
Originally Posted by Skyhoof
Daidalos:
This is a great addition to an already extremely useful spreadsheet! And it confirms mathematically what many of us have suspected: Haste is more valuable than crit. Keep in mind the HEP doesn't take into account the hard-to-quantify benefits of criting such as Improved Water Shield and Ancestral Fortitude. This makes crit more valuable than it looks on paper but probably never as good as haste.
Some observations - HPS is about the same for HW and LHW using this model (and we know that HW overheals more often in reality)
- Chain Heal has the highest HPS (as long as you hit multiple targets)
- Regardless of how much spellpower you have, Haste is worth about 2.95 times as much as Crit using Chain Heal
- Regardless of how much spellpower you have, Haste is worth about 1.7 times as much as Crit using HW and LHW
- At 2500 spellpower with 400 haste and 24% crit (38% on heals), you would get the following HEP values
- CH: 10 spellpower = 9 haste = 3 crit
- HW/LHW: 10 spellpower = 12 Haste = 7 Crit
Does Haste really benefit LHW as much as the spreadsheet shows? Tidal Waves lowers the cast time of LHW by 30%, which results in a cast time of 1.05 before we take into account haste from your gear. So in reality, the benefit that haste provides to LHW is capped at about 100 haste from gear if you take Tidal Waves into account. This might be quite difficult to show on the spreadsheet but it's worth keeping in mind when trying to establish some HEP values. Also, it would seem that Haste is actually MORE valuable for Chain Heal since there is no other way to decrease CH cast time while you can use Tidal Waves to cast HW and LHW more quickly.
We should try to establish some HEP values using this spreadsheet as a baseline and adjusting the values as necessary for other game mechanics.
The chart below is based on having 400 haste and 24% crit (38% on heals) with only the amount of spellpower changing
Attachment 4551
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This is why I might add crit regen. I could make MP5 Equiv Points / MEPs (makes me of Beaker from the muppets for some reason) or some such. In my sheet I do not calculate LHW using TW cast time at all. So basically I count LHW as gcd time. Haste lowers the gcd so LHW scales nicely with haste. The fact that the actual time to heal is lower than the gcd doesn't really affect any math here (although its a great benefit for landing a heal before someone dies.)
As for the numbers you listed HEP means healingpower equiv points. So if haste has an HEP of 1.2 then 1 haste equals 1.2 healing. To convert this 1.2 healing to crit you div by the crit HEP then mul by the amount of haste you are converting from. I added a little conversion between crit and haste so you won't have to actually do this.
When I look at the numbers for the stats you list I get
CH: haste HEP = 0.91, crit HEP = .31
so we can see healing is the best followed closely by haste then distantly crit
10 haste rating= 9.08 healing = 29.70 crit rating
here we see haste is the most valuable followed by healing and not too far back crit,
HW/LHW: haste HEP = 1.20, crit HEP = .68
10 haste = 11.96 healing = 17.28 crit rating
I think this makes crit a good stat for hw/lhw considering the increased mana back as its decent hps gains but this is really only good for single target healing.