edit (Jun 15, 10): Patch 3.3.3 (back in March) finally the fixed Glyph of Earthliving Weapon bug.
edit (Feb 12, 10): Recent testing by Stassart (
link) shows that despite what the tooltip says, Glyph of Earthliving Weapon behavior is unchanged. Reverting my comment on this glyph, with apologies for my untested assertion that it changed.
edit (Nov 4, 09): Added note to indicate strength of Chain Heal glyph for 25 man content.
edit (Sept 9, 09): Dual spec Glyph of Totem of Wrath exploit has been fixed, and no longer provides benefit to healers. (credit:
Micah)
edit (Sept 4, 09): The game has changed since I originally posted this summary. Chain Heal is no longer the majority of our healing like it was for many healers in T7 content, and its glyph is no longer considered required by the community. The brief in-game bug with stacking BoW & Mana Spring was hotfixed just days after this post; mention of that is removed.
Glyph of Earth Shield
This glyph adds an impressive 2-3% to effective healing, and its value isn't encounter dependent. Even if there is more than one resto shaman in your raid and you can't shield the main tank, this is still your best glyph choice. Use it.
The best choices for your other two major glyphs depend on personal healing style, raid composition, and boss fight mechanics. Reglyphing is much easier now too, now that a Lexicon is no longer required. Since there is no universal best option, here they are in alphabetical order:
Glyph of Chain Heal
The strength of this glyph depends on what boss you are fighting and on what difficulty mode. On an encounter where the bulk of healing is from Chain Heal, this glyph adds a significant 2-3% to effective healing. On a fight where your dps spreads out to avoid killing each other and Chain Heal doesn't bounce, this glyph provides less benefit. This will likely be one of your best options for 25 man content, but be less valuable in 10 man content.
Glyph of Earthliving Weapon
As of patch 3.3.3, this glyph appropriately increases proc chance from 20% to 25%. (Testing demonstrated that it used to increase the base 20% chance by 5%, to 21%.) Even with the significant overhealing loss from the HoT, this is now a viable option.
Glyph of Healing Stream Totem
If you use Healing Stream instead of Mana Spring, this glyph can add almost 200 hps in ideal circumstances, and around 150 hps with typical overhealing.
Glyph of Healing Wave
Some shaman healers prefer LHW, some prefer HW. If you use Riptide and Chain Heal to ensure every HW you cast is under the Tidal Waves haste effect, and don't want to worry as much about healing yourself, this glyph can be useful. Based on my own testing, this glyph can provide anywhere from 0.1 to 3.5% of my effective healing; it is very dependent on fight mechanics and healing assignments.
Glyph of Lesser Healing Wave
Some shaman healers prefer LHW, some prefer HW. If you depend on the faster reaction that LHW can provide, but still want to be able to heal your tank when you need to, this might be a glyph for you. Stassart's testing has shown this glyph to add 0.2 to 1.0% to his effective healing.
Glyph of Mana Tide Totem
If you are in a group with no other mana users, and your fight lasts an exact multiple of 5 minutes in length, this glyph is less mana regen than Water Mastery at current gear levels.
Originally Posted by Handyhoof
Water Mastery = 30mp5, over 5 minutes = 1800 mana.
Mana Tide = 4% mana every 5 minutes.
Mana Tide can return more when 1800 < 4%, or your mana pool is over 45000.
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If you can share your Mana Tide with at least one other mana user, or if you can use Mana Tide more than once in a fight, this glyph is stronger than Water Mastery.
Glyph of Riptide
Fully utilizing this glyph would require a conscious adjustment to healing style. The best practice would be to keep the Riptide hot ticking on as many different targets as possible, clipping only the last tick to proc the 25% bonus to Chain Heal on every Riptide cast. In that ideal situation, this glyph allows you to keep one extra Riptide hot ticking, even without the T8 set bonus.
Glyph of Stoneclaw Totem
Similar to the HW glyph, this is a way to keep your own health up. The shield it puts on you is at best less than 150 effective hps, even if used every cooldown and the shield is fully used up every time. Maximizing this benefit uses a gcd every 30 seconds, or 2 every 30 seconds to maintain coverage on Stoneshield or Strength of Earth. You could use those same cooldowns to simply cast a heal on yourself when needed. This can be valuable for pvp because it's an extra instant cast ability, but shouldn't be used for pve.
Glyph of Water Mastery
This is a strong glyph choice for a shaman leveling as resto, but at level 80 there are better options. At level 80 it provides 30 mp5.