 |
02/07/10, 6:43 PM
|
#1261
|
|
Glass Joe
Draenei Shaman
The Venture Co (EU)
|
That might actually make it superior to Val'nyr then after all. My total healing from the legendrary proc is rarely above 6% on Twins.
|
|
|
|
|
02/08/10, 1:57 AM
|
#1262
|
|
Von Kaiser
|
Originally Posted by Zogar
Now that trauma is fixed, on the Valkyrs at togc 25, the proc made 11.4% of my healing. I guess it's now a bit overpowered for fights like valkyrs and blood queen.
|
Can you post a log/parse of this? And were you using T10 4pc/Althor's Abacus? If the 11.4% was without 4pc, I think its safe to say you could expect a significant increase (perhaps 2-5%, considering you'd have ~1.5 more chances per second to proc the effect due to the HoT).
|
|
|
|
|
02/08/10, 2:58 AM
|
#1263
|
|
Glass Joe
Troll Shaman
Tarren Mill (EU)
|
* Royal Scepter of Terenas II: MP5 replaced with Haste Rating
|
|
|
|
|
02/08/10, 4:07 AM
|
#1264
|
|
Von Kaiser
|
Originally Posted by kaellia
EDIT: I tried the glyph of HW for the first time on this fight (since I wasn't using LHW much, nor was I casting Riptide on multiple targets). It turned out to be an awful decision; I was hoping that it would help keep me alive if I took too much damage (and lessen the strain on the two priests on raid heals), but its performance was pretty poor. I definitely won't switch it in again unless I find that it is necessary for the hard mode version of this fight.
|
I've only ever found glyph of HW useful in situations where I'm assigned to tank healing and we're both taking constant spikes of damage, i.e. something like Algalon 25.
Not seen it mentioned in this thread yet, but you can Earth Shield Dreamwalker to take advantage of the LHW Glyph - a potent combination when combined with a good PvP totem ( [Furious Gladiator's Totem of the Third Wind] now available in Dalaran Sewers for only 12k honor with no rating requirements).
|
Hunter now retired to pugs, solo farming and Yogg 0. Long live the shaman!
|
|
|
02/08/10, 5:18 AM
|
#1265
|
|
Von Kaiser
Orc Shaman
Kirin Tor (EU)
|
|
Can you post a log/parse of this? And were you using T10 4pc/Althor's Abacus? If the 11.4% was without 4pc, I think its safe to say you could expect a significant increase (perhaps 2-5%, considering you'd have ~1.5 more chances per second to proc the effect due to the HoT).
|
Here is a wol : World of Logs - Real Time Raid Analysis
I was in 4t8, with solace of the fallen (normal) and soul of the dead.
Here is the shaman hep (I don't know why it's only 10.6% while both recount and wol have 11.4%, maybe I didn't manage to cut the log file exactly on the combat) :

$Id: shaman_hep.pl,v 3.13 2010/01/25 11:12:53 stassart Exp stassart $
Configuration file: zogar_hep.cfg
Processing as World of Warcraft version: 3.3.0
Processing val.txt...
2/7 21:27:20.135: Warning: Riptide healed "Flaadhun" when no hot was applied.
2/7 21:29:01.938 Warning: Spell with unknown mana cost ignored: "Fureur sanguinaire" (33697)
shaman_hep $Revision: 3.13 $
Total log time processed: 4 mins 31 secs
Evaluating heals for Zogar:
Effective healing: 1902054
Total healing: 3508908
Total time spent healing: 3 mins 43 secs (82.1985% of log file time)
Log time in combat: 3 mins 54 secs (86.29% of log)
Time shaman was present (in the raid) in combat: 3 mins 54 secs (100.00%)
Time alive in combat: 3 mins 54 secs (100.00%)
Longest fight: 3 mins 54 secs
Effective in combat healing: 1898385 (8092.6286 ehps)
Total in combat healing: 3485954 (14860.2791 hps)
In combat time spent healing: 3 mins 39 secs (93.3652% of combat time)
In combat time spent dispelling: 0 sec (0.0000% of combat time)
In combat time spent dropping/picking up totems: 3 secs (1.3269% of combat time)
Buff Report (in combat):
Earthliving uptime: 3 mins 54 secs (100.00%)
Blessing of Wisdom uptime: 0 sec (0.00%)
Mana Spring Totem uptime: 0 sec (0.00%)
Blessing of Wisdom/Mana Spring Totem uptime: 0 sec (0.00%)
Blessing of Kings uptime: 3 mins 54 secs (100.00%)
Configured as 100% uptime (10.00% stat increase)
Mark/Gift of the Wild uptime: 0 sec (0.00%)
Arcane Int/Brilliance/Fel Int uptime: 0 sec (0.00%)
Moonkin Aura/Elemental Oath crit buff uptime: 0 sec (0.00%)
Moonkin Aura buff uptime: 0 sec (0.00%)
Retribution Aura uptime: 0 sec (0.00%)
Improved Moonkin Aura/Swift Retribution buff uptime: 0 sec (0.00%)
Wrath of Air buff uptime: 3 mins 40 secs (94.06%)
Demonic Pact/Totem of Wrath/Flametongue Totem/Improved Divine Spirit
buff uptime: 3 mins 40 secs (94.06%)
Fortitude uptime: 0 sec (0.00%)
"Bloodlust" (983 haste rating) buff uptime: 40 secs (17.19%)
"Totem of Calming Tides" (234 SP) buff uptime: 3 mins 39 secs (93.56%)
"Solace of the Fallen (trinket-245)" (16 mp5) buff uptime: 3 mins 44 secs (95.84%)
dose 1: (16 mp5) uptime: 0 sec (0.00%)
dose 2: (32 mp5) uptime: 1 sec (0.70%)
dose 3: (48 mp5) uptime: 2 secs (1.05%)
dose 4: (64 mp5) uptime: 0 sec (0.00%)
dose 5: (80 mp5) uptime: (0.01%)
dose 6: (96 mp5) uptime: 3 secs (1.42%)
dose 7: (112 mp5) uptime: 0 sec (0.00%)
dose 8: (128 mp5) uptime: 3 mins 37 secs (92.67%)
Overall mp5: 120.71
Totem Report for Zogar (in combat):
"Healing Stream Totem Rank 9" uptime: 3 mins 24 secs (87.17%)
"Stoneskin Totem Rank 10" uptime: 3 mins 40 secs (94.06%)
"Wrath of Air Totem" uptime: 3 mins 40 secs (94.06%)
"Mana Tide Totem" uptime: 13 secs (5.54%)
"Flametongue Totem Rank 8" uptime: 3 mins 40 secs (94.06%)
Total mana used: 116303
Total mana restored (not including gear): 75952.5856033325
In combat mana used: 114037
In combat mana restored (not including gear): 75431.1520027161
Mana used in most mana intensive fight: 113244
Start Time: 2/7 21:28:01.855
NPC that took most damage: "Fjola Plaie-lumineuse"
Duration of that fight: 3 mins 54 secs
Time Spent Healing: 3 mins 37 secs (92.67%)
Time Spent Dispelling: 0 sec (0.00%)
Time Spent with Totems: 3 secs (1.33%)
Mana pool for that fight: 28083
Total mp5 needed (from int, gear, buffs, abilities, etc): 2371.30299835151
Tidal Focus mana saved: 5815.90799999999
Mana restored that fight by abilities: 75431.1520027161
Water Shield Rank 9: count: 80: total: 39374
from Improved Water Shield: 38882
while Tidal Force was up: 492
from Water Shield damage/debuff procs: 492
(Included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Replenishment: count: 164: total: 9209 (69.91% uptime)
(Included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Revitalize: count: 29: total: 8145
(Not included in mp5 weight)
Mana Tide Totem: count: 4: total: 6740
(Included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Solace of the Fallen (trinket-245): count: 9: total: 5663
(Not included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Soul of the Dead (trinket): count: 5: total: 4500
(Not included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Insightful Earthsiege Diamond: count: 3: total: 1800
(Not included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Included Mana restored (configurable): 55323
Had Blessing of Wisdom/Mana Spring?: No (mp5: 0)
Had Blessing of Kings?: Yes
Had Arcane Intellect or Fel Intelligence?: No (0 int)
Had Gift/Mark of the Wild?: No (+0 stats)
Had Moonkin Aura/Elemental Oath?: No (+0% crit)
Water Shield uptime: 3 mins 54 secs (100.00%)
MP5 from Water Shield: 100
Additional mp5 specified in configuration file (unknown) : 0
MP5 needed beyond included sources unbuffed: 621.24033381768
Character sheet MP5 needed unbuffed: 366.251630467879
Sources of mana naked:
Mana Pool unbuffed: 5991
+ Mana from Blessing of Kings on base int: 187.5
+ Mana from Arcane Int/Brilliance: 0
+ Mana from Mark/Gift of the the Wild: 0
= Mana Pool buffed: 6178.5
Crit % unbuffed: 16.95%
Crit % buffed: 17.02%
Gains:
Replenishment: count: 164: total: 2026
Mana Tide Totem: count: 4: total: 1482
Water Shield Rank 9: count: 80: total: 12105
from Improved Water Shield: 11613
from Water Shield damage/debuff procs: 492
Gains total: 15614.5436152016
Buffs:
Blessing of Wisdom/Mana Spring: 0 mp5
Water Shield passive: 100 mp5
Additional configuration mp5: 0 mp5
MP5 (including Int/crit) needed naked: 1934.49020764197
Stat modifiers (ilevel points for stats):
Spell Power: 0.8571
MP5: 2.0000
Calculated mp5 value (Int, Crit, and mp5): 1.78270556259792
Mana Used Report: (sorted by total)
Chain Heal Rank 7: count: 136, total mana used: 107848 (92.73% of overall)
In combat count: 136, mana used: 107848 (94.57%)
Riptide Rank 4: count: 3, total mana used: 2253 (1.94% of overall)
In combat count: 2, mana used: 1502 (1.32%)
Earth Shield Rank 5: count: 3, total mana used: 1878 (1.61% of overall)
In combat count: 2, mana used: 1252 (1.10%)
Lesser Healing Wave Rank 9: count: 2, total mana used: 1252 (1.08% of overall)
In combat count: 1, mana used: 626 (0.55%)
Bloodlust: count: 1, total mana used: 1142 (0.98% of overall)
In combat count: 1, mana used: 1142 (1.00%)
Flametongue Totem Rank 8: count: 1, total mana used: 483 (0.42% of overall)
In combat count: 1, mana used: 483 (0.42%)
Wrath of Air Totem: count: 1, total mana used: 483 (0.42% of overall)
In combat count: 1, mana used: 483 (0.42%)
Stoneskin Totem Rank 10: count: 1, total mana used: 439 (0.38% of overall)
In combat count: 1, mana used: 439 (0.38%)
Earthliving Weapon Rank 6: count: 1, total mana used: 263 (0.23% of overall)
In combat count: 0, mana used: 0 (0.00%)
Healing Stream Totem Rank 9: count: 2, total mana used: 262 (0.23% of overall)
In combat count: 2, mana used: 262 (0.23%)
Healing Report (sorted by effective):
Chain Heal Rank 7: hits: 433, effective healing: 1321636 (69.48% of player's overall)
Combat: hits: 433, effective healing: 1321636 (69.62%), ehps: 5634.00
Total (raw) healing: 2395163 (68.26% of player's overall)
Combat: Total healing: 2395163 (68.71%), hps: 10210.34
Crits: 201 (46.42%)
Combat Crits: 201 (46.42%)
Averages: (5531)
Non-crit: 4572, crit: 6638, effective: 3052, overall: 5531
Combat: Non-crit: 4572, crit: 6638, effective: 3052, overall: 5531
Overheals: (44.82%)
Non-crit: count: 97, total: 391706, ave: 4038
Crit: count: 137, total: 681821, ave: 4976
Combat Non-crit: count: 97, total: 391706, ave: 4038
Combat Crit: count: 137, total: 681821, ave: 4976
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 3 mins 31 secs
Combat cast time: 3 mins 31 secs
Combat Average cast time: 1.56
Haste capped casts count: 0 (0.00%)
Combat count: 0 (0.00%)
Earthliving:
Total Duration: 17 mins 46 secs
Ticks: 348, effective: 168332, total: 308311
Combat Duration: 18 mins 26 secs
Combat Ticks: 348, effective: 168332, total: 308311
With Ancestral and Earthliving:
Effective: 1489968 (78.33%), Total: 2703474 (77.05%)
Combat Effective: 1489968 (78.49%), Total: 2703474 (77.55%)
Number of Chain Heal casts started: 154 (11.69% canceled)
Initial target hits: 136, crits: 57 (41.91%),
riptide: 1 (0.74%)
combat hits: 136, crits: 57 (41.91%),
riptide: 1 (0.74%)
Effective: 457528 (34.62%), Total: 1234656 (51.55%)
combat Effective: 457528 (34.62%), Total: 1234656 (51.55%)
Ave: non crit: 7354, crit: 11468, effective: 3364, overall: 9078
combat non crit: 7354, crit: 11468, effective: 3364, overall: 9078
Overheals non-crit count: 54, non-crit ave over: 5826
combat non-crit count: 54, non-crit ave over: 5826
Overheals crit count: 53, crit ave over: 8726
combat crit count: 53, crit ave over: 8726
Overhealed amount: 777128 (62.94%)
combat amount: 777128 (62.94%)
Second target hits: 108 (79.41% bounced), crits: 53 (49.07%),
riptide: 0 (0.00%)
combat hits: 108 (79.41% bounced), crits: 53 (49.07%),
riptide: 0 (0.00%)
Effective: 438924 (33.21%), Total: 621480 (25.95%)
combat Effective: 438924 (33.21%), Total: 621480 (25.95%)
Ave: non crit: 4575, crit: 6978, effective: 4064, overall: 5754
combat non crit: 4575, crit: 6978, effective: 4064, overall: 5754
Overheals non-crit count: 24, non-crit ave over: 2134
combat non-crit count: 24, non-crit ave over: 2134
Overheals crit count: 35, crit ave over: 3752
combat crit count: 35, crit ave over: 3752
Overhealed amount: 182556 (29.37%)
combat amount: 182556 (29.37%)
Third target hits: 106 (77.94% bounced), crits: 49 (46.23%),
riptide: 0 (0.00%)
combat hits: 106 (77.94% bounced), crits: 49 (46.23%),
riptide: 0 (0.00%)
Effective: 277028 (20.96%), Total: 356509 (14.88%)
combat Effective: 277028 (20.96%), Total: 356509 (14.88%)
Ave: non crit: 2736, crit: 4092, effective: 2613, overall: 3363
combat non crit: 2736, crit: 4092, effective: 2613, overall: 3363
Overheals non-crit count: 10, non-crit ave over: 1496
combat non-crit count: 10, non-crit ave over: 1496
Overheals crit count: 29, crit ave over: 2224
combat crit count: 29, crit ave over: 2224
Overhealed amount: 79481 (22.29%)
combat amount: 79481 (22.29%)
Fourth target hits: 83 (61.03% bounced), crits: 42 (50.60%),
riptide: 0 (0.00%)
combat hits: 83 (61.03% bounced), crits: 42 (50.60%),
riptide: 0 (0.00%)
Effective: 148156 (11.21%), Total: 182518 (7.62%)
combat Effective: 148156 (11.21%), Total: 182518 (7.62%)
Ave: non crit: 1762, crit: 2624, effective: 1785, overall: 2199
combat non crit: 1762, crit: 2624, effective: 1785, overall: 2199
Overheals non-crit count: 9, non-crit ave over: 1212
combat non-crit count: 9, non-crit ave over: 1212
Overheals crit count: 20, crit ave over: 1172
combat crit count: 20, crit ave over: 1172
Overhealed amount: 34362 (18.83%)
combat amount: 34362 (18.83%)
Glyph of Chain heal: effective: 148156 (7.79% of total effective)
combat effective: 148156 (7.80% of combat effective)
Processed by cast: 95, time: 39, less accurate: order: 1, count: 0
Improved Water Shield procs: 76 (55.88% of casts)
Combat procs: 76 (55.88% of casts)
EHPS increased by:
hop 1: SP coefficient with set/talents: 1.7726
hop 2: SP coefficient with set/talents: 1.0635
hop 3: SP coefficient with set/talents: 0.6381
hop 4: SP coefficient with set/talents: 0.3829
1 SP = 0.901516
(0.2602 + 0.2915 + 0.2322 + 0.1176)
1 Haste rating = 1.87378047641668
(mp5 = -0.152904034711967)
1 crit rating = 0.297907001759054
(0.0546 + 0.1066 + 0.0870 + 0.0497)
1 int = 0.0984737355507117
(0.0180 + 0.0352 + 0.0288 + 0.0164)
Fountain of Light hot (Trauma): hits: 1519, effective healing: 202229 (10.63% of player's overall)
Combat: hits: 1519, effective healing: 202229 (10.65%), ehps: 862.08
Total (raw) healing: 386682 (11.02% of player's overall)
Combat: Total healing: 386682 (11.09%), hps: 1648.39
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (254)
Non-crit: 254, crit: 0, effective: 133, overall: 254
Combat: Non-crit: 254, crit: 0, effective: 133, overall: 254
Overheals: (47.70%)
Non-crit: count: 745, total: 184453, ave: 247
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 745, total: 184453, ave: 247
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Earthliving_hot Rank 6: hits: 356, effective healing: 169221 (8.90% of player's overall)
Combat: hits: 353, effective healing: 169221 (8.91%), ehps: 721.37
Total (raw) healing: 314949 (8.98% of player's overall)
Combat: Total healing: 312530 (8.97%), hps: 1332.28
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (884)
Non-crit: 884, crit: 0, effective: 475, overall: 884
Combat: Non-crit: 885, crit: 0, effective: 479, overall: 885
Overheals: (46.27%)
Non-crit: count: 177, total: 145728, ave: 823
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 174, total: 143309, ave: 823
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Earthliving Weapon buff Combat uptime: 3 mins 54 secs (100.00%)
Earthliving applied count: 83, refresh count: 23
Earthliving proc rate when ELW is applied: 24.3119%
Earthliving proc rate overall: 24.2009%
Total Duration: 18 mins 11 secs
Combat Duration: 18 mins 41 secs
EHPS increased by:
SP coefficient with current set/talents: 0.7524
1 SP = 0.127176203966006
1 crit rating = 0
1 int = 0
Healing Stream Totem: hits: 491, effective healing: 123655 (6.50% of player's overall)
Combat: hits: 491, effective healing: 123655 (6.51%), ehps: 527.13
Total (raw) healing: 264712 (7.54% of player's overall)
Combat: Total healing: 264712 (7.59%), hps: 1128.44
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (539)
Non-crit: 539, crit: 0, effective: 251, overall: 539
Combat: Non-crit: 539, crit: 0, effective: 251, overall: 539
Overheals: (53.29%)
Non-crit: count: 272, total: 141057, ave: 518
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 272, total: 141057, ave: 518
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
EHPS increased by:
SP coefficient with current set/talents: 0.0931
1 SP = 0.0207537067209776
1 crit rating = 0
1 int = 0
Earth Shield: hits: 24, effective healing: 62970 (3.31% of player's overall)
Combat: hits: 24, effective healing: 62970 (3.32%), ehps: 268.43
Total (raw) healing: 96522 (2.75% of player's overall)
Combat: Total healing: 96522 (2.77%), hps: 411.46
Crits: 7 (29.17%)
Combat Crits: 7 (29.17%)
Averages: (4021)
Non-crit: 3462, crit: 5380, effective: 2623, overall: 4021
Combat: Non-crit: 3462, crit: 5380, effective: 2623, overall: 4021
Overheals: (34.76%)
Non-crit: count: 5, total: 16428, ave: 3285
Crit: count: 3, total: 17124, ave: 5708
Combat Non-crit: count: 5, total: 16428, ave: 3285
Combat Crit: count: 3, total: 17124, ave: 5708
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Earth Shield Rank 5:
Combat Average GCD time: 1.06
Haste capped casts count: 0 (0.00%)
Combat count: 0 (0.00%)
Earth shield average time between procs: 6.44 secs
in combat: 6.44 secs
Combat uptime: 2 mins 19 secs (59.3161%)
EHPS increased by:
SP coefficient with current set/talents: 0.8872
1 SP = 0.103325751500033
1 crit rating = 0.0385942695387645
1 int = 0.0127574104330956
Riptide Rank 4: hits: 3, effective healing: 13006 (0.68% of player's overall)
Combat: hits: 2, effective healing: 10771 (0.57%), ehps: 45.92
Total (raw) healing: 14230 (0.41% of player's overall)
Combat: Total healing: 10771 (0.31%), hps: 45.92
Crits: 2 (66.67%)
Combat Crits: 2 (100.00%)
Averages: (4743)
Non-crit: 3459, crit: 5385, effective: 4335, overall: 4743
Combat: Non-crit: 0, crit: 5385, effective: 5385, overall: 5385
Overheals: (8.60%)
Non-crit: count: 1, total: 1224, ave: 1224
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 0, total: 0, ave: 0
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total GCD time: 3 secs
Combat GCD time: 2 secs
Combat Average GCD time: 1.06
Haste capped casts count: 0 (0.00%)
Combat count: 0 (0.00%)
Ancestral:
Procs: 1, effective: 1760, total: 1760
Combat Procs: 1, effective: 1760, total: 1760
Earthliving:
Total Duration: 13 secs
Ticks: 4, effective: 889, total: 3413
Combat Duration: 13 secs
Combat Ticks: 4, effective: 889, total: 3413
With Ancestral and Earthliving:
Effective: 15655 (0.82%), Total: 19403 (0.55%)
Combat Effective: 13420 (0.71%), Total: 15944 (0.46%)
Improved Water Shield procs: 2 (66.67% of casts)
Combat procs: 2 (100.00% of casts)
EHPS increased by:
SP coefficient with current set/talents: 0.4422
1 SP = 0.719758380603843
1 crit rating = 0.730687310545911
1 int = 0.241530103569551
Ancestral Awakening: hits: 3, effective healing: 4895 (0.26% of player's overall)
Combat: hits: 2, effective healing: 4430 (0.23%), ehps: 18.88
Total (raw) healing: 6988 (0.20% of player's overall)
Combat: Total healing: 4430 (0.13%), hps: 18.88
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (2329)
Non-crit: 2329, crit: 0, effective: 1631, overall: 2329
Combat: Non-crit: 2215, crit: 0, effective: 2215, overall: 2215
Overheals: (29.95%)
Non-crit: count: 1, total: 2093, ave: 2093
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 0, total: 0, ave: 0
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Healing way added effective: 0, total: 0
Combat effective: 0, total: 0
Riptide_hot Rank 4: hits: 12, effective healing: 4442 (0.23% of player's overall)
Combat: hits: 6, effective healing: 3473 (0.18%), ehps: 14.81
Total (raw) healing: 13054 (0.37% of player's overall)
Combat: Total healing: 6661 (0.19%), hps: 28.40
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (1087)
Non-crit: 1087, crit: 0, effective: 370, overall: 1087
Combat: Non-crit: 1110, crit: 0, effective: 578, overall: 1110
Overheals: (65.97%)
Non-crit: count: 9, total: 8612, ave: 956
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 3, total: 3188, ave: 1062
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Riptide applied count: 3, refresh count: 0
Total Duration: 34 secs
Combat Duration: 17 secs
Overwritten Duration: 0 sec (0.0000%)
Casts that did not proc hot: 0 (0 sec )
Combat Count: 0 (0 sec )
Healing lost to Riptide bug: effective: 0, overall: 0
Combat effective: 0, overall: 0
(This is tracking the bug where Riptide fails to refresh
if spellpower is lower than the previous cast.)
EHPS increased by:
SP coefficient with current set/talents: 0.2068
1 SP = 0.0344666666666667
1 crit rating = 0
1 int = 0
Lesser Healing Wave Rank 9: hits: 2, effective healing: 0 (0.00% of player's overall)
Combat: hits: 1, effective healing: 0 (0.00%), ehps: 0.00
Total (raw) healing: 16608 (0.47% of player's overall)
Combat: Total healing: 8483 (0.24%), hps: 36.16
Crits: 2 (100.00%)
Combat Crits: 1 (100.00%)
Averages: (8304)
Non-crit: 0, crit: 8304, effective: 0, overall: 8304
Combat: Non-crit: 0, crit: 8483, effective: 0, overall: 8483
Overheals: (100.00%)
Non-crit: count: 0, total: 0, ave: 0
Crit: count: 2, total: 16608, ave: 8304
Combat Non-crit: count: 0, total: 0, ave: 0
Combat Crit: count: 1, total: 8483, ave: 8483
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 2 secs
Combat cast time: 1 sec
Combat Average cast time: 1.06
Haste capped casts count: 0 (0.00%)
Combat count: 0 (0.00%)
Ancestral:
Procs: 2, effective: 3135, total: 5228
Combat Procs: 1, effective: 2670, total: 2670
Earthliving:
Total Duration: 11 secs
Ticks: 4, effective: 0, total: 3225
Combat Duration: 1 sec
Combat Ticks: 1, effective: 0, total: 806
With Ancestral and Earthliving:
Effective: 3135 (0.16%), Total: 25061 (0.71%)
Combat Effective: 2670 (0.14%), Total: 11959 (0.34%)
Tidal waves count: 2, time saved: 0 sec
Combat count: 1, time saved: 0 sec
Tidal waves effective: 0, total: 1828
Combat effective: 0, total: 934
Without glyph count: 2 (100.00%)
Combat count: 1 (100.00%)
Ave with Glyph effective: 0, total: 0
Combat ave effective: 0, total: 0
Ave without Glyph effective: 0, total: 8304
Combat ave effective: 0, total: 8483
Glyph added effective: 0, total: 0
Combat effective: 0, total: 0
Improved Water Shield procs: 2 (100.00% of casts)
Combat procs: 1 (100.00% of casts)
EHPS increased by:
SP coefficient with current set/talents: 0.9990
1 SP = 0.424195043000915
1 Haste rating = 0.755807868252516
(mp5 = -0.1772043915828)
1 crit rating = 0.548760522945267
1 int = 0.181393852101833
Nature's Blessing adds 0.15 SP value to int.
Additional haste effects on GCD:
Bloodlust: 1 haste rating adds 0.0000 HEP combat time saved casting
Combat haste capped casts count: 1 (100.00%)
Earth Shield Rank 5: 1 haste rating adds 0.0328 HEP combat time saved casting
Combat haste capped casts count: 0 (0.00%)
Water Shield Rank 9: 1 haste rating adds 0.0328 HEP combat time saved casting
Combat haste capped casts count: 0 (0.00%)
Riptide Rank 4: 1 haste rating adds 0.0328 HEP combat time saved casting
Combat haste capped casts count: 0 (0.00%)
Call of Elements: 1 haste rating adds 0.0164 HEP combat time saved casting
Combat haste capped casts count: 0 (0.00%)
In the longest fight, 1 int worth of mana pool is worth: 0.3837 mp5
The weight of 1 int worth of mana pool is: 0.6840
In the most mana intense fight, 1 int worth of mana pool
is worth: 0.3837 mp5
Mana Restored Report: (sorted by total)
Water Shield Rank 9: count: 81, total mana restored: 39866 (52.49% of overall)
Combat count: 80, mana restored: 39374 (52.20%)
Ave: total: 492, in combat: 492
Overall in combat mp5: 839.24
In combat uptime: 3 mins 54 secs (100.00%)
Passive mp5: 100.0000
Procs from damage/debuffs: 1
MP5 from Improved Water Shield: 828.7470
Procs from Improved Water Shield in combat: 79
out of 132 procs possible, proc rate: 59.62%
MP5 increased by:
1 crit rating = 0.302763456767577 mp5
1 haste rating = 0.252743819437762 mp5
1 int = 0.100079046145627 mp5
Replenishment: count: 164, total mana restored: 9209 (12.12% of overall)
Combat count: 164, mana restored: 9209 (12.21%)
Ave: total: 56, in combat: 56
Overall in combat mp5: 196.29
Replenishment uptime in overall combat: 69.91%
Replenishment uptime in intense fight: 69.91%
Mana pool based on replenishment: 28076
MP5 increased by:
1 int = 0.125841 mp5 (0.180000 theoretical)
1 mana = 0.006991 mp5 (0.010000 theoretical)
Revitalize: count: 29, total mana restored: 8145 (10.72% of overall)
Combat count: 29, mana restored: 8145 (10.80%)
Ave: total: 280, in combat: 280
Overall in combat mp5: 173.61
Mana Tide Totem: count: 4, total mana restored: 6740 (8.87% of overall)
Combat count: 4, mana restored: 6740 (8.94%)
Ave: total: 1685, in combat: 1685
Overall in combat mp5: 143.66
Mana Tide usage in overall combat: 127.89%
Shaman's Mana Tide usage in intense fight: 127.89%
MP5 increased by:
1 int = 0.092079 mp5 (0.072000 theoretical 5 min cooldown)
1 mana = 0.005115 mp5 (0.004000 theoretical 5 min cooldown)
Solace of the Fallen (trinket-245): count: 11, total mana restored: 5692 (7.49% of overall)
Combat count: 9, mana restored: 5663 (7.51%)
Ave: total: 517, in combat: 629
Overall in combat mp5: 120.71
Soul of the Dead (trinket): count: 5, total mana restored: 4500 (5.92% of overall)
Combat count: 5, mana restored: 4500 (5.97%)
Ave: total: 900, in combat: 900
Overall in combat mp5: 95.92
Insightful Earthsiege Diamond: count: 3, total mana restored: 1800 (2.37% of overall)
Combat count: 3, mana restored: 1800 (2.39%)
Ave: total: 600, in combat: 600
Overall in combat mp5: 38.37
Total mp5 above character sheet (in raid): 1607.78 while casting
--------------------
Current talent report:
Ancestral Knowlege talent points: 5
Average int in combat: 1597
Ancestral Knowlege granting on ave: 159 int
HEP per point: 48.2524
HEP: 241.2618
Thundering Strikes talent points: 5
HEP per point: 39.9335
HEP: 199.6677
Improved Shields talent points: 3
Water Shield Combat MP5: 109.47
Water Shield Combat HEP: 195.16
Water Shield Intense Fight MP5: 109.47
Water Shield Intense Fight HEP: 195.16
Improved Earth Shield talent points: 2
To maintain current Earth Shield uptime
Combat Earth shield casts needed:
With 0 talent points: 4
With 1 talent points: 3
With 2 talent points: 3
Casts saved with 2 points in Improved Earth shield: 1
Global cooldown time: 1.01
Combat time saved: 1 sec
Combat effective gained by fewer refreshes: 8179
Combat EHPS gained: 34.8665
HEP: 53.7109
Your Earth Shield is currently improved 25%, with 5 talent points
in Improved Earth Shield and Improved Shields
Point 1 provided benefit count: 16 effective: 2073 (0.11%)
Combat count: 16, effective: 2073 (0.11%), hps: 8.8384
HEP: 13.6153
Point 2 provided benefit count: 16 effective: 2073 (0.11%)
Combat count: 16, effective: 2073 (0.11%), hps: 8.8384
HEP: 13.6153
Point 3 provided benefit count: 16 effective: 2073 (0.11%)
Combat count: 16, effective: 2073 (0.11%), hps: 8.8384
HEP: 13.6153
Point 4 provided benefit count: 16 effective: 2073 (0.11%)
Combat count: 16, effective: 2073 (0.11%), hps: 8.8384
HEP: 13.6153
Point 5 provided benefit count: 16 effective: 2073 (0.11%)
Combat count: 16, effective: 2073 (0.11%), hps: 8.8384
HEP: 13.6153
Combat Total Earth Shield improved effective: 10366 (0.55%)
HEP: 68.0766
Improved Shields ave point HEP: 78.67
Improved Earth Shield ave point HEP: 40.47
Improved Shields and Improved Earth Shield total HEP: 316.94
Elemental Weapons talent points: 3
HEP per point: 15
Total HEP: 45
Improved Healing Wave talent points: 5
Healing Wave EHPS increase per point: 0.0000
Healing Wave EHPS increase 5 points: 0.0000
Combat time saved: 0 sec
Combat effective gained by saved time: 0
Combat EHPS gained: 0.0000
HEP per point: 0.0000
HEP: 0.0000
Tidal Focus talent points: 5
Combat heal mana used: 117153
Mana saved with Tidal Focus: 5857
Combat MP5 per point: 24.9707, HEP: 44.5154
Total Combat MP5: 124.8534, HEP: 222.5768
Intense Fight MP5 per point: 24.7926, HEP: 44.1980
Intense Fight MP5: 123.9632, HEP: 220.9899
Improved Water Shield talent points: 3
Combat MP5 per point: 276.2490, HEP: 492.4706
Total Combat MP5: 828.7470, HEP: 1477.4119
Intense Fight per point MP5: 276.25, HEP: 492.47
Intense Fight MP5: 828.75, HEP: 1477.42
Number of Water Shield procs in combat: 79
Combat HEP: 1477.4119, per point: 492.4706
Intense HEP: 1477.4185, per point: 492.4728
Tidal Force talent points: 1
Tidal Force used 1 times
Combat Not using Tidal Force: crits: 198, crit rate: 46.05%
Combat Using Tidal Force: crits: 4, crit rate: 100.00%
Combat Dose 3: crit rate: 100.00%
Combat Dose 2: crit rate: 0.00%
Combat Dose 1: crit rate: 0.00%
Overall crit increase: 0.3469%
HEP: 13.8526
Tidal Mastery talent points: 5
HEP per point: 39.9335
Total HEP: 199.6677
Restorative Totems talent points: 3
Point 1 provided benefit count: 223 effective: 12368 (0.65%)
Combat count: 223, effective: 12368 (0.65%), hps: 52.7275
HEP: 81.2252
Point 2 provided benefit count: 220 effective: 12327 (0.65%)
Combat count: 220, effective: 12327 (0.65%), hps: 52.5510
HEP: 80.9532
Point 3 provided benefit count: 220 effective: 12279 (0.65%)
Combat count: 220, effective: 12279 (0.65%), hps: 52.3464
HEP: 80.6380
Combat Total Healing Stream improved effective: 36975 (1.95%)
HEP: 242.8165
Healing Way talent points: 3
Combat added effective: 0, added total: 0
Combat Healing Wave hps increase: 0.0000
Combat EHPS increase: 0.0000, per my point: 0.0000
HEP: 0.0000, per my point: 0.0000
Nature's Swiftness talent points: 1
Nature's Swiftness was used: 1 times
Nature's Swiftness Heal Count: 1, Effective: 17960, total: 17960
Combat Count: 1, Effective: 17960 (0.95%), total: 17960 (0.52%)
Spell report:
Chain Heal Rank 7:
Count: 1, Effective: 17960, total: 17960
Combat Count: 1, Effective: 17960, total: 17960
Average effective hps: 17770.2100, total hps: 17770.2100
HEP: 117.9410
Talent Points in Purification: 5
Point 1 provided benefit count: 1415 effective: 24688 (1.30%)
Combat count: 1415, effective: 24688 (1.30%), hps: 105.2461
HEP: 162.1285
Point 2 provided benefit count: 1412 effective: 24419 (1.28%)
Combat count: 1412, effective: 24419 (1.29%), hps: 104.0971
HEP: 160.3585
Point 3 provided benefit count: 1406 effective: 24161 (1.27%)
Combat count: 1406, effective: 24161 (1.27%), hps: 102.9988
HEP: 158.6665
Point 4 provided benefit count: 1404 effective: 23978 (1.26%)
Combat count: 1404, effective: 23978 (1.26%), hps: 102.2184
HEP: 157.4644
Point 5 provided benefit count: 1398 effective: 23680 (1.25%)
Combat count: 1398, effective: 23680 (1.25%), hps: 100.9488
HEP: 155.5087
Combat Total Purification effective: 120929 (6.37%)
HEP: 794.1266
Talent Points in Mana Tide: 1
Glyph of Mana Tide: No
Party report:
Combat: Count: 20, restored mana: 38913
Overall MP5: 829.4115
Overall HEP: 1478.5964
Intense fight MP5: 829.4115
Intense fight HEP: 1478.5964
Self report:
Combat: Count: 4, restored mana: 6740 (8.9353%)
Overall MP5: 143.6598
Overall HEP: 256.1031
Intense fight MP5: 143.6598
Intense fight HEP: 256.1031
Talent Points in Cleanse Spirit: 1
Count: 0
Combat Count: 0
Blessing of the Eternals talent points: 2
Increased Crit HEP per point: 79.8671
Blessing of Eternals earthliving weapon proc rate: 4.3119%
Increased earthliving HEP per point: 98.5451
Total HEP per point: 178.4121
Total HEP: 356.8243
Improved Chain Heal talent points: 2
Point 1 provided benefit count: 227 effective: 70332 (3.70%)
Combat count: 227, effective: 70332 (3.70%), hps: 299.8184
HEP: 461.8613
Point 2 provided benefit count: 212 effective: 64287 (3.38%)
Combat count: 212, effective: 64287 (3.39%), hps: 274.0506
HEP: 422.1668
Combat Total Improved Chain Heal effective: 134619 (7.09%)
HEP: 884.0281
Nature's Blessing talent points: 3
Average int in combat: 1597
1 int = 0.1500 SP
1597 int = 239.6700 SP
HEP per point = 79.8900
HEP = 239.6700
Ancestral Awakening talent points: 3
Point 1 provided benefit count: 3 effective: 1941 (0.10%)
Combat count: 2, effective: 1476 (0.08%), hps: 6.2949
HEP: 9.6971
Point 2 provided benefit count: 2 effective: 1476 (0.08%)
Combat count: 2, effective: 1476 (0.08%), hps: 6.2949
HEP: 9.6971
Point 3 provided benefit count: 2 effective: 1476 (0.08%)
Combat count: 2, effective: 1476 (0.08%), hps: 6.2949
HEP: 9.6971
Combat Total Ancestral Awakening effective: 4430 (0.23%)
HEP: 29.0912
Earth Shield talent points: 1
Combat uptime: 2 mins 19 secs (59.3161%)
Combat base talent effective: 42236 (2.22%)
Combat EHPS increase: 180.0508
HEP: 277.3628
Tidal Waves talent points: 5
Buff applied count: 2, refreshed: 115
Time saved: 0 sec
Combat time saved: 0 sec
Combat EHPS increase from time saved: 0.0000
Time Saved HEP: 0.0000
Lesser Healing Wave w/TW count: 1 (100.0000%)
LHW crit rate with Tidal Waves: 100.0000%
LHW crit added effective: 0
Tidal Waves bonus effective: 0 (0.0000%)
Overall Tidal Waves added effective: 0 (0.0000%)
Combat effective healing hps: 0.0000
Effective healing HEP: 0.0000
Tidal Waves hps: 0.0000, per point: 0.0000
Tidal Waves HEP: 0.0000, per point: 0.0000
Riptide talent points: 1
Riptide w/ hot effective: 17448 (0.92%), total: 27284 (0.78%)
Combat effective: 14244 (0.75%), total: 17432 (0.50%)
Chain heal increase casts: 1, effective: 0 (0.00%), total: 0 (0.00%)
Combat casts: 1, effective: 0 (0.00%), total: 0 (0.00%)
Combined effective: 17448 (0.92%), total: 27284 (0.78%)
Combat effective: 14244 (0.75%), total: 17432 (0.50%)
Combat EHPS increase: 60.7208
HEP: 93.5385
--------------------
Current glyph report:
Glyph of Chain Heal:
Count: 83, effective: 148156 (7.79%), total: 182518 (5.20%)
Combat count: 83, effective: 148156 (7.80%)
total: 182518 (5.24%)
Combat Chain Heal hps increase: 700.1722
Combat EHPS increase: 631.5745
HEP: 972.9217
Glyph of Earth Shield:
Combat count: 16, effective: 10366 (0.55% combat effective)
(note: this count is the times the glyph provided a benefit.)
Earth Shield EHPS increase: 67.0735
Combat EHPS increase: 44.1921
HEP: 68.0766
Glyph of Lesser Healing Wave:
Count: 0, effective: 0 (0.00%), total: 0 (0.00%)
Combat count: 0, effective: 0 (0.00%),
total: 0 (0.00%)
Glyph of LHW Combat hps: 0.0000
Combat EHPS increase: 0.0000
HEP: 0.0000
Glyph of Water Shield:
Combat time saved refreshing Water Shield:
Combat EHPS increase: 2.9055
HEP: 4.4759
Set Bonus Report:
Tier 8 2-piece:
Number of casts before cooldown would have been up: 0 (0.00% of riptide casts)
Combat casts: 0 (0.00%)
Tier 8 4-piece:
Chain Heals benefitting from T8 4-piece count: 135 (99.26%)
Combat count: 135 (99.26%)
Chain Heal without T8 4-piece HPS: 11330, EHPS: 6244
Combat HPS: 11330, EHPS: 6244
Chain Heal with T8 4-piece HPS: 12776, EHPS: 7041
Combat HPS: 12776, EHPS: 7041
Spamming chain heal Combat EHPS gain: 796, HEP gain: 1227
Combat time saved: 26 secs
Combat EHPS increase: 931.4482
HEP: 1434.8682
--------------------
Stat relationships:
For healing output:
1 SP = 1 SP (0.6492 ehps)
1 Crit rating = 0.3301 SP (0.2143 ehps)
1 Haste rating = 2.1259 SP (1.3800 ehps)
1 INT = 0.2591 SP (0.1682 ehps)
For mana regen:
1 MP5 = 1 mp5
1 Crit rating = 0.3028 mp5
1 Haste rating = 0.0884 mp5
1 INT = 0.7017 mp5
1 Mana = 0.0334 mp5
Total mana regen points needed from gear: 1934.49
Shaman Healing Equivalency Points:
1 SP = 1
1 mp5 = 1.7827 (calculated)
1 mana = 0.0596
1 Haste rating = 2.2834
1 Crit rating = 0.8698
1 INT = 1.5100 (actual)
1 INT = 1.4216 (max theoretical)
Insightful Earthsiege Diamond HEP: 100.1047
EDIT : I guess I was lucky with the proc, and 25 players stacked at the entrance helped a lot. On tonight's 25 Bloodqueen , the proc represented only 5.4 to 1.5% of my healing on different tries.
Last edited by Zogar : 02/08/10 at 8:15 PM.
|
|
|
|
|
02/08/10, 1:06 PM
|
#1266
|
|
Assistant to the Regional Manager
Draenei Shaman
Thunderlord
|
Originally Posted by Bloch
Can you post a log/parse of this? And were you using T10 4pc/Althor's Abacus? If the 11.4% was without 4pc, I think its safe to say you could expect a significant increase (perhaps 2-5%, considering you'd have ~1.5 more chances per second to proc the effect due to the HoT).
|
This is a report from a normal mode Twin's kill I ran a pug with. I have 4pc t10 and Trauma.
World of Logs - Real Time Raid Analysis
Not sure why WoL is showing it as a wipe, possibly has something to do with how I cut the log apart. But it still shows an accurate representation of the HoT uptime.
And the HEP parse.

$Id: shaman_hep.pl,v 3.13 2010/01/25 11:12:53 stassart Exp stassart $
Configuration file: shaman_hep.cfg
Processing as World of Warcraft version: 3.3.0
Processing WoWCombatLog-TwinsTrauma.txt...
shaman_hep $Revision: 3.13 $
Total log time processed: 4 mins 1 sec
Evaluating heals for Raikka:
Effective healing: 2326843
Total healing: 3357681
Total time spent healing: 3 mins 21 secs (83.1485% of log file time)
Log time in combat: 3 mins 41 secs (91.41% of log)
Time shaman was present (in the raid) in combat: 3 mins 41 secs (100.00%)
Time alive in combat: 3 mins 41 secs (100.00%)
Longest fight: 3 mins 41 secs
Effective in combat healing: 2326843 (10519.4671 ehps)
Total in combat healing: 3357681 (15179.8014 hps)
In combat time spent healing: 3 mins 20 secs (90.4713% of combat time)
In combat time spent dispelling: 0 sec (0.0000% of combat time)
In combat time spent dropping/picking up totems: 1 sec (0.4699% of combat time)
Buff Report (in combat):
Earthliving uptime: 3 mins 31 secs (95.78%)
Blessing of Wisdom uptime: 0 sec (0.00%)
Mana Spring Totem uptime: 3 mins 20 secs (90.69%)
Blessing of Wisdom/Mana Spring Totem uptime: 3 mins 20 secs (90.69%)
Blessing of Kings uptime: 3 mins 41 secs (100.00%)
Configured as 100% uptime (10.00% stat increase)
Mark/Gift of the Wild uptime: 0 sec (0.00%)
Arcane Int/Brilliance/Fel Int uptime: 0 sec (0.00%)
Moonkin Aura/Elemental Oath crit buff uptime: 0 sec (0.00%)
Moonkin Aura buff uptime: 0 sec (0.00%)
Retribution Aura uptime: 0 sec (0.00%)
Improved Moonkin Aura/Swift Retribution buff uptime: 0 sec (0.00%)
Wrath of Air buff uptime: 3 mins 37 secs (98.34%)
Demonic Pact/Totem of Wrath/Flametongue Totem/Improved Divine Spirit
buff uptime: 3 mins 37 secs (98.36%)
Fortitude uptime: 0 sec (0.00%)
"Shaman T10 Restoration 2P" (655 haste rating) buff uptime: 24 secs (11.08%)
"Heroism" (983 haste rating) buff uptime: 16 secs (7.34%)
"Ashen Band of Wisdom" (285 SP) buff uptime: 30 secs (13.57%)
"Totem of the Surging Sea" (85 SP) buff uptime: 1 min 59 secs (54.25%)
dose 1: (85 SP) uptime: 1 min 14 secs (33.88%)
dose 2: (170 SP) uptime: 45 secs (20.37%)
Overall SP: 63.42
"Purified Lunar Dust (trinket)" (304 mp5) buff uptime: 58 secs (26.39%)
Totem Report for Raikka (in combat):
"Healing Stream Totem Rank 9" uptime: 2 mins 52 secs (77.77%)
"Wrath of Air Totem" uptime: 2 mins 51 secs (77.76%)
"Strength of Earth Rank 8" uptime: 2 mins 52 secs (77.77%)
"Flametongue Totem Rank 8" uptime: 2 mins 52 secs (77.77%)
Total mana used: 99085
Total mana restored (not including gear): 56641.4704093933
In combat mana used: 99085
In combat mana restored (not including gear): 56641.4704093933
Mana used in most mana intensive fight: 99085
Start Time: 2/6 20:00:45.352
NPC that took most damage: "Fjola Lightbane"
Duration of that fight: 3 mins 41 secs
Time Spent Healing: 3 mins 20 secs (90.47%)
Time Spent Dispelling: 0 sec (0.00%)
Time Spent with Totems: 1 sec (0.47%)
Mana pool for that fight: 29000
Total mp5 needed (from int, gear, buffs, abilities, etc): 2125.93922071953
Tidal Focus mana saved: 5123.538
Mana restored that fight by abilities: 56641.4704093933
Water Shield Rank 9: count: 60: total: 29537
from Improved Water Shield: 27568
from Water Shield damage/debuff procs: 1969
(Included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Replenishment: count: 179: total: 10359 (80.92% uptime)
(Included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Mana Tide Totem: count: 4: total: 6947
(Included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Purified Lunar Dust (trinket): count: 4: total: 3548
(Not included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Sliver of Pure Ice (trinket-251): count: 2: total: 3250
(Not included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Insightful Earthsiege Diamond: count: 5: total: 3000
(Not included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Included Mana restored (configurable): 46843
Had Blessing of Wisdom/Mana Spring?: Yes (mp5: 91)
Had Blessing of Kings?: Yes
Had Arcane Intellect or Fel Intelligence?: No (0 int)
Had Gift/Mark of the Wild?: No (+0 stats)
Had Moonkin Aura/Elemental Oath?: No (+0% crit)
Water Shield uptime: 3 mins 33 secs (96.67%)
MP5 from Water Shield: 96.6694394500727
Additional mp5 specified in configuration file (unknown) : 0
MP5 needed beyond included sources unbuffed: 360.31106633609
Character sheet MP5 needed unbuffed: 138.820645955342
Sources of mana naked:
Mana Pool unbuffed: 6036
+ Mana from Blessing of Kings on base int: 192
+ Mana from Arcane Int/Brilliance: 0
+ Mana from Mark/Gift of the the Wild: 0
= Mana Pool buffed: 6228
Crit % unbuffed: 16.97%
Crit % buffed: 17.05%
Gains:
Replenishment: count: 179: total: 2229
Mana Tide Totem: count: 4: total: 1494
Water Shield Rank 9: count: 60: total: 11379
from Improved Water Shield: 9410
from Water Shield damage/debuff procs: 1969
Gains total: 15103.5867147209
Buffs:
Blessing of Wisdom/Mana Spring: 91 mp5
Water Shield passive: 96.6694394500727 mp5
Additional configuration mp5: 0 mp5
MP5 (including Int/crit) needed naked: 1592.51929268647
Stat modifiers (ilevel points for stats):
Spell Power: 0.8571
MP5: 2.0000
Calculated mp5 value (Int, Crit, and mp5): 1.29699069794127
Mana Used Report: (sorted by total)
Chain Heal Rank 7: count: 111, total mana used: 88023 (88.84% of overall)
In combat count: 111, mana used: 88023 (88.84%)
Riptide Rank 4: count: 9, total mana used: 6759 (6.82% of overall)
In combat count: 9, mana used: 6759 (6.82%)
Earth Shield Rank 5: count: 4, total mana used: 2504 (2.53% of overall)
In combat count: 4, mana used: 2504 (2.53%)
Flametongue Totem Rank 8: count: 1, total mana used: 483 (0.49% of overall)
In combat count: 1, mana used: 483 (0.49%)
Wrath of Air Totem: count: 1, total mana used: 483 (0.49% of overall)
In combat count: 1, mana used: 483 (0.49%)
Strength of Earth Rank 8: count: 1, total mana used: 439 (0.44% of overall)
In combat count: 1, mana used: 439 (0.44%)
Earthliving Weapon Rank 6: count: 1, total mana used: 263 (0.27% of overall)
In combat count: 1, mana used: 263 (0.27%)
Healing Stream Totem Rank 9: count: 1, total mana used: 131 (0.13% of overall)
In combat count: 1, mana used: 131 (0.13%)
Healing Report (sorted by effective):
Chain Heal Rank 7: hits: 344, effective healing: 1399927 (60.16% of player's overall)
Combat: hits: 344, effective healing: 1399927 (60.16%), ehps: 6328.96
Total (raw) healing: 2187983 (65.16% of player's overall)
Combat: Total healing: 2187983 (65.16%), hps: 9891.69
Crits: 180 (52.33%)
Combat Crits: 180 (52.33%)
Averages: (6360)
Non-crit: 5053, crit: 7551, effective: 4069, overall: 6360
Combat: Non-crit: 5053, crit: 7551, effective: 4069, overall: 6360
Overheals: (36.02%)
Non-crit: count: 74, total: 268755, ave: 3631
Crit: count: 108, total: 519301, ave: 4808
Combat Non-crit: count: 74, total: 268755, ave: 3631
Combat Crit: count: 108, total: 519301, ave: 4808
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 3 mins 5 secs
Combat cast time: 3 mins 5 secs
Combat Average cast time: 1.67
Haste capped casts count: 1 (0.90%)
Combat count: 1 (0.90%)
Earthliving:
Total Duration: 15 mins 37 secs
Ticks: 316, effective: 228963, total: 293431
Combat Duration: 17 mins 3 secs
Combat Ticks: 316, effective: 228963, total: 293431
With Ancestral and Earthliving:
Effective: 1628890 (70.00%), Total: 2481414 (73.90%)
Combat Effective: 1628890 (70.00%), Total: 2481414 (73.90%)
Number of Chain Heal casts started: 138 (19.57% canceled)
Initial target hits: 111, crits: 55 (49.55%),
riptide: 6 (5.41%)
combat hits: 111, crits: 55 (49.55%),
riptide: 6 (5.41%)
Effective: 554131 (39.58%), Total: 1149003 (52.51%)
combat Effective: 554131 (39.58%), Total: 1149003 (52.51%)
Ave: non crit: 8240, crit: 12500, effective: 4992, overall: 10351
combat non crit: 8240, crit: 12500, effective: 4992, overall: 10351
Overheals non-crit count: 42, non-crit ave over: 5193
combat non-crit count: 42, non-crit ave over: 5193
Overheals crit count: 46, crit ave over: 8189
combat crit count: 46, crit ave over: 8189
Overhealed amount: 594872 (51.77%)
combat amount: 594872 (51.77%)
Second target hits: 89 (80.18% bounced), crits: 52 (58.43%),
riptide: 4 (4.49%)
combat hits: 89 (80.18% bounced), crits: 52 (58.43%),
riptide: 4 (4.49%)
Effective: 452589 (32.33%), Total: 587679 (26.86%)
combat Effective: 452589 (32.33%), Total: 587679 (26.86%)
Ave: non crit: 5038, crit: 7716, effective: 5085, overall: 6603
combat non crit: 5038, crit: 7716, effective: 5085, overall: 6603
Overheals non-crit count: 16, non-crit ave over: 1933
combat non-crit count: 16, non-crit ave over: 1933
Overheals crit count: 34, crit ave over: 3063
combat crit count: 34, crit ave over: 3063
Overhealed amount: 135090 (22.99%)
combat amount: 135090 (22.99%)
Third target hits: 78 (70.27% bounced), crits: 39 (50.00%),
riptide: 3 (3.85%)
combat hits: 78 (70.27% bounced), crits: 39 (50.00%),
riptide: 3 (3.85%)
Effective: 254683 (18.19%), Total: 296675 (13.56%)
combat Effective: 254683 (18.19%), Total: 296675 (13.56%)
Ave: non crit: 3107, crit: 4499, effective: 3265, overall: 3803
combat non crit: 3107, crit: 4499, effective: 3265, overall: 3803
Overheals non-crit count: 8, non-crit ave over: 1528
combat non-crit count: 8, non-crit ave over: 1528
Overheals crit count: 17, crit ave over: 1750
combat crit count: 17, crit ave over: 1750
Overhealed amount: 41992 (14.15%)
combat amount: 41992 (14.15%)
Fourth target hits: 66 (59.46% bounced), crits: 34 (51.52%),
riptide: 3 (4.55%)
combat hits: 66 (59.46% bounced), crits: 34 (51.52%),
riptide: 3 (4.55%)
Effective: 138524 (9.90%), Total: 154626 (7.07%)
combat Effective: 138524 (9.90%), Total: 154626 (7.07%)
Ave: non crit: 1865, crit: 2791, effective: 2098, overall: 2342
combat non crit: 1865, crit: 2791, effective: 2098, overall: 2342
Overheals non-crit count: 8, non-crit ave over: 932
combat non-crit count: 8, non-crit ave over: 932
Overheals crit count: 11, crit ave over: 786
combat crit count: 11, crit ave over: 786
Overhealed amount: 16102 (10.41%)
combat amount: 16102 (10.41%)
Glyph of Chain heal: effective: 138524 (5.95% of total effective)
combat effective: 138524 (5.95% of combat effective)
Processed by cast: 78, time: 33, less accurate: order: 0, count: 0
Improved Water Shield procs: 53 (47.75% of casts)
Combat procs: 53 (47.75% of casts)
EHPS increased by:
hop 1: SP coefficient with set/talents: 1.7726
hop 2: SP coefficient with set/talents: 1.0635
hop 3: SP coefficient with set/talents: 0.6381
hop 4: SP coefficient with set/talents: 0.3829
1 SP = 0.888712
(0.2662 + 0.2782 + 0.2222 + 0.1221)
1 Haste rating = 2.24283256819152
(mp5 = -0.142304267408497)
1 crit rating = 0.375550128100239
(0.0957 + 0.1271 + 0.0980 + 0.0547)
1 int = 0.124138821116026
(0.0316 + 0.0420 + 0.0324 + 0.0181)
Warning: ""Chain Heal"_hot" (70809_hot) is not a known spell
"Chain Heal"_hot: hits: 456, effective healing: 266446 (11.45% of player's overall)
Combat: hits: 456, effective healing: 266446 (11.45%), ehps: 1204.58
Total (raw) healing: 330370 (9.84% of player's overall)
Combat: Total healing: 330370 (9.84%), hps: 1493.58
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (724)
Non-crit: 724, crit: 0, effective: 584, overall: 724
Combat: Non-crit: 724, crit: 0, effective: 584, overall: 724
Overheals: (19.35%)
Non-crit: count: 97, total: 63924, ave: 659
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 97, total: 63924, ave: 659
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Earthliving_hot Rank 6: hits: 320, effective healing: 232721 (10.00% of player's overall)
Combat: hits: 320, effective healing: 232721 (10.00%), ehps: 1052.11
Total (raw) healing: 297189 (8.85% of player's overall)
Combat: Total healing: 297189 (8.85%), hps: 1343.57
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (928)
Non-crit: 928, crit: 0, effective: 727, overall: 928
Combat: Non-crit: 928, crit: 0, effective: 727, overall: 928
Overheals: (21.69%)
Non-crit: count: 82, total: 64468, ave: 786
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 82, total: 64468, ave: 786
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Earthliving Weapon buff Combat uptime: 3 mins 31 secs (95.78%)
Earthliving applied count: 80, refresh count: 14
Earthliving proc rate when ELW is applied: 27.2464%
Earthliving proc rate overall: 26.6289%
Total Duration: 15 mins 49 secs
Combat Duration: 17 mins 15 secs
EHPS increased by:
SP coefficient with current set/talents: 0.7524
1 SP = 0.1865325
1 crit rating = 0
1 int = 0
Healing Stream Totem: hits: 397, effective healing: 194686 (8.37% of player's overall)
Combat: hits: 397, effective healing: 194686 (8.37%), ehps: 880.16
Total (raw) healing: 258486 (7.70% of player's overall)
Combat: Total healing: 258486 (7.70%), hps: 1168.59
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (651)
Non-crit: 651, crit: 0, effective: 490, overall: 651
Combat: Non-crit: 651, crit: 0, effective: 490, overall: 651
Overheals: (24.68%)
Non-crit: count: 114, total: 63800, ave: 559
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 114, total: 63800, ave: 559
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
EHPS increased by:
SP coefficient with current set/talents: 0.0931
1 SP = 0.0331687405541562
1 crit rating = 0
1 int = 0
Earth Shield: hits: 27, effective healing: 106881 (4.59% of player's overall)
Combat: hits: 27, effective healing: 106881 (4.59%), ehps: 483.20
Total (raw) healing: 129468 (3.86% of player's overall)
Combat: Total healing: 129468 (3.86%), hps: 585.31
Crits: 16 (59.26%)
Combat Crits: 16 (59.26%)
Averages: (4795)
Non-crit: 3693, crit: 5552, effective: 3958, overall: 4795
Combat: Non-crit: 3693, crit: 5552, effective: 3958, overall: 4795
Overheals: (17.45%)
Non-crit: count: 4, total: 13610, ave: 3402
Crit: count: 5, total: 8977, ave: 1795
Combat Non-crit: count: 4, total: 13610, ave: 3402
Combat Crit: count: 5, total: 8977, ave: 1795
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Earth Shield Rank 5:
Combat Average GCD time: 1.04
Haste capped casts count: 0 (0.00%)
Combat count: 0 (0.00%)
Earth shield average time between procs: 8.08 secs
in combat: 8.08 secs
Combat uptime: 2 mins 17 secs (62.3674%)
EHPS increased by:
SP coefficient with current set/talents: 0.8872
1 SP = 0.0955843984422028
1 crit rating = 0.0356122591362983
1 int = 0.0117717011276814
Fountain of Light hot (Trauma): hits: 352, effective healing: 66983 (2.88% of player's overall)
Combat: hits: 352, effective healing: 66983 (2.88%), ehps: 302.82
Total (raw) healing: 89322 (2.66% of player's overall)
Combat: Total healing: 89322 (2.66%), hps: 403.82
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (253)
Non-crit: 253, crit: 0, effective: 190, overall: 253
Combat: Non-crit: 253, crit: 0, effective: 190, overall: 253
Overheals: (25.01%)
Non-crit: count: 106, total: 22339, ave: 210
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 106, total: 22339, ave: 210
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Riptide Rank 4: hits: 9, effective healing: 36810 (1.58% of player's overall)
Combat: hits: 9, effective healing: 36810 (1.58%), ehps: 166.42
Total (raw) healing: 38415 (1.14% of player's overall)
Combat: Total healing: 38415 (1.14%), hps: 173.67
Crits: 3 (33.33%)
Combat Crits: 3 (33.33%)
Averages: (4268)
Non-crit: 3664, crit: 5476, effective: 4090, overall: 4268
Combat: Non-crit: 3664, crit: 5476, effective: 4090, overall: 4268
Overheals: (4.18%)
Non-crit: count: 1, total: 1605, ave: 1605
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 1, total: 1605, ave: 1605
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total GCD time: 9 secs
Combat GCD time: 9 secs
Combat Average GCD time: 1.04
Haste capped casts count: 0 (0.00%)
Combat count: 0 (0.00%)
Ancestral:
Procs: 3, effective: 5172, total: 5172
Combat Procs: 3, effective: 5172, total: 5172
Earthliving:
Total Duration: 12 secs
Ticks: 4, effective: 3758, total: 3758
Combat Duration: 12 secs
Combat Ticks: 4, effective: 3758, total: 3758
With Ancestral and Earthliving:
Effective: 45740 (1.97%), Total: 47345 (1.41%)
Combat Effective: 45740 (1.97%), Total: 47345 (1.41%)
Improved Water Shield procs: 3 (33.33% of casts)
Combat procs: 3 (33.33% of casts)
EHPS increased by:
SP coefficient with current set/talents: 0.4422
1 SP = 0.512920608010572
1 crit rating = 0.701383839365199
1 int = 0.231843784501088
Riptide_hot Rank 4: hits: 18, effective healing: 17217 (0.74% of player's overall)
Combat: hits: 18, effective healing: 17217 (0.74%), ehps: 77.84
Total (raw) healing: 21276 (0.63% of player's overall)
Combat: Total healing: 21276 (0.63%), hps: 96.19
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (1182)
Non-crit: 1182, crit: 0, effective: 956, overall: 1182
Combat: Non-crit: 1182, crit: 0, effective: 956, overall: 1182
Overheals: (19.08%)
Non-crit: count: 4, total: 4059, ave: 1014
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 4, total: 4059, ave: 1014
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Riptide applied count: 9, refresh count: 0
Total Duration: 1 min 6 secs
Combat Duration: 1 min 6 secs
Overwritten Duration: 0 sec (0.0000%)
Casts that did not proc hot: 0 (0 sec )
Combat Count: 0 (0 sec )
Healing lost to Riptide bug: effective: 0, overall: 0
Combat effective: 0, overall: 0
(This is tracking the bug where Riptide fails to refresh
if spellpower is lower than the previous cast.)
EHPS increased by:
SP coefficient with current set/talents: 0.2068
1 SP = 0.0536148148148148
1 crit rating = 0
1 int = 0
Ancestral Awakening: hits: 3, effective healing: 5172 (0.22% of player's overall)
Combat: hits: 3, effective healing: 5172 (0.22%), ehps: 23.38
Total (raw) healing: 5172 (0.15% of player's overall)
Combat: Total healing: 5172 (0.15%), hps: 23.38
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (1724)
Non-crit: 1724, crit: 0, effective: 1724, overall: 1724
Combat: Non-crit: 1724, crit: 0, effective: 1724, overall: 1724
Overheals: (0.00%)
Non-crit: count: 0, total: 0, ave: 0
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 0, total: 0, ave: 0
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Healing way added effective: 0, total: 0
Combat effective: 0, total: 0
Nature's Blessing adds 0.15 SP value to int.
Additional haste effects on GCD:
Earth Shield Rank 5: 1 haste rating adds 0.1023 HEP combat time saved casting
Combat haste capped casts count: 0 (0.00%)
Earthliving Weapon Rank 6: 1 haste rating adds 0.0256 HEP combat time saved casting
Combat haste capped casts count: 0 (0.00%)
Water Shield Rank 9: 1 haste rating adds 0.0256 HEP combat time saved casting
Combat haste capped casts count: 0 (0.00%)
Riptide Rank 4: 1 haste rating adds 0.2302 HEP combat time saved casting
Combat haste capped casts count: 0 (0.00%)
Call of Elements: 1 haste rating adds 0.0256 HEP combat time saved casting
Combat haste capped casts count: 0 (0.00%)
In the longest fight, 1 int worth of mana pool is worth: 0.4069 mp5
The weight of 1 int worth of mana pool is: 0.5277
In the most mana intense fight, 1 int worth of mana pool
is worth: 0.4069 mp5
Mana Restored Report: (sorted by total)
Water Shield Rank 9: count: 60, total mana restored: 29537 (52.15% of overall)
Combat count: 60, mana restored: 29537 (52.15%)
Ave: total: 492, in combat: 492
Overall in combat mp5: 667.67
In combat uptime: 3 mins 33 secs (96.67%)
Passive mp5: 96.6694
Procs from damage/debuffs: 4
MP5 from Improved Water Shield: 623.1604
Procs from Improved Water Shield in combat: 56
out of 112 procs possible, proc rate: 49.91%
MP5 increased by:
1 crit rating = 0.271955194661707 mp5
1 haste rating = 0.190045856353607 mp5
1 int = 0.0898953155267536 mp5
Replenishment: count: 179, total mana restored: 10359 (18.29% of overall)
Combat count: 179, mana restored: 10359 (18.29%)
Ave: total: 57, in combat: 57
Overall in combat mp5: 234.16
Replenishment uptime in overall combat: 80.92%
Replenishment uptime in intense fight: 80.92%
Mana pool based on replenishment: 28935
MP5 increased by:
1 int = 0.145664 mp5 (0.180000 theoretical)
1 mana = 0.008092 mp5 (0.010000 theoretical)
Mana Tide Totem: count: 4, total mana restored: 6947 (12.26% of overall)
Combat count: 4, mana restored: 6947 (12.26%)
Ave: total: 1736, in combat: 1736
Overall in combat mp5: 157.03
Mana Tide usage in overall combat: 135.63%
Shaman's Mana Tide usage in intense fight: 0.00%
MP5 increased by:
1 int = 0.097652 mp5 (0.072000 theoretical 5 min cooldown)
1 mana = 0.005425 mp5 (0.004000 theoretical 5 min cooldown)
Purified Lunar Dust (trinket): count: 4, total mana restored: 3548 (6.26% of overall)
Combat count: 4, mana restored: 3548 (6.26%)
Ave: total: 887, in combat: 887
Overall in combat mp5: 80.21
Sliver of Pure Ice (trinket-251): count: 2, total mana restored: 3250 (5.74% of overall)
Combat count: 2, mana restored: 3250 (5.74%)
Ave: total: 1625, in combat: 1625
Overall in combat mp5: 73.46
Insightful Earthsiege Diamond: count: 5, total mana restored: 3000 (5.30% of overall)
Combat count: 5, mana restored: 3000 (5.30%)
Ave: total: 600, in combat: 600
Overall in combat mp5: 67.81
Total mp5 above character sheet (in raid): 1280.36 while casting
--------------------
Current talent report:
Ancestral Knowlege talent points: 5
Average int in combat: 1654
Ancestral Knowlege granting on ave: 165 int
HEP per point: 41.3376
HEP: 206.6882
Thundering Strikes talent points: 5
HEP per point: 35.5378
HEP: 177.6888
Improved Shields talent points: 3
Water Shield Combat MP5: 87.07
Water Shield Combat HEP: 112.93
Water Shield Intense Fight MP5: 87.07
Water Shield Intense Fight HEP: 112.93
Improved Earth Shield talent points: 2
To maintain current Earth Shield uptime
Combat Earth shield casts needed:
With 0 talent points: 4
With 1 talent points: 3
With 2 talent points: 3
Casts saved with 2 points in Improved Earth shield: 1
Global cooldown time: 1.01
Combat time saved: 1 sec
Combat effective gained by fewer refreshes: 10577
Combat EHPS gained: 47.8221
HEP: 83.8748
Your Earth Shield is currently improved 25%, with 5 talent points
in Improved Earth Shield and Improved Shields
Point 1 provided benefit count: 22 effective: 3640 (0.16%)
Combat count: 22, effective: 3640 (0.16%), hps: 16.4583
HEP: 28.8660
Point 2 provided benefit count: 22 effective: 3574 (0.15%)
Combat count: 22, effective: 3574 (0.15%), hps: 16.1578
HEP: 28.3390
Point 3 provided benefit count: 21 effective: 3378 (0.15%)
Combat count: 21, effective: 3378 (0.15%), hps: 15.2738
HEP: 26.7886
Point 4 provided benefit count: 20 effective: 3260 (0.14%)
Combat count: 20, effective: 3260 (0.14%), hps: 14.7406
HEP: 25.8535
Point 5 provided benefit count: 20 effective: 3260 (0.14%)
Combat count: 20, effective: 3260 (0.14%), hps: 14.7406
HEP: 25.8535
Combat Total Earth Shield improved effective: 17114 (0.74%)
HEP: 135.7006
Improved Shields ave point HEP: 64.78
Improved Earth Shield ave point HEP: 69.08
Improved Shields and Improved Earth Shield total HEP: 332.51
Elemental Weapons talent points: 3
HEP per point: 15
Total HEP: 45
Improved Healing Wave talent points: 5
Healing Wave EHPS increase per point: 0.0000
Healing Wave EHPS increase 5 points: 0.0000
Combat time saved: 0 sec
Combat effective gained by saved time: 0
Combat EHPS gained: 0.0000
HEP per point: 0.0000
HEP: 0.0000
Tidal Focus talent points: 5
Combat heal mana used: 102470
Mana saved with Tidal Focus: 5123
Combat MP5 per point: 23.1631, HEP: 30.0423
Total Combat MP5: 115.8155, HEP: 150.2116
Intense Fight MP5 per point: 23.1631, HEP: 30.0423
Intense Fight MP5: 115.8155, HEP: 150.2116
Improved Water Shield talent points: 3
Combat MP5 per point: 207.7201, HEP: 269.4111
Total Combat MP5: 623.1604, HEP: 808.2332
Intense Fight per point MP5: 207.72, HEP: 269.41
Intense Fight MP5: 623.16, HEP: 808.24
Number of Water Shield procs in combat: 56
Combat HEP: 808.2332, per point: 269.4111
Intense HEP: 808.2371, per point: 269.4124
Tidal Force talent points: 1
Tidal Force used 1 times
Combat Not using Tidal Force: crits: 180, crit rate: 52.33%
Combat Using Tidal Force: crits: 0, crit rate: 0.00%
Combat Dose 3: crit rate: 0.00%
Combat Dose 2: crit rate: 0.00%
Combat Dose 1: crit rate: 0.00%
Overall crit increase: 0.0000%
HEP: 0.0000
Tidal Mastery talent points: 5
HEP per point: 35.5378
Total HEP: 177.6888
Restorative Totems talent points: 3
Point 1 provided benefit count: 290 effective: 20536 (0.88%)
Combat count: 290, effective: 20536 (0.88%), hps: 92.8449
HEP: 162.8403
Point 2 provided benefit count: 287 effective: 20325 (0.87%)
Combat count: 287, effective: 20325 (0.87%), hps: 91.8887
HEP: 161.1630
Point 3 provided benefit count: 285 effective: 10079 (0.43%)
Combat count: 285, effective: 10079 (0.43%), hps: 45.5673
HEP: 79.9203
Combat Total Healing Stream improved effective: 50941 (2.19%)
HEP: 403.9235
Nature's Swiftness talent points: 1
Nature's Swiftness was used: 2 times
Nature's Swiftness Heal Count: 2, Effective: 52914, total: 55277
Combat Count: 2, Effective: 52914 (2.27%), total: 55277 (1.65%)
Spell report:
Chain Heal Rank 7:
Count: 2, Effective: 52914, total: 55277
Combat Count: 2, Effective: 52914, total: 55277
Average effective hps: 26310.7218, total hps: 27485.6894
HEP: 419.5664
Talent Points in Purification: 5
Point 1 provided benefit count: 1363 effective: 30746 (1.32%)
Combat count: 1363, effective: 30746 (1.32%), hps: 139.0045
HEP: 243.7993
Point 2 provided benefit count: 1355 effective: 30241 (1.30%)
Combat count: 1355, effective: 30241 (1.30%), hps: 136.7189
HEP: 239.7905
Point 3 provided benefit count: 1349 effective: 29851 (1.28%)
Combat count: 1349, effective: 29851 (1.28%), hps: 134.9555
HEP: 236.6977
Point 4 provided benefit count: 1341 effective: 29399 (1.26%)
Combat count: 1341, effective: 29399 (1.26%), hps: 132.9138
HEP: 233.1167
Point 5 provided benefit count: 1333 effective: 29087 (1.25%)
Combat count: 1333, effective: 29087 (1.25%), hps: 131.5017
HEP: 230.6401
Combat Total Purification effective: 149326 (6.42%)
HEP: 1184.0443
Talent Points in Mana Tide: 1
Glyph of Mana Tide: No
Party report:
Combat: Count: 0, restored mana: 0
Overall MP5: 0.0000
Overall HEP: 0.0000
Intense fight MP5: 0.0000
Intense fight HEP: 0.0000
Self report:
Combat: Count: 0, restored mana: 0 (0.0000%)
Overall MP5: 0.0000
Overall HEP: 0.0000
Intense fight MP5: 157.0341
Intense fight HEP: 203.6718
Talent Points in Cleanse Spirit: 1
Count: 0
Combat Count: 0
Blessing of the Eternals talent points: 2
Increased Crit HEP per point: 71.0755
Blessing of Eternals earthliving weapon proc rate: 7.2464%
Increased earthliving HEP per point: 245.3849
Total HEP per point: 316.4604
Total HEP: 632.9209
Improved Chain Heal talent points: 2
Point 1 provided benefit count: 197 effective: 74460 (3.20%)
Combat count: 197, effective: 74460 (3.20%), hps: 336.6280
HEP: 590.4099
Point 2 provided benefit count: 176 effective: 63982 (2.75%)
Combat count: 176, effective: 63982 (2.75%), hps: 289.2585
HEP: 507.3290
Combat Total Improved Chain Heal effective: 138442 (5.95%)
HEP: 1097.7389
Nature's Blessing talent points: 3
Average int in combat: 1654
1 int = 0.1500 SP
1654 int = 248.1900 SP
HEP per point = 82.7300
HEP = 248.1900
Ancestral Awakening talent points: 3
Point 1 provided benefit count: 3 effective: 1724 (0.07%)
Combat count: 3, effective: 1724 (0.07%), hps: 7.7941
HEP: 13.6700
Point 2 provided benefit count: 3 effective: 1724 (0.07%)
Combat count: 3, effective: 1724 (0.07%), hps: 7.7941
HEP: 13.6700
Point 3 provided benefit count: 3 effective: 1723 (0.07%)
Combat count: 3, effective: 1723 (0.07%), hps: 7.7941
HEP: 13.6700
Combat Total Ancestral Awakening effective: 5172 (0.22%)
HEP: 41.0099
Earth Shield talent points: 1
Combat uptime: 2 mins 17 secs (62.3674%)
Combat base talent effective: 73936 (3.18%)
Combat EHPS increase: 334.2601
HEP: 586.2570
Tidal Waves talent points: 5
Buff applied count: 1, refreshed: 100
Time saved: 0 sec
Combat time saved: 0 sec
Combat EHPS increase from time saved: 0.0000
Time Saved HEP: 0.0000
Lesser Healing Wave w/TW count: 0 (0.0000%)
LHW crit rate with Tidal Waves: 0.0000%
LHW crit added effective: 0
Tidal Waves bonus effective: 0 (0.0000%)
Overall Tidal Waves added effective: 0 (0.0000%)
Combat effective healing hps: 0.0000
Effective healing HEP: 0.0000
Tidal Waves hps: 0.0000, per point: 0.0000
Tidal Waves HEP: 0.0000, per point: 0.0000
Riptide talent points: 1
Riptide w/ hot effective: 54027 (2.32%), total: 59691 (1.78%)
Combat effective: 54027 (2.32%), total: 59691 (1.78%)
Chain heal increase casts: 6, effective: 5639 (0.24%), total: 8767 (0.26%)
Combat casts: 6, effective: 5639 (0.24%), total: 8767 (0.26%)
Combined effective: 59666 (2.56%), total: 68458 (2.04%)
Combat effective: 59666 (2.56%), total: 68458 (2.04%)
Combat EHPS increase: 269.7469
HEP: 473.1077
--------------------
Current glyph report:
Glyph of Chain Heal:
Count: 66, effective: 138524 (5.95%), total: 154626 (4.61%)
Combat count: 66, effective: 138524 (5.95%)
total: 154626 (4.61%)
Combat Chain Heal hps increase: 746.4926
Combat EHPS increase: 626.2557
HEP: 1098.3865
Glyph of Earth Shield:
Combat count: 20, effective: 15830 (0.68% combat effective)
(note: this count is the times the glyph provided a benefit.)
Earth Shield EHPS increase: 72.5762
Combat EHPS increase: 71.5692
HEP: 125.5247
Glyph of Healing Stream Totem:
Combat count: 285, effective: 22469 (0.97%), total: 22527 (0.67%)
(note: this count is the times the glyph provided a benefit.)
Healing Stream Combat EHPS increase: 28.2987
Combat EHPS increase: 101.5812
HEP: 178.1627
Glyph of Water Shield:
Combat time saved refreshing Water Shield:
Combat EHPS increase: 15.9407
HEP: 27.9583
Set Bonus Report:
Tier 10 2-piece:
"Shaman T10 Restoration 2P" (655 haste rating) buff uptime: 24 secs (11.08%)
HEP by buff: 205.3800
Time saved: 2 secs
Combat time saved: 2 secs
Combat EHPS increase: 137.3010
HEP by time saved: 240.8115
--------------------
Stat relationships:
For healing output:
1 SP = 1 SP (0.5702 ehps)
1 Crit rating = 0.4214 SP (0.2402 ehps)
1 Haste rating = 2.7759 SP (1.5827 ehps)
1 INT = 0.2893 SP (0.1649 ehps)
For mana regen:
1 MP5 = 1 mp5
1 Crit rating = 0.2720 mp5
1 Haste rating = 0.0399 mp5
1 INT = 0.7401 mp5
1 Mana = 0.0361 mp5
Total mana regen points needed from gear: 1592.52
Shaman Healing Equivalency Points:
1 SP = 1
1 mp5 = 1.2970 (calculated)
1 mana = 0.0469
1 Haste rating = 2.8277
1 Crit rating = 0.7741
1 INT = 1.2492 (actual)
1 INT = 1.1218 (max theoretical)
Insightful Earthsiege Diamond HEP: 114.1865
Gear Ranking Report:
Note: Max Healing links are for fights where mana does not matter
for those that put together multiple sets of gear.
If you used CALC_MP5, shaman_hep has determined your mana needs for
this combatlog and the Overall links should be used for general
gear.
Pawn:
Overall:
( Pawn: v1: "Resto Shaman": SpellPower=1.0, Mana=0.0469, Mp5=1.2970, Intellect=1.2492, HasteRating=2.8277, CritRating=0.7741, Stamina=0.1000, Armor=0.0100, MetaSocket=114.1865 )
Max healing:
( Pawn: v1: "Shaman Max HPS": SpellPower=1.0, Intellect=0.2893, HasteRating=2.7759, CritRating=0.4214, Stamina=0.1000, Armor=0.0100, MetaSocket=6.0748 )
Mana Regen:
( Pawn: v1: "Shaman Mana Regen": Mana=0.0361, Mp5=1, Intellect=0.7401, HasteRating=0.0399, CritRating=0.2720, MetaSocket=83.3557 )
DressToKill:
Overall:
local healing = GetSpellBonusHealing()
local mana = UnitManaMax("player")
local mp5=GetManaRegen()*5
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
local stamina=UnitStat("player",3)
local armor=UnitArmor("player",2)
return (healing)+(mana*0.0469)+(mp5*1.2970)+(intellect*1.2492)+(hasterating*2.8277)+(critrating*0.7741)+(stamina*0.1000)+(armor*0.0100)
Max Healing:
local healing = GetSpellBonusHealing()
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
local stamina=UnitStat("player",3)
local armor=UnitArmor("player",2)
return (healing)+(intellect*0.2893)+(hasterating*2.7759)+(critrating*0.4214)+(stamina*0.1000)+(armor*0.0100)
Mana Regen:
local mp5=GetManaRegen()*5
local mana = UnitManaMax("player")
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
return (mp5)+(mana*0.0361)+(intellect*0.7401)+(hasterating*0.0399)+(critrating*0.2720)
Lootrank:
Overall:
http://www.lootrank.com/wr.asp?Cla=64&Art=2&Max=20&Gem=4&mh=2.8277&mp5=1.2970&mcr=0.7741&spd=1&Int=1.2492&Sta=0.1000&Arm=0.0100&Sckm=114.1865&Ver=6
Max Healing:
http://www.lootrank.com/wr.asp?Cla=64&Art=2&Max=20&Gem=4&mh=2.7759&mcr=0.4214&spd=1&Int=0.2893&Sta=0.1000&Arm=0.0100&Sckm=6.0748&Ver=6
Wowhead:
Overall:
http://www.wowhead.com/?items&filter=ub=7;gm=4;gb=1;wt=123:61:96:23:103:77:22:41;wtv=100:129:77:124:282:-100:10:1
Max Healing:
http://www.wowhead.com/?items&filter=ub=7;gm=4;gb=1;wt=123:96:23:103:77:22:41;wtv=100:42:28:277:-100:10:1
Last edited by Zorick : 02/08/10 at 1:20 PM.
Reason: Clarity
|
|
|
|
|
02/09/10, 5:19 AM
|
#1267
|
|
Great Tiger
|
Originally Posted by Choh
Discussion regarding Ancestral Awakening and Valithria Dreamwalker
|
This behavior is not surprising at all, given that we have known for over a year that Ancestral Awakening double dips from anything that gives a percent-based healing increase (e.g. talents such as Purification, Tree of Life, and Improved Devotion Aura.) You can check this very easily for yourself by spamming healing wave in Dalaran and running the numbers. Basically, Valithria's debuff does exactly what we would expect given the information we already had about Ancestral Awakening. As far as I can tell, this is intended behavior because I reported the double dipping effect back in 3.0.8 and it has remained unchanged to this day. The fact that the Valithria Dreamwalker encounter amplifies an effect that we have known about for over a year means that assigning resto shaman to Valithria heals is a "clever use of game mechanics", not a bug or exploit. Of course, this means that Ancestral Awakening double dips from Guardian Spirit as well -- a particularly important thing to keep on mind on this fight. Here are three log sections to demonstrate the exact effect:
* With 0 stacks of the debuff at the beginning of the fight, Ancestral Awakening behaves as expected: ~45% healing because of Purification and standard raid modifiers:
[22:02:33.188] Philondra Healing Wave Valithria Dreamwalker +15051
[22:02:33.565] Philondra Ancestral Awakening Valithria Dreamwalker +6881
With 34 stacks of the debuff (right as the fight ends) we can see Ancestral Awakening healing for ~129% of the original heal:
[22:08:35.297] Philondra Healing Wave Valithria Dreamwalker +*0* (O: 80489)
[22:08:36.444] Philondra Ancestral Awakening Philondra +3861 (O: 100031)
As an aside, note the difference between having Guardian Spirit and not having Guardian Spirit approximately halfway through the fight (parts of the log removed for ease of reading): ~72.4% before and ~101% after.
[22:05:07.026] Philondra Healing Wave Valithria Dreamwalker +*46732*
[22:05:08.543] Philondra Ancestral Awakening Valithria Dreamwalker +33838
[22:05:10.132] Fishsauce casts Guardian Spirit on Valithria Dreamwalker
[22:05:10.143] Valithria Dreamwalker gains Guardian Spirit from Fishsauce
[22:05:10.930] Philondra Healing Wave Valithria Dreamwalker +*66738*
[22:05:12.538] Philondra Ancestral Awakening Valithria Dreamwalker +67654
Here is the full log: World of Logs - Real Time Raid Analysis
|
|
|
|
|
02/11/10, 7:19 PM
|
#1268
|
|
Glass Joe
Draenei Shaman
Bloodscalp (EU)
|
Greetings.
I'm fairly new to being a resto shaman.
I was wondering what the more experienced shamans here think about the new PVE totem that can be bought for 30 Emblem of Frosts.
Also if that totem is not the BiS for a raid healing resto shaman, which one would be? Currently im using Steamcaller's Totem.
Thank you.
|
|
|
|
|
02/11/10, 7:34 PM
|
#1269
|
|
Glass Joe
Tauren Shaman
Emerald Dream
|
Originally Posted by Joruus
Greetings.
I'm fairly new to being a resto shaman.
I was wondering what the more experienced shamans here think about the new PVE totem that can be bought for 30 Emblem of Frosts.
Also if that totem is not the BiS for a raid healing resto shaman, which one would be? Currently im using Steamcaller's Totem.
Thank you.
|
The frost totem seems decent for single-target healing. For raid healing, go with the triumph totem.
|
|
|
|
|
02/11/10, 8:29 PM
|
#1270
|
|
Greatest Shaman in the World
Draenei Shaman
Tichondrius
|
Originally Posted by Joruus
Greetings.
I'm fairly new to being a resto shaman.
I was wondering what the more experienced shamans here think about the new PVE totem that can be bought for 30 Emblem of Frosts.
Also if that totem is not the BiS for a raid healing resto shaman, which one would be? Currently im using Steamcaller's Totem.
Thank you.
|
Depends purely on play style obviously, but the triumph totem still seems like the best for 25 where as the new one seems like it would be decent in 10 man. You'll eventually be able to grab them both regardless and see which one works out better.
|
|
|
|
|
02/12/10, 12:49 AM
|
#1271
|
|
Von Kaiser
|
Originally Posted by Sixthy
Depends purely on play style obviously, but the triumph totem still seems like the best for 25 where as the new one seems like it would be decent in 10 man. You'll eventually be able to grab them both regardless and see which one works out better.
|
I've been playing with the new totem + 2PcT10 for raid healing (with RT glyph), with very positive results. I've actually made this my normal set-up for most fights, since on those with "spike" raid damage, RT is usually the go-to heal (if the damage is single-target) or RT+hasted CH (if the damage on grouped, for instance on the melee).
I've found that on most fights, the net spellpower gained (sp from totem*%uptime) is higher for the new totem. I've even found myself preferring this setup on AoE damage fights like BQL and Sindragosa P3.
Edit: Spelling
|
|
|
|
|
02/12/10, 3:08 AM
|
#1272
|
|
Glass Joe
Troll Shaman
Tarren Mill (EU)
|
I have a question regarding the physical damage from Mark of the Fallen Champion. Last night while attempting Heroic 25 Saurfang we were experiencing, running 3 Holy Pally, Resto Druid, Resto SHaman and Discipline Priest setup, that the Mark of the Fallen Champion at times were ticking for 10k-12k/second. To reduce this damage, as it's physical, would the buff from Inspiration and Ancestral Fortitude double dip? ie: the tank takes 10% reduced damage from having the buff, meaning the damage from the Mark is reduced by 10% and the Mark damage is further reduced by 10% if the Mark affected person has the Inspiration/AF buff for a total of 19% reduced damage.
Just a query. So far though, Shaman have awesome viability on heroic Marrowgar, LDW and Saurfang. I was surprised of our viability on LDW given the high amount of movement required in p2 (to avoid MC'd people, ghosts etc) but it's a lot better than one can expect.
If anyone can try to answer my question, it would be a great help. Herioc Saurfang hits like a truck. 
|
|
|
|
|
02/12/10, 3:13 AM
|
#1273
|
|
Piston Honda
Gnome Warlock
Emerald Dream (EU)
|
I found myself in the same situation, and I put my CH-totem on the bank now. The number of times I let the RT-stack drop even during heavy 25man AE damage I can count on a single hand, while the RT-totem also works for everything else. I only carry the -79 manacost on HW one around for switching now.
The big upside to the RT totem really is that if you need to switch roles midfight, reassign healers, do anything out of the ordinary - you're prepared.
|
SQUEAK.
-- (The Death of Rats, Terry Pratchett, Soul Music)
|
|
|
02/12/10, 3:53 AM
|
#1274
|
|
Greatest Shaman in the World
Draenei Shaman
Tichondrius
|
Originally Posted by Bloch
I've been playing with the new totem + 2PcT10 for raid healing (with RT glyph), with very positive results. I've actually made this my normal set-up for most fights, since on those with "spike" raid damage, RT is usually the go-to heal (if the damage is single-target) or RT+hasted CH (if the damage on grouped, for instance on the melee).
I've found that on most fights, the net spellpower gained (sp from totem*%uptime) is higher for the new totem. I've even found myself preferring this setup on AoE damage fights like BQL and Sindragosa P3.
Edit: Spelling
|
Yeah that makes sense. I do want to check the totem out but it will have to wait for a little bit. I'm also thinking real hard if I consistently keep RT off cool down, because typically I like having it in case I need to move or in case someone dips - although with the 15 second window it's probably more than feasible. I like the fact that the CH totem gives an immediate 234 SP where as the new one you have to build up (especially if there's been a lull in damage), but regardless I want to check it out.
|
|
|
|
|
02/12/10, 4:25 AM
|
#1275
|
|
Glass Joe
Tauren Shaman
Gorgonnash (EU)
|
Originally Posted by Airraid
I've only ever found glyph of HW useful in situations where I'm assigned to tank healing and we're both taking constant spikes of damage, i.e. something like Algalon 25.
Not seen it mentioned in this thread yet, but you can Earth Shield Dreamwalker to take advantage of the LHW Glyph - a potent combination when combined with a good PvP totem ( [Furious Gladiator's Totem of the Third Wind] now available in Dalaran Sewers for only 12k honor with no rating requirements).
|
Why use LHW? I guess it's much better to use HW, with the dreambuff it is nearly impossible to go oom...
|
|
|
|
|
|