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[Resto] LHW Spamming for Fun and Profit
The new talents introduced for Wrath of the Lich King and implemented in the 3.0.2 patch are designed to round out shaman healing from straight Chain Heal (CH) spam to a more rounded mix of single target heals and CH spam, though blue comments suggest that they consider AoE healing our niche (just as tank healing is the pally's niche). The new talents revolve around crit, affecting both Lesser Healing Wave (LHW) and Healing Wave (HW) but the fact that imp. water shield returns a fixed amount of mana means that LHW becomes our heal of choice. Through crit stacking, it's possible to buff the HPS and HPM of LHW to levels comparable to 2-3 target CH spam.
Since the build for this heal style is the cookie cutter 0/13/54+4 with required points in AA and Imp. WS, this is more of a "how it works in practice" article and assumes you're stacking crit by wearing eleshaman gear. My theorycraft backing for this is located in this spreadsheet (google docs), from which you can draw your own conclusions and which I'd appreciate vetting. Thanks to Daidalos for providing the intial spreadsheet. LHW in depth The LK LHW offers:
All in all, much improved from the BC state and a solid general purpose spell. Ancestral Awakening AA is 30% of the amount actually healed by your crit. The heal arrives approxiamently 1 GCD after the crit lands and heals the lowest health member --determined by the lowest percentage of total health-- of your group or raid regardless of whether the crit target is in your party or not. This does include pets, so you can feel good about saving the ghouls, felguards, and kitties of the world when you're tank is getting pounded. The delay is the crucial thing for making this ability good and further favors reactive LHWs. When timed naturally (i.e. you wait for a hit to land with tidal waves up and cast when it does), the LHW will land, top off the tank, the next hit comes in the gap, and the AA+ES will hit to fill the gap. The two together are roughly equal to a non-crit LHW at 2k SP, so crits that top off the tank provide a buffer for the water shield refresh. I have seen multiple people commenting that AA isn't worth taking because its a small portion of a shaman's healing output. This is true if you're primarily using CH, but the amount depends entirely on your crit rate and amount of LHW. I am running 40-45% LHW crit in raids and if I am just LHW spamming, it's normal for me to see 15% of my overall output from AA. Other heals Riptide Riptide is a nice way to proc TW on a single target. When the tank is on an avoidance streak, I'll RT when he gets hit. This is fairly safe because an ES goes off at the same time and I have a fast LHW following. If the boss hits particularly hard and the tank is on an avoidance streak, I'll RT just for the buff+hot and be ready for the hit. I use it just before I refresh my water shield since it gives me a fast LHW to catch up from the missed GCD. For raid healing, it heals for more than a non-crit LHW does, so I use it on slightly more damaged raid members when I'm raid healing and let the hot+AA take care of them. I also use it as the first heal on a melee dps since it provides TW for immediately taking care of the tank and sets up a big chain heal within range of the tank for later. Since this benefits from all the single target talents, RT is quite a bit less expensive with a crit heavy build and you can freely use it in conjunction with LHW spam. For pure throughput on a single target, it's not that useful and I normally won't hit it just for the haste when I'm tank healing. Healing Wave Healing Wave is primarily useful in combo with a tidal waves+NS macro for emergency saves. HW is poor for general use. With Healing Way completely stacked, HW spam only offers only slightly (~15%) more HPS over glyphed LHW with comparable/lower efficiency. If you can't keep Healing Way up, it's considerably worse on both counts. Note that the Healing Wave glyph only works off effective healng. Because Tidal Waves only reduces the cast time of LHW and HW and doesn't affect the GCD, HW with tidal waves up is the highest spammed HPS spell we have since LHW is GCD capped. For single target healing, CH and RT's initial heal offer comparable HPS. If RT is already on the target, then CH offers higher HPS. So for tank healing where you're truly spamming, RT->HW->HW->CH->HW->HW is the most HPS you can put out. Chain Heal Chain Heal is still a good spell. If you can hit 3+ targets with CH, then CH is generally the most useful spell to cast. Building up a healing set with 'normal' healing stats (i.e. Haste/mp5) is recommended since some raid fights are simply better handled with CH spam. Stats The HEP calculations here are done off 2080 SP, 42.3% raid crit, and 15% haste (my current stats) and are based on pure LHW spam. Intellect Int is the best all around stat for any shaman healer. You want to gem for int more or less regardless of your playstyle as long as you have any concerns about mana. 100 Int grants (assuming BoK):
Crit Rating For LHW spam, crit is primarily a regen stat and because we get such high returns from imp. WS on LHW spam, it's a pretty good regen stat that scales with haste in addition to being a decent throughput stat. Every 2% crit takes about 10 mana off the effective cost of LHW. At no haste, this would be 33.3 mp5 for spammed LHW, at 15% haste, that ups to 38.3 mp5. In terms of itemization budget, 100 crit rating (2.17%) is equal to 40 mp5. The 2t7 bonus is additive, so these numbers are exactly 10% higher with that bonus. For throughput, 198 Crit Rating provides the same increase as 120 SP or about half the effectiveness. Haste Rating Haste provides an excellent increase in HPS per itemization point but no increase in HPM. For throughput, 109 haste provides the same HPS increase as 120 SP, so slightly worse per itemization point for pure HPS at this level of SP. The one thing particularly nice about haste is that it lowers the GCD time of all the water shield refreshes high crit LHW causes. It tends to be itemized along with mp5 on mail because it's useful for increasing CH HPS without generating a lot of overheal on the first target. Spell Power With the downranking nerf, SP is no longer the best stat, but it is a very good stat for throughput. You'll get plenty on your gear and the best enchants are all SP, so you don't particularly need to go out of your way to get it. If you decide you have more mana than you need, SP would be the next stat to start gemming. Mana per 5 seconds The primary use case for this stat is in speed runs. Individual fights aren't generally long enough for mp5 to deliver more mana than int per point and crit provides comparable longevity on LHW spam along with all its other benefits. Glyphs Obviously, the [Glyph of Lesser Healing Wave] is essential to this style. The [Glyph of Water Mastery] (30 mp5) is also very nice because you will have very little mp5 on your gear and a bit of mp5 from another source goes a long way. The third glyph is more interesting. I prefer [Glyph of Chain Heal] for raids and [Glyph of Healing Stream Totem] for heroics. There are very few heroic fights that favor straight CH spam (Loken, the 3rd boss in Oculus if you have melee) while I find a use for Healing Stream in almost every instance. Metas The [Revitalizing Skyflare Diamond] provides only a 3% increase in crit healing. If you're familiar with the [Chaotic Skyflare Diamond] family, you might expect more, but that's only the case when you have talents that directly increase the value of the crit bonus. This meta is still the strongest bonus for throughput given a healthy crit rate, but its advantage over the [Ember Skyflare Diamond] is minor. The [Insightful Earthsiege Diamond] would be the best for longevity. This post brought to you by the letters L & W, the number 9, and the joy of holiday travel. Update 11/29: I'd initially thought that gheal spam outdid LHW spam, but I'll now say that they're comparable when you ignore WS refreshes. Update 11/30: Finally got a parse with 2t7, post updated accordingly. Update 12/06: AA seems to be percent based targeted rather than absolute Last updated 2008-12-06, patch 3.0.3 |
Very nice post! I'm personally very happy to hear about AA, as some "sources" have reported that it only does mostly over-healing, which sounded absurd in my ears. (I don't know, maybe if no one else takes damage and they keep their tank topped at 100% all the time, but then they don't really need the extra healing for the moment heh).
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I haven't tried LHW spam out in a raid setting (nor am I likely to with our Paladin attendance) so can anyone who has answer a couple of questions:
I just can't get over the feeling that while we'll be better tank healers as LHW spammers than trying to HW with a raid healing spec, we'll still be the least optimal choice of the 4 healing classes. |
I went through the WWS logs of all my WotLK raids so far, and AA has an average of 7.8% overheal for me, 10 man and 25 man naxx counted (No wws for malygos or sath)
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The clearly worst single target healer in WotLK is the Holy Priest. One thing the OP got wrong was in mentioning that LHW spam couldn't compare to Holy Light/Greater Heal. While LHW spam doesn't stack up against Holy Light, the entire structure of Earth Shield/Earthliving/LHW beats Greater Heal spam for throughput. Discipline Priests aren't much better off. They can slightly beat the LHW-spam in terms of throughput, and have a decent ability to react to damage with instant healing. However, the entire constellation of Resto Shaman abilities - including HoT, reactive healing, and buffs - means that a Resto Shaman would likely be chosen over a Discipline Priest for inclusion in your raid. Comparing to a Resto Druid is a bit tough. However, we can probably assert that the two are 'equivalent' in some vague way for single-target healing in a raid. I should also note that Discipline Priests, Resto Druids and Resto Shaman are not 'self-stackable'. Having a pair of any of those specs on the same target significantly downgrades the value of the second healer. Holy Paladins are, on paper, the best single target healers. But in practive, their healing structure just doesn't "work" that well for 25-mans. Their efficient healing is extremely slow - you might as well just have your Druid tossing HoT around. Holy Light itself is just too big and the casting time reductions it gains are too random. Additionally, your raid doesn't gain much of anything from having the Holy Paladin heal the tank. No proc buffs, nothing setup for future healing, etc. So in terms of 25-man raid healing, I'd actually place the Resto Shaman between #1 and #3 depending on what considerations you weigh most heavily. |
Looking at the numbers LHW with imp water shield and Earth Shield on the target is very efficient even not counting AA. Also it looks like the HPS of LHW with ES on the target is higher than the HPS of HW assuming no tidal waves and no healing way. Also on the 5k HPS note HW is almost 6k HPS with tidal waves however the difficulty of achieving this in a raid setting is not lost on me.
Things get more interesting if you factor in ELW healing into other heals but as with most hots they tend to get overwritten and not really used to their fullest. I have things fairly well broken down in resto sheet. 2100 Healing power 20k mana 19% spell haste 40% crit
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I think you can see from the chart above there is no reasonable way to get that kind of HPS in a typical raid setting. The theoretical max is still below 5k HPS (with LHW spam) so taking into account overheal its not really conceivable that we can reach that kind of HPS with our current gear. I did leave out ELW procs and AA procs but I don't really see that closing the gap. If people want I can include those numbers as well. The ELW numbers are already in my sheet I just didn't include them for comparison reasons.
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Vuldunobetra posted: HPS 1. 2941 Druid Nourish w/HoT 2. 2684 Shaman LHW+G 3. 2603 Priest Flash Heal 4. 2603 Priest Flash Heal+G 5. 2509 Druid Nourish 6. 2271 Shaman LHW 7. 1921 Paladin Flash of Light HPM 1. 9.37 Paladin Flash of Light 2. 7.17 Druid Nourish w/HoT 3. 6.43 Shaman LHW+G 4. 6.24 Priest Flash Heal+G 5. 6.12 Druid Nourish 6. 5.61 Priest Flash Heal 7. 5.44 Shaman LHW link to the post: http://elitistjerks.com/f79/t27030-r...47/#post960153 |
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It's really, really, really worth mentioning somewhere: if you don't get to have Earth Shield up on the target, things change a lot. This is not at all included in the original post and will end up causing confusion. If you're the second shaman healing a target, your strategy is going to be different than what is posted here; that needs to be pointed out in some fashion.
I was originally going to pan the entire post because LHW spamming has traditionally been a very horrible way to heal, but the synergy between water shield charges being consumed and the glyph is going to make me take a second look at incorporating it more fully in to my usual cycle. |
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The one big difference between mine and Daidalos's numbers, I think he is including the IWS mana return into the cost of the spell, whereas I didn't. I think including it is probably the right way to do it. But the big problem I see is refreshing the water shield. With 40% crit, the shield will proc all 4 charges every 10 GCDs. Does refreshing the shield cut 10% out of our effectiveness? If we don't refresh it, the mana efficiency turns horrible again. |
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