I'm not sold on the idea of LB Glyph being scalar and not a multiplier yet since I don't usually assume until I test. I'll have to do definitive testing on this. The T6 bonus was scalar correct?
Mmootimus you are right, I had the right data but parse it wrong and somehow came up with .7135 or so which I figured was correct. I should have double checked my math.
Just so it is clear Elemental Oath IS Multiplicative after all other calculations are done. It is not added to concussion and the Lightning bolt glyph it is multiplied with it.
I tested with a good 300 crits on elemental oath and never received a hit higher than 1754.
With a tooltip max damage of 852 and no concussion I filter out the lightning bolt glyph by dividing both numbers by 104 and multiplying by 100.
This gave me 1686.5. I then divide again by 11 and multiply by 10 giving me 1533.
I also just realized that lightning bolt damage was buffed by 4 damage unless I'm mistaken. On live it is 815-915. On test it is 819-919.
All of this together is definitately giving us the 20% buff that GC had mentioned.
Quoted from my post on the Damage Dealer Forums, GC confirms this is the intended mechanic:
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Originally Posted by Ezareth
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Q u o t e:
Further testing and parsing of data has proven that Elemental Oath is not adding 10% spellpower.
It is adding a 10% Multiplicative bonus to ALL of our spells which needless to say is a MASSIVE buff.
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Originally Posted by Ghostcrawler
That does sound like it explains a lot of the differences between our numbers and yours. Sorry we couldn't figure out the source of the discrepancy before.
This is why I say things like we're reluctant to rely too heavily on player-generated numbers when they disagree with ours. We would have ended up buffing Elemental too much, which I'm sure might have been fun until we caught it.
In any case, we're pleased that the numbers changed in the intended way, but we'll continue to keep an eye on it.
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