So total
10% more crit dmg on LvB
167 SP
56 Crit
36 Hit
So anyone could calculate the dps that scales best and how much is the difference etc.? Try to do the calculators as easy as possible as im a little bit stupid :P
Thanks
Stick with the leggings.
Ultimately you want Valorous legs with the double spellpower legs, but Heroes is worse than voracious shadows, especially considering you are over raid hit-cap already.
Having hit foot on hand and maybe the Ward of the Violet Citadel is fine in the event your shadow priests/boomkin can't show up, but you should GEAR for an optimal raid and expect nothing less.
Let's face it, if your guild is having difficulties with keeping people alive during encounters, having a non-optimal raid composition, or attendence issues, is is kind of pointless to do the min/maxing of your damage to the extent we are on this forum.
That extra 1-2% DPS you squeeze out isn't going to make the difference in Ulduar.
Just my 2 cents.
Yea this I've been thinking for a while. If we really come to a fight where min/maxing is necessary, and you don't have a Misery or impFF on the boss, then you have already failed to min/max your raid.
Its actually depressing honestly. I feel like I'm working so hard to do my absolute best and squeeze every bit of DPS out of my character, and for no reason at all. I could not even try and still get content finished. We don't need to be good at this game any more. We wont have fights like Vashj, kael, Brut or Muru, where doing your best really made or broke the raid.
I'm hoping Ulduar is a giant (for lack of a better term) C*** Block. But from what Blizzard has said about ulduar being, Slightly more difficult, a bit harder, and having these stupid "Hard modes" I see it being just as easy and just as big a let down as the rest of Wrath thus far. They have really managed to suck the fun out of the game for me..personally
/Random rant off
This is completely off top but, i felt the need to say it...
My question is on what to gem after the patch now.
Should one go towards the Sp aspect still? Or Haste.
Heres my armory: The World of Warcraft Armory
The hit gems are in there obviously to cap hit itself. Can't switch out many of them
But for what I can should it go to SP or Haste.
You may consider dropping alchemy and get Jewelcrafting. It is extremely useful to fill those blue sockets with a 32 spell power gem -AND- be able to get the socket bonus (in most cases even more +spell dmg)
Jewelcrafting is pretty ridiculously OP and has been for a long time. I choose to fight the power and stick with LW/Alch in the hope that it gets balanced out at some point. It probably won't.
Yes it is. Building a mage on another server (actually my pre-BC server) to min/max to the max
The ability alone to get the meta bonus (without the use of blues) and some usually missed socket bonuses with an OP BOE gem is well OP.
There are other perks along the way, but none are irreplacable with 25man gear.
I have a feeling it will scale up even higher when we have epic quality cuts. Enchanting used to be the hardest, and rewarded with a unique perk, but they have tried to balance all professions.
Last edited by Phatpharm : 01/27/09 at 9:40 PM.
Reason: typo
I think it will be the opposite, If epic gems come out, everyone will have access to say +24 spell power and a dragons eye will still be +32 spell power, lowering the benefit to be more in line with other professions, Not to mention the next tier of gear will probably be itemised better with more red slots for casters.
Anyway for us non Jewelcrafters. I decided to go for the +8 hit +12 stamina and +5 spell damage combo for my blue slots with a +5 spell power bonus or better (neck, boots, wrists, hat). I know its not a perfect min max, but 12 stamina for 4 spell power is probably worth it to me in most fights.
I stuck with Enchanting and Alchemy myself and I love the 4 hour flasks, along with the new crazy alchemist potion and endless pots for arena.
I almost got my planned gear, just missing Cloak and Trinket of Sartharion and Totem of Patchwerk, but atm I'm playing with my rota. That day I used the priority rota, but next raid I'll try FS, LvB, CL, 4xLB, LvB, CL, 3xLB, FS...
Please read the thread before you post. There was a very thorough discussion of the T7 4-pc bonus a few pages back,
**********
Totem of Hex
Unrelated issue, but I don't feel its worthy of its own topic. Totem of Hex still doesn't seem to be working properly. I did a few tests and listed them here.
Its maybe only giving us something like ~145 spellpower, rather than 165. I have opened a post on the relevant forum, as its EU I don't hold out a lot of hope for it ever reaching the relevant parties though.
I think it will be the opposite, If epic gems come out, everyone will have access to say +24 spell power and a dragons eye will still be +32 spell power, lowering the benefit to be more in line with other professions, Not to mention the next tier of gear will probably be itemised better with more red slots for casters.
Anyway for us non Jewelcrafters. I decided to go for the +8 hit +12 stamina and +5 spell damage combo for my blue slots with a +5 spell power bonus or better (neck, boots, wrists, hat). I know its not a perfect min max, but 12 stamina for 4 spell power is probably worth it to me in most fights.
I stuck with Enchanting and Alchemy myself and I love the 4 hour flasks, along with the new crazy alchemist potion and endless pots for arena.
If all of the professions stay the same I would agree. I am banking on the additions they have always made with new raid content. Like alchemists not having an epic trinket yet. Dragonseyes are quite low on the skill scale, kind of like ring enchants, and I expect to see a "second tier" of them. Whether they keep the same mechanics and make it use 2 or 3 per, to craft an "epic" dragonseye can only be speculated.
In answer to the Alchemy (Mixology question) The number is 38. They are trying to make this the magic number, although we all see where there are holes in the concept. (JC and BS slots scaling)
Of course there may be a new flask as well
Last edited by Phatpharm : 01/29/09 at 10:44 AM.
Reason: Massive gear change, as expected
Got to thinking about spellpower profession buffs. I haven't seen this posted on the Shaman threads.
In considering the net spellpower buffs of non-tradeable profession items/enchants/sockets/gems i came up with the following:
Enchanting= 38 SP from ring enchants
Inscription= 37 SP (Shoulder enchant minus the Sons of Hodir shoulder enchant)
Blacksmithing= 38 (from 19 spellpower gems in bracer and glove sockets)
Tailoring=no bonus just easier to make pant enchants
Alchemy= any bonus from mixology effecting elixers or flasks...don't have any numbers.
Engineering=whatever SP bonus is on goggles above other gear if thier is any...
And then their's jewelcrafting... I used my current gear as an example so results could be even more extreme depending on what gear you use...If you have 8 sockets all filled with 32 plus SP gems over the 19 SP gems it gives you a net of 104 SP. That's nearly three times the bonus of any other profession. If you combing Jewelcrafting with blacksmithing it would give you 164 SP bonus with putting +32 gems in added sockets. Over four times the bonus of other professions. I have Inscritption and enchanting myself so i might be missing some limitations in blacksmithing and jewelcrafting.
Last edited by andbegin : 01/28/09 at 4:17 PM.
Reason: quote didn't stick
Oh and Eng gives nothing at all for PVE use, except some badly itemised goggles and a mailbox for slackers.
okay thought their might be something like that. So that still nets you a bonus of 39 still an advantage albeit an insignificant one. I'm actually pleasently surprised how balanced they made it....besides appropriate alchemy, engineering and tailoring buffs i suppose.
Right. So it would stand that the combination of Jewelcrafting and Blacksmithing would net the highest yield of spell power bonus but still not enough for me personally to find it worth revamping my current ones.
Blacksmithing sockets don't count towards your Meta requirement.
Blacksmithing sockets are colorless. You can put any gem in them. You socket them with 19 spell power, which is red, and still need 2 blue gems from some place else.
I think the point to be made is that you should gem red gems into your BS and Belt sockets (netting the extra SP) while using the JC Gems (prismatic, there-in 2/3 alone satisfying meta) to maximize stats through socket bonuses. The sockets created by BS / Belt Buckles will not affect your meta, but the gems placed in them will (as meta's are influenced by your gem choices and not, well sort-of, by your gear choices)
These seem the perfect place to drop them, or am I missing something?
The 3 blue sockets on T7 maybe?
To be fair one of these sockets has an awful bonus, but the other two have bonuses which are arguably better/as good as/only slightly worse than* +5 spellpower, namely +8 haste and +6 hit.
*Choose one based on gear level and stat preferences
(There is also the huge OP-ness of JC which is leading a lot of raiders to reroll it now and render the whole point moot).
okay thought their might be something like that. So that still nets you a bonus of 39 still an advantage albeit an insignificant one. I'm actually pleasently surprised how balanced they made it....besides appropriate alchemy, engineering and tailoring buffs i suppose.
Mixology (Alchemy elixir buff) gives you an additional 37 spell power when using a flask of the frost wyrm. In addition to that, flasks last 4 hours. Alchemy is on par with the others, and once the epic gems come out, the JC only gems won't be as beneficial as compared to the current state.
I am an engineer, and actually, there is a very good enchant from eng. that they fixed for PvE on last patch:
Hyperspeed accelerators.
340 haste for 10 seconds, on one minute cooldown.
That's worth 56.7 haste. Not as good as JC, but decent.
Except it's 56.7 haste in the most inconvenient way. You have to use a different rotation with the haste bonus than you do without it. Which can work I suppose, but it's why in general we shy away from haste-bonus trinkets and relics. It's inconvenient and hard to imagine that your efficiency won't suffer at least a little.
Regarding other professions, while JC's stat bonuses aren't that far above everything else they're still substantially better (between the extra stats and making any Meta requirements trivial to maintain) and combined with the absolutely insane profitability of the profession it's just plain overpowered at the moment. It could use a substantial nerfing, or a buffing of other professions (most notably Engineering, LWing and BSing) to bring things more in line. Because as it is, JCing straight up defies typical market rules for supply and demand. With all the JCs running around the profession's profitability should tank, but the constant influx of new gear and people re-socketing to min/max their gear means an enterprising JC can make thousands of gold a day just through the AH.
So, yeah. JC isn't game-breaking but it's out of line with the other professions by a pretty big margin, and especially with the weak professions that the devs don't seem to know how to make competitive.