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Old 04/23/10, 2:57 PM   #1441
LITTLER0TT
Von Kaiser
 
Draenei Shaman
 
Dethecus
While imp. reincarnation is cute I just don't agree. First off, yes you really shouldn't be dieing. You can say everybody is dieing on progression, but then everybody is dead and your ankh will mean nothing anyway. As for the mana aspect, (and somewhat the health aspect as well) it is a nice bonus. But you have many ways of getting around it. You generally don't use mana tide or a mana potion until late in a fight, so its likely you will have both available after an ankh.
Lets say you die to something stupid like Malleable goo (I'm sure we have all been guilty of this). You call on vent ankhing and the other healers instantly throw whatever quick heal they have on you basically topping you off within a second. Most deaths after ankhing aren't going to be saved by having 20% more health, such as ankhing into a malleable goo or infest. After that, you can easily get your mana tide down a mana potion popped and if you really need it Innervate or hymn.

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Old 04/23/10, 4:07 PM   #1442
Dataslave
Glass Joe
 
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Draenei Shaman
 
Whisperwind
Taking your self rez from 30m to 15m self rez is far more than *cute*, its borderline ridiculous. Its up every other attempt for progression content, up every attempt for lich king. I count on being able to self rez on some fights (sindy phase3 I'll let my stacks ride). Its a great way to aggro dump if your tanks are too busy to pull the 2 loose adds in dreamwalker off you

And yes, accidents do happen, far more than you'd like to admit. In a perfect world you should never die during a kill, but it can and will happen. Even if you never fail at mechanics, someone else failing can easily kill you. Lag can kill you. RNG can kill you. There are only so many druid/warlock battle rezes available, and guaranteeing that you can self rez in that critical moment can most certainly make the difference between a wipe and a kill. Every time this talent has saved the raid from a wipe, I put a little mark on a post-it note on my monitor. There are 27 marks at the moment.

I even purposefully die sometimes for the extra mana. It resets your potion timer too, so you can pot, heal until empty, die, rez with 40%, pot again, heal away.

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Old 04/23/10, 4:24 PM   #1443
 Shifft
The man is a stock car legend.
 
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Shifft
Draenei Shaman
 
No WoW Account
Healing focus is pretty important for H LK since any Val'kyrs that pick up warlocks will be shooting you between taunts, which causes pushback. Also Pain & Suffering and Infest pushback are awful.

Imp. Reincarnation should just be in any resto spec in my opinion, because you don't need that 2% mana cost off spells. Really, you don't need it.

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Old 04/23/10, 4:42 PM   #1444
Allonze
Glass Joe
 
Troll Shaman
 
Tarren Mill (EU)
Originally Posted by Shifft View Post
Healing focus is pretty important for H LK since any Val'kyrs that pick up warlocks will be shooting you between taunts, which causes pushback. Also Pain & Suffering and Infest pushback are awful.

Imp. Reincarnation should just be in any resto spec in my opinion, because you don't need that 2% mana cost off spells. Really, you don't need it.
Depends on the situation. If you die on most hard modes it doesn't matter, and between the raid there should be quite a few soulstones and combat ressurections available. If you die on something as annoying as Heroic LK, generally one death follows by a quick wipe - even faster if, as we are, a healer dies.

I don't think the 15 minute reincarnation is all that cute. Looking at my logs from last week, I got owned by RNG several times on H Putricide and apart from that, I think I stayed alive most fights with relative ease. It's fun to have the Plague, a Green Ooze targetting you and a Malleable Goo heading towards your face as a Shaman.

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Old 04/29/10, 2:54 AM   #1445
michaelmj11
Glass Joe
 
Draenei Shaman
 
Azgalor
i tend to disagree with the people who say that on Dreamwalker, Lesser Healing Wave is the way to go, personally i try to Riptide on her as often as i can to keep Tidal Waves up, for the 30% decreased cast time of HEALING WAVE, and the 20% increase to healing effect. I've found that (with my gear) i can get 3 healing waves off before i can riptide again, so 2 of the 3 are gaining the increase from Tidal Waves. I mean for me there is like a .60-.70 second difference in the cast speed WITHOUT tidal waves (or any other speed boost) being up between Healing Wave and Lesser Healing wave

basically i'm saying that i use Healing Wave instead of lesser healing wave.

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Old 04/29/10, 3:39 AM   #1446
Talaus-Mok'Nathal
Von Kaiser
 
Tauren Shaman
 
Bonechewer
I don't think anyone is using straight LHW on Dreamwalker. The whole debate is whether after the 2 hasted HWs it's better to use HW or LHW. I think it depends on your haste level. With the LHW glyph and ES on Dreamwalker LHW is very comparable to HW in hps, so I've taken to a 3xHW 1xLHW rotation, which fits in perfectly in a 6 second window at my haste level. 1sec gcd (Riptide)+1sec gcd (HW)+1.13sec (HW)+1.6sec (HW)+1sec gcd (LHW)=5.73 seconds without any lag (yeah, that'll happen). If I know I need to move, I'll swap the third HW with a LHW and give myself a second of movement every rotation (actually 2 seconds with the riptide gcd), that's usually enough to get me to a portal if I came out away from them.

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Old 04/29/10, 8:48 AM   #1447
Corunix
Von Kaiser
 
Draenei Shaman
 
Дракономор (EU)
Originally Posted by michaelmj11 View Post
...personally i try to Riptide on her as often as i can to keep Tidal Waves up, for the 30% decreased cast time of HEALING WAVE, and the 20% increase to healing effect...
I would like to note that bonus healing effects to HW (20%) and LHW (10%) come from the Tidal Waves talent, not the buff, so if you have the talent, the bonus is always there.

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Old 04/29/10, 11:26 AM   #1448
Migosha
Von Kaiser
 
Draenei Shaman
 
Kael'thas (EU)
In theory using a RT > HW > HW > HW > LHW rotation (yes for this one time it's really a rotation) is the best way to go. But that theory is without taking into account the portals' buff effect.
It seems that a pure HW spaming using RT only when you need to move or inside the portals gives the best results in the end. That result may be pure randomness or could be because of the way the portal buff works with HW and AA. Did some of you already tried the pure HW spam over the RT rotation and had better results with it ?

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Old 05/06/10, 9:15 PM   #1449
Bloch
Von Kaiser
 
Troll Shaman
 
Archimonde
Originally Posted by Migosha View Post
In theory using a RT > HW > HW > HW > LHW rotation (yes for this one time it's really a rotation) is the best way to go. But that theory is without taking into account the portals' buff effect.
It seems that a pure HW spaming using RT only when you need to move or inside the portals gives the best results in the end. That result may be pure randomness or could be because of the way the portal buff works with HW and AA. Did some of you already tried the pure HW spam over the RT rotation and had better results with it ?
I think the "optimal" rotation depends on your personal haste rating. For instance, I run a full haste set with 2pc T10 (chest and helm) with the heroic Flesh Epaulets and the Unclean Surgical Gloves. I drop my heroic trauma for a LK weapon, and end up with about 1650 haste self-buffed.

My "rotation" for dreamwalker is then RT-->HW-->HW-->HW-->HW-->RT and it lines up almost perfectly, such that my 4th healing wave is completed right as RT comes off CD. During the GCD immediately following the RT cast, I run to my portal. While waiting for the portals to open, you can go through that cycle another 2 times, giving you 12 HW's between portal phases.

As for the improved reincarnation, I too believe it's a must-have in any resto spec--having an ankh up for every attempt on a progression fight is a huge plus, and the cost for it is virtually nothing--2% mana cost? Unless you are oom at the end of a fight, you don't need the extra mana anyway.

Also, the extra 20% mana and hp is a huge plus, especially in an RNG-heavy environment (h sindragosa, h putricide, etc.) where you can easily get insta-gibbed just trying to ankh. It won't always prevent it, but there are definitely some attempts where that extra 20% has saved me.

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Old 05/07/10, 9:43 AM   #1450
stassart
Piston Honda
 
Tauren Shaman
 
Proudmoore
Originally Posted by Rahdik View Post
I thought the Fester and Rotface damage was some nonsense Shadowstorm, both Shadow and Nature and take the lower of the two to decide what you can resist, but never both. So if you have a priest, NR totem is useless.
They do use the Shadowstorm spellschool (0x28 in the combatlog).

I believe you have it backwards. It does whichever type will do more damage. So if you put up only shadow resistance, you will take full damage. If you put up only nature resistance, you will take full damage. If you put up both shadow and nature resistance, you will take less damage. With both resistances up we seem to take roughly 20% less damage on average from the abilities, which is not an insignificant amount. Edit: Doing the math based on the resistance formula, if you have both resistances up you should take on average 20.31% less damage. That is extremely close to my estimate just looking at the numbers from combatlogs.

Last edited by stassart : 05/07/10 at 9:58 AM.

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Old 05/07/10, 7:27 PM   #1451
snaketzu
Glass Joe
 
Orc Shaman
 
Eonar
Confused about stats for T10!

I'm taking a hard look at where my gear is going in terms of T10 stats and the current BiS lists, and what I'm seeing is a lot of gear I'd be happy to use in elemental spec.....specifically, where is the mp5? I noticed when I started stacking on the haste around T8 level that I was essentially trading crit for haste. I also started having problems with mana regen. I attributed this to a combination of casting more spells during a fight due to haste and also the loss of mana return from crits/water shield procs. Currently I'm running around 775 mp5 with imp totem or wisdom buff, and I find that I could probably shed some mp5 for 25 mans for sure but some 10 man fights don't use much chain heal and don't have as much mana return. I'm kind of leery right now of trading off a hard chunk of mp5 for crit, in most cases.

Where is my mana return supposed to come from? Is the higher crit rating worth that much more mp5? and does anybody have some numbers to indicate how much crit is worth a certain amount of mp5? Or is it assumed that my off-tier pieces are so good by this point that I can do without the mp5 on most of my gear? I don't have such things as Solace, after 18 Jarraxxus kills on 25 I've seen it drop once and it went to a paladin (sigh). I'd really like to have an idea what I'm getting into losing around 100 mp5 off of my current gear by trading up my last two pieces of T9.5, and also what to expect in the future from making gear choices based on spell/crit/haste instead of spell/haste/mp5.

Thanks in advance for any help.

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Old 05/08/10, 11:27 AM   #1452
Blublub
Glass Joe
 
Goblin Shaman
 
Caelestrasz
Originally Posted by snaketzu View Post
Where is my mana return supposed to come from?
Trinkets.

Keep trying to get that Solace. Both heroic and normal mode if possible. The top 4 or 5 regen trinkets will be better options than getting mp5 on gear.

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Old 05/13/10, 12:22 AM   #1453
Deviant07
Glass Joe
 
Orc Shaman
 
Cho'gall
Originally Posted by Blublub View Post
Trinkets.

Keep trying to get that Solace. Both heroic and normal mode if possible. The top 4 or 5 regen trinkets will be better options than getting mp5 on gear.
The Insightful Earthsiege Diamond, improved water shield. and improved shields also help with mp5 issues. I seem to be dropping my mana tide at around 50% mana on healing intensive fights like Blood Queen. I generally pop a mana pot in the fight but using my tide early allows me to use it again at the tail end of the fight in case a fellow healer or myself is getting low.

Remember there also might be feral druids in the group that can innervate you if need be.

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Old 05/13/10, 5:35 AM   #1454
Jenren22
Banned
 
Blood Elf Warlock
 
Executus (EU)
In terms of mana return with a focus on tank healing, is straight mp5 going to give me more mana back than crit? I am debating whether to opt for haste/crit gear or haste/mp5 gear.

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Old 05/15/10, 5:49 AM   #1455
KnThrak
Piston Honda
 
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Gnome Warlock
 
Emerald Dream (EU)
1% crit ~= 46 rating 
=> ~4,6 mana per Healing Wave / Riptide cast.

46 rating is 46 item budget
~= 23 mp5
=> 5 HW/RT casts per 5 seconds to make crit superior.

However, LHW and CH have different procrates on IWS.

LHW has a 60% procchance.
~= -40% mana from IWS procs
=> 2,76 mana per crit with LHW.
=> 8,3... LHW casts per 5 seconds to make this superior


I'll skip CH for now as it's use cannot be guaranteed while tankhealing.

Last edited by KnThrak : 05/15/10 at 5:51 AM. Reason: Some weird formatting got my post :(

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