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Old 12/24/08, 11:33 AM   #26
Kishkegelt
Von Kaiser
 
Troll Shaman
 
Bloodhoof
Thanks! Might want to update the filename.

Last edited by Kishkegelt : 12/24/08 at 11:59 AM.
 
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Old 12/26/08, 10:41 AM   #27
Chant
Glass Joe
 
Draenei Shaman
 
Der Rat von Dalaran (EU)
Thank you! That should cover all my spreadsheet needs.

If you find the time, I'd be glad if you could answer a few questions:

1. Where does Call of Flame enter the damage calculation for LvB? I couldn't find anything in the corresponding cells.

2. How does one arrive at the base damage values for LvB and LB (1230 and 807), respectively? 807 corresponds to my ingame-tooltip, but that already includes Concussion, doesn't it?

3. As far as I can tell, CC-uptime is always determined with respect to rows 23-135, regardless of fight length. I believe this should be adjusted dynamically, shouldn't it?
 
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Old 12/26/08, 3:43 PM   #28
 Binkenstein
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Askledarea
Blood Elf Shaman
 
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1) Fixed.
2) Fixed.
3) the CC page was some "math in progress". I've changed the CC reference back to the math page where it should be.

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Old 12/26/08, 5:04 PM   #29
Graze
Piston Honda
 
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Draenei Shaman
 
Turalyon (EU)
This is great, thanks a lot for your hard work.
I'm really happy it works in OpenOffice now.

Just thought I'd give you my thoughts on this;
Could you split up the "buffs" column into "buffs" and "talents"? (Mainly thinking about how it handles Call of Thunder and Misery/Imp FF. also should the user manually add 1% hit for Draenei Aura or can there be a setting?)
Can there be an option to enter the hit and haste values as ratings instead of %'ages? (Helps some if you only have access to the online armory)
Why is the Damage % modifier box green when it's feels like it's not something one should tinker with?

Also I'm not 100% certain how the DEP calculations work but it still listed hit as the #1 stat for me even when I had >17% already.

Last edited by Graze : 12/26/08 at 5:09 PM.

I'm a shaman, a conduit of the ancient forces of nature. A master of the elements, except fire, water or earth really... nor do I have any REAL control of nature. But I do hurl bolts of lightning!
 
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Old 12/26/08, 10:23 PM   #30
 Binkenstein
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1) Buff/Talents - Can do, although there won't be much going into the talents column (CoT + Precision)
2) Draenei Aura - Done
3) Ratings not % - Done
4) Damage modifier - fixed.

I decided against automatically adjusting EP values based on hit %, because I could never figure out a decent way to handle it. The solution is that there are two Wowhead links, one including hit, and one that doesn't. It's up to the user to manage their own hit percentages.

Originally Posted by Nite_Moogle View Post
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Old 12/27/08, 2:21 AM   #31
Graze
Piston Honda
 
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Draenei Shaman
 
Turalyon (EU)
Noticed a few small bugs.

Total Stam and Int, has static values.
mp5 from talents should come from Total int, not from int from buffs.
Critt from buffs sais "thunderingstrikes", what about CoT?

Perhaps the Critt% should be left at %.

I'm a shaman, a conduit of the ancient forces of nature. A master of the elements, except fire, water or earth really... nor do I have any REAL control of nature. But I do hurl bolts of lightning!
 
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Old 12/27/08, 3:55 AM   #32
 Binkenstein
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Originally Posted by Graze View Post
Noticed a few small bugs.

Total Stam and Int, has static values.
mp5 from talents should come from Total int, not from int from buffs.
Critt from buffs sais "thunderingstrikes", what about CoT?

Perhaps the Critt% should be left at %.
1) Fixed
2) Read the cell comment. mp5 from base int is already included in your mp5 stats, so we'd be adding it twice.
3) Call of Thunder is added to Lightning Bolt on the tables on Math.

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Old 12/30/08, 2:01 PM   #33
Worthe
Glass Joe
 
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Draenei Warlock
 
Draka
Food buffs

Hey Bink, thanks for all the great work. My stats are showing spell damage weighting almost twice that of haste, might you consider adding the 46 dmg 40 sta food buff? It's obviously not hard to enter by hand, which I did for my own use.
 
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Old 12/31/08, 3:42 PM   #34
odrewbieo
Glass Joe
 
Orc Shaman
 
Zul'Jin
Thank you for the spreadsheet Bink. I just had a quick question. With no raid buffs (except the ones I provide for myself), I'm showing my dps as 3235 for a 3 minute fight with BL. Adding the 4-piece T7 bonus, my dps is 3255, a mere 20 dps (.62%) increase. It gets worse when I factor in raid buffs. 4286 dps before the set bonus, 4310 after the bonus, which is only a 24 dps (.56%) increase. Is the set bonus really that insignificant? I wasn't expecting the benefit to be huge certainly, but 24 dps is seems incredibly low.
 
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Old 01/01/09, 12:30 PM   #35
Kishkegelt
Von Kaiser
 
Troll Shaman
 
Bloodhoof
For all the talk about haste and especially crit being overshadowed by spellpower, that's not what the SEIC is telling me. The hinge seems to be cast delay. At .15s and even more at .2s, haste and crit overshadow spellpower.

I usually end up with 150-200 latency. Am I wrong to use this as the cast delay figure? In short, am I using the spreadsheet correctly and seeing that even a tiny additional casting delay swings DEP massively in favor of haste and crit?
 
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Old 01/01/09, 6:02 PM   #36
 Binkenstein
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No, it's because changing the delay figure only affected base dps, not the stat affected dps, so the EP values were off. Fixed in 3.0.8.2

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Old 01/02/09, 10:24 AM   #37
Xiar
Von Kaiser
 
Draenei Shaman
 
Burning Legion
I would like to thank you Bink, you always deliver on the goods for elemental shammies.

Only question I have is what is that chart you included? Can't figure it out for the life of me...

Also the pull down for warlock curse of elements doesn't work.
 
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Old 01/02/09, 10:51 AM   #38
Ezareth
Don Flamenco
 
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Tauren Shaman
 
Tichondrius
I've been given commit access for the Google Simulationcraft Code Bink. I'm fixing the few bugs that I've found so far, and I'd love to be able to match up our numbers kind of like a check system between both systems.

Would you mind communicating with me via email or should I discuss any issues/discrepancies between both systems here?
 
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Old 01/02/09, 1:23 PM   #39
Hilarius
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Troll Shaman
 
Eredar
Is it just me, or does the SEIC spreadsheet say "Haste %" and "Crit %", but actually use rating instead of percentage?
 
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Old 01/02/09, 5:14 PM   #40
Idk
Piston Honda
 
Draenei Shaman
 
Dreadmaul
I don't think the heroism/bloodlust value is being turned off for the stat-affected DPS tables when you change the heroism/bloodlust value from 1 to 0 on the "current" sheet.

The following is the content of the AG38 cell in the broken form:

=IF(U38<(40+AF38*300);IF(U38<$B$12;1;IF(AF38<$B$13;1;0));0)
And I believe the following is the correct formula for that cell:

=IF(U38<(40+AF38*300);IF(U38<$B$12;IF(AF38<$B$13;1;0);0);0)
The problem appears to affect columns AG, BA, BP, and BU from cells 38 to 65535+.
 
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Old 01/02/09, 5:17 PM   #41
 Binkenstein
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Originally Posted by Xiar View Post
I would like to thank you Bink, you always deliver on the goods for elemental shammies.

Only question I have is what is that chart you included? Can't figure it out for the life of me...

Also the pull down for warlock curse of elements doesn't work.
Clearcast uptimes vs Crit.
CoE has that problem because I think I removed the Yes/No/Improved option, or didn't add it back in.
Originally Posted by Ezareth View Post
I've been given commit access for the Google Simulationcraft Code Bink. I'm fixing the few bugs that I've found so far, and I'd love to be able to match up our numbers kind of like a check system between both systems.

Would you mind communicating with me via email or should I discuss any issues/discrepancies between both systems here?
Here will probably be fine.
Originally Posted by Hilarius View Post
Is it just me, or does the SEIC spreadsheet say "Haste %" and "Crit %", but actually use rating instead of percentage?
Because I didn't change it? it'll be done in the next one.

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Old 01/02/09, 11:58 PM   #42
 Binkenstein
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Speaking of the next one.... I noticed I made a mistake in calculating Spellpower EP values. I was dividing Spellpower DPS by Base DPS rather than dividing the difference by 200. Suffice to say it has been fixed, and now spellpower is worth lots more.

Also added some copy/paste values for Pawn.

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Old 01/03/09, 2:20 PM   #43
sebastian
Glass Joe
 
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Troll Shaman
 
Staghelm
Thanks for your work, Bink, I appreciate it.

Regarding the spreadsheet: in the Math tab, is cell V6 supposed to be "=Current!$E$6+200/ratingcrit/100" or should it just be "=Current!$E$6"?

I figured in this area you were seeing how much of a DPS increase you gain from the increase in each stat. With the crit, it makes spellpower pretty powerful, but without it lowers it quite a bit.
 
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Old 01/03/09, 5:31 PM   #44
 Binkenstein
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Ah damnit, yes, you're right. Also noticed a similar problem with haste.
New version inc.

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Old 01/04/09, 8:12 AM   #45
Arta
Von Kaiser
 
Human Shaman
 
Hellscream (EU)
Tab: Current
Cell: D3
Formula: =Settings!N2*(1+ancestralknowledge)


Tab: Settings
Cell: I5 (ancestralknowledge)
Formula: =1+D5*0,02


This gives a 110% bonus to the int from buffs.
 
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Old 01/04/09, 2:16 PM   #46
Kishkegelt
Von Kaiser
 
Troll Shaman
 
Bloodhoof
Bink, thanks for the great updates.

You knew this would happen - I can't quite fathom the calculation you're using to derive the EP rating for the [Thunder Capacitor]. Possibly because I'm not sure what the percentage in your CC!O22 cell means. I assume that takes into account LO, EM and BL, but I don't think I see the 2.5sec internal cooldown anywhere either.

I have to ask because your calc seems to make it the second best trink in the game, with an EP 30-40 pts higher than what I modeled, and 80 pts higher than the number someone was throwing around elsewhere on these forums in the past couple of days.
 
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Old 01/04/09, 6:44 PM   #47
 Binkenstein
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Yeah, I think my figure is too high. On re-reading it, I stuffed up the crit damage, so it's down to 122 now.

What I did was took the chance that any given spell would be a crit, subtracted a quater of that chance squared (the chance that the fourth charge would be followed by another crit, in that 2.5 second cooldown window), and divided by the average cast time to get the number of charges generated per second.

Multiply this by the damage generated per charge (1181+1371)/2/4 * (1+(0.5*Crit) (I was doing 1.5*crit or something, which proves I shouldn't do math while I'm on holiday)

Formula for those wanting to update before I release .5 in however long it takes before I release it
=(1181+1371)/2/4*(1+(0.5*E6))*(CC!O22-(CC!O22^2)/4)/CC!O21

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Old 01/05/09, 5:57 PM   #48
Ezareth
Don Flamenco
 
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Tauren Shaman
 
Tichondrius
SampleOutput - simulationcraft - Google Code

It looks like we are within 5 DPS of each other when I plug my numbers into your spreadsheet after I corrected a few of the bugs in the shaman code.

Good to have a confirmation of our numbers but sad that it seems we will fall short of 5K DPS on average.
 
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Old 01/05/09, 6:40 PM   #49
 Binkenstein
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That's an interesting point, given that I don't have Chain Lightning in my rotation. (Working on it at the moment)

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Old 01/06/09, 1:35 AM   #50
 Binkenstein
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Ok, so adding in a CL option, and having an "aggressive" and "after LvB" use setting, it's anywhere between 15 and 80 extra dps, and that's assuming that Overload is functioning correctly.

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