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01/22/09, 8:55 AM
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#76
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Deeper Shade of Blue
Rouncer
Orc Shaman
No WoW Account
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Originally Posted by SentinelBorg
I read this thread, but your results are as insufficient as mine. With a weapon speed of 2.6 to 2.9 we should end with a procrate of 20% with the glyph while auto-attacking. But your numbers are lower then that. And your tests at the end, were way too short, to take them as a final proof.
I will try to do a longer testrun in the next days.
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Just look at the 3.8speed tests since those are the ones that remove the cooldown from consideration. If you want to rerun the test to confirm my results feel free but it's clear to me that it is working as intended.
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01/27/09, 5:51 AM
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#77
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Von Kaiser
Tauren Shaman
Sinstralis (EU)
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Back to the subject : did anyone measure the glyph's impact on overall procrate in "real" combat conditions ? I.e. with a 2.5 - 2.6 weapon with windfury totem, flurry and a few haste.
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Reading Malan improves my english
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02/09/09, 6:02 AM
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#78
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Glass Joe
Tauren Shaman
Zirkel des Cenarius (EU)
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Taken from the 3.09 Patchnotes on MMO-Champion:
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Glyph of Windfury Weapon -- Increases the chance per swing for Windfury Weapon to trigger by 2%. (Down from 5%)
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I'm not sure how to test/calculate the "dps value" of the new WF Glyph. Does EnhSim have an option to set the WF proc chance?
Last edited by Bren : 02/09/09 at 6:24 AM.
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02/09/09, 6:11 AM
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#79
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Glass Joe
Tauren Shaman
Bladefist (EU)
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Edit: Bren beat me to it
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02/09/09, 6:25 AM
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#80
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Von Kaiser
Draenei Shaman
Nordrassil (EU)
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Was about to bump this...looks like I could be getting rid of the glyph again. We'll let the sim decide once it's updated with yet another expected nerf. (well you didn't think we were getting 2% melee crit on UR for nothing did you)
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02/09/09, 6:28 AM
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#81
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Von Kaiser
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Originally Posted by Staticus
Was about to bump this...looks like I could be getting rid of the glyph again. We'll let the sim decide once it's updated with yet another expected nerf. (well you didn't think we were getting 2% melee crit on UR for nothing did you)
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Agreed, this *toning down* actually puts the glyph below the alternatives.
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02/09/09, 6:49 AM
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#82
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King Hippo
Tauren Shaman
Wildhammer (EU)
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3.08 Wf glyph 129dps or 2.2%.
3.09 Wf glyph 52dps or 0.9%.
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Slow, slower, shaman weapon.
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02/09/09, 9:40 AM
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#83
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Don Flamenco
Tauren Shaman
Blackrock (EU)
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Doesn't make much sense to me. If they needed to nerf something cause of the UR buff, then this would have been finally their chance to "fix" flurry to 5/10/15/20/25%. The nerf of a only mediocre glyph to a now useless glyph, I can't understand.
This change will now drive even more shamans to a lightning dagger setup, I don't see how this could be the intention of Blizzard. If they wanted to nerf a glyph, they could have changed the stormstrike glyph to 5% or so.
Last edited by SentinelBorg : 02/09/09 at 9:46 AM.
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02/09/09, 10:58 AM
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#84
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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Its more likely the change is to correct how powerful the windfury glyph was. I don't think anyone here could tell me with a straight face that they really believe a glyph should provide over 100 dps.
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02/09/09, 11:30 AM
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#85
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Glass Joe
Tauren Shaman
Bladefist (EU)
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Originally Posted by Malan
Its more likely the change is to correct how powerful the windfury glyph was. I don't think anyone here could tell me with a straight face that they really believe a glyph should provide over 100 dps.
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So how much DPS do you think a glyph should provide?
Also I was under the impression SS Glyph was better that the WF one, even the 5% version...is that not the case? and if it is, do you think they should nerf that too?
I guess it would be great if soemone could make a list with the DPS every Glyph gives, but I guess if that list doesnt exist yet is not that a simple matter and we'll have to sim our way to it.
Anyway, I dont think the nerf of the Glyph has to do with the UR change, but more on the line of stiring us away from the WF/WF that some people may still be using towards the WF/FT they clearly prefer us to use.
Also even to make the OH speed more versatile, so is not Webbed Death>any slow epic one>rest of fast epic ones but more DPS dependant.
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02/09/09, 12:53 PM
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#86
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Von Kaiser
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Well actually the change is more towards the fact that when fully geared, we are doing a tad more dps than intended... heck more than a couple *pure* dpsers.
Still weird about them fixing it on the glyph instead of other mechanics we have.
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02/09/09, 1:14 PM
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#87
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Glass Joe
Tauren Shaman
Scarshield Legion (EU)
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So?
What is the best Major Glyphs for Enh Shamans now?
Anyone tested Lightning Bolt glyph? -> Lightning bolts do alot of our dps..
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02/09/09, 1:19 PM
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#88
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Banned
Troll Shaman
Zul'Jin (EU)
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for MW5 I used the CL/LB macro, but now that they nerf the base dmg of CL for single target, LB Spam with 4%+ dmg glyphed isn't a bad choice
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02/09/09, 1:36 PM
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#89
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Deeper Shade of Blue
Rouncer
Orc Shaman
No WoW Account
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I have issues with buying the notion that this is a pre-emptive nerf to deal with the changes being made to UR. I think they found that changing the glyph gave more of an increase then they intended for any glyph and even though it was the duct tape holding Windfury together they just yanked it off instead of looking for another option to "rein in" our dps.
That's the real issue with the change since that glyph was the only thing keeping Windfury imbue as a viable option for the mainhand. Our new BiS weapon for the mainhand is [Torch of Holy Fire] with Webbed Death in the offhand both imbued with Flametongue and that's before I really even start to optimize gearing to maximize flametongue output. With this change windfury has been relegated to PvP and to undergeared shaman and really will no longer have any use for a raiding Enhancement Shaman.
Alas, poor Windfury Weapon! We knew it, Horatio, an imbue of infinite
jest, of most excellent fancy. It hath bore us on it's back a
thousand times, and now how abhorr'd in our imagination it is!
Our gorge rises at it.
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02/09/09, 1:51 PM
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#90
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Von Kaiser
Draenei Shaman
Nordrassil (EU)
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If the spectre of lightning knives with caster gear resurfaces, blizz will take drastic action...probably worse than what they threatened to do with MQ in 3.0.8 before they saw sense.
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02/09/09, 2:04 PM
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#91
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Deeper Shade of Blue
Rouncer
Orc Shaman
No WoW Account
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Originally Posted by Staticus
If the spectre of lightning knives with caster gear resurfaces, blizz will take drastic action...probably worse than what they threatened to do with MQ in 3.0.8 before they saw sense.
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It is not resurfacing, it is dancing amongst us.
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02/09/09, 2:14 PM
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#92
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Von Kaiser
Draenei Shaman
Nordrassil (EU)
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Then it's only a matter of time before we lose a huge chunk of our spelldmg...along with our dps. At least the whole melee/magic synergy is too complex for blizz to just yank it out altogether and revert us to the pre-2.3 days of slow WF/WF and 10% of dps coming from spells.
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02/09/09, 2:20 PM
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#93
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Glass Joe
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Originally Posted by Rounced
Our new BiS weapon for the mainhand is [Torch of Holy Fire] with Webbed Death in the offhand both imbued with Flametongue and that's before I really even start to optimize gearing to maximize flametongue output...
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Sorry to swing off topic here but there isn't yet much of a discussion on MH weaps in particular differences of SP weaps vs DPS weaps
I'm not exactly proficient at EnhSim yet but [Wraith Strike] is siming comparable dps with [Torch of Holy Fire] and both greater than [Calamity's Grasp]
ToHF - 5900.07 ft/ft
WS - 5893.35 wf/ft
CG - 5834.28 wf/ft
is Wraith Strike considered a viable MH? (Found discussion of this during beta and WS was shut down as not viable then)
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02/09/09, 3:29 PM
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#94
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Don Flamenco
Tauren Shaman
Blackrock (EU)
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Originally Posted by Staticus
Then it's only a matter of time before we lose a huge chunk of our spelldmg...along with our dps. At least the whole melee/magic synergy is too complex for blizz to just yank it out altogether and revert us to the pre-2.3 days of slow WF/WF and 10% of dps coming from spells.
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They don't need to fix our spelldamage, they just need to fix Flametongue. If the coefficient would scale with weapon base speed, for example 10% at 2.5 speed, 7.2% at 1.8 speed and so on, slow/slow wf/ft would be the best setup and everything would be fine.
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02/09/09, 3:33 PM
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#95
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Von Kaiser
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Originally Posted by Pitbuller
3.08 Wf glyph 129dps or 2.2%.
3.09 Wf glyph 52dps or 0.9%.
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If these estimates are right, FT becomes better than WF, at least for my gear (which is sub-par as I was forced into a resto main-spec until we got more healers). I lose 70 dps in the simulator by switching to FT glyph, and the WF glyph change will be a 77 dps drop. However, already having the Torch of Holy Fire, switching Angry Dread to my offhand and using FT on both increases my dps by ~70 over the current WF mechanics, and with Webbed Death in offhand jumps it another 90. My buff food is +40 hit, which isn't currently included in the sim, so I jammed it into my base stats.
Other interesting thing to note was that +63 sp enchant simmed about the same dps as Berserking on ToHF when using Webbed Death. Finally, yes Wraith Strike is a valid MH weapon.
DPS PPM MPS
white 1359.28 26.6% 131.71
flametongue 1352.05 26.45% 149.24
stormstrike 159.95 3.13% 6.67 36.75 24.41%
lava lash 89.15 1.74% 8.68 19.03 12.64%
searing totem 387.58 7.58% 1.06 5.11 3.39%
earth shock 640.84 12.54% 9.12 43.35 28.80%
lightning bolt 738.02 14.44% 7.29 46.31 30.76%
lightning shield 384.15 7.52% 1.06 0.00 0.00%
DPS 5111.03
MPS 150.55
MP2min 18065.57
MRPS 143.84
Out of mana time 0.55%

simulation_time 1000
simulation_time_combatlog 30
combat_length 6
report_count 80
threads 2
min_lag 0
max_lag 0
simulate_mana 1
ep_precision 2
ep_base_stat ap
ep_ap 64
ep_crit_rating 46
ep_hit_rating 30
ep_expertise 4
ep_haste_rating 33
ep_armor_penetration_rating 15
ep_spellpower 28
ep_dps 10.0
ep_mana 200
ep_spirit 100
ep_mp5 20
mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0
cast_ll_only_if_wf_on_cd 0
bloodlust_casters 2
sync_bloodlust_with_trinkets 0
cast_lvb_only_if_ed_left 15
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 0
cast_sr_only_if_mana_left 700
use_mana_potion_if_mana_left 3000
rotation_priority_count 7
rotation_priority1 SR
rotation_priority2 MW5_LB
rotation_priority3 ES_SS
rotation_priority4 SS
rotation_priority5 ST
rotation_priority6 LL
rotation_priority7 LS
miss 8.00
dodge 6.50
glancing 25.00
armor 13083
spell_miss 17.00
nature_resistance 0
fire_resistance 0
frost_resistance 0
arcane_resistance 0
shadow_resistance 0
armor_debuff_major 3925/3925
armor_debuff_minor 1260/1260
physical_vulnerability_debuff 2.0/2.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 5.0/5.0
attack_power_buff_flat 688/688
attack_power_buff_multiplier 0/99.7
spell_haste_buff 5.0/5.0
spell_crit_chance_buff 5.0/5.0
spell_crit_chance_debuff 0.0/10.0
spell_damage_debuff 13.0/13.0
spellpower_buff 280/280
spell_hit_chance_debuff 3.0/3.0
haste_buff 3.0/3.0
percentage_damage_increase 3.0/3.0
crit_chance_debuff 3.0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 52/52
agi_and_strength_buff 178/178
intellect_buff 60/60
replenishment 1
water_shield 0
mana_spring_totem 1
blessing_of_wisdom 0
judgement_of_wisdom 1
flask_elixir flask_of_relentless_assault
guardian_elixir -
potion runic_mana_potion
food -
misc_item -
###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon ###
###############################################################################
race tauren
mh_speed 1.8
oh_speed 1.4
mh_dps 98.9
oh_dps 156.6
mh_crit 26.82
oh_crit 26.82
mh_hit 17.56
oh_hit 17.56
mh_expertise_rating 217
oh_expertise_rating 217
ap 3238
haste 3.41
armor_penetration 3.44
str 135
agi 718
int 474
spi 155
spellpower 1554
spell_crit 20.33
spell_hit 14
max_mana 11226
mp5 0
mh_imbue flametongue
oh_imbue flametongue
mh_enchant -
oh_enchant berserking
mh_weapon -
oh_weapon -
trinket1 mirror_of_truth
trinket2 -
totem totem_of_dueling
set_bonus naxx_melee_4
metagem relentless_earthsiege_diamond
glyph_major1 flametongue_weapon
glyph_major2 stormstrike
glyph_major3 lightning_shield
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
ancestral_knowledge 2/5
improved_shields 1/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 5/5
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 2/2
static_shock 3/3
maelstrom_weapon 5/5
convection 0/5
concussion 5/5
call_of_flame 2/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 1/1
elemental_fury 5/5
call_of_thunder 0/1
unrelenting_storm 0/3
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/3
shamanism 0/5
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02/09/09, 3:37 PM
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#96
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Von Kaiser
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Originally Posted by SentinelBorg
They don't need to fix our spelldamage, they just need to fix Flametongue. If the coefficient would scale with weapon base speed, for example 10% at 2.5 speed, 7.2% at 1.8 speed and so on, slow/slow wf/ft would be the best setup and everything would be fine.
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I doubt that would help with the spell-power MH being BiS issue. The issue is that FT can potentially be too much of our damage. In my previously posted sim,FT was over 25% of my total damage. Even if they introduced scaling of FT, they'd still need to drop the damage output of it, which would no longer make it competitive with WF, which means back to slow/slow WF/WF.
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02/09/09, 4:01 PM
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#97
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Don Flamenco
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Originally Posted by Talaus-Mok'Nathal
I doubt that would help with the spell-power MH being BiS issue. The issue is that FT can potentially be too much of our damage. In my previously posted sim,FT was over 25% of my total damage. Even if they introduced scaling of FT, they'd still need to drop the damage output of it, which would no longer make it competitive with WF, which means back to slow/slow WF/WF.
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FT is too much damage when it scales improperly, i.e. fast weapons right now. Proper tuning of the spellpower coefficient as SentinalBorg and many others have suggested would normalize FT damage at an acceptable level for all weapon speeds.
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02/09/09, 4:32 PM
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#98
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Von Kaiser
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Originally Posted by Skiace
FT is too much damage when it scales improperly, i.e. fast weapons right now. Proper tuning of the spellpower coefficient as SentinalBorg and many others have suggested would normalize FT damage at an acceptable level for all weapon speeds.
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Proper scaling would keep us from using fast weapons, I agree completely there. I just don't see how it would drive us away from spell power MHs though, unless they dropped the amount of damage FT is getting from SP. With the current WF glyph, ToHF is simming a lot more dps for me than CG, using either a slow (Angry Dread) or fast (Webbed Death) weapon in my offhand. Then the issue is if they drop the FT coefficient, WF/WF has a very good chance of becoming dominant again.
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02/09/09, 4:51 PM
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#99
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Don Flamenco
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Originally Posted by Talaus-Mok'Nathal
Proper scaling would keep us from using fast weapons, I agree completely there. I just don't see how it would drive us away from spell power MHs though, unless they dropped the amount of damage FT is getting from SP. With the current WF glyph, ToHF is simming a lot more dps for me than CG, using either a slow (Angry Dread) or fast (Webbed Death) weapon in my offhand. Then the issue is if they drop the FT coefficient, WF/WF has a very good chance of becoming dominant again.
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All solved if they limit WF to main hand only in addition to fixing the FT scaling. Again, a solution people have been suggesting here since wrath beta at least.
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02/09/09, 4:56 PM
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#100
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Glass Joe
Tauren Shaman
Scarshield Legion (EU)
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Would it help if they made it so the SP on the two FT wouldnt stack?
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