12/16/08 Going back to a single average of of 40% uptime for berzerker and mongoose. Please use the sim to determine a more accurate value of the various enchants for your specific stats.
KT just died and you find yourself with a brand new
[Calamity's Grasp] for your mainhand. You bounce around Dalaran showing it off to everyone when you get the question;
"what enchant are you going to put on it?"
Used to be a very simple to answer that one, mongoose, but now it is a little more complicated. There are several new weapon enchants that look promising and many that look pretty bad and then there is the issue of whether Mongoose scales properly at level 80 and if it is worth hunting for those old mats.
This thread is for discussion and theorycraft relating to those Weapon enchants and how well they work for Enhancement.
Lets start with a set of EP values that we are going to use to analyze the various enchants.
Attack Power = 1 = 0.55dps
Crit Rating = 1.7
Haste Rating = 1.5
Agility = 1.7
Intellect = 1.3
Strength = 1.1
Spellpower = 1
Hit (before spell cap) = 3.2
Hit (after spell cap but before duel wield cap) = 1.6
Expertise (before dodge cap) = 2.6
These values are based on my current stats and on the trends I've seen from running the Sim from SWP gear through to my current gear. For more accurate values relating to your specific gear, please feel free to utilize the Sim for yourself as this is meant more as a general guideline.
Mongoose
Proc for 120 agility and 2% haste. Stacks if both weapons are imbued. Proc mechanic thought to be set to 1 PPM. Works out to approximately 40% uptime
(based on WWSs). Does not appear to scale down with level. 2% haste = 65.58 haste rating. So each proc should be worth (65.58 x haste EP) + (120 x agility EP) = 302.4 EP. So it should be worth
121EP.
Berzerking
Darling child of Vrykul/Norse mythology, this enchant gives you 400 attack power in exchange for 5% of your armor when it procs. Does stack if used on both weapons. Proc mechanic is reported to mirror mongoose
(and current findings appear to validate that model) so it should have approximately a 40% uptime. 400AP = 400EP. So that would make it worth
160EP.
Superior Potency
Adds 65AP =
65EP
Mighty Spellpower
Adds 63 spellpower =
63EP
Black Magic
I had very high hopes for this enchant. 50% chance to place a DoT on the target of any damaging spell cast. The DoT does ~220 damage every 3 seconds for 15 seconds or 73.3dps while active. Problem is the enchant appears to have a 45 second cooldown. Which means that in the best case, where you gain a proc the instant it comes off cooldown, it will have a 33% uptime. 73.3 x 0.33 = 24.2dps or
44EP.
Ice Breaker
Upgraded Fiery enchant. Chance for Fire damage. Playing with the Targeting Dummy I had this enchant as worth 19.4dps or
35.3EP
Executioner
Removes 840 armor when it procs, one of the only things that wasn't converted to Armor Penetration Rating. Too bad it doesn't make it any good. Armor values on Bosses has basically doubled from 70 to 80 while this has stayed static. According to the Sim it has about half of the effect of Mongoose and since it basically has the same mats as Mongoose I can't recommend this enchant.
(would love to give real values but it's almost lunch time and any desire to do that much math is superseded by a desire for a sandwich)
Titanium Weapon Chain
Cheap and amazing for PvP. 28 hit rating works out to
89.6EP if you are below the spell hit cap and
44.8EP if you are over it. Not a bad option for a transitory weapon or for one that you may want to use for PvP as well.
Accuracy
If you have made it to the end of the list you are about to be rewarded. This enchant has potential to be very good, especially as an offhand enchant. It gives 25 hit and crit rating. If you are under the spell hit cap
(taking this enchant into account) then it is worth (3.2 x 25) + (1.7 x 25) =
122.5EP. If you are over the spell hit cap then it is worth (1.6 x 25) + (1.7 x 25) =
82.5EP.
So it's looking like Berzerker really is the best option to use on at least one, if not both, of your weapons. However unless you have separate weapons for PvP that debuff is going to hurt a little bit
(400AP versus giving every melee the equivalent of 77 Armor Penetration Rating) and may not be the best option for high ranked Arena play. Mongoose is a great second choice and if you can use Accuracy to just hit the spell hit cap it's a great option as well. Personally my Calamity's Grasp is wearing Zerker since with the 3.0.8 changes to the enchant the penalty has become more acceptable for regular use.
Please remember to always use the Sim to determine the true value for any of the enchant options.