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Old 06/22/10, 2:00 PM   #1476
finer
Glass Joe
 
Draenei Shaman
 
Kil'Jaeden
10man hm lk - resto shaman

Going to try and see if I can answer some of the questions people are having about 10man HMLK from the resto shaman pov.

Yes it is possible to do and overall wasn't too painful. I've successfully done it 2healing w/ the disc/resto shaman combination @ 15%. The big things that come to mind are:

Overall - Your priority is the tanks, if you're having to heal infest too often your disc is doing something wrong. There shouldn't be much raid damage outside of frostmourne room.

P1 - Not sure @ 20% or even possibly 25% now but you're going to get 2 shamblings and usually with only 1 hunter there is a possibility of both enraging so communication w/ offtankstuns + hunter tranqs is huge. We found having a prot paladin was especially beneficial for argent defender. We used several attempts with a warrior off tank and he would just get gibbed, that was with both me on my shaman and with a holy paladin.

P2 - Really make sure defiles are positioned correctly to minimize the movement. Also make sure your tanks and healers communicate soulreapers to make sure there is a CD available. If a healer gets pick up have a dps hymm or tranq, raid wall, aura mastery to help with infest.

Frostmourne Room - We used the spread out tactic, looking back probably not as effective as stacking. Really use your 2piece T10 bonus here to get hasted spells between lots of movement. If you don't have time to CH, get a LHW off and move again and RT while moving.

Here is the video from my POV of our kill and looking back after now killing 25hm LK and spending numerous attempts on it this 10man kill was quite sloppy and it definetely shows how things can get out of control but also can be recovered from.
HiJ vs Heroic LK 10 By Seckzy - World of Warcraft Movies

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Old 06/28/10, 4:42 AM   #1477
nobendo
Glass Joe
 
Draenei Shaman
 
Lethon
Glyph of Healing Wave

Originally Posted by kaellia View Post
Ah ha, that was the issue. Thanks

The weird thing is that from the looks of your log, that wild number for AA didn't happen with every HW/RT crit.

Here's a portion of my log:
[21:05:33.609] Kaitri Healing Wave Valithria Dreamwalker +*24843*
[21:05:33.906] Kaitri Glyph of Healing Wave Kaitri +*0* (O: 7453)
[21:05:34.546] Kaitri Riptide Valithria Dreamwalker +1879
[21:05:34.781] Kaitri Healing Wave Valithria Dreamwalker +*27561*
[21:05:35.093] Kaitri Ancestral Awakening Marvel +10950
[21:05:35.140] Kaitri Glyph of Healing Wave Kaitri +*0* (O: 8268)
[21:05:36.265] Kaitri Ancestral Awakening Valithria Dreamwalker +10933
[21:05:36.343] Kaitri Healing Wave Valithria Dreamwalker +*28687*
[21:05:36.796] Kaitri Glyph of Healing Wave Kaitri +0 (O: 5738)
[21:05:37.640] Kaitri Riptide Valithria Dreamwalker +2320
[21:05:37.921] Kaitri Ancestral Awakening Valithria Dreamwalker +11379
[21:05:38.781] Kaitri Riptide Valithria Dreamwalker +*9023*
[21:05:40.140] Kaitri Earthliving Valithria Dreamwalker +1449
[21:05:40.312] Kaitri Ancestral Awakening Valithria Dreamwalker +3977

~

[21:06:11.296] Kaitri Healing Wave Valithria Dreamwalker +*42725*
[21:06:11.703] Kaitri Glyph of Healing Wave Kaitri +*0* (O: 12818)
[21:06:12.859] Kaitri Ancestral Awakening Scolios +15382 (O: 11520)
[21:06:13.390] Healing Stream Totem IX Healing Stream Totem Kaitri +0 (O: 1070)
[21:06:14.093] Kaitri Healing Wave Valithria Dreamwalker +*43429*
[21:06:14.484] Kaitri Glyph of Healing Wave Kaitri +*0* (O: 13029)
[21:06:15.062] Kaitri Earthliving Valithria Dreamwalker +1938
[21:06:15.250] Healing Stream Totem IX Healing Stream Totem Kaitri +0 (O: 1070)
[21:06:15.296] Kaitri Healing Wave Valithria Dreamwalker +*42681*
[21:06:15.640] Kaitri Ancestral Awakening Valithria Dreamwalker +27344
[21:06:15.640] Kaitri Glyph of Healing Wave Kaitri +0 (O: 8536)
[21:06:15.640] Kaitri Riptide Valithria Dreamwalker +*13014*
[21:06:16.859] Kaitri Ancestral Awakening Valithria Dreamwalker +26874
[21:06:17.250] Kaitri Ancestral Awakening Valithria Dreamwalker +8194
It seems like AA starts to function weirdly as the power of our heals increase.

EDIT: I tried the glyph of HW for the first time on this fight (since I wasn't using LHW much, nor was I casting Riptide on multiple targets). It turned out to be an awful decision; I was hoping that it would help keep me alive if I took too much damage (and lessen the strain on the two priests on raid heals), but its performance was pretty poor. I definitely won't switch it in again unless I find that it is necessary for the hard mode version of this fight.
Looking through this log, I saw that after each HW crit Kaitri made proc'd AA, then HW glyph, and then it seems another almost identical AA heal went through because of the glyph. For instance, look through the 4th line of code(2nd HW). HW crit for 27561, then AA healed for 10950, then glyph of HW overealed Kaitri, and then strangely AA proc'd AGAIN without any additional cast being made (for 10933). This was for about the same amount as the original AA heal, so does this mean that GHW allows for a double AA proc when triggered by a HW crit? If this is so, it could prove for a large HPS gain, not only because using it would probably top you off whenver you HW, but would also allow a 2nd AA to proc whenever you crit. This could allow for very large heals not only on Valithra, but any fight that required even a normal amount of HW's (LK?). For instance, lets say you are healing Val and crit HW for 100k (more for the sake of a nice easy number to work math with). The raid has just taken a large amount of AoE damage and everyone is at 40% (again - nice and easy number) You would then heal with AA for 30k(before any double dipping or any other healing increasing affects) basically topping off whoever your AA heals. You would then also GHW heal yourself for 20k, probably healing yourself to full, and then you would get another AA heal for about 30k(before heal increasing effects) topping off a third person. You have just had 180k healing with a 1 second HW crit(assuming no hero/BL and tidal waves / 2t10 was up) relavtively early in your stacks, and this number would only go way up.

I apologize if this is already a known AA mechanic and is simply considered not effective enough for practical use, or if I am simply looking too far into the log, but am not able to test it right now. If this post is redundent or simply misleading, feel free to delete. Just something I saw while looking through the thread and thought was very strange - some feedback either positive or negative would be greatly apprecaited ^.^

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Old 06/28/10, 11:20 AM   #1478
KnThrak
Piston Honda
 
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Gnome Warlock
 
Emerald Dream (EU)
No, but the AA proc right after the second HW is actually the AA from the first HW. And so on. At least that is how it reads to me.

SQUEAK.
-- (The Death of Rats, Terry Pratchett, Soul Music)

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Old 06/29/10, 3:49 PM   #1479
Vashi
Glass Joe
 
Draenei Shaman
 
Vek'nilash
Originally Posted by Divis0R View Post
And instead of using this glyph, you can better rely on AA to heal you. Does a better job.
Let's see here... HW Glyph is guaranteed to heal you for 20% of HW every HW. AA only procs if Riptide, LHW, or HW crits, and even then, AA doesn't specifically heal you, it heals the person with the lowest health or percentage (brain is currently going dead as to which it is ATM). So.. 100% chance to heal yourself with HW glyph vs RNG generated heal that isn't guaranteed to heal you up for the Dreamwalker dot.

Originally Posted by Divis0R View Post
Yea, AA procs late.
Then there's that. AA is in no way dependable on keeping you alive by itself in H Dreamwalker. I'm not saying HW glyph is mandatory for that fight in any way. It can definitely be almost as easily be done w/o it. It's just that w/o the HW glyph, while you are in between the portals healing Valinthria (unless you have too many resto shamans going in the portal already, I'll assume you are going in) you still have waste GCD's healing yourself, or the raid healers are spending time healing you, whereas with the HW glyph, raid healers spend much less time keeping you up and/or you aren't having to waste GCD's keeping yourself alive when you should be healing Valinthria.

I suppose it merely depends how faceroll one's guild has made it for farmed content. If it is still progression though, the HW glyph is a major help on learning and beating the fight.

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Old 07/09/10, 12:42 AM   #1480
haberle
Glass Joe
 
Troll Shaman
 
Magtheridon
hi everyone.

I might have missed the part about this but If your in the group with tanks and you refresh healing stream totem after each portal phase in dreamwalker doesnt the totem get the increase as well? We just downed him 25m HM and it seemed to help alot.

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Old 07/09/10, 12:31 PM   #1481
PDXMarcos
upside down against brickwall
 
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Goblin Shaman
 
Mal'Ganis
Originally Posted by haberle View Post
I might have missed the part about this but If your in the group with tanks and you refresh healing stream totem after each portal phase in dreamwalker doesnt the totem get the increase as well? We just downed him 25m HM and it seemed to help alot.
You don't need to redrop healing stream for it to take effect spell power procs or the healing bonus on Dreamwalker. Healing stream reflects your current setup instead of taking a snapshot at the time that you drop it.

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Old 07/23/10, 12:56 PM   #1482
KnThrak
Piston Honda
 
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Gnome Warlock
 
Emerald Dream (EU)
Lana'thel two days ago seemed to suggest Eyes of Twilight overwrite Fountain of Light (Trauma's proc), or at least supercede the effect.
I'll try to test it some more.

Last edited by KnThrak : 07/24/10 at 5:16 AM.

SQUEAK.
-- (The Death of Rats, Terry Pratchett, Soul Music)

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Old 08/12/10, 1:12 PM   #1483
Viju
Glass Joe
 
Troll Shaman
 
Moon Guard
Tonight my guild is trying to progress on 25 HM LK.

I have been assigned back up main tank healing, and chaining off tank to heal melee and support infest. Is there any advice for this encounter that you could give? With the 30 percent buff, it is quite a bit easier, but we are still having issues with a couple things. We are getting to P2, but not much luck after that. What rotations did you guys use, and were there any special glyphs you used on LK that are different from other fights?

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Old 08/12/10, 9:20 PM   #1484
Yipu
Glass Joe
 
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Goblin Shaman
 
Balnazzar
Originally Posted by Viju View Post
Tonight my guild is trying to progress on 25 HM LK.

I have been assigned back up main tank healing, and chaining off tank to heal melee and support infest. Is there any advice for this encounter that you could give? With the 30 percent buff, it is quite a bit easier, but we are still having issues with a couple things. We are getting to P2, but not much luck after that. What rotations did you guys use, and were there any special glyphs you used on LK that are different from other fights?
I can give you a rundown of what I usually do through this fight that has proven to be quite effective.

We generally 5 heal it with different combinations -- hpally, disc priest, druid, druid, shaman or hpally, disc, holy priest, druid, shaman. I wouldn't recommend one over the other. Guilds are even 4 healing it now, so 5 is definitely not required.

Glyph wise I generally run LHW, CH, and ES. Shouldn't be too different from your normal glyphs unless you run Healing Stream/Earthliving on other fights instead of LHW.

Phase 1: You are tank healing in this phase. There's not much else to do honestly. There should be about 3 targets (post 1st Infest) that your disc priest can't shield in the time between Infest CDs, and I usually pre-cast a Chain Heal on those targets to get them topped off immediately. Other than that it's LHW fun time on the MT and OT. I also keep and eye out for Necrotic Plague dispels in case our dispeller lags or something.

Phase 1.5 (transition): Chain heal spam time. I usually drop my first Tide here with our disc priest using Hymn of Hope. Keep an eye on the OT because he will get shit on if your hunter's tranq misses (lol mechanic). Also keep and eye out for dispels again. Also don't forget to re-drop totems on the side because odds are everyone is out of range of your original drop. As the phase is ending I generally stand just on the platform and keep healing the tanks while the other healers get into position.

Phase 2: Time for totem re-drop. I drop an Earthbind on the Valk-side every wave just in case one of them is missed or something. Once again you're tank healing, pre-cast Chain Heal on the targets without shields (It's useful to set up Grid or whatever you use to see who is missing a shield in raid to pre-cast on them). Spam the shit out of the tank during Soul Reaper. Repeat repeat repeat. I save Berserking (troll racial) and Tidal Force for when our disc priest gets picked up (shadow priests usually hymn here, too).

Phase 2.5: Totem redrop and Tide should be up again. Chain heal spam etc etc same as first transition.

Phase 3: Spam the shit out of whoever is below 50% health, because odds are the Soul Harvest will kill them before they can get to the throne room. Once down below I generally run a little bit ahead of the tank (minding the orbs) and can get 1-2 chain heals off between each movement. I blow NS here on low targets for a quick chain heal, also. Dropping totems down below is also useful (recall before you pop back up top). Once you're up I drop a set of totems as I'm spreading out for defile (you have to do this after every Soul Harvest). You can drop an Earthbind totem in the middle to slow a few spirits, but it's generally not needed with a hunter's trap. Rinse and repeat until dead.

A few notes:
- If you're having to pick up too many Infest targets your disc priest is doing it wrong. There should only be 5-6 tops who don't get shields in between infest CDs.

- Also mind when your Holy Paladin will have to move or is picked up by Valks so you can know when to heal more heavily on the tank.

Good luck and have fun. It's a really rewarding feeling when he finally dies haha.

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Old 08/18/10, 5:56 PM   #1485
Badek10
Glass Joe
 
Troll Shaman
 
Area 52
Glowing Twilight Scale...Questions :)

Hello there. I have a few questions to ask about this amazing trinket.

1. Can someone give me a list of all the fights in ICC you would recommend to use it?
2. Are the bounces from CH "direct heals"
3. Is riptide a Direct Heal.
And i just want some general info on what you resto shammys think about this trinket!

thanks for reading - Awaiting a response!

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Old 08/19/10, 8:51 AM   #1486
Dataslave
Glass Joe
 
Dataslave's Avatar
 
Draenei Shaman
 
Whisperwind
Glowing Twilight Scale

Originally Posted by Badek10 View Post
Hello there. I have a few questions to ask about this amazing trinket.

1. Can someone give me a list of all the fights in ICC you would recommend to use it?
2. Are the bounces from CH "direct heals"
3. Is riptide a Direct Heal.
And i just want some general info on what you resto shammys think about this trinket!

thanks for reading - Awaiting a response!
1) Its particularly useful where there's large chunks of raid-wide damage that need quick patching.
2) Yes, each bounce counts.
3) Yes, the initial heal counts as a direct heal.

Basically imagine you're at phase3 putricide, two tanks have 3 stacks, the melee's health is falling rapidly. You pop the trinket, fire off a few CHs, and boom, the melee is at full health and holding steady until the effects wear off. Its just that good.

I end up using it at least twice every fight in icecrown, and it always puts out crazy amounts of healing when you need it most.

Last edited by Dataslave : 08/25/10 at 4:48 PM. Reason: added title

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