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Old 02/24/09, 2:53 PM   #16
Vuldunobetra
Piston Honda
 
Draenei Shaman
 
Cenarius
I don't see how the RT glyph is useful. If you need HPS, you are recasting RT frequently to speed up your HW/LHW. If you need mana efficiency, then use LFW/ES. Burning a major glyph slot on a 1k extra tick that's likely overheal is a waste.

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Old 02/24/09, 4:15 PM   #17
doogless
Don Flamenco
 
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Draenei Shaman
 
Kil'Jaeden
Is an extra tick on Riptide good? Sure, of course it is, it's more healing for the same amount of mana if you don't overwrite it. Is it better than the other glyphs that are available? No, not really. I've definitely never thought to myself "dang, if only that Riptide HoT had lasted another 3 seconds so and so wouldn't have died."

Last edited by doogless : 02/24/09 at 4:34 PM.

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Old 02/24/09, 4:31 PM   #18
Pond
Glass Joe
 
Draenei Shaman
 
Black Dragonflight
Originally Posted by shabbaz View Post
I'm reading some of these changes as adding some single target healing to the mix. If you glyph for the new ES bonus and Riptide, combined with LHW glyph you have a very good single target healing setup. Dual spec'ed Resto Shamans could have these glyphs in place for encounters that require single target healing.

Now you have 20% more heals from ES, rolling riptide, and perhaps a LHW-HW-LHW rotation on single target that could rival a pally.
Currently I am tank healing using RT LHW, LHW, LHW, LHW, LHW LHW rotation on tanks and loving the results. The changes to AA are making me strongly consider going RT HW HW LHW LHW LHW as long as my mana can support it. I'm going to be very intrigued to see what numbers I can get raid healing with AA. I'm fully expecting to have 20-30% of my healing coming from AA since I fully expect to be 40%+ raid buffed in crit for ulduar. I see our role being you put one shammy on a tank and he gets the 40 yard bounced from AA for raid healing. Anyone else see this as an overpowering strategy?

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Old 02/24/09, 4:35 PM   #19
Pond
Glass Joe
 
Draenei Shaman
 
Black Dragonflight
Originally Posted by Philondra View Post
* NEW: Glyph of Riptide -- Increases the duration of Riptide by 3 sec.
* NEW: Glyph of Earth Shield -- Increases the amount healed by your Earth Shield by 20%.
I see the glyph of riptide to be almost worthless unless you're doing CH spam in which case I'd favor the dual wield spec which doesn't have the spell riptide. Reason is if I'm casting riptide on a target odds are I'll be focused on that target for a fair bit. Mana is much more of an issue so I'd rather have the extra tick from my mana tide to give a lot more mana back for my group.


Glyph of Earth Shield
Odds are I'm going to replace my passive mana regen from water shield with this glyph further enhancing my ability on a tank. I'm fully expecting most guilds to have a shammy on each tank due to the 3-4K heals from ES and the glyphed LHW combined with the large increase in AA healing while healing a tank which has a high percentage of over heal if you're spamming and critting.

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Old 02/24/09, 4:49 PM   #20
Pond
Glass Joe
 
Draenei Shaman
 
Black Dragonflight
Taking from the thread in HEP for resto shammys what do you guys think about [Revitalizing Skyflare Diamond] for healing single target with AA. That 3% would translate into an extra 3% on the main target and a 1% on the AA proc target. this would be about an extra 40-100 healing on the AA procs depending on the heal and its meta requirements are the easiest for a well geared healer to fulfill. Only downside I see is the fact that it is not nearly as kind on your mana as the IED.

edited for more realistic increased healing numbers

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Old 02/24/09, 4:52 PM   #21
Rhaegal
Don Flamenco
 
Pandaren Monk
 
Zul'Jin
Originally Posted by Pond View Post
Currently I am tank healing using RT LHW, LHW, LHW, LHW, LHW LHW rotation on tanks and loving the results. The changes to AA are making me strongly consider going RT HW HW LHW LHW LHW as long as my mana can support it. I'm going to be very intrigued to see what numbers I can get raid healing with AA. I'm fully expecting to have 20-30% of my healing coming from AA since I fully expect to be 40%+ raid buffed in crit for ulduar. I see our role being you put one shammy on a tank and he gets the 40 yard bounced from AA for raid healing. Anyone else see this as an overpowering strategy?
Not really. And 20-30% of effective healing coming from AA is still going to be way overestimated. The change is absolutely a buff to AA, and I'm happy with it, but AA suffers from most of the same limitations it always has: for it to actually contribute to effective healing, someone else has to have taken damage. Fights where it's primarily tank healing, AA still won't heal anyone. Fights where there's massive raid damage, it's still going to be more efficient to spam Chain Heal. In both types of fights, it will be a very minor buff at best. It certainly won't be 30% of your healing--for that to be the case, you'd have to either never use Earth Shield or Chain Heal and have AA procs used in full every time with nearly 100% spell crit rate, or be massively overhealing with LHW and HW on a regular basis specifically with the intention of getting AA procs. If you're doing the latter, you're better off just healing the person unless there's a chance the tank will go from 100% to dead otherwise.

However, this will definitely be a very welcome change for random secondary target damage fights.

Last edited by Rhaegal : 02/24/09 at 4:59 PM.

Stand back! I'm going to try SCIENCE!

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Old 02/24/09, 5:06 PM   #22
Pond
Glass Joe
 
Draenei Shaman
 
Black Dragonflight
Originally Posted by Rhaegal View Post
Not really. And 20-30% of effective healing coming from AA is still going to be way overestimated. The change is absolutely a buff to AA, and I'm happy with it, but AA suffers from most of the same limitations it always has: for it to actually contribute to effective healing, someone else has to have taken damage. Fights where it's primarily tank healing, AA still won't heal anyone. Fights where there's massive raid damage, it's still going to be more efficient to spam Chain Heal. In both types of fights, it will be a very minor buff at best. It certainly won't be 30% of your healing--for that to be the case, you'd have to either never use Earth Shield or Chain Heal and have AA procs used in full every time, or be massively overhealing with LHW and HW on a regular basis specifically with the intention of getting AA procs. If you're doing the latter, you're better off just healing the person unless there's a chance the tank will go from 100% to dead otherwise.

However, this will definitely be a very welcome change for random secondary target damage fights.

I generally don't cast CH for the reason of its cast time, its just too darn slow and the fact that I'm usually on a tank. With the RT/LHW and possibly mixing in a HW I'm casting most of my spells at GCD and CH is almost a 2 second cast making it 50-100% longer cast time. Keeping ES up on a MT has generally shown to be about 10% of my healing. On a fight like saph where there is massive raid damage I do see myself dropping off the MT to snipe some raid heals with LHW so I see the % dropping lower, however while healing a tank often on crits you'll have the top part of your heal be over the tank's HP cap. Odds are in any fight there are more than one person taking damage and in fights like patchwerk when you aren't over geared and it is necessitated to spam a tank I see your AA healing possibly climbing higher. I do see shammys as a spamming class with LHW and as long as you have high crit, in the area of 40%, that there will be a large number of AA procs.



As I look at it 40% of my heals will have a 5K smart heal if HW and a 2.5K smart heal on a LHW. heals of that size when given to a low health target I don't see to be over healing much on fights where you aren't over geared. I would love to see someone's numbers on the PTR about this and what their over healing % is on AA.

added second section

Last edited by Pond : 02/24/09 at 5:12 PM.

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Old 02/24/09, 8:48 PM   #23
Philondra
Great Tiger
 
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Draenei Shaman
 
Saurfang
Originally Posted by Arkandel
The question is (and I don't want to QQ over it, I'm actually asking) do we still have the tools, given the information available to us right now -- i.e. excluding any future additions to the PTR -- to compete with equally skilled, equally geared members of other healing classes?

As a pretty well geared shaman I'm already having a hell of a time currently competing with good druids. And with the buffs priests are receiving their already extensive arsenal will be enhanced with some very strong additional AoE healing. Instead, we get an okay change with AA and... some new icons? And an overall nerf to heroism if you count long fights (although that's balanced with more frequent heroisms being castable if you have only one shaman in the raid).

As for PvP, there was no change over our already very limited survival options. But I won't go into that here.

Am I mistaken or too pessimistic about our spec's future? At least, at this phase of the PTR.
Priests definitely got some buffs to their AoE healing, and they will once again be able to compete on that front. That being said, I really don't see resto shaman being sidelined because of it for several reasons:

1.) Prayer of Healing will still be much worse than Chain Heal at healing RSTS damage that hits multiple people in different groups.
2.) Even with 2/2 Healing Prayers, PoH still costs more than twice as much as CH (~1485 Mana for PoH with 2/2 Healing Prayers; 716 for CH with relic). It will not be as highly spammable for priests as Chain Heal is for us.
3.) Priests took significant nerfs to their mana regen, whereas the only hit we took was the fixing of the Water Shield bug. This makes issue #2 above even more noticeable.

Although it's hard to say without actually getting into a raid situation and seeing the changes first hand, on paper it seems the new priest AoE healing style greatly complements ours: CH is still extremely strong and efficient in any fight that doesn't require the raid to spread out, while holy priests will be able to spot raid heal with Serendipity-hasted PoHs (but are unable to sustain PoH spam due to the high mana cost) and are better able to handle raid damage on the move with CoH.

It's way too early to call doom-and-gloom.

EDIT: Re: Daidalos and Earth Shield Glyph -- while we won't be able to tell until the Glyph is actually available in game, the wording implies that it increases total healing done, not the spell power coefficient (which would be much stronger). Either way, it looks like a strong candidate for replacing the 3rd glyph slot.

Last edited by Philondra : 02/24/09 at 9:34 PM.

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Old 02/24/09, 10:49 PM   #24
Daidalos
Great Tiger
 
Tauren Shaman
 
Korgath
Originally Posted by Philondra View Post

EDIT: Re: Daidalos and Earth Shield Glyph -- while we won't be able to tell until the Glyph is actually available in game, the wording implies that it increases total healing done, not the spell power coefficient (which would be much stronger). Either way, it looks like a strong candidate for replacing the 3rd glyph slot.
I wasn't adding it to the spell power coef I was adding it to the talent modifiers (e.g. imp earth shield and imp shields) the way they currently add together. Obviously won't know till I or others can start posting some data. The nice thing about earth shield is there is no healing range making it very easy to reverse engineer.


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Old 02/25/09, 10:10 AM   #25
Vuldunobetra
Piston Honda
 
Draenei Shaman
 
Cenarius
Originally Posted by Philondra View Post
1.) Prayer of Healing will still be much worse than Chain Heal at healing RSTS damage that hits multiple people in different groups.
2.) Even with 2/2 Healing Prayers, PoH still costs more than twice as much as CH (~1485 Mana for PoH with 2/2 Healing Prayers; 716 for CH with relic). It will not be as highly spammable for priests as Chain Heal is for us.
3.) Priests took significant nerfs to their mana regen, whereas the only hit we took was the fixing of the Water Shield bug. This makes issue #2 above even more noticeable.
Agreed, Priests won't be able to spam PoH. But they don't have to. CoH has around double the HPS as CH. So to maintain similar HPS as a chain-casting shaman, the priest only needs to PoH once every ~6 seconds. This makes mana consumption roughly similar. If an encounter requires more AOE healing than that, the shaman cannot heal it, and the priest may run out of mana.

Using some rough numbers with ~2000 SP.
CH: 11,000 - 15.4 HPM - 4400 HPS
PoH: 23,000 - 15.5 HPM - 7666 HPS
PoH: 27,600 - 18.6 HPM - 9200 HPS (with glyph)

Priests also get some mana synergy when PoH crits, which procs free Flash Heal. As to your point #1, when random raid members need healing. Priests still have CoH in a 6 second CD, which gets a small boost in 3.1. We'll see how things work out in the PTR.

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Old 02/25/09, 2:06 PM   #26
Krim
Banned
 
Tauren Shaman
 
Twisting Nether (EU)
Just to clarify, AA does indeed heal for 30% of the entire heal for Riptide, Lesser Healing Wave and Healing Wave. Now, do we spend 3 points on Healing Way? I personally think not, the Glyphed Lesser Healing Wave will still heal for roughly the same amount as Healing Wave before Healing Wave thus I think spending 3 talent points for a larger heal that takes longer to cast is redundant.

From my interpretations of Ulduar I believe there will be a lot of 'healer stressing' fights as Blizzard wants healers to be casting 100% of the time (well, that's what I gathered from their FSR nerf). With this in mind I think the best 3 glyphs in Ulduar will be: Glyph of Earth Shield, Glyph of Lesser Healing Wave, Glyph of Chain Heal. For me, at least, mana is no longer a problem - granted this is speaking from current content; 6 min Maly's, Sarth 3 drakes, Naxx... Not the most challenging of encounters.

I guess though it's too early to make speculations as none of the PTR EU testers (not entirely sure about the NA testers) have been granted access to Ulduar. Hmm, a few thoughts on the patch I guess.

Sorry if AA has already been clarified, when casual skimming the thread I couldn't see any 'screenshot proof' so decided to do it myself.

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Old 02/25/09, 3:45 PM   #27
Gun
Glass Joe
 
Orc Shaman
 
Blackmoore (EU)
To give you some AA numbers:

patchwerk 3.1 fight

lesser healing wave
Wow Web Stats

healing wave
Wow Web Stats

1 point in healing way
We used bloodlust right after exposed armor was on patchwerk.

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Old 02/25/09, 4:11 PM   #28
grayrest
Piston Honda
 
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Troll Shaman
 
Chromaggus
Originally Posted by Philondra View Post
* How do the new glyphs look from a raiding perspective?
The only one that caught my eye was the ES one, which will become standard issue. For me, ES is currently 2585/3877 healing per charge at a 41% crit rate* and the glyph bumps it to 3102/4653. That'd be a 210 hps increase if the charges are used on cooldown but more importantly, that bumps it up to ~55% of a glyphed LHW, which is a pretty nice reactive heal for any class. It'll be a guaranteed glyph for me since I currently only really use the LHW glyph and keep my other two glyphs FS/LB for the regular ele swapping I do.

* Every time I've checked the crit rate on ES, it seems to be 5% below the crit rate on my other heals. Not sure if this is just selective observation or what.

The Riptide glyph is worthless. IF you could Riptide every cooldown AND your RTs ticked all the way out, the maximum possible benefit would be an extra 833 healing (one tick for me) every 6 seconds. So an extremely situational extra 200 healing half as often when compared to the ES glyph and normally nothing. Meh. I really wanted it to apply Healing Way.

Originally Posted by Rhaegal View Post
The change is absolutely a buff to AA, and I'm happy with it, but AA suffers from most of the same limitations it always has: for it to actually contribute to effective healing, someone else has to have taken damage. Fights where it's primarily tank healing, AA still won't heal anyone. Fights where there's massive raid damage, it's still going to be more efficient to spam Chain Heal.
If you're tank healing and nobody else is taking damage, the recipient of AA is almost always the tank. With a normal boss swing timer, hitting a LHW as soon as you see the tank take damage will causes the heal to land before the next swing and the AA to land after. I don't do CH because I run with a druid that basically rejuvs every GCD, so it's much more efficient for me to keep people from dying and let him do the bulk healing. Haven't done a fight so far (up to 5 healing Sarth+2, we're fairly casual) that I feel his mass rejuvs haven't been keeping up with the incoming damage.

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Old 02/25/09, 4:14 PM   #29
PDXMarcos
ME
 
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Goblin Shaman
 
Mal'Ganis
Originally Posted by Krim View Post
From my interpretations of Ulduar I believe there will be a lot of 'healer stressing' fights as Blizzard wants healers to be casting 100% of the time (well, that's what I gathered from their FSR nerf).
I disagree, the change to the FSR would indicate that blizzard wants healers to be able to stop casting and not benefit from ridiculous amounts of mana regen by not casting. This implies two things to me: We are going to face fights with movement or fights that have negative reprecussions for spam casting (IE Zul'Jin). It really just comes down to providing more boss fight mechanics for healers than just spamming heals non-stop.

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Old 02/25/09, 4:31 PM   #30
Daidalos
Great Tiger
 
Tauren Shaman
 
Korgath
Originally Posted by grayrest View Post
The only one that caught my eye was the ES one, which will become standard issue. For me, ES is currently 2585/3877 healing per charge at a 41% crit rate* and the glyph bumps it to 3102/4653.
Are you just guessing how the glyph works or did you test this in game? It might work like that but my conservative estimate would be it bumping it from 2500ish to 2900ish if it added to the other talent modifiers. You might be right since I haven't been able to get the gylph yet I just wanted to make sure before we start throwing around numbers.


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