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02/01/09, 8:18 PM
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#76
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mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
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Originally Posted by wannakill
I wonder. Why still put a 150 ms cast delay ontop of each spell.
I believe it was in patch 2.8 where they changed how the server handles precasting. and so you could queue up your next spell befor the first one was finish. this made the then comonly used /stopcasting macros no longer needed.
when i work on my "rotations" I see I have a near perfect rotation as if I do not have Lag. seems to me that you could remove (or at least standard) put it on 0.
Brings me to the spreadsheet again. on the TAB "CC" the delay is not refering towards TAB "CURRENT" and is thereby a static number.
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There was no patch 2.8, there was still a "lag" value even after that pseudo spell queue was added, and the CC tab is just some clearcasting uptime work, and thus not actually used for anything else. Since I use this sheet myself, I leave it at my own settings.
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02/01/09, 10:49 PM
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#77
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Glass Joe
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Something interesting I noticed on SEIC around haste ratings of 557-579 with boomkin+wrath of air haste bonus's applied (26.52% - 27.25% haste) my dps actually goes down from my prior 556 haste rating. It then goes up quite a bit at 580 so my question, is this caused due to now making a small gap in your rotation where you would either
1. Wait a very small time for lava burst to come off CD.
2. Try to throw in another spell which in return would make you cast less lava burst's.
Anyhow appreciate some insight on the matter, thanks.
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02/01/09, 11:28 PM
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#78
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mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
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Originally Posted by Fokui
Something interesting I noticed on SEIC around haste ratings of 557-579 with boomkin+wrath of air haste bonus's applied (26.52% - 27.25% haste) my dps actually goes down from my prior 556 haste rating. It then goes up quite a bit at 580 so my question, is this caused due to now making a small gap in your rotation where you would either
1. Wait a very small time for lava burst to come off CD.
2. Try to throw in another spell which in return would make you cast less lava burst's.
Anyhow appreciate some insight on the matter, thanks.
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Which version?
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02/02/09, 12:21 AM
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#79
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Glass Joe
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Revs. 6-7, I really started noticing on my haste levels after you saw that boomkin was multiplicative on wrath of air. But i saw similar results at certain haste levels a bit higher than in my Rev.6-7 results . That is probably attributed to it was only 8.00% before you realized it was multi and now it is 8.15%.
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02/02/09, 1:36 AM
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#80
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mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
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It's extra LBs adding on to the end of the timeframe, which means it's being slightly altering the number of spells cast in the timeframe. It's there using 6min when you go from 556 to 557, but not on a 3min fight. To be honest, I wouldn't worry about a 2 dps loss when looking at 5k+, as it's not a significant change.
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02/02/09, 2:53 AM
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#81
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Glass Joe
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Well if you move deeper in like 560-570 haste its a pretty decent dps loss (20-30dps). But I agree its negligible, I was just trying to make sure I understood correctly why.
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02/02/09, 7:35 AM
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#82
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mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
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Originally Posted by Fokui
Well if you move deeper in like 560-570 haste its a pretty decent dps loss (20-30dps). But I agree its negligible, I was just trying to make sure I understood correctly why.
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Again, significance.
30/5000 = 0.6%
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02/02/09, 1:52 PM
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#83
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Natural Male Enhancement
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The Rawr module discussion can now be found at: [Elemental] Rawr Module Development
If you continue to discuss it in this thread, I'll have to move your post to keep things clean. As a small reward to myself for the effort associated wtih moving your post, I'll include an infraction.
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02/07/09, 10:09 AM
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#84
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Piston Honda
Draenei Shaman
Scarlet Crusade
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Relative value of haste/crit
I noticed a peculiarity in your spreadsheet (due to using a fixed rotation system, I'm guessing). When set to a 6 min. fight, I get EP vales for crit and haste of 0.474 and 0.610, respectively. If I drop the fight length to 5 min, I get new values of 0.422and 0.391. Which is likely to be more accurate? (My current raid-buffed values are about 40% crit and 23% haste).
Is there a way to smooth out the values so that we don't see these peaks and troughs?
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02/07/09, 3:30 PM
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#85
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mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
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The shorter the fight length, the more variation like that you will see. I can try a few things, but I doubt it will make much of a difference.
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02/20/09, 10:29 AM
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#86
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Von Kaiser
Human Shaman
Hellscream (EU)
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Cast Time with heroism ..
You calculate it like this:
(casttime / haste + delay) / 1.3 (or 1+delay)
Shouldn't it be this:
casttime / haste / 1.3 + delay (or 1+delay)
It aint a huge difference, the only spell affected by it is LB, which casting speed would be 1,38 instead of 1,35
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02/20/09, 4:38 PM
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#87
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mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
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Fixed + some other stuff (once it uploads)
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02/24/09, 4:29 AM
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#88
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mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
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3.0.9.9: New formula based model, seems to be fairly similar to the long form. Also added rotation styles (fixed, priority, priority + X) to customise rotation. Some set/glyph/potion values broken due to change, will add back later.
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02/24/09, 8:38 AM
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#89
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Von Kaiser
Dwarf Hunter
Vol'jin (EU)
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Originally Posted by Binkenstein
There was no patch 2.8, there was still a "lag" value even after that pseudo spell queue was added[...]
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Agree but do you use cast delay = ping ? There is still some time wasted because of "lag" but not that much I think. Queueing spammed LB seems ok but FS/LB are a bit more sensitive. Any thought about that ?
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02/24/09, 4:04 PM
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#90
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mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
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Originally Posted by Curtis
Agree but do you use cast delay = ping ? There is still some time wasted because of "lag" but not that much I think. Queueing spammed LB seems ok but FS/LB are a bit more sensitive. Any thought about that ?
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User delay on clicking buttons, lag, whatever. It's just a generic X ms "delay" on each spell cast.
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03/06/09, 1:51 PM
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#91
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Von Kaiser
Night Elf Druid
Arathor (EU)
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It might be interesting to implement cooldowns for lava burst and flame shock, a fixed rotation with 1 lightning bolt gives skyhigh dps, yummie.
Also, it might be worthwhile to round the amount of lightning bolts cast in the "priority" styles up or down (depending on whether you want to wait for Lava Burst to become available, or rather finish the cast and lose a bit of Lava Burst / Flame Shock efficiency). After all, you can't cast a partial lightning bolt.
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03/06/09, 5:49 PM
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#92
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mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
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1) I'm not going to idiot proof it. If you want to use it with one LB, go ahead.
2) The priority system is saying "here's the maximum possible rotation" and going on the assumption that the average LB:FS ratio of the fight will be X.
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03/06/09, 6:18 PM
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#93
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Von Kaiser
Night Elf Druid
Arathor (EU)
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Regarding 1, well, maybe if I were to insert 4 or 5 lightning bolts, I might go under the CD by a second or so. Will you call everyone with tons of haste who tries to insert a rotation with 4 lightning bolts, an idiot? For the record, I used the "1 lightning bolt per cycle" example just to make the point clear that a few extra checks might be useful. Not everyone realizes they are looking at bad results when they play around with the spreadsheet. You can't expect that from everyone.
Regarding 2, I would say it is fairly obvious that the average LB:FS ratio won't be X, but will be ceil(X) or floor(X), simply because good players tend to stick with a decision, instead of make a different one every other cycle. If you always cast the extra lightning bolt, it will be ceil(X). If you always wait for the Lava Burst cooldown to pop up when it is nearly done, it will be floor(X).
Some playing around with my own calculations suggests that finishing casts (ceil(X)) gives more dps. But feel free to ignore me. I'm just a minor person who doesn't even have a lvl80 shammy. And I don't really mind what you do with your own spreadsheet. I probably suck at constructive criticism as well.
Last edited by Trolando : 03/06/09 at 6:29 PM.
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03/06/09, 8:21 PM
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#94
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Piston Honda
Draenei Shaman
Scarlet Crusade
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Sarcasm aside, the idea of using a floor() and ceiling() for the expected DPS values would actually be useful in knowing whether you should cast one more LB or not (I wouldn't bother using it in any of the other calculations, since you'd effectively need to calculate everything twice). I'm assuming that for some value of time left, it's better to wait, although most have shown that continuous casting produces better results, at least in real-world scenarios.
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03/06/09, 11:43 PM
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#95
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mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
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I have no intention of replicating haste work within SEIC, nor automating it so that it's fool-proof. That said, I do have some graphs & work to be added to the TTT entry soon re: haste
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03/11/09, 2:53 AM
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#96
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mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
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3.1.0.10: Rebuilt Talents/Buffs/Debuffs system to be on the main page, 3.1 changes (so far), and the damage/mana evaluations for talents are on the EP tab (It's not very tidy/well presented, but it's there if you want to look at it)
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Updates ahoy.
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03/12/09, 8:05 AM
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#97
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Glass Joe
Draenei Mage
Dunemaul (EU)
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Great spreadsheet Binkenstein, been using it for while. Just noticed one little thing about newest one, while you can choose Glyph of Totem of Wrath, it doesn't give bonus spell damage to buffs part. It's ofc easy for everyone to fix but just wanted to mention.
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03/12/09, 5:03 PM
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#98
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Glass Joe
Draenei Shaman
Thunderhorn
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Focus Magic
I am not sure if this is worth its own thread or not, but it would seem like focus magic would be an interesting buff to do some research on. Bink, have you done any number crunching on how much DPS we would gain compared to the other classes out there? I looked in the mage forums and saw nothing about FM. I know our mages buff each other with it, as a "If you boost my DPS, I'll boost yours".
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03/12/09, 6:38 PM
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#99
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mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
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Originally Posted by Hoochiemami
I am not sure if this is worth its own thread or not, but it would seem like focus magic would be an interesting buff to do some research on. Bink, have you done any number crunching on how much DPS we would gain compared to the other classes out there? I looked in the mage forums and saw nothing about FM. I know our mages buff each other with it, as a "If you boost my DPS, I'll boost yours".
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Probably a question for the mages to be honest. It's in the sheet, so that should give you the elemental figure, but given the crit scaling for Elemental, it's probably better to use on other classes.
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03/13/09, 1:19 PM
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#100
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Piston Honda
Draenei Shaman
Scarlet Crusade
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Originally Posted by Binkenstein
Given the crit scaling for Elemental, it's probably better to use on other classes.
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The biggest advantage of putting this spell on us isn't how it affects our DPS, but because our LvB crits guarantee a 100% uptime for the mage. Whether this balances out the couple of extra DPS the raid gains by having another class with the 3% crit buff at the expense of <100% buff for the mage is hard to say, but I suspect it's not an overwhelming difference either way.
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