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01/28/10, 5:19 AM
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#1226
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Glass Joe
Draenei Shaman
Bronzebeard (EU)
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Originally Posted by Migosha
There was a similar subject today on Millenium's forum : which bosses abilities do cause a pushback and which not ? Below is the list I thought of the various abilities that does hit us in Toc and ICC. As I'm 3/3 speced into Healing Focus and I does play with a Paladin I'm unable to know which ones affect casts.
In ToC :
* Worms (with the fire dot) - confirmed as causing pushback
* Jaraxxus (Flames of the Legion/Infernos' Novas)
* Faction Champions (each time they does land a hit on you)
* Twins (their aura and the Vortex)
* Anub (Penetrating Cold and the Swarm aura in P3)
In ICC :
* Marrowgar (cold flame and the Whirlwind)
* Deathwisper (Death and Decay)
* Saurfang (blood dot and Marks)
* Festergut (the mist, the dot following a spore explosion and his shadow explosion)
* RotFace (spitting on people, ooze on the floor) - spitting confirmed as causing pushback
* Putricide (throwing poison bottles, throwing ooze, the dot when you're targeted by a green ooze, the aura from the Abomination)- throwing Ooze confirmed as causing pushback
* Blood Princes (the Fireball and the cone-like aoe that leaves a dot)
* Lana'Thel (the boss aura)
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I'm currently running with a concentration aura but without healing focus, so I can usually tell if there is pushback involved. This is coming from a memory so I can't really remember everything, but at least twins aura and vortex do not cause pushback. Neither do saurfang blood dot or marks, festergut mist, dot following the spore explosion or shadow explosion, putricide dot from being targeted by green ooze or aura from abomination. None of these cause pushback.
I will be doing Lana'Thel probably this week, so I'd much appreciate if someone can confirm whether her aura triggers pushback, because that'd force me to spec in a different way. It'd make sense if it didn't cause pushback, but since it seems to trigger water shield I thought maybe it has other rare effects for an aura like spell pushback.
Also, it's very rare to have any raid-wide aura to have pushback effect, only one I've seen in a long time are those nerubian priest adds before Deathwhisper encounter.
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01/28/10, 8:05 AM
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#1227
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Glass Joe
Troll Shaman
Arathor (EU)
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4p T10 log here.
World of Logs - Real Time Raid Analysis
Chain heal ticks accounted for 8.8% of total healing. Seems recount was jive talking me (it was obvious something was up with it).
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01/28/10, 10:16 AM
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#1228
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Von Kaiser
Blood Elf Paladin
Kilrogg
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Originally Posted by Alhoon
I will be doing Lana'Thel probably this week, so I'd much appreciate if someone can confirm whether her aura triggers pushback, because that'd force me to spec in a different way. It'd make sense if it didn't cause pushback, but since it seems to trigger water shield I thought maybe it has other rare effects for an aura like spell pushback.
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It does not trigger pushback. I healed it last week and had no pushback (no Concentration Aura or Healing Focus).
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01/28/10, 12:13 PM
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#1229
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Glass Joe
Draenei Shaman
Black Dragonflight
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Originally Posted by Mumra
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my 4pc t10 log for putricide and BQL 25
World of Logs - Real Time Raid Analysis
putricide 9.6%
BQL 10.4%
i need to do some real testing on how exactly it stacks onto each other, but at one point i had 9800 hots on our warrior tank on trash.
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01/28/10, 3:00 PM
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#1230
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USDA Prime Beef
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On our last Twins kill the bonus accounted for 11.8% of my healing, just ahead of ELW procs which was 10%. Not too shabby. Both CH and ELW had about 35% over healing.
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01/28/10, 7:22 PM
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#1231
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Glass Joe
Troll Shaman
Nordrassil (EU)
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To my disappointment 4T10 doesn't doubledip into Purification (didn't test ToL/imp Devo Aura).
Restoration spec: Initial Heal 11299, Ticks 941, 941, 942 that is 24.99%
Enhancement spec: Initial Heal 9258, Ticks 771, 771, 772, or 24.99%
The hot doesn't proc ELW nor does it contribute to Val'anyr bubble (Protection of Ancient Kings).
I can also confirm that [Althor's Abacus] is affected by [Revitalizing Skyflare Diamond]. I had a proc heal for 10858. Let's assume it doesn't, 10858 /1.5 /1.1 = 6580.6, which isn't in the range of 5550 to 6450. The maximum heal for a crit would be (1.1*1.5*1.03)*6450 = 10961.8
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01/28/10, 8:51 PM
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#1232
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Struck by Diax's Rake
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Originally Posted by balatro
I can also confirm that [Althor's Abacus] is affected by [Revitalizing Skyflare Diamond]. I had a proc heal for 10858. Let's assume it doesn't, 10858 /1.5 /1.1 = 6580.6, which isn't in the range of 5550 to 6450. The maximum heal for a crit would be (1.1*1.5*1.03)*6450 = 10961.8
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It doesn't look like you're including the affects of the tree of life buff, or individual class talent buffs such as Divinity. Who received this heal?
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01/29/10, 5:12 AM
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#1233
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Glass Joe
Troll Shaman
Nordrassil (EU)
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I received the heal, while not being grouped with anyone.
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01/29/10, 2:16 PM
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#1234
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Glass Joe
Draenei Shaman
Earthen Ring (EU)
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Does anybody have any reports of trauma combined with the 4part bonus. Because that would be something interesting looking into. I'd like to do some theory crafting on that.
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01/30/10, 6:41 AM
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#1236
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Glass Joe
Draenei Shaman
Earthen Ring (EU)
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Originally Posted by Qio
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So trauma becomes better due the 4 part bonus. Or atleast has a higher uptime and healing done, due the increased ammount of heals that you do of the chainheal hot's. Which is a nice combination.
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01/30/10, 12:28 PM
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#1237
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Glass Joe
Draenei Shaman
Crushridge
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Originally Posted by Valesa
So trauma becomes better due the 4 part bonus. Or atleast has a higher uptime and healing done, due the increased ammount of heals that you do of the chainheal hot's. Which is a nice combination.
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What I'd be very interested in seeing is 4PT10 + Trauma + the AA trinket on a fight such as Blood Queen with constant aura damage.
Requesting a parse!
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01/30/10, 12:55 PM
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#1238
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Glass Joe
Troll Shaman
Arathor (EU)
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Originally Posted by Valesa
So trauma becomes better due the 4 part bonus. Or atleast has a higher uptime and healing done, due the increased ammount of heals that you do of the chainheal hot's. Which is a nice combination.
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Are you looking at a different log? It's 0.7% healing done.
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01/31/10, 12:25 PM
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#1239
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Glass Joe
Draenei Shaman
Madmortem (EU)
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Heal-Aggro on Saurfang
Hi everyone, I'm having a question about efficient healing on Saurfang with my Shaman. Yesterday i was doing a semi-random ICC25, joining the fight at the Saurfang encounter. There were no real assignments for the healers, so i thought i'd just chainheal the melee/tanks for best output, throwing the odd Riptide on the raid where needed. I read somewhere that when i get the Mark of the Fallen Champion, it would be ideal to stand close to the melee, chainhealing myself and the meleegroup to keep me up, which is a tactic i have also used with my guild runs in 10man ICC.
I was however having massive aggro-problems and being yelled at because damage-dealers were unable to get the Bloodbeasts away from me.
Do the Bloodbeasts have some fancy aggromechanics or is my knowledge about threat outdated? I always thought that threat from healing was divided by the mobs in the fight and only generates 50% threat anyway. By my calculations, something like 3k dps would be needed to outthreat my heals if they were 0% overheal:
~3.2k spell power, ~900 haste, Glyph of Chain Heal:
Initial hit on myself is about 7500-8000 healed, let's use the upper limit. With 0% overheal (shaman_hep says it's more like 50%) that would lead to
8000 * (1 + 0.6 + 0.6 * 0.6 + 0.6 * 0.6 * 0.6) = 8000 * 2.176 = 17408
If all of those hops critted, that would be 26112 healed. Now divided by 2 because healing only generates 50% aggro and by 6 for the 5 Bloodbeasts and Saurfang, I'd get about 2176 threat on every mob per Chain Heal. With my haste I'm putting them out every ~1.8 seconds, so that would translate to 1208 threat per second for me. Range-DDs would have to to 30% more than that to pull the mobs away from me, but i think in 25man ICC you could expect that to be no problem at all.
TL;DR: (1) Is it wrong for a resto shaman to stand close to melee when inflicted by the Mark and why; (2) Should there be any chance of getting heal-aggro on the Bloodbeasts; (3) Is my knowledge about threat mechanics horribly outdated?
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01/31/10, 12:52 PM
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#1240
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Glass Joe
Undead Priest
Spinebreaker
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TL;DR: (1) Is it wrong for a resto shaman to stand close to melee when inflicted by the Mark and why; (2) Should there be any chance of getting heal-aggro on the Bloodbeasts; (3) Is my knowledge about threat mechanics horribly outdated?
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1. Not at all, just be careful about when you cast, you should have timers like anyone else in the raid (for when the beasts spawn,) simply go from spamming CH to spamming LHW to just keep yourself up and once the beasts are out of melee range go back to CH spam. Pretty much negates your problem.
2. "Inside" Healers are fairly constantly getting aggro when they don't pay attention on that fight, just watch for it when the beasts get close to spawning and minimize your heals accordingly. I remember having this problem with one of our shaman healers back on Hydross, he simply refused to not cast CH during phase transitions, and would scream at tanks (as he stood in melee range of the boss) when Hydross would consistently facef*ck him on every attempt. He would pop and then get hit by the Hydross truck on the way back to the other side, it was pretty hilarious.
3. No clue on this one, details though are secondary to common sense in this case. You have the choice of healing in a more intelligent fashion, or facerolling CH spam with the -threat talents. I am not trying to dig you or anything, it's just a rather basic concept.
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01/31/10, 1:14 PM
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#1241
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Glass Joe
Draenei Shaman
Madmortem (EU)
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Thanks for the reply. I of course have timers, (DBM to be precise) and usually timed my heals to land the last one shortly before the beasts spawn, waited for a moment and then returned to chain heal. I changed tactics after the second wipe and simply stayed out of melee range as the RL was in a foul mood already and I thought it would be easier to just go along with him than trying to convince him that it wasn't my fault I got aggro. It didn't help much anyway, as i would get aggro on one or two beasts anyway, even after completely stopping all heals for about 5 seconds after they spawned. It wasn't really a problem, since i could Wind Shock one and drop Earthbind Totem to slow them, but it was kind of inconvenient.
I haven't specced aggro reducing talents, but i never had any problem with aggro since dinging 80.
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01/31/10, 10:26 PM
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#1242
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Glass Joe
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Originally Posted by Stelmaria
(3) Is my knowledge about threat mechanics horribly outdated?
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What Valex said is spot on. I'd just like to add that by standing in melee range, you will gain agro on the Bloodbeasts at 100% threat while if you were to stand at range, you would gain agro at 130% threat. My guild has a Paladin toss Beacon on the first two Marks we get, and we usually only see 1 or 2, making it unnecessary to run into melee to absorb my own Chain Heals. If you do get agro, throw down an Earthbind and don't try to Frost Shock kite; FS has a threat modifier. If you're still getting agro, it's the DPSers faults.
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02/01/10, 5:38 AM
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#1243
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Glass Joe
Orc Shaman
Frostwhisper (EU)
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This is edging away from shaman mechanics but just as a quick clarification you would need 110% of the bloodbeasts target's threat (if stood in melee), before you would get agro and not 100% (unless you get the initial threat then whoever needs 110%(melee)/130%(ranged) of your threat to take it from you, which when spamming CH may take some seconds dependant upon the class/spec). And you are correct on how healing threat is calculated to the best of my knowledge.
Going back to Stelmaria's post, I find myself mostly hitting LHW/RT all fight as our spread seems to be good thus reducing incoming damage. At a maximum in 25 player we have 2 marks up at the end, 10 player however we haven't had a mark go up.
As for bloodbeasts I stay at ranged and whenever I see one making a beeline for me I just use Frost Shock to give the dps more time to do their job.
Standing inside shouldn't be a problem but you just have to be careful with how much you heal when the bloodbeasts spawn as dps will need to switch then attack which dependent upon the class can take 0-2secs.
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02/01/10, 7:33 PM
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#1244
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Glass Joe
Troll Shaman
Tarren Mill (EU)
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World of Logs - Real Time Raid Analysis
Blood Queen Lana'thel parse with 1288 haste (fully buffed) and 4 set. The set bonus looks very nice, although I noticed with the constant raid damage and switching targets frequently it was dropping off a lot. Is it possible we could gem for crit when past the soft haste cap in order to keep this HoT up more frequently? It's a query I've had for a while. Is crit worth it, do we think?
Also: Trauma will remain to be bad I think. 720,000 total heals from me, and 2,200,000~ total heals from the Resto Druid (Nerruse). Not dropped for us yet, but if it's 3 times better for a Druid than Shaman I don't see the point in wanting it.
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02/01/10, 9:23 PM
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#1245
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Piston Honda
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Originally Posted by Allonze
Blood Queen Lana'thel parse with 1288 haste (fully buffed) and 4 set. The set bonus looks very nice, although I noticed with the constant raid damage and switching targets frequently it was dropping off a lot. Is it possible we could gem for crit when past the soft haste cap in order to keep this HoT up more frequently? It's a query I've had for a while. Is crit worth it, do we think?
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I am still working on getting the 4-piece stat scaling working in shaman_hep. The code to handle the SP scaling is proving to be a little tricky as I am having to implement new data structures to track which hop proced how much of each hot tick (a single hot tick can be partly from a hop1 of a chain heal and partly from a hop3 of a chain heal for example and the SP coefficient depends on which hop it is from).
That said I have finished the code for haste and crit:
Chain Heal hot (T10 4P): hits: 6945, effective healing: 2712560 (7.66% of player's overall)
Combat: hits: 6818, effective healing: 2703074 (7.65%), ehps: 334.25
Total (raw) healing: 5953741 (7.92% of player's overall)
Combat: Total healing: 5843018 (7.86%), hps: 722.53
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (857)
Non-crit: 857, crit: 0, effective: 390, overall: 857
Combat: Non-crit: 856, crit: 0, effective: 396, overall: 856
Overheals: (54.44%)
Combat (53.74%)
Non-crit: count: 3800, total: 3241181, ave: 852
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 3684, total: 3139944, ave: 852
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
EHPS increased by:
1 Haste rating = 0.14441965838648
1 crit rating = 0.19496870568624
So the T10 4-piece scales slightly better with crit than it does with haste. More crit means more of your chain heal hops crit and thus more procs. More haste means more chain heals and more hits which can crit. The effect on overall HEP values does not make it worth stacking crit for the T10 4-piece.
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02/03/10, 2:27 AM
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#1246
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Glass Joe
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New poster here...just wanted to give my input on healing rotation for Valithria Dreamwalker.
Since mana is not an issue on this fight purely because I was one of the healers entering portals every time they were up...I used a healing rotation that involves healing wave. Basically riptide for the tidal waves proc...cast 2 healing waves...then lesser waves till riptide is up again.
This rotation was used with 2P T10 for the haste bonus. As well as specing into Healing Way.
Riptide.
1.0 sec Healing Wave
1.2 sec Healing Wave
1.0 sec Lesser cont.
Once riptide is up..repeat. Using tidal wave procs for reduce healing waves with lesser waves combined with the AA procs make this a great rotation.
Granted our holy pally is an alt and not as well geared as me. I was able to either match or exceed him. Only fights where I dropped below our holy pally was when my stack of Emerald Vigor dropped. I expect next week with the practice of this weeks Emerald Vigor stacking....my HPS will be much higher...probably above 20k.
World of Logs Link
Happy Healing
Last edited by Goregoz : 02/03/10 at 3:19 AM.
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02/03/10, 6:35 AM
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#1247
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Glass Joe
Troll Shaman
Drak'thul (EU)
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4pT10 set bonus looks kinda weird, there are many better aoe healers in raid than shamans and in some fight u cant effective heal with chain heal. 2pT10 is best set bonus i ever seen. For single target heal is OP (like tanks). Im not using chain heal in some fight (saurfang, deadwhisper, gunship, rotface, blood princes) so it's useless for me and i would like to wearing only 3pT10 (head, chest, shoulders) for good itemization. boots, legs crafted. hand (cloth one) and belt (mail one or cloth belt from marrowgar) for badges seems best for spell crit haste itemization. oh hey, i forgot trauma. So trauma proc is useless when u dont heal with 4pT10 set bonus because have 1% chance to proc (also from hots). Again, not using so much chain heals, trauma is useles. give it to better aoe healers than shamans and go for more stats.
ps: sorry for my bad english, im still learning only.
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02/03/10, 12:33 PM
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#1248
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Von Kaiser
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Originally Posted by ethorian
4pT10 set bonus looks kinda weird, there are many better aoe healers in raid than shamans and in some fight u cant effective heal with chain heal. 2pT10 is best set bonus i ever seen. For single target heal is OP (like tanks). Im not using chain heal in some fight (saurfang, deadwhisper, gunship, rotface, blood princes) so it's useless for me and i would like to wearing only 3pT10 (head, chest, shoulders) for good itemization. boots, legs crafted. hand (cloth one) and belt (mail one or cloth belt from marrowgar) for badges seems best for spell crit haste itemization. oh hey, i forgot trauma. So trauma proc is useless when u dont heal with 4pT10 set bonus because have 1% chance to proc (also from hots). Again, not using so much chain heals, trauma is useles. give it to better aoe healers than shamans and go for more stats.
ps: sorry for my bad english, im still learning only.
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The only AoE healers who have a stronger claim to Trauma are Resto Druids, who can (for all intents and purposes) have HoTs rolling on ~90% of the raid at a given time. With 4PT10, Resto Shamans are able to close the gap pretty significantly, so why you'd pass Trauma to anyone but a Resto Druid is beyond me, especially considering how poorly itemized the other MH options available to us in ICC are.
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02/05/10, 12:46 AM
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#1249
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Glass Joe
Draenei Shaman
Stormreaver
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So at the moment I'm running normal Solace and Abacus. I was wondering if anyone had any thoughts as to the buff to the Purified Lunar Dust possibly making it a better choice then a normal solace. I was thinking about renting it for next week's raid and seeing how it pans out in comparison.
Last edited by candi1017 : 02/05/10 at 12:49 AM.
Reason: typo's
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02/05/10, 2:54 AM
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#1250
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Piston Honda
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Originally Posted by candi1017
So at the moment I'm running normal Solace and Abacus. I was wondering if anyone had any thoughts as to the buff to the Purified Lunar Dust possibly making it a better choice then a normal solace. I was thinking about renting it for next week's raid and seeing how it pans out in comparison.
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This the spreadsheet I put together to compare trinkets.
http://spreadsheets.google.com/ccc?k...TRXBqaUE&hl=en
Trinkets in cyan are based on actual shaman_hep reports so how they actually perform in raids. The trinkets in yellow are based on theory crafting and I don't have shaman_hep reports for them. If you wish to contribute a shaman_hep report for one of the trinkets in yellow, please post to the shaman_hep reports thread.
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