Originally Posted by umbraltwilight
With 2.2.7 it seems like there is an extremely high emphasis on haste now compared to previous versions. I was just curious if this was intended or an error since I don't recall any changes to haste lately.
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There is NEVER any emphasis on any stat. Rawr doesn't use EP values AT ALL. It uses a series of formulae. Now that I've implemented a model for GCDs it will probably be the case that upping your haste gives you a bit more GCDs and thus perhaps squeeze in extra abilities during the fight duration you specify. This is especially true if you are at one of the haste brackets where the graph swings upwards rapidly.
Haste is known to be a spiky stat, your gear might be right at that cusp where a little more haste gives big benefits. As ever try things out in Rawr then Export to EnhSim to verify the results.
The thing to remember is as I tweak the code to account for extra things its getting more and more accurate. It will never reach the accuracy level of a SIM as its dealing entirely in averages. However it aims to be pretty good at getting things right.
Now that I've got a working EnhSim source code site see
EnhSim - Home I can work on both models at the same time and find out why sometimes Rawr results are different from EnhSim results. Sometimes that's EnhSim's fault (eg: armour pen & flametongue coefficients) mostly its due to Rawr not having implemented stuff yet.
Having said that Rawr is looking pretty good at present.