Originally Posted by ChaguraED
The Rogue news, coupled with this:
This might be a significant boost for DWing DK's.
These two changes lead me to believe we'll have a much healthier menu of slow one-handed weapons in 3.2, both fists and axes.
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On the good side - more 1H weapons to choose from. In fact I think swords and axes will swap places with the changes...swords becoming tank-only and axes becoming tank/dps (since only 1 race will benefit from dps swords, just like with dps axes atm). Plus I think axes > all.
On the bad side - more competition for those weapons (even though in my guild at least the DK fad has worn off), and if they're not 2.7 they could be inferior to the newly-bumped 2.7 hardmode ulduar weapons. (oh and more fast 1H weapons for us to avoid)
The rage change is interesting...means I can use it as a mitigation tool like I did when it lasted 30 secs. Shocks at a longer range are nice, as is the much-needed health boost.
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And you can probably get away with using Magma Totem on General Vezax!! You can also potentially drop most of your mana reduction/return talents in favor of more dps talents as well. Some interesting possibilities with this change.
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Don't forget that replenishment got nerfed by 25%...but even then I don't see us suddenly going oom. (even on general I use magma all the time and some spot heals without having to rage every 2 mins, imp SS ftw)