Because engi gloves have such a low cooldown, I've always thought it's best to use them as much as possible - bind it to LB and get the most possible uptime out of the haste buff.
Well, you should use them as often as possible, however I it's still better to activate them manually. There is no gain, when you activate them in a moment where you will have to run.
Well, he did mention on twitter like two weeks ago that he's not playing it, might be permanent or might be a temporary thing. In any case, it's offtopic
Creativity requires the courage to let go of certainties.
Ok so I have been trying to find it I just can't seem to see were it is but when is the point when glyph of lava is better the. Glyph of ToW I am well geared have the 4 set of t9 around 3300 sp. Let me know thanks
It should be once past 3300sp (buffed) that Lava>ToW. Binkenstein's SEIC spreadsheet calculated this number depending on your stats, but it's being discontinued. I believe someone has been tinkering with it and re-hosted it. Last version I read about is here : https://backup.filesanywhere.com/fs/...8d5c6671ba9b69
It should be once past 3300sp (buffed) that Lava>ToW.
My assumption however is that this does not include if you are dropping fire dps totems? We have been running with a demo lock a lot lately and as such every fight I am dropping searing and/or magma. As such they make up a good portion of my dps, further raising the value of spell power and as such I've stuck with ToW even though I have much more than 3300sp buffed.
Nope, the use of searing/magma/elemental totems isn't accounted for in this spreadsheet, number of targets and their placement make it hard to forecast I guess, let alone the GCD cost of redropping both ToW and Searing the whole fight.
I already have the T9 4pc, head and shoulders are 235, legs and hands are 245. I have T8.5 chest. My Hit is 358. I got a 3rd trophy last night. Do I replace my chest with Tunic (resto) or Hauberk(elemental) T9 245?
I already have the T9 4pc, head and shoulders are 235, legs and hands are 245. I have T8.5 chest. My Hit is 358. I got a 3rd trophy last night. Do I replace my chest with Tunic (resto) or Hauberk(elemental) T9 245?
I guess I'd go with elemental chest rather than resto, so that you can drop your T9 legs for Legwarps of the Awakening (leather from anub25).
Stat
Elem Legs/Chest
Elem Legs / Resto Chest
Anub Legs / Elem Chest
Haste
82
82
172
Crit
74
156
74
Hit
172
90
82
Spell power, Int, amount/color of sockets and set bonuses are equal in each setup.
Haste > Crit being accepted, if you can get the Anub pants any time soon and if you don't have problems wearing leather, then go for the elem chest, you'll have too much hit till you get the pants, and less crit than you'd have with Resto chest and your current legs, but in the end you're winning. Else go for the Resto Chest.
I guess I'd go with elemental chest rather than resto, so that you can drop your T9 legs for Legwarps of the Awakening (leather from anub25).
Stat
Elem Legs/Chest
Elem Legs / Resto Chest
Anub Legs / Elem Chest
Haste
82
82
172
Crit
74
156
74
Hit
172
90
82
Spell power, Int, amount/color of sockets and set bonuses are equal in each setup.
Haste > Crit being accepted, if you can get the Anub pants any time soon and if you don't have problems wearing leather, then go for the elem chest, you'll have too much hit till you get the pants, and less crit than you'd have with Resto chest and your current legs, but in the end you're winning. Else go for the Resto Chest.
If hit isnt a factor, and it shouldnt be this late in content, why not go with the Tier Legs and Merlins Robe instead? You an extra socket and the other stats are pretty much a wash.
If hit isnt a factor, and it shouldnt be this late in content, why not go with the Tier Legs and Merlins Robe instead? You an extra socket and the other stats are pretty much a wash.
Because Tier Legs give Crit/Hit where if you got Tier Chest and Leggings of the Awakened you get Haste/Crit and Haste/Hit instead.
I'm not sure where to ask this, but I saw mentionned in the 3.3 thread that most classes use a non-standard glyph set for the Anub encounter due to the specificity of this fight.
My guild being working on Anub25 Heroic at the moment, I'm curious if any of you changed the standard LB+FlS+ToW/Lava setup to something else for this fight, and more specifically if any experience and/or TC could justify the use of glyph of chain lightning, in the event where all four burrowers are tanked by a single tank where anub stands, to allow for better cleave damage on the pack.
I'm not sure where to ask this, but I saw mentionned in the 3.3 thread that most classes use a non-standard glyph set for the Anub encounter due to the specificity of this fight.
My guild being working on Anub25 Heroic at the moment, I'm curious if any of you changed the standard LB+FlS+ToW/Lava setup to something else for this fight, and more specifically if any experience and/or TC could justify the use of glyph of chain lightning, in the event where all four burrowers are tanked by a single tank where anub stands, to allow for better cleave damage on the pack.
I often switch in a Glyph of Healing Stream Totem if we're low on passive healing to get it to tick for like 380
I'm not sure where to ask this, but I saw mentionned in the 3.3 thread that most classes use a non-standard glyph set for the Anub encounter due to the specificity of this fight.
My guild being working on Anub25 Heroic at the moment, I'm curious if any of you changed the standard LB+FlS+ToW/Lava setup to something else for this fight, and more specifically if any experience and/or TC could justify the use of glyph of chain lightning, in the event where all four burrowers are tanked by a single tank where anub stands, to allow for better cleave damage on the pack.
It was a speculative "what would happen with the Fire Elemental CD reduction and the glyph for it" thought. Don't concern yourself with 3.3 stuff in a thread like this until 3.3 actually goes live.
I'm not sure where to ask this, but I saw mentionned in the 3.3 thread that most classes use a non-standard glyph set for the Anub encounter due to the specificity of this fight.
My guild being working on Anub25 Heroic at the moment, I'm curious if any of you changed the standard LB+FlS+ToW/Lava setup to something else for this fight, and more specifically if any experience and/or TC could justify the use of glyph of chain lightning, in the event where all four burrowers are tanked by a single tank where anub stands, to allow for better cleave damage on the pack.
From my experience with the fight it seems like this isn't worth the main target DPS loss from your other totems (or AoE DPS loss if using ToW glyph). However, you've got me wondering if switching to Stoneclaw Totem glyph to deal with p3 is a better idea. Yes, yes, it taunts, I realize that, but a quick totem swap (that followed by whatever you were dropping) still gives you a damage shield to help with Penetrating Cold. Anyone tried this? Is the DPS loss from the other glyph worth the increased survivability? Or does the "melee range caster" issue cause its taunt to be a very, very bad idea?
Stoneclaw Totem doesn't actually taunt in the same way that a tank does, it just spams a high threat ability to all enemies in its radius similar to a Hunter pet's growl. There's no chance it'd pull aggro on anything in Anub phase 3 unless a Burrower spawned right on top of it. Also, the threat is attributed to the totem, not to the shaman, so there's no risk associated with it for you personally.
Whether you'd benefit from it depends on whether the risk of dying from Penetrating Cold is more of a problem than your DPS, in which case the problem might be better fixed by a chat with your healers.
Every one of us is, in the cosmic perspective, precious. If a human disagrees with you, let him live. In a hundred billion galaxies you will not find another.
I know I am hitting my rotation right, I am glyphed, spec'd, gemmed, and enchanted right, and my gear is fair.
Other than trinkets and a second raiding profession, is there anything glaring that I am overlooking?
Thanks for your time guys.
Logging out in PVP gear makes the armory link moot. Assuming you're in the ~1000+ haste ~3300+ SP bracket it looks like you just need to minimize your down time, and try to get a feel for when to ration CD's and when to stack them.
Your DPS doesn't actually seem to be increasing during lust, try to minimize the number of FS's you cast inside lust and skip CL, as haste scales better with LB damage then CL damage (lust puts my CL/LvB at .9s).
Personally I usually try to chain EM+Scale of the Fates into Troll racial as early and often as possible and save Wild Magic / Crazy Alchemist for Lust. Just make sure you have 15% run speed on your boots and work on spending as little time moving as possible.
I am new to elemental shammies having done all my raiding on a feral druid. I figured for a change I would go ranged and so lvled my shammy. Now I have tried to do as much reading as possible on the subject. I use Rawr to look at different gearing scenarios and what is an upgrade and what isn't.
Although I am not as far along gear wise as some of the posters here (as I said I only started raiding properly on her about 3 weeks ago) I have tried my best to get up as quickly as possible.
Currently, self buffed, with a flask and buff food, I am about 20 SP under 3k...which I think is pretty good for the amount of time I have spent on her. I am hit capped and just below 550 haste which, from what I have been reading is the sorta magic number. Through all the pages of info I have gone through it seems that the consensus is that u don't gem for hit and haste and crit. You gem for SP. That is what I have done.
Unfortunately I don;t have a Log link but I can tell you that I use the standard FS, LvB 5xLB, LvB, 4xLB rinse and repeat. I don't use CL except on multi mobs etc. I am also using what I suspect is a cookie cutter talent build and although I have scrutinised it alot I can't really see anything that I could change for better DPS. Currently on ToC25 I less than 4K dps and even less in 10mans but I suspect that that is because of the lack of buffs.
I spend as little time moving as possible and since I have done all the content on my druid I know whats coming when and where so I am able to have pretty good uptime. Problem is that classes, even an other elemental is doing better dps than me but has lesser gear and that is really doing my nut in. I in actual fact don;t look at DPS as much as what I look at DMG Done but still.
So I was hoping that maybe some1 in the know could maybe give me a pointer to a site that I have missed and is a must read or maybe my gemming is wrong or something cos right now I am at a loss. It totally sux to be at the bottom of the DPS meters when I should be near the top.
So maybe I could get some advice along those lines and maybe these:
Will the DPS come with better gear as in set bonuses?
Should I be looking at haste (Abyssal Rune) or Crit
Is my rotation incorrect?
Which CD (if any) should I try and work into my rotation and where?
I hope this is not begging for hand holding. Appreciate any advice.
I am new to elemental shammies having done all my raiding on a feral druid. I figured for a change I would go ranged and so lvled my shammy. Now I have tried to do as much reading as possible on the subject. I use Rawr to look at different gearing scenarios and what is an upgrade and what isn't.
Although I am not as far along gear wise as some of the posters here (as I said I only started raiding properly on her about 3 weeks ago) I have tried my best to get up as quickly as possible.
Currently, self buffed, with a flask and buff food, I am about 20 SP under 3k...which I think is pretty good for the amount of time I have spent on her. I am hit capped and just below 550 haste which, from what I have been reading is the sorta magic number. Through all the pages of info I have gone through it seems that the consensus is that u don't gem for hit and haste and crit. You gem for SP. That is what I have done.
Unfortunately I don;t have a Log link but I can tell you that I use the standard FS, LvB 5xLB, LvB, 4xLB rinse and repeat. I don't use CL except on multi mobs etc. I am also using what I suspect is a cookie cutter talent build and although I have scrutinised it alot I can't really see anything that I could change for better DPS. Currently on ToC25 I less than 4K dps and even less in 10mans but I suspect that that is because of the lack of buffs.
I spend as little time moving as possible and since I have done all the content on my druid I know whats coming when and where so I am able to have pretty good uptime. Problem is that classes, even an other elemental is doing better dps than me but has lesser gear and that is really doing my nut in. I in actual fact don;t look at DPS as much as what I look at DMG Done but still.
So I was hoping that maybe some1 in the know could maybe give me a pointer to a site that I have missed and is a must read or maybe my gemming is wrong or something cos right now I am at a loss. It totally sux to be at the bottom of the DPS meters when I should be near the top.
So maybe I could get some advice along those lines and maybe these:
Will the DPS come with better gear as in set bonuses?
Should I be looking at haste (Abyssal Rune) or Crit
Is my rotation incorrect?
Which CD (if any) should I try and work into my rotation and where?
I hope this is not begging for hand holding. Appreciate any advice.
Thanx
There is no magic haste number. At all. More Haste=Better.
Spec wise, take the 2 points out of imp shields and the 1 point out of reverb, and put them in eye of the storm.
Your gear is, well... a mess, but I'm sure you know that. Too much resto gear and too much crit/hit gear, instead of haste/hit.
Basically, itemize SP>Haste>>>>Crit after being hit capped.
Yes, use the Abyssal Rune.
There is no set rotation for Ele. Use a priority system of, roughly, Flame Shock when its not on the mob>Lavaburst>LB. Using CL is a dps boost, but if you dont want to use it on single target, then its not a big deal.
First, buy the Ele Triumph totem.
Then, buy the Bejeweled Wizard's Bracers.
Switch out your Dying Curse for an Abyssal Rune, unless you raid without the +hit buff for some reason.
And start buying the 232 ele pieces, if you don't have access to Trophies. Get the 4p and don't use the pants.
There is no magic haste number. At all. More Haste=Better.
Not quite. I think the ideal situation is for Lightning Bolt to have a cast time just short enough that there exists an integer N that fills the 8 sec space between Lava Bursts completely (or almost completely). For example, if your cast time is 1.6 sec, or just under, you can squeeze off exactly 5 casts between Lava Bursts. If you have a choice between adding haste to drop cast time to 1.5 sec, or adding Spell Power, go for Spell Power for the time being, and save the haste upgrades until you can hit 1.33 sec casts. (This example is oversimplified, but illustrates the arithmetic nicely). "Too much haste" is a misnomer, but it's possible to get an upgrade that shortens your cast time so that you've got exactly half a cast left before Lava Burst comes up. When that happens, your net DPS will appear to go down.
(edit) There's also a soft haste cap of 1270, beyond which haste provides very little return.