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Old 05/29/09, 10:27 PM   #351
berdan
Glass Joe
 
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Draenei Shaman
 
Shadowsong (EU)
Has anyone else seen any evidence of RT being "eaten" by the game? I cast RT on someone, get a CD but RT doesn't show up in Grid or on the target's buff bars. I don't have any combat logs where I know this happens so acquiring and analyzing logs is the next step, but I wanted to hear if anyone else have spotted this. Odds are it's an UI glitch though.

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Old 05/30/09, 1:24 AM   #352
orion121
Piston Honda
 
Troll Shaman
 
Eredar
Originally Posted by berdan View Post
Has anyone else seen any evidence of RT being "eaten" by the game? I cast RT on someone, get a CD but RT doesn't show up in Grid or on the target's buff bars. I don't have any combat logs where I know this happens so acquiring and analyzing logs is the next step, but I wanted to hear if anyone else have spotted this. Odds are it's an UI glitch though.
Make sure you're not targeting a Totem.

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Old 05/30/09, 3:33 AM   #353
djanna
Glass Joe
 
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Draenei Shaman
 
Suramar (EU)
Originally Posted by berdan View Post
Has anyone else seen any evidence of RT being "eaten" by the game? I cast RT on someone, get a CD but RT doesn't show up in Grid or on the target's buff bars. I don't have any combat logs where I know this happens so acquiring and analyzing logs is the next step, but I wanted to hear if anyone else have spotted this. Odds are it's an UI glitch though.
Yes there is definitely a bug with Grid and RT, about 20% of the RT cast do not show on Grid but are on the target (I selected a target and the RT hot buff was on the player).

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Old 05/30/09, 5:07 AM   #354
scrusi
Von Kaiser
 
Draenei Shaman
 
Stormrage (EU)
Originally Posted by Rapparee View Post
[...]
4. Tidal Waves applies at massive hasted speeds.
[...]
Do you have some actual combat log quotes for those observations? That behaviour really seems odd.

edit: found some myself. Here's one with heroism and one without for comparison:

5/28 23:28:20.368  SPELL_AURA_APPLIED,0x0200000000942DC0,"Pirosice",0x514,0x02000000007C2459,"Tanazee",0x511,32182,"Heroism",0x8,BUFF
5/28 23:28:20.399  SPELL_CAST_START,0x02000000007C2459,"Tanazee",0x511,0x0000000000000000,nil,0x80000000,55459,"Chain Heal",0x8
5/28 23:28:22.118  SPELL_AURA_APPLIED,0x02000000007C2459,"Tanazee",0x511,0x02000000007C2459,"Tanazee",0x511,53390,"Tidal Waves",0x1,BUFF
5/28 23:28:22.430  SPELL_HEAL,0x02000000007C2459,"Tanazee",0x511,0x02000000021F95CB,"Melth",0x514,55459,"Chain Heal",0x8,9786,6547,1
5/28 23:29:00.305  SPELL_AURA_REMOVED,0x0200000000942DC0,"Pirosice",0x514,0x02000000007C2459,"Tanazee",0x511,32182,"Heroism",0x8,BUFF
That's a 2.031s under heroism.
5/28 23:29:04.336  SPELL_CAST_START,0x02000000007C2459,"Tanazee",0x511,0x0000000000000000,nil,0x80000000,55459,"Chain Heal",0x8
5/28 23:29:06.508  SPELL_HEAL,0x02000000007C2459,"Tanazee",0x511,0x02000000007C2459,"Tanazee",0x511,55459,"Chain Heal",0x8,6553,0,nil
5/28 23:29:06.508  SPELL_AURA_REFRESH,0x02000000007C2459,"Tanazee",0x511,0x02000000007C2459,"Tanazee",0x511,53390,"Tidal Waves",0x1,BUFF
And 40 seconds later (should be more or less the same conditions. might have lost a haste raid buff due to range.) a 2.172s one without heroism.

Will do some dry testing later.

edit 2:

Did some testing under laboratory conditions with no buffs but heroism and got correct timing for my chain heals & tidal waves (within a few milliseconds). It's possible that I wasn't hasted enough unbuffed and that ch needs to be pushed below a certain cast time for the above effect to happen. That seems unlikely though since I did this test with 4pc t8 which I didn't have in the above combatlog and which should compensate for raidbuffs.

Last edited by scrusi : 05/30/09 at 6:39 AM.

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Old 05/30/09, 6:40 AM   #355
Binkenstein
mumbo-jumbo-theorycrafter
 
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Draenei Shaman
 
Khaz'goroth
Remember that your log times will not be accurate (ie: anything smaller than a second is suspect)


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Old 05/30/09, 6:49 AM   #356
scrusi
Von Kaiser
 
Draenei Shaman
 
Stormrage (EU)
Originally Posted by Binkenstein View Post
Remember that your log times will not be accurate (ie: anything smaller than a second is suspect)
The log times in my lab-test seem very accurate (spell casting times correct within a 100ms range). But i guess that could get worse with more things going on.

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Old 05/30/09, 10:00 AM   #357
cryolithic
Glass Joe
 
Draenei Shaman
 
Antonidas
So I'm looking at moving from my current chain heal spam role to the RT/LHW spot healing. Anyone have a good haste feeling for this? Where you're reducing the GCD, but not wasting too much time on LHW's that are under the GCD?

I'm currently sitting at near BIS pre ulduar. Full valour, sarth 2d back, etc. Gemming entirely for haste save for red sockets. 605 haste normally. Would I be best to replace say, just the yellow haste gems with int gems and leave the dragon's eyes as haste until the JC nerf? Or should I look at more of a mix of Int and Haste?

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Old 05/30/09, 12:19 PM   #358
berdan
Glass Joe
 
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Draenei Shaman
 
Shadowsong (EU)
Originally Posted by djanna View Post
Yes there is definitely a bug with Grid and RT, about 20% of the RT cast do not show on Grid but are on the target (I selected a target and the RT hot buff was on the player).
In this case the RT HoT is not applied to the player (and no, I'm not healing a totem). I tested this by jumping into Stockades and befriending 20-30 mobs, then casting Riptide on myself till I noticed this happening.

This is what a RT cast, followed by a recast within the HoT time should look like:
5/30 18:05:27.802  SPELL_HEAL,0x0200000002142556,"Cudor",0x511,0x0200000002142556,"Cudor",0x511,61301,"Riptide",0x8,2795,2795,nil
5/30 18:05:27.824  SPELL_AURA_APPLIED,0x0200000002142556,"Cudor",0x511,0x0200000002142556,"Cudor",0x511,61301,"Riptide",0x8,BUFF
5/30 18:05:27.826  SPELL_CAST_SUCCESS,0x0200000002142556,"Cudor",0x511,0x0200000002142556,"Cudor",0x511,61301,"Riptide",0x8
5/30 18:05:27.831  SPELL_AURA_APPLIED,0x0200000002142556,"Cudor",0x511,0x0200000002142556,"Cudor",0x511,53390,"Tidal Waves",0x1,BUFF
5/30 18:05:27.833  SPELL_HEAL,0x0200000002142556,"Cudor",0x511,0x0200000002142556,"Cudor",0x511,61301,"Riptide",0x8,2819,2819,nil
5/30 18:05:34.241  SPELL_AURA_REFRESH,0x0200000002142556,"Cudor",0x511,0x0200000002142556,"Cudor",0x511,61301,"Riptide",0x8,BUFF
5/30 18:05:34.242  SPELL_CAST_SUCCESS,0x0200000002142556,"Cudor",0x511,0x0200000002142556,"Cudor",0x511,61301,"Riptide",0x8
This is what happened inside Stockades:
5/30 17:55:23.898  SPELL_HEAL,0x0200000002142556,"Cudor",0x511,0x0200000002142556,"Cudor",0x511,61301,"Riptide",0x8,2859,2701,nil
5/30 17:55:23.902  SPELL_AURA_APPLIED,0x0200000002142556,"Cudor",0x511,0x0200000002142556,"Cudor",0x511,61301,"Riptide",0x8,BUFF
5/30 17:55:23.904  SPELL_CAST_SUCCESS,0x0200000002142556,"Cudor",0x511,0x0200000002142556,"Cudor",0x511,61301,"Riptide",0x8
5/30 17:55:23.909  SPELL_AURA_REFRESH,0x0200000002142556,"Cudor",0x511,0x0200000002142556,"Cudor",0x511,53390,"Tidal Waves",0x1,BUFF
5/30 17:55:26.941  SPELL_PERIODIC_HEAL,0x0200000002142556,"Cudor",0x511,0x0200000002142556,"Cudor",0x511,61301,"Riptide",0x8,863,450,nil
5/30 17:55:29.906  SPELL_PERIODIC_HEAL,0x0200000002142556,"Cudor",0x511,0x0200000002142556,"Cudor",0x511,61301,"Riptide",0x8,863,657,nil
5/30 17:55:32.892  SPELL_PERIODIC_HEAL,0x0200000002142556,"Cudor",0x511,0x0200000002142556,"Cudor",0x511,61301,"Riptide",0x8,863,671,nil
5/30 17:55:35.893  SPELL_PERIODIC_HEAL,0x0200000002142556,"Cudor",0x511,0x0200000002142556,"Cudor",0x511,61301,"Riptide",0x8,863,602,nil
5/30 17:55:38.909  SPELL_PERIODIC_HEAL,0x0200000002142556,"Cudor",0x511,0x0200000002142556,"Cudor",0x511,61301,"Riptide",0x8,863,321,nil
5/30 17:55:38.910  SPELL_AURA_REMOVED,0x0200000002142556,"Cudor",0x511,0x0200000002142556,"Cudor",0x511,53390,"Tidal Waves",0x1,BUFF
5/30 17:55:40.246  SPELL_HEAL,0x0200000002142556,"Cudor",0x511,0x0200000002142556,"Cudor",0x511,61301,"Riptide",0x8,2843,2804,nil
5/30 17:55:40.251  SPELL_CAST_SUCCESS,0x0200000002142556,"Cudor",0x511,0x0200000002142556,"Cudor",0x511,61301,"Riptide",0x8
5/30 17:55:40.257  SPELL_AURA_APPLIED,0x0200000002142556,"Cudor",0x511,0x0200000002142556,"Cudor",0x511,53390,"Tidal Waves",0x1,BUFF
5/30 17:55:41.883  SPELL_PERIODIC_HEAL,0x0200000002142556,"Cudor",0x511,0x0200000002142556,"Cudor",0x511,61301,"Riptide",0x8,862,602,nil
5/30 17:55:44.901  SPELL_PERIODIC_HEAL,0x0200000002142556,"Cudor",0x511,0x0200000002142556,"Cudor",0x511,61301,"Riptide",0x8,863,438,nil
5/30 17:55:44.902  SPELL_AURA_REMOVED,0x0200000002142556,"Cudor",0x511,0x0200000002142556,"Cudor",0x511,61301,"Riptide",0x8,BUFF
I cast a RT at 17:55:23.898 (set to expire at :44, running with the RT glyph). This applies the HoT and starts ticking on me. At 17:55:40.246 I recast RT, it reports a success and applies TW but does not do a SPELL_AURA_REFRESH on Riptide. RT then fades at 17:55:44:902, as if I never had cast that second heal.

This does not look like a UI error to me, not after looking in the combat log.

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Old 05/30/09, 1:45 PM   #359
• Jessamy
Struck by Diax's Rake
 
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Goblin Shaman
 
Mal'Ganis
Originally Posted by cryolithic View Post
So I'm looking at moving from my current chain heal spam role to the RT/LHW spot healing. Anyone have a good haste feeling for this? Where you're reducing the GCD, but not wasting too much time on LHW's that are under the GCD?

I'm currently sitting at near BIS pre ulduar. Full valour, sarth 2d back, etc. Gemming entirely for haste save for red sockets. 605 haste normally. Would I be best to replace say, just the yellow haste gems with int gems and leave the dragon's eyes as haste until the JC nerf? Or should I look at more of a mix of Int and Haste?
Don't change any gems or gear (unless you get an obvious upgrade). Download Loggerhead or manually start logging combatlog in Ulduar by typing /combatlog as you zone in the instance. Start trying to change your spell usage. After collecting data for a week, use shaman_hep to parse your log and find out the relative values stats will have for you. There are a lot of variables involved, and a generic recommendation just isn't as good as crunching the numbers yourself for your own situation. Your current gear, the buffs your raid typically provides, the role you typically fill in your guild, the class and skill of other healers in your raid, the boss fights you spend more time on in a week, and your latency can all affect optimal gearing choices.

Side note 1: Haste isn't wasted on LHW casts under the GCD, since it also reduces the GCD itself.

Side note 2: If latency is an issue, check this post for some helpful advice:
http://elitistjerks.com/blogs/cadfae...onnecting.html

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Old 05/30/09, 2:24 PM   #360
cryolithic
Glass Joe
 
Draenei Shaman
 
Antonidas
Originally Posted by Jessamy View Post
Don't change any gems or gear (unless you get an obvious upgrade). Download Loggerhead or manually start logging combatlog in Ulduar by typing /combatlog as you zone in the instance. Start trying to change your spell usage. After collecting data for a week, use shaman_hep to parse your log and find out the relative values stats will have for you. There are a lot of variables involved, and a generic recommendation just isn't as good as crunching the numbers yourself for your own situation. Your current gear, the buffs your raid typically provides, the role you typically fill in your guild, the class and skill of other healers in your raid, the boss fights you spend more time on in a week, and your latency can all affect optimal gearing choices.

Side note 1: Haste isn't wasted on LHW casts under the GCD, since it also reduces the GCD itself.

Side note 2: If latency is an issue, check this post for some helpful advice:
http://elitistjerks.com/blogs/cadfae...onnecting.html
Hmm hadn't seen shaman_hep before, though my last guild kind of imploded when 3.1 came out, so I hadn't been reading too much on why my heals aren't where I feel they should be. I used to be raidlead, so I've got loggerhead already. I'll see how things go, thanks!

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Old 05/31/09, 4:56 AM   #361
Philondra
Great Tiger
 
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Draenei Shaman
 
Saurfang
Originally Posted by berdan View Post
I cast a RT at 17:55:23.898 (set to expire at :44, running with the RT glyph). This applies the HoT and starts ticking on me. At 17:55:40.246 I recast RT, it reports a success and applies TW but does not do a SPELL_AURA_REFRESH on Riptide. RT then fades at 17:55:44:902, as if I never had cast that second heal.

This does not look like a UI error to me, not after looking in the combat log.
This is very likely the same behavior that many destruction warlocks were reporting with immolate but which was fixed in the most recent patch. The bug basically prevented immolate from being overwritten if the new immolate was cast at a lower level of spellpower than the original immolate: the immolate would do its expected initial damage but fail to overwrite the dot. Did you get a trinket proc or something in between your riptides? The most likely offenders are something like darkmoon card:greatness or pandora's plea, which can proc off individual riptide ticks.

If so, I would wager you are experiencing a version of the recently-fixed immolate bug. Try seeing if there is a correlation between spellpower changes and riptide failing to refresh.

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Old 05/31/09, 6:23 AM   #362
berdan
Glass Joe
 
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Draenei Shaman
 
Shadowsong (EU)
Originally Posted by Philondra View Post
If so, I would wager you are experiencing a version of the recently-fixed immolate bug. Try seeing if there is a correlation between spellpower changes and riptide failing to refresh.
Yep, you nailed it I think. The Eye of the Broodmother buff faded in between casts, but I was foolish enough to not include that in my combat log paste.
5/30 17:55:23.898  SPELL_HEAL,0x0200000002142556,"Cudor",0x511,0x0200000002142556,"Cudor",0x511,61301,"Riptide",0x8,2859,2701,nil
5/30 17:55:23.902  SPELL_AURA_APPLIED,0x0200000002142556,"Cudor",0x511,0x0200000002142556,"Cudor",0x511,61301,"Riptide",0x8,BUFF
5/30 17:55:23.904  SPELL_CAST_SUCCESS,0x0200000002142556,"Cudor",0x511,0x0200000002142556,"Cudor",0x511,61301,"Riptide",0x8
5/30 17:55:23.906  SPELL_AURA_REFRESH,0x0200000002142556,"Cudor",0x511,0x0200000002142556,"Cudor",0x511,65006,"Eye of the Broodmother",0x1,BUFF
…
5/30 17:55:33.898  SPELL_AURA_REMOVED,0x0200000002142556,"Cudor",0x511,0x0200000002142556,"Cudor",0x511,65006,"Eye of the Broodmother",0x1,BUFF
…
5/30 17:55:40.246  SPELL_HEAL,0x0200000002142556,"Cudor",0x511,0x0200000002142556,"Cudor",0x511,61301,"Riptide",0x8,2843,2804,nil
5/30 17:55:40.251  SPELL_CAST_SUCCESS,0x0200000002142556,"Cudor",0x511,0x0200000002142556,"Cudor",0x511,61301,"Riptide",0x8
5/30 17:55:40.255  SPELL_AURA_APPLIED,0x0200000002142556,"Cudor",0x511,0x0200000002142556,"Cudor",0x511,65006,"Eye of the Broodmother",0x1,BUFF
…
5/30 17:55:44.902  SPELL_AURA_REMOVED,0x0200000002142556,"Cudor",0x511,0x0200000002142556,"Cudor",0x511,61301,"Riptide",0x8,BUFF

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Old 05/31/09, 1:10 PM   #363
Ammanas
Piston Honda
 
Tauren Shaman
 
Frostmane
Originally Posted by cryolithic View Post
So I'm looking at moving from my current chain heal spam role to the RT/LHW spot healing. Anyone have a good haste feeling for this? Where you're reducing the GCD, but not wasting too much time on LHW's that are under the GCD?

I'm currently sitting at near BIS pre ulduar. Full valour, sarth 2d back, etc. Gemming entirely for haste save for red sockets. 605 haste normally. Would I be best to replace say, just the yellow haste gems with int gems and leave the dragon's eyes as haste until the JC nerf? Or should I look at more of a mix of Int and Haste?
Just looking at your armory your crit is pretty low for the RT/LHW style. I'd definitely use [Soul of the Dead] if you have it. Obviously [Deadly Gladiator's Totem of the Third Wind] as well.

I've been playing the style with about the same haste as you (I have no haste gems but much more ulduar gear - at ~600 haste) and you shouldn't have any problems with the GCD. In fact even with 600 haste + WoA + ret aura I
m still getting higher HEP values for haste than crit on my shaman_hep reports.

You definitely need to pick up some more int somewhere though. Some of the hard mode fights get very mana intensive. I'm gemmed with 27 int gems and spell power/int in almost every socket and still find myself using distilled wisdom flasks on XT/Council hard.

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Old 05/31/09, 2:41 PM   #364
cryolithic
Glass Joe
 
Draenei Shaman
 
Antonidas
haven't done XT/council hard yet, but I've been close on a few fights in terms of mana. Why distilled over mojo? In the long run, mojo works out to more mana on just about any fight by my tests...

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Old 05/31/09, 3:09 PM   #365
Nagisamuro
Piston Honda
 
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Orc Hunter
 
Cho'gall
Originally Posted by cryolithic View Post
Why distilled over mojo? In the long run, mojo works out to more mana on just about any fight by my tests...

[Recipe: Flask of Distilled Wisdom]
65 Int; w/ Ancestral Knowledge and Blessing of Kings it's 78 Intellect.

78 Int = 1,170 additional mana. Assuming a 5 minute fight, that's the same is if it were giving you 19.5 Mp5 instead.
On top of that, you get Replenishment acting on the increased mana pool. 1170 * 0.0025 * 5 = 14.625 Mp5.
On top of that, if you use Mana Tide it will restore 24% of that added mana (once in the same 5-minute assumed fight length). (1170 * 0.24) / 60 = 4.68 Mp5

Total Mp5 from the flask: 38.805 (assuming 5 minute fight)

That's already on par with the Mojo flask, but doesn't even account for the additional crit and spellpower gained from the 78 int.

If you are optimizing for a longer fight it may be worth redoing the numbers. I haven't done the two hard modes in question to be able to comment.

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Old 05/31/09, 4:28 PM   #366
Ammanas
Piston Honda
 
Tauren Shaman
 
Frostmane
On the two hard modes where I'm not using Frost Wyrm (Council and XT) both fights are long enough that I get two tides. Plus the extra crit/spell power like was mentioned. XT hard is a 10 minute fight so it can get rough on the mana. BTW 78 int is roughly .51 crit% and 13.1 spell power.

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Old 06/01/09, 2:59 AM   #367
cryolithic
Glass Joe
 
Draenei Shaman
 
Antonidas
Looking at our attempts on Yogg tonight, it appears I was wrong about FoDW. Damn, now I have to start farming black lotus :S

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Old 06/01/09, 6:12 AM   #368
Kyuki
Piston Honda
 
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Gnome Mage
 
Emerald Dream (EU)
I havnt healed in wotlk more than a couple of 5-mans, but by just looking at the spells and even though Healing Way is still abit lackluster it seems that with proper gear (good crit rate and high haste) it's more efficient to use HW than LHW. The only con as I can see is that it's more likely that you overheal.
But I'm just thinking why it seems to be so little HW use? It can surely be mixed in with LHW spam, specially on targets that needs proper topping off.

Any high end shaman (like Sixthy) tried a high crit, high haste (like gemmed haste) setup and used a more HW oriented style? It just seems dismissed from the get-go.

(sorry if this been brought up like this before, didnt find anything)

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Old 06/01/09, 6:18 AM   #369
Goggles
King Hippo
 
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Selggog
Dwarf Shaman
 
No WoW Account (EU)
It's slower, it'll over-heal for more and I'm not sure it's even more efficient than glyphed LHW on a target with ES. HW can still be useful especially when Tidal Waves is up but usually only for heavy spikes on a tank or something like that. When I started healing I initially used HW a lot more but I just found it got wasted or was too slow too often.

Not actually a member of Refusion on Burning Blade.

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Old 06/01/09, 6:45 AM   #370
Kyuki
Piston Honda
 
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Gnome Mage
 
Emerald Dream (EU)
Looking at some numbers from Diadalos spreadsheet it looks like HW is basically more efficient regardless of the situation. If it'd be down to tank healing HW with Healing Way has stronger HPM, and greater HPS, if it's down to spot healing without both Healing Way and ES on targets then Healing Wave is also ahead by quite abit.

You will go oom alot faster, and you need to do less overhealing for it to be this effective I can totally see those downsides, but I'd think there are fights that'd allow you to effectively use HW atleast once every Tidal Wave if the situation calls for it and by reading through here it seems to be neglected totally.

With good gear a TWd HW will be down to 1.2-1.3s in a raid - that's not really slow

Just thought I'd bring this up (perhaps again), since there seem to be quite abit of complaning about the state of resto healing (rightfully so imo, atleast when it comes down to CH, and roles etc), and if, with gear, it comes a time that will allow a stronger HW spam - will that make shaman healing stronger? I'm inclined to think so.

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Old 06/01/09, 6:57 AM   #371
Goggles
King Hippo
 
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Selggog
Dwarf Shaman
 
No WoW Account (EU)
Last time I looked the efficiency difference really wasn't very big and HW is still only really useful on a tank so they will have ES. If a dpser is low enough that they'll get full effect of HW you can be pretty sure multiple healers will jump on them and a LHW will be just as effective as a HW in the end (at least for my raid group). This really is a case where the numbers look good but don't live up to it in reality. If pure throughput was all we cared about then yes it would be good. There will always be situations where it is useful but as far as I'm concerned right now LHW/RT/CH are more useful. Depending on your role/raid/other healers you might find differently.

Not actually a member of Refusion on Burning Blade.

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Old 06/01/09, 7:09 AM   #372
Kyuki
Piston Honda
 
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Gnome Mage
 
Emerald Dream (EU)
Aight, well since I havnt healed in wotlk much I dont know.

I know however that it'd be depending on your healing setup if HW spothealing would be a waste or not (as you pointed out). Considering spot healing of a pally is huge and is done well, it could be comparable to HW spot healing. You dont see a Pally throw FoL on random people just because HL will be alot of overhealing (this due to its efficiency), and I'm just thinking if there is a time where HW can be used in a similar manner with gear - would this help shaman healing or not?

I guess it's also down to style.

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Old 06/01/09, 8:58 AM   #373
Handyhoof
Piston Honda
 
Tauren Paladin
 
Lightbringer
In a situation where I am the only one healing a person/group, the HW is decent if I look at 7k chunks. Less than that, LHW is the way to go. This is great for predictable damage where you can solo heal (T7 content, at my point). In a raid for something like Ulduar, you have many healers dedicated to healing the damage flying around. Smaller, faster heals get the job done more efficiently in an environment where you can't communicate every spot heal, you just need to react. 3 People take damage, You slam out a riptide, lhw, lhw and have near instant reaction to the one(s) who need it, instead of casting a larger heal that you may cancel because someone got there first, making you start over.

The numbers are very good for HW, but you need to ensure that your heal will land, and will heal for over a certain amount of effective healing before it becomes your best choice (7k is my threshold). Otherwise, reaction speed trumps in the current raiding scene.

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Old 06/01/09, 9:12 AM   #374
Sixthy
Greatest Shaman in the World
 
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Draenei Shaman
 
Tichondrius
On paper HW probably looks like the way to go, but when it comes to applying it in a raid I'm not really a big fan. There are a few situations where I'll purposely setup a RT -> HW combo (Napalm Shelm in p1 Mim Hard Mode works, but in some situations I feel like the HW at 1.3 is still going to be too slow, where as the .8 LHW is guaranteed to do what I need it to). Spamming HW also forces you to sit around and wait for TW to become active again. Best case scenario I see is RT - > 2x HW -> 1 LHW then repeat. As I said, on paper it probably looks better but in actual raiding situations the purpose of my LHW's is to get to the target as quickly as possible so that I can move on. My haste at the moment is a little lower than I'd like, but I've received upgrades in an order that I just have to adapt to slower casts for a little while. So without TW I'm sitting around 1.24 LHW's which feels pretty comfortable but 1.20 will feel a little better when I'm at my final haste setup for 3.1.

I'm not going to argue with people and say "using HW is stupid" because if it works for you, it works for you. As for me, it's just not my style. I like hitting my targets and moving on knowing that they're going to get the final top off from druid hots / priest group heals / AA proc / Riptide - whatever the case may be. My purpose is just to bring them up as fast as possible to save any potential gib. And in some situations, speed is everything rather than the actual effective heal that lands.

Mimiron hard mode has given me room to incorporate some Chain Heals back into my healing arsenal. Not for my actual group but for melee - the way we're doing fight (without 'spoiling' anything or just getting too specific) is that we're utilizing priests for the most part to keep the ranged groups healed up (with druids helping obviously) while I'm pulling off raid spot healing for the most part and focusing almost purely on melee (this is in regards to phase 2). Rolling Riptides through melee and bouncing chains has been pretty fun - I've actually kept up HPS wise overall and have really carried my weight on the fight, so that's pretty much a relief at this point. P1, 3 and 4 are all great phases for me as well because I revert back to my RT / LHW raid spotting and I feel really effective there as well. However, I do agree it'd be a waste to bring a 2nd shaman to the fight. It'd be damn hard for me to keep up a ranged group solo while another shaman took care of melee (I'm sure I could - it would just be really hard for no real reason other than proving a shaman could do it - efficiency wise, I'll stay with the priest doing that job).

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Old 06/01/09, 10:02 AM   #375
• Jessamy
Struck by Diax's Rake
 
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Goblin Shaman
 
Mal'Ganis
In T7 content I was an advocate of HW both here and on my guild forums. I used Riptide and Chain Heal enough to ensure every HW was cast with Tidal Waves buff, and even when spot healing the raid I was using the spell often enough to get 70% Healing Way usage. With Tidal Waves, Healing Way, and the 4 piece T7 bonus, it felt like Blizzard just made HW so far superior I didn't consider LHW even an option. Glyphed LHW on ES target is only as good as HW with none of the possible bonuses. Sure HW overheals (a lot) more, but maybe the target will take a hit and it won't overheal as much, and besides they changed AA to proc off total healing numbers.

The problem is in Ulduar often the difference between a 0.8s cast and a 1.3s cast is someone dying.

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