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Old 11/07/09, 5:59 AM   #976
Koe
Glass Joe
 
Tauren Shaman
 
Kazzak (EU)
Racechange as Resto?

I like being a Tauren shaman, i feel it defines my character. But do i weaken the raid if i dont change to Orc for Bloodfury or Troll for Berserking as resto shaman?
 
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Old 11/07/09, 6:12 AM   #977
KnThrak
Piston Honda
 
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Gnome Warlock
 
Emerald Dream (EU)
Originally Posted by Koe View Post
Racechange as Resto?

I like being a Tauren shaman, i feel it defines my character. But do i weaken the raid if i dont change to Orc for Bloodfury or Troll for Berserking as resto shaman?
I would argue that those two abilities making a meaningful fight-changing difference is as likely as that that the +5% HP saves you a death in a meaningful fight-changing moment.

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Old 11/07/09, 7:27 AM   #978
Seluna
Glass Joe
 
Draenei Shaman
 
Frostmourne (EU)
bufffood

I'm sorry if someboy already posted this question but what about [Imperial Manta Steak] ?
I mean according to the HEP values in the TTT Thread it's even better than [Fish Feast]

Edit: I posted this question because I thought it might be useful to update the section in the TTT where this item isn't on the list. Can't see my fault here.

Last edited by Seluna : 11/13/09 at 5:49 AM.
 
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Old 11/07/09, 7:40 AM   #979
Nightbliss
Glass Joe
 
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Troll Rogue
 
Vek'nilash (EU)
Originally Posted by Koe View Post
Racechange as Resto?

I like being a Tauren shaman, i feel it defines my character. But do i weaken the raid if i dont change to Orc for Bloodfury or Troll for Berserking as resto shaman?

Bloodfury brings nothing to a Resto Shaman or am I completely off here?
Tested it on my Shaman and accordingly to my eyes and to the tooltip, it only increases Spell Damage.
 
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Old 11/07/09, 7:51 AM   #980
orion121
Von Kaiser
 
Troll Shaman
 
Eredar
Originally Posted by KnThrak View Post
I would argue that those two abilities making a meaningful fight-changing difference is as likely as that that the +5% HP saves you a death in a meaningful fight-changing moment.
I thought it was 5% of base HP? aka like 1 epic stam gem.
 
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Old 11/07/09, 12:32 PM   #981
Daidalos
Great Tiger
 
Tauren Shaman
 
Korgath
Originally Posted by orion121 View Post
I thought it was 5% of base HP? aka like 1 epic stam gem.
Correct they changed it to this for WotLK. Troll would be the best from an HEP standpoint if you really feel 20% haste for 10 s every 3 mins is a big enough deal for a race change.

Assuming you have wrath of air and ret swiftness, 20% haste turns into about 21.6% haste which is about 709 haste rating for those 10s every 3 mins. This ends up being about 39.4 haste rating on average. Apply your HEP values to haste to find its average value for you. This will most likely be in the 60 HEP range for most people.

Few things to keep in mind. This assumes you are casting non-gcd-capped spells (if you have more than ~500 haste will be under gcd cap for 1.5s spells and more than 800 haste tidal wave HWs will be under cap) for the entire 10s. This also assumes you are using the cooldown everytime its up. Obviously there will be times you will want to save zerking and not immediately pop it.

I believe blood fury only applies to spell damage so troll is really the only racial with an HEP value. Personally I am going to wait for all the racial revamps in cataclysm, but if absolutely want to min max now, troll be the way to go mon.

Last edited by Daidalos : 11/07/09 at 6:08 PM.

 
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Old 11/07/09, 1:55 PM   #982
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Berserking is more than just a certain amount of Haste over a given fight. It works very well with a 'Hail Mary' heal, when NS is on CD. Personally I have found that when those situations occur it can not only be enough Haste to save the day, but when it happens a lot of healers tend to smack the tank with a big heal, potentially letting other people suffer. That is where the duration comes in. Quite simply it is nice for stabilizing the situation.

Switching for it... Well, the RL in my guild did it, but I think he did it because he just like Trolls and their casting animation a lot more. Personally I wouldn't really spend money on it, it is nice at best, and I would suggest you follow Daidalos' example and wait for the revamped racials. Especially since you like your current race.
 
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Old 11/08/09, 8:37 PM   #983
scrusi
Von Kaiser
 
Draenei Shaman
 
Stormrage (EU)
Originally Posted by Seluna View Post
I'm sorry if someboy already posted this question but what about [Imperial Manta Steak] ?
I mean according to the HEP values in the TTT Thread it's even better than [Fish Feast]
I've been using Manta steaks exclusively ever since 3.2. It will be more expensive than fish feasts provided by someone else (duh) but I find the 80g/stack I'm paying well worth it. Gearing for haste but then eating SP food just seems counter-productive to me.
 
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Old 11/08/09, 11:05 PM   #984
Airraid
Von Kaiser
 
Draenei Shaman
 
Barthilas
Originally Posted by scrusi View Post
I've been using Manta steaks exclusively ever since 3.2. It will be more expensive than fish feasts provided by someone else (duh) but I find the 80g/stack I'm paying well worth it. Gearing for haste but then eating SP food just seems counter-productive to me.
Same, but it does depend on my healing role. If I'm in CH mode then Manta Steaks are absolutely the food of choice. If I'm tank healing or doing something niche like Penetrating Cold healing on Anub 25 hard then I'll switch to [Spiced Worm Burger] as well as making a few small gear swaps (such as using [Soul of the Dead] instead of [Show of Faith]) for the extra crit.

Hunter now retired to pugs, solo farming and Yogg 0. Long live the shaman!
 
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Old 11/09/09, 12:15 PM   #985
kaellia
Glass Joe
 
Draenei Shaman
 
Elune
Originally Posted by Airraid View Post
Same, but it does depend on my healing role. If I'm in CH mode then Manta Steaks are absolutely the food of choice. If I'm tank healing or doing something niche like Penetrating Cold healing on Anub 25 hard then I'll switch to [Spiced Worm Burger] as well as making a few small gear swaps (such as using [Soul of the Dead] instead of [Show of Faith]) for the extra crit.
Do you find the extra crit actually helps you on that fight? I don't go oom in P3 (although I always start that phase with 98-100% mana), so I don't think I need the crit for regen. Why do you feel gearing (ever so slightly) for crit will help you? AA procs are counter-productive, and since you only need to heal the PC target just enough to keep them alive, I don't see how more critical heals will help your raid kill Anub.

Or are you tank healing?

I'm not offering "criticism" here; I'm genuinely interested in why you think crit is more effective for this encounter.
 
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Old 11/09/09, 12:49 PM   #986
Bloch
Glass Joe
 
Human Warlock
 
Bonechewer
Originally Posted by kaellia View Post
Do you find the extra crit actually helps you on that fight? I don't go oom in P3 (although I always start that phase with 98-100% mana), so I don't think I need the crit for regen. Why do you feel gearing (ever so slightly) for crit will help you? AA procs are counter-productive, and since you only need to heal the PC target just enough to keep them alive, I don't see how more critical heals will help your raid kill Anub.

Or are you tank healing?

I'm not offering "criticism" here; I'm genuinely interested in why you think crit is more effective for this encounter.
I think the only reason these changes would make sense would be if you are having mana issues during that phase and need extra regen, but in that case, it seems to make sense to either grab an innervate from a druid or ask a priest in your raid to blow HoH during the submerge phase so you can enter P3 with close to full mana. Personally, I think that haste is by far the most effective stat for this encounter-- the time you have from PC applied to raid member dead is short, and the quicker the heal, the better the chance that your raid member will remain alive, but again, that's just me.

If you are tank healing, I'm curious what "rotation" (I hate using this word for healing, but I can't think of a better one) you are using. Provided you are glyphed for ES and LHW (I use HST for this fight as well), I would imagine you are doing something like:

Riptide --> LHW --> LHW-->chain heal on MT (I use this to keep my totem proc up as well as to re-proc tidal waves)-->LHW

If you are doing something like this, I still wonder why you would want more crit over haste--your LHWs will already be at ~80% crit with tidal waves up, so the net benefit seems to be quite small.
 
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Old 11/09/09, 2:16 PM   #987
PDXMarcos
Don Flamenco
 
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Troll Shaman
 
Suramar
Originally Posted by Bloch View Post
If you are tank healing, I'm curious what "rotation" (I hate using this word for healing, but I can't think of a better one) you are using. Provided you are glyphed for ES and LHW (I use HST for this fight as well), I would imagine you are doing something like:

Riptide --> LHW --> LHW-->chain heal on MT (I use this to keep my totem proc up as well as to re-proc tidal waves)-->LHW
It really comes down to how many tanks you're using on Anub. If you're using the single add tank strat then I would propose working on keeping the riptide HoT rolling on both the MT and the OT while also using Tidal Waves infused LHW to keep Ancestral Healing up on both. Otherwise you will likely have to have a more methodical approach to tank healing.

AA is probably counterproductive to the leeching swarm mechanic of the fight. Dropping points in AA allows you to max both Elemental Weapons - Spell - World of Warcraft and Healing Way - Spell - World of Warcraft using Talent Calculator - World of Warcraft. Assuming that you're tank healing on the fight this talent and glyph set up is ideal for maintaining tank health without hurting your time-to-kill on the boss.

Originally Posted by bartolimu View Post
that was wicked kind of you snowy
 
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Old 11/10/09, 10:14 AM   #988
 Gwaihir
Bald Bull
 
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Orc Shaman
 
Mal'Ganis
The crit on the trinket it just a bonus, the proc itself usually comes out to 75-100 mp5. It will perhaps show up as less than that on Anub thanks to the downtime between stages, but for a situation where you are chain casting (Twins for a good example) it will come out closer to 100.

<Gwaihir> mage time is like booterang
<Gwaihir> AUGH BOOTERANG
<Gwaihir> AUGH MAGE TIME
<Ama> AUGH MAGE TIME
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Old 11/10/09, 4:59 PM   #989
Rapparee
Piston Honda
 
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Draenei Shaman
 
Bloodhoof
I use the haste food on fights where it matters otherwise i'm cheap and eat the fish feast someone else placed. Currently just the heroic version of twins and anub are served by having the most haste i can get.

My second spec does forgo having AncestralAwakening as suggested for Anub. If you're learning that fight currently, I must stress that healing has to become extremely disciplined. At the second submerge... stop healing everyone. Heal just the tanks and keep PenetratingCold people from dying, but DO NOT heal them to full. During phase3, there should be absolutely zero Wild Growths, Circle of Healing, Prayer of Mending.
Give every group either healing stream or vampiric embrace. We try to clump the healers into the restoration shaman group. A geared resto shaman's healing stream totem is just barely more healing than unresisted leech damage. It's a near perfect fit. DPS groups will have JOL + iLOTP, but they'll need more than just that to ensure there aren't gaps in healing. Also, don't forget that someone must have the nature resist totem down. Nature resist totem is probably the highest DPS spell during phase3.

This is our healing assignment for p3 Anub:
healing target - healer(s)
AnubTank - PaladinA(beacon), PriestA(disc, usually has time to randomly shield other raid members)
1AddsTank - PaladinA, ShamanA(Riptides and LHW on this tank, 30-40% attention on one PC target)
PCtarget1 - DruidA (special spec - i know it concentrates on HT being a 1.5sec spell)
PCtarget2 - DruidA
PCtarget3 - ShamanA (one LHW here, then one LHW on primary tank)
PCtarget4 - PriestB (pretty sure this person is holy for no real reason)
PCtarget5 - PriestB
Spare resto druid, normally keeps some HOTs on the two tanks or looks for people who aren't receiving enough healing from vamp.embrace/healing stream. This guy's job could possibly be eliminated or if your tanks take a ton of damage he might be forced into 100% attention on the add's tanks.
 
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Old 11/11/09, 10:49 AM   #990
Kindralas
Von Kaiser
 
Draenei Shaman
 
Uther
I'm not sure of the knock on Ancestral Awakening for Anub'arak. If you're critting on it consistently, I'd wager you're getting somewhere in the 6K healing range, which means it's overall giving AA about 2K health, which is a rather insignificant amount of damage to make up.

With a 70% crit rate overall using LHW, you're looking at around 42 crits per minute adding 2K each which is just 84K health, or requiring 1.4K DPS more from your raid as a whole over the span of the phase in order to make it last the exact same amount of time. And if it happens to clip a tank or dot target at the right time, it'll save you a lot more DPS than that.

While wasted healing is the reason Chain Heal's a pretty bad idea, the amount of wasted healing is nominal, and the benefits could be raid saving.
 
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Old 11/11/09, 1:49 PM   #991
msty
Glass Joe
 
Orc Shaman
 
Magtheridon (EU)
Originally Posted by PDXMarcos View Post
AA is probably counterproductive to the leeching swarm mechanic of the fight. Dropping points in AA allows you to max both Elemental Weapons - Spell - World of Warcraft and Healing Way - Spell - World of Warcraft using Talent Calculator - World of Warcraft. Assuming that you're tank healing on the fight this talent and glyph set up is ideal for maintaining tank health without hurting your time-to-kill on the boss.
I disagree. Some of the groups might require more healing from leeching swarm, then provide JoL/HsT/SP. In that cases AA is extremely effective (since it targets lowest %HP raid members) and therefore keeps up people that get not enough healing to outheal swarm damage. What makes it so cool is the fact that it chooses target automatically, so all healers can focus on PC/Tank healing and your silent AA will keep alive people, that otherwise would need attention of druids/priest with their low rank hots.
 
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Old 11/12/09, 10:27 AM   #992
Dasteyy
Glass Joe
 
Tauren Shaman
 
Dentarg (EU)
Once again the Tier 10 set bonus has been changed, and this time to the worse:
Your Chain Heal critical strikes cause the target to heal for 25% of the healed amount over 9 sec.
Instead of just healing for 25% instantly it now does it over 9 seconds, so probably not gonna heal for much anymore
 
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Old 11/12/09, 11:30 AM   #993
 Gwaihir
Bald Bull
 
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Orc Shaman
 
Mal'Ganis
It will be a most excellent buff for a fight like Sapphiron (Sindragosa) or the current twins, but a nerf outside of fights with that kind of damage.

<Gwaihir> mage time is like booterang
<Gwaihir> AUGH BOOTERANG
<Gwaihir> AUGH MAGE TIME
<Ama> AUGH MAGE TIME
<XI|> AUGH MAGE TIME
 
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Old 11/13/09, 7:00 PM   #994
BlacKcuD
Glass Joe
 
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Draenei Shaman
 
Antonidas (EU)
Originally Posted by msty View Post
I disagree. Some of the groups might require more healing from leeching swarm, then provide JoL/HsT/SP. In that cases AA is extremely effective (since it targets lowest %HP raid members) and therefore keeps up people that get not enough healing to outheal swarm damage. What makes it so cool is the fact that it chooses target automatically, so all healers can focus on PC/Tank healing and your silent AA will keep alive people, that otherwise would need attention of druids/priest with their low rank hots.
All our resto shamans including myself had to unskill AA for the fight. If you keep your groups alive through JoL/Healing Stream/VE and assign special healers for the frost debuffs your AA will generate very much heal which just isn't needed and can therefore be seen as a huge loss in dps (for if you spam heal the MT you will generate a lot of huge AA proccs wich will never overheal).

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Old 11/13/09, 7:06 PM   #995
astolpho
Glass Joe
 
Draenei Shaman
 
Stormreaver
It's certainly an option to spec out of AA but it's not mandatory. If you're using healing wave to heal tanks I'd say spec out of it for sure, but if you're doing RT/LHW it's not too bad. It hasn't cost us an insanity yet, for what it's worth.
 
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Old 11/14/09, 3:43 AM   #996
Bloch
Glass Joe
 
Human Warlock
 
Bonechewer
If you are spam-healing the MT with Healing Wave, then yes, AA is probably going to cost DPS. But, depending on your raid role, it sometimes isn't a bad talent to have. If 25 people can't push an extra 800-1k DPS for a talent that (more than likely) will save one raid member's life, then there are bigger issues.

In a purely theoretical, all things being equal world in which everyone does their job perfectly, that talent is bad for the Anub encounter. In reality, the talent will probably save at least one raid member and do a bit of overhealing. In my opinion, 1 Raid member being alive > 800 more DPS required due to AA procs. I think most raid leaders would agree.
 
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Old 11/14/09, 3:41 PM   #997
MatsT
Don Flamenco
 
Orc Shaman
 
Outland (EU)
The problem is it's never going to save anyone. The AA will in 99% of the cases hit someone in the raid who is hovering at 5% hp with no risk of dying. It's not like it's not possible to kill anub with this talent skilled, as you say the raid just have to increase dps by somewhere around 100-1000 dps depending on how much you are healing. However, since the talent is entirely counterproductive, it seems stupid to have it. Even if you don't want to respecc for that encounter, the best tactic would probably be to live without it until Icecrown since anub is the hardest encounter by far.
 
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Old 11/15/09, 9:59 AM   #998
KnThrak
Piston Honda
 
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Gnome Warlock
 
Emerald Dream (EU)
I found the opposite true, MatsT.
Since Druids blanket-WG the raid, the only people going really low are those who just took a hit from Penetrating Cold, i.e.: Who are actually in risk of dying from the next tick. They get healed by an AA proc, and then are saved for the next PC tick.

That's how it works out for me in 10man HC, anyways. But the problem should not change in 25man, because the blanket-healing to just barely keep up with the damage remains the same. And as far as specific small heals to save the PC-afflicted people go, AA works out perfectly for me.

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Old 11/15/09, 3:59 PM   #999
orion121
Von Kaiser
 
Troll Shaman
 
Eredar
Originally Posted by KnThrak View Post
That's how it works out for me in 10man HC, anyways. But the problem should not change in 25man, because the blanket-healing to just barely keep up with the damage remains the same. And as far as specific small heals to save the PC-afflicted people go, AA works out perfectly for me.
The discrepancy between 10 and 25 is staggering. Typically all raid members (sans Tanks/Pen. Cold) remain below 1500 HP at all times, and 1 tic of Pen. Frost will kill someone if they're not healed before the first tic. That said in 25 man because of the low raid HP and the way AA works it's not terribly useful and while it may, freakishly, save someone's life from leeching swarm/pen cold it will attribute hundreds of thousands of health points to the boss (Assume 9-10k LHW crits, 30% return with 0 OH is 2700-3000 HP, multiply by 300% for leeching swarm's Player -> Boss conversion = 8100-9k, means every crit heal during p3 heals the boss for almost the same).

Last edited by orion121 : 11/15/09 at 4:04 PM.
 
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Old 11/15/09, 10:59 PM   #1000
Bloch
Glass Joe
 
Human Warlock
 
Bonechewer
Originally Posted by orion121 View Post
The discrepancy between 10 and 25 is staggering. Typically all raid members (sans Tanks/Pen. Cold) remain below 1500 HP at all times, and 1 tic of Pen. Frost will kill someone if they're not healed before the first tic. That said in 25 man because of the low raid HP and the way AA works it's not terribly useful and while it may, freakishly, save someone's life from leeching swarm/pen cold it will attribute hundreds of thousands of health points to the boss (Assume 9-10k LHW crits, 30% return with 0 OH is 2700-3000 HP, multiply by 300% for leeching swarm's Player -> Boss conversion = 8100-9k, means every crit heal during p3 heals the boss for almost the same).
This is all correct in theory, but again, you are forgetting that the boss (in 25M) should have an MS effect on at all times, not to mention nature resist totem should be up, which will mitigate about 50% (MS)* 25% (NRT) = 112.5% of the AA proc should heal Anub, which is about 3k-3.5k healed per proc. This is assuming that 100% of the proc is wasted, which is the worst case scenario.
 
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