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12/01/08, 7:22 AM
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#1
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King Hippo
Draenei Shaman
Khadgar (EU)
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Enhancement Glyphs a numeric comparison
Toots suggests in the mega beta thread that the glyph priority order ought to be :
Glyph of Stormstrike > Glyph of Windfury Weapon > Glyph of Earth Shock > Glyph of Flametongue > Glyph of Lava Lash > Glyph of Lightning Shield
Edit: However recent testing suggests that ordering should be :
Glyph of Stormstrike, Glyph of Windfury Weapon - top tier
Glyph of Flametongue, Glyph of Lightning Shield - 2nd tier
Glyph of Shocking, Glyph of Lava Lash, Glyph of Lightning Bolt - third tier
I was thinking that we should get down to some proper number crunching and checking of the sim. It has been suggested that Lightning Shield (with talents in Static Shock) is actually far better than last place. The contention is :
check out how much DPS% people are getting from static shock (those who specc for it). Everyone is getting 5+%, right?
So what is 20% of that (LS glyph)? 1% of your DPS (can and will be more, but let's go from this).
In order for the WF glyph to be better, you mean that 500 AP windfury proccs would need to add more than 1% DPS. Considering this, and assuming that 500 AP is nothing more than 500/14 DPS on an attack that will procc at most 1 every 5 swings, applied over two attacks, that means you'll get before crits, armor and doges, reduction a maximum theoretical output of 21 DPS from that (after including elemental weapons). Let's imagine you're both hit capped and expertise capped, running at 30% crit. With the current estimates of 25% armor reduction post-debuffs that means 21 DPS
For that to be 1% of your DPS, then you can't be doing more than 2100 DPS. It's a fallacy, it's wrong, and can be easilly verified just by looking at wwses or by calculating from your base AP.
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So I thought it would be useful to have a thread where we can debate ALL of the glyphs, preferably sorting out some sort of EP value for each, and thus provide solid info for the Think Tank. I am fairly confident that some will prove better with better gear etc, and I am aware that everyone can "just run the sim" however we should be wary of resorting to the sim as a final answer rather than basic theorycrafting and comparing that with the Sim and real raid testing to confirm our results.
Our theorycrafting and the sim both need to be refined in the light of what is actually in the game, comparing the various results only strengthens the argument that the outcome is solid and reliable, putting all our faith in the sim, whilst it is fantastic, is not the wisest course of action.
Last edited by Levva : 01/21/09 at 9:52 AM.
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Author of ShockAndAwe Enhancement Shaman max dps addon
Author of Rawr.Enhance an automated gear checking program that can generate config files for EnhSim.
Please use the EnhSim by Tukez, Sylvand & others to simulate what gear, priorities etc are the best dps.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140 with 3/3 Unleashed Rage. Cap those before worrying about other stats.
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12/01/08, 8:06 AM
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#2
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Von Kaiser
Tauren Shaman
Sinstralis (EU)
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Theorycrafting the relative amount of dps gained from windfury glyph is quite easy, but I miss a few numbers (just hit 80 today).
So if we consider 4000 average ap raidbuffed in combat, with a 140 dps weapon (seems realistic numbers to me, but feel free to correct).
If we consider a regular white hit :
140 weapon dps = 1960 attack power, so we have an "equivalent ap" of 5960 (ie we would do the same amount of damage with a 0 dps weapon and 5960 ap).
A windfury proc adds 1125 ap, so it is equivalent to 7085 ap.
Now we add elemental weapons' bonus, it becomes 7085 * 1,40 = 9919 ap
So what would be the effect of the glyph ? It would add 450 ap to those 9919 "theoretical" ap
450/9919 = 0,045 = 4,5% more dps on windfury procs. This gain will decrease as your ap increase, with 5000 average ap it falls down to 4%, etc....
So this would mean we need to do 100 / 4,5 = 22% of our dps with windfury to get a 1% increase from the glyph. This seem pretty high to me if we use WF/FT.
One question remains : is the ap bonus from the glyph affected by elemental weapons ? In this case it would be a 630 ap bonus, which makes 6,3% more dps, and you would need only to do 16% of your dps with windfury to have a 1% gain.
Last edited by LazyJoe : 12/01/08 at 8:17 AM.
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Reading Malan improves my english
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12/01/08, 5:05 PM
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#3
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Deeper Shade of Blue
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From my playing with the Sim.
Stormstrike Glyph beats everything.
Earth Shock Glyph would be the best second option except that it doesn't work as intended. Currently the GCD is capped at 1 second so the Glyph doesn't offer much improvement.
Lightning Shield > Windfury Weapon > Flametongue Weapon - But ">" is really only 1 to 2 dps (not percent, actual dps) so I am using WF and FT glyphs since if you ever switch to Water Shield the Lightning Shield glyph becomes worthless.
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12/01/08, 5:51 PM
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#4
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Totem bar is meh.
Draenei Shaman
Dragonblight
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Originally Posted by Rounced
From my playing with the Sim.
Stormstrike Glyph beats everything.
Earth Shock Glyph would be the best second option except that it doesn't work as intended. Currently the GCD is capped at 1 second so the Glyph doesn't offer much improvement.
Lightning Shield > Windfury Weapon > Flametongue Weapon - But ">" is really only 1 to 2 dps (not percent, actual dps) so I am using WF and FT glyphs since if you ever switch to Water Shield the Lightning Shield glyph becomes worthless.
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I had the same results as Rounced. It was something in the neighborhood of SS-LS-WF @ 4002, SS-WF-FT @ 4001, and SS-LS-FT @ 3996. When I get home from work I can post my actual sim results. And I also came to the same conclusion that LS glyph is pointless when you need to switch to water shield for any reason which would close the 1 dps gap between SS-LS-WF and SS-FT-WF.
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12/01/08, 5:57 PM
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#5
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Deeper Shade of Blue
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Now if they actually manage to fix the Earth Shock glyph then we will have something to talk about.....<keeps fingers crossed>
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12/02/08, 7:41 AM
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#6
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King Hippo
Draenei Shaman
Khadgar (EU)
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If windfury weapon is adding a flat 40% of the bonus AP ie: 500 AP on top of the 1250 AP from WF weapon. This suggests it doesn't scale with gear doesn't it or is the 40% of something else? Also I take it that it is +500 AP for two extra attacks and not on the original strike as well?
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Author of ShockAndAwe Enhancement Shaman max dps addon
Author of Rawr.Enhance an automated gear checking program that can generate config files for EnhSim.
Please use the EnhSim by Tukez, Sylvand & others to simulate what gear, priorities etc are the best dps.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140 with 3/3 Unleashed Rage. Cap those before worrying about other stats.
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12/02/08, 7:55 AM
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#7
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Glass Joe
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Originally Posted by Levva
If windfury weapon is adding a flat 40% of the bonus AP ie: 500 AP on top of the 1250 AP from WF weapon. This suggests it doesn't scale with gear doesn't it or is the 40% of something else? Also I take it that it is +500 AP for two extra attacks and not on the original strike as well?
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You only get the AP bonus on the 2 extra WF attacks, not on the original attack that procced it, so I can't see you getting a 40% bonus on your nil bonus. Of course, WF has always scaled poorly with gear, since the AP bonus is flat. That's why at high SW levels, you saw white damage becoming a bigger part of your damage than specials; WF doesn't scale as well as white hits do.
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12/02/08, 8:06 AM
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#8
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King Hippo
Tauren Shaman
Wildhammer (EU)
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Originally Posted by SpottedCowz
You only get the AP bonus on the 2 extra WF attacks, not on the original attack that procced it, so I can't see you getting a 40% bonus on your nil bonus. Of course, WF has always scaled poorly with gear, since the AP bonus is flat. That's why at high SW levels, you saw white damage becoming a bigger part of your damage than specials; WF doesn't scale as well as white hits do.
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It's has anything to do with ap bonus. Windfury scale well with all but hit(after yellow cap) and haste becouse there is 3second cd. Sunwell gear have lot of haste. Also sunwell demands haste drums and pots and bloodlust rotations. Ap bonus isn't big part of wf dps.
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Slow, slower, shaman weapon.
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12/02/08, 11:08 AM
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#9
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King Hippo
Draenei Shaman
Khadgar (EU)
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There must be a point then where the value of LS glyph that will presumably scale with spellpower overtakes the value of Windfury weapon. Is it possible to calculate these values discretely? ie: come up with numerical dps equivalents for each and the amount of spell power required for LS to equal WF.
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Author of ShockAndAwe Enhancement Shaman max dps addon
Author of Rawr.Enhance an automated gear checking program that can generate config files for EnhSim.
Please use the EnhSim by Tukez, Sylvand & others to simulate what gear, priorities etc are the best dps.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140 with 3/3 Unleashed Rage. Cap those before worrying about other stats.
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12/02/08, 11:49 AM
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#10
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Deeper Shade of Blue
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Originally Posted by Levva
There must be a point then where the value of LS glyph that will presumably scale with spellpower overtakes the value of Windfury weapon. Is it possible to calculate these values discretely? ie: come up with numerical dps equivalents for each and the amount of spell power required for LS to equal WF.
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It already overtakes it, although it has overtaken Flametongue by more.
Just that Lightning Shield loses all effectiveness the moment you have to use Water Shield because your mana is low and the overtaking aspect is by maybe 1-2 dps so it's really not worth it yet.
Once Dual Specs enter the game I will probably swap either the Windfury or the Flametongue glyph (depending on the Sim) for the LS glyph since I will have at least 2 piece T7 by then and they will work well together and if replenishment is available there won't be a need for Water Shield. Actually if they have Earth Shock glyph fixed by then I won't be using either the WF or the FT glyph for my raiding spec or even for my PvP spec either since for PvP I will use SS + ES + WS for the added regen and for PvE it will be SS + ES + LS to maximize damage output.
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12/02/08, 2:58 PM
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#11
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Von Kaiser
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Here are some comparison results from my downtime simming
Please note: The sim uses the un-bugged values for Glyph of Earth Shock. Windfury is probably the better choice until this is fixed.
My Config File:

simulation_time 10000
simulation_time_combatlog 30
combat_length 6
report_count 80
threads 2
min_lag 200
max_lag 250
simulate_mana 1
ep_base_stat ap
ep_ap 64
ep_crit_rating 46
ep_hit_rating 30
ep_expertise 4
ep_haste_rating 33
ep_armor_penetration_rating 15
ep_spellpower 28
ep_dps 10.0
ep_mana 200
ep_spirit 100
ep_mp5 20
mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0
cast_ll_only_if_wf_on_cd 0
bloodlust_casters 2
sync_bloodlust_with_trinkets 0
cast_lvb_only_if_ed_left 15
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 1
cast_sr_only_if_mana_left 700
use_mana_potion_if_mana_left 3000
rotation_priority_count 7
rotation_priority1 MW5_LB
rotation_priority2 SS
rotation_priority3 ES
rotation_priority4 LL
rotation_priority5 LS
rotation_priority6 ST
rotation_priority7 SR
miss 9.00
dodge 6.50
glancing 25.00
armor 10850
spell_miss 17.00
nature_resistance 0
fire_resistance 0
frost_resistance 0
arcane_resistance 0
shadow_resistance 0
armor_debuff_major 3925/3925
armor_debuff_minor 1260/1260
physical_vulnerability_debuff 2.0/2.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 5.0/5.0
attack_power_buff_flat 688/688
attack_power_buff_multiplier 99.7/99.7
spell_haste_buff 5.0/5.0
spell_crit_chance_buff 5.0/5.0
spell_crit_chance_debuff 10.0/10.0
spell_damage_debuff 13.0/13.0
spellpower_buff 280/280
spell_hit_chance_debuff 3.0/3.0
haste_buff 3.0/3.0
percentage_damage_increase 3.0/3.0
crit_chance_debuff 3.0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 52/52
agi_and_strength_buff 178/178
intellect_buff 60/60
replenishment 1
water_shield 0
mana_spring_totem 1
blessing_of_wisdom 1
judgement_of_wisdom 1
flask_elixir flask_of_endless_rage
guardian_elixir -
potion haste_potion
food fish_feast
misc_item -
###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon ###
###############################################################################
race draenei
mh_speed 2.6
oh_speed 2.6
mh_dps 156.5
oh_dps 143.5
mh_crit 29.17
oh_crit 29.17
mh_hit 11.68
oh_hit 11.68
mh_expertise_rating 32
oh_expertise_rating 32
ap 3657
haste 10.22
armor_penetration 0
str 129
agi 709
int 482
spi 153
spellpower 1097
spell_crit 22.84
spell_hit 14.60
max_mana 11346
mp5 0
mh_imbue windfury
oh_imbue flametongue
mh_enchant -
oh_enchant -
mh_weapon -
oh_weapon -
trinket1 grim_toll
trinket2 mirror_of_truth
totem stonebreakers_totem
set_bonus -
metagem relentless_earthsiege_diamond
glyph_major1 -
glyph_major2 -
glyph_major3 -
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
ancestral_knowledge 4/5
improved_shields 3/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 0/5
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 2/2
static_shock 3/3
maelstrom_weapon 5/5
convection 0/5
concussion 5/5
call_of_flame 3/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 1/1
elemental_fury 5/5
call_of_thunder 0/1
unrelenting_storm 0/5
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/5
Baseline DPS (this is with no glyphs used):
DPS PPM MPS
white 1805.82 35.15% 85.60
windfury 616.83 12.01% 6.10
flametongue 492.86 9.59% 49.44
stormstrike 300.31 5.84% 6.52 35.95 25.85%
lava lash 168.95 3.29% 7.74 15.58 11.21%
searing totem 341.49 6.65% 1.00 4.82 3.47%
earth shock 521.92 10.16% 8.32 34.35 24.70%
lightning bolt 699.72 13.62% 8.05 48.35 34.77%
lightning shield 190.19 3.7% 0.85 0.00 0.00%
DPS 5138.09
MPS 139.06
MP2min 16687.24
MRPS 139.67
Out of mana time 0.08%
elapsed simulation time: 10000.00h
Glyphs used: Windfury, Stormstrike, Lightning Shield
DPS PPM MPS
white 1805.88 34.04% 85.60
windfury 649.24 12.24% 6.10
flametongue 492.82 9.29% 49.44
stormstrike 300.38 5.66% 6.52 35.95 25.86%
lava lash 168.95 3.18% 7.74 15.58 11.21%
searing totem 341.48 6.44% 1.00 4.82 3.47%
earth shock 556.69 10.49% 8.32 34.33 24.69%
lightning bolt 746.60 14.07% 8.05 48.35 34.78%
lightning shield 243.32 4.59% 0.85 0.00 0.00%
DPS 5305.36
MPS 139.03
MP2min 16683.53
MRPS 139.71
Out of mana time 0.08%
elapsed simulation time: 10000.00h
Glyphs used: Windfury, Stormstrike, Lava Lash
DPS PPM MPS
white 1806.33 34.22% 85.61
windfury 648.46 12.29% 6.09
flametongue 492.87 9.34% 49.44
stormstrike 300.39 5.69% 6.52 35.95 25.85%
lava lash 182.49 3.46% 7.74 15.58 11.21%
searing totem 341.56 6.47% 1.00 4.82 3.47%
earth shock 556.76 10.55% 8.32 34.33 24.69%
lightning bolt 746.55 14.14% 8.05 48.35 34.78%
lightning shield 202.85 3.84% 0.85 0.00 0.00%
DPS 5278.27
MPS 139.04
MP2min 16684.50
MRPS 139.65
Out of mana time 0.08%
elapsed simulation time: 10000.00h
Glyphs used: Windfury, Stormstrike, Flametongue
DPS PPM MPS
white 1809.05 34.12% 85.63
windfury 649.76 12.25% 6.10
flametongue 500.38 9.44% 49.46
stormstrike 300.74 5.67% 6.52 35.94 26.14%
lava lash 169.27 3.19% 7.74 15.38 11.19%
searing totem 346.66 6.54% 1.00 4.82 3.51%
earth shock 565.53 10.67% 8.32 33.45 24.33%
lightning bolt 758.14 14.3% 8.06 47.89 34.83%
lightning shield 202.95 3.83% 0.85 0.00 0.00%
DPS 5302.50
MPS 137.50
MP2min 16499.63
MRPS 132.10
Out of mana time 0.06%
elapsed simulation time: 10000.00h
Glyphs used: Earth Shock, Stormstrike, Lightning Shield
DPS PPM MPS
white 1806.92 33.9% 85.62
windfury 619.29 11.62% 6.12
flametongue 498.40 9.35% 50.00
stormstrike 309.25 5.8% 6.72 37.04 26.03%
lava lash 177.49 3.33% 8.13 16.39 11.51%
searing totem 354.97 6.66% 1.01 4.85 3.41%
earth shock 563.47 10.57% 8.42 35.12 24.68%
lightning bolt 752.72 14.12% 8.12 48.93 34.38%
lightning shield 247.13 4.64% 0.87 0.00 0.00%
DPS 5329.64
MPS 142.33
MP2min 17079.23
MRPS 151.49
Out of mana time 0.05%
elapsed simulation time: 10000.00h
Glyphs used: Earth Shock, Windfury, Lightning Shield
DPS PPM MPS
white 1807.30 34.32% 85.62
windfury 651.87 12.38% 6.12
flametongue 498.44 9.47% 50.00
stormstrike 309.41 5.88% 6.72 37.04 26.03%
lava lash 177.42 3.37% 8.13 16.38 11.51%
searing totem 354.99 6.74% 1.01 4.85 3.41%
earth shock 528.34 10.03% 8.42 35.11 24.67%
lightning bolt 705.88 13.41% 8.12 48.93 34.38%
lightning shield 231.72 4.4% 0.87 0.00 0.00%
DPS 5265.38
MPS 142.32
MP2min 17077.88
MRPS 151.39
Out of mana time 0.05%
elapsed simulation time: 10000.00h
Glyphs used: Earth Shock, Stormstrike, Lava Lash
DPS PPM MPS
white 1806.57 34.07% 85.62
windfury 619.39 11.68% 6.12
flametongue 498.36 9.4% 49.99
stormstrike 309.37 5.83% 6.72 37.04 26.03%
lava lash 191.73 3.62% 8.13 16.39 11.51%
searing totem 354.94 6.69% 1.01 4.85 3.41%
earth shock 563.57 10.63% 8.42 35.11 24.67%
lightning bolt 752.94 14.2% 8.12 48.93 34.38%
lightning shield 206.06 3.89% 0.87 0.00 0.00%
DPS 5302.92
MPS 142.32
MP2min 17078.04
MRPS 151.40
Out of mana time 0.05%
elapsed simulation time: 10000.00h
Glyphs used: Flametongue, Lava Lash, Stormstrike
DPS PPM MPS
white 1809.34 34.24% 85.63
windfury 617.63 11.69% 6.10
flametongue 500.47 9.47% 49.46
stormstrike 300.78 5.69% 6.52 35.94 26.14%
lava lash 182.79 3.46% 7.74 15.38 11.19%
searing totem 346.72 6.56% 1.00 4.82 3.51%
earth shock 565.21 10.7% 8.32 33.46 24.33%
lightning bolt 758.17 14.35% 8.06 47.90 34.84%
lightning shield 202.94 3.84% 0.85 0.00 0.00%
DPS 5284.05
MPS 137.51
MP2min 16500.94
MRPS 132.09
Out of mana time 0.06%
elapsed simulation time: 10000.00h
Conclusion:
As far as I can tell, the best combination (once the bug is fixed) is Stormstrike, Earth Shock, and Lightning Shield. Right now, until the ES glyph is fixed, Windfury, Stormstrike, and Lightning Shield *barely* outpaces Windfury, Stormstrike, and Flametongue. It's so close that either one could be used with no repercussions.
The only thing I wish I could run is the (Bugged)Earth Shock, Stormstrike, and Lightning Shield. Just to see if it outpaces the other 2 current options.
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12/03/08, 2:51 AM
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#12
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Von Kaiser
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I copied the values you used for your simulation and error checked it to with in maybe a .12% difference. I got 5131.82 DPS the first simulation with no glyphs.
DPS PPM MPS
white 1807.15 35.21% 85.61
windfury 615.41 11.99% 6.10
flametongue 493.29 9.61% 49.49
stormstrike 300.15 5.85% 6.52 35.93 25.83%
lava lash 169.17 3.3% 7.76 15.61 11.23%
searing totem 342.11 6.67% 1.00 4.82 3.47%
earth shock 522.21 10.18% 8.33 34.38 24.72%
lightning bolt 699.51 13.63% 8.05 48.33 34.75%
lightning shield 182.83 3.56% 0.76 0.00 0.00%
DPS 5131.82
MPS 139.07
MP2min 16688.46
MRPS 139.90
Out of mana time 0.08%
elapsed simulation time: 10000.00h
elapsed real time: 26.72s
simulation speed: 1347406x
Just for completeness I ran the following
Stormstrike, Flametongue, Lightning Shield
DPS PPM MPS
white 1810.22 34.14% 85.63
windfury 616.07 11.62% 6.10
flametongue 500.82 9.45% 49.50
stormstrike 300.59 5.67% 6.52 35.93 26.13%
lava lash 169.53 3.2% 7.76 15.42 11.21%
searing totem 347.35 6.55% 1.00 4.82 3.51%
earth shock 565.88 10.67% 8.33 33.51 24.37%
lightning bolt 757.45 14.29% 8.05 47.84 34.79%
lightning shield 234.08 4.41% 0.76 0.00 0.00%
DPS 5301.99
MPS 137.52
MP2min 16502.54
MRPS 132.34
Out of mana time 0.06%
elapsed simulation time: 10000.00h
elapsed real time: 25.67s
simulation speed: 1402360x
Since there is some discussion above about Windfury and The Totem of Splintering I ran this as well;
Windfury Glyph, Totem of Splintering, and Dual WF
DPS PPM MPS
white 1803.23 36.92% 85.85
windfury 1075.36 22.02% 12.32
stormstrike 298.46 6.11% 6.52 35.91 25.20%
lava lash 132.34 2.71% 7.63 15.27 10.71%
searing totem 281.39 5.76% 1.00 4.82 3.38%
earth shock 461.84 9.46% 8.23 33.75 23.68%
lightning bolt 657.76 13.47% 8.82 52.79 37.03%
lightning shield 173.78 3.56% 0.83 0.00 0.00%
DPS 4884.16
MPS 142.53
MP2min 17103.61
MRPS 159.01
Out of mana time 0.12%
elapsed simulation time: 10000.00h
elapsed real time: 24.86s
simulation speed: 1448167x
Assuming that the simulator accurately assigns the extra AP from the totem, dual WF with it and WF glyph is inferior to an un-glyphed WF/FT.
Lastly, just for completeness.
WF/FT with a Windfury Glyph and Totem of Splintering
DPS PPM MPS
white 1795.16 34.87% 85.61
windfury 656.99 12.76% 6.09
flametongue 491.21 9.54% 49.49
stormstrike 298.13 5.79% 6.52 35.93 25.84%
lava lash 167.96 3.26% 7.76 15.62 11.23%
searing totem 340.04 6.61% 1.00 4.82 3.47%
earth shock 520.92 10.12% 8.33 34.39 24.73%
lightning bolt 695.94 13.52% 8.04 48.32 34.74%
lightning shield 181.80 3.53% 0.76 0.00 0.00%
DPS 5148.15
MPS 139.08
MP2min 16689.80
MRPS 139.54
Out of mana time 0.08%
elapsed simulation time: 10000.00h
elapsed real time: 24.66s
simulation speed: 1460090x
So it doesn't look like WF should be in contention for a slot even with the absolute best case scenario.
Oh and correct me if I'm wrong, but this is an end t7 paper doll more or less? The values I've been getting for glyphs pre-naxx are roughly similar to the ones you have posted. That is SS>ES>FT/WF>LL/LS. I'm still waiting on a new WWS report to seriously compare LL and LS glyphs.
Wow Web Stats A Grand Widow Faerlina Kill.
Wow Web Stats A Grand Widow Faerlina Kill, the same as above only LL glyph was replaced with a LS glyph and I have 3/3 Call of Flame. I dropped lots of mana saving talents and UR to scavenge talents for Imp. Shields and Static Shock. Gear and Raid Buffs/Debuffs remained constant.
There is an approximate difference of 200dps between the two, with Lightning Shield out performing Lava Lash glyph. You will notice that in the second encounter less overall damage is done, this is largely explained by the decreased time to kill the boss, about 15 seconds. You will also notice that ST did about five thousand damage less in the second kill. So the difference is probably not from the talented totem.
I do not pretend that either test is definitive in any way since they each equal about 3 minutes, with really only about 7 minutes between the two parses being suitable for comparison.
Originally Posted by Rounced
Just that Lightning Shield loses all effectiveness the moment you have to use Water Shield because your mana is low and the overtaking aspect is by maybe 1-2 dps so it's really not worth it yet.
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If we get up to KT in a 10 man naxx run this week I'll nab a WWS for everyone, using my current 0 efficiency build. Our last KT run ran us about 11 minutes during which I only had to use SR once if I recall correctly, and I really cant think of a better fight to test this sort of thing in that doesn't involve mana burn.
Last edited by Urgok : 12/03/08 at 4:00 AM.
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12/03/08, 7:26 AM
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#13
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Piston Honda
Tauren Shaman
Blackrock (EU)
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Don't forget that in some encounters LS is also triggered regulary and not just by Static Shock. Also the Glyph is great for PvP and solo-PvE.
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12/03/08, 2:20 PM
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#14
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Glass Joe
Troll Shaman
Emerald Dream
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With those number crunches.. are you taking into account talents or is it just the Glyphs? If so which talents are you taking into consideration?
Elemental Weapons? (which do not add a static 40% AP bonus to WF anymore but increase the damage caused by the Windfury Effect by 40%)
Improved Shields? (+15% damage to your Lightning Shield)
When considering Static Shock can Lightning Shield Procs crit? If so would Elemental Fury have to be taken into account when running the numbers?
I'm new to the number crunching scene as I'm only starting to take a serious interesting in raiding so forgive me if I make invalid points.
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12/04/08, 2:25 PM
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#15
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Glass Joe
Draenei Shaman
Kel'Thuzad
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With those number crunches.. are you taking into account talents or is it just the Glyphs? If so which talents are you taking into consideration?
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I believe Triper's Config File displays the talents used for the EnhSim, but I am not positive.
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When considering Static Shock can Lightning Shield Procs crit?
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From viewing my own Recount & WWS Lightning Shield procs cannot crit.
I am also somewhat new to EJ & the EnhSim, please forgive me if I make any errors.
My question is:
Would a faster OH ie 1.6 range, be more beneficial to LS glyph (swinging faster thus producing more Static Shock Procs) if you had 4Piece T7 Bonus, 3/3 Improved shields and SS Glyph? The only reason I ask this is I was reading Nevets_69's post in the EnhSim thread EnhSim, DPS simulator where they did a EnhSim for different OH speeds and their viability. Since the slowest 1H weapons obtainable pre S5 is 2.6/2.5, Nevets_69 model seems to say 2.6/1.6 > 2.6/2.5 although it has yet to be confirmed.
I have not had the best of luck with EnhSim as of yet, but I will try to test it later tonight.
Last edited by Fortay : 12/04/08 at 2:31 PM.
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12/13/08, 12:08 PM
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#16
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Glass Joe
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Anyone care to theorize about the changes to the WF Weapon Glyph?
From http://www.mmo-champion.com/index.php?topic=30117.0
Glyph of Windfury Weapon - Increases the chance per swing for Windfury Weapon to trigger by 5%. (Old - The attack power bonus on the additional attacks granted by Windfury Weapon is increased by 40%.)
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12/13/08, 12:12 PM
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#17
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King Hippo
Tauren Shaman
Wildhammer (EU)
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New wf glyph will boost singe wield wf damage about 15.4-20%. This is about ~2% dps increase. Math behind these numbes are simple. After all haste effect with slower than 1.5s weapon we actual proc chance is 16.666% and with that glyph it's 20%. If main hand hit faster than 1.5s then numbers are 14.44% and 16.66%.
0.2 / 0.1666... = 1.2
0.16666... / 0.1444... = 1.1538
Then if wf damage is about 10-15% total damage this give about ~2% damage increase. Increased wf hits also give some benefit to damage I can guess this is around +1%. Much better than before.
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Slow, slower, shaman weapon.
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12/13/08, 7:48 PM
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#18
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Piston Honda
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Earthshock Glyph?
Anyone on the PTR see if Earth Shock Glyph is now working? I haven't seen any patch notes about it, and wonder if it was neglected, or just a stealth implementation.
I suspect that with the WF Change, and with a working Earth Shock Glyph, the standard Enh build will be:
Stormstrike, Windfury, Earthshock.
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12/13/08, 10:36 PM
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#19
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Piston Honda
Tauren Shaman
Blackrock (EU)
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They also changed the Lightning Bolt Glyph to 4% damage increase. This could also become interesting for us.
The new WF glyph is nice on the one side, but strange on the other as long as they keep the Windfury cooldown.
Last edited by SentinelBorg : 12/13/08 at 11:00 PM.
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12/13/08, 11:06 PM
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#20
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Deeper Shade of Blue
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Originally Posted by SentinelBorg
They also changed the Lightning Bolt Glyph to 4% damage increase. This could also become interesting for us.
The new WF glyph is nice on the one side, but strange on the other as long as they keep the Windfury cooldown.
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Lightning Bolt is kinda meh for us.
WF glyph makes perfect sense. Its a great glyph if you are single imbuing WF, it is an awful glyph if you duel imbue WF. They want us to use WF/FT thus the glyph makes perfect sense.
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12/14/08, 2:00 AM
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#21
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Von Kaiser
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Originally Posted by Mengus
Anyone on the PTR see if Earth Shock Glyph is now working? I haven't seen any patch notes about it, and wonder if it was neglected, or just a stealth implementation.
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Just logged in to test. It's still a one second cooldown with the glyph.
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12/14/08, 2:33 AM
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#22
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Piston Honda
Orc Shaman
Shattered Halls (EU)
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Originally Posted by Rounced
Lightning Bolt is kinda meh for us.
WF glyph makes perfect sense. Its a great glyph if you are single imbuing WF, it is an awful glyph if you duel imbue WF. They want us to use WF/FT thus the glyph makes perfect sense.
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Ok, why would it be awful if we use 2xWF? It seems to me actually this should up the damage of 2xWF more than WF/FT. I guess we need to wait for simulator to be updated before this can be tested.
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12/14/08, 3:12 AM
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#23
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A Confusing Choice, For Confusing Times
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Originally Posted by Atren
Ok, why would it be awful if we use 2xWF? It seems to me actually this should up the damage of 2xWF more than WF/FT. I guess we need to wait for simulator to be updated before this can be tested.
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It's fairly simple. We don't want to see Offhand WF procs because they invoke the 3 second WF cooldown. Anything that increases the proc chance also increases the proc chance of the offhand. Add in its interaction with lavalash, and you start seeing that your offhand is proccing a lot more then your mainhand, which results in a net dps loss over the alternative. (not to mention that with a full raid group's buffs, flametongue can be just as much damage as windfury, and you don't fight over procs. Your WF/WF "uptime" will be much higher, but a lot of those "extra" procs are the lower damaging offhand procs. It might freak you out to realize that we actually attack more often with our offhand if the speeds are equal, which completely eliminates the point of having a slow weapon there.
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We don't use words like that...St. Louise is listening!
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12/14/08, 12:13 PM
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#24
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Deeper Shade of Blue
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Originally Posted by Zyla
It's fairly simple. We don't want to see Offhand WF procs because they invoke the 3 second WF cooldown. Anything that increases the proc chance also increases the proc chance of the offhand. Add in its interaction with lavalash, and you start seeing that your offhand is proccing a lot more then your mainhand, which results in a net dps loss over the alternative. (not to mention that with a full raid group's buffs, flametongue can be just as much damage as windfury, and you don't fight over procs. Your WF/WF "uptime" will be much higher, but a lot of those "extra" procs are the lower damaging offhand procs. It might freak you out to realize that we actually attack more often with our offhand if the speeds are equal, which completely eliminates the point of having a slow weapon there.
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Basically, although that aspect can be controlled to a certain degree by limiting usage of lava lash. Basically using a /castsequence macro so that Lava Lash will only follow Stormstrike you lose some of your lava lash damage but you make it back, and then some, by increasing the proportion of mainhand Windfury procs.
Another reason is that when you use WF/WF you have a 36% chance to proc per weapon hit so the average delay between windfury procs is already very low after taking the cooldown into account. Since the delay is so minimal already there really isn't much of an advantage gained by increasing the proc rate by 5%.
Looking back on my old math I had an average of a Windfury proc every 4.77 seconds when using WF/WF, that's basically 2 weapon strikes (fully hasted) following the cooldown. With a single imbue it's currently around 11 seconds between procs or 5 weapon strikes between procs.
Think about it this way; if you have a 20% critical strike chance and you add 5% it is a substantial increase in dps (with 200% crits it will give you a ~4.8% dps increase), but if you have a 72% critical strike chance (2 weapons - 1 cooldown) and add 5% it really doesn't cause anywhere near the same increase in dps (with 200% crits you will only see a ~1.7% dps increase).
So the new glyph will still be a dps increase for WF/WF when compared to running with that glyph slot empty but when compared to the current windfury glyph it will probably end up being a slight dps loss for WF/WF. Which is fine since they want us to use WF/FT anyway and for WF/FT the new glyph is a very nice buff that will also scale with our gear, something the previous glyph wouldn't do.
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12/16/08, 11:00 AM
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#25
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Glass Joe
Draenei Shaman
Darksorrow (EU)
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Has anyone considered the new Lightning Bolt glyph instead of for instance the ES glyph if they continue to not fix it?
My sims seem to have LB doing as much as 16% of my damage, beating both es and wf, can't imagine 4% extra damage will hurt :P
Edit: after posting this, i did what i guess i should have done from the get go! Sim the bugger! or.. well actually.. look at the numbers
with my LB dps at slighly over 550, the dps increase for the glyph was just over 20, slightly less than the ES glyph supposedly gives with the same gear setup. So i guess its pretty useless
Last edited by TheTrix : 12/16/08 at 11:29 AM.
Reason: Maff!
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