Originally Posted by Levva
Where I am unsure that I've thought it through is the crits especially on the DoT component.
The co-efficients are from WoWwiki so I need a sanity check on those too. ie: did anything change with 3.2.2 or are they still 21.42% SP for initial damage and 60% SP for DoT.
PS. Yes I am well aware that if I can actually apply the same multipliers directly to both initial and DoT components then I can simplify the code significantly by not bothering with separate variables for the DoT component.
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Unbuffed SP: 1203 (no flametongue)
Only relevant talent is concussion, I am not sure at what point I should apply the 5%
Trial 1
795 hit, 272-273 dot
Trial 2
795 hit, 272-273 dot
Trial 3
796 hit, 272-273 dot
Tooltip damage: 525 hit, 870-876 total dot damage.
Wowwiki says the dot coefficient is "10% per tick (40% unglyphed, 60% w/ glyph total)"
This means that my flame shock should be hitting for (525 + 1203*0.2142), and the dot should hit for (873+1203*.6) - I do not know where the concussion applies to this -
Supposed flame shock results with both places concussion could be:
(525 + 1203*0.2142)*1.05 = 821.81673
(525*1.05 + 1203*0.2142) = 808.9326
This is higher than it should be so now to figure out what the actual coefficient is:
(525+1203*x)*1.05= 795, x = .19297
(525*1.05+1203*x) = 795, x = .202618
I could have just specced out of concussion, but I don't believe theres a conclusive answer as to where it is applied in the first place. I think the coefficient is something close to 0.2. It makes more sense that concussion is applied to the initial shock (tooltip) damage, not after the spellpower has been calculated since the second equation comes closer to the actual number. However, not only does x=.2 not work for either equation, changing my spellpower to 1477 with flametongue led to coefficients of .19715 and .207007. This would come out to a difference of about 10 damage at 2000 spellpower. I think ultimately the tooltip is either wrong or coefficients are no longer constant at all levels of spellpower.
Now, the total dot damage of flameshock, again with concussion possibilites:
(873+1203*.6)*1.05 = 1674.54 (actual = 1632-1638)
(873*1.05+1203*.6) = 1638.45
(873+1203*.6) = 1594.8
The last one is without concussion. It seems obvious concussion is applied to the dot and that the second equation is the correct one. I would say that the flame shock dot coefficient is correct. Overall I would say concussion is always applied to the tooltip damage and that the initial damage of the flame shock needs looking at. If i missed anything please tell me.