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Old 01/13/09, 7:29 PM   #101
Binkenstein
mumbo-jumbo-theorycrafter
 
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Draenei Shaman
 
Khaz'goroth
The reason is simple: 1.5 second (or instant) spells scale at 75% of 2 second spells when looking at haste.

0->25% haste for example.

0% Haste: 4LB, 1 LvB
25% haste: 5LB, 1 LvB

With 0% haste, we have 4x2 and 1x1.5, but with 25% it's 5x1.6 and 1x1.2
Both spells see a 25% dps gain when compared against the 0% version, but an overall view gives a slightly lower figure.

Assuming LB = 5k, and LvB = 10k, we see the following:
4x5=20 + 10 = 30k/9.5 = 3158
5x5=25 + 10 = 35k/9.2 = 3804

3804/3158 = 20.455% increase

Same situation, but assuming LvB has a 2 second cast time.
30k/10 = 3000
35k/9.6 = 3645

3645/3000 = 21.5% increase

As you can see, the overall DPS gain increased, but not to 25%. This is because the proportion of lower damage spells increased, while the higher damage spell remained the same.
4*100% + 1*75% = 4.75% effectiveness for 5 spells, or 95% effectiveness. If we assume that LvB has the same damage as LB in the first example, we'd see:

4x5=20 + 5 = 25k/9.5 = 2631
5x5=25 + 5 = 30k/9.2 = 3260

3260/2631 = 23.9% increase.

23.9/25 = 95.6% which is fairly close to the 95% mentioned previously (I'm allowing for rounding errors here, as I've just been using a calculator and writing most of the figures down).

So this means that LB scales better than LvB, but LvB haste scaling should not be looked at in terms of it's cast time plus the cooldown. Notice how this situation will be true for any situation involving two spells, irrelevant of whether there is a cooldown involved or not.


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Old 01/13/09, 7:40 PM   #102
MatsT
Don Flamenco
 
Night Elf Druid
 
Frostmane (EU)
Originally Posted by Binkenstein View Post
The reason is simple: 1.5 second (or instant) spells scale at 75% of 2 second spells when looking at haste.
This is total bullshit. 1.5 second spell will get exactly the same percentagewise increase from haste as a 2 second or a 10 second cast, excluding GCD which is not present here. The only thing important here is that the high damage, more efficient spell, has a cooldown. My last post had a reasonably simple explanation of why. You even say it yourself in your post. Part of the damage increase from haste is offset by the fact that you will spend a higher part of the time casting less efficient spells.

The effect is still quite small, but it's definitely there.

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Old 01/13/09, 7:47 PM   #103
Binkenstein
mumbo-jumbo-theorycrafter
 
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Draenei Shaman
 
Khaz'goroth
Originally Posted by MatsT View Post
This is total bullshit. 1.5 second spell will get exactly the same percentagewise increase from haste as a 2 second or a 10 second cast, excluding GCD which is not present here. The only thing important here is that the high damage, more efficient spell, has a cooldown. My last post had a reasonably simple explanation of why. You even say it yourself in your post. Part of the damage increase from haste is offset by the fact that you will spend a higher part of the time casting less efficient spells.

The effect is still quite small, but it's definitely there.
2 second spell with 25% haste = 1.6 seconds (0.4 seconds saved)
1.5 second spell with 25% haste = 1.2 seconds (0.3 seconds saved)

0.3/0.4 = 75%

However, if we compare the DPSC of the two spells we see, for an arbitrary 1000 damage spell
1000/2 = 500 dps
1000/1.6 = 625 dps
625/500 = 1.25

1000/1.5 = 666.67
1000/1.2 = 833.33
833.33/666.67 = 1.25

The trouble is that with percentages, 25% of one this does not necessarily equal 25% of another. Casting less efficient spells more frequently is part of the reason why we see a % gain that is higher than what we would otherwise expect from the cast times alone, and why I used examples showing how the same damage with different cast times and the same cast times with different damage amounts will affect things.


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Old 01/13/09, 7:53 PM   #104
Agash
Piston Honda
 
Tauren Shaman
 
Khadgar (EU)
It was me that you had the previous discussions with concerning the scaling of LvB with haste Bink and we didn't reach consensus other than to determine that you are correct that the DPSC of LvB does indeed scale perfectly with haste. However, my point was that the damage caused by LvB during a fight does not and that this is what scaling should refer to.

Since then I have thought of a hypothetical situation that demonstrates better my point of view. Supposing that Blizz added a talent that enabled the LvB CD to be effected by haste so that with sufficient haste, your CD is reduced from 8s to 6s. Now, the DPSC scaling has not been effected at all (so you would say that the spell scaling is unaffected) but the spell is now clearly effected in a beneficial way by haste. If we can agree on this then the CD of a spell does need to be considered when refering to scaling as saying 'a spell is effected in a beneficial way by haste' is just a long hand way of writing that it 'scales with haste'.

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Old 01/13/09, 8:04 PM   #105
MatsT
Don Flamenco
 
Night Elf Druid
 
Frostmane (EU)
You didn't really. You pulled some numbers that were more or less irrelevant. If the spells have the same dps, the gain will be exactly 25%. If the cooldown/buff spell have more dps, it will be lower. If the cooldown/buff spell has a lower dps (scorch), the increase will actually be higher than 25%. The specific damage or cast times of themselves by themself is irrelevant, what is important is the dps of the spells.

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Old 01/13/09, 8:06 PM   #106
Binkenstein
mumbo-jumbo-theorycrafter
 
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Draenei Shaman
 
Khaz'goroth
When considering how a spell scales, you should consider spell damage over spell time.
When considering rotation scaling, you should consider rotation total damage over total rotation time.

Considering spell damage over total rotation time is not going to give you accurate information on how a spell scales, irrelevant of whether there is a cooldown or not.

Thusly, LB, CL and LvB all scale well with haste. FS does not because most of the damage comes from the DoT portion.
The rotation on a whole does not scale with haste with 100% effectiveness because of the 1.5 second spells used, as well as the dot being used.

Neither will the rotation scale with crit with 100% effectiveness because of the 100% crit chance for lvb, and the fs dot not being affected by it.

Definitions: Scaling of a spell/rotation relates to the increase in DPSC (damage per second casting) by increasing a select stat. (Saying that it's just damage per second raises the question of damage per second doing what?. Generally this is DPSF: Damage Per Second during Fight)


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Old 01/13/09, 8:21 PM   #107
Agash
Piston Honda
 
Tauren Shaman
 
Khadgar (EU)
Originally Posted by Binkenstein View Post
When considering how a spell scales, you should consider spell damage over spell time.
When considering rotation scaling, you should consider rotation total damage over total rotation time.

Considering spell damage over total rotation time is not going to give you accurate information on how a spell scales, irrelevant of whether there is a cooldown or not.

Thusly, LB, CL and LvB all scale well with haste. FS does not because most of the damage comes from the DoT portion.
The rotation on a whole does not scale with haste with 100% effectiveness because of the 1.5 second spells used, as well as the dot being used.

Neither will the rotation scale with crit with 100% effectiveness because of the 100% crit chance for lvb, and the fs dot not being affected by it.

Definitions: Scaling of a spell/rotation relates to the increase in DPSC (damage per second casting) by increasing a select stat. (Saying that it's just damage per second raises the question of damage per second doing what?. Generally this is DPSF: Damage Per Second during Fight)
I actually agree with most of what you say here except your statement that 'considering damage over total rotation time is not going to give accurate information on how a spell scales'. It will certainly not give accurate information on how the DPSC of a spell scales but it will give accurate information regarding how the overall damage caused by the spell scales.

If we went back over this recent exchange and replaced 'Scaling' with 'DPSC Scaling' or 'Overall Scaling' as appropriate (or some such names) I think we will probably find that everyone is in agreement and that the arguement is over the defination of the word scaling which is dependent upon context and the use to which it will be put.

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Old 01/13/09, 8:26 PM   #108
MatsT
Don Flamenco
 
Night Elf Druid
 
Frostmane (EU)
Originally Posted by Binkenstein View Post
When considering how a spell scales, you should consider spell damage over spell time.
When considering rotation scaling, you should consider rotation total damage over total rotation time.

Considering spell damage over total rotation time is not going to give you accurate information on how a spell scales, irrelevant of whether there is a cooldown or not.

Thusly, LB, CL and LvB all scale well with haste. FS does not because most of the damage comes from the DoT portion.
The rotation on a whole does not scale with haste with 100% effectiveness because of the 1.5 second spells used, as well as the dot being used.

Neither will the rotation scale with crit with 100% effectiveness because of the 100% crit chance for lvb, and the fs dot not being affected by it.

Definitions: Scaling of a spell/rotation relates to the increase in DPSC (damage per second casting) by increasing a select stat. (Saying that it's just damage per second raises the question of damage per second doing what?. Generally this is DPSF: Damage Per Second during Fight)
As i said, whether you want to say that LvB scales badly with haste because of it's cooldown or that Elemental shamans scale badly with haste because of LvB's cooldown is just semantics.

The fact that some spells are 2 sec and some 1.5 is totally irrelavant. 1.5 spells sec scales just as good with haste as 2 sec spells, even if they have cooldown. Let's look at yet another example.

Case 1:
LvB, 1.5 sec cast, 1500 damage
LB, 2 sec cast, 2000 damage
Setup 1: 0 haste, rotation LvB+4*LB
Setup 2: 25% haste, rotation LvB+5*LB
Setup 1 Damage: 1500+4*2000=9500. 9500dmg/9.5sec = 1000dps
Setup 2 Damage: 1500+5*2000=11500. 11500dmg/9.2sec = 1250dps
Exactly 25% increase.

LvB more damage:
Case 2:
LvB, 1.5 sec cast, 3000 damage
LB, 2 sec cast, 2000 damage
Setup 1: 0 haste, rotation LvB+4*LB
Setup 2: 25% haste, rotation LvB+5*LB
Setup 1 Damage: 3000+4*2000=11000. 11000dmg/9.5sec = 1158dps
Setup 2 Damage: 3000+5*2000=13000. 13000dmg/9.2sec = 1413dps
22% increase.

LvB less damage:
Case 3:
LvB, 1.5 sec cast, 1000 damage
LB, 2 sec cast, 2000 damage
Setup 1: 0 haste, rotation LvB+4*LB
Setup 2: 25% haste, rotation LvB+5*LB
Setup 1 Damage: 1000+4*2000=9000. 9000dmg/9.5sec = 947dps
Setup 2 Damage: 1000+5*2000=11000. 11000dmg/9.2sec = 1196dps
26.2% increase.

If this does not make you understand it, i'm not sure exactly what will.

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Old 01/13/09, 8:48 PM   #109
Binkenstein
mumbo-jumbo-theorycrafter
 
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Draenei Shaman
 
Khaz'goroth
I'm not saying anything about "scaling badly". I have been comparing scaling between LB and LvB. Not once have I said "this is bad" or "this is good"


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Old 01/13/09, 9:12 PM   #110
BlueGlyph
Von Kaiser
 
Tauren Shaman
 
Sylvanas (EU)
Originally Posted by MatsT View Post
Another way to look at it: 0 haste gives you 1.5 sec of good dps followed by 8 seconds of lower dps, letting you do good dps 1.5/9.5 of the time. 50% haste means you do good dps 1 second followed by 8 seconds of lower dps, meaning you have good dps 1/9 of the time. Let's say LvB is 6k dps and LB 3k dps unhasted. With 0 haste we would do 1.5/9.5*6k+8/9.5*3k = 3474 dps. With 50% haste we would do 1/9*6k*1,5+8/9*3k*1,5 = 5000 dps. This is a 43.9% increase in dps. If we had just been spamming one spell we would have gotten 50% dps increase.
If LB does same DPS with 0 haste and 50% you have reduced your other stats by an equal amount. If you increase your haste, your spells will do more DPS if they have the same damage per hit.

The short explanation to why you only take the cast time and not the cooldown into account would be that you still cast spells affected by haste during the cooldown. You don't just stand still doing nothing.

Might have gotten something completely wrong here though.

I'm not really following you why the dot doesn't scale with haste (when considering it in the rotation)? It will take less time to "cast" since the GCD will be shorter so you can start with the next spell faster. The duration is unaffected though, but it will be higher DPSC, which in the end will allow you to spend more time casting the more powerfull spells.

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Old 01/13/09, 9:48 PM   #111
Sjera
Von Kaiser
 
Troll Shaman
 
Nagrand
In terms of DPSC Lava Burst would easily be our best scaling spell with haste.
However, as has been pointed out, you can't fill that extra time with Lava Burst damage, due to the cooldown - the additional damage comes from our other spells (mostly Lightning Bolt).

In relative terms, if we were to look at Lava Burst in isolation, this would appear to be much worse scaling since Lightning bolt dps is much lower than Lava Burst - however, in absolute gain, it is (to simplify a little) the same as Lightning Bolt scaling.

Lightning Bolt would be our worst scaling spell with haste, except that its the only one that we continually cast.

So over a rotation haste will scale us up at just over our Lightning Bolt's average dps - all spells contribute to this including Lava Burst and Flame Shock.

Haste needs to be considered over a full rotation, as haste will cause that rotation to change, it should also be considered through Bloodlust, where it will most likely cause all our spells except Lightning Bolt to hit the 1 second global cooldown.

Despite these apparent setbacks to its effectiveness it is still a far better modifier than crit, in part because the rating cost of crit is so high, in part because there is so much 'free' crit available to us from raid buffs and in part because crit provides no benefit to our highest damage spell (where we stood to gain the most from it).

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Old 01/14/09, 2:27 AM   #112
Dhiva
Glass Joe
 
Draenei Shaman
 
Black Dragonflight
True I was lucky on crit, but here's my 4816 dps on patchwerk!

Wow Web Stats

Now with the next patch coming, I really feel I can compete more again and stop being on the bottom of the DPS chain.

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Old 01/14/09, 5:41 AM   #113
Cragen
Glass Joe
 
Orc Shaman
 
Kazzak (EU)
So just desided to make couple different item sets on that Chardev.org to test how big difference using [Leggings of the Wanton Spellcaster]. [Valorous Earthshatter Gloves], [Titanium Spellshock Ring] with a 19 spellpower gem vs [Benefactor's Gauntlets],[Valorous Earthshatter Kilt] [Signet of the Malevolent] would give.

With 3x 32 spellpower JC prismatic gems and LW 67 spellpower bracer enchant enchant I got that the Wanton leggings set gives you 2072 spellpower, 536 crit rating and 499 haste rating. And using Benefactor and T7 leggings give you 1998 spellpower, 594 crit rating and 516 haste.

So putting those stats in to Binks spreadsheet I got a 5216 dps with Benefactor/T7 and 5256 dps with Wanton leggings.

So guess if you got every best in slot item like mace/ring from Kel'Thuzad ect, going for the Wanton leggings/JC ring will give you a small dps boost.

But for me at least I'll stick with my original plan to use all mail items with the Benefactor gloves, since I still need to focus on getting mace/ring from Kel'Thuzad and the cloak/trinket from Sartharion.

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Old 01/14/09, 9:52 AM   #114
Mmootimus
Piston Honda
 
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Tauren Shaman
 
Quel'Thalas (EU)
Originally Posted by Dhiva View Post
True I was lucky on crit, but here's my 4816 dps on patchwerk!

Wow Web Stats

Now with the next patch coming, I really feel I can compete more again and stop being on the bottom of the DPS chain.
Thats very nice DPS. Interestingly, though rather depressingly, with very similar gear to yours, my current record is over 1000 lower.

Wow Web Stats

Some things I noticed:

- My crit rate is obviously a LOT lower and my fight time a little longer, hence a lower % BL uptime. Both will lower my DPS but are effectively outside my control.
- I cast 109 CL & LB, to Syvha's 108 (I haven't tried to separate out LO proccs). Is that because I got less LO proccs, more latency or am just casting slower?
- I don't use CL as much, I don't tend to use it at all during BL.
- I lack a Boomkin or a DK, so I didn't have full group buffs.

I am still doing 3.8k+ DPS which isn't terrible, but if anyone has any ideas for improvement...or is it factors outside my control?


Edit: Had terrible lag on Patchwerk 25 tonight, and slipped to 3.45k with an even worse crit rate. I nearly cried .

Last edited by Mmootimus : 01/14/09 at 7:33 PM.

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Old 01/14/09, 10:57 AM   #115
Lintra
Glass Joe
 
Draenei Shaman
 
Hyjal
It could also be server lag issues - a factor outside your control. During a 10 man naxx yesterday, about 6 server my dps went way down due to lag spikes. Luckily it didn't get really bad until Saph, but it certainly made for an interesting last two bosses.

Edit - I was not 100% clear. If your guild raids on a more crowded server at peak times, you will see less dps than a guild raiding on a less populated server at off times.

On our server the lag issue has gotten bad enough that one of our top two raiding guilds has called off roughly 50% of their raids in the last 2 or 3 weeks.

Last edited by Lintra : 01/14/09 at 11:03 AM.

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Old 01/14/09, 2:36 PM   #116
Hexr
Glass Joe
 
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Troll Shaman
 
Azjol-Nerub
I am curious if there is any way to push DPS past 4.1k in the current version of the game. The scaling fixes in 3.0.8 seem quite nice, but for now it makes more sense to focus on the present as there is no way to determine when the patch will be released.

WWS
Armory -Logged out in my elemental set, should show up shortly.

Base stats if armory does not update:
Spell: 2400 (roughly)
Critical: 24% depending on +hit set being used, obviously raid buffs push this much higher on boss fights, so it's useless to stack
Haste: 637
Hit 290-366

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Old 01/14/09, 7:03 PM   #117
Ghando
Bald Bull
 
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Tauren Shaman
 
Mal'Ganis
Your gear is pretty much as good as it's going to get--your hit is kinda low but assuming 40 hit food it's fine. I can buy that the low 4ks is about as good as we're going to get in terms of pre-3.0.8 DPS, assuming reasonable crit rate and average kill times. I just wish I had your luck with drops and rolls.

I write a humor blog: http://idropthings.blogspot.com

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Old 01/14/09, 7:19 PM   #118
Hexr
Glass Joe
 
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Troll Shaman
 
Azjol-Nerub
Hypothetically, it would seem 4.2-4.3k is the glass ceiling until 3.0.8.

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Old 01/14/09, 9:03 PM   #119
Dhiva
Glass Joe
 
Draenei Shaman
 
Black Dragonflight
Originally Posted by Hexr View Post
Hypothetically, it would seem 4.2-4.3k is the glass ceiling until 3.0.8.
Check my WWS above, 4.8K DPS on live.

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Old 01/14/09, 9:13 PM   #120
Hexr
Glass Joe
 
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Troll Shaman
 
Azjol-Nerub
Originally Posted by Dhiva View Post
Check my WWS above, 4.8K DPS on live.
Your critical rate was extremely high. I am referring to a generalizable midpoint average.

Last edited by Hexr : 01/14/09 at 11:03 PM.

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Old 01/15/09, 1:29 AM   #121
McBeefy
Glass Joe
 
Orc Shaman
 
Baelgun
I've read this from page one, and forgive me if I missed it... but I keep seeing 2 red +spell power gems in the Tier7 chest on peoples armory profiles.

How are you all doing this?

Is it a bug in the armory? Did I miss something obvious?

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Old 01/15/09, 1:49 AM   #122
Worthe
Glass Joe
 
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Draenei Warlock
 
Draka
It has two slots. You can put any color gem in a slot, regardless of slot color.

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Old 01/15/09, 2:12 AM   #123
McBeefy
Glass Joe
 
Orc Shaman
 
Baelgun
ugh... so something obvious then.

Let me guess it's always been that way too? =P

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Old 01/15/09, 5:58 AM   #124
Cragen
Glass Joe
 
Orc Shaman
 
Kazzak (EU)
Originally Posted by McBeefy View Post
ugh... so something obvious then.

Let me guess it's always been that way too? =P
Pretty much since jewelcrafting was added in TBC :P

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Old 01/15/09, 12:31 PM   #125
ruizAw
Von Kaiser
 
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Orc Shaman
 
Свежеватель душ (EU)
Originally Posted by Dhiva View Post
Check my WWS above, 4.8K DPS on live.
How many FPS you have in Patchwerk-fight? I'm good geared (i hope) but my max dps = 4.1k (FPS around 10-15).

http://wowwebstats.com/hwoy56tzkg3go?s=523512-553128 (position #7)

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