Originally Posted by Santorayo
I've tried the newest version (2.2.0.3) from the beta and I'm scared. The relative stat values are so far off from my enhSim EP that I'm afraid that I'm using enhSim wrong all the time ^^ Especially haste is valued much lower in Rawr.
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Is that v2.2.0b3 beta release version?
What you have to realise is that the Sim is tested and fairly reliable the Rawr.Enhance model is still under active development. You also MUST ensure you have every buff identical between the two if you are to do accurate side by side comparisons. So far I have not got to the stage of being able to do side by side comparisons as I am too bogged down in making sure I've implemented everything. Only after I'm sure all the bases are covered can I start looking to see that the calculations are as accurate as is possible in a closed form solution.
I've done a huge amount of updates since beta 3 release. In particular I have noted that I had not included any options for buffs involving hit, crit, haste. These have been added in the latest SVN release. If you want to test this out visit the thread I am maintaining on MMO Champion Shaman forum -
*Some volunteer testers for Rawr.Enhance required* There you will find downloads of the latest dlls. Every time I have a new stable build I post the latest dll there so testers can test out the latest changes.
I would appreciate even more testers especially the really knowledgeable guys who can assist with the details of the individual calculations. The state of the model at present is such that its moving towards the stage where I can concentrate less on checking if every option has been covered ie: sanity checking and concentrate more on whether every last detail of a calculation is included. For this I need more knowledgeable testing.
Changes since beta 3
v2.2.0.32115 - Added support for lots of missing buffs (especially Misery/Imp.Faerie Fire for 3% hit buff & Draenei 1% hit buff)
v2.2.0.30266 - Fixed various Flametongue weapon checks so you only get FT weapon dmg if you have FT weapon imbue enabled
v2.2.0.29329 - Implemented Flametongue weapon bonus from Elemental Weapons, Implemented Bloodlust haste bonus, Lots of tidy up code + Ensured that all stats used in calcs are included in "Relevant Stats",
Added minRange to Int after discussion with Astrylian about stepping ranges, this should fix the issue with Int suddenly being valuable then with a small buff change not being valuable in the Relevant Stats Values graph.
Fixed ArP buffs not implemented in model, fixed expertise to no longer be stepped.