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01/03/09, 2:22 AM
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#1
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Don Flamenco
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Possible Bug with Elemental
Problem was Thundering Strikes oddly requires a weapon to be equipped to activate.
Last edited by Ezareth : 01/05/09 at 10:39 AM.
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01/03/09, 2:44 AM
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#2
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mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
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Thundering Strikes should be adding to your portrait crit figure, so I'd say the reason why you're showing lower than you expect.
[e]Checking on the PTR, and it doesn't add, which is somewhat odd.
Last edited by Binkenstein : 01/03/09 at 2:54 AM.
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01/03/09, 3:32 AM
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#3
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Von Kaiser
Draenei Shaman
Moonrunner
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Originally Posted by Ezareth
I'll be running more extensive testing on what I can find on the PTR that is working but this looks to be a pretty decent hit to our DPS if we are indeed losing 4% crit that we think we have.
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Thundering Strikes requires a weapon (1h or 2h) to be equipped to be active, put on something and reparse.
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01/04/09, 4:20 AM
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#4
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Glass Joe
Tauren Shaman
Magtheridon (EU)
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I think it seems Ok in game. I always crit more than I have. If I have %38 crit rating (with totems and oath) I crit over 40% in raids. I think there is no stacking bonus crit from other classes. You are talking about PTR , there could be a bug about in. By the way, I think there is another thing seems weird in talents. We use shocks with 5% mana cost (30 mana avarage) when clearcasting. Dont you think it is kinda a bug. Maybe Blizzard can change somethings about it (replacing tiers or sth) .
Also, I realized that Elemental Mastery buff icon disappears after you cast any spell once like it was. I dont know It works after buff icon disappeared.
I wanna add..
Magma Totem hit more on PTR . I saw 1200 crit on 2 targets. When targets increase damage still fall down. it hits like 300 and crits 700 on 4 targets. Over 20 targets it hits about 50 and crits over 100. Problem is not totem's damage(its still not enough in fact), problem is its decreasing damage when target number increase. I didnt played other classes much. But is there any aoe like these ? huge decreases when target number increase ? I think no(maybe flamestrike but idk). At least not huge differences.
Last edited by madshine : 01/04/09 at 8:22 AM.
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01/04/09, 9:06 AM
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#5
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Banned
Troll Shaman
Nathrezim (EU)
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Originally Posted by madshine
I think it seems Ok in game. I always crit more than I have. If I have %38 crit rating (with totems and oath) I crit over 40% in raids. I think there is no stacking bonus crit from other classes
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obviously worng.. you forgot about the mage debuff ( 10% crit through scorch or winterchill ) our average critchance during raids ( with all spells) is about 55% (at ~30% crit) on liferealms.
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01/04/09, 9:19 AM
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#6
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Glass Joe
Tauren Shaman
Magtheridon (EU)
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Originally Posted by Flau
obviously worng.. you forgot about the mage debuff ( 10% crit through scorch or winterchill ) our average critchance during raids ( with all spells) is about 55% (at ~30% crit) on liferealms.
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Yeah. I checked wowwebstats and I had 50% lb crit it is much closer to %55  . I just made some tests on dummies. I crit 40-45% . Bye the way is there any clarification by blizzard about which buffs stack or not stack ?
For example;
(haste) Wrath of air + Boomkin aura + paladin = ? I think we get no benefit from others when totem is active.
Also there are similar things for crit .
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01/04/09, 9:52 AM
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#7
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Von Kaiser
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Wrath of Air is 5% haste
Imp Boomkin aura and Imp Ret aura are 3% haste, they do not stack
Wrath of Air stacks with the other 2.
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01/04/09, 1:49 PM
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#8
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Von Kaiser
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This looks like the 3% spell crit depression against bosses.
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01/04/09, 2:43 PM
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#9
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Deeper Shade of Blue
Rouncer
Orc Shaman
No WoW Account
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Originally Posted by madshine
Magma Totem hit more on PTR . I saw 1200 crit on 2 targets. When targets increase damage still fall down. it hits like 300 and crits 700 on 4 targets. Over 20 targets it hits about 50 and crits over 100. Problem is not totem's damage(its still not enough in fact), problem is its decreasing damage when target number increase. I didnt played other classes much. But is there any aoe like these ? huge decreases when target number increase ? I think no(maybe flamestrike but idk). At least not huge differences.
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It's a reported issue that has been recognized by the developers.
They never increased Magma Totem's cap since TBC/level 70 but since the totem's damage is so meh anyway (and because the totem was basically unusable when solo for testing) it's only now that people are noticing the bug.
MMO-Champion BlueTracker - [Bug] Issue with Magma Totem's AE cap
MMO-Champion BlueTracker - [BUG] Magma Totem damage capped.
MMO-Champion BlueTracker - [BUGS] Magma Totem
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01/04/09, 7:03 PM
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#10
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Don Flamenco
Draenei Shaman
Kil'Jaeden
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Originally Posted by Tramana
This looks like the 3% spell crit depression against bosses.
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Except that he did the testing on the level 80 training dummy, not the boss level one.
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01/05/09, 8:08 AM
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#11
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Handbrake only!
Goblin Shaman
Bloodhoof (EU)
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Originally Posted by Vema
Thundering Strikes requires a weapon (1h or 2h) to be equipped to be active, put on something and reparse.
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Can Ezareth confirm if this fixes at least part of the issue?
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Originally Posted by bartolimu
I humbly submit there's a difference between kicking someone when they're down and kicking someone when they're 
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01/05/09, 8:43 AM
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#12
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Don Flamenco
Nathaira
Draenei Shaman
No WoW Account (EU)
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Originally Posted by Binkenstein
Thundering Strikes should be adding to your portrait crit figure, so I'd say the reason why you're showing lower than you expect.
[e]Checking on the PTR, and it doesn't add, which is somewhat odd.
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Well, it definitely adds on Live. Confirm & report asap
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Creativity requires the courage to let go of certainties.
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01/05/09, 10:29 AM
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#13
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Piston Honda
Tauren Shaman
Quel'Thalas (EU)
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On the subject of bugs, I have been back on the PTR and Shamanism and Elemental Mastery are both (still) broken.
EM disappears after the first cast. Shamanism isn't giving the proper coefficient bonus and resets any talent points put in it on zoning/logging.
The good news is that the clearcasting and elemental oath changes do appear to be working fine.
I am going to try and keep a post about these bugs bumped on the EU PTR forum, but I don't actually expect any attention there. I know EM is a known issue, but I haven't seen any confirmation yet about Shamanism being bugged which is worrying.
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01/05/09, 10:41 AM
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#14
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Don Flamenco
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Originally Posted by Targh
Can Ezareth confirm if this fixes at least part of the issue?
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Yes the portrait crit is fixed by equipping a weapon. If anything my crit level was 1.5% Higher than it should have been which I'm not going to complain about. Who knows maybe Call of Thunder is still 6% Crit?
If I get bored this weekend I'll do another 1000 casts run with a grey weapon to try to verify.
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01/05/09, 12:25 PM
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#15
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Glass Joe
Draenei Shaman
Dalvengyr (EU)
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Hi, does someone know about how Blizzard is going to handle the Chainlightning bug on live servers? (Hitting only 2 targets when in raid, at least in Naxx/Obsidian Sanctum afaik). It's been reported on the US-Forum but there is no reference to it in the patchlogs for 3.0.8..
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01/05/09, 3:13 PM
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#16
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Don Flamenco
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I'm not sure that this bug even exists. I've never noticed less than 3 hits on my chain lightning when there are 3 mobs. It is possible there is some latency issue on the end of people experiencing this.
I actually came in #1 DPS on Gothik last night....a first in naxx 25 due to the power of chain lightning.
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01/05/09, 4:57 PM
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#17
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Glass Joe
Tauren Shaman
Spinebreaker (EU)
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I don't have any combat logs to back it up, but as eye witness I can add to the certainty of the claims. In Naxx last night, my CL was consistently only showing two hits on packs well above three mobs. Or at least that's what my SCTD kept telling me me, that's really all I have time to look at during fights.
I suppose it's possible the third hit is there, but just not showing up in any of the feedback channels (SCTD, Eavesdrop, combat log). You mention latency, and i had plenty of that last night, but I do recall seeing it happen on nights with good latency as well.
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01/05/09, 5:45 PM
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#18
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Don Flamenco
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Originally Posted by Minoscereb
I don't have any combat logs to back it up, but as eye witness I can add to the certainty of the claims. In Naxx last night, my CL was consistently only showing two hits on packs well above three mobs. Or at least that's what my SCTD kept telling me me, that's really all I have time to look at during fights.
I suppose it's possible the third hit is there, but just not showing up in any of the feedback channels (SCTD, Eavesdrop, combat log). You mention latency, and i had plenty of that last night, but I do recall seeing it happen on nights with good latency as well.
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Do you use default UI?
I've always used a default UI so it is possible it is a display bug of sorts, I'm not sure.
I do know I've had the distinct pleasure of watching large chain lightning crits, especially when I pop EM(until patch) and I know for certain I would notice one of those three large numbers not being there.
Also now that I understand the Thundering Strilkes, can anyone confirm if a rogue using dismantle on us lowers our crit rate? If so this is a bug that needs to be addressed, there is no reason we should have to use a weapon on a talent that has no mention of one.
Another thing: If it doesnt work with fists what about claws?(specifically wraith strike).
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01/05/09, 5:58 PM
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#19
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Glass Joe
Tauren Shaman
Spinebreaker (EU)
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Originally Posted by Ezareth
Do you use default UI?
I've always used a default UI so it is possible it is a display bug of sorts, I'm not sure.
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No, hardly anything in my UI is default. The standard combatlog is there, but I never look at it.
I do enjoy EM+CL on occasion as well, especially when it overloads and the screen fills with numbers, and it's really only in Naxx I can say I've seen the bug. I'll try to compare SCTD with Eavesdrop and combat log next time I go there.
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01/06/09, 3:44 AM
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#20
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Glass Joe
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Originally Posted by Ezareth
Do you use default UI?
I've always used a default UI so it is possible it is a display bug of sorts, I'm not sure.
I do know I've had the distinct pleasure of watching large chain lightning crits, especially when I pop EM(until patch) and I know for certain I would notice one of those three large numbers not being there.
Also now that I understand the Thundering Strilkes, can anyone confirm if a rogue using dismantle on us lowers our crit rate? If so this is a bug that needs to be addressed, there is no reason we should have to use a weapon on a talent that has no mention of one.
Another thing: If it doesnt work with fists what about claws?(specifically wraith strike).
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As far as I know it is working with Wrath Strike which is the weapon I got right now. The crit is added in the charactar sheet at least. This is on live by the way, havn't had enough time on PTR to check if it might be bugged there.
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01/06/09, 4:36 AM
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#21
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Von Kaiser
Tauren Shaman
Frostmane (EU)
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Originally Posted by Lusor
Hi, does someone know about how Blizzard is going to handle the Chainlightning bug on live servers? (Hitting only 2 targets when in raid, at least in Naxx/Obsidian Sanctum afaik). It's been reported on the US-Forum but there is no reference to it in the patchlogs for 3.0.8..
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How were you positioned when casting these? Where you up close to the mobs?
As enhancement I noticed (yes, I know, anectdotal evidence) that if the mobs aren't in front (in my "cleave cone") of me they often don't get hit by the chainlightning even if they are close enough to primary target. Usually two steps and a sidecast fixes that while grinding but I can see how that isn't an option while raiding.
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01/06/09, 6:22 AM
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#22
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Glass Joe
Tauren Shaman
Spinebreaker (EU)
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Originally Posted by Njald
How were you positioned when casting these? Where you up close to the mobs?
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CL doesn't chain to targets behind your castingcone, no. This is pretty easy to try on the training dummies in OG. However, I play ele, standing away from the mobpack, meaning they will all be in my casting cone, and I get the bug as well. Mobs being behind the player have nothing to do with it.
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01/06/09, 6:43 AM
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#23
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Glass Joe
Draenei Shaman
Dalvengyr (EU)
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Originally Posted by Minoscereb
CL doesn't chain to targets behind your castingcone, no. This is pretty easy to try on the training dummies in OG. However, I play ele, standing away from the mobpack, meaning they will all be in my casting cone, and I get the bug as well. Mobs being behind the player have nothing to do with it.
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yep, exactly. I have to say though, I don't think I checked my combatlog either but eeavesdrop showed only two hits for cl.
I get this bug in Naxxramas 25,10 (easy noticable when going through those spider packs) and Sartharion 25 at trash.
As I said, it's been reported and Blizzard has yet to respond to this, we'll see what happens and maybe (hopefully) it's included in 3.0.8.
€: punctuation^^
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01/07/09, 10:51 AM
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#24
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Don Flamenco
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Originally Posted by Lusor
yep, exactly. I have to say though, I don't think I checked my combatlog either but eeavesdrop showed only two hits for cl.
I get this bug in Naxxramas 25,10 (easy noticable when going through those spider packs) and Sartharion 25 at trash.
As I said, it's been reported and Blizzard has yet to respond to this, we'll see what happens and maybe (hopefully) it's included in 3.0.8.
€: punctuation^^
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I did a full run of naxx last night, was watching for this to happen on large packs.
I always saw three numbers on my screen.
I'm thinking more and more that this must be some kind of bug with an addon, mod, or possibly having different settings than default with the Blizzard UI if there is indeed a bug.
The only time I see 2 targets hit when there are three is if I chain lightning a mob in the middle of 2 mobs who are over the "Max jump" distance of chain lightning. The first bounch hits the closest mob to the target but then the next "jump" is too far and it ends there. This can be averted usually be always picking the nearest or furthest target when using CL, but it happens so rarely it is hardly worth mentioning.
What I hate is when I calculate a perfect 3 prong chain lightning during Kelthuzad trash and Lightning overload procs on the final mob, which then jumps to the nearest mob....which is now in the whole pack and pulls aboms skellies and all.
It makes Kel trash a lot less boring at least.
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01/07/09, 4:06 PM
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#25
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Glass Joe
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Originally Posted by Ezareth
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It makes Kel trash a lot less boring at least.
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Not a bad thing there.
I am sure I'll get a warning for a meaningless post, but I read this at work and could not help but laugh aloud. Thanks for lightening up an otherwise dismal day ... well worth the warning.
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