Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Shamans
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report a send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Reply
 
LinkBack (66) Thread Tools
Old 02/23/09, 6:20 PM   1 links from elsewhere to this Post. Click to view. #176
Woyzeck
Glass Joe
 
Draenei Shaman
 
Wrathbringer (EU)
If FT gets normalized, to what extent will static shock make up for the "lost" damage from SS and LL (edit: CG/WD + WF/FT )?

Last edited by Woyzeck : 02/23/09 at 6:37 PM.
 
User is offline.
Reply With Quote
Old 02/23/09, 7:01 PM   #177
Torodo
Glass Joe
 
Tauren Warrior
 
Garrosh
Originally Posted by Woyzeck View Post
If FT gets normalized, to what extent will static shock make up for the "lost" damage from SS and LL (edit: CG/WD + WF/FT )?
How do you know damage is going to be "lost"? The intent to normalize the bonus damage has just been announced. No one knows what the base damage coefficient per weapon speed will be.
 
User is offline.
Reply With Quote
Old 02/23/09, 7:11 PM   #178
Andrast
DFTBA!
 
Andrast's Avatar
 
Draenei Shaman
 
Thaurissan
Originally Posted by Torodo View Post
How do you know damage is going to be "lost"? The intent to normalize the bonus damage has just been announced. No one knows what the base damage coefficient per weapon speed will be.
If you use a fast weapon now for FT, your damage will come down. If you use a slow weapon, your damage will come up. Please keep that in mind as you continue to gear up preparing for patch 3.1.
The question he posed, though, makes little sense. With a CG/WB setup he'll lose damage once FT gets normalised. The way to fix it is to get a slow offhand.
 
User is offline.
Reply With Quote
Old 02/23/09, 7:18 PM   #179
Malan
Mike Tyson
 
Malan's Avatar
 
Tauren Shaman
 
Mal'Ganis
Exactly. You'll lose FT dmg on a fast OH but gain FT damage with a slow one, as well as raising your SS and LL damage again. Solution is to replace your OH and all will be well with the world.

Vyktianity already has over 75 billion followers. The first verse in his book "Gift of the Wild" is "In the beginning Vyk cast lifebloom and then maul."
 
User is offline.
Reply With Quote
Old 02/23/09, 7:24 PM   #180
Woyzeck
Glass Joe
 
Draenei Shaman
 
Wrathbringer (EU)
I knew the solution will be a slow OH, but I'll try to explain my foolishness:
I assumed the fix would be something that puts slow/slow > slow/fast by making the auto hits equal leaving instant attacks and procs as the difference. This would fit to GC's post as the instant attacks and increased MW procs are worth a lot more than static shock's gain from a fast oh.


(posted too slow at first => edit to explain and get some use out of that post)

Last edited by Woyzeck : 02/23/09 at 7:41 PM.
 
User is offline.
Reply With Quote
Old 02/23/09, 7:55 PM   #181
Andrast
DFTBA!
 
Andrast's Avatar
 
Draenei Shaman
 
Thaurissan
Originally Posted by Woyzeck View Post
I knew the solution will be a slow OH, but I'll try to explain my foolishness:
I assumed the fix would be something that puts slow/slow > slow/fast by making the auto hits equal leaving instant attacks and procs as the difference. This would fit to GC's post as the instant attacks and increased MW procs are worth a lot more than static shock's gain from a fast oh.


(posted too slow at first => edit to explain and get some use out of that post)
You can think of it as though they are changing FT so that no matter what speed weapon you use you'll get the same overall damage from FT. A fast weapon will hit more often for less and a slow weapon will hit less often for more but the flametongue damage portion should be the same from both.

I think you're trying to say the same thing but attempting to look at static shock damage too. There is no way the tiny increase in static shock procs from using a fast offhand will make up for more stormstrikes and lava lash damage.

Hopefully we can get some numbers and then get an updated sim. I've been telling my guildmates that there is no way I'm getting caster gear to maximise FT damage since I was "sure" that blizz would fix the problem. Hopefully this will.
 
User is offline.
Reply With Quote
Old 02/23/09, 8:42 PM   #182
Vendettwo
Glass Joe
 
Tauren Shaman
 
Tichondrius
Originally Posted by SentinelBorg View Post
[Blade of Unquenched Thirst] on the other side scales with spelldamage. I hit for over 1k with the proc.
2500-2600 damage procs with a spell damage in my mainhand and double FT.

~3% of my overall damage from 100% mana --> 0 on a level 70 target dummy.

Did some felmyst last night with a pug, got a Max life drain of 3324.

Edit: dagger skill is only 350, gonna go beat on a banished mob.

Last edited by Vendettwo : 02/24/09 at 1:15 AM.
 
User is offline.
Reply With Quote
Old 02/23/09, 10:01 PM   #183
Torodo
Glass Joe
 
Tauren Warrior
 
Garrosh
Going from a fast OH to a slow OH will cause your static shock DPS to drop, and although it is speculation at this point, I strongly suspect your FT damage will take a nose dive too.

I think what you are asking is will the extra melee damage from Stormstrike and Lava Lash offset this double loss?

Bottom line, you will have to sim it. But we can get an estimate to see how bad it might be.

With 3/3 Improved Shields, 3/3 Static Shock and the LS Glyph, a raider might get 6% of their DPS from Static Shock with a 1.8s OH. Going from a 2.6s/1.8s setup to a 2.6s/2.6s setup can be esitmated as follows...

New SS DPS = 6% x (1/2.6 + 1/2.6) / (1/2.6 + 1/1.8) ~= 4.9%

So expect about a 1% loss in Static Shock DPS. If you are using fast caster/fast, expect a bigger loss.

Let's assume they normalize FT around a 2.6s weapon, i.e., a weapon of base swing S will do...

78.8 x S + 0.1 x S x SpellPower / 2.6

With 30% flurry and 20% haste, a 1.8s weapon swings 1.2 x 1.3 / 1.8 = 0.8667 times a second.

A 2.6s weapon swings 1.2 x 1.3 / 2.6 = 0.6 times a second.

If you hit Stormstrike every 8 seconds and Lava Lash every 6 seconds, that adds another 1/8 + 1/6 = 0.293 swings a second.

1.8s weapon = 1.1597 hasted/special swings a second
2.6s weapon = 0.893 hasted/special swings a second

A raider might see 12% of their DPS coming from FT with a slow/fast setup.

So ratioing what a fast weapon does now by what a slow weapon *might* do after the FT change...

New FT DPS = 12% x 0.892 x (78.8 x 2.6 + 0.1 x SpellPower) / 1.1597 x (78.8 x 1.8 + 0.1 x SpellPower)

New FT DPS = 12% x (157.6 + 0.07692 x SpellPower) / (141.84 + 0.1 x SpellPower)

If you fool around with that equation, you will see that at spellppower over ~700, you will always have a DROP in DPS by switching to a slow OH (assuming the assumption about how they are going to change FT holds true!)

In a full heroic raid, an enh shaman might sustain 6k AP or 1800 spell power.

New F DPS ~= 12% x 0.91 = 10.9%

Again, a drop of about 1%.

What can you expect from Stormstrike?

If Stormstrike is 5% of your DPS, then it will increase roughly like...

Stormstrike DPS = 5% x (2.6 + 2.6/2) /(2.6 + 1.8/2) = 5% x 1.11 = 5.55%.

Or about 0.5%.

If Lava Lash is 3% of your DPS, then 3% x 2.6 / 1.8 = 4.33%

Or about 1.3% increase.

Factor in reglyphs and it might come out to be a wash.
 
User is offline.
Reply With Quote
Old 02/23/09, 10:51 PM   #184
Rouncer
Deeper Shade of Blue
 
Rouncer's Avatar
 
Orc Shaman
 
Mal'Ganis
Are you really implying that if they normalize flametongue that a slow weapon will be less dps then a fast one?

Lets try this logically.

First off they won't normalize around a 2.6 they will normalize around a 4 since that is slowest weapon speed available but they will probably set the coefficient to the current value at a 2.5 or a 2.6 weapon.

Flametongue base damage scales perfectly from 4 to 1.3, this is easily seen in the tooltip.
89 to 274 fire damage
1.3 / 4 = 0.325
0.325 x 274 = 89

The issue is the coefficient so they will just do the same sort of scaling but they will probably start it at say 2.5 = 10% and scale it up and down from there.

So then a 4.0 speed will get 16% of your spellpower and a 1.3 speed will get 5.2%.

I'm not saying this is what they will be doing, but those are the results I would expect and there is no way that a fast weapon will do more flametongue dps then a slow one with that sort of normalization in place.

Then it becomes Flametongue likes slow, Stormstrike likes slow, Lava Lash likes slow and Maelstrom Weapon likes slow. The only thing that would like fast is Static Shock and that definitely won't be enough to overcome all those other attacks.

Alt mage - Rounce
 
User is offline.
Reply With Quote
Old 02/24/09, 12:20 AM   #185
Njald
Von Kaiser
 
Tauren Shaman
 
Frostmane (EU)
Originally Posted by Rounced View Post
The issue is the coefficient so they will just do the same sort of scaling but they will probably start it at say 2.5 = 10% and scale it up and down from there.
GC posted:

4) To satisfy 2 & 3, we are normalizing flametongue's damage to weapon speed. If you use a fast weapon now for FT, your damage will come down. If you use a slow weapon, your damage will come up. Please keep that in mind as you continue to gear up preparing for patch 3.1.

Do you asume he is referring to slow weapon as those in the 2 hander speed range since you took 2.5speed=10% as your benchmark? (with 2.5 being a middle speed weapon if you include 2handers but a slow one if you only include onehanders in the equation)

Also, I'm unclear on how to interpret his comment about added damage. Is it increased output specifically for slowweapon Flametongue or is it the more general Blizzardesque "including all the other changes" type of increased damage. The sentance reads mostly like he is explaining FT normalization specifically but given the mindset of developers to look at the whole picture I wouldn't exclude the other interpretation.
 
User is offline.
Reply With Quote
Old 02/24/09, 12:53 AM   #186
Rouncer
Deeper Shade of Blue
 
Rouncer's Avatar
 
Orc Shaman
 
Mal'Ganis
Originally Posted by Njald View Post
GC posted:

4) To satisfy 2 & 3, we are normalizing flametongue's damage to weapon speed. If you use a fast weapon now for FT, your damage will come down. If you use a slow weapon, your damage will come up. Please keep that in mind as you continue to gear up preparing for patch 3.1.

Do you asume he is referring to slow weapon as those in the 2 hander speed range since you took 2.5speed=10% as your benchmark? (with 2.5 being a middle speed weapon if you include 2handers but a slow one if you only include onehanders in the equation)

Also, I'm unclear on how to interpret his comment about added damage. Is it increased output specifically for slowweapon Flametongue or is it the more general Blizzardesque "including all the other changes" type of increased damage. The sentance reads mostly like he is explaining FT normalization specifically but given the mindset of developers to look at the whole picture I wouldn't exclude the other interpretation.
Since they are expecting to have to nerf us in the dps department that was why I started with 2.5 since they could just as easily set 2.0 as the 10% coefficient start or 2.4 and then work from there but the results will be the same.

The person I was responding too was using some very wonky math to try and demonstrate that even if they normalize flametongue damage that a fast weapon was still going to work out better and since that is clearly going against what GC stated in that post there is no math that would make me think they were right about that one.

Alt mage - Rounce
 
User is offline.
Reply With Quote
Old 02/24/09, 3:43 AM   #187
IMB111
Von Kaiser
 
IMB111's Avatar
 
Draenei Shaman
 
Theradras (EU)
Well, finally they adress the FT scaling issue. But there are still open questions.
How exactly will FT scale and will a slow OH really be better?
Will dual-FT really be worse then or could a slow/slow combination with dual-FT like Wraith Strike/Angry Dread still outperform WF/FT?
When will the FT scaling change, right at 3.1 or at a later patch since there isn't anything in the ptr patchnotes.
 
User is offline.
Reply With Quote
Old 02/24/09, 3:54 AM   #188
Draenorm
Von Kaiser
 
Draenei Shaman
 
Laughing Skull
I was wondering about slow caster mainhand weapons also. The changes listed don't seem to do anything to nerf them. I'm sure there's more to come, but it's funny how they addressed fast weapons but not caster mainhands.
 
User is offline.
Reply With Quote
Old 02/24/09, 4:00 AM   #189
Nevets_69
Von Kaiser
 
Nevets_69's Avatar
 
Orc Shaman
 
<TG>
Arthas
The caster mainhands is comparatively new development compared to the fast offhands issue.

I'm sure there are many more changes coming, I just hope the caster mainhands issue gets some attention.

Elemental Shaman: You're OOM.
Enhancement Shaman: So are you.
 
User is offline.
Reply With Quote
Old 02/24/09, 4:29 AM   #190
IMB111
Von Kaiser
 
IMB111's Avatar
 
Draenei Shaman
 
Theradras (EU)
I just made some sims with my actual gear.
Calamity's Grasp/Angry Dread (WF/FT): 5817 dps
Wraith Strike/Angry Dread (WF/FT): 5817 dps
Wraith Strike/Angry Dread (FT/FT): 5827 dps

We'll have to wait how FT-scaling will exactly work in the end and how the other patch-changes influence the dps of each setup. But if there are no significant changes, it depends mainly on the gear-scaling which setup will be the best in Ulduar.
 
User is offline.
Reply With Quote
Old 02/24/09, 4:39 AM   #191
SentinelBorg
Piston Honda
 
Tauren Shaman
 
Blackrock (EU)
Originally Posted by Nevets_69 View Post
The caster mainhands is comparatively new development compared to the fast offhands issue.

I'm sure there are many more changes coming, I just hope the caster mainhands issue gets some attention.
With flametongue fully scaling, caster mainhands shouldn't be an issue anymore. Caster mainhands are only that good, because a very fast offhand carries flametongue for them and it gets even better, if the caster mainhand is also quite fast. With a normalized flametongue coeffizient of 10% at a speed of lets say 2.5 (they use this number often when normalizing something), flametongue will still be the best offhand enchant, but it wont make caster mainhands BiS anymore.

For example I use WS/WD with WF/FT currently. If I change my offhand's speed from 1.4 to 2.5, I would lose 33 DPS (5757 -> 5724). This would put this combination on par with CG/AD (5732, but simed with the old 2%/AP wf glyph). In case of ToHF, where you also use FT on your fast mainhand, the hit would be much larger (by just setting both weapon speeds to 2.5, which even compensates the change a bit through Stormstrike, ToHF/WD would drop from 5764 to 5675 in my case). So in the end, the usually fast caster mainhand weapons wouldn't be that good choice anymore. Wraith Strike would still remain a good alternative to CG, but with its speed it's a rather special weapon and the useability for enhancement shamans could even be intended.

Edit: Just resimed the values with new version:

WS/WD WF/FT 2.6/1.4 = 5740 DPS
WS/AD WF/FT 2.6/2.5 = 5708 DPS
CG/AD WF/FT 2.6/2.5 = 5715 DPS
ToHF/WD FT/FT 1.8/1.4 = 5779 DPS
ToHF/WD FT/FT 2.5/2.5 = 5692 DPS

-> CG/AD would be the best choice with my gear.

Last edited by SentinelBorg : 02/24/09 at 6:02 AM.
 
User is offline.
Reply With Quote
Old 02/24/09, 7:33 AM   #192
Torodo
Glass Joe
 
Tauren Warrior
 
Garrosh
Originally Posted by Rounced View Post
Are you really implying that if they normalize flametongue that a slow weapon will be less dps then a fast one?
I am speculating that a slow weapon AFTER the change *might* do about the same damage as a fast one NOW.

I didn't make a comparison of slow vs fast AFTER the change. Although that is an interesting question.

The post was meant to show that we are talking about ~1% changes to effects that are offsetting each other.

Since I am using a raid-level, fast OH (The Hand of Nerub), I certainly want to know how badly it will be nerfed after the change. (And yes, I do expect the damage to go down.) But I think I will wait until the details are known about the FT change and sim/test it.
 
User is offline.
Reply With Quote
Old 02/25/09, 8:32 PM   #193
Vendettwo
Glass Joe
 
Tauren Shaman
 
Tichondrius
[Blade of Unquenched Thirst] is a fun offhand. I can't sim it properly because it is bugged.

This is last nights WWS report using the dagger:

Wow Web Stats

I've done better with regular gear, this was mostly to test the dagger. Average life drains were in the 3300-3400 range with a few in upwards of 4200 with various trinket procs etc.

"drain life" was ~2% of my overall damage, ranking just below our 51 point talent

Not as good as webbed death, but probably holds it own compared to Librarian's paper cutter. All of which won't hold up when 3.1 comes out though.
 
User is offline.
Reply With Quote
Old 02/26/09, 4:16 AM   #194
SentinelBorg
Piston Honda
 
Tauren Shaman
 
Blackrock (EU)
Originally Posted by IMB111 View Post
When will the FT scaling change, right at 3.1 or at a later patch since there isn't anything in the ptr patchnotes.
It is on the PTR, but wasn't mentioned in the patch notes. It's a bit broken (spellpower thru MQ doesn't affect FT dam), but first tests show a 10% coefficient at a weapon speed of 2.6, scaling up and down from there.
 
User is offline.
Reply With Quote
Old 02/26/09, 7:05 AM   #195
Njald
Von Kaiser
 
Tauren Shaman
 
Frostmane (EU)
Originally Posted by SentinelBorg View Post
It is on the PTR, but wasn't mentioned in the patch notes. It's a bit broken (spellpower thru MQ doesn't affect FT dam), but first tests show a 10% coefficient at a weapon speed of 2.6, scaling up and down from there.
Which would not only make Rounced a good guesser but also infer that Ghostcrawlers comment regarding slow weapons means twohander weapon speeds in regards to increased damage.


Back on topic : I tried some Simming with my current gear and a proxy of known changes. (t7,5 closing in on BiS with a few lacking items)

And I came up with for my gear and with current known information WF/FT still outpaced WF/WF by some 2-300 dps.

Why would I test this again? Well I found several small changes that might effect the endgame especially considering we might lose a couple of point of dps on our flametongue from having a 2.5s offhand as our most popular choice (with slightly lower than the base 2.6 we currently see as needed for a 10% coefficient)

Things I've tried to take into account.
Lower critchance from crit debuff (scorch etc) (10->5%)
Increased Physical DPS from Blood Frenzy. (2->4% debuff)
I am currently wielding Angry Dread for OH so I didn't change anything regarding FT imbue and asumed a close to 10% SP conversion rate. (not that I could change the sim code if I tired)

I also made an asumption that I think I can recall blue post talking about that the changes to armor debuffs would not affect PvE targets. (can't find it now so It might be something I misunderstod/dreamed up)
The asumption there was that they would lower Boss armor from it's current 13K to a value that would give the same net effect when they changed from around 4K from large and 1,2K for small armor debuff to 20% and 5%.
To keep the old effect that would mean they would have to drop boss armor to around the 10K mark.(10533 if I done my math)
IF this asumption would be false and the new armor debuffs stays at 20 and 5% while boss armor remains at 13K it would only further widenen the gap between WF/FT and WF/WF.

The changes to FT would In my mind also rule out fast caster weapons and FT / FT.

The Wraith Strike and Angry Dread might still be a contender if the armor debuff changes comes live without changes to boss armor. (thus favoring spell dps despite loss of 5% spellcrit and increased physcial debuff 2->4%)

So although there have been several small changes that would lean towards increased physical damage axiom I think we can with current information temporarly put WF / FT as being the best choice with Calamity's Grasp and Angry Dread being the BiS pair until you can upgrade from Ulduar.
The upgrades then being as slow as possible.

One disclaimer, Ghostcrawler promised/hinted changes to Melee Haste and changes to Armor Penetration rating. If these make it into 3.1 then they might change the situation.
 
User is offline.
Reply With Quote
Reply

Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Shamans

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
[Enhancement] Weapon Enchants Rouncer Shamans 65 02/03/09 10:52 AM
Fury Warrior weapon choices holys Public Discussion 40 06/12/06 2:44 PM