Here is a mini Enhancement enchant update. I know you guys have been itching for this for awhile. It just took the designers some time to sit down and discuss the issue, and then I had to catch up with the discussion after being out.
1) The extra AP for the Windfury Weapon Glyph is not intentional and I believe has been hotfixed.
2) Our goal is WF / FT on main hand / offhand.
3) Our goal is Enhancement generally favors slow weapons for main hand / offhand.
4) To satisfy 2 & 3, we are normalizing flametongue's damage to weapon speed. If you use a fast weapon now for FT, your damage will come down. If you use a slow weapon, your damage will come up. Please keep that in mind as you continue to gear up preparing for patch 3.1.
5) Our intention with these changes is not to nerf Enhancement damage overall. However, we are concerned that Enhancement PvE damage is quite high (compared to where other classes are in the 3.1 space) so it's possible that we will end up lowering your damage slightly. But the changes outlined above are not intended to do that.
6) Overall, we are really happy with the basic attack rotation of Enhancement. Shamans are pushing the buttons we want them to push and generally doing what we expect. PvP utility is still something we are looking at however.
I'm somewhat surprised to hear them say they're happy with the enhancement rotation, seeing as there really isn't one. Beyond that, pretty much what we all expected to hear.
Blue posted again, flametongue is going to scale with weapon speed so that we will want to use Slow/Slow and they want us using WF/FT as the preferred imbues for PvE content.
Once it's normalized, it will be interesting to see how much of an impact speed will have on the OH damage...
i.e. will The Stray (2.6 speed, 143 dps) be a better weapon than Angry Dread (2.5 speed, 154 dps) due to the weapon speed difference. It's all conjecture at this point, but there will definitely need to be some testing to see how much dps difference will be required to justify a faster weapon over a slower one.
That still begs the question, is WF Glyph even be worth using. Will do some simming to see, but I suspect I'll lean towards SS / FT / LS in the future.
sigh...back to choosing lower-quality 2.6 weapons instead of higher-quality <2.6 ones...still at least we keep our spelldmg. (in fact it'll go up slightly with the added agi to UR)
Hands up who thinks there'll be only 1 slow OH in all of ulduar...and the last boss dropping only 1 usable ilvl 239 weapon for us instead of 2 (like the rogues get).
If your question is will the Windfury Weapon glyph in 3.1 provide an additional chance per swing of triggering the proc by 2%, the answer is yes (subject to continued testing of course). We just thought the difference with and without the glyph was too great at 5%.
We don't believe with these changes we will see a lot of FT / FT setups, but you are welcome to try and convince us otherwise.
As far as the dps target for Enhancement in an idealized PvE setting, yes you should be just below the rogues, mages, locks and hunters and even with warriors, DKs, druids, etc. On some fights you will do better than that and on some you will do less. Really talented Enhancement shammies with excellent gear should be topping the meters. Less-talented Enhancement players will do a whole lot worse. This is still a whole lot higher than the target we had for you in BC.
Glyph of Thunderstorm *new* -- Reduces the cooldown on Thunderstorm by 7 sec.
Glyph of Feral Spirit *new* -- Your spirit wolves gain an additional 30% of your attack power.
Glyph of Riptide *new* -- Increases the duration of Riptide by 3 sec.
Glyph of Earth Shield *new* -- Increases the amount healed by your Earth Shield by 20%.
Glyph of Totem of Wrath *new* -- When you cast Totem of Wrath, you gain 30% of the totem's bonus spell power for .
Glyph of Hex *new* -- Increases the damage your Hex target can take before the Hex effect is removed by 20%.
Glyph of Stoneclaw Totem *new* -- Your Stoneclaw Totem also places a damage absorb shield on you, equal to 4 times the strength of the shield it places on your totems.
Some new glyphs, Glyph of Feral Spirit does look interesting at least. Doubles the ap contribution if I'm not mistaken, we might have a new contender here.
Glyph of Thunderstorm *new* -- Reduces the cooldown on Thunderstorm by 7 sec.
Glyph of Feral Spirit *new* -- Your spirit wolves gain an additional 30% of your attack power.
Glyph of Riptide *new* -- Increases the duration of Riptide by 3 sec.
Glyph of Earth Shield *new* -- Increases the amount healed by your Earth Shield by 20%.
Glyph of Totem of Wrath *new* -- When you cast Totem of Wrath, you gain 30% of the totem's bonus spell power for .
Glyph of Hex *new* -- Increases the damage your Hex target can take before the Hex effect is removed by 20%.
Glyph of Stoneclaw Totem *new* -- Your Stoneclaw Totem also places a damage absorb shield on you, equal to 4 times the strength of the shield it places on your totems.
Some new glyphs, Glyph of Feral Spirit does look interesting at least. Doubles the ap contribution if I'm not mistaken, we might have a new contender here.
Wow, that Stoneclaw totem glyph is sexy for PvP. Kinda sucks that you need to use tremor/earthbind regularly as well, I guess just place the stoneclaw totem every time the CD is up if taking damage and then swap back to whatever. Hex glyph isn't too bad either, hopefully they fix disarm talents reducing its duration.
The Glyph of Feral Spirit looks interesting for PvE but I have a feeling it won't replace anything, here's to putting my foot in my mouth after the math is done :P
With 2/2 Earth's Grasp, that's 9.6k on a 30s cooldown for 6% base mana. Resto Shamans are now unkillable gods.
And still inferior to paladins for arena healing.
It may sound like restos are getting mad buffs, but they are presently strictly inferior to paladins in nearly any composition. Something has to be done.
It may sound like restos are getting mad buffs, but they are presently strictly inferior to paladins in nearly any composition. Something has to be done.
Resto is really good in PvP now, and they're better against Hunters than Paladins. Paladins are alot better overall, but that just means they need nerfs, not all other healers being made equal to them.
Has the shield from stoneclaw really the amount of stoneclaw itself?
As far as I know, it uses Stoneclaw Totem - Spell - World of Warcraft to shield our totems. So the amount would only be 1085 * 4 = 4340 and it is questionable, whether the talent increases this value. But in the end, only tests will show the truth.
Has the shield from stoneclaw really the amount of stoneclaw itself?
As far as I know, it uses Stoneclaw Totem - Spell - World of Warcraft to shield our totems. So the amount would only be 1085 * 4 = 4340 and it is questionable, whether the talent increases this value. But in the end, only tests will show the truth.
The talent does not increase the amount of the protective "shield". The "shield" is based on the shaman's stats rather than on the totem, the talent only increases HP of the totem.
So my guess is that the Stoneclaw totem glyph "shield" will be ~4k.
But to get back to the proper subject:
The new glyph of Feral Spirits looks promising, however will it compensate for the LS glyph.**
Is there any way to test this out anytime soon? No access to the sim from where I am at the moment and I'm not sure if the feral spirit glyph has been added to it yet.
**What I had in mind for this is: "Improved shields" with LS glyph and T7 bonus. This combined with "Lightning dagger" weapons (ToHF or HotAP/Webbed Death).
As the Static Shock is a set percentage, it should technically generate more PPM with faster weapons.
The talent does not increase the amount of the protective "shield". The "shield" is based on the shaman's stats rather than on the totem, the talent only increases HP of the totem.
So my guess is that the Stoneclaw totem glyph "shield" will be ~4k.
But to get back to the proper subject:
The new glyph of Feral Spirits looks promising, however will it compensate for the LS glyph.**
Is there any way to test this out anytime soon? No access to the sim from where I am at the moment and I'm not sure if the feral spirit glyph has been added to it yet.
**What I had in mind for this is: "Improved shields" with LS glyph and T7 bonus. This combined with "Lightning dagger" weapons (ToHF or HotAP/Webbed Death).
As the Static Shock is a set percentage, it should technically generate more PPM with faster weapons.
Even so, Blizzard directly stated (look up first post on this page) that the intent for Enhancement is to use slow/slow weapons, so if fast weapons get awesome once again thanks to Static Shock than be sure that its mechanic will be changed, just as FT has been changed as well.
" **What I had in mind for this is: "Improved shields" with LS glyph and T7 bonus. This combined with "Lightning dagger" weapons (ToHF or HotAP/Webbed Death).
As the Static Shock is a set percentage, it should technically generate more PPM with faster weapons. "
Having fast weapons would mean better ppm but the dps reduction from Windfury's invisible cd and FT's new 'slow is better' buff would be an overall dps loss.
With that said, hopefully Blizzard improves static shock mechanics for slow/slow.
I am not much the pvper (the occasional BG), but the stoneclaw totem shield seems almost useless in pvp. I would personally have earthbind down almost every cd spending earth totem so...
Has anyone actually used stoneclaw effectively in any PvP situation?
Last edited by Baconcheese : 03/09/09 at 11:57 PM.
I'd use stoneclaw over earthbind whenever I'm been double focused (mage+rogue anyone?) and whenever my partner is given slack so it makes harder for opponent to win you in mana fight. Ofcourse against priests and warlocks tremor totem has to be there 24/7. Wish there was any news about totem stomping macros.
All in all pvp vise holy paladin will still keep their upper hand if that prot tier 3 spirit link kind of talent will pass to live...
Anyone on the PTR's be able to run some tests with the new/revised glyphs for 3.1 and post the info much like on the first page of this thread for all to see? Just wanna see what the "best" glyphs will be for enh shammys when ulduar rolls out. Please and thanks
" **What I had in mind for this is: "Improved shields" with LS glyph and T7 bonus. This combined with "Lightning dagger" weapons (ToHF or HotAP/Webbed Death).
As the Static Shock is a set percentage, it should technically generate more PPM with faster weapons. "
Having fast weapons would mean better ppm but the dps reduction from Windfury's invisible cd and FT's new 'slow is better' buff would be an overall dps loss.
With that said, hopefully Blizzard improves static shock mechanics for slow/slow.
I am not much the pvper (the occasional BG), but the stoneclaw totem shield seems almost useless in pvp. I would personally have earthbind down almost every cd spending earth totem so...
Has anyone actually used stoneclaw effectively in any PvP situation?
I PvP as much as possible on the PTR and you can use the totem to get the shield, then immediately redrop earthbind. The shield doesn't go away when you get rid of the stoneclaw totem. I think the shied is very worth it.
Anyone on the PTR's be able to run some tests with the new/revised glyphs for 3.1 and post the info much like on the first page of this thread for all to see? Just wanna see what the "best" glyphs will be for enh shammys when ulduar rolls out. Please and thanks
I too am interested in seeing the results of that test.
I surmise that Stormstrike will still be #1. #2 and #3 may become a tossup based on some of the changes/additions on the PTR.
Windfury
Flametongue
LS
Feral Spirit (Probably not too significant a boost in DPS for PvE)
Shocking (new tooltip "by 0.5 sec" > "to 0.5 sec")
I hopped on the PTR to see if I could buy a Shocking Glyph and test it out, but there are none on the AH. Hopefully an Inscription Enhance Shammy can make one and tell us if the GCD was really lowered to .5s.
Wow, that Stoneclaw totem glyph is sexy for PvP. Kinda sucks that you need to use tremor/earthbind regularly as well, I guess just place the stoneclaw totem every time the CD is up if taking damage and then swap back to whatever. Hex glyph isn't too bad either, hopefully they fix disarm talents reducing its duration.
The Glyph of Feral Spirit looks interesting for PvE but I have a feeling it won't replace anything, here's to putting my foot in my mouth after the math is done :P
The only thing it might replace is Lightning shield / Flame tongue. But it'll probably fall in the 3rd tier of glyph importance.
Until Blizzard finalizes all the changes, and fixes bugs related to stripping out the Equipment Manager, who knows.
I hopped on the PTR to see if I could buy a Shocking Glyph and test it out, but there are none on the AH. Hopefully an Inscription Enhance Shammy can make one and tell us if the GCD was really lowered to .5s.
At the Inscription shop in Dalaran there is a vendor there selling all the glyphs