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Old 04/01/09, 3:39 AM   #76
stassart
Piston Honda
 
Tauren Shaman
 
Proudmoore
Knowing the kind of bugs Blizzard has, I am starting to wonder if the glyph adds 5% of the 20% to the proc rate:

0.20 * 1.05 = 0.21 (21% proc rate)

This is the proc rate I am seeing.

Edit:

I posted this issue to the US Bug forums:

World of Warcraft - English (NA) Forums -> [BUG] Earthliving Weapon proc rate low

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Old 04/01/09, 4:01 AM   #77
locriani
Bald Bull
 
locriani's Avatar
 
Tauren Shaman
 
Mal'Ganis
Originally Posted by stassart View Post
Knowing the kind of bugs Blizzard has, I am starting to wonder if the glyph adds 5% of the 20% to the proc rate:

0.20 * 1.05 = 0.21 (21% proc rate)
That's interesting, as the last proc rate parse I ran on DW CH converged on a proc rate of 43.75%, after std error. However, I'm wondering if the assumption should have been that glyphed EW DW had an intended proc rate of 50%, but the mechanic for the glyph was simply broken.

Last edited by locriani : 04/01/09 at 1:40 PM. Reason: I SPELL GUD

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Old 04/01/09, 6:31 AM   #78
exschwizer
Von Kaiser
 
exschwizer's Avatar
 
Draenei Shaman
 
Kult der Verdammten (EU)
I will run shaman_hep next to WWS in Naxx/EoE tonight. I'll post the data as soon as I'm done. I'm not glyphed for EL, but skilled Blessing of Eternals.

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Old 04/01/09, 4:20 PM   #79
stassart
Piston Honda
 
Tauren Shaman
 
Proudmoore
Originally Posted by exschwizer View Post
I will run shaman_hep next to WWS in Naxx/EoE tonight. I'll post the data as soon as I'm done. I'm not glyphed for EL, but skilled Blessing of Eternals.
The released version of shaman_hep does not have the Earthliving proc rate info. The next release that includes that also includes information on talents and glyphs, but it is still in development and testing.

I have been getting some combatlogs sent to me from shaman who say they don't have Glyph of Healing Wave, but do have Blessing of Eternals and they are getting proc rates of 24-26%, compared to 20-21% with the Glyph. Does the Glyph actually lower your proc rate 5% instead of raising it 5% or what is going on? More data is needed.

I am going to ditch the Glyph for now and see what happens to my proc rate, but I won't really have enough data to work with for that test until after raid this weekend.

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Old 04/02/09, 3:28 AM   #80
exschwizer
Von Kaiser
 
exschwizer's Avatar
 
Draenei Shaman
 
Kult der Verdammten (EU)
Data without the glyph but with Blessing of Eternals shows a 23.29% proccrate over a sample-size of 4187 spellcasts. Thanks to stassart for doing my homework.

Data
EL-Glyph: no
Blessing of Eternals: yes
EL-Procc: 975
Total possible procs: 4187
975 / 4187 = 23.29% earthliving proc rate

Spell-Summary
CH: 1770 + 1272 = 3042 (Hits+Crits)
RT: 323 + 236 = 559
HW: 70 + 44 = 114
LHW: 286 + 186 = 472

/Edit: Link to the WWS used, for anyone who wants to check my numbers: Wow Web Stats

Last edited by exschwizer : 04/02/09 at 4:45 AM.

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Old 04/02/09, 4:31 AM   #81
MatsT
Don Flamenco
 
Night Elf Druid
 
Frostmane (EU)
Originally Posted by exschwizer View Post
I'm a little confused. I just tried to get numbers from WWS, following your example by adding all EL-applies and dividing it through the combined number of heals used. I'm getting 39,81%. Either it's a statistical deviation, I got a lot of use out of my Blessing of Eternals (possibly true, 3 of our 5 healers were mediocre at best) or I'm reading the numbers wrong. It accounts to 4% of my total heal, so that doesn't seem to be too far off the mark.
We had two wipes yesterday at Patch (I know, I know, don't judge us), so perhaps healing people to full after ressing might account for a higher number of low-HP-situations and Blessing-usage.

Numbers:
EL-Procc: 975

CH: 1770
RT: 323
HW: 70
LHW: 286

/Edit: Link to the WWS used, for anyone who wants to check my numbers: Wow Web Stats
You're only counting spell hits, not crits.

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Old 04/02/09, 4:35 AM   #82
stassart
Piston Honda
 
Tauren Shaman
 
Proudmoore
Edit: Post replied to has been corrected, so editing out this one for quicker browsing by others.

Last edited by stassart : 04/02/09 at 5:18 AM.

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Old 04/02/09, 4:40 AM   #83
exschwizer
Von Kaiser
 
exschwizer's Avatar
 
Draenei Shaman
 
Kult der Verdammten (EU)
Ah, my sleep-deprived mind at work. Thank you for the correction.
I'm not glyphed for EL but have skilled Blessing of Eternals. Edited my post above and added Glyph/Talent for easier 'data-perusal'.

Last edited by exschwizer : 04/02/09 at 4:47 AM.

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Old 04/02/09, 10:40 PM   #84
Philondra
Great Tiger
 
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Draenei Shaman
 
Saurfang
The problem with trying to account for Blessing of the Eternals when determining Earthliving proc chance is that there is no reliable way to verify whether your heal hit someone under 35% health. Even if someone did take the time to write a combat log parser that dynamically tracked player health and filtered out the ELW executes, combat log time stamp issues would keep the data from being completely accurate.

The only way to get reliable data for the Earthliving Glyph is to analyze combat logs from Shaman without Blessing of the Eternals.

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Old 04/03/09, 12:34 AM   #85
Vuldunobetra
Piston Honda
 
Draenei Shaman
 
Cenarius
Originally Posted by Philondra View Post
The only way to get reliable data for the Earthliving Glyph is to analyze combat logs from Shaman without Blessing of the Eternals..
Can't it be tested out of combat?

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Old 04/03/09, 12:38 AM   #86
Philondra
Great Tiger
 
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Draenei Shaman
 
Saurfang
Originally Posted by Vuldunobetra View Post
Can't it be tested out of combat?
You're right. I got too hung up on the real world data posted above and went for the expensive approach over the obvious one. As long as you make sure to account for ELW refreshes, the data should be error-free.

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Old 04/03/09, 1:29 AM   #87
Maatreus
Glass Joe
 
Draenei Shaman
 
Thunderlord
my healing, and a request

hallo there! Recently I was healing in 25 men naxx and found my chain heal to take up about 57-65% of my total healing (based on recount [obviously this number is going to be astronomically lower and retardedly higher on certain fights like kel'thuzad and sapphiron, respectively]) and then riptide, lhw, earth shield, and lhw along with earth living and ancestral healing dabbling up the rest of my total healing done. Then late today I ran 10 naxx and found chain heal to be only 45-50% with riptide around 20, and then earth shield at 10ish, and other stuff in between. Is this how it should work out? I just got back into playing about 2 months ago, so I know chain heal should be way up there due to being used to chain heal botting back in burning crusade but I just wanted to know what you guys thought.

Also, as far as healing for 25 men patchwerk goes ... How should I heal it D: I really have no idea, i've debated between healing wave/lhw spam dabbling in riptides on the hateful tanks, or just straight up chain heal spamming it since all three tanks are going to be taking damage and they should all be within chain heal jump range. I'm usually assigned to just keep all 3 up (not by myself) with the paladins, priests, and druids on different assignments. Any suggestions/tips/hints would be wonderful ...

Also Also, I know this isn't really the place for it, but I was wondering what a WWS is, as well as a parse(r), and where I could find something that would track trinket procs for me... any help would be appreciated.

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Old 04/03/09, 1:56 AM   #88
• Jessamy
Struck by Diax's Rake
 
Jessamy's Avatar
 
Goblin Shaman
 
Mal'Ganis
How much of your healing is chain heal (or any of your spells) will vary wildly depending on fight dynamics. Some fights I have 85% chain heal (Thaddius), some I have 0%. With regard to Patchwerk, it's such a straightforward encounter you have a lot of flexibility for what to do. I've done fine spamming pure chain heal (with shield refreshes etc), and I've had fun pushing some big overheal numbers just using riptide and healing wave (no chain heal at all).
Originally Posted by Maatreus View Post
Also Also, I know this isn't really the place for it, but I was wondering what a WWS is, as well as a parse(r), and where I could find something that would track trinket procs for me... any help would be appreciated.
WWS is short for WowWebStats. The combatlog parser people talk about in this thread is probably shaman_hep, a perl script you can use to analyze your personal healing style to see what gear upgrades you should focus on.

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Old 04/03/09, 5:31 AM   #89
Goggles
King Hippo
 
Goggles's Avatar
 
Selggog
Dwarf Shaman
 
No WoW Account (EU)
Chain Heal is less useful in 10 man compared to 25 man as there is less raid damage and less chance of jumps so yes your results are completely understandable (and common sense).

Parse is also often used interchangeably with WWS as WWS parses (Parsing - Wikipedia, the free encyclopedia) the combatlog and provides a pretty view for it.

Not actually a member of Refusion on Burning Blade.

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Old 04/03/09, 6:06 AM   #90
Adramelech86
Glass Joe
 
Goblin Shaman
 
Dragonmaw (EU)
Originally Posted by Maatreus View Post
Also, as far as healing for 25 men patchwerk goes ... How should I heal it D:
It really depends on rest of healers and tank gear.

If you are new to 25man Patchwerk and other healers are underperforming and you are a bit undergeared(might go oom). Chain heal is the way to go, if all 3 tanks are getting hit 3target CH will provide decent hps. While spending mana effectively.

If you are farming him for a while now and other healers up to the job, 3rd tank might not get hit at all.. so you end up healing just 2 targets with chain heal which provides less HPS and you might want to switch to HW and have at least 1 point in Healing Way, to keep the buff up for almost all fight (increasing healing done by almost 18%). [Totem of Misery] help a lot for this, but if the fight is around 3 minutes long and you are well geared you shouldn't have mana problems.
I prefer HW over LHW because of higher HPS and around same mana per second usage.

I have made spreadsheet for myself(using my current gear), just to back up my theory with math.
As it is straight forward spam heal fight mana per second usage is more important then healing per mana (as we don't plan to go oom before fight ends).
Here are values from it (no overheal, without AA, 4piece bonus, 2700sp, 27%crit, 532haste, mana usage is calculated with IWS procs based on crit rate):

SpellHPSMPS
LHW on ES(glyphed)4941400,88
HW5070401,17
HW with hway5983401,17
CH on 2 targets5331368,78
CH on 3 targets6220368,78

So for patchwerk either use CH or HW, depending on the raid setup.

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Old 04/03/09, 7:19 AM   #91
MatsT
Don Flamenco
 
Night Elf Druid
 
Frostmane (EU)
On Patchwerk, using chain heal will make sure that any tank that's not at full hp gets healed, even if your primary target gets healed up before your heal lands. In addition, it will help with keeping up the armor buff on all three tanks, something that helps a lot. After the patch when AA works on overheals, using HW with Totem of Misery and Healing way might be preferable, but right now i consider Chain Heal to be the heal best suited for Patchwerk.

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Old 04/03/09, 11:15 AM   #92
Nagisamuro
Piston Honda
 
Nagisamuro's Avatar
 
Orc Hunter
 
Cho'gall
Originally Posted by MatsT View Post
On Patchwerk, using chain heal will make sure that any tank that's not at full hp gets healed, even if your primary target gets healed up before your heal lands. In addition, it will help with keeping up the armor buff on all three tanks, something that helps a lot. After the patch when AA works on overheals, using HW with Totem of Misery and Healing way might be preferable, but right now i consider Chain Heal to be the heal best suited for Patchwerk.
I concur with this - I've tried a couple different approaches, and CH spam is the easiest and most effective I've used. You don't get IWS procs, so count on using 3 GCDs (for MT, MST when MT expires, and a mana pot) for regen until you outgear the encounter's mana requirements (which Naxx gear & replenishment will do for you in fairly short order). If you are assigned to 'all three' tanks instead of just one, cycle through them with your chain heal until it becomes clear that one or two are taking more damage than the others, and then focus on them. Heal constantly rather than reactively.

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Old 04/03/09, 4:58 PM   #93
Maatreus
Glass Joe
 
Draenei Shaman
 
Thunderlord
Originally Posted by Nagisamuro View Post
I concur with this - I've tried a couple different approaches, and CH spam is the easiest and most effective I've used. You don't get IWS procs, so count on using 3 GCDs (for MT, MST when MT expires, and a mana pot) for regen until you outgear the encounter's mana requirements (which Naxx gear & replenishment will do for you in fairly short order). If you are assigned to 'all three' tanks instead of just one, cycle through them with your chain heal until it becomes clear that one or two are taking more damage than the others, and then focus on them. Heal constantly rather than reactively.
Weeeeell you see, I am in fact geared in my opinion (only need gloves from 25 maly [have chest], torch, t7.5 head, and the signet of manifested pain and I've pretty much got all best in slot ... and even when switching out my gear and trinkets so that my mana regen is at the highest it can possibly be (around 300 while casting [completely unbuffed, no water shield or buffs whatsoever]) I still manage to go oom while spamming chain heal. I don't know if it's because the dps is too slow or what but I always seem to run out of mana on this fight =/

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Old 04/03/09, 5:19 PM   #94
Sixthy
Greatest Shaman in the World
 
Sixthy's Avatar
 
Draenei Shaman
 
Tichondrius
Originally Posted by Maatreus View Post
Weeeeell you see, I am in fact geared in my opinion (only need gloves from 25 maly [have chest], torch, t7.5 head, and the signet of manifested pain and I've pretty much got all best in slot ... and even when switching out my gear and trinkets so that my mana regen is at the highest it can possibly be (around 300 while casting [completely unbuffed, no water shield or buffs whatsoever]) I still manage to go oom while spamming chain heal. I don't know if it's because the dps is too slow or what but I always seem to run out of mana on this fight =/
Your gear is decent, you aren't anywhere near best in slot and your gems are completely confused (yes, your gems are actually confused). But besides that, spamming CH will drain you pretty quick especially if your DPS is taking their time to get the mob down. So spamming CH might not be the best option for you.

Use your CD's wisely and maybe stagger your chains so you aren't quite "spamming." (What I mean is, CH - Riptide - refresh water shield, hang out for a global - chain again if needed - reapply water shield, etc. - just feel out the situation and don't mindlessly spam if it isn't needed and you're tapped for mana).

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Old 04/03/09, 6:54 PM   #95
Maatreus
Glass Joe
 
Draenei Shaman
 
Thunderlord
would you mind explaining how my gems are confused >.>

I dunno, I don't really go oom on any fights that are out there right now with the exception of patchwerk so I figured I might as well gem haste. I've never had good experiences gemming one single thing in each socket such as going with all spell power or crit or intel or anything else so I decided to go with a little bit of everything ...

In your opinion, what would be the best stat to gem? I know it's all fight specific, but overall it would be nice to know what you would gem with.

EDIT: Also, I armory'd you a while back and you had a static 2600 sp, and today i armory'd you and you have a 24k mana pool >.> why do you go to such extremes when using gems?

Last edited by Maatreus : 04/03/09 at 7:16 PM.

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Old 04/03/09, 7:38 PM   #96
Sixthy
Greatest Shaman in the World
 
Sixthy's Avatar
 
Draenei Shaman
 
Tichondrius
Originally Posted by Maatreus View Post
would you mind explaining how my gems are confused >.>

I dunno, I don't really go oom on any fights that are out there right now with the exception of patchwerk so I figured I might as well gem haste. I've never had good experiences gemming one single thing in each socket such as going with all spell power or crit or intel or anything else so I decided to go with a little bit of everything ...

In your opinion, what would be the best stat to gem? I know it's all fight specific, but overall it would be nice to know what you would gem with.

EDIT: Also, I armory'd you a while back and you had a static 2600 sp, and today i armory'd you and you have a 24k mana pool >.> why do you go to such extremes when using gems?
Different sets of gear, sorry. I don't regem on a whim or anything; I just run different sets. And what I meant by your gems is you're just sort of all over the place. I think in this expansion though there is no ultimate truth to how you should gem and gear. It's quite literally whatever you want to do, but in my opinion, you should stick to some sort of consistent theme.

As far as PW goes - spamming CH is a great method for armor procs on tanks, etc. But if you're running low on mana, don't hesitate to slow it down and let some GCDs go unused to make sure you have something left in the tank for later.

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Old 04/03/09, 7:46 PM   #97
stassart
Piston Honda
 
Tauren Shaman
 
Proudmoore
I have been parsing combatlogs from a fair number of shaman and I come up with different gem results depending on the fight, the shaman's gear level, and their spell choices.

But these seem to be the general trend:

Starting out 80:

Red: [Luminous Monarch Topaz] 9 SP + 8 Int
Yellow: [Brilliant Autumn's Glow] 16 int
Blue: [Dazzling Forest Emerald] 8 int + 3 mp5

T7.5+ gear:

Red: [Runed Scarlet Ruby] 19 SP
Yellow: [Luminous Monarch Topaz] 9 SP + 8 Int
or [Potent Monarch Topaz] 9 SP + 8 crit
or [Reckless Monarch Topaz] 9 SP + 8 Haste
Blue [Royal Twilight Opal] 9 SP + 3 mp5

There does not seem to be a uniform "best" yellow at the top level gear, it seems to depend on the player and fight a lot.

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Old 04/03/09, 7:59 PM   #98
Sixthy
Greatest Shaman in the World
 
Sixthy's Avatar
 
Draenei Shaman
 
Tichondrius
Originally Posted by stassart View Post
I have been parsing combatlogs from a fair number of shaman and I come up with different gem results depending on the fight, the shaman's gear level, and their spell choices.

But these seem to be the general trend:

Starting out 80:

Red: [Luminous Monarch Topaz] 9 SP + 8 Int
Yellow: [Brilliant Autumn's Glow] 16 int
Blue: [Dazzling Forest Emerald] 8 int + 3 mp5

T7.5+ gear:

Red: [Runed Scarlet Ruby] 19 SP
Yellow: [Luminous Monarch Topaz] 9 SP + 8 Int
or [Potent Monarch Topaz] 9 SP + 8 crit
or [Reckless Monarch Topaz] 9 SP + 8 Haste
Blue [Royal Twilight Opal] 9 SP + 3 mp5

There does not seem to be a uniform "best" yellow at the top level gear, it seems to depend on the player and fight a lot.
Yeah, absolutely. I literally have 3 sets of gear now and I always seem to migrate back to what I'm using right now - it's just a solid mix of SP / int / haste, etc. It's a hybrid set at its best that pretty much does everything. I have a set that's 2650 sp unbuffed and a haste set that sits near 800 haste - this is just what I prefer, and for the most part, I think with at least naxx/sarth/maly level that's all that really matters.

We'll see what Ulduar hard modes hold but for the most part I'll be using the trend I have going on armory at the moment.

Last edited by Sixthy : 04/07/09 at 2:56 PM.

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Old 04/09/09, 7:45 AM   #99
Zogar
Von Kaiser
 
Orc Shaman
 
Kirin Tor (EU)
Hi

I just wanted to say something on 10-man Sartha 3D. I managed to defeat him with two healers, a druid and me as a resto shaman. And I was healing the sartha tank (which was a feral druid), not the raid. Moreover, I only used LHW on the tank and CH sometimes on the raid when i had the time (when the tank didn't need healing). No mana issues at all. And i really dislike HW, the combo ES + LHW works well.

I thought a resto shaman wasn't enough to keep the raid + drake tank + add tank. That's what I was told anyway. I never tried, so I don't know. You're saying it's not that hard ?

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Old 04/09/09, 8:57 AM   #100
stassart
Piston Honda
 
Tauren Shaman
 
Proudmoore
Originally Posted by Zogar View Post
I thought a resto shaman wasn't enough to keep the raid + drake tank + add tank. That's what I was told anyway. I never tried, so I don't know. You're saying it's not that hard ?
I have 2 healed Sarth3d-10 with a disc priest on the DK tanking Sarth, and me healing the drake tank, the add tank, and the raid. I choose to use a lot of healing waves on the drake and add tank in this situation because otherwise I just don't have enough healing output. If you tried doing it with LHW even with glyph and ES on one of the tanks, I just don't think you would have enough hps to keep the tanks up at T7.5 gear levels. I have to pop a mana pot when Shadron hits around 20%, but once Shadron dies healing gets a lot easier and my mana starts going back up again. We have the ret pally and ele shaman heal inside the portal.

As far as "not that hard"? Sarth3d-10 is the hardest fight in the game atm and not an easy fight imo.

If someone has pulled it off using lhw, cheers to them.

I will include here last Saturday's Sarth3d-10 attempts+kill combatlog parse with WWS and shaman_hep 2.01. As a lot of people consider this the hardest fight in the game currently, it may be interesting to look at how people heal it.

WWS (This also includes some attempts at 6 min Maly-10, those are not included in the shaman_hep data below):

Wow Web Stats

shaman_hep 2.01:

Total log time processed: 59 mins 19 secs 
Evaluating heals for Trelis:
Effective healing: 3863898
Total healing: 6041029
Total time spent healing: 10 mins 50 secs 
Time in combat: 31 mins 5 secs  (52.41%)
Time alive in combat: 29 mins 32 secs  (95.00%)
Longest fight: 10 mins 17 secs 
Effective in combat healing: 3614890
Total in combat healing: 5619580
Total in combat time spent healing: 10 mins 3 secs 
Buff Report:
	Earthliving uptime: 30 mins 57 secs  (99.54%)
	Blessing of Wisdom uptime: 0 sec  (0.00%)
	Blessing of Kings uptime: 22 mins 50 secs  (77.31%)
		Configured as 100% uptime (10.00% stat increase)
	Mark/Gift of the Wild uptime: 22 mins 45 secs  (77.04%)
	Arcane Int/Brilliance/Fel Int uptime: 22 mins 54 secs  (77.58%)
	Moonkin Aura/Elemental Oath crit buff uptime: 27 mins 6 secs  (91.75%)
	Moonkin Aura buff uptime: 26 mins 11 secs  (88.70%)
	Retribution Aura uptime: 0 sec  (0.00%)
	Improved Moonkin Aura/Swift Retribution buff uptime: 26 mins 11 secs  (88.70%)
	Wrath of Air buff uptime: 27 mins 37 secs  (93.52%)
	Demonic Pact/Totem of Wrath/Flametongue Totem/Improved Divine Spirit
		buff uptime: 16 mins 47 secs  (56.83%)
	"Bloodlust" buff uptime: 5 mins 19 secs  (18.05%)

Totem Report for Trelis:
	"Magma Totem" uptime: 6 mins 47 secs  (23.00%)
	"Strength of Earth Totem" uptime: 26 mins 59 secs  (91.40%)
	"Mana Tide Totem" uptime: 51 secs  (2.92%)
	"Flametongue Totem" uptime: 9 mins 26 secs  (31.98%)
	"Searing Totem" uptime: 1 min 21 secs  (4.61%)
	"Healing Stream Totem" uptime: 14 mins 16 secs  (48.31%)
	"Fire Elemental Totem" uptime: 1 min  (3.44%)
	"Windfury Totem" uptime: 27 mins 16 secs  (92.33%)
	"Mana Spring Totem" uptime: 11 mins 43 secs  (39.69%)

Total mana used: 542889
Total mana restored (not including gear): 296042
In combat mana used: 494246
In combat mana restored (not including gear): 256593
Mana used in most mana intensive fight: 188300
	Start Time: 4/5 19:39:07.890
	Duration of that fight: 10 mins 17 secs 
	Mana pool for that fight: 24316
	Total mp5 needed (from int, gear, buffs, abilities, etc): 1483.85701247284
	Tidal Focus mana saved: 9095.324
	Mana restored that fight by abilities: 117647
		from Replenishment: 24215 (64.65% uptime)
		from Mana Spring: 5866
		from Improved Water Shield: 62176
			while Tidal Force was up: 5060
		from Water Shield damage/debuff procs: 5242
		from Mana Tide (all shaman): 11674
		from Hymn of Hope: 0
		from Meta Gem or item procs: 4200
		from Mana Potion: 4274
	Had Blessing of Wisdom?: No (mp5: 0)
	Had Blessing of Kings?: Yes
	Had Arcane Intellect or Fel Intelligence?: Yes (60 int)
	Had Gift/Mark of the Wild?: Yes (+52 stats)
	Had Moonkin Aura/Elemental Oath?: Yes
	Water Shield uptime: 8 mins 49 secs  (85.84%)
	MP5 from Water Shield: 120.176352703256
	MP5 from food/elixirs/flasks (configuration option): 0
	Character sheet MP5 needed unbuffed: 297.948578480775
	MP5 (including Int/crit) needed naked: 947.01153183399
		Sources of mana naked:
		Mana Pool unbuffed: 6141
		Mana from Blessing of Kings on base int: 202.5
		Mana from Arcane Int/Brilliance: 1080
		Mana from Mark/Gift of the the Wild: 936
		Crit % unbuffed: 17.00%
		Crit % buffed: 22.89%
		Replenishment: 8338.60125
		Mana Spring: 5866
		Improved Water Shield: 25753.6425495315
		Water Shield damage procs: 5242
		Mana Tide (only from this shaman): 4012.56
		Hymn of Hope: 0
		Other abilities: 0
		(Not included: Mana Potion: 4274)

		Buffs:
		Blessing of Wisdom: 0 mp5
		Water Shield passive: 120.176352703256 mp5
		Food/elixirs/flasks: 0 mp5

Stat modifiers (ilevel points for stats):
	Spell Power: 0.8571
	MP5: 2.5000
Calculated mp5 value (Int, Crit, and mp5): 1.38105848392457

Mana Used Report: (sorted by total)
"Healing Wave": count: 155, total mana used: 161820 (29.81% of overall)
	In combat count: 146, mana used: 152424 (30.84%)
"Riptide": count: 169, total mana used: 126919 (23.38% of overall)
	In combat count: 153, mana used: 114903 (23.25%)
"Lesser Healing Wave": count: 152, total mana used: 95152 (17.53% of overall)
	In combat count: 145, mana used: 90770 (18.37%)
"Chain Heal": count: 68, total mana used: 48892 (9.01% of overall)
	In combat count: 54, mana used: 38826 (7.86%)
"Earth Shield": count: 51, total mana used: 31926 (5.88% of overall)
	In combat count: 38, mana used: 23788 (4.81%)
"Magma Totem": count: 20, total mana used: 23720 (4.37% of overall)
	In combat count: 20, mana used: 23720 (4.80%)
"Windfury Totem": count: 23, total mana used: 11109 (2.05% of overall)
	In combat count: 22, mana used: 10626 (2.15%)
"Strength of Earth Totem": count: 24, total mana used: 10536 (1.94% of overall)
	In combat count: 23, mana used: 10097 (2.04%)
"Flametongue Totem": count: 19, total mana used: 9177 (1.69% of overall)
	In combat count: 18, mana used: 8694 (1.76%)
"Bloodlust": count: 4, total mana used: 4568 (0.84% of overall)
	In combat count: 4, mana used: 4568 (0.92%)
"Flame Shock": count: 6, total mana used: 4482 (0.83% of overall)
	In combat count: 6, mana used: 4482 (0.91%)
"Mana Spring Totem": count: 25, total mana used: 4375 (0.81% of overall)
	In combat count: 14, mana used: 2450 (0.50%)
"Cleanse Spirit": count: 7, total mana used: 2149 (0.40% of overall)
	In combat count: 7, mana used: 2149 (0.43%)
"Fire Elemental Totem": count: 2, total mana used: 2022 (0.37% of overall)
	In combat count: 2, mana used: 2022 (0.41%)
"Healing Stream Totem": count: 15, total mana used: 1965 (0.36% of overall)
	In combat count: 15, mana used: 1965 (0.40%)
"Earthliving Weapon": count: 5, total mana used: 1315 (0.24% of overall)
	In combat count: 0, mana used: 0 (0.00%)
"Searing Totem": count: 3, total mana used: 921 (0.17% of overall)
	In combat count: 3, mana used: 921 (0.19%)
"Lightning Bolt": count: 2, total mana used: 878 (0.16% of overall)
	In combat count: 2, mana used: 878 (0.18%)
"Mana Tide Totem": count: 4, total mana used: 524 (0.10% of overall)
	In combat count: 4, mana used: 524 (0.11%)
"Lava Burst": count: 1, total mana used: 439 (0.08% of overall)
	In combat count: 1, mana used: 439 (0.09%)

Healing Report (sorted by effective):
"Healing Wave": hits: 155, effective healing: 1001745 (25.93% of player's overall)
	Combat: hits: 146, effective healing: 925364 (25.60%)
	Total (raw) healing: 1832787 (30.34% of player's overall)
	Combat: Total healing: 1725802 (30.71%)
	Crits: 61 (39.35%)
	Combat Crits: 55 (37.67%)
	Averages: (11824)
		Non-crit: 9750, crit: 15019, effective: 6462, overall: 11824
		Combat: Non-crit: 9779, crit: 15197, effective: 6338, overall: 11820
	Overheals: (45.34%)
		Non-crit: count: 59, total: 345193, ave: 5850
		Crit: count: 47, total: 485849, ave: 10337
		Combat Non-crit: count: 56, total: 329856, ave: 5890
		Combat Crit: count: 44, total: 470582, ave: 10695
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total cast time: 4 mins 18 secs 
		Combat cast time: 4 mins 2 secs 
	Average cast time: 1.66
	Haste capped casts count: 0 (0.00%)
		Combat count: 0 (0.00%)
	Ancestral:
		Procs: 44, effective: 115351, total: 124290
		Combat Procs: 39, effective: 97493, total: 106432
	Earthliving:
		Total Duration: 5 mins 33 secs 
		Ticks: 73, effective: 47910, total: 48978
		Combat Duration: 5 mins 33 secs 
		Combat Ticks: 73, effective: 47910, total: 48978
	With Ancestral and Earthliving:
		Effective: 1165006 (30.15%), Total: 2006055 (33.21%)
		Combat Effective: 1070767 (29.62%), Total: 1881212 (33.48%)
	Tidal waves count: 75, time saved: 45 secs 
		Combat count: 69, time saved: 41 secs 
	Tidal waves effective: 32593, total: 97885
		Combat effective: 29661, total: 90536
	Healing Waves with Healing Way count: 59 (38.06%)
		Combat count: 59 (40.41%)
	Healing Waves without Healing Way count: 96 (61.94%)
		Combat count: 87 (59.59%)
	Ave with Healing Way effective: 6522, total: 13443
		Combat ave effective: 6522, ave total: 13443
	Ave without Healing Way effective: 6426, total: 10829
		Combat ave effective: 6213, ave total: 10720
	Combat Healing Way added effective: 24038, total: 120989
	HPS increased by:
		SP coefficient with current set/talents: 2.2434
		1 SP = 0.475866774456992
		1 Haste rating = 1.14343937778298
		1 crit rating = 0.391163681013735
		1 int = 0.12929991122647
"Earth Shield": hits: 244, effective healing: 559874 (14.49% of player's overall)
	Combat: hits: 244, effective healing: 559874 (15.49%)
	Total (raw) healing: 622955 (10.31% of player's overall)
	Combat: Total healing: 622955 (11.09%)
	Crits: 79 (32.38%)
	Combat Crits: 79 (32.38%)
	Averages: (2553)
		Non-crit: 2198, crit: 3292, effective: 2294, overall: 2553
		Combat: Non-crit: 2198, crit: 3292, effective: 2294, overall: 2553
	Overheals: (10.13%)
		Non-crit: count: 32, total: 42902, ave: 1340
		Crit: count: 15, total: 20179, ave: 1345
		Combat Non-crit: count: 32, total: 42902, ave: 1340
		Combat Crit: count: 15, total: 20179, ave: 1345
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Earth shield average time between procs: 6.26 secs
		in combat: 6.26 secs
	Combat Earth shield uptime: 48.3649%
	HPS increased by:
		SP coefficient with current set/talents: 0.7393
		1 SP = 0.110894077898911
		1 crit rating = 0.0382441784686395
		1 int = 0.0126416871528283
"Lesser Healing Wave": hits: 152, effective healing: 499858 (12.94% of player's overall)
	Combat: hits: 145, effective healing: 486304 (13.45%)
	Total (raw) healing: 918668 (15.21% of player's overall)
	Combat: Total healing: 883791 (15.73%)
	Crits: 62 (40.79%)
	Combat Crits: 60 (41.38%)
	Averages: (6043)
		Non-crit: 4989, crit: 7574, effective: 3288, overall: 6043
		Combat: Non-crit: 5028, crit: 7606, effective: 3353, overall: 6095
	Overheals: (45.59%)
		Non-crit: count: 48, total: 166983, ave: 3478
		Crit: count: 45, total: 251827, ave: 5596
		Combat Non-crit: count: 44, total: 151696, ave: 3447
		Combat Crit: count: 44, total: 245791, ave: 5586
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total cast time: 2 mins 49 secs 
		Combat cast time: 2 mins 41 secs 
	Average cast time: 1.11
	Haste capped casts count: 85 (55.92%)
		Combat count: 82 (56.55%)
	Ancestral:
		Procs: 39, effective: 48599, total: 52542
		Combat Procs: 38, effective: 48379, total: 52322
	Earthliving:
		Total Duration: 7 mins 5 secs 
		Ticks: 81, effective: 51296, total: 54500
		Combat Duration: 6 mins 41 secs 
		Combat Ticks: 81, effective: 51296, total: 54500
	With Ancestral and Earthliving:
		Effective: 599753 (15.52%), Total: 1025710 (16.98%)
		Combat Effective: 585979 (16.21%), Total: 990613 (17.63%)
	Tidal waves count: 62, time saved: 11 secs 
		Combat count: 59, time saved: 10 secs 
	Tidal waves effective: 15618, total: 40882
		Combat effective: 15618, total: 39195
	Glyph of Lesser Healing Wave count: 77 (50.66%)
		Combat count: 77 (53.10%)
	Without glyph count: 75 (49.34%)
		Combat count: 68 (46.90%)
	Ave with Glyph effective: 2910, total: 6643
		Combat ave effective: 2910, total: 6643
	Ave without Glyph effective: 3677, total: 5428
		Combat ave effective: 3856, total: 5474
	Glyph added effective: 23599, total: 85258
		Combat effective: 23599, total: 85258
	HPS increased by:
		SP coefficient with current set/talents: 1.1051
		1 SP = 0.445371322776275
		1 Haste rating = 0.393006734332366
		1 crit rating = 0.301421403264103
		1 int = 0.0996354277646701
"Riptide": hits: 169, effective healing: 470305 (12.17% of player's overall)
	Combat: hits: 153, effective healing: 428723 (11.86%)
	Total (raw) healing: 602217 (9.97% of player's overall)
	Combat: Total healing: 542183 (9.65%)
	Crits: 63 (37.28%)
	Combat Crits: 54 (35.29%)
	Averages: (3563)
		Non-crit: 2999, crit: 4511, effective: 2782, overall: 3563
		Combat: Non-crit: 3005, crit: 4530, effective: 2802, overall: 3543
	Overheals: (21.90%)
		Non-crit: count: 38, total: 67404, ave: 1773
		Crit: count: 23, total: 64508, ave: 2804
		Combat Non-crit: count: 35, total: 61570, ave: 1759
		Combat Crit: count: 19, total: 51890, ave: 2731
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total GCD time: 3 mins 25 secs 
		Combat GCD time: 3 mins 4 secs 
	Average GCD time: 1.20
	Haste capped casts count: 33 (19.53%)
		Combat count: 33 (21.57%)
	Ancestral:
		Procs: 67, effective: 88615, total: 93752
		Combat Procs: 57, effective: 76155, total: 79090
	Earthliving:
		Total Duration: 7 mins 4 secs 
		Ticks: 65, effective: 41428, total: 43784
		Combat Duration: 6 mins 29 secs 
		Combat Ticks: 61, effective: 39134, total: 41217
	With Ancestral and Earthliving:
		Effective: 600348 (15.54%), Total: 739753 (12.25%)
		Combat Effective: 544012 (15.05%), Total: 662490 (11.79%)
	HPS increased by:
		SP coefficient with current set/talents: 0.4422
		1 SP = 0.279884805381708
		1 crit rating = 0.456772445997209
		1 int = 0.150987015371866
"Riptide"_hot: hits: 401, effective healing: 335588 (8.69% of player's overall)
	Combat: hits: 382, effective healing: 320130 (8.86%)
	Total (raw) healing: 364563 (6.03% of player's overall)
	Combat: Total healing: 347935 (6.19%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (909)
		Non-crit: 909, crit: 0, effective: 836, overall: 909
		Combat: Non-crit: 910, crit: 0, effective: 838, overall: 910
	Overheals: (7.95%)
		Non-crit: count: 57, total: 28975, ave: 508
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 53, total: 27805, ave: 524
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Riptide applied count: 129, refresh count: 38
		Total Duration: 36 mins 17 secs 
			Combat Duration: 31 mins 49 secs 
		Overhealing ticks that did not tick: 324
			Combat ticks: 254
		Total healing w/ overheal ticks: 659831 (10.41%)
			Combat: 579833 (9.91%)
		Actual Overhealing: 324243 (49.14%)
			Combat: 259703 (44.79%)
	HPS increased by:
		SP coefficient with current set/talents: 0.2068
		1 SP = 0.0593692844677138
		1 crit rating = 0
		1 int = 0
"Chain Heal": hits: 177, effective healing: 333030 (8.62% of player's overall)
	Combat: hits: 143, effective healing: 270739 (7.49%)
	Total (raw) healing: 852471 (14.11% of player's overall)
	Combat: Total healing: 691763 (12.31%)
	Crits: 84 (47.46%)
	Combat Crits: 68 (47.55%)
	Averages: (4816)
		Non-crit: 3728, crit: 6020, effective: 1881, overall: 4816
		Combat: Non-crit: 3854, crit: 5921, effective: 1893, overall: 4837
	Overheals: (60.93%)
		Non-crit: count: 53, total: 158060, ave: 2982
		Crit: count: 67, total: 361381, ave: 5393
		Combat Non-crit: count: 43, total: 135222, ave: 3144
		Combat Crit: count: 52, total: 285802, ave: 5496
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total cast time: 2 mins 21 secs 
		Combat cast time: 1 min 51 secs 
	Average cast time: 1.64
	Haste capped casts count: 0 (0.00%)
		Combat count: 0 (0.00%)
	Earthliving:
		Total Duration: 5 mins 22 secs 
		Ticks: 38, effective: 24165, total: 25544
		Combat Duration: 3 mins 43 secs 
		Combat Ticks: 38, effective: 24165, total: 25544
	With Ancestral and Earthliving:
		Effective: 357195 (9.24%), Total: 878015 (14.53%)
		Combat Effective: 294904 (8.16%), Total: 717307 (12.76%)
	Number of Chain Heal casts started: 69 (1.45% canceled)
	Initial target hits: 68, crits: 34 (50.00%),
	  riptide: 0 (0.00%)
		combat hits: 54, crits: 26 (48.15%),
		  riptide: 0 (0.00%)
		Effective: 143630 (43.13%), Total: 549577 (64.47%)
			combat Effective: 110622 (40.86%), Total: 443057 (64.05%)
		Ave: non crit: 6588, crit: 9575, effective: 2112, overall: 8082
			combat non crit: 6625, crit: 9905, effective: 2048, overall: 8204
		Overheals non-crit count: 28, non-crit ave over: 4353
			combat non-crit count: 22, non-crit ave over: 4645
		Overheals crit count: 33, crit ave over: 8607
			combat crit count: 26, crit ave over: 8855
		Overhealed amount: 405947 (73.87%)
			combat amount: 332435 (75.03%)
	Second target hits: 53 (77.94% bounced), crits: 30 (56.60%),
	  riptide: 0 (0.00%)
		combat hits: 43 (79.63% bounced), crits: 23 (53.49%),
		  riptide: 0 (0.00%)
		Effective: 121206 (36.39%), Total: 215886 (25.32%)
			combat Effective: 101488 (37.49%), Total: 173993 (25.15%)
		Ave: non crit: 3319, crit: 4651, effective: 2286, overall: 4073
			combat non crit: 3360, crit: 4642, effective: 2360, overall: 4046
		Overheals non-crit count: 14, non-crit ave over: 1924
			combat non-crit count: 13, non-crit ave over: 2035
		Overheals crit count: 25, crit ave over: 2709
			combat crit count: 18, crit ave over: 2558
		Overhealed amount: 94680 (43.86%)
			combat amount: 72505 (41.67%)
	Third target hits: 37 (54.41% bounced), crits: 14 (37.84%),
	  riptide: 0 (0.00%)
		combat hits: 31 (57.41% bounced), crits: 13 (41.94%),
		  riptide: 0 (0.00%)
		Effective: 51351 (15.42%), Total: 69389 (8.14%)
			combat Effective: 44177 (16.32%), Total: 60150 (8.70%)
		Ave: non crit: 1565, crit: 2383, effective: 1387, overall: 1875
			combat non crit: 1614, crit: 2391, effective: 1425, overall: 1940
		Overheals non-crit count: 9, non-crit ave over: 936
			combat non-crit count: 7, non-crit ave over: 921
		Overheals crit count: 9, crit ave over: 1067
			combat crit count: 8, crit ave over: 1190
		Overhealed amount: 18038 (26.00%)
			combat amount: 15973 (26.56%)
	Fourth target hits: 19 (27.94% bounced), crits: 6 (31.58%),
	  riptide: 0 (0.00%)
		combat hits: 15 (27.78% bounced), crits: 6 (40.00%),
		  riptide: 0 (0.00%)
		Effective: 16843 (5.06%), Total: 17619 (2.07%)
			combat Effective: 14452 (5.34%), Total: 14563 (2.11%)
		Ave: non crit: 795, crit: 1212, effective: 886, overall: 927
			combat non crit: 809, crit: 1212, effective: 963, overall: 970
		Overheals non-crit count: 2, non-crit ave over: 388
			combat non-crit count: 1, non-crit ave over: 111
		Overheals crit count: 0, crit ave over: 0
			combat crit count: 0, crit ave over: 0
		Overhealed amount: 776 (4.40%)
			combat amount: 111 (0.76%)
	Glyph of Chain heal: effective: 16843 (0.44% of total effective)
		combat effective: 14452 (0.40% of combat effective)
	Processed by cast: 64, time: 3, less accurate: order: 0, count: 0
	HPS increased by:
		hop 1: SP coefficient with set/talents: 1.8613
		hop 2: SP coefficient with set/talents: 0.9307
		hop 3: SP coefficient with set/talents: 0.4653
		hop 4: SP coefficient with set/talents: 0.2327
		1 SP = 0.420865
			(0.1263 + 0.1526 + 0.0973 + 0.0447)
		1 Haste rating = 0.346753951786348
		1 crit rating = 0.188884146072646
			(0.0000 + 0.0801 + 0.0536 + 0.0552)
		1 int = 0.0624360197654012
			(0.0000 + 0.0265 + 0.0177 + 0.0183)
"Ancestral Awakening": hits: 150, effective healing: 252565 (6.54% of player's overall)
	Combat: hits: 134, effective healing: 222027 (6.14%)
	Total (raw) healing: 270584 (4.48% of player's overall)
	Combat: Total healing: 237844 (4.23%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (1803)
		Non-crit: 1803, crit: 0, effective: 1683, overall: 1803
		Combat: Non-crit: 1774, crit: 0, effective: 1656, overall: 1774
	Overheals: (6.66%)
		Non-crit: count: 19, total: 18019, ave: 948
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 16, total: 15817, ave: 988
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Healing Wave with Healing Way count: 19
	Healing Wave with out Healing Way count: 25
	Ave with Healing Way effective: 2464, total: 2934
		Combat ave effective: 2464, ave total: 2934
	Ave without Healing Way effective: 2741, total: 2741
		Combat ave effective: 2533, ave total: 2533
	Healing way added effective: 0, total: 3673
		Combat effective: 0, total: 7617
"Earthliving"_hot: hits: 267, effective healing: 171456 (4.44% of player's overall)
	Combat: hits: 263, effective healing: 169162 (4.68%)
	Total (raw) healing: 179463 (2.97% of player's overall)
	Combat: Total healing: 176896 (3.15%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (672)
		Non-crit: 672, crit: 0, effective: 642, overall: 672
		Combat: Non-crit: 672, crit: 0, effective: 643, overall: 672
	Overheals: (4.46%)
		Non-crit: count: 25, total: 8007, ave: 320
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 24, total: 7734, ave: 322
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Earthliving Weapon buff Combat uptime: 30 mins 57 secs  (99.54%)
	Earthliving applied count: 109, refresh count: 61
	Earthliving proc rate: 25.4873%
		Total Duration: 25 mins 56 secs 
			Combat Duration: 23 mins 18 secs 
		Overhealing ticks that did not tick: 251
			Combat ticks: 203
		Total healing w/ overheal ticks: 348788 (5.62%)
			Combat: 313643 (5.45%)
		Actual Overhealing: 177332 (50.84%)
			Combat: 144481 (46.07%)
	HPS increased by:
		SP coefficient with current set/talents: 0.7524
		1 SP = 0.227913307984791
		1 crit rating = 0
		1 int = 0
"Healing Stream Totem"_hot: hits: 969, effective healing: 116977 (3.03% of player's overall)
	Combat: hits: 969, effective healing: 116977 (3.24%)
	Total (raw) healing: 268606 (4.45% of player's overall)
	Combat: Total healing: 268606 (4.78%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (277)
		Non-crit: 277, crit: 0, effective: 120, overall: 277
		Combat: Non-crit: 277, crit: 0, effective: 120, overall: 277
	Overheals: (56.45%)
		Non-crit: count: 549, total: 151629, ave: 276
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 549, total: 151629, ave: 276
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	HPS increased by:
		SP coefficient with current set/talents: 0.0931
		1 SP = 0.0201678018575851
		1 crit rating = 0
		1 int = 0
"Forethought Talisman"_hot: hits: 84, effective healing: 76476 (1.98% of player's overall)
	Combat: hits: 80, effective healing: 72547 (2.01%)
	Total (raw) healing: 82509 (1.37% of player's overall)
	Combat: Total healing: 78580 (1.40%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (982)
		Non-crit: 982, crit: 0, effective: 910, overall: 982
		Combat: Non-crit: 982, crit: 0, effective: 906, overall: 982
	Overheals: (7.31%)
		Non-crit: count: 10, total: 6033, ave: 603
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 10, total: 6033, ave: 603
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	HPS increased by:
"Living Ice Crystals": hits: 14, effective healing: 46024 (1.19% of player's overall)
	Combat: hits: 13, effective healing: 43043 (1.19%)
	Total (raw) healing: 46206 (0.76% of player's overall)
	Combat: Total healing: 43225 (0.77%)
	Crits: 3 (21.43%)
	Combat Crits: 3 (23.08%)
	Averages: (3300)
		Non-crit: 2981, crit: 4471, effective: 3287, overall: 3300
		Combat: Non-crit: 2981, crit: 4471, effective: 3311, overall: 3325
	Overheals: (0.39%)
		Non-crit: count: 0, total: 0, ave: 0
		Crit: count: 1, total: 182, ave: 182
		Combat Non-crit: count: 0, total: 0, ave: 0
		Combat Crit: count: 1, total: 182, ave: 182
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total GCD time: 17 secs 
		Combat GCD time: 15 secs 
	Average GCD time: 1.22
	Haste capped casts count: 2 (14.29%)
		Combat count: 2 (15.38%)
	Earthliving:
		Total Duration: 51 secs 
		Ticks: 10, effective: 6657, total: 6657
		Combat Duration: 51 secs 
		Combat Ticks: 10, effective: 6657, total: 6657
	With Ancestral and Earthliving:
		Effective: 52681 (1.36%), Total: 52863 (0.88%)
		Combat Effective: 49700 (1.37%), Total: 49882 (0.89%)
	HPS increased by:
		1 SP = 0
		1 crit rating = 0.255822603826931
		1 int = 0.0845626564276685


Nature's Blessing adds 0.15 SP value to int.
Additional haste effects on GCD:
	1 haste rating adds 0.0905 HEP time saved casting
		earth shield and water shield in combat
	"Living Ice Crystals": 1 haste rating adds 0.0187 HEP combat time saved casting
	"Riptide": 1 haste rating adds 0.2197 HEP combat time saved casting
In the longest fight, 1 int worth of mana pool is worth: 0.1458 mp5
The weight of 1 int worth of mana pool is: 0.2014
In the most mana intense fight, 1 int worth of mana pool
	is worth: 0.1458 mp5

Mana Restored Report: (sorted by total)
"Water Shield": count: 223, total mana restored: 125556 (42.41% of overall)
	Combat count: 208, mana restored: 117531 (45.80%)
	Ave: total: 563, in combat: 565
	Overall in combat mp5: 331.58
	In combat uptime: 18 mins 15 secs  (61.79%)
	Passive mp5: 86.5083
	Procs from damage/debuffs: 20
	MP5 from Improved Water Shield: 299.7001
	Procs from Improved Water Shield in combat: 188
		out of 386 procs possible, proc rate: 48.70%
	MP5 increased by:
		1 crit rating = 0.134032149229628 mp5 
		1 int = 0.0443045861312347 mp5 
"Replenishment": count: 1276, total mana restored: 77355 (26.13% of overall)
	Combat count: 1227, mana restored: 74391 (28.99%)
	Ave: total: 60, in combat: 60
	Overall in combat mp5: 209.87
	Replenishment uptime in overall combat: 69.23%
	Replenishment uptime in intense fight: 64.65%
	Mana pool based on replenishment: 24251
	MP5 increased by:
		1 int = 0.155775 mp5 (0.225000 theoretical)
"Mana Spring Totem": count: 1000, total mana restored: 40615 (13.72% of overall)
	Combat count: 423, mana restored: 17056 (6.65%)
	Ave: total: 40, in combat: 40
	Overall in combat mp5: 48.12
"Mana Tide Totem": count: 16, total mana restored: 23347 (7.89% of overall)
	Combat count: 16, mana restored: 23347 (9.10%)
	Ave: total: 1459, in combat: 1459
	Overall in combat mp5: 65.87
	Mana Tide usage in overall combat: 67.71%
	Shaman's Mana Tide usage in intense fight: 97.22%
	MP5 increased by:
		1 int = 0.069997 mp5 (0.072000 theoretical 5 min cooldown)
"Mana Restore": count: 29, total mana restored: 17400 (5.88% of overall)
	Combat count: 25, mana restored: 15000 (5.85%)
	Ave: total: 600, in combat: 600
	Overall in combat mp5: 42.32
"Restore Mana": count: 2, total mana restored: 8478 (2.86% of overall)
	Combat count: 2, mana restored: 8478 (3.30%)
	Ave: total: 4239, in combat: 4239
	Overall in combat mp5: 23.92
"Totemic Call": count: 32, total mana restored: 3291 (1.11% of overall)
	Combat count: 8, mana restored: 790 (0.31%)
	Ave: total: 102, in combat: 98
	Overall in combat mp5: 2.23


Total mp5 above character sheet (in raid): 723.91 while casting

--------------------
Current talent report:

Ancestral Knowlege talent points: 5
	Average int in combat from gear and buffs: 1009
	Ancestral Knowlege granting on ave: 100 int
	HEP per point: 19.9342
	HEP: 99.6709
Thundering Strikes talent points: 5
	HEP per point: 44.9654
	HEP: 224.8269
Improved Shields talent points: 3
	Water Shield Combat MP5: 43.25
	Water Shield Combat HEP: 59.73
	Water Shield Intense Fight MP5: 65.70
	Water Shield Intense Fight HEP: 90.74
Improved Earth Shield talent points: 2
	To maintain current Earth Shield uptime
	Combat Earth shield casts needed:
		With 0 talent points: 34
		With 1 talent points: 28
		With 2 talent points: 25
	Casts saved with 2 points in Improved Earth shield: 9
	Global cooldown time: 1.25
	Combat time saved: 11 secs 
	Combat effective gained by fewer refreshes: 22895
	Combat HPS gained: 12.9187
	HEP: 42.3720
	Your Earth Shield is currently improved 25%, with 5 talent points
	in Improved Earth Shield and Improved Shields
	Point 1 provided benefit count: 208 effective: 21224 (0.55%)
		Combat count: 208, effective: 21224 (0.59%), hps: 11.9756
		HEP: 39.2788
	Point 2 provided benefit count: 207 effective: 21074 (0.55%)
		Combat count: 207, effective: 21074 (0.58%), hps: 11.8910
		HEP: 39.0013
	Point 3 provided benefit count: 205 effective: 20766 (0.54%)
		Combat count: 205, effective: 20766 (0.57%), hps: 11.7172
		HEP: 38.4312
	Point 4 provided benefit count: 202 effective: 20582 (0.53%)
		Combat count: 202, effective: 20582 (0.57%), hps: 11.6135
		HEP: 38.0910
	Point 5 provided benefit count: 201 effective: 20289 (0.53%)
		Combat count: 201, effective: 20289 (0.56%), hps: 11.4485
		HEP: 37.5499
	Combat Total Earth Shield improved effective: 103936 (2.88%)
		HEP: 192.3522
	Improved Shields ave point HEP: 68.72
	Improved Earth Shield ave point HEP: 59.66
	Improved Shields and Improved Earth Shield total HEP: 325.46
Improved Healing Wave talent points: 5
	Healing Wave HPS increase per point: 81.9332
	Healing Wave HPS increase 5 points: 409.6658
	Combat time saved: 1 min 13 secs 
	Combat effective gained by saved time: 148897
	Combat HPS gained: 84.0152
	HEP per point: 55.1123
	HEP: 275.5613
Tidal Focus talent points: 5
	Combat heal mana used: 447293
	Mana saved with Tidal Focus: 22364
	Combat MP5 per point: 2.5238, HEP: 3.4856
	Total Combat MP5: 12.6192, HEP: 17.4279
	Intense Fight MP5 per point: 14.7371, HEP: 20.3528
	Intense Fight MP5: 73.6855, HEP: 101.7640
Improved Water Shield talent points: 3
	Combat MP5 per point: 99.9000, HEP: 137.9678
	Total Combat MP5: 299.7001, HEP: 413.9033
	Intense Fight per point MP5: 167.91, HEP: 231.89
	Intense Fight MP5: 503.72, HEP: 695.66
	Number of Water Shield charges used in combat: 188
	Combat Water Shield refreshes needed: 47
	Global cooldown time: 1.25
	Combat time needed to refresh: 58 secs 
	Combat HEP: 192.6270, per point: 64.2090
	Intense HEP: 474.3863, per point: 158.1288
Tidal Force talent points: 1
	Tidal Force used 16 times
	Combat Not using Tidal Force: crits: 151, crit rate: 38.62%
	Combat Using Tidal Force: crits: 32, crit rate: 74.42%
		Combat Dose 3: crit rate: 100.00%
		Combat Dose 2: crit rate: 60.00%
		Combat Dose 1: crit rate: 54.55%
	Overall crit increase: 1.7939%
	HEP: 80.6647
Tidal Mastery talent points: 5
	HEP per point: 44.9654
	Total HEP: 224.8269
Healing Way talent points: 1
	Applied or refreshed 67 times.
	Combat added effective: 24038, added total: 128607
	Combat Healing Wave hps increase: 99.0111
	Combat HPS increase: 13.5636, per my point: 13.5636
	HEP: 44.4872, per my point: 44.4872
Nature's Swiftness talent points: 1
	Nature's Swiftness was used: 5 times
	Nature's Swiftness Heal Count: 5, Effective: 39465, total: 61395
	Combat Count: 7, Effective: 39465 (1.09%), total: 61395 (1.09%)
	Spell report:
		"Ancestral Awakening":
			Count: 2, Effective: 4968, total: 4968
			Combat Count: 2, Effective: 4968, total: 4968
		"Chain Heal":
			Count: 1, Effective: 11138, total: 14781
			Combat Count: 1, Effective: 11138, total: 14781
		"Healing Wave":
			Count: 4, Effective: 23359, total: 41646
			Combat Count: 4, Effective: 23359, total: 41646
	Average effective hps: 4520.3538, total hps: 7032.2342
	HEP: 73.0369
Talent Points in Purification: 5
	Point 1 provided benefit count: 1725 effective: 53806 (1.39%)
		Combat count: 1664, effective: 50996 (1.41%), hps: 28.7746
		HEP: 94.3779
	Point 2 provided benefit count: 1721 effective: 53294 (1.38%)
		Combat count: 1660, effective: 50484 (1.40%), hps: 28.4858
		HEP: 93.4304
	Point 3 provided benefit count: 1717 effective: 52854 (1.37%)
		Combat count: 1656, effective: 50048 (1.38%), hps: 28.2400
		HEP: 92.6243
	Point 4 provided benefit count: 1710 effective: 52344 (1.35%)
		Combat count: 1650, effective: 49586 (1.37%), hps: 27.9789
		HEP: 91.7678
	Point 5 provided benefit count: 1702 effective: 51975 (1.35%)
		Combat count: 1643, effective: 49222 (1.36%), hps: 27.7737
		HEP: 91.0951
	Combat Total Purification effective: 250338 (6.93%)
		HEP: 463.2955
Talent Points in Mana Tide: 1
	Glyph of Mana Tide: No
	Party report:
		Combat: Count: 16, restored mana: 23347
		Overall MP5: 13.1735
		Overall HEP: 18.1934
		Intense fight MP5: 18.9153
		Intense fight HEP: 26.1232
	Self report:
		Combat: Count: 16, restored mana: 23347 (9.0988%)
		Overall MP5: 13.1735
		Overall HEP: 18.1934
		Intense fight MP5: 18.9153
		Intense fight HEP: 26.1232
Talent Points in Cleanse Spirit: 1
	Count: 7
	Combat Count: 7
Blessing of the Eternals talent points: 2
	Note: shaman_hep does not currently determine its value on
	Earthliving proc rate until I have better data on the effect.
	HEP per point: 89.9307
	Total HEP: 179.8615
Improved Chain Heal talent points: 2
	Point 1 provided benefit count: 66 effective: 13366 (0.35%)
		Combat count: 54, effective: 11922 (0.33%), hps: 6.7272
		HEP: 22.0644
	Point 2 provided benefit count: 59 effective: 12019 (0.31%)
		Combat count: 49, effective: 10697 (0.30%), hps: 6.0363
		HEP: 19.7985
	Combat Total Improved Chain Heal effective: 22620 (0.63%)
		HEP: 41.8629
Nature's Blessing talent points: 3
	Average int in combat from gear and buffs: 1009
	1 int = 0.1500 SP
	1009 int = 151.4833 SP
	HEP per point = 50.4944
	HEP = 151.4833
Ancestral Awakening talent points: 3
	Point 1 provided benefit count: 141 effective: 86335 (2.23%)
		Combat count: 126, effective: 75946 (2.10%), hps: 42.8526
		HEP: 140.5520
	Point 2 provided benefit count: 138 effective: 84691 (2.19%)
		Combat count: 124, effective: 74595 (2.06%), hps: 42.0903
		HEP: 138.0518
	Point 3 provided benefit count: 135 effective: 81537 (2.11%)
		Combat count: 122, effective: 71485 (1.98%), hps: 40.3354
		HEP: 132.2962
	Combat Total Ancestral Awakening effective: 222026 (6.14%)
		HEP: 410.9000
Earth Shield talent points: 1
	Combat Earth shield uptime: 48.3649%
	Combat base talent effective: 455937 (12.61%)
	Combat HPS increase: 257.2619
	HEP: 843.7931
Tidal Waves talent points: 5
	Buff applied count: 123, refreshed: 92
	Time saved: 56 secs 
		Combat time saved: 51 secs 
	Combat HPS increase from time saved: 59.7096
	Time Saved HEP: 195.8414
	Tidal waves effective: 45280 (1.2526%)
	Combat effective healing hps: 25.5495
	Effective healing HEP: 83.7997
	Tidal Waves hps: 85.2591, per point: 17.0518
	Tidal Waves HEP: 279.6411, per point: 55.9282
Riptide talent points: 1
	Riptide w/ hot effective: 805893 (20.86%), total: 966780 (16.00%)
		Combat effective: 748853 (20.72%), total: 890118 (15.84%)
	Chain heal increase casts: 0, effective: 0 (0.00%), total: 0 (0.00%)
		Combat casts: 0, effective: 0 (0.00%), total: 0 (0.00%)
	Combined effective: 805893 (20.86%), total: 966780 (16.00%)
		Combat effective: 748853 (20.72%), total: 890118 (15.84%)
	Combat HPS increase: 422.5387
	HEP: 1385.8842

--------------------
Current glyph report:

Glyph of Water Mastery:
	Combat mana restored: 32853
	Overall Water Shield uptime: 61.7916%
	Overall MP5: 18.5375
	Overall HEP: 25.6014
	Intense fight mana restored: 15893
	Intense fight Water Shield uptime: 85.8403%
	Intense fight MP5: 25.7521
	Intense fight HEP: 35.5651
Glyph of Chain Heal:
	Count: 19, effective: 16843 (0.44%), total: 17619 (0.29%)
		Combat count: 15, effective: 14452 (0.40%)
		  total: 14563 (0.26%)
	Combat Chain Heal hps increase: 163.3878
	Combat HPS increase: 8.1545
	HEP: 26.7460
Glyph of Lesser Healing Wave:
	Count: 77, effective: 23599 (0.61%), total: 85258 (1.41%)
		Combat count: 77, effective: 23599 (0.65%),
		  total: 85258 (1.52%)
	Glyph of LHW Combat hps: 146.3212
	Combat HPS increase: 13.3162
	HEP: 43.6756
Glyph of Water Shield:
	Combat time saved refreshing Water Shield: 19 secs 
	Combat HPS increase: 22.4881
	HEP: 73.7588

--------------------
Stat relationships:

For healing output:
1 SP = 1 SP (0.3049 hps)
1 Crit rating = 0.7943 SP (0.2422 hps)
1 Haste rating = 1.6658 SP (0.5079 hps)
1 INT = 0.4126 SP (0.1258 hps)

For mana regen:
1 MP5 = 1 mp5
1 Crit rating = 0.1340 mp5
1 Haste rating = -0.4889 mp5
1 INT = 0.4159 mp5
1 Mana = 0.0081 mp5
Total mana regen points needed from gear: 947.01

Shaman Healing Equivalency Points:
1 SP = 1
1 mp5 = 1.3811 (calculated)
1 mana = 0.0112
1 Haste rating = 1.2666
1 Crit rating = 0.9794
1 INT = 0.9869 (actual)
1 INT = 1.2982 (max theoretical)

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