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Old 11/20/09, 1:43 AM   #1026
Bloch
Glass Joe
 
Human Warlock
 
Bonechewer
Originally Posted by Migosha View Post
According to what has been said I would agree that Alchemy offers a nice opportunity to change from SP to MP5 or Haste from a fight to another on the fly. While you won't of course change your every gems to face differents fights' requirments from one boss to another. In another hand BS or JC offer a better stats choice. With alchemy you'll have a full SP boost or a full Haste boost or a full MP5 boost, but you can't separate that boost between differents stats, while you can with BS or JC. It's one big boost in one stat. And finally in terms of numbers BS, Enchantement or JC give a better bonus at the end. That's why I wouldn't put Alchemy ahead of JC, nor behind, but at the same level.
I like the idea that Blizzard managed to give a nearly equal interest to most of the professions. You take Alchemy, JC, BS, Tailoring or Eng because you like them, and you find little advantages to them according to the way you play or plan your char. But there isn't a profession you got to take over the others.
To put a direct relation between the professions I would go for Alchemy/Jewelcrafting >
Blacksmithing/Enchanting/Inscription/Leatherworking > Engineering/Tailoring > Herbalism/Mining/Skinning
I would agree with all of this except for the ranking of BS lower than JC. I absolutely love the stat flexibility that comes with having the extra sockets (a flexibility which isn't afforded to a comparable degree by Enchanting/Inscription/LWing). Being able to stack a valuable stat (regardless of what it is) offers a min/max advantage that, at least I feel, puts these three professions above the others.

So, in my opinion, the professions should look something like this:

JC/BS/Alchemy > Enchanting/Inscription/Leatherworking/Tailoring > Engineering > Herbalism/Mining/Skinning
 
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Old 11/20/09, 10:10 AM   #1027
Skyhoof
Don Flamenco
 
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Draenei Shaman
 
Cenarius
Originally Posted by Bloch View Post
I would agree with all of this except for the ranking of BS lower than JC. I absolutely love the stat flexibility that comes with having the extra sockets (a flexibility which isn't afforded to a comparable degree by Enchanting/Inscription/LWing). Being able to stack a valuable stat (regardless of what it is) offers a min/max advantage that, at least I feel, puts these three professions above the others.

So, in my opinion, the professions should look something like this:

JC/BS/Alchemy > Enchanting/Inscription/Leatherworking/Tailoring > Engineering > Herbalism/Mining/Skinning
There's no question that at the current time JC > BS. JC provides an extra 48 SP or extra 42 haste. BS provides 46 SP or 40 Haste. However, I do like your suggestion of putting Alchemy/JC/BS in the same category. I think that's an excellent solution to the problem that JC/BS are right now the two best professions but Alchemy offers many many benefits to the resto shaman.
 
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Old 11/20/09, 12:01 PM   #1028
Skyhoof
Don Flamenco
 
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Draenei Shaman
 
Cenarius
Tier 10

I updated the TTT with the three levels of Tier 10 for resto shaman. I also compared them with the elemental set. Blizzard appears to have done a much better job itemizing these two sets. I did not see any elemental pieces that would provide an upgrade over the resto pieces. Basically our stats are either identical or instead of hit, the gear has mp5.

So the only question that remains is whether to use:

1) 2 pieces of Tier 9 and 2 pieces of Tier 10
2) Four pieces of Tier 10

Anyone on the PTR have a combat log they parsed using Stassart's mod for HEP values? I'm a bit worried that most of the healing we would gain for the four-piece Tier 10 bonus will be overhealing. Therefore (at least for many fights) it might be more advantageous to use a mix of the tiers.

EDIT: Also I don't see any bracers that drop in either the new heroic or regular 5-mans in Patch 3.3 that will replace [Bejeweled Wizard's Bracers] as an easy to get starting piece before doing 10-man or 25-man raids. Same thing for [Deathchill Cloak]. The new one has crit and mp5.

Last edited by Skyhoof : 11/20/09 at 12:59 PM.
 
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Old 11/20/09, 12:15 PM   #1029
 Chanek
Nature's Blessing
 
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Draenei Shaman
 
Defias Brotherhood (EU)
I know the hardcore math fanatic theorycrafter would disagree with me on this. But I am starting to very much value the "On Use" abilities that engineering gives, allow me to explain.

The guild I raid with is a hardcore guild, we have the roster to put out the best possible set up for any fight we come accross, and don't have many weaknesses in the healing output, DPS output or tanking capabilities department. We are not up the standard of lets say, Ensidia, Irae AoD, Stars, etc, but are above top 100 in the world. What I'm saying is that we basically never have a problem with enrage timers, tanks dying to unhealabe damage, and raid damage outside of people fucking up that isn't healable.

The issue always seems to be in raiding getting over that speed-bump "hard part" in any given fight. I'm talking say, the bubble/heal on Twin Valkyr heroic(during undergeared progress times of course), the 5% frenzy on Patchwerk 40-man, Frozen Blows on Hodir, etc etc. The timing of cooldowns for that extra boost, etc. Because of this I have began to find engineering very very useful, that means rocket boots and haste enchant on gloves. These are both very valuble cooldowns to use in a tricky spot - but as I am aware, are not mathematically a DPS/HPS increase over time as other professions. But it these "hard parts" in fights that for me shows engineering's true value. Just a thought!
 
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Old 11/20/09, 4:18 PM   #1030
Bloch
Glass Joe
 
Human Warlock
 
Bonechewer
Originally Posted by Skyhoof View Post
Anyone on the PTR have a combat log they parsed using Stassart's mod for HEP values? I'm a bit worried that most of the healing we would gain for the four-piece Tier 10 bonus will be overhealing. Therefore (at least for many fights) it might be more advantageous to use a mix of the tiers.
I'm tending to agree with this suggestion. Although I do like the 9s HoT feature when healing melee, since they tend to take periodic AoE damage. I'm still not sold either way, but I think we will end up treating T10 much like we do T9: 2pc most of the time, 4pc on AoE-heavy fights. Whether or not we use 2pc T9/2pc T10 or 2pc T10 and 2 more offset pieces is yet to be determined.
 
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