I need help gearing and improving my dps I currently do around 4.1k heres my armory link The World of Warcraft Armory
My guild has cleared WotLK and I am one of 2 elemental shamans in my guild so I have access to gear i just need to know what to pick up, HELP
Well you could start by enchanting what you got. I really don't see why you should expect others to do the hard work of helping you with gear choices when you can't be bothered to enchant your helm, cloak, chest, beacers or gloves and have cheap enchants on your shoulders, and weapon. Then maybe go for some better quality gems (it's a guess because armoury doesn't show it, but I'm putting money on you not having a belt buckle either).
I have bean restoration all my life but yesterday in order to give a boost to the raid in some 3D attempts i specked Elemental (It's bean hard to find Elemental's in my Server).
I'm gonna say that i was much disappointed with my performance on the overall dps (no more than 2700 dps kill with 2 drakes) and after raid i went to target dummy to see that i could not pass 3k.
Rawr is giving me 6k full raid buff and i am not even close to that.
Any help on gear rotations are appropriated.
I'm gonna say that i was much disappointed with my performance on the overall dps (no more than 2700 dps kill with 2 drakes) and after raid i went to target dummy to see that i could not pass 3k.
Well, maybe you weren't spamming the buttons fast enough. Sounds silly, but a common 'mistake' when a healer respecs dps, they are used to time their spells differently, leaving gaps between casts, as forced buttonspamming is not that much of a requirement when healing.
Just spam your next spell's button hard while casting (or, at least in the last quarter of the cast bar), this almost completely elmininates client-side lag (if you run between 50-250ms), and helps a lot - basically it's 'queueing' your next spell. Or use AutoHotKey, which works like a turbo-button, and is still considered legit... by some So use AHK at your own risk. It has a topic as well to help you: The AutoHotKey Thread . I'm using it for like a year, purely for buttonspamming purposes, and I'm not banned so far.
You can use LagInfo addon as well: you cast some LB-s on a trashpack, it will measure the average delay between your casts. With fast spamming or AHK, you will be around or even below 50ms. With 'normal' blizzard-intended casting, people are way above 100, 200 or even 300, depending on their client-side lag.
Yeah but the target dummy 3K DPS afterwards isn't that great. And also, no one really should do below 4k on S3D either. Here is some WMO from our semi-casual guild on our last S3D kill, with merged data from the two realms: WoW Meter Online - Combatlog Replay in Engrish
Hummmm... there's something strange with your WMO report (or maybe with mine
Here is the parse of our last S3D kill, WWS splits this fight in 2 parts:
_ First part: down the 3 drakes, before we take the portal to kill the 2 adds: Wow Web Stats
_ Second part: when we came back from the portal to down Sartharion: Wow Web Stats
I did 4170 DPS and 4120 DPS. I'm number one overall damage dealer (and the fury war close to me), but some other DPSers are far behind. Plus, this was a very slow kill, 7 people dead when we started DPS Sartharion.
However our down was about 12 minutes, just like yours.
So I can't see how your 12 DPS-ers can be over 4150 DPS - which is exactly the top DPS in our (slow) down.
Ok, your log shows 50.000.000 total raid damage, mine shows 22.000.000 for the same event. That's the difference.
Maybe a log problem for WWS. But still, my average 4K+ DPS was exactly what Recount was showing in-game.
EDIT: indeed you fought a very tough Sartharion, it took 18.000.000 damage and died twice!
You also got Bloodlust buff 4 times in a 12 min fight.
Looks like your merge failed, and you can almost divide all damage/DPS by 2.
Wow, didn't even checked that. I was curious about these numbers too, but compared WMO with WWS, and WWS produced the same results... so it must be a merge fail then. Couldn't verify it more as I have work to do as well
Thanks for informing, going to whine to the officers
Thank you for the answers, ill try to optimize the rotations and chain spam the buttons ( whave )
Ill try to give you feedback on the next days 3d try's.
A few weeks ago i recruited a resto shaman for my guild. He also had some elemental gear and
he started raiding as elemental two.
I was shocked and obliterated when he was doing mroe damage than me. So i set out
to improve my dps. I ask here about gear upgrades. Im sorry i did that. I got a holding hands warning.
Now i have been comparing our gear. His toons name is Jearn on burning blade europe.
He has 1782 spelldmg, 337 hit, 287 haste and 22.58 crit. He also has 1 x 20 spellpenetration gemmed.
This is the parse i made coz i wanted to see if it was just me and him in dps difference.
I thougt my gear was better than his and i should out dps by more than 100 dps. What's going wrong here?
This is the parse i made coz i wanted to see if it was just me and him in dps difference.
I thougt my gear was better than his and i should out dps by more than 100 dps. What's going wrong here?
This is what we call a bad test. One short nuke session is not enough to test anything, ever. You also have no raid buffs, which thanks to the wonder of scaling will diminish any differences between you. Allowing CL to jump between two target dummy's isn't a great indication of anything either, and something your friend managed to abuse better than you.
Looking at the basics, you managed 13 LvBs to your friends 12. Over a 2min24s test period, that means your rotation was just bad, whilst his was awful. So you are doing something right, or at least, less wrong.
Sarcasm aside, you shouldn't really need anyone's help to see what little information that WWS can show you. You had misses, your friend didn't. You got less CL jumps. You had a lower crit rate overall. All that information is very readily apparent.
I am a Jewelcrafter and find myself with two choices here:
1. Equip Mark of the War Prisoner, and two of my dragons eyes be spell power gems
2. Equip Mercurial Alchemist Stone (59 Spell Power, 50 Haste) and those two dragon's eyes would be for hit
Both of these get me to the hit cap. Your thoughts?
Moot I just did some testing on Totem of Hex and I'm finding it is adding its 165 spelldamage perfectly. Been meaning to test it and finally found the time.
Just hit a 936 spelldamage lightning bolt with no talents, gear or LB glyphs on live 2.0.9.
I am a Jewelcrafter and find myself with two choices here:
1. Equip Mark of the War Prisoner, and two of my dragons eyes be spell power gems
2. Equip Mercurial Alchemist Stone (59 Spell Power, 50 Haste) and those two dragon's eyes would be for hit
Both of these get me to the hit cap. Your thoughts?
Both sound bad to me as I don't like giving up spell power for hit.
Why not using cloth badge belt for exemple ? Being hit cap is a priority of course, but not at all cost ie there is certainly a way to drop crit/haste instead of spellpower.
Few notes:
1) DC death on Hegian.
2) I was healing for most of the 4 horseman pulls.
From what I'm seeing around here I believe I'm under preforming for my gear level. I suspect that i need to tighten up my rotation some, use CL more often, and break out the haste pots.
Ohh great i have 8 Main tanks signed up again and 4 healers.
Quick notice: In your WWS, there are 14 boss tries and you gained 13 elemental mastery buffs. Most fights were more than 3.5 min, so you could have use it twice.
[...]
From what I'm seeing around here I believe I'm under preforming for my gear level. I suspect that i need to tighten up my rotation some, use CL more often, and break out the haste pots.
You seems a bit low yeah but it is hard to value how you perform in other fights than patchwerk.
Anyway rotations are not such a big dps factor as soon as you're solid with the basics (lavaburst asap and always with FS on target), if you watch Binkenstein graph somewhere (topic rotations i think) it is no more than 100-200dps gain. If you think you're a bit low it is more a matter of itemization (more spellpower !), consummables or CD use.
From what I'm seeing, you could probably gain more spellpower in using the badge offhand rather than your heal shield and convert you hit gems into spellpower gems for exemple.
Moot I just did some testing on Totem of Hex and I'm finding it is adding its 165 spelldamage perfectly. Been meaning to test it and finally found the time.
Just hit a 936 spelldamage lightning bolt with no talents, gear or LB glyphs on live 2.0.9.
719-819+ (165/7*5)=936.85
Thank you for testing.
I spent several hours today at the target dummy, trying to get a handle on just what is going on with LB mechanics.
My conclusions, which some may not agree with, are:
1. Glyph of LB is additive, and not multiplicative with concussion, so together they give a 1.09 multiplier.
2. Totem of Hex is bugged, and is possibly not benefiting from Shamanism, rather than being short on spellpower.
My method has always been to spam a target with set gear, and look for the high and low values, then work back from there. Its how I helped test the "band aid" coefficient on LB in 2.3, and how I discovered how Glyph of Lava worked recently. (I'm not expecting a medal, just to say I have done this before). Today however, I could not get my calculations to quite work, until I challenged some of my assumptions, particularly about the LB glyph.
Results
2181 spellpower, Glyph of LB, 5/5 Concussion. Proc trinkets were removed, and clearcasting was cancelled when it came up. Only normal, non-LO hits were recorded.
With Totem of Hex
Lowest LB hit - 2847
High LB hit - 2957
Without Totem of Hex
Lowest LB hit - 2719
High LB hit - 2827
The difference between the two is 128-130 damage, which is a lot less than Totem of Hex should be adding. This was very similar to the error I found before, and which Agash corroborated.
From Ezareth's test, I assumed the spellpower was being calculated correctly, in which case, I assumed it was missing a modifier. If we assume that the Relic's spellpower doesn't benefit from Shamanism, then, this provides a reasonable explanation.
Its not definitively the answer, but its in the right ballpark.
As for the issue of how Concussion + the glyph work together, I had assumed that they were multiplicative from the info on these forums. However, the low value of 2719 LB hit without relic concerned me.
With 2181 spellpower, the lowest possible hit should be:
783 [lowest base damage with all modifiers] + (2181*0.814 [coefficient with shamansim])*1.05[Concussion]*1.04[Glyph]) = 2722.3
However, if we assume Concussion and the Glyph stack together, to give a 1.09 multiplier, then we see:
783 + (2181*0.814*1.09) = 2718.8
which is consistent with the lowest hit I achieved.
I would of course appreciate people checking over these numbers, but going back through all my calculations, they do all make perfect sense with a 1.09 multiplier. My highest hit without the relic was 2827, whilst assuming a multiplicative modifier it should have been 2832. Whilst this is not so definitive, as I could simply of not achieved the highest possible hit, 2832 would be outside the 110 point damage range of the spell, and impossible to achieve when taken in relation to the lowest hit of 2719.
(I am aware that this isn't really a good fit with the subject matter of this thread, or the other active Ele thread, as it doesn't concern rotations either. I don't know if we maybe need a general Ele TC thread to deal with this sort of post?).
I spent several hours today at the target dummy, trying to get a handle on just what is going on with LB mechanics.
My conclusions, which some may not agree with, are:
1. Glyph of LB is additive, and not multiplicative with concussion, so together they give a 1.09 multiplier.
2. Totem of Hex is bugged, and is possibly not benefiting from Shamanism, rather than being short on spellpower.
My method has always been to spam a target with set gear, and look for the high and low values, then work back from there. Its how I helped test the "band aid" coefficient on LB in 2.3, and how I discovered how Glyph of Lava worked recently. (I'm not expecting a medal, just to say I have done this before). Today however, I could not get my calculations to quite work, until I challenged some of my assumptions, particularly about the LB glyph.
Results
2181 spellpower, Glyph of LB, 5/5 Concussion. Proc trinkets were removed, and clearcasting was cancelled when it came up. Only normal, non-LO hits were recorded.
With Totem of Hex
Lowest LB hit - 2847
High LB hit - 2957
Without Totem of Hex
Lowest LB hit - 2719
High LB hit - 2827
The difference between the two is 128-130 damage, which is a lot less than Totem of Hex should be adding. This was very similar to the error I found before, and which Agash corroborated.
From Ezareth's test, I assumed the spellpower was being calculated correctly, in which case, I assumed it was missing a modifier. If we assume that the Relic's spellpower doesn't benefit from Shamanism, then, this provides a reasonable explanation.
Its not definitively the answer, but its in the right ballpark.
As for the issue of how Concussion + the glyph work together, I had assumed that they were multiplicative from the info on these forums. However, the low value of 2719 LB hit without relic concerned me.
With 2181 spellpower, the lowest possible hit should be:
783 [lowest base damage with all modifiers] + (2181*0.814 [coefficient with shamansim])*1.05[Concussion]*1.04[Glyph]) = 2722.3
However, if we assume Concussion and the Glyph stack together, to give a 1.09 multiplier, then we see:
783 + (2181*0.814*1.09) = 2718.8
which is consistent with the lowest hit I achieved.
I would of course appreciate people checking over these numbers, but going back through all my calculations, they do all make perfect sense with a 1.09 multiplier. My highest hit without the relic was 2827, whilst assuming a multiplicative modifier it should have been 2832. Whilst this is not so definitive, as I could simply of not achieved the highest possible hit, 2832 would be outside the 110 point damage range of the spell, and impossible to achieve when taken in relation to the lowest hit of 2719.
(I am aware that this isn't really a good fit with the subject matter of this thread, or the other active Ele thread, as it doesn't concern rotations either. I don't know if we maybe need a general Ele TC thread to deal with this sort of post?).
When I do testing I assume nothing.
If I recall when I did my original testing the Glyph and Concussion were multiplicative from a lightning bolt I hit that wouldn't have been possible otherwise.
Testing completely naked with all glyphs removed is quite annoying involves copious amounts of drinking.
There really is no need to take concussion or the lightning bolt glyph when testing for Totem of Hex.
It is possible that Shamanism isn't affecting the totem of hex's bonus if what you are saying is true.
since I quit my guild last night, I'm going to have a lot of time to test very monotonous, boring crap like this.
I'll let you guys know if I find anything of relevence. Somehow I find the boring things exciting and vice versus.
I may get an infraction for this post. I don't know, and I don't know where else to post it, but I just have to say something somewhere.
I asked for help from you all a few weeks back. I was trying to figure out what was wrong that was causing me to only do 3.5k DPS on Patchwerk. You gave me pointers on itemization tweaks and other general TC advice I had not thought of. It has taken me over a month of trial and error to implement them all and then test it on Patch again last ngiht. And here was the result:
WWS (For those who'd rather not click on the link, #1 5.2k)
This post is a follow-up to say a hearty THANK YOU to all the thoughtful posters here on EJ. Your advice spread throughout the forums, and response to my questions, have improved my DPS to be very competative in my guild and on my server. It feels good to know that something can be done and be able to do it. I really could not believe it was possible to crank out those kinds of numbers but from your help I now know how it is done. I now have people asking me how they can do it. Thank you EJ!
If I recall when I did my original testing the Glyph and Concussion were multiplicative from a lightning bolt I hit that wouldn't have been possible otherwise.
Testing completely naked with all glyphs removed is quite annoying involves copious amounts of drinking.
There really is no need to take concussion or the lightning bolt glyph when testing for Totem of Hex.
It is possible that Shamanism isn't affecting the totem of hex's bonus if what you are saying is true.
Do you have the original data to hand from that glyph test? Seeing as you have a result that is too high for it not to be multiplicative, and I have a result that is too low for it to be multiplicative, the simplest explanation is that one of us got our sums wrong. I am quite open to that being me of course.
Has anyone else tested the LB glyph? Is there a lot of data on it? I am personally very sure of how its working, but if 10 other people have data saying otherwise, I will obviously think again.
As for Totem of Hex, I was working on the principle that your "naked test" was correct. As however, my geared test wasn't adding up, a missing multiplier somewhere makes sense. That or I got my sums wrong, which is why I put them out there for anyone interested to check.
Quick question - feel free to PM answers rather than post if it isn't general enough to be interesting to the (mostly raiding) population here.
I play a lot more than my wife, lately, and given her lack of raiding, I'm looking to aquire one or more upgrades for her. I have cash, thanks to Jewelcrafting.
I was thinking [Titansteel Guardian] as it is clearly better than what she has, a little, but any suggestion for pre-raid gear or a link to suggestions would be appreciated.
Hello all. This is my first time posting but i am a long time reader and would like to thank to all of you and your research you do.
I have a question and it may be i do not quite understand the Ele shaman dps mechanics. In our Naxx 25 tonight I was pretty much 2nd in DPS but all over the place in actual damage, here are the reports: WoW Meter Online - Combatlog Replay in Engrish
I was hoping you guys could enlighten me on why i am doing very good DPS but my damage does not add up to my DPS.