Now, I have 51 conq badges at the moment. I don't run 10man ulduar often, but my guild is starting our first attempts on Yogg25 tonight. Even if we did down him, unless we got dual protector for shoulders, i sincerely doubt I'd get it.
I DO have 3 piece t8 though. Pants/Chest/Gloves. Next week, I'll have enough badges to buy a helm. And this is where my trouble starts.
I have 310 hit rating at the moment. I want my 4piece. I can either buy the Ele helm, and sub out a Dying Curse for an Embrace of the Spider, or buy the resto helm, and wait on shoulders to complete fourpiece?
As it stands, my guild won't be doing certain hardmodes for a bit. And even if we did hardmode Freya, my guild usually runs 2-3 mages, 2 warlocks, and 1-2 spriests every raid (And the GM is a mage, no less), so the odds of me getting the BiS cloth legs anytime soon are wayyy out there.
So should I try to minmax my stats with the resto helm, and pray for protector shoulders to drop soon, or should I run 5piece ele and drop the dying curse?
I DO have 3 piece t8 though. Pants/Chest/Gloves. Next week, I'll have enough badges to buy a helm. And this is where my trouble starts.
I would go for the elem helm. You can't tell for sure when Yogg-Saron is gonna be downed by your guild, when it's gonna down reliably enough to get everyone shoulders, when the Shaman tokens will drop, and when you will be the "next in list" to get theses. That's hypothetically quite some time without the 4pc bonus, which is pretty neat (or looks like it).
If your guild reliably clears all of ulduar up to vezax included + emalon on each reset, that's 3 resets before you get enough badges for buying your second (resto) T8 helm. By then the odds you've gotten the shoulders (+eventual needed hit on other pieces) to keep 4pc bonus (or soon will) and be able to replace the helm by the resto one are pretty higher than they are now. Of course that's somehow 58 badges thrown to waste, but chances are that in half a dozen weeks from now you'll be getting orbs with your badges and feeding them to the AH unless you're mad for offspec gearing.
At least that's my reasonning, some might think differently and your mileage may vary depending on your raid comp, loot distribution policies, offspec gear need, and ability to attend all raids.
I switched to Elemental from Restoration not too terribly long ago and I am having a lot of trouble putting out the level of DPS I know I should be able to. Unfortunately I'm at work and I logged out in resto gear/spec, but my stats in Ele are around 20% crit, 259 hit, 502 haste and 2400 Spell Damage with raid buffs.
Here's a link to a recent Ignis kill of ours which is a pretty good "punching bag" fight I for gauging uninterrupted DPS:
My spell rotation is Lava Burst with Lightning Bolt filler (no Chain Lightning unless there's multiple targets to hit) and from my reading and testing, that rotation produces my highest DPS, but on the average fight, I only bounce between 2200 to 2700 DPS. From looking at other Elemental shamans and their DPS, I can only conjecture that the limiting factor is the raw spell power. I seem to be a couple hundred lower than them. Am I right in thinking that if I just pack on a couple more hundred SP I will see an increase in DPS of about ~1k? I can't see 200 SP translating into that kind of DPS.
I switched to Elemental from Restoration not too terribly long ago and I am having a lot of trouble putting out the level of DPS I know I should be able to. Unfortunately I'm at work and I logged out in resto gear/spec, but my stats in Ele are around 20% crit, 259 hit, 502 haste and 2400 Spell Damage with raid buffs.
Here's a link to a recent Ignis kill of ours which is a pretty good "punching bag" fight I for gauging uninterrupted DPS:
My spell rotation is Lava Burst with Lightning Bolt filler (no Chain Lightning unless there's multiple targets to hit) and from my reading and testing, that rotation produces my highest DPS, but on the average fight, I only bounce between 2200 to 2700 DPS. From looking at other Elemental shamans and their DPS, I can only conjecture that the limiting factor is the raw spell power. I seem to be a couple hundred lower than them. Am I right in thinking that if I just pack on a couple more hundred SP I will see an increase in DPS of about ~1k? I can't see 200 SP translating into that kind of DPS.
I'm not seeing Wrath of Air Totem buff (+5% spell haste) in your parse. Was the buff not covered, or am I missing something?
I switched to Elemental from Restoration not too terribly long ago and I am having a lot of trouble putting out the level of DPS I know I should be able to. Unfortunately I'm at work and I logged out in resto gear/spec, but my stats in Ele are around 20% crit, 259 hit, 502 haste and 2400 Spell Damage with raid buffs.
Here's a link to a recent Ignis kill of ours which is a pretty good "punching bag" fight I for gauging uninterrupted DPS:
My spell rotation is Lava Burst with Lightning Bolt filler (no Chain Lightning unless there's multiple targets to hit) and from my reading and testing, that rotation produces my highest DPS, but on the average fight, I only bounce between 2200 to 2700 DPS. From looking at other Elemental shamans and their DPS, I can only conjecture that the limiting factor is the raw spell power. I seem to be a couple hundred lower than them. Am I right in thinking that if I just pack on a couple more hundred SP I will see an increase in DPS of about ~1k? I can't see 200 SP translating into that kind of DPS.
I'm going to say this once, and once only: Look at your spell ratios.
31 LvB to 28 FS is just bad, and the fact that you have 1 LvB cast every 12 seconds is also bad. This also suggests that you've failed at flame jets multiple times (hint: avoiding interrupts is the best way to improve your dps)
Edit: I thought about this some more and I disagree with your assessment, Binkenstein.
Regarding the Lava Burst once every almost 12 seconds, that may be a little high, but with Lava Burst taking a little over a second to cast, around a second to travel, and usually getting delayed by, say, half a second due to latency on the preceding Lightning Bolts (I average around 350 ms latency most of the time), 12 seconds per I can't really see Lava Burst being cast all that much more rapidly. I could shave about 1-1.5 seconds off of that.
Secondly, I don't entirely buy the "It's a bad spell ratio" explaination. My reasoning is based on looking at another shaman's WWS data from one page earlier in this thread: Other Shaman's WWS. In this log, I see the Shabbaz has a ratio of 1.3 Lava Bursts per Flame Shock (25:18) which is not that much greater than my 1.1 per 1 (31:28). At any rate, I know that I am not refreshing Flame Shock except when it runs out so the culprit here is does not appear to be my Lava Burst to Flame Shock ratio. Not entirely, at least. Besides, I think data is a little skewed. I know I use the air time during Flame Jets to refresh Flame Shock and I suspect that is what Shabbaz is doing, too, so our flame shock ratio is a little over represented.
The other Shaman's WWS suggests, actually, that the problem lies with Lightning Bolt and haste. Shabbaz is getting off 5 Lightning Bolts per Lava Burst (contrary to the 4:1 he claims =P) so it appears the answer to my problem is actually "MOAR HASTE!"
I recall seeing someone post a list of "haste rating benchmarks" in one of the elemental related threads, but my searches aren't bringing it up.
I kept reading that certain levels of haste are worth little because of the overlaps in LvB CD's and whatnot. Something a little over 500 being the most relevant "cap" at the time I believe? Anyways, I'm at 587 unbuffed haste rating, without gemming or using a haste trinket, but I could drop some without sacrificing really by replacing my ([Footsteps of Malygos]) w/ ([Eruption-Scarred Boots]) with a Runed Scarlet Ruby.
Should I go ahead and replace the boots and possibly other pieces of similar ilvl to lower my haste in exchange for more SP/crit?
Last edited by Fightinirish : 05/13/09 at 4:30 AM.
Reason: links
I recall seeing someone post a list of "haste rating benchmarks" in one of the elemental related threads, but my searches aren't bringing it up.
I kept reading that certain levels of haste are worth little because of the overlaps in LvB CD's and whatnot. Something a little over 500 being the most relevant "cap" at the time I believe? Anyways, I'm at 587 unbuffed haste rating, without gemming or using a haste trinket, but I could drop some without sacrificing really by replacing my ([Footsteps of Malygos]) w/ ([Eruption-Scarred Boots]) with a Runed Scarlet Ruby.
Should I go ahead and replace the boots and possibly other pieces of similar ilvl to lower my haste in exchange for more SP/crit?
It really doesn't take a rocket scientist to run the numbers on just how Haste can influence your rotation, and it's true certain numbers are required to allow a certain number of casts within a LvB cooldown. However the problem with haste is that it's high subject to human influence, it's the stat where the numbers meet the meat, so having a little extra is rarely "wasted" or "bad".
In a perfect vacuum 9.8%, 15.58%, 27.14%, 32.92%, and 38.7% (from gear alone) are the relative tiers at which a new rotation element becomes available (when raid buffed). However you are neither perfect nor in a vacuum so I don't recommend going to great lengths to hit those values dead-on.
Edit: I thought about this some more and I disagree with your assessment, Binkenstein.
Regarding the Lava Burst once every almost 12 seconds, that may be a little high, but with Lava Burst taking a little over a second to cast, around a second to travel, and usually getting delayed by, say, half a second due to latency on the preceding Lightning Bolts (I average around 350 ms latency most of the time), 12 seconds per I can't really see Lava Burst being cast all that much more rapidly. I could shave about 1-1.5 seconds off of that.
Secondly, I don't entirely buy the "It's a bad spell ratio" explaination. My reasoning is based on looking at another shaman's WWS data from one page earlier in this thread: Other Shaman's WWS.
The travel time point is entirely invalid. It might make all your Lava Bursts arrive x seconds later, but it won't change how often you cast.
Having looked over a lot of WWS reports from Patch (see earlier in this thread) I can say with some certainty that a good LvB frequency is just a shade under 10s. Anything much above 10.5s and you are using a sub-optimal rotation, anything below 9.5s and you probably have dead time casting nothing. Whilst Flame Jets will undoubtedly push this higher, 12s is probably still not ideal. Flame Jets are also a good time to refresh FlS, but a ratio of almost 1:1 seems very high.
Oh and in response to your previous post, unless you have full Ulduar gear, using CL would be beneficial, either as a straight - albeit small - DPS boost, or as a rotation filler.
Originally Posted by orion121
It really doesn't take a rocket scientist to run the numbers on just how Haste can influence your rotation, and it's true certain numbers are required to allow a certain number of casts within a LvB cooldown. However the problem with haste is that it's high subject to human influence, it's the stat where the numbers meet the meat, so having a little extra is rarely "wasted" or "bad".
In a perfect vacuum 9.8%, 15.58%, 27.14%, 32.92%, and 38.7% (from gear alone) are the relative tiers at which a new rotation element becomes available (when raid buffed). However you are neither perfect nor in a vacuum so I don't recommend going to great lengths to hit those values dead-on.
Whilst I totally agree that is not worth going all-out to hit specific haste "perfect" values, part of the reason for that is that they really are not so perfect anyway. I am just going to quote something Agash said 2 days ago, but which people still do not seem to get:
Originally Posted by Agash
It is a myth that there is something magical about getting your LB casts to 1.6 secs. It is perpetrated by those that look at the first half of their rotation and say âlook 1.6*5=8secs. That fits perfectly between LvB casts!â However, in doing so, they fail to look at the second half of their rotation which must include a FS and is therefore impossible to balance at that haste level.
Whilst I totally agree that is not worth going all-out to hit specific haste "perfect" values, part of the reason for that is that they really are not so perfect anyway. I am just going to quote something Agash said 2 days ago, but which people still do not seem to get:
I do understand the quote, but there are 2 sides to the "lol 5 LB's!" coin. While focusing specifically on the first half of your rotation isn't a good practice one must keep in mind that the cooldown 8 seconds per cast, not 16 per 2 casts, so if you miss time on the first half, you miss it on third, fifth, seventh, etc.
Also in the event you can actually beat 27.14% (890) the point is moot until you hit the 6 LB 38.7% (1269) mark.
Last night was kind of a downer. Hit up Ulduar 25 with an additional pug in the raid who happened to be an elemental shaman. My stats are superior to his but on practically every fight with the exception of Kologarn, he absolutely demolished my output by a good 500 DPS consistently. Trash, bosses, everything. I am pretty befuddled and, to be honest, a little demoralized. It made me feel like a fuggin' terrible shaman. (Thankfully, he was a really nice guy.) He said he was pushing CL every time it was up. Is there something I'm missing here? That shouldn't account for 500 DPS, I wouldn't imagine.
My gear, well, I don't feel like my gear is too bad. There are some upgrades (I've had to bag my Benefactors' because of being way under hitcap) to be had but I'm comfortable that the potential with my SP, haste and crit is there to step up my game.
Here is a side-by-side comparison of myself and this other shaman on overall stats.
Here is a drilldown of my Dmg. Out. I know no one likes digging through WWS logs but I'm hoping there's something simple that jumps out in the side-by-side that's an "aha!" discovery.
Last night was kind of a downer. Hit up Ulduar 25 with an additional pug in the raid who happened to be an elemental shaman. My stats are superior to his but on practically every fight with the exception of Kologarn, he absolutely demolished my output by a good 500 DPS consistently. Trash, bosses, everything. I am pretty befuddled and, to be honest, a little demoralized. It made me feel like a fuggin' terrible shaman. (Thankfully, he was a really nice guy.) He said he was pushing CL every time it was up. Is there something I'm missing here? That shouldn't account for 500 DPS, I wouldn't imagine.
Here is a drilldown of my Dmg. Out. I know no one likes digging through WWS logs but I'm hoping there's something simple that jumps out in the side-by-side that's an "aha!" discovery.
One big difference between us is that he has the LvB Glyph, I have ToW.
Thanks for your time.
Well I armoried both of you to try and get a picture of the differences between you 2, but you recently logged out in PvP gear so looking at that doesn't help me. But your glyphs are fine. I use glyph of lava, glyph of ToW, and glyph of flame shock, but I really should pick up the LB glyph for 4 peice T8. I'm only doing that cause I'm a spell-power junky and like seeing high numbers there.
I can see 3 differences between you and him. First, his LB average was 3.6k, while your average was 2.4k. I don't know what your SP is unbuffed because of you in PvP gear right now, but that might be a case there. The second difference I see is the number of CL he cast compared to you. He's using CL in his rotation a lot more than you, which on packs (trash, razorscale, decon) where there are multiple targets that will up your dps a little more. The last thing is the use of magma totem; he used magma totem slightly more than you and it hit harder than yours (you averaged 1050dps, his averages 1500) which puts his dps up higher again.
My opinion, your gear may have been slightly comparable, but I think overall his SP was quite a bit higher than yours.
It's a 49 sp and 36 crit gain for a 48 haste loss.
My haste is already low, so.
Your haste is 20%, how do you figure that to be low o.O. I would def go with the Gladiator's Spellblade like Ez said, put a 19 spell power gem on it and you're set.
Your haste is 20%, how do you figure that to be low o.O. I would def go with the Gladiator's Spellblade like Ez said, put a 19 spell power gem on it and you're set.
Considering the amount of unavoidable damage being out there currently in Ulduar, and how low of stam we have in general as compared to other classes, I'm actually going with spell power / stam gems for the blue sockets. Or maybe I just have bad healers. But I use my spellblade in pvp as well as pve, so the stam is nice to have for both.
Even a 500 SP discrepancy between yourself and Mottya couldn't account for the huge difference in average hits I'm seeing in the log file.
Wow, oh my God. I have a do-it-all macro I wrote years ago to either cast LB or LHW depending on the target... I never changed it to Rank 14. I'm completely embarassed.
Considering the amount of unavoidable damage being out there currently in Ulduar, and how low of stam we have in general as compared to other classes, I'm actually going with spell power / stam gems for the blue sockets. Or maybe I just have bad healers. But I use my spellblade in pvp as well as pve, so the stam is nice to have for both.
In general, you should never use more than the two blue gems required for the Chaotic meta gem. Piddling amounts of extra stamina on your primary DPS gear won't contribute meaningfully to your survival, and especially since our damage is low in Ulduar you really don't want to sacrifice spellpower.
I don't personally have survival problems in Ulduar, though as a Tauren I'm packing more HP than most Shamans. My recommendation is if there are particular fights you're having trouble with, be prepared to swap in a piece or two of well-itemized PvP gear (especially in a slot where you don't need hit) or other high-stamina gear. That's a better solution than sub-optimal gemming on your primary DPS set. For example, I use [Icy Scale Belt] socketed with 3 24-Stam gems on Thorim hard-mode because of the massive Frost-based raid damage.
Wow, oh my God. I have a do-it-all macro I wrote years ago to either cast LB or LHW depending on the target... I never changed it to Rank 14. I'm completely embarassed.
That explains a lot. I'm surprised I didn't notice that when I looked at your DPS long ago.
It's a 49 sp and 36 crit gain for a 48 haste loss.
My haste is already low, so.
I'd personally stick with Torch. Albeit while dropping the haste will strain the first half of a 5LB rotation, you wont notice a loss on the back half, so ultimately it's up to personal preference.
Granted my math-fu is about on the same level as a brain damaged armadillo, but am I correct in thinking that [Sundial of the Exiled] is better than [Dying Curse], [Elemental Focus Stone], and [Living Flame] if you have no use for the +hit? From what I can discover on their respective proc rates and equivalent spell power normalization, I think so.
Granted my math-fu is about on the same level as a brain damaged armadillo, but am I correct in thinking that [Sundial of the Exiled] is better than [Dying Curse], [Elemental Focus Stone], and [Living Flame] if you have no use for the +hit? From what I can discover on their respective proc rates and equivalent spell power normalization, I think so.
Yes.
Although given the trade-off I would think swapping a Sundial for a Dying Curse would have to be the absolute last resort to drop +hit, after you have exhausted all other possibilities.