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Old 09/19/09, 1:30 AM   #226
Oiysters
Von Kaiser
 
Tauren Druid
 
Kel'Thuzad
I'd like to make sure I understand this. I'm trying to help an Enhance Shaman friend of mine use RAWR for the first time, and the optimizer is telling him to trinket and gem for hit far over the spell hit cap. Can I tell him to trust the module and push his hit over 19% and to expect a dps increase?

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Old 09/19/09, 1:38 AM   #227
maelfus
Glass Joe
 
Draenei Shaman
 
Doomhammer
Hit isn't really a bad stat past the spell hit cap. Though in most cases it doesn't have the same value as AP, haste or crit, I wouldn't shy away from a piece of gear just because it puts you well over cap. 19% is a little excessive though.

It's generally a bad idea to gem for hit beyond cap, I'd stick to AP or AP/Crit at lower gear levels.

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Old 09/19/09, 6:32 PM   #228
Ryoushii
wat
 
Ryoushii's Avatar
 
Tauren Shaman
 
Mal'Ganis
Is it possible to add an additional requirement for the optimizer for hit? I realize it's not terrible after the spell cap, but the optimizer building me 575 hit rating seems somewhat absurd.

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Old 09/20/09, 5:04 PM   #229
Levva
In Awe of Shocks
 
Levva's Avatar
 
Draenei Shaman
 
Khadgar (EU)
Originally Posted by Ryoushii View Post
Is it possible to add an additional requirement for the optimizer for hit? I realize it's not terrible after the spell cap, but the optimizer building me 575 hit rating seems somewhat absurd.
Does seem a bit excessive can you provide your XML file from RAWR so that I can see what is going on.

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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Old 09/21/09, 4:38 AM   #230
Rawberry
Glass Joe
 
Draenei Shaman
 
Aegwynn
Hi, long time reader, new poster. I'd like to thank you for all your work and commitment that you have put into this and also everyone else behind making it what it is now. Onward to my question, now I may be posting this in the wrong thread here, wrong forum or even the wrong website but hopefully I can resolve it and find peace and min/max happiness.

When I download Rawr from the website it installs and everything seems dandy, however I have run into the problem of the .Net Framework. I get the error message that is displayed on the website, 'The application failed to initialize properly (0xc0000135)'. I have tried again and again to download the .Net file and everytime it gives me an error that the file could not be installed. Tells me to disconnect the internet to continue installation but whenever I do it just fails. If I leave the internet plugged in it will error and roll itself back and uninstall.

I've skimmed these forums, checked the Rawr site and also the Microsoft help forums as well. I can't seem to find anyone with this particular problem. I am beginning to believe that it is my computer that is preventing me from installing the framework itself. Does anyone have any suggestions?

Thanks for reading!

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Old 09/21/09, 6:03 AM   #231
Molakar
Von Kaiser
 
Orc Shaman
 
Tarren Mill (EU)
Originally Posted by Levva View Post
Does seem a bit excessive can you provide your XML file from RAWR so that I can see what is going on.
I sent you a PM with an url to my XML-files since they can only be downloaded 10 times from rapidshare and I wanted to make sure you got it. I have the same problem as the person you quoted.

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Old 09/21/09, 7:33 AM   #232
Rani
Von Kaiser
 
Rani's Avatar
 
Troll Shaman
 
Sporeggar (EU)
I know it has been mentioned but I didn't see any response...

Rawr versions past 2.2.15 dont export to enhsim.


(2.2.15 is exporting)

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Old 09/21/09, 8:13 AM   #233
Levva
In Awe of Shocks
 
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Draenei Shaman
 
Khadgar (EU)
Originally Posted by Rani View Post
I know it has been mentioned but I didn't see any response...

Rawr versions past 2.2.15 dont export to enhsim.


(2.2.15 is exporting)
V2.2.17 should work just fine. This was fixed for v2.2.17.

Originally Posted by Rawberry View Post
When I download Rawr from the website it installs and everything seems dandy, however I have run into the problem of the .Net Framework. I get the error message that is displayed on the website, 'The application failed to initialize properly (0xc0000135)'.
This is entirely a .Net/Microsoft problem. You must be logged in as an administrator of your system to install .Net if you aren't and administrator you cannot update your machine. AKA installing at work won't work unless you are a system administrator. You will need your IT guys to setup .Net for you.

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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Old 09/21/09, 8:15 AM   #234
Levva
In Awe of Shocks
 
Levva's Avatar
 
Draenei Shaman
 
Khadgar (EU)
[old msg removed - posted 2nd message in error]

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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Old 09/21/09, 4:56 PM   #235
Rawberry
Glass Joe
 
Draenei Shaman
 
Aegwynn
Thank you Levva. I had figured as much, unfortunately I play/work 24/7 from a lan center where I do not have admin rights nor do I think my boss would give them to me. I guess no Net Framework for me. Oh well. Thanks again for the response.

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Old 09/22/09, 6:24 AM   #236
fruust
Glass Joe
 
Troll Shaman
 
Chromaggus (EU)
Originally Posted by Ryoushii View Post
Is it possible to add an additional requirement for the optimizer for hit? I realize it's not terrible after the spell cap, but the optimizer building me 575 hit rating seems somewhat absurd.
The optimizer just built me to 602 hit-rating, is this okay or am i doing something severely wrong here? It seems to think that my grim toll trinket is overly good. Either that or it hates on-use trinkets or thinks arp is really good.

My optimized rawr-file:

frulleopt.xml

Last edited by fruust : 09/22/09 at 1:57 PM.

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Old 09/23/09, 4:15 PM   #237
Numeno
Glass Joe
 
Tauren Druid
 
Illidan
First, thanks for the work on this.


I've used rawr for quite a few classes now. Mage and Resto druid being the main ones. While the enhance one seems to work fairly well, trying to optimize has shown me some pretty odd numbers.

1) As a few others have mentioned, hit seems to be greatly overvalued. I'm not sure if this is just because the possible trinkets out there just are bad, or if it truly does want me to go get 600+ hit rating to do max dps.

2) Haste is getting some extremely odd values. Right now with my gear(The World of Warcraft Armory) rawr is telling me that a haste gem is worth 40dps while a 40ap gem is worth ~25. I can understand that haste might be better at some times, but this seems rather odd. Is getting the GCD down to 1 sec that critical that I should gem haste down to that point?

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Old 09/24/09, 11:15 AM   #238
Mogadee
Von Kaiser
 
Draenei Shaman
 
Azgalor
I noticed last night that the current version of RAWR does not have an option for glyph of flame shock in the glyph section and must be manually added in enhsim if you export.

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Old 09/24/09, 11:27 AM   #239
Levva
In Awe of Shocks
 
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Draenei Shaman
 
Khadgar (EU)
This is because I haven't added any Flame shock code to Rawr.Enhance. So whilst you could select the glyph it wouldn't actually do anything as there is no flame shock damage in the model for it to boost.

I'm planning on adding FS and the glyph reasonably soon.

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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Old 10/02/09, 1:50 PM   #240
Harvin
Glass Joe
 
Draenei Shaman
 
Windrunner
How to handle one-hand weapon in RAWR

I've been playing with RAWR, trying to help me make my gemming choices but it's battling me over my weapons. I currently have [Insanity's Grip] in my main-hand and [Vulmir, the Northern Tempest] in my off-hand. Every time I run the optimizer, RAWR places Vulmir in both hands. How do I make RAWR understand that I only have one Vulmir?

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Old 10/02/09, 2:49 PM   #241
Revelare
Glass Joe
 
Orc Shaman
 
Burning Blade
Harvin,

As Sylvand posted [Enhancement] Rawr.Enhance thread you can make it so one is unique, or you can go in your editor and make it off hand only. Making it unique and leaving it in your offhand is most likely the better solution so if you get another upgrade that can push Vulmir to Main Hand it will allow that when you try and optimize.

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Old 10/06/09, 9:51 PM   #242
darkInertia
Von Kaiser
 
Draenei Shaman
 
Bonechewer
I ran the optimizer in rawr and I'm confused about the gemming it suggests; it is not consistent for each color (e.g. red slots it suggestions 40 AP or AP & CR or AP & HR or AP & Hst). Is this to be expected?
<?xml version="1.0" encoding="utf-8"?>
<Character xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <Name>Ashagreyjoy</Name>
  <Realm>Bonechewer</Realm>
  <Region>US</Region>
  <Race>Draenei</Race>
  <Class>Shaman</Class>
  <ActiveBuffs>Strength of Earth Totem</ActiveBuffs>
  <ActiveBuffs>Enhancing Totems (Agility/Strength)</ActiveBuffs>
  <ActiveBuffs>Blessing of Might</ActiveBuffs>
  <ActiveBuffs>Improved Blessing of Might</ActiveBuffs>
  <ActiveBuffs>Unleashed Rage</ActiveBuffs>
  <ActiveBuffs>Sanctified Retribution</ActiveBuffs>
  <ActiveBuffs>Blessing of Sanctuary</ActiveBuffs>
  <ActiveBuffs>Swift Retribution</ActiveBuffs>
  <ActiveBuffs>Arcane Intellect</ActiveBuffs>
  <ActiveBuffs>Leader of the Pack</ActiveBuffs>
  <ActiveBuffs>Windfury Totem</ActiveBuffs>
  <ActiveBuffs>Improved Windfury Totem</ActiveBuffs>
  <ActiveBuffs>Elemental Oath</ActiveBuffs>
  <ActiveBuffs>Wrath of Air Totem</ActiveBuffs>
  <ActiveBuffs>Flametongue Totem</ActiveBuffs>
  <ActiveBuffs>Enhancing Totems (Spell Power)</ActiveBuffs>
  <ActiveBuffs>Divine Spirit</ActiveBuffs>
  <ActiveBuffs>Power Word: Fortitude</ActiveBuffs>
  <ActiveBuffs>Improved Power Word: Fortitude</ActiveBuffs>
  <ActiveBuffs>Mark of the Wild</ActiveBuffs>
  <ActiveBuffs>Improved Mark of the Wild</ActiveBuffs>
  <ActiveBuffs>Blessing of Kings</ActiveBuffs>
  <ActiveBuffs>Blessing of Kings (Str/Sta Bonus)</ActiveBuffs>
  <ActiveBuffs>Heroic Presence</ActiveBuffs>
  <ActiveBuffs>Sunder Armor</ActiveBuffs>
  <ActiveBuffs>Faerie Fire</ActiveBuffs>
  <ActiveBuffs>Heart of the Crusader</ActiveBuffs>
  <ActiveBuffs>Blood Frenzy</ActiveBuffs>
  <ActiveBuffs>Improved Scorch</ActiveBuffs>
  <ActiveBuffs>Earth and Moon</ActiveBuffs>
  <ActiveBuffs>Misery</ActiveBuffs>
  <ActiveBuffs>Flask of Endless Rage</ActiveBuffs>
  <ActiveBuffs>Potion of Speed</ActiveBuffs>
  <ActiveBuffs>Fish Feast</ActiveBuffs>
  <ActiveBuffs>Bloodlust</ActiveBuffs>
  <ActiveBuffs>Worldbreaker Battlegear 2 Piece Bonus</ActiveBuffs>
  <ActiveBuffs>Worldbreaker Battlegear 4 Piece Bonus</ActiveBuffs>
  <CalculationOptions>
    <item>
      <key>
        <string>Bear</string>
      </key>
      <value>
        <string>&lt;?xml version="1.0" encoding="utf-16"?&gt;
&lt;CalculationOptionsBear xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"&gt;
  &lt;TargetLevel&gt;83&lt;/TargetLevel&gt;
  &lt;ThreatScale&gt;10&lt;/ThreatScale&gt;
  &lt;TargetArmor&gt;10643&lt;/TargetArmor&gt;
  &lt;SurvivalSoftCap&gt;160000&lt;/SurvivalSoftCap&gt;
  &lt;TargetDamage&gt;65000&lt;/TargetDamage&gt;
  &lt;TargetAttackSpeed&gt;2&lt;/TargetAttackSpeed&gt;
  &lt;CustomUseMaul xsi:nil="true" /&gt;
  &lt;CustomUseMangle&gt;false&lt;/CustomUseMangle&gt;
  &lt;CustomUseSwipe&gt;false&lt;/CustomUseSwipe&gt;
  &lt;CustomUseFaerieFire&gt;false&lt;/CustomUseFaerieFire&gt;
  &lt;CustomUseLacerate&gt;false&lt;/CustomUseLacerate&gt;
&lt;/CalculationOptionsBear&gt;</string>
      </value>
    </item>
    <item>
      <key>
        <string>Elemental</string>
      </key>
      <value>
        <string>&lt;?xml version="1.0" encoding="utf-16"?&gt;
&lt;CalculationOptionsElemental xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"&gt;
  &lt;BSRatio&gt;75&lt;/BSRatio&gt;
  &lt;FightDuration&gt;300&lt;/FightDuration&gt;
  &lt;ManaPot&gt;0&lt;/ManaPot&gt;
  &lt;UseThunderstorm&gt;true&lt;/UseThunderstorm&gt;
  &lt;rotationType&gt;0&lt;/rotationType&gt;
&lt;/CalculationOptionsElemental&gt;</string>
      </value>
    </item>
    <item>
      <key>
        <string>Enhance</string>
      </key>
      <value>
        <string>&lt;?xml version="1.0" encoding="utf-16"?&gt;
&lt;CalculationOptionsEnhance xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"&gt;
  &lt;TargetLevel&gt;83&lt;/TargetLevel&gt;
  &lt;TargetArmor&gt;10643&lt;/TargetArmor&gt;
  &lt;AverageLag&gt;250&lt;/AverageLag&gt;
  &lt;MainhandImbue&gt;Windfury&lt;/MainhandImbue&gt;
  &lt;OffhandImbue&gt;Flametongue&lt;/OffhandImbue&gt;
  &lt;FightLength&gt;10&lt;/FightLength&gt;
  &lt;TargetFireResistance&gt;0&lt;/TargetFireResistance&gt;
  &lt;TargetNatureResistance&gt;0&lt;/TargetNatureResistance&gt;
  &lt;Magma&gt;true&lt;/Magma&gt;
  &lt;BaseStatOption&gt;true&lt;/BaseStatOption&gt;
&lt;/CalculationOptionsEnhance&gt;</string>
      </value>
    </item>
  </CalculationOptions>
  <AvailableItems>46212</AvailableItems>
  <AvailableItems>-13817</AvailableItems>
  <AvailableItems>45517</AvailableItems>
  <AvailableItems>46203</AvailableItems>
  <AvailableItems>-33808</AvailableItems>
  <AvailableItems>46205</AvailableItems>
  <AvailableItems>-53832</AvailableItems>
  <AvailableItems>45553</AvailableItems>
  <AvailableItems>48349</AvailableItems>
  <AvailableItems>-113328</AvailableItems>
  <AvailableItems>45244</AvailableItems>
  <AvailableItems>-123232</AvailableItems>
  <AvailableItems>47916</AvailableItems>
  <AvailableItems>-83756</AvailableItems>
  <AvailableItems>46200</AvailableItems>
  <AvailableItems>-91603</AvailableItems>
  <AvailableItems>45525</AvailableItems>
  <AvailableItems>-133839</AvailableItems>
  <AvailableItems>47934</AvailableItems>
  <AvailableItems>45522</AvailableItems>
  <AvailableItems>40684</AvailableItems>
  <AvailableItems>45461</AvailableItems>
  <AvailableItems>-41099</AvailableItems>
  <AvailableItems>47973</AvailableItems>
  <AvailableItems>-153789</AvailableItems>
  <AvailableItems>46097</AvailableItems>
  <AvailableItems>47667</AvailableItems>
  <AvailableItems>48348</AvailableItems>
  <AvailableItems>48350</AvailableItems>
  <AvailableItems>46965</AvailableItems>
  <AvailableItems>48346</AvailableItems>
  <AvailableItems>46971</AvailableItems>
  <AvailableItems>47109</AvailableItems>
  <AvailableItems>47933</AvailableItems>
  <AvailableItems>47106</AvailableItems>
  <AvailableItems>47060</AvailableItems>
  <AvailableItems>48666</AvailableItems>
  <AvailableItems>47576</AvailableItems>
  <AvailableItems>47074</AvailableItems>
  <AvailableItems>48347</AvailableItems>
  <AvailableItems>47152</AvailableItems>
  <AvailableItems>47107</AvailableItems>
  <AvailableItems>46975</AvailableItems>
  <AvailableItems>47075</AvailableItems>
  <AvailableItems>48007</AvailableItems>
  <AvailableItems>47703</AvailableItems>
  <CurrentModel>Enhance</CurrentModel>
  <EnforceMetagemRequirements>false</EnforceMetagemRequirements>
  <Head>46212.41398.40114.0.3817</Head>
  <Neck>45517.40114.0.0.0</Neck>
  <Shoulders>46203.40114.0.0.3808</Shoulders>
  <Back>45461.40156.0.0.1099</Back>
  <Chest>46205.40156.40156.0.3832</Chest>
  <Shirt>23345.0.0.0.0</Shirt>
  <Tabard>43156.0.0.0.0</Tabard>
  <Wrist>47916.40114.0.0.3756</Wrist>
  <Hands>46200.40156.0.0.1603</Hands>
  <Waist>45553.40114.49110.40114.0</Waist>
  <Legs>48349.40114.40114.0.3328</Legs>
  <Feet>45244.40114.40114.0.3232</Feet>
  <Finger1>45525.0.0.0.3839</Finger1>
  <Finger2>47934.40156.0.0.3839</Finger2>
  <Trinket1>45522.0.0.0.0</Trinket1>
  <Trinket2>40684.0.0.0.0</Trinket2>
  <MainHand>47973.40114.0.0.3789</MainHand>
  <OffHand>46097.40114.0.0.3789</OffHand>
  <Ranged>47667.0.0.0.0</Ranged>
  <OptimizationRequirements />
  <WarriorTalents>0000000000000000000000000000000000000000000000000000000000000000000000000000000000000.0000000000000000000000000000000000</WarriorTalents>
  <PaladinTalents>000000000000000000000000000000000000000000000000000000000000000000000000000000.0000000000000000000000000000000000</PaladinTalents>
  <HunterTalents>000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000000000000000000000000000000</HunterTalents>
  <RogueTalents>00000000000000000000000000000000000000000000000000000000000000000000000000000000000.0000000000000000000000000000000000</RogueTalents>
  <PriestTalents>0000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000000000000000000000000000000</PriestTalents>
  <ShamanTalents>05133015000000000000000003020502300502133303113123105100000000000000000000000000.00001000000000000100001000000</ShamanTalents>
  <MageTalents>00000000000000000000000000000000000000000000000000000000000000000000000000000000000000.0000000000000000</MageTalents>
  <WarlockTalents>000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000000000000</WarlockTalents>
  <DruidTalents>0000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000000000000000000000</DruidTalents>
  <DeathKnightTalents>0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000000000000000000000000000000</DeathKnightTalents>
  <CustomItemInstances />
  <WaistBlacksmithingSocketEnabled>true</WaistBlacksmithingSocketEnabled>
  <HandsBlacksmithingSocketEnabled>false</HandsBlacksmithingSocketEnabled>
  <WristBlacksmithingSocketEnabled>false</WristBlacksmithingSocketEnabled>
</Character>

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Old 10/07/09, 3:27 AM   #243
Schahmaar
Glass Joe
 
Draenei Shaman
 
Dun Morogh (EU)
Although I'm quite sure that Levva is already working on this, I post my gem-optimized XML anyway; maybe it helps. I used version 2.2.20 and it yielded 520 Hit, which is pretty much, assuming the assumption is still correct that hit rating doesn't scale so well anymore when the yellow cap has been reached.

Thanks for your work Levva. Guess we all really appreciate that, but don't mention too often!

<?xml version="1.0" encoding="utf-8"?>
<Character xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <Name>schahmaar</Name>
  <Realm>dun morogh</Realm>
  <Region>EU</Region>
  <Race>Draenei</Race>
  <Class>Shaman</Class>
  <ActiveBuffs>Strength of Earth Totem</ActiveBuffs>
  <ActiveBuffs>Enhancing Totems (Agility/Strength)</ActiveBuffs>
  <ActiveBuffs>Blessing of Might</ActiveBuffs>
  <ActiveBuffs>Improved Blessing of Might</ActiveBuffs>
  <ActiveBuffs>Unleashed Rage</ActiveBuffs>
  <ActiveBuffs>Sanctified Retribution</ActiveBuffs>
  <ActiveBuffs>Blessing of Sanctuary</ActiveBuffs>
  <ActiveBuffs>Swift Retribution</ActiveBuffs>
  <ActiveBuffs>Arcane Intellect</ActiveBuffs>
  <ActiveBuffs>Leader of the Pack</ActiveBuffs>
  <ActiveBuffs>Windfury Totem</ActiveBuffs>
  <ActiveBuffs>Improved Windfury Totem</ActiveBuffs>
  <ActiveBuffs>Elemental Oath</ActiveBuffs>
  <ActiveBuffs>Wrath of Air Totem</ActiveBuffs>
  <ActiveBuffs>Flametongue Totem</ActiveBuffs>
  <ActiveBuffs>Enhancing Totems (Spell Power)</ActiveBuffs>
  <ActiveBuffs>Divine Spirit</ActiveBuffs>
  <ActiveBuffs>Power Word: Fortitude</ActiveBuffs>
  <ActiveBuffs>Improved Power Word: Fortitude</ActiveBuffs>
  <ActiveBuffs>Mark of the Wild</ActiveBuffs>
  <ActiveBuffs>Improved Mark of the Wild</ActiveBuffs>
  <ActiveBuffs>Blessing of Kings</ActiveBuffs>
  <ActiveBuffs>Blessing of Kings (Str/Sta Bonus)</ActiveBuffs>
  <ActiveBuffs>Heroic Presence</ActiveBuffs>
  <ActiveBuffs>Sunder Armor</ActiveBuffs>
  <ActiveBuffs>Faerie Fire</ActiveBuffs>
  <ActiveBuffs>Heart of the Crusader</ActiveBuffs>
  <ActiveBuffs>Blood Frenzy</ActiveBuffs>
  <ActiveBuffs>Improved Scorch</ActiveBuffs>
  <ActiveBuffs>Curse of the Elements</ActiveBuffs>
  <ActiveBuffs>Misery</ActiveBuffs>
  <ActiveBuffs>Flask of Endless Rage</ActiveBuffs>
  <ActiveBuffs>Fish Feast</ActiveBuffs>
  <ActiveBuffs>Bloodlust</ActiveBuffs>
  <ActiveBuffs>Worldbreaker Battlegear 2 Piece Bonus</ActiveBuffs>
  <ActiveBuffs>Worldbreaker Battlegear 4 Piece Bonus</ActiveBuffs>
  <CalculationOptions>
    <item>
      <key>
        <string>Enhance</string>
      </key>
      <value>
        <string>&lt;?xml version="1.0" encoding="utf-16"?&gt;
&lt;CalculationOptionsEnhance xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"&gt;
  &lt;BossName&gt;Custom&lt;/BossName&gt;
  &lt;TargetLevel&gt;83&lt;/TargetLevel&gt;
  &lt;TargetArmor&gt;10643&lt;/TargetArmor&gt;
  &lt;InBack&gt;true&lt;/InBack&gt;
  &lt;InBackPerc&gt;100&lt;/InBackPerc&gt;
  &lt;AverageLag&gt;250&lt;/AverageLag&gt;
  &lt;MainhandImbue&gt;Windfury&lt;/MainhandImbue&gt;
  &lt;OffhandImbue&gt;Flametongue&lt;/OffhandImbue&gt;
  &lt;FightLength&gt;10&lt;/FightLength&gt;
  &lt;TargetFireResistance&gt;0&lt;/TargetFireResistance&gt;
  &lt;TargetNatureResistance&gt;0&lt;/TargetNatureResistance&gt;
  &lt;Magma&gt;true&lt;/Magma&gt;
  &lt;BaseStatOption&gt;true&lt;/BaseStatOption&gt;
&lt;/CalculationOptionsEnhance&gt;</string>
      </value>
    </item>
  </CalculationOptions>
  <AvailableItems>46212</AvailableItems>
  <AvailableItems>-13817</AvailableItems>
  <AvailableItems>45480</AvailableItems>
  <AvailableItems>45415</AvailableItems>
  <AvailableItems>-33808</AvailableItems>
  <AvailableItems>46205</AvailableItems>
  <AvailableItems>-53252</AvailableItems>
  <AvailableItems>45467</AvailableItems>
  <AvailableItems>45844</AvailableItems>
  <AvailableItems>-113823</AvailableItems>
  <AvailableItems>45562</AvailableItems>
  <AvailableItems>-123232</AvailableItems>
  <AvailableItems>47576</AvailableItems>
  <AvailableItems>-83845</AvailableItems>
  <AvailableItems>46200</AvailableItems>
  <AvailableItems>-91603</AvailableItems>
  <AvailableItems>47730</AvailableItems>
  <AvailableItems>-133839</AvailableItems>
  <AvailableItems>45525</AvailableItems>
  <AvailableItems>45286</AvailableItems>
  <AvailableItems>40256</AvailableItems>
  <AvailableItems>46970</AvailableItems>
  <AvailableItems>-41099</AvailableItems>
  <AvailableItems>45132</AvailableItems>
  <AvailableItems>-153789</AvailableItems>
  <AvailableItems>47148</AvailableItems>
  <AvailableItems>47667</AvailableItems>
  <CurrentModel>Enhance</CurrentModel>
  <EnforceMetagemRequirements>true</EnforceMetagemRequirements>
  <PrimaryProfession>None</PrimaryProfession>
  <SecondaryProfession>None</SecondaryProfession>
  <Head>46212.41398.40157.0.3817</Head>
  <Neck>45480.0.0.0.0</Neck>
  <Shoulders>45415.36766.0.0.3808</Shoulders>
  <Back>46970.0.0.0.1099</Back>
  <Chest>46205.40157.42150.0.3252</Chest>
  <Wrist>47576.40162.0.0.3845</Wrist>
  <Hands>46200.40157.0.0.1603</Hands>
  <Waist>45467.36766.0.0.0</Waist>
  <Legs>45844.40114.40162.0.3823</Legs>
  <Feet>45562.40162.49110.0.3232</Feet>
  <Finger1>47730.0.0.0.3839</Finger1>
  <Finger2>45525.0.0.0.3839</Finger2>
  <Trinket1>45286.0.0.0.0</Trinket1>
  <Trinket2>40256.0.0.0.0</Trinket2>
  <MainHand>45132.40159.0.0.3789</MainHand>
  <OffHand>47148.0.0.0.3789</OffHand>
  <Ranged>47667.0.0.0.0</Ranged>
  <CalculationToOptimize>[SubPoint 0]</CalculationToOptimize>
  <OptimizationRequirements />
  <WarriorTalents>0000000000000000000000000000000000000000000000000000000000000000000000000000000000000.0000000000000000000000000000000000</WarriorTalents>
  <PaladinTalents>000000000000000000000000000000000000000000000000000000000000000000000000000000.0000000000000000000000000000000000</PaladinTalents>
  <HunterTalents>000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000000000000000000000000000000</HunterTalents>
  <RogueTalents>00000000000000000000000000000000000000000000000000000000000000000000000000000000000.0000000000000000000000000000000000</RogueTalents>
  <PriestTalents>0000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000000000000000000000000000000</PriestTalents>
  <ShamanTalents>05303005000000000000000003020503310502133303113123105100000000000000000000000000.00010000000001000000001000000</ShamanTalents>
  <MageTalents>00000000000000000000000000000000000000000000000000000000000000000000000000000000000000.0000000000000000</MageTalents>
  <WarlockTalents>000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000000000000</WarlockTalents>
  <DruidTalents>0000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000000000000000000000</DruidTalents>
  <DeathKnightTalents>0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000000000000000000000000000000</DeathKnightTalents>
  <CustomItemInstances />
  <WaistBlacksmithingSocketEnabled>true</WaistBlacksmithingSocketEnabled>
  <HandsBlacksmithingSocketEnabled>false</HandsBlacksmithingSocketEnabled>
  <WristBlacksmithingSocketEnabled>false</WristBlacksmithingSocketEnabled>
</Character>

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Old 10/13/09, 8:51 PM   #244
Lugia
Glass Joe
 
Draenei Shaman
 
Zul'Jin (EU)
With the lastest Rawr release (2.2.22) the optimizer keeps on telling me to reach the front expertise cap and so it equips expertise gems even when the 6.50% cap (back) has been reached.

Is this a bug or a feature? :O

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Old 10/14/09, 10:25 AM   #245
Levva
In Awe of Shocks
 
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Draenei Shaman
 
Khadgar (EU)
Originally Posted by Lugia View Post
With the lastest Rawr release (2.2.22) the optimizer keeps on telling me to reach the front expertise cap and so it equips expertise gems even when the 6.50% cap (back) has been reached.

Is this a bug or a feature? :O
I strongly suspect that you have changed the default boss model from Patchwerk style ie: 100% behind boss to another type where you aren't always behind boss.

If you hover your mouse over the Yellow hit figure it actually tells you this is why you are no longer yellow hit capped.

If this isn't the case please let me know. In loading your provided Character details (as per Rawr issue) everything is 100% correct on initial load. So I am thinking its the Boss Model you changed.

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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Old 10/15/09, 12:10 PM   #246
Levva
In Awe of Shocks
 
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Draenei Shaman
 
Khadgar (EU)
I'm about to add Flame Shock support to Rawr but need a sanity check on the maths. The first draft is...

            float damageFSBase = 500f;
            float damageFSDoTBase = 834f;
            float coefFS = .2142f;
            float coefFSDoT = .6f;
            float damageFS = (damageFSBase + coefFS * spellPower) * concussionMultiplier;
            float damageFTDoT = (damageFSDoTBase + coefFSDoT * spellPower) * concussionMultiplier;
            float usesCooldown = cs.AbilityCooldown(EnhanceAbility.FlameShock);
            float flameShockdps = damageFS / usesCooldown;
            float flameShockDoTdps = damageFTDoT / usesCooldown;
            float flameShockNormal = flameShockDoTdps + flameShockdps;
            float flameShockCrit = 0f;
            if (character.ShamanTalents.GlyphofFlameShock)
            {
                flameShockNormal = (flameShockdps + flameShockDoTdps) * cs.SpellHitModifier;
                flameShockCrit = (flameShockdps + flameShockDoTdps) * cs.SpellCritModifier * cs.CritMultiplierSpell;
            }
            float dpsFS = (flameShockNormal + flameShockCrit) * bonusFireDamage * bossFireResistance * shockBonus;
For comparison Earth Shock is implemented as
            float stormstrikeMultiplier = 1.2f + (character.ShamanTalents.GlyphofStormstrike ? .08f : 0f);
            float damageESBase = 872f;
            float coefES = .3858f;
            float damageES = stormstrikeMultiplier * concussionMultiplier * (damageESBase + coefES * spellPower);
            float shockdps = damageES / cs.AbilityCooldown(EnhanceAbility.EarthShock);
            float shockNormal = shockdps * cs.SpellHitModifier;
            float shockCrit = shockdps * cs.SpellCritModifier * cs.CritMultiplierSpell;
            float dpsES = (shockNormal + shockCrit) * bonusNatureDamage * bossNatureResistance * shockBonus;
Where I am unsure that I've thought it through is the crits especially on the DoT component.

The co-efficients are from WoWwiki so I need a sanity check on those too. ie: did anything change with 3.2.2 or are they still 21.42% SP for initial damage and 60% SP for DoT.

PS. Yes I am well aware that if I can actually apply the same multipliers directly to both initial and DoT components then I can simplify the code significantly by not bothering with separate variables for the DoT component.

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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Old 10/15/09, 1:10 PM   #247
Rouncer
Deeper Shade of Blue
 
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Rouncer
Orc Shaman
 
No WoW Account
Flame shock is 21.42% on the DD and 10% per tick on the DoT, so 60% over all ticks. Only thing I'm not sure about with your code is how does it know that it can't use Flame Shock again until that DoT has run out or is that what the cooldown parts are specifying?

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Old 10/15/09, 2:07 PM   #248
Alandovos
Glass Joe
 
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Troll Shaman
 
Blackrock
Why is the flameShockNormal damaged calculated based on spell hit only in the glyphed case? Shouldn't the value be modified by spell hit in both cases?

Remember kids that a dead character contributes 0 DPS

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Old 10/15/09, 3:12 PM   #249
clliche
Von Kaiser
 
Tauren Shaman
 
Feathermoon
Originally Posted by Levva View Post
Where I am unsure that I've thought it through is the crits especially on the DoT component.

The co-efficients are from WoWwiki so I need a sanity check on those too. ie: did anything change with 3.2.2 or are they still 21.42% SP for initial damage and 60% SP for DoT.

PS. Yes I am well aware that if I can actually apply the same multipliers directly to both initial and DoT components then I can simplify the code significantly by not bothering with separate variables for the DoT component.


Unbuffed SP: 1203 (no flametongue)
Only relevant talent is concussion, I am not sure at what point I should apply the 5%

Trial 1
795 hit, 272-273 dot
Trial 2
795 hit, 272-273 dot
Trial 3
796 hit, 272-273 dot

Tooltip damage: 525 hit, 870-876 total dot damage.

Wowwiki says the dot coefficient is "10% per tick (40% unglyphed, 60% w/ glyph total)"
This means that my flame shock should be hitting for (525 + 1203*0.2142), and the dot should hit for (873+1203*.6) - I do not know where the concussion applies to this -

Supposed flame shock results with both places concussion could be:
(525 + 1203*0.2142)*1.05 = 821.81673
(525*1.05 + 1203*0.2142) = 808.9326
This is higher than it should be so now to figure out what the actual coefficient is:
(525+1203*x)*1.05= 795, x = .19297
(525*1.05+1203*x) = 795, x = .202618

I could have just specced out of concussion, but I don't believe theres a conclusive answer as to where it is applied in the first place. I think the coefficient is something close to 0.2. It makes more sense that concussion is applied to the initial shock (tooltip) damage, not after the spellpower has been calculated since the second equation comes closer to the actual number. However, not only does x=.2 not work for either equation, changing my spellpower to 1477 with flametongue led to coefficients of .19715 and .207007. This would come out to a difference of about 10 damage at 2000 spellpower. I think ultimately the tooltip is either wrong or coefficients are no longer constant at all levels of spellpower.

Now, the total dot damage of flameshock, again with concussion possibilites:
(873+1203*.6)*1.05 = 1674.54 (actual = 1632-1638)
(873*1.05+1203*.6) = 1638.45
(873+1203*.6) = 1594.8

The last one is without concussion. It seems obvious concussion is applied to the dot and that the second equation is the correct one. I would say that the flame shock dot coefficient is correct. Overall I would say concussion is always applied to the tooltip damage and that the initial damage of the flame shock needs looking at. If i missed anything please tell me.

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Old 10/15/09, 4:49 PM   #250
tarrick
Von Kaiser
 
Orc Shaman
 
Lightning's Blade
Wowhead shows tooltip values at 500 DD and 834 DoT. Looks like your tooltip values are already modified by Concussion, which is throwing off your calculations.

If you change the formula for the DD portion to:

525 + (1203*0.2142*1.05)

Then you get exactly the value that you're seeing in the trials.

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