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Old 04/13/09, 3:29 PM   #226
Levva
In Awe of Shocks
 
Levva's Avatar
 
Draenei Shaman
 
Khadgar (EU)
Visiting the vendor on build 9767 the Glyph of shocking says Reduces the Global Cooldown triggered by your Shock spells to 1 sec. So really no idea where the to 0.5 sec comes from on wowhead.com.

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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Old 04/14/09, 9:33 PM   #227
IMB111
Von Kaiser
 
IMB111's Avatar
 
Draenei Shaman
 
Theradras (EU)
I tested different glyph combinations with version 1.6.6 of the simulator and my actual gear setup.

single glyphed:
stormstrike 5978 dps
feral spirit 5972 dps
windfury 5930 dps
lightning shield 5921 dps
flametongue 5917 dps
lightning bolt 5907 dps
lava lash 5897 dps
none 5875 dps

and some combinations:
stormstrike-windfury-feral spirit: 6134 dps
stormstrike-lightning shield-feral spirit: 6124 dps
stormstrike-flametongue-feral spirit: 6121 dps
stormstrike-lightning bolt-feral spirit: 6110 dps
stormstrike-lava lash-feral spirit: 6098 dps
stormstrike-flametongue-windfury: 6078 dps
windfury-flametongue-feral spirit: 6074 dps

Since these results are still with 4 pieces of the T7 set the lightning shield glyph should be even weaker when the 2 piece bonus is lost. Eventually the high amount of haste on the T8 items can compensate this loss a little bit.

Last edited by IMB111 : 04/20/09 at 1:03 PM.

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Old 04/15/09, 8:29 PM   #228
vaudou
Glass Joe
 
Draenei Shaman
 
Anvilmar
I'm actually using stormstrike, lightning bolt and flametongue weapon, id be curious to know how it sims with your stuff...

They seem to go well together.

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Old 04/15/09, 8:36 PM   #229
Nixx
Glass Joe
 
Draenei Shaman
 
Silvermoon (EU)
Went with SS/LS/FT Glyphs tonight and it seemed quite nice combining LS Glyph with Imp Shields. Averaging around 5.5k dps.

Considering switching to SS/LS/Feral Spirit with 2/2 imp SS to be able to keep Magma Totem on constant up time w/o going oom to fast that SR is still on cd. Thoughts?

/Nixx (Hatrix)

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Old 04/16/09, 3:31 AM   #230
IMB111
Von Kaiser
 
IMB111's Avatar
 
Draenei Shaman
 
Theradras (EU)
@vaudou
stormstrike - lightning bolt - flametongue: 6055 dps

The tests are actually with 3/3 imp shields. As I said, as long as you got the t7 2p bonus lightning shield glyph should be fine. Here is the conig file for those who are interested.
#################	//comment marks are # and //
##ENHSIM CONFIG##	//if you write comments on the same line with config line
#################	//leave at least one space between the comment and value


//IMPORTANT: Be careful when inputting your stats. Read is the value rating or percent etc. Read the comments.
//You always input what you see on your character sheet/paper doll.

simulation_time			20000   //in hours, you can also input decimals ex. 0.05
simulation_time_combatlog	300	//in minutes
combat_length			6	//in minutes
report_count			80 	//how many times the progress is reported during the simulation
threads				2	//number of threads to use, combatlogging always uses 1 thread
min_lag				50	//in milliseconds, lag means ping + player reaction time
max_lag				400	//1000 ms = 1s
simulate_mana			0	//{ 0 | 1 } if disabled, increases speed, but doesn't take mana limitations into account



########### //To understand the EP ranges you have to understand how EP values are calculated. 
#EP RANGES# //For example, to calculate EP value of crit rating, first I simulate the normal "baseline" dps.
########### //Then I simulate dps with increased crit rating. I take the dps difference and divide it by the
//increased crit rating to get dps/crit rating value. EP range means how much crit rating did I increase.

//Watch the expertise and hit caps. For example if expertise goes over the cap resulting from too high EP
//range, the EP value will go lower than it should be. On the other hand, if you give too low EP ranges,
//you won't get accurate results. Best scenario is low EP ranges and high simulation time.

//If hit/spellhit or expertise is already over the cap, test will be skipped. Although you can
//give negative ep range to see how much EP is hit/expertise worth to have. To skip a test, use 0 as range.

//Which stat is used as baseline stat, meaning it gets EP value of 1. This is important when calculating EP values.
ep_precision			2 //how many digits there are in ep value?
ep_base_stat			ap //{ ap | sp }
ep_ap 				200
ep_crit_rating 			30
ep_hit_rating 			30
ep_expertise 			-4 //not rating
ep_haste_rating 		30
ep_armor_penetration_rating 	30
ep_spellpower 			150
ep_dps				7.5
ep_mana				250
ep_spirit			150
ep_mp5				20



###################
#ROTATION AND MISC#
###################
mh_auto_attack			1	//{ 0 | 1 }
oh_auto_attack			1	//{ 0 | 1 }
wait_ss_with_wf_cd		0.00	//max seconds to wait to SS, if wf cd is still up
cast_ll_only_if_wf_on_cd	0	//{ 0 | 1 } this is noted only if you have dual wf
bloodlust_casters		1	//{ 0 | 1 | 2 }
sync_bloodlust_with_trinkets	1	//{ 0 | 1 }
cast_lvb_only_if_ed_left	15.0	//cast LvB only if ED duration x or less seconds left
cast_lvb_only_if_fsdots_left	4	//maximum Flame Shock dot ticks left to cast LvB
cast_lvb_only_if_fs_active	1	//{ 0 | 1 }
cast_fs_only_if_dots_left	0	//maximum Flame Shock dot ticks left to cast Flame Shock
cast_ls_only_if_charges_left	0	//maximum Lightning Shield charges left to cast LS
cast_sr_only_if_mana_left	700	//maximum mana left to cast SR
use_mana_potion_if_mana_left	0	//maximum mana left to use mana potion


//set the rotation priority
//SW = spirit wolves
//SS = stormstrike
//FS = flame shock
//ES = earth shock
//ES_SS = earth shock only if there are stormstrike charges
//Frost = frost shock
//MW5_LB = maelstrom weapon cast lightning bolt, min 5 charges
//MW3_CL = maelstrom weapon cast chain lightning, min 3 charges
//generic form: MWx_YY, x is 1-5 and YY is either LB or CL
//LS = lightning shield
//LL = lava lash
//LB = lightning bolt
//CL = chain lighting
//LVB = lava burst
//ST = searing totem
//MT = magma totem
//SR = shamanistic rage
rotation_priority_count		7
rotation_priority1              SW
rotation_priority2		MW5_LB
rotation_priority3		ES
rotation_priority4		SS
rotation_priority5		MT
rotation_priority6		LL
rotation_priority7		LS



##########
#BOSS#####
##########
miss				8.00	//%
dodge				6.50	//%
glancing			24.00	//%
armor				10645	
spell_miss			17.00	//%

nature_resistance		0	//effective resistances
fire_resistance			0
frost_resistance		0
arcane_resistance		0
shadow_resistance		0



######### //default value after the buff in comment
#BUFFS### //put to 0 if you dont use that buff
#########
armor_debuff_major		20.0/20.0		//acid spit, expose armor, sunder armor
armor_debuff_minor		5.0/5.0		//faerie fire, sting, curse of recklessness
physical_vulnerability_debuff	4.0/4.0		//%, bloody frenzy, 2nd talent spec TBA
melee_haste_buff		20.0/20.0	//%, improved icy talons, windfury totem
melee_crit_chance_buff		5.0/5.0		//%, leader of the pack, rampage
attack_power_buff_flat		688/688		//battle shout, blessing of might
attack_power_buff_multiplier	0.0/99.7	//BUFF UPTIME %, DISABLES UR, abominations might, trueshot aura, (unleashed rage)
spell_haste_buff		5.0/5.0		//%, wrath of air totem
spell_crit_chance_buff		5.0/5.0		//%, moonkin aura, elemental oath
spell_crit_chance_debuff	5.0/5.0		//%, improved scorch, winter's chill
spell_damage_debuff		13.0/13.0	//%, ebon plaugebearer, earth and moon, curse of elements, totem of wrath
spellpower_buff			280/280		//focus magic, improved divine spirit, flametongue totem, demonic pact
spell_hit_chance_debuff		3.0/3.0		//%, improved faerie fire, misery
haste_buff			3.0/3.0		//%, improved moonkin aura, swift retribution
percentage_damage_increase	3.0/3.0		//%, ferocious inspiration, sanctified retribution
crit_chance_debuff		3.0/3.0		//%, heart of the crusader, totem of wrath
stat_multiplier			10.0/10.0	//%, blessing of kings
stat_add_buff			52/52		//mark of the wild
agi_and_strength_buff		178/178		//strength of earth, horn of winter
intellect_buff			60/60		//arcane intellect, fel intelligence

replenishment			1		//{ 0 | 1 }
water_shield			0		//{ 0 | 1 }
mana_spring_totem		1		//{ 0 | 1 }
blessing_of_wisdom		0		//{ 0 | 1 }
judgement_of_wisdom		1		//{ 0 | 1 }



#############
#CONSUMABLES#
#############//remember that you can use guardian elixir only if you use elixir in the flask_elixir slot

flask_elixir			flask_of_endless_rage
//{ flask_of_relentless_assault | elixir_of_major_agility | fel_strength_elixir |
//  elixir_of_major_strength | elixir_of_demonslaying | elixir_of_the_mongoose |
//  elixir_of_mastery | gurus_elixir | elixir_of_mighty_agility | elixir_of_mighty_strength |
//  elixir_of_expertise | flask_of_endless_rage | - }

guardian_elixir			-
//{ elixir_of_draenic_wisdom | elixir_of_mighty_thoughts | - }

potion				-
//{ haste_potion | insane_strength_potion | heroic_potion | super_mana_potion |
//  runic_mana_potion | - }

food				fish_feast
//{ roasted_clefthoof | spice_hot_talbuk | ravager_dog | warp_burger | skullfish_soup | 
//  rhinolicious_wyrmsteak | fish_feast | - }

misc_item			-
// { drums_of_battle | - }





###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon         ###
###############################################################################


##########
#SHAMAN###
##########
race				draenei	//{ orc | tauren | troll | draenei }
mh_speed			2.60
oh_speed			2.50
mh_dps				171.3
oh_dps				156.6
mh_crit				31.93	//%
oh_crit				31.93	
mh_hit				11.13	//%, you give hit which shows on your character sheet
oh_hit				11.13
mh_expertise_rating		146	//notice that these are given as rating
oh_expertise_rating		146
ap				3676	//when changing this, remember to change the spellpower also(if have mental quickness talent)
melee_haste			9.78	//%
armor_penetration		3.30	//%
str				137
agi				852
int				566
spi				100
spellpower			1166	//you give the spellpower which shows on your character sheet
spell_crit			24.39	//%
spell_hit			13.91	//%, you give spell hit which shows on your character sheet
spell_haste			9.79	//%
max_mana			9000
mp5				0	//in combat

mh_imbue	 		windfury
oh_imbue	 		flametongue
//{ windfury | flametongue | flametongue_9 | frostbrand | - }

mh_enchant			berserking
oh_enchant			berserking
//{ mongoose | executioner | crusader | deathfrost | berserking | - }

mh_weapon			-
oh_weapon			-
//{ axe | - } used currently only for orc's racial bonus
//in the future, this might also be used for items similiar to Dragonstrike

trinket1			mirror_of_truth
trinket2			darkmoon_card_greatness
//{ dragonspine_trophy | ashtongue_talisman |
//  madness_of_the_betrayer | hourglass_of_the_unraveller |
//  tsunami_talisman | shard_of_contempt |
//  berserkers_call | bloodlust_brooch |
//  abacus_of_violent_odds | badge_of_tenacity |
//  shadowsong_panther | blackened_naaru_sliver |
//  darkmoon_card_crusade | fury_of_the_five_flights |
//  grim_toll | loathebs_shadow | mirror_of_truth | 
//  the_skull_of_guldan | meteorite_whetstone | embrace_of_the_spider |
//  dying curse | illustration_of_the_dragon_soul |
//  sundial_of_the_exiled | forge_ember | incisor_fragment |
//  mark_of_the_war_prisoner | sphere_of_red_dragons_blood |
//  tome_of_arcane_phenomena | mark_of_norgannon | fezziks_pocketwatch |
//  thorny_rose_brooch | rune_of_finite_variation | bandits_insignia |
//  darkmoon_card_greatness | pendulum_of_telluric_currents |
//  vestige_of_haldor | twilight_serpent | thunder_capacitor |
//  tears_of_bitter_anguish | - }

totem				totem_of_hex
//{ stonebreakers_totem | totem_of_the_astral_winds | totem_of_splintering |
//  totem_of_ancestral_guidance | totem_of_the_void | skycall_totem | 
//  totem_of_hex | totem_of_dueling | totem_of_the_elemental_plane |
//  deadly_gladiators_totem_of_indomitability | hateful_gladiators_totem_of_indomitability |
//  savage_gladiators_totem_of_indomitability | deadly_gladiators_totem_of_survival |
//  hateful_gladiators_totem_of_survival | savage_gladiators_totem_of_survival | - }

set_bonus1			naxx_melee_4
set_bonus2			-
set_bonus3			-
//higher set bonuses include lower ones eg. naxx_melee_4 includes naxx_melee_2
//{ cyclone_harness | cataclysm_harness | desolation_battlegear |
//  skyshatter_harness_2 | skyshatter_harness_4 | skyshatter_regalia_2 |
//  skyshatter_regalia_4 | naxx_melee_2 | naxx_melee_4 | gladiators_earthshaker |
//  naxx_nuker_2 | naxx_nuker_4 | worldbreaker_battlegear_2 | worldbreaker_battlegear_4 | - }

metagem				relentless_earthsiege_diamond
//{ relentless_earthstorm_diamond | thundering_skyfire_diamond | 
//  chaotic_skyfire_diamond | chaotic_skyflare_diamond |
//  ember_skyflare_diamond | relentless_earthsiege_diamond | - }

//you can't use same type of glyph in multiple slots
glyph_major1			stormstrike
glyph_major2			feral_spirit
glyph_major3			windfury_weapon
//{ lightning_shield | flametongue_weapon | lightning_bolt |
//  windfury_weapon | stormstrike | earth_shock | lava | lava_lash |
//  water_mastery | feral_spirit | - }

glyph_minor1			-
glyph_minor2			-
glyph_minor3			-



#########
#TALENTS#
#########
ancestral_knowledge		2/5	//ENHANCEMENT
improved_shields		3/3
mental_dexterity		3/3
shamanistic_focus		1/1
flurry				5/5
elemental_weapons		3/3
unleashed_rage			3/3
weapon_mastery			3/3
dual_wield_specialization	3/3
mental_quickness		3/3
improved_stormstrike		2/2
static_shock			3/3
maelstrom_weapon		5/5

convection			0/5	//ELEMENTAL
concussion			5/5
call_of_flame			3/3
elemental_devastation		3/3
reverberation			0/5
elemental_focus			1/1
elemental_fury			5/5
call_of_thunder			0/1
unrelenting_storm		0/3
elemental_precision		0/3
lightning_mastery		0/5
elemental_oath			0/2
lightning_overload		0/5
lava_flows			0/3
storm_earth_and_fire		0/3
shamanism			0/5

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Old 04/19/09, 8:57 PM   #231
Levva
In Awe of Shocks
 
Levva's Avatar
 
Draenei Shaman
 
Khadgar (EU)
Originally Posted by IMB111 View Post
I tested different glyph combinations with the newest version of the simulator and my actual gear setup
PLEASE, NEVER EVER say "the newest" or "the latest" version ALWAYS quote the EXACT version you are using otherwise your results can be pretty meaningless, what you THINK is "the latest" might be quite different from what is actually "the latest". If you don't say what version you use we cannot tell how accurate the results are.

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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Old 04/20/09, 1:03 PM   #232
IMB111
Von Kaiser
 
IMB111's Avatar
 
Draenei Shaman
 
Theradras (EU)
Originally Posted by Levva View Post
PLEASE, NEVER EVER say "the newest" or "the latest" version ALWAYS quote the EXACT version you are using otherwise your results can be pretty meaningless, what you THINK is "the latest" might be quite different from what is actually "the latest". If you don't say what version you use we cannot tell how accurate the results are.
You're right. I fixed it.

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Old 04/21/09, 8:25 PM   #233
Cadowin
Glass Joe
 
Draenei Shaman
 
Shandris
Originally Posted by IMB111 View Post
I tested different glyph combinations with version 1.6.6 of the simulator and my actual gear setup.

single glyphed:
stormstrike 5978 dps
feral spirit 5972 dps
windfury 5930 dps
lightning shield 5921 dps
flametongue 5917 dps
lightning bolt 5907 dps
lava lash 5897 dps
none 5875 dps

and some combinations:
stormstrike-windfury-feral spirit: 6134 dps
stormstrike-lightning shield-feral spirit: 6124 dps
stormstrike-flametongue-feral spirit: 6121 dps
stormstrike-lightning bolt-feral spirit: 6110 dps
stormstrike-lava lash-feral spirit: 6098 dps
stormstrike-flametongue-windfury: 6078 dps
windfury-flametongue-feral spirit: 6074 dps

Since these results are still with 4 pieces of the T7 set the lightning shield glyph should be even weaker when the 2 piece bonus is lost. Eventually the high amount of haste on the T8 items can compensate this loss a little bit.
I ran into this in my own testing and wanted to verify your results. Did you subtract the 2% FT bonus from your stats when swapping out the glyph and running the Sim? I have Naxx 2 Piece bonus and SS-LS-FS was looking great till I realized I was high 2% on my spell crit.

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Old 04/22/09, 1:43 AM   #234
Haalun
Von Kaiser
 
Draenei Shaman
 
Cenarion Circle
Originally Posted by Cadowin View Post
I ran into this in my own testing and wanted to verify your results. Did you subtract the 2% FT bonus from your stats when swapping out the glyph and running the Sim? I have Naxx 2 Piece bonus and SS-LS-FS was looking great till I realized I was high 2% on my spell crit.
You should capture your stats without weapon imbues, then this won't be an issue. If you're using ShockAndAwe to grab your stats, I think it even warns you if you have these or other buffs up.

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Old 04/24/09, 1:54 PM   #235
Infuri
Von Kaiser
 
Orc Shaman
 
Dalaran
So, my Ulduar experience is pretty limited so far (only dropped Razor, XT, Flame, and attempts on Kologarn), but I decided to try something a little different. I was doing pvp just prior to our run and having fun with the stoneclaw glyph and feral spirits, and, just for kicks, decided to run with it for Ulduar too to see if it made a difference. Honestly, I absolutely loved it.

XT tantrum was completely negated, healers could focus on other people. Kologarms eye beam was cut in half. Razorscale's blue flame crap done all just from stoneclaw.

Add on feral spirits extra healing and it's pretty much GG for any AoE heavy fights. The DPS lost is slightly noticeable (i'm doing about 3-4% less) but considering i'm living through things I might not have, it's a dps increase for sure.

Once the place gets to be more on farm, and we start really progressing on the hard modes, I could see the slight dps buff needed, but for these normal modes and learning, I'd recommend giving them a try

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Old 04/24/09, 3:09 PM   #236
Ryethe
Piston Honda
 
Ryethe's Avatar
 
Draenei Shaman
 
Medivh
Originally Posted by Infuri View Post
So, my Ulduar experience is pretty limited so far (only dropped Razor, XT, Flame, and attempts on Kologarn), but I decided to try something a little different. I was doing pvp just prior to our run and having fun with the stoneclaw glyph and feral spirits, and, just for kicks, decided to run with it for Ulduar too to see if it made a difference. Honestly, I absolutely loved it.

XT tantrum was completely negated, healers could focus on other people. Kologarms eye beam was cut in half. Razorscale's blue flame crap done all just from stoneclaw.

Add on feral spirits extra healing and it's pretty much GG for any AoE heavy fights. The DPS lost is slightly noticeable (i'm doing about 3-4% less) but considering i'm living through things I might not have, it's a dps increase for sure.

Once the place gets to be more on farm, and we start really progressing on the hard modes, I could see the slight dps buff needed, but for these normal modes and learning, I'd recommend giving them a try
Also Feral Spirits in simming as the best third glyph so no loss there

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Old 05/13/09, 3:05 AM   #237
Funaria
Glass Joe
 
Draenei Shaman
 
Thorium Brotherhood
Using version 1.7.0 of Enhsim, and Heroic/Naxx10 gear (I've stopped raiding until my new computer arrives, so I haven't been into Ulduar, and my current computer can't handle 25 man raids) I arrived at much the same ranking of glyphs as IMB111.

Stormstrike: 2590dps
Windfury: 2582dps
Feral Spirits: 2576dps
Lightning Shield: 2568dps (3/3 Static Shock, 3/3 Imp. Shields, no T7 2pc bonus)
Flametongue: 2566dps
Shocking: 2563dps

Lava Lash and Lightning Bolt were inferior to all the above.

I mainly wanted to mention this due to the fact that no one has mentioned the Glyph of Shocking for a while, and although it is an inferior glyph it is still better than the Glyph of Lightning Bolt or Lava Lash, which were included. The reversal of Windfury and Feral Spirits is due to my lower attack power, of course, since FS scales with gear.

I haven't tried the Glyph of Shocking with talents in Reverberation, which might increase the dps provided, but I think it is still unlikely to break the top three.

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Old 05/13/09, 11:13 AM   #238
zomghax
Von Kaiser
 
Orc Shaman
 
Thrall
I conducted a similar test a few days ago. Although I was already quite confident about Stormstrike and Feral Spirit, I wanted to remove any doubt about Windfury as number 3. I used version 1.7.0 of the Simulator in my current gear, with both T7 and T8 2-piece bonuses. I also simmed with T7 and T8 4-piece bonuses to see if anything changed.

I used 5000 hour sims for this project, first with no glyphs to establish baseline DPS and then with each glyph individually to determine the % DPS increase. My config file is included.


Set Bonus		Glyph Name		DPS		% Increase

=========		==========		===		==========



4-Piece T7		None			6032.59		-

			Stormstrike		6135.48		1.71 %

			Feral Spirit		6119.76		1.44 %

			Windfury		6093.74		1.01 %

			Lightning Shield	6079.81		0.78 %

			Flametongue Weapon	6075.71		0.71 %

			Lightning Bolt		6063.43		0.51 %

			Lava Lash		6054.65		0.37 %





2-Piece T7 & T8		None			6044.93		-

			Stormstrike		6145.95		1.67 %

			Feral Spirit		6129.95		1.41 %

			Windfury		6106.79		1.02 %

			Lightning Shield	6089.45		0.74 %

			Flametongue Weapon	6087.26		0.70 %

			Lightning Bolt		6074.63		0.49 %

			Lava Lash		6066.11		0.35 %





4-piece T8		None			6139.17		-

			Stormstrike		6245.73		1.74 %

			Feral Spirit		6224.22		1.39 %

			Windfury		6201.67		1.02 %

			Flametongue Weapon	6182.97		0.71 %

			Lightning Shield	6181.08		0.68 %

			Lightning Bolt		6172.60		0.54 %

			Lava Lash		6161.13		0.36 %
### Saved by version 1.7.0 of EnhSimGUI


simulation_time                 5000
simulation_time_combatlog       3000
combat_length                   5
report_count                    80
threads                         2
min_lag                         75
max_lag                         100
simulate_mana                   0


ep_precision                    2
ep_base_stat                    ap
ep_ap                           200
ep_crit_rating                  30
ep_hit_rating                   30
ep_expertise                    4
ep_haste_rating                 30
ep_armor_penetration_rating     30
ep_spellpower                   150
ep_dps                          7.5
ep_mana                         250
ep_spirit                       150
ep_mp5                          20


mh_auto_attack                  1
oh_auto_attack                  1
wait_ss_with_wf_cd              0.00
cast_ll_only_if_wf_on_cd        1
bloodlust_casters               1
sync_bloodlust_with_trinkets    0
cast_lvb_only_if_ed_left        15.0
cast_lvb_only_if_fsdots_left    2
cast_lvb_only_if_fs_active      1
cast_fs_only_if_dots_left       0
cast_ls_only_if_charges_left    2
cast_sr_only_if_mana_left       750
use_mana_potion_if_mana_left    3000


rotation_priority_count         8
rotation_priority1              SW
rotation_priority2              MT
rotation_priority3              MW5_LB
rotation_priority4              ES_SS
rotation_priority5              SS
rotation_priority6              ES
rotation_priority7              LL
rotation_priority8              LS


miss                            8.0
dodge                           6.5
glancing                        24.0
armor                           10645
spell_miss                      17.0
nature_resistance               0
fire_resistance                 0
frost_resistance                0
arcane_resistance               0
shadow_resistance               0


armor_debuff_major              20.0/20.0
armor_debuff_minor              5.0/5.0
physical_vulnerability_debuff   4.0/4.0
melee_haste_buff                20.0/20.0
melee_crit_chance_buff          5.0/5.0
attack_power_buff_flat          688/688
attack_power_buff_multiplier    0/99.7
spell_haste_buff                5.0/5.0
spell_crit_chance_buff          5.0/5.0
spell_crit_chance_debuff        5.0/5.0
spell_damage_debuff             10.0/10.0
spellpower_buff                 280/280
spell_hit_chance_debuff         3.0/3.0
haste_buff                      3.0/3.0
percentage_damage_increase      3.0/3.0
crit_chance_debuff              3.0/3.0
stat_multiplier                 10.0/10.0
stat_add_buff                   52/52
agi_and_strength_buff           178/178
intellect_buff                  60/60


replenishment                   0
water_shield                    0
mana_spring_totem               0
blessing_of_wisdom              0
judgement_of_wisdom             0


flask_elixir                    flask_of_endless_rage
guardian_elixir                 -
potion                          potion_of_speed
food                            fish_feast


###############################################################################

### Everything in the section below can be replaced by information obtained ###

### from your paper doll stats or exported by the ShockAndAwe addon         ###

###############################################################################


race                            orc
mh_speed                        2.6
oh_speed                        2.5
mh_dps                          171.3
oh_dps                          156.6
mh_crit                         33.15
oh_crit                         33.15
mh_hit                          11.53
oh_hit                          11.53
mh_expertise_rating             144
oh_expertise_rating             144
ap                              3870
melee_haste                     7.45
armor_penetration               3.00
str                             139
agi                             895
int                             539
spi                             162
spellpower                      1161
spell_crit                      24.92
spell_hit                       14.41
spell_haste                     5.73
max_mana                        12201
mp5                             0


mh_imbue                        windfury
oh_imbue                        flametongue

mh_enchant                      berserking
oh_enchant                      berserking

mh_weapon                       -
oh_weapon                       -

trinket1                        mirror_of_truth
trinket2                        pyrite_infuser

totem                           totem_of_dueling

set_bonus1                      naxx_melee_2
set_bonus2                      worldbreaker_battlegear_2
set_bonus3                      -

metagem                         relentless_earthsiege_diamond

gloves_enchant                  -
cloak_enchant                   -

glyph_major1                    -
glyph_major2                    -
glyph_major3                    -

glyph_minor1                    -
glyph_minor2                    -
glyph_minor3                    -


ancestral_knowledge             2/5
improved_shields                3/3
mental_dexterity                3/3
shamanistic_focus               1/1
flurry                          5/5
elemental_weapons               3/3
unleashed_rage                  3/3
weapon_mastery                  3/3
dual_wield_specialization       3/3
mental_quickness                3/3
improved_stormstrike            2/2
static_shock                    3/3
maelstrom_weapon                5/5


convection                      0/5
concussion                      5/5
call_of_flame                   3/3
elemental_devastation           3/3
reverberation                   0/5
elemental_focus                 0/1
elemental_fury                  5/5
call_of_thunder                 0/1
unrelenting_storm               0/3
elemental_precision             0/3
lightning_mastery               0/5
elemental_oath                  0/2
lightning_overload              0/5
lava_flows                      0/3
storm_earth_and_fire            0/3
shamanism                       0/5

Enhancement Shaman Trinket Spreadsheet v1.03

http://www.savefile.com/files/2109664

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Old 05/13/09, 12:21 PM   #239
Zensai
Von Kaiser
 
Tauren Shaman
 
Dark Iron
..

Simmed with ver 1.7.0.

Here is what I've come up, I ran all of these sims with my gear, and full raid buffs. And a 16/55/0 spec 3/3 Imp Shields. I'm also including all of my results with both Totem of Hex and Dancing Flame. I was curious to see if there were any combinations between set bonuses and glyphs that would make our i226 totem any good.
10k Hour Sims

Base DPS without Glyphs:
6407 DPS : Totem of Hex
6393 DPS : Totem of Dancing Flame

Lightning Shield Glyph:
6448 DPS : Totem of Hex
6433 DPS : Totem of Dancing Flame

Lightning Bolt Glyph:
6444 DPS : Totem of Hex
6426 DPS : Totem of Dancing Flame

Windfury Glyph:
6477 DPS : Totem of Hex
6461 DPS : Totem of Dancing Flame

Stormstrike Glyph:
6520 DPS : Totem of Hex
6501 DPS : Totem of Dancing Flame

Feral Spirit Glyph:
6478 DPS : Totem of Hex
6463 DPS : Totem of Dancing Flame

Comment:
Oddness.... Feral Spirit has more of a gain from Dancing Flame then Hex. So here are the Glyph sets I ran through my gear and the numbers.

6633 DPS : SS/LS/FS (Totem of Hex)
6630 DPS : SS/LB/FS (Totem of Hex)
6628 DPS : SS/LB/WF (Totem of Hex)
6614 DPS : SS/LS/FS (Totem of Dancing Flame)
6610 DPS : SS/LB/FS (Totem of Dancing Flame)
6609 DPS : SS/LB/WF (Totem of Dancing Flame)
6600 DPS : SS/LS/LB (Totem of Hex)
6581 DPS : SS/LS/LB (Totem of Dancing Flame)

Based on all of my simming with my current gear, SS/LS/FS come out ahead, and Totem of Hex is still the Relic of choice. Hopefully this informatoin will be helpful for those planning upgrades, also don't forget that you can now buy Totem of Hex with badges.

Last edited by Zensai : 05/13/09 at 6:02 PM. Reason: Forgot LS in the rotation!

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Old 05/14/09, 2:05 AM   #240
kaoticz
Von Kaiser
 
Draenei Shaman
 
Lightbringer
Originally Posted by Zensai View Post
Totem of Hex is still the Relic of choice. Hopefully this informatoin will be helpful for those planning upgrades, also don't forget that you can now buy Totem of Hex with badges.
Ok, doing arena to 1250 rating literally ANYONE can do. You don't lose rating for losing matches, and you gain 47 rating for winning matches. Deadly Gladiators Totem is 2nd best, and the Furious (which hopefully I'll have the points for to buy soon) is the best. Why didn't you run the sim with the Deadly Gladiators Totem?

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Old 05/14/09, 3:00 AM   #241
Fcukstar
Von Kaiser
 
Fcukstar's Avatar
 
Orc Shaman
 
Dunemaul
I've been reluctant to use Glyph of Feral Spirit because in the sim I imagine it uses Feral Sprit every time the cooldown is available. However, in a real boss battle Feral Spirit isn't always used at the beginning of the fight (and then subsequently re-used when the cooldown is finished). For example on Mimiron I save my Feral Spirit for phase 2 due to the high-damage output from the boss as it aids in me staying alive. On Deconstructor, I save my Feral Spirit for when the heart is presented for us to DPS.

Basically what I'm saying is if every fight were tank and spank and you could use your wolfs subsequently every cooldown, then it would be the second best glyph; but I think this is a case where the sim's numbers aren't always the best choice in real life. Just something to think about.

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Old 05/14/09, 3:55 AM   #242
Saanu
Glass Joe
 
Blood Elf Priest
 
Ner'zhul
Ok, doing arena to 1250 rating literally ANYONE can do. You don't lose rating for losing matches, and you gain 47 rating for winning matches. Deadly Gladiators Totem is 2nd best, and the Furious (which hopefully I'll have the points for to buy soon) is the best. Why didn't you run the sim with the Deadly Gladiators Totem?
The simulator creashes/doesn't function whenever I try to simulate the gladiator totems, but that might just be me.

I've been reluctant to use Glyph of Feral Spirit because in the sim I imagine it uses Feral Sprit every time the cooldown is available. However, in a real boss battle Feral Spirit isn't always used at the beginning of the fight (and then subsequently re-used when the cooldown is finished). For example on Mimiron I save my Feral Spirit for phase 2 due to the high-damage output from the boss as it aids in me staying alive. On Deconstructor, I save my Feral Spirit for when the heart is presented for us to DPS.

Basically what I'm saying is if every fight were tank and spank and you could use your wolfs subsequently every cooldown, then it would be the second best glyph; but I think this is a case where the sim's numbers aren't always the best choice in real life. Just something to think about.
And by the same token, the Feral Spirit glyph will help your wolves hit even harder when you use them in the situations you mentioned (vs. XT-002's heart and Mimiron p2).

XT-002: Your wolves will hit even harder than normal while taking advantage of the extra damage his heart receives
Mimiron p2: Your wolves will hit harder, which will in turn boost the healing you receive from them and boost your survivability

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Old 05/14/09, 7:20 AM   #243
iampk
Glass Joe
 
Draenei Death Knight
 
Kilrogg (EU)
To above poster:

I have problem configuring the simulator on vista probably something wrong with my PC but as i think in simple (stupid most likely way) Feral spirit glyph if used once per 6m fight is not going to out dps the compination of Stormstrike, Lightning shield, Windfury.

If it possible can you run on your simulator,
Time 5m to ensure that combination of Stormstike Windfury Feral Spirit will be used only once against the combination of
Stormstrike Windfury Lightning Shield. Then give us the result and we can discuss it.

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Old 05/14/09, 8:35 AM   #244
Aeolian
No.
 
Aeolian's Avatar
 
Draenei Shaman
 
Skywall
Small set of data, but it should work for you.

Five tests with each set of glyphs, 5 min duration. My spec/gear, and my latency (250-300 YAY Silver Hand). For reference, I do run with 3/3 Improved Shields at the moment.

5000 Hour Tests:

Stormstrike / Windfury / Feral Spirits

1. 6567.69
2. 6566.78
3. 6567.40
4. 6567.15
5. 6567.99

Stormstrike / Windfury / Lightning Shield

1. 6525.76
2. 6526.77
3. 6526.88
4. 6526.10
5. 6525.73

10000 Hour Tests:

Stormstrike / Windfury / Feral Spirits

1. 6567.46
2. 6567.54
3. 6567.89
4. 6567.96
5. 6567.58

Stormstrike / Windfury / Lightning Shield

1. 6525.28
2. 6525.51
3. 6525.67
4. 6526.47
5. 6526.31

This set of data supports the Feral Spirits glyph is still superior to Lightning Shield. I added the 10000 hour tests because sooner or later someone would say something about 5000 hour tests not being substantial enough. Most likely you could run several hundred more tests of each variation and time and come out with the same result.

Edit: I'll add a few 3min duration test in a bit.

Last edited by Aeolian : 05/14/09 at 10:35 AM.

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Old 05/14/09, 9:49 AM   #245
Rouncer
Deeper Shade of Blue
 
Rouncer's Avatar
 
Rouncer
Orc Shaman
 
No WoW Account
Nice tests but a 5 minute test is two summons not just one. It does make it's point though so I thank you for posting the data.

What I would like to know is how Windfury Glyph compares to Lightning Shield glyph in a raid environment where you will be gaining additional activations from the extraneous damage. Anyone want to take a stab at that one?

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Old 05/14/09, 9:54 AM   #246
Zensai
Von Kaiser
 
Tauren Shaman
 
Dark Iron
Its also worth mentioning that depending on the fight, I also use Feral Spirit when it makes the most sense. There are alot of fights that I will pop it in the beginning and get a 2nd set of Wolves. I'm also the person that casts bloodlust for the raid. So I usually bloodlust on the GCD from casting my 2nd set of wolves, since they do get it. That is a pretty descent increase in DPS and Healing by them.

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Old 05/14/09, 10:33 AM   #247
Aeolian
No.
 
Aeolian's Avatar
 
Draenei Shaman
 
Skywall
Originally Posted by Rouncer View Post
Nice tests but a 5 minute test is two summons not just one. It does make it's point though so I thank you for posting the data.

What I would like to know is how Windfury Glyph compares to Lightning Shield glyph in a raid environment where you will be gaining additional activations from the extraneous damage. Anyone want to take a stab at that one?
Augh, you're right. Early morning anything is bad for me. I'll run a few with a 3 minute duration or something and post them.

Edit:

5000 Hour Tests, 3min fight duration.

Stormstrike / Windfury / Lightning Shield

1. 6606.28
2. 6604.91
3. 6605.36

Stormstrike / Windfury / Feral Spirits

1. 6632.70
2. 6632.25
3. 6631.51

5000 Hour Tests, 2min fight duration.

Stormstrike / Windfury / Lightning Shield

1. 6855.19
2. 6855.16
3. 6855.61

Stormstrike / Windfury / Feral Spirits

1. 6917.81
2. 6917.27
3. 6917.30

I'll do 10000 hour results if people want them, but I very much doubt it will change anything.

Last edited by Aeolian : 05/14/09 at 11:10 AM.

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Old 05/14/09, 5:33 PM   #248
Infuri
Von Kaiser
 
Orc Shaman
 
Dalaran
Originally Posted by Fcukstar View Post
I've been reluctant to use Glyph of Feral Spirit because in the sim I imagine it uses Feral Sprit every time the cooldown is available. However, in a real boss battle Feral Spirit isn't always used at the beginning of the fight (and then subsequently re-used when the cooldown is finished). For example on Mimiron I save my Feral Spirit for phase 2 due to the high-damage output from the boss as it aids in me staying alive. On Deconstructor, I save my Feral Spirit for when the heart is presented for us to DPS.

Basically what I'm saying is if every fight were tank and spank and you could use your wolfs subsequently every cooldown, then it would be the second best glyph; but I think this is a case where the sim's numbers aren't always the best choice in real life. Just something to think about.
What your saying gives even more reason to use the glyph. If you're worried about dying, and thus using the feral spirits to increase healing on you, the feral spirits glyph makes you even more survivable during those times. The only caveat would be is if the feral spirits unglyphed gives just enough healing and no more is needed, but i have a feeling your healers would appreciate any help you give them.

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Old 05/14/09, 5:47 PM   #249
 Caladiera
Bouncy Ball
 
Caladiera's Avatar
 
Orc Hunter
 
Hyjal
Originally Posted by Rouncer View Post
What I would like to know is how Windfury Glyph compares to Lightning Shield glyph in a raid environment where you will be gaining additional activations from the extraneous damage. Anyone want to take a stab at that one?
Interesting ... I'll try to get this number this weekend, but does anyone know if "Only one ball will fire every few seconds" is in affect after a static shock proc? Also I'll test it, but does anyone know definitely the icd of an environmental proc? (I thought it was 4sec, but will verify).

I know static shock procs ignore the rule. See below:

0:00'05.284 Caladiera Lightning Shield hits Right Arm #1 for 1202 Nature. (266 Resisted)
0:00'33.832 Caladiera Lightning Shield hits Right Arm #1 for 1923 Nature. (148 Resisted)
0:00'56.381 Kologarn Overhead Smash Tremor hits Caladiera for 6251 Physical.
0:00'56.680 Caladiera Lightning Shield hits Kologarn for 1857 Nature. (143 Resisted)
0:00'59.519 Caladiera Lightning Shield hits Kologarn for 2064 Nature.
0:01'05.619 Caladiera Lightning Shield hits Kologarn for 1858 Nature. (143 Resisted)
0:01'05.931 Caladiera Lightning Shield hits Kologarn for 2065 Nature.

0:01'12.787 Kologarn Overhead Smash Tremor hits Caladiera for 6221 Physical.
0:01'16.745 Caladiera Lightning Shield hits Kologarn for 1880 Nature. (144 Resisted)
0:01'28.031 Caladiera Lightning Shield hits Kologarn for 2060 Nature.
0:01'29.785 Kologarn Overhead Smash Tremor hits Caladiera for 6144 Physical.
0:01'48.990 Caladiera Lightning Shield hits Right Arm #2 for 1609 Nature.
0:01'53.772 Caladiera Lightning Shield hits Right Arm #2 for 2159 Nature.
0:02'01.450 Caladiera Lightning Shield hits Right Arm #2 for 1943 Nature. (149 Resisted)
0:02'14.292 Caladiera Lightning Shield hits Right Arm #2 for 1647 Nature. (285 Resisted)
0:02'14.650 Caladiera Lightning Shield hits Right Arm #2 for 2060 Nature.
0:02'17.128 Caladiera Lightning Shield hits Right Arm #2 for 1794 Nature. (138 Resisted)
0:02'25.540 Caladiera Lightning Shield hits Right Arm #2 for 1794 Nature. (138 Resisted)
0:02'44.885 Caladiera Lightning Shield was removed from Caladiera.
0:02'45.608 Caladiera Lightning Shield hits Kologarn for 1724 Nature. (298 Resisted)
0:02'46.851 Caladiera gains Lightning Shield.
0:02'46.992 Kologarn Overhead Smash Tremor hits Caladiera for 6160 Physical.
0:02'54.855 Caladiera Lightning Shield hits Kologarn for 1782 Nature. (308 Resisted)
0:03'05.436 Kologarn Overhead Smash Tremor hits Caladiera for 6002 Physical.
0:03'12.580 Caladiera Lightning Shield hits Kologarn for 2060 Nature.
0:03'26.235 Caladiera Lightning Shield hits Left Arm for 2067 Nature.
0:03'31.958 Caladiera Lightning Shield hits Left Arm for 2060 Nature.
0:03'36.727 Caladiera Lightning Shield hits Kologarn for 1329 Nature. (294 Resisted)
0:03'45.597 Caladiera Lightning Shield hits Right Arm #3 for 1653 Nature. (286 Resisted)
0:03'49.164 Caladiera Lightning Shield hits Right Arm #3 for 2231 Nature.
0:03'51.583 Caladiera Lightning Shield hits Right Arm #3 for 2164 Nature.
0:04'02.169 Caladiera Lightning Shield was removed from Caladiera.

Last edited by Caladiera : 05/14/09 at 6:02 PM. Reason: Added Kologarns AoE attack

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Old 05/15/09, 4:12 AM   #250
Sengiratolom
Von Kaiser
 
Sengiratolom's Avatar
 
Draenei Shaman
 
Darksorrow (EU)
even though I lack parses to back it up, I believe that static shock procs can occur a lot more frequent then the shield procs from being hit, had a quadruple LS proc on a SS+WF combo in WG

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