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Old 02/26/09, 1:29 PM   #251
andbegin
Glass Joe
 
Draenei Shaman
 
Blade's Edge
Originally Posted by Binkenstein View Post
Well, lets put it this way. A glyph that gives a spellpower bonus to everything, or one that gives a larger bonus to a spell you use ~15% of the time. You're forgetting the spell frequency in your logic. Same thing with the Lightning Bolt glyph.
so the question becomes drop lava burst glyph or lightning bolt glyph. I think lightning bolt glyph would lose out unless the extra damage from the glyph on five bolts beats the bonus glyph damage of a LVB. Don't know how the multipliers stack so can't say for sure. Also have to consider if they change the LVB set bonus on tier 8 armor.

Additionaly, out of left field, would it be possible with talent spec of increasing flame shock initial damage and decreasing it's cooldown that the flameshock glyph might lose out?

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Old 02/26/09, 2:06 PM   #252
Shiyo
Von Kaiser
 
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Tauren Shaman
 
Gurubashi
Originally Posted by andbegin View Post

Additionaly, out of left field, would it be possible with talent spec of increasing flame shock initial damage and decreasing it's cooldown that the flameshock glyph might lose out?
Regardless of flame shock's cooldown, the glyph's purpose is to keep the dot up there, saving you a gcd from refreshing it.

I'm pretty good at parroting others and doing simple algebra.

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Old 02/26/09, 2:18 PM   #253
Binkenstein
mumbo-jumbo-theorycrafter
 
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Draenei Shaman
 
Khaz'goroth
Originally Posted by andbegin View Post
so the question becomes drop lava burst glyph or lightning bolt glyph. I think lightning bolt glyph would lose out unless the extra damage from the glyph on five bolts beats the bonus glyph damage of a LVB. Don't know how the multipliers stack so can't say for sure. Also have to consider if they change the LVB set bonus on tier 8 armor.

Additionaly, out of left field, would it be possible with talent spec of increasing flame shock initial damage and decreasing it's cooldown that the flameshock glyph might lose out?
No, it doesn't, which you'd know if you understood multipliers, or had looked at SEIC.

Lava:
With: 11154 crit.
Without: 10331 crit.
Difference: 823 (2799 spellpower)
Per rotation that is 1646 extra damage from the glyph (2 LvB casts).
Divide by rotation time, 18.58, and we get 88.6 dps.

Lightning Bolt
Average damage with: 6984
Average damage without: 6715
Difference: 269
Per rotation that is 2152 extra damage (8 Lb casts)
Divide by rotation time, 18.58, and we get 115.8

Rather simplified, but that's what it comes down to (and I'm ignoring the CC damage bonus here too). We also don't know anything about Ulduar itemisation, so we can't comment on that yet.

As for the Flame Shock glyph, no, just no. The gain is from the time saved from not casting a second flame shock.

Last edited by Binkenstein : 02/26/09 at 2:31 PM.


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Old 02/26/09, 4:32 PM   #254
Phatpharm
Piston Honda
 
Gnome Mage
 
Bloodscalp
The LB glyph is even stronger with the 5LB rotation, which in 3.1 everyone will have the haste for. (since full 25 man gear is the expected entry level for gear in Ulduar)

The Glyph of Lava is very similar to out 4pc set bonus which has been estimated at an almost trivial dps gain (although it must scale with SP by the very definition of the buff, instead of a static number that seems to be thrown around)

My hunch for the ToW glyph is that it will follow the same lines as all of the other raid buffs.

The talents that have been skipped by hunters / shammies pre 3.08 / mages to an extent when one raid member was already spec'd into it.

Hunting Party / Tow EO / Scorch WC

They have added (or are adding) a personal buff to these to make them more "appealing". I will be real pissed however if they make us blow a glyph to match the classes that have just had the talents "re-adjusted"

*pretty certain there are more examples, just a few off the top of my head*

Last edited by Phatpharm : 02/26/09 at 4:49 PM. Reason: Brain Fart

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Old 02/26/09, 4:40 PM   #255
Binkenstein
mumbo-jumbo-theorycrafter
 
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Draenei Shaman
 
Khaz'goroth
Originally Posted by Phatpharm View Post
The LB glyph is even stronger with the 5LB rotation, which in 3.1 everyone will have the haste for. (since full 25 man gear is the expected entry level for gear in Ulduar)

The Glyph of Lava is very similar to out 4pc set bonus which has been estimated at an almost trivial dps gain (although it must scale with SP by the very definition of the buff, instead of a static number that seems to be thrown around)

My hunch for the ToW glyph is that it will follow the same lines as all of the other raid buffs.

The talents that have been skipped by hunters / shammies pre 3.08 / mages to an extent when one raid member was already spec'd into it.

Hunting Party / Tow EO / Scorch WC

They have added (or are adding) a personal buff to these to make them more "appealing". I will be real pissed however if they make us blow a glyph to match the classes that have just had the talents "re-adjusted"

*pretty certain there are more examples, just a few off the top of my head*
Glyph of Lava is not similar to the 4pc set bonus.
Glyph adds 10% to the spells co-efficient.
Set bonus adds a 10% crit bonus modifier (effectively being a 5.45% damage bonus).
Numbers wise, the Glyph is about 3 times the damage of the set bonus.

The thing with those other talents that are getting self-bonuses is that it gives people more incentive to take those talents if someone else in the raid can provide the same effect. This means that a hunter with hunting party gets a bonus from taking that talent even if there are other replenishment providers in the raid. Totem of Wrath is not really comparable, as it's unlikely that Demonology locks can replace the spellpower bonus of ToW, nor are you likely to have multiple elemental shaman in a raid.


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Old 02/26/09, 7:12 PM   #256
Tankenstein
Banned
 
Tauren Shaman
 
Cho'gall
it's unlikely that Demonology locks can replace the spellpower bonus of ToW, nor are you likely to have multiple elemental shaman in a raid.
I should note that a demo lock with full 25 man gear will easily have more than 3k spellpower

A lock in my guild who picked up every best in slot caster item the one time they each dropped has something like 3300 spellpower with demo spec

Unfortunately, I gather that demonology isn't really competitive with Affliction, so not many high end locks want to go that route

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Old 02/26/09, 7:43 PM   #257
Binkenstein
mumbo-jumbo-theorycrafter
 
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Draenei Shaman
 
Khaz'goroth
Originally Posted by Tankenstein View Post
I should note that a demo lock with full 25 man gear will easily have more than 3k spellpower

A lock in my guild who picked up every best in slot caster item the one time they each dropped has something like 3300 spellpower with demo spec

Unfortunately, I gather that demonology isn't really competitive with Affliction, so not many high end locks want to go that route
There are reports that the spellpower buff is not based on the current paperdoll spellpower figures, but instead a "buffless" state.


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Old 02/26/09, 8:11 PM   #258
Ghando
Bald Bull
 
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Tauren Shaman
 
Mal'Ganis
Demonology is competitive now, especially in high-end guilds with better DPS, because encounters in the current raid environment are so short (higher relative Metamorphosis uptime). I don't expect that to be the case in Ulduar and AFAIK Demonology isn't getting serious PvE buffs when 3.1 drops so we should be safe.

I write a humor blog: http://idropthings.blogspot.com

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Old 02/26/09, 8:55 PM   #259
Tankenstein
Banned
 
Tauren Shaman
 
Cho'gall
I don't have the exact amount of spellpower I was getting, but I did verify that dropping a totem of wrath/getting rid of it didn't change my spellpower when Demonic Pact was up, for what it's worth

The locks in the demo thread are saying that they get less than 100% uptime on DP, although I haven't noticed it falling off in raids

I guess that it's kind of a non-issue, since most hardcore locks will prefer to optimize their own spot on the meters, so even if it's about the same raid DPS to have a high end lock go Demonology, they'll probably stick with Affliction

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Old 02/26/09, 10:01 PM   #260
Ghando
Bald Bull
 
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Tauren Shaman
 
Mal'Ganis
DP uptime is very high in a tank-and-spank sort of environment (meaning one where the Warlock's pet is free to attack and doesn't have to be yanked around and won't get killed). Figure about 90%. I still drop ToW even when one of our Warlocks is Demo just because I figure the raid benefit for that 10% outweighs my personal DPS increase from Searing Totem. I have no math to back that up

I write a humor blog: http://idropthings.blogspot.com

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Old 02/27/09, 9:53 AM   #261
Ezareth
Don Flamenco
 
Goblin Mage
 
Tichondrius
Originally Posted by Binkenstein View Post
There are reports that the spellpower buff is not based on the current paperdoll spellpower figures, but instead a "buffless" state.
The problem was the spellpower from spirit on fel armor not being added. This is being fixed in 3.1. Currently Demonology locks are already surpassing ToW. With the Fel Armor fix it will be much more. Trinket procs also increase Deomonic Pact for the duration they are up so a Demonic lock will easily be adding 50-100 spellpower with demonic pact when fully ulduar geared which would trivialize and DPS loss by having a less optimal spec.

Originally Posted by Ghando View Post
Demonology is competitive now, especially in high-end guilds with better DPS, because encounters in the current raid environment are so short (higher relative Metamorphosis uptime). I don't expect that to be the case in Ulduar and AFAIK Demonology isn't getting serious PvE buffs when 3.1 drops so we should be safe.
Other than the Fel armor fix there are no buffs I've seen either.

Originally Posted by Ghando View Post
DP uptime is very high in a tank-and-spank sort of environment (meaning one where the Warlock's pet is free to attack and doesn't have to be yanked around and won't get killed). Figure about 90%. I still drop ToW even when one of our Warlocks is Demo just because I figure the raid benefit for that 10% outweighs my personal DPS increase from Searing Totem. I have no math to back that up
Most of the locks are currently experiencing 91-92% uptime with Demonic pact. Is 22-25 spellpower to the raid worth the DPS searing totem brings? Depends on the fight I guess.

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Old 02/27/09, 1:20 PM   #262
Duerok
Glass Joe
 
Orc Shaman
 
<Hat>
Gorefiend
World of Warcraft (en) Forums -> [Updated] 3.1.0 PTR Patch Notes

Glyph of Totem of Wrath: When you cast Totem of Wrath, you gain 30% of the totem's bonus spell power for 5 min.

At first glance I'd say Glyph of Lava is the most suitable to be replaced.

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Old 02/27/09, 1:36 PM   #263
Topround
Glass Joe
 
Draenei Shaman
 
Scilla
Originally Posted by Duerok View Post
World of Warcraft (en) Forums -> [Updated] 3.1.0 PTR Patch Notes

Glyph of Totem of Wrath: When you cast Totem of Wrath, you gain 30% of the totem's bonus spell power for 5 min.

At first glance I'd say Glyph of Lava is the most suitable to be replaced.
I would agree currently. The problem with this glyph is that it doesn't scale in any way because the totem doesn't scale either. Right now, with our current levels of spellpower this glyph is worthwhile, but at what point do the others pull back ahead as we gear up in Ulduar? They all scale with us being percentage based, this new one in its current form does not... it's just 84 spellpower forever.

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Old 02/27/09, 1:56 PM   #264
Ezareth
Don Flamenco
 
Goblin Mage
 
Tichondrius
Depends on raid comp I'd say.

84 spell damage != Glyph of Lava + Searing Totem, but would be better than Glyph of Lava Alone.

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Old 02/27/09, 2:19 PM   #265
Idk
Piston Honda
 
Draenei Shaman
 
Dreadmaul
I don't see any requirement that totem of wrath needs to stay active to keep the buff.. it just says that when you cast totem of wrath you get 30% of the spellpower for 5 minutes. If we take the glyph as it reads then in situations where totem of wrath is useless you drop totem of wrath before the fight to get the 5 min buff, then you drop searing totem once the fight starts. Refresh it after 5 mins if you get to that point. Given this..

searing totem + 84 spell power > searing totem + lava glyph (at current gear levels)

Seems to me if they wanted to give a spell power buff while the totem is active, the glyph would read something like, "you gain an additional 30% of the spellpower bonus of totem of wrath while your totem of wrath is active".

To me this feels like another attempt to make a duplicate raid buff still an attractive talent. Unfortunately they did it in the form of a glyph instead of just tacking it onto the talent like they're doing for many other specs.

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Old 02/28/09, 2:36 AM   #266
Ikefury
Von Kaiser
 
Draenei Shaman
 
Elune
As I'm sure many of you did, I and several guildies went and played around with the Iron Council, to see if we could figure out the fight on our own.

While most of it entirely unimportant to this thread, one thing I noticed seemed far our of place.

My Laveburst on live ranged from 9k-14.5k, depending on how buffed and lucky I get. I'm 90% positive I've never hit over a 15k lavaburst on live, outside of situational buffs.

However, I noticed MANY lavabursts hitting for 15k+ tonight, one even going to 16.4k damage. I have no way to prove it, as running addons on a crappy computer in a buggy ptr didn't seem like a good idea, but I'm positive that my lavaburst was hitting harder then normal.

I'm not sure if its because of lavaburst getting some change made, or if the blue-circle thingy that the midget council-member spawns was buggy. I did notice several of the lavabursts (but not all) that were higher then I expected taking place when I stood in the rune power buff, but since none of them demonstrated a 50% damage increase on the large sized mob or the medium sized mob (Our strategy focused on killing the big dude first, then the medium dude), I took a guildy at his word that he WAS gaining a 50% damage increase, but only against the small dude.

Am I missing something to explain a 2k damage increase?

(Gear on the PTR is the same as on live The World of Warcraft Armory, and I use the same glyphs as well (Lava, FS, LB) ).

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Old 02/28/09, 3:08 AM   #267
Binkenstein
mumbo-jumbo-theorycrafter
 
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Draenei Shaman
 
Khaz'goroth
Did you have the shirt of uber equipped?


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Old 02/28/09, 3:38 AM   #268
Ikefury
Von Kaiser
 
Draenei Shaman
 
Elune
Edit: Thought you were making a joke, as I had no clue what you were referencing.

No, I didn't talk to any of the McWeaksauces this patch.


Edited again:

Think I figured out what was going on. We didn't have a unholy dk/moonkin/lock in our group, which meant no 13% sd increase. That combined with a lack of a flask meant that my spells were signicantly weaker, perhaps enough that a 50% damage boost felt so small.

Teach me to forget to flask at my awe at how awesome Ulduar looks.

Last edited by Ikefury : 02/28/09 at 3:59 AM.

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Old 03/02/09, 5:46 AM   #269
cartr
Glass Joe
 
Orc Shaman
 
Khaz Modan (EU)
Originally Posted by Ikefury View Post
Am I missing something to explain a 2k damage increase?
If you have a demonist in your raid ( and i think so ), remember that now he give 16% spell increase ( 13% defore )
Must be that

PS : sry for my poor english

Last edited by cartr : 03/02/09 at 6:05 AM.

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Old 03/02/09, 7:19 AM   #270
tufy
Don Flamenco
 
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Nathaira
Draenei Shaman
 
No WoW Account (EU)
Originally Posted by cartr View Post
If you have a demonist in your raid ( and i think so ), remember that now he give 16% spell increase ( 13% defore )
Must be that
It's 13% core now. Malediction no longer affects CoE.

Creativity requires the courage to let go of certainties.

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Old 03/02/09, 5:40 PM   #271
Tankenstein
Banned
 
Tauren Shaman
 
Cho'gall
Hey guys, sorry to get a little off topic, but what McWeaksauces are you talking about? I've searched the EJ general forums and WoWhead, but couldn't find anything about the new ones (just the ones from last year)

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Old 03/02/09, 7:56 PM   #272
doogless
Don Flamenco
 
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Draenei Shaman
 
Kil'Jaeden
Originally Posted by Tankenstein View Post
Hey guys, sorry to get a little off topic, but what McWeaksauces are you talking about? I've searched the EJ general forums and WoWhead, but couldn't find anything about the new ones (just the ones from last year)
MMO-Champion BlueTracker - Who is Jillian McWeaksauce?

"We'll also bring Ursula McWeaksauce out when we want to test specific hard modes, as she gives out the Shirt of Uber. The Shirt will effectively increase your items' statistics so we can simulate testers having the full Ulduar gear we assume they will have for hard mode."

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Old 03/03/09, 3:55 AM   #273
Lume
Glass Joe
 
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Orc Shaman
 
Argent Dawn
Originally Posted by Ikefury View Post
However, I noticed MANY lavabursts hitting for 15k+ tonight, one even going to 16.4k damage. I have no way to prove it, as running addons on a crappy computer in a buggy ptr didn't seem like a good idea, but I'm positive that my lavaburst was hitting harder then normal.
Did you have a rogue in the raid group that may have been giving you Tricks of the Trade? Recently in one of our Patchwerk fights our rogue was giving me ToT and I had a 16987 Lava Burst (wws - proof) so that may have given you the damage increase.

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Old 03/03/09, 7:31 AM   #274
gatina
Glass Joe
 
Draenei Shaman
 
Sylvanas (EU)
Did anyone manage to do any patchwerk testing on the PTR?If this is the case feedback would be highly appreciated.

Last edited by gatina : 03/03/09 at 7:37 AM.

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Old 03/03/09, 11:37 PM   #275
Eleven
Von Kaiser
 
Tauren Shaman
 
Zul'Jin
Sigh, nothing but Mp5 and spirit badge gear...... We could use something to make mp5 a useful stat, like the treatment spirit got with some of the other casters.

Last edited by Eleven : 03/03/09 at 11:59 PM.

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