Originally Posted by falonub
With the changes to Imp. SS that gives us two mana regen talents really far down in our tree and we don't have huge mana issues as it is. It'd be nice to see maybe a damage modifier built onto SR but I suppose that wouldn't quite fit: Reduces damage by 30%, but increases damage dealt by X%"
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They should replace the mana regen on proc with health regen on proc. Then you have a good PvP ability! (jokes)
In all seriousness, if ISS is looking like its going to fullfil our mana regen requirements some sort of additional PvP utility at the expense of the mana regen might be warranted. I think it wouldn't hurt if we brainstormed some decent suggestions to post on the PTR forums.
Like quoted above a % increase to damage dealt does seem a bit strange coupled with a damage reducing ability. Of course this comes down to individual opinion more than anything else but again if we can get some decent ideas to post we should.
Maybe instead of a flat damage % increase it could be a crit % buff over the duration, like say +25% crit or something along those lines.
And in regards to the expertise on UR I love the idea as much as the next shaman rocking the expertise gems (and trinket) but to be honest I never thought we really needed it as a DPS component. Shamans complain about having to stack exp gems and enchants but our dmg certainly sees the benefits. Our dmg is fine having to stack expertise gems to reach the cap, so realistically won't getting 3 or even 6 talented expertise mean they'll have to nerf our damage elsewhere to compensate?