Visiting the vendor on build 9767 the Glyph of shocking says Reduces the Global Cooldown triggered by your Shock spells to 1 sec. So really no idea where the to 0.5 sec comes from on wowhead.com.
Author of ShockAndAweEnhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.
Since these results are still with 4 pieces of the T7 set the lightning shield glyph should be even weaker when the 2 piece bonus is lost. Eventually the high amount of haste on the T8 items can compensate this loss a little bit.
Went with SS/LS/FT Glyphs tonight and it seemed quite nice combining LS Glyph with Imp Shields. Averaging around 5.5k dps.
Considering switching to SS/LS/Feral Spirit with 2/2 imp SS to be able to keep Magma Totem on constant up time w/o going oom to fast that SR is still on cd. Thoughts?
The tests are actually with 3/3 imp shields. As I said, as long as you got the t7 2p bonus lightning shield glyph should be fine. Here is the conig file for those who are interested.
################# //comment marks are # and //
##ENHSIM CONFIG## //if you write comments on the same line with config line
################# //leave at least one space between the comment and value
//IMPORTANT: Be careful when inputting your stats. Read is the value rating or percent etc. Read the comments.
//You always input what you see on your character sheet/paper doll.
simulation_time 20000 //in hours, you can also input decimals ex. 0.05
simulation_time_combatlog 300 //in minutes
combat_length 6 //in minutes
report_count 80 //how many times the progress is reported during the simulation
threads 2 //number of threads to use, combatlogging always uses 1 thread
min_lag 50 //in milliseconds, lag means ping + player reaction time
max_lag 400 //1000 ms = 1s
simulate_mana 0 //{ 0 | 1 } if disabled, increases speed, but doesn't take mana limitations into account
########### //To understand the EP ranges you have to understand how EP values are calculated.
#EP RANGES# //For example, to calculate EP value of crit rating, first I simulate the normal "baseline" dps.
########### //Then I simulate dps with increased crit rating. I take the dps difference and divide it by the
//increased crit rating to get dps/crit rating value. EP range means how much crit rating did I increase.
//Watch the expertise and hit caps. For example if expertise goes over the cap resulting from too high EP
//range, the EP value will go lower than it should be. On the other hand, if you give too low EP ranges,
//you won't get accurate results. Best scenario is low EP ranges and high simulation time.
//If hit/spellhit or expertise is already over the cap, test will be skipped. Although you can
//give negative ep range to see how much EP is hit/expertise worth to have. To skip a test, use 0 as range.
//Which stat is used as baseline stat, meaning it gets EP value of 1. This is important when calculating EP values.
ep_precision 2 //how many digits there are in ep value?
ep_base_stat ap //{ ap | sp }
ep_ap 200
ep_crit_rating 30
ep_hit_rating 30
ep_expertise -4 //not rating
ep_haste_rating 30
ep_armor_penetration_rating 30
ep_spellpower 150
ep_dps 7.5
ep_mana 250
ep_spirit 150
ep_mp5 20
###################
#ROTATION AND MISC#
###################
mh_auto_attack 1 //{ 0 | 1 }
oh_auto_attack 1 //{ 0 | 1 }
wait_ss_with_wf_cd 0.00 //max seconds to wait to SS, if wf cd is still up
cast_ll_only_if_wf_on_cd 0 //{ 0 | 1 } this is noted only if you have dual wf
bloodlust_casters 1 //{ 0 | 1 | 2 }
sync_bloodlust_with_trinkets 1 //{ 0 | 1 }
cast_lvb_only_if_ed_left 15.0 //cast LvB only if ED duration x or less seconds left
cast_lvb_only_if_fsdots_left 4 //maximum Flame Shock dot ticks left to cast LvB
cast_lvb_only_if_fs_active 1 //{ 0 | 1 }
cast_fs_only_if_dots_left 0 //maximum Flame Shock dot ticks left to cast Flame Shock
cast_ls_only_if_charges_left 0 //maximum Lightning Shield charges left to cast LS
cast_sr_only_if_mana_left 700 //maximum mana left to cast SR
use_mana_potion_if_mana_left 0 //maximum mana left to use mana potion
//set the rotation priority
//SW = spirit wolves
//SS = stormstrike
//FS = flame shock
//ES = earth shock
//ES_SS = earth shock only if there are stormstrike charges
//Frost = frost shock
//MW5_LB = maelstrom weapon cast lightning bolt, min 5 charges
//MW3_CL = maelstrom weapon cast chain lightning, min 3 charges
//generic form: MWx_YY, x is 1-5 and YY is either LB or CL
//LS = lightning shield
//LL = lava lash
//LB = lightning bolt
//CL = chain lighting
//LVB = lava burst
//ST = searing totem
//MT = magma totem
//SR = shamanistic rage
rotation_priority_count 7
rotation_priority1 SW
rotation_priority2 MW5_LB
rotation_priority3 ES
rotation_priority4 SS
rotation_priority5 MT
rotation_priority6 LL
rotation_priority7 LS
##########
#BOSS#####
##########
miss 8.00 //%
dodge 6.50 //%
glancing 24.00 //%
armor 10645
spell_miss 17.00 //%
nature_resistance 0 //effective resistances
fire_resistance 0
frost_resistance 0
arcane_resistance 0
shadow_resistance 0
######### //default value after the buff in comment
#BUFFS### //put to 0 if you dont use that buff
#########
armor_debuff_major 20.0/20.0 //acid spit, expose armor, sunder armor
armor_debuff_minor 5.0/5.0 //faerie fire, sting, curse of recklessness
physical_vulnerability_debuff 4.0/4.0 //%, bloody frenzy, 2nd talent spec TBA
melee_haste_buff 20.0/20.0 //%, improved icy talons, windfury totem
melee_crit_chance_buff 5.0/5.0 //%, leader of the pack, rampage
attack_power_buff_flat 688/688 //battle shout, blessing of might
attack_power_buff_multiplier 0.0/99.7 //BUFF UPTIME %, DISABLES UR, abominations might, trueshot aura, (unleashed rage)
spell_haste_buff 5.0/5.0 //%, wrath of air totem
spell_crit_chance_buff 5.0/5.0 //%, moonkin aura, elemental oath
spell_crit_chance_debuff 5.0/5.0 //%, improved scorch, winter's chill
spell_damage_debuff 13.0/13.0 //%, ebon plaugebearer, earth and moon, curse of elements, totem of wrath
spellpower_buff 280/280 //focus magic, improved divine spirit, flametongue totem, demonic pact
spell_hit_chance_debuff 3.0/3.0 //%, improved faerie fire, misery
haste_buff 3.0/3.0 //%, improved moonkin aura, swift retribution
percentage_damage_increase 3.0/3.0 //%, ferocious inspiration, sanctified retribution
crit_chance_debuff 3.0/3.0 //%, heart of the crusader, totem of wrath
stat_multiplier 10.0/10.0 //%, blessing of kings
stat_add_buff 52/52 //mark of the wild
agi_and_strength_buff 178/178 //strength of earth, horn of winter
intellect_buff 60/60 //arcane intellect, fel intelligence
replenishment 1 //{ 0 | 1 }
water_shield 0 //{ 0 | 1 }
mana_spring_totem 1 //{ 0 | 1 }
blessing_of_wisdom 0 //{ 0 | 1 }
judgement_of_wisdom 1 //{ 0 | 1 }
#############
#CONSUMABLES#
#############//remember that you can use guardian elixir only if you use elixir in the flask_elixir slot
flask_elixir flask_of_endless_rage
//{ flask_of_relentless_assault | elixir_of_major_agility | fel_strength_elixir |
// elixir_of_major_strength | elixir_of_demonslaying | elixir_of_the_mongoose |
// elixir_of_mastery | gurus_elixir | elixir_of_mighty_agility | elixir_of_mighty_strength |
// elixir_of_expertise | flask_of_endless_rage | - }
guardian_elixir -
//{ elixir_of_draenic_wisdom | elixir_of_mighty_thoughts | - }
potion -
//{ haste_potion | insane_strength_potion | heroic_potion | super_mana_potion |
// runic_mana_potion | - }
food fish_feast
//{ roasted_clefthoof | spice_hot_talbuk | ravager_dog | warp_burger | skullfish_soup |
// rhinolicious_wyrmsteak | fish_feast | - }
misc_item -
// { drums_of_battle | - }
###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon ###
###############################################################################
##########
#SHAMAN###
##########
race draenei //{ orc | tauren | troll | draenei }
mh_speed 2.60
oh_speed 2.50
mh_dps 171.3
oh_dps 156.6
mh_crit 31.93 //%
oh_crit 31.93
mh_hit 11.13 //%, you give hit which shows on your character sheet
oh_hit 11.13
mh_expertise_rating 146 //notice that these are given as rating
oh_expertise_rating 146
ap 3676 //when changing this, remember to change the spellpower also(if have mental quickness talent)
melee_haste 9.78 //%
armor_penetration 3.30 //%
str 137
agi 852
int 566
spi 100
spellpower 1166 //you give the spellpower which shows on your character sheet
spell_crit 24.39 //%
spell_hit 13.91 //%, you give spell hit which shows on your character sheet
spell_haste 9.79 //%
max_mana 9000
mp5 0 //in combat
mh_imbue windfury
oh_imbue flametongue
//{ windfury | flametongue | flametongue_9 | frostbrand | - }
mh_enchant berserking
oh_enchant berserking
//{ mongoose | executioner | crusader | deathfrost | berserking | - }
mh_weapon -
oh_weapon -
//{ axe | - } used currently only for orc's racial bonus
//in the future, this might also be used for items similiar to Dragonstrike
trinket1 mirror_of_truth
trinket2 darkmoon_card_greatness
//{ dragonspine_trophy | ashtongue_talisman |
// madness_of_the_betrayer | hourglass_of_the_unraveller |
// tsunami_talisman | shard_of_contempt |
// berserkers_call | bloodlust_brooch |
// abacus_of_violent_odds | badge_of_tenacity |
// shadowsong_panther | blackened_naaru_sliver |
// darkmoon_card_crusade | fury_of_the_five_flights |
// grim_toll | loathebs_shadow | mirror_of_truth |
// the_skull_of_guldan | meteorite_whetstone | embrace_of_the_spider |
// dying curse | illustration_of_the_dragon_soul |
// sundial_of_the_exiled | forge_ember | incisor_fragment |
// mark_of_the_war_prisoner | sphere_of_red_dragons_blood |
// tome_of_arcane_phenomena | mark_of_norgannon | fezziks_pocketwatch |
// thorny_rose_brooch | rune_of_finite_variation | bandits_insignia |
// darkmoon_card_greatness | pendulum_of_telluric_currents |
// vestige_of_haldor | twilight_serpent | thunder_capacitor |
// tears_of_bitter_anguish | - }
totem totem_of_hex
//{ stonebreakers_totem | totem_of_the_astral_winds | totem_of_splintering |
// totem_of_ancestral_guidance | totem_of_the_void | skycall_totem |
// totem_of_hex | totem_of_dueling | totem_of_the_elemental_plane |
// deadly_gladiators_totem_of_indomitability | hateful_gladiators_totem_of_indomitability |
// savage_gladiators_totem_of_indomitability | deadly_gladiators_totem_of_survival |
// hateful_gladiators_totem_of_survival | savage_gladiators_totem_of_survival | - }
set_bonus1 naxx_melee_4
set_bonus2 -
set_bonus3 -
//higher set bonuses include lower ones eg. naxx_melee_4 includes naxx_melee_2
//{ cyclone_harness | cataclysm_harness | desolation_battlegear |
// skyshatter_harness_2 | skyshatter_harness_4 | skyshatter_regalia_2 |
// skyshatter_regalia_4 | naxx_melee_2 | naxx_melee_4 | gladiators_earthshaker |
// naxx_nuker_2 | naxx_nuker_4 | worldbreaker_battlegear_2 | worldbreaker_battlegear_4 | - }
metagem relentless_earthsiege_diamond
//{ relentless_earthstorm_diamond | thundering_skyfire_diamond |
// chaotic_skyfire_diamond | chaotic_skyflare_diamond |
// ember_skyflare_diamond | relentless_earthsiege_diamond | - }
//you can't use same type of glyph in multiple slots
glyph_major1 stormstrike
glyph_major2 feral_spirit
glyph_major3 windfury_weapon
//{ lightning_shield | flametongue_weapon | lightning_bolt |
// windfury_weapon | stormstrike | earth_shock | lava | lava_lash |
// water_mastery | feral_spirit | - }
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
#########
#TALENTS#
#########
ancestral_knowledge 2/5 //ENHANCEMENT
improved_shields 3/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 3/3
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 2/2
static_shock 3/3
maelstrom_weapon 5/5
convection 0/5 //ELEMENTAL
concussion 5/5
call_of_flame 3/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 1/1
elemental_fury 5/5
call_of_thunder 0/1
unrelenting_storm 0/3
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/3
shamanism 0/5
I tested different glyph combinations with the newest version of the simulator and my actual gear setup
PLEASE, NEVER EVER say "the newest" or "the latest" version ALWAYS quote the EXACT version you are using otherwise your results can be pretty meaningless, what you THINK is "the latest" might be quite different from what is actually "the latest". If you don't say what version you use we cannot tell how accurate the results are.
Author of ShockAndAweEnhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.
PLEASE, NEVER EVER say "the newest" or "the latest" version ALWAYS quote the EXACT version you are using otherwise your results can be pretty meaningless, what you THINK is "the latest" might be quite different from what is actually "the latest". If you don't say what version you use we cannot tell how accurate the results are.
Since these results are still with 4 pieces of the T7 set the lightning shield glyph should be even weaker when the 2 piece bonus is lost. Eventually the high amount of haste on the T8 items can compensate this loss a little bit.
I ran into this in my own testing and wanted to verify your results. Did you subtract the 2% FT bonus from your stats when swapping out the glyph and running the Sim? I have Naxx 2 Piece bonus and SS-LS-FS was looking great till I realized I was high 2% on my spell crit.
I ran into this in my own testing and wanted to verify your results. Did you subtract the 2% FT bonus from your stats when swapping out the glyph and running the Sim? I have Naxx 2 Piece bonus and SS-LS-FS was looking great till I realized I was high 2% on my spell crit.
You should capture your stats without weapon imbues, then this won't be an issue. If you're using ShockAndAwe to grab your stats, I think it even warns you if you have these or other buffs up.
So, my Ulduar experience is pretty limited so far (only dropped Razor, XT, Flame, and attempts on Kologarn), but I decided to try something a little different. I was doing pvp just prior to our run and having fun with the stoneclaw glyph and feral spirits, and, just for kicks, decided to run with it for Ulduar too to see if it made a difference. Honestly, I absolutely loved it.
XT tantrum was completely negated, healers could focus on other people. Kologarms eye beam was cut in half. Razorscale's blue flame crap done all just from stoneclaw.
Add on feral spirits extra healing and it's pretty much GG for any AoE heavy fights. The DPS lost is slightly noticeable (i'm doing about 3-4% less) but considering i'm living through things I might not have, it's a dps increase for sure.
Once the place gets to be more on farm, and we start really progressing on the hard modes, I could see the slight dps buff needed, but for these normal modes and learning, I'd recommend giving them a try
So, my Ulduar experience is pretty limited so far (only dropped Razor, XT, Flame, and attempts on Kologarn), but I decided to try something a little different. I was doing pvp just prior to our run and having fun with the stoneclaw glyph and feral spirits, and, just for kicks, decided to run with it for Ulduar too to see if it made a difference. Honestly, I absolutely loved it.
XT tantrum was completely negated, healers could focus on other people. Kologarms eye beam was cut in half. Razorscale's blue flame crap done all just from stoneclaw.
Add on feral spirits extra healing and it's pretty much GG for any AoE heavy fights. The DPS lost is slightly noticeable (i'm doing about 3-4% less) but considering i'm living through things I might not have, it's a dps increase for sure.
Once the place gets to be more on farm, and we start really progressing on the hard modes, I could see the slight dps buff needed, but for these normal modes and learning, I'd recommend giving them a try
Also Feral Spirits in simming as the best third glyph so no loss there
Using version 1.7.0 of Enhsim, and Heroic/Naxx10 gear (I've stopped raiding until my new computer arrives, so I haven't been into Ulduar, and my current computer can't handle 25 man raids) I arrived at much the same ranking of glyphs as IMB111.
Lava Lash and Lightning Bolt were inferior to all the above.
I mainly wanted to mention this due to the fact that no one has mentioned the Glyph of Shocking for a while, and although it is an inferior glyph it is still better than the Glyph of Lightning Bolt or Lava Lash, which were included. The reversal of Windfury and Feral Spirits is due to my lower attack power, of course, since FS scales with gear.
I haven't tried the Glyph of Shocking with talents in Reverberation, which might increase the dps provided, but I think it is still unlikely to break the top three.
I conducted a similar test a few days ago. Although I was already quite confident about Stormstrike and Feral Spirit, I wanted to remove any doubt about Windfury as number 3. I used version 1.7.0 of the Simulator in my current gear, with both T7 and T8 2-piece bonuses. I also simmed with T7 and T8 4-piece bonuses to see if anything changed.
I used 5000 hour sims for this project, first with no glyphs to establish baseline DPS and then with each glyph individually to determine the % DPS increase. My config file is included.
Here is what I've come up, I ran all of these sims with my gear, and full raid buffs. And a 16/55/0 spec 3/3 Imp Shields. I'm also including all of my results with both Totem of Hex and Dancing Flame. I was curious to see if there were any combinations between set bonuses and glyphs that would make our i226 totem any good.
10k Hour Sims
Base DPS without Glyphs:
6407 DPS : Totem of Hex
6393 DPS : Totem of Dancing Flame
Lightning Shield Glyph:
6448 DPS : Totem of Hex
6433 DPS : Totem of Dancing Flame
Lightning Bolt Glyph:
6444 DPS : Totem of Hex
6426 DPS : Totem of Dancing Flame
Windfury Glyph:
6477 DPS : Totem of Hex
6461 DPS : Totem of Dancing Flame
Stormstrike Glyph:
6520 DPS : Totem of Hex
6501 DPS : Totem of Dancing Flame
Feral Spirit Glyph:
6478 DPS : Totem of Hex
6463 DPS : Totem of Dancing Flame
Comment:
Oddness.... Feral Spirit has more of a gain from Dancing Flame then Hex. So here are the Glyph sets I ran through my gear and the numbers.
6633 DPS : SS/LS/FS (Totem of Hex)
6630 DPS : SS/LB/FS (Totem of Hex)
6628 DPS : SS/LB/WF (Totem of Hex)
6614 DPS : SS/LS/FS (Totem of Dancing Flame)
6610 DPS : SS/LB/FS (Totem of Dancing Flame)
6609 DPS : SS/LB/WF (Totem of Dancing Flame)
6600 DPS : SS/LS/LB (Totem of Hex)
6581 DPS : SS/LS/LB (Totem of Dancing Flame)
Based on all of my simming with my current gear, SS/LS/FS come out ahead, and Totem of Hex is still the Relic of choice. Hopefully this informatoin will be helpful for those planning upgrades, also don't forget that you can now buy Totem of Hex with badges.
Last edited by Zensai : 05/13/09 at 6:02 PM.
Reason: Forgot LS in the rotation!
Totem of Hex is still the Relic of choice. Hopefully this informatoin will be helpful for those planning upgrades, also don't forget that you can now buy Totem of Hex with badges.
Ok, doing arena to 1250 rating literally ANYONE can do. You don't lose rating for losing matches, and you gain 47 rating for winning matches. Deadly Gladiators Totem is 2nd best, and the Furious (which hopefully I'll have the points for to buy soon) is the best. Why didn't you run the sim with the Deadly Gladiators Totem?
I've been reluctant to use Glyph of Feral Spirit because in the sim I imagine it uses Feral Sprit every time the cooldown is available. However, in a real boss battle Feral Spirit isn't always used at the beginning of the fight (and then subsequently re-used when the cooldown is finished). For example on Mimiron I save my Feral Spirit for phase 2 due to the high-damage output from the boss as it aids in me staying alive. On Deconstructor, I save my Feral Spirit for when the heart is presented for us to DPS.
Basically what I'm saying is if every fight were tank and spank and you could use your wolfs subsequently every cooldown, then it would be the second best glyph; but I think this is a case where the sim's numbers aren't always the best choice in real life. Just something to think about.
Ok, doing arena to 1250 rating literally ANYONE can do. You don't lose rating for losing matches, and you gain 47 rating for winning matches. Deadly Gladiators Totem is 2nd best, and the Furious (which hopefully I'll have the points for to buy soon) is the best. Why didn't you run the sim with the Deadly Gladiators Totem?
The simulator creashes/doesn't function whenever I try to simulate the gladiator totems, but that might just be me.
I've been reluctant to use Glyph of Feral Spirit because in the sim I imagine it uses Feral Sprit every time the cooldown is available. However, in a real boss battle Feral Spirit isn't always used at the beginning of the fight (and then subsequently re-used when the cooldown is finished). For example on Mimiron I save my Feral Spirit for phase 2 due to the high-damage output from the boss as it aids in me staying alive. On Deconstructor, I save my Feral Spirit for when the heart is presented for us to DPS.
Basically what I'm saying is if every fight were tank and spank and you could use your wolfs subsequently every cooldown, then it would be the second best glyph; but I think this is a case where the sim's numbers aren't always the best choice in real life. Just something to think about.
And by the same token, the Feral Spirit glyph will help your wolves hit even harder when you use them in the situations you mentioned (vs. XT-002's heart and Mimiron p2).
XT-002: Your wolves will hit even harder than normal while taking advantage of the extra damage his heart receives
Mimiron p2: Your wolves will hit harder, which will in turn boost the healing you receive from them and boost your survivability
I have problem configuring the simulator on vista probably something wrong with my PC but as i think in simple (stupid most likely way) Feral spirit glyph if used once per 6m fight is not going to out dps the compination of Stormstrike, Lightning shield, Windfury.
If it possible can you run on your simulator,
Time 5m to ensure that combination of Stormstike Windfury Feral Spirit will be used only once against the combination of
Stormstrike Windfury Lightning Shield. Then give us the result and we can discuss it.
Five tests with each set of glyphs, 5 min duration. My spec/gear, and my latency (250-300 YAY Silver Hand). For reference, I do run with 3/3 Improved Shields at the moment.
This set of data supports the Feral Spirits glyph is still superior to Lightning Shield. I added the 10000 hour tests because sooner or later someone would say something about 5000 hour tests not being substantial enough. Most likely you could run several hundred more tests of each variation and time and come out with the same result.
Nice tests but a 5 minute test is two summons not just one. It does make it's point though so I thank you for posting the data.
What I would like to know is how Windfury Glyph compares to Lightning Shield glyph in a raid environment where you will be gaining additional activations from the extraneous damage. Anyone want to take a stab at that one?
Its also worth mentioning that depending on the fight, I also use Feral Spirit when it makes the most sense. There are alot of fights that I will pop it in the beginning and get a 2nd set of Wolves. I'm also the person that casts bloodlust for the raid. So I usually bloodlust on the GCD from casting my 2nd set of wolves, since they do get it. That is a pretty descent increase in DPS and Healing by them.
Nice tests but a 5 minute test is two summons not just one. It does make it's point though so I thank you for posting the data.
What I would like to know is how Windfury Glyph compares to Lightning Shield glyph in a raid environment where you will be gaining additional activations from the extraneous damage. Anyone want to take a stab at that one?
Augh, you're right. Early morning anything is bad for me. I'll run a few with a 3 minute duration or something and post them.
Edit:
5000 Hour Tests, 3min fight duration.
Stormstrike / Windfury / Lightning Shield
1. 6606.28
2. 6604.91
3. 6605.36
Stormstrike / Windfury / Feral Spirits
1. 6632.70
2. 6632.25
3. 6631.51
5000 Hour Tests, 2min fight duration.
Stormstrike / Windfury / Lightning Shield
1. 6855.19
2. 6855.16
3. 6855.61
Stormstrike / Windfury / Feral Spirits
1. 6917.81
2. 6917.27
3. 6917.30
I'll do 10000 hour results if people want them, but I very much doubt it will change anything.
I've been reluctant to use Glyph of Feral Spirit because in the sim I imagine it uses Feral Sprit every time the cooldown is available. However, in a real boss battle Feral Spirit isn't always used at the beginning of the fight (and then subsequently re-used when the cooldown is finished). For example on Mimiron I save my Feral Spirit for phase 2 due to the high-damage output from the boss as it aids in me staying alive. On Deconstructor, I save my Feral Spirit for when the heart is presented for us to DPS.
Basically what I'm saying is if every fight were tank and spank and you could use your wolfs subsequently every cooldown, then it would be the second best glyph; but I think this is a case where the sim's numbers aren't always the best choice in real life. Just something to think about.
What your saying gives even more reason to use the glyph. If you're worried about dying, and thus using the feral spirits to increase healing on you, the feral spirits glyph makes you even more survivable during those times. The only caveat would be is if the feral spirits unglyphed gives just enough healing and no more is needed, but i have a feeling your healers would appreciate any help you give them.
What I would like to know is how Windfury Glyph compares to Lightning Shield glyph in a raid environment where you will be gaining additional activations from the extraneous damage. Anyone want to take a stab at that one?
Interesting ... I'll try to get this number this weekend, but does anyone know if "Only one ball will fire every few seconds" is in affect after a static shock proc? Also I'll test it, but does anyone know definitely the icd of an environmental proc? (I thought it was 4sec, but will verify).
I know static shock procs ignore the rule. See below:
0:00'05.284 Caladiera Lightning Shield hits Right Arm #1 for 1202 Nature. (266 Resisted)
0:00'33.832 Caladiera Lightning Shield hits Right Arm #1 for 1923 Nature. (148 Resisted)
0:00'56.381 Kologarn Overhead Smash Tremor hits Caladiera for 6251 Physical.
0:00'56.680 Caladiera Lightning Shield hits Kologarn for 1857 Nature. (143 Resisted)
0:00'59.519 Caladiera Lightning Shield hits Kologarn for 2064 Nature.
0:01'05.619 Caladiera Lightning Shield hits Kologarn for 1858 Nature. (143 Resisted)
0:01'05.931 Caladiera Lightning Shield hits Kologarn for 2065 Nature.
0:01'12.787 Kologarn Overhead Smash Tremor hits Caladiera for 6221 Physical.
0:01'16.745 Caladiera Lightning Shield hits Kologarn for 1880 Nature. (144 Resisted)
0:01'28.031 Caladiera Lightning Shield hits Kologarn for 2060 Nature.
0:01'29.785 Kologarn Overhead Smash Tremor hits Caladiera for 6144 Physical.
0:01'48.990 Caladiera Lightning Shield hits Right Arm #2 for 1609 Nature.
0:01'53.772 Caladiera Lightning Shield hits Right Arm #2 for 2159 Nature.
0:02'01.450 Caladiera Lightning Shield hits Right Arm #2 for 1943 Nature. (149 Resisted)
0:02'14.292 Caladiera Lightning Shield hits Right Arm #2 for 1647 Nature. (285 Resisted)
0:02'14.650 Caladiera Lightning Shield hits Right Arm #2 for 2060 Nature.
0:02'17.128 Caladiera Lightning Shield hits Right Arm #2 for 1794 Nature. (138 Resisted)
0:02'25.540 Caladiera Lightning Shield hits Right Arm #2 for 1794 Nature. (138 Resisted)
0:02'44.885 Caladiera Lightning Shield was removed from Caladiera.
0:02'45.608 Caladiera Lightning Shield hits Kologarn for 1724 Nature. (298 Resisted)
0:02'46.851 Caladiera gains Lightning Shield.
0:02'46.992 Kologarn Overhead Smash Tremor hits Caladiera for 6160 Physical.
0:02'54.855 Caladiera Lightning Shield hits Kologarn for 1782 Nature. (308 Resisted)
0:03'05.436 Kologarn Overhead Smash Tremor hits Caladiera for 6002 Physical.
0:03'12.580 Caladiera Lightning Shield hits Kologarn for 2060 Nature.
0:03'26.235 Caladiera Lightning Shield hits Left Arm for 2067 Nature.
0:03'31.958 Caladiera Lightning Shield hits Left Arm for 2060 Nature.
0:03'36.727 Caladiera Lightning Shield hits Kologarn for 1329 Nature. (294 Resisted)
0:03'45.597 Caladiera Lightning Shield hits Right Arm #3 for 1653 Nature. (286 Resisted)
0:03'49.164 Caladiera Lightning Shield hits Right Arm #3 for 2231 Nature.
0:03'51.583 Caladiera Lightning Shield hits Right Arm #3 for 2164 Nature.
0:04'02.169 Caladiera Lightning Shield was removed from Caladiera.
Last edited by Caladiera : 05/14/09 at 6:02 PM.
Reason: Added Kologarns AoE attack
even though I lack parses to back it up, I believe that static shock procs can occur a lot more frequent then the shield procs from being hit, had a quadruple LS proc on a SS+WF combo in WG