos and even 10 trinkets would only be 45 combos so manageable numbers. If the script was to spit out a csv file we could graph as above so much the better.
I've been working on a complete rewrite adding a lot more functions. I'll add that too, good idea.

Bulk Sim with variable RNG

If debugging is the process of removing bugs, then programming must be the process of putting them in.
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Old 12/19/09, 7:05 PM   #287
Fudd
Glass Joe
 
Draenei Shaman
 
Alterac Mountains
Edited. My apologies.

Last edited by Fudd : 12/20/09 at 3:25 AM.

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Old 01/04/10, 1:31 PM   #288
Cobs
Von Kaiser
 
Orc Shaman
 
Malorne
Quick question about the tests performed here. Seeing as the numbers were found using Enhsim is it safe to assume that the tests were performed with the "use trinkets during bloodlust" box checked in all cases? If so then it is showing the chance on hit trinkets being superior to the "on use" trinkets despite not having the ability to match them with bloodlust.

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Old 01/05/10, 12:51 AM   #289
Nitsen
Glass Joe
 
Draenei Shaman
 
Dethecus
Just wondering if the possible future changes to [Deathbringer's Will] mean changing the 600ArP to 600 Haste would that bump it to a good trinket for us?

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Old 01/05/10, 1:00 AM   #290
zeroavix
Glass Joe
 
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Draenei Shaman
 
Arthas
Originally Posted by Nitsen View Post
Just wondering if the possible future changes to [Deathbringer's Will] mean changing the 600ArP to 600 Haste would that bump it to a good trinket for us?
Its already a good trinket for us, not too far under Heroic Deaths Verdict/Choice, but if they do change that part of it, it should jump it up quite a bit for us, especially with how valuable haste can be at certain levels.

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Old 01/05/10, 6:08 AM   #291
Cochice
Piston Honda
 
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Dwarf Shaman
 
Sargeras
Originally Posted by Nitsen View Post
Just wondering if the possible future changes to [Deathbringer's Will] mean changing the 600ArP to 600 Haste would that bump it to a good trinket for us?

Was there any posts stating this was going to happen? I don't remember seeing anything about it.


[e] I see a post mmo from today about concern over the different procs, but I don't see anything about shamans in particular.

Last edited by Cochice : 01/05/10 at 6:20 AM.

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Old 01/05/10, 7:47 AM   #292
nxg
Von Kaiser
 
Draenei Shaman
 
Thrall (EU)
Originally Posted by Cochice View Post
I see a post mmo from today about concern over the different procs, but I don't see anything about shamans in particular.
They said they are considering a change to the ArP proc, for those classes that cap it and said it's well intented that classes for which ArP isn't optimal (most likely pointing at us and palas) get it as a proc.
For now it reads to me like they don't intent to change anything for us with the procs.

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Old 01/05/10, 3:32 PM   #293
Cochice
Piston Honda
 
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Dwarf Shaman
 
Sargeras
Originally Posted by nxg View Post
They said they are considering a change to the ArP proc, for those classes that cap it and said it's well intented that classes for which ArP isn't optimal (most likely pointing at us and palas) get it as a proc.
For now it reads to me like they don't intent to change anything for us with the procs.
The main issue I'm concerned with is ArP procs for specs that easily hard cap that stat.
I understood it as the exact opposite - that they were really only concerned with classes that cap it easily (everything but us and paladins pretty much). If they change it, great, but I wouldn't count on it.

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Old 01/06/10, 4:21 AM   #294
nxg
Von Kaiser
 
Draenei Shaman
 
Thrall (EU)
Originally Posted by Cochice View Post
I understood it as the exact opposite - that they were really only concerned with classes that cap it easily (everything but us and paladins pretty much). If they change it, great, but I wouldn't count on it.
That's basically what I was saying, just meant to add that Blizzards statement confirmed that the ArP proc for us is intented and they don't have a problem with it being not really that strong for us.

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Old 01/06/10, 1:03 PM   #295
Existana
Glass Joe
 
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Troll Shaman
 
Lightninghoof
There was discussion of this trinket in this thread and other threads. Now that it's January 6, I have yet to see if anyone has performed tests and posted parses to help determine if this is worth picking up or better off for another class (questions stolen from rogue section).

[Tiny Abomination in a Jar]
  • I believe proc rate has already been determined, but I'm just double checking.
  • Which hand performs the extra attack? Randomly either? Always MH? Something more exotic?
  • Do you gain motes off specials (in melee range), or just white attacks?
  • Are the extra attacks white or yellow? That is, which miss rate do they use, and can they glance? Is the attack normalized?
  • Can the extra attacks proc other spells or trinkets?

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Old 01/06/10, 1:12 PM   #296
Stopokingme
Don Flamenco
 
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Orc Shaman
 
Azjol-Nerub (EU)
Putricide is currently bugged/unkillable. So no info until he actually keels over and drops it for someone.

Enchantment?

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Old 01/06/10, 3:50 PM   #297
Dacheflol
Glass Joe
 
Orc Shaman
 
Nazjatar (EU)
[Deathbringer's Will] have new proccs....

DK Blood old = Str/Crit/ArP | new = -Arp + Haste
Warry old = Str/Crit/ArP | new = -ArP + Haste
Shaman new ?

[e] feral same,no arp procc anymore?

Last edited by Dacheflol : 01/06/10 at 3:58 PM.

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Old 01/06/10, 3:58 PM   #298
Cochice
Piston Honda
 
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Dwarf Shaman
 
Sargeras
Originally Posted by Stopokingme View Post
Putricide is currently bugged/unkillable. So no info until he actually keels over and drops it for someone.
While this is off topic, he isn't actually bugged, according to the blue post here. Post 109.

I'm sure we'll see kills, and possible info on the trinket this week.

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Old 01/06/10, 4:14 PM   #299
pintor
Von Kaiser
 
Night Elf Druid
 
The Venture Co
Originally Posted by Dacheflol View Post
[Deathbringer's Will] have new proccs....

DK Blood old = Str/Crit/ArP | new = -Arp + Haste
Warry old = Str/Crit/ArP | new = -ArP + Haste
Shaman new ?

[e] feral same,no arp procc anymore?
I have this trinket.

Confirmed: The Shaman procs are now: 600 agil, 1200 AP, 600 haste

This change is now live

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Old 01/06/10, 5:50 PM   #300
Razanar
Von Kaiser
 
Orc Shaman
 
Boulderfist
Originally Posted by pintor View Post
I have this trinket.

Confirmed: The Shaman procs are now: 600 agil, 1200 AP, 600 haste

This change is now live
That said though, it looks like we should get that proc changed on Enhsim and test it vs. Whispering Fanged Skull. On first glance I'd still go for WFS/Herkuml due to the DBW having a static ArP stat vs. WFS's static Crit.

Of course, we still don't know how effective Tiny Abomination will be. Guess we'll have to wait for someone in the community to obtain one.

I love new content =)

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