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Old 02/01/09, 7:18 PM   #76
Binkenstein
mumbo-jumbo-theorycrafter
 
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Pandaren Shaman
 
Saurfang
Originally Posted by wannakill View Post
I wonder. Why still put a 150 ms cast delay ontop of each spell.

I believe it was in patch 2.8 where they changed how the server handles precasting. and so you could queue up your next spell befor the first one was finish. this made the then comonly used /stopcasting macros no longer needed.

when i work on my "rotations" I see I have a near perfect rotation as if I do not have Lag. seems to me that you could remove (or at least standard) put it on 0.

Brings me to the spreadsheet again. on the TAB "CC" the delay is not refering towards TAB "CURRENT" and is thereby a static number.
There was no patch 2.8, there was still a "lag" value even after that pseudo spell queue was added, and the CC tab is just some clearcasting uptime work, and thus not actually used for anything else. Since I use this sheet myself, I leave it at my own settings.

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Old 02/01/09, 9:49 PM   #77
Fokui
Glass Joe
 
Tauren Shaman
 
Scilla
Something interesting I noticed on SEIC around haste ratings of 557-579 with boomkin+wrath of air haste bonus's applied (26.52% - 27.25% haste) my dps actually goes down from my prior 556 haste rating. It then goes up quite a bit at 580 so my question, is this caused due to now making a small gap in your rotation where you would either
1. Wait a very small time for lava burst to come off CD.
2. Try to throw in another spell which in return would make you cast less lava burst's.

Anyhow appreciate some insight on the matter, thanks.

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Old 02/01/09, 10:28 PM   #78
Binkenstein
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Saurfang
Originally Posted by Fokui View Post
Something interesting I noticed on SEIC around haste ratings of 557-579 with boomkin+wrath of air haste bonus's applied (26.52% - 27.25% haste) my dps actually goes down from my prior 556 haste rating. It then goes up quite a bit at 580 so my question, is this caused due to now making a small gap in your rotation where you would either
1. Wait a very small time for lava burst to come off CD.
2. Try to throw in another spell which in return would make you cast less lava burst's.

Anyhow appreciate some insight on the matter, thanks.
Which version?

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Old 02/01/09, 11:21 PM   #79
Fokui
Glass Joe
 
Tauren Shaman
 
Scilla
Revs. 6-7, I really started noticing on my haste levels after you saw that boomkin was multiplicative on wrath of air. But i saw similar results at certain haste levels a bit higher than in my Rev.6-7 results . That is probably attributed to it was only 8.00% before you realized it was multi and now it is 8.15%.

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Old 02/02/09, 12:36 AM   #80
Binkenstein
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Saurfang
It's extra LBs adding on to the end of the timeframe, which means it's being slightly altering the number of spells cast in the timeframe. It's there using 6min when you go from 556 to 557, but not on a 3min fight. To be honest, I wouldn't worry about a 2 dps loss when looking at 5k+, as it's not a significant change.

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Old 02/02/09, 1:53 AM   #81
Fokui
Glass Joe
 
Tauren Shaman
 
Scilla
Well if you move deeper in like 560-570 haste its a pretty decent dps loss (20-30dps). But I agree its negligible, I was just trying to make sure I understood correctly why.

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Old 02/02/09, 6:35 AM   #82
Binkenstein
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Saurfang
Originally Posted by Fokui View Post
Well if you move deeper in like 560-570 haste its a pretty decent dps loss (20-30dps). But I agree its negligible, I was just trying to make sure I understood correctly why.
Again, significance.
30/5000 = 0.6%

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Old 02/02/09, 12:52 PM   #83
Juice
Soda Popinski
 
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Orc Shaman
 
Mal'Ganis
The Rawr module discussion can now be found at: [Elemental] Rawr Module Development

If you continue to discuss it in this thread, I'll have to move your post to keep things clean. As a small reward to myself for the effort associated wtih moving your post, I'll include an infraction.

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Old 02/07/09, 9:09 AM   #84
Jezele
Piston Honda
 
Draenei Shaman
 
Scarlet Crusade
Relative value of haste/crit

I noticed a peculiarity in your spreadsheet (due to using a fixed rotation system, I'm guessing). When set to a 6 min. fight, I get EP vales for crit and haste of 0.474 and 0.610, respectively. If I drop the fight length to 5 min, I get new values of 0.422and 0.391. Which is likely to be more accurate? (My current raid-buffed values are about 40% crit and 23% haste).

Is there a way to smooth out the values so that we don't see these peaks and troughs?

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Old 02/07/09, 2:30 PM   #85
Binkenstein
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Saurfang
The shorter the fight length, the more variation like that you will see. I can try a few things, but I doubt it will make much of a difference.

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Old 02/20/09, 9:29 AM   #86
Arta
Von Kaiser
 
Human Shaman
 
Hellscream (EU)
Cast Time with heroism ..

You calculate it like this:
(casttime / haste + delay) / 1.3 (or 1+delay)

Shouldn't it be this:
casttime / haste / 1.3 + delay (or 1+delay)

It aint a huge difference, the only spell affected by it is LB, which casting speed would be 1,38 instead of 1,35

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Old 02/20/09, 3:38 PM   #87
Binkenstein
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Fixed + some other stuff (once it uploads)

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Old 02/24/09, 3:29 AM   #88
Binkenstein
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Saurfang
3.0.9.9: New formula based model, seems to be fairly similar to the long form. Also added rotation styles (fixed, priority, priority + X) to customise rotation. Some set/glyph/potion values broken due to change, will add back later.

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Old 02/24/09, 7:38 AM   #89
Curtis
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Dwarf Hunter
 
Vol'jin (EU)
Originally Posted by Binkenstein View Post
There was no patch 2.8, there was still a "lag" value even after that pseudo spell queue was added[...]
Agree but do you use cast delay = ping ? There is still some time wasted because of "lag" but not that much I think. Queueing spammed LB seems ok but FS/LB are a bit more sensitive. Any thought about that ?

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Old 02/24/09, 3:04 PM   #90
Binkenstein
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Saurfang
Originally Posted by Curtis View Post
Agree but do you use cast delay = ping ? There is still some time wasted because of "lag" but not that much I think. Queueing spammed LB seems ok but FS/LB are a bit more sensitive. Any thought about that ?
User delay on clicking buttons, lag, whatever. It's just a generic X ms "delay" on each spell cast.

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