Val'anyr Hammer of Ancient Kings - Equip Effect -- Your healing spells have a chance to cause Blessing of Ancient Kings for 15 seconds allowing your heals to shield the target absorbing damage equal to 15% of the amount healed.
This would suggest that it is a proper healing mace. I seriously doubt that they will add two procs, even if they go the way of the Atiesh (several variations of same item).
Creativity requires the courage to let go of certainties.
* Thunderstorm is now useable while stunned.
* Lava Flows now Iincreases the critical strike damage bonus of your Lava Burst spell by an additional 6/12/24%, and when your Flame Shock is dispelled your spell casting speed is increased by 10/20/30% for 6 sec.
* Lightning Overload changed from 5 to 3 ranks, now Gives your Lightning Bolt and Chain Lightning spells a 7/14/20% (Up from 4/8/12/16/20%) chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
* Elemental Mastery has been changed to - When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, your Fire, Frost, and Nature damage spells a 20% increased critical strike chance for 15 sec. Elemental Mastery shares a cooldown with Nature's Swiftness. Instant, 3 min cooldown
* Storm, Earth, and Fire changed toReduces the cooldown of your Chain Lightning spell by .75 sec (on all ranks, down from 0.75/1/2.5sec), your Earthbind Totem also has a 33/66/100% chance to root targets for 5 sec when cast and the periodic damage done by your Flame Shock is increased by 20%.
* Elemental Reach now also increases the range of your Flame Shock by 7/15 yards.
Glyphs
* Glyph of Totem of Wrath -- When you cast Totem of Wrath, you gain 30% of the totem's bonus spell power for 5 min. (Old - until cancelled)
Was going through those for a while now. Glyph was already like that, except the tooltip was messed up :p Most changes are pvp (and some are really cool), but what I'm interested in is SE&F Chain Lightning change. Tooltip bug perhaps, as those ranks are equal to current first rank?
Oh, for the giggles, a random resto shaman whine from EU forums:
Elemental looks to have more survivability than Resto at this point so why stay Resto?
Creativity requires the courage to let go of certainties.
- Small DPS loss due to EM buff being cut in half.
- Very small DPS gain due to have an instance cast every 3mins from new EM.
- Possible longer CD on CL. (AFAIK the CL damage and 4th jump changes aren't in game yet, so hard to tell if the spell is on the junk heap and if the CD is relevant or not anyway).
Considering the small DPS gain from Booming Echoes and possibly ToW glyph I am assuming our DPS will be staying pretty much unchanged overall.
Doesn't actually seem to be anywhere for the two spare talent points we save via LO being changed to 3 ranks. Of course this means we can assume its just a straight swap to free up points for Booming Echoes. I had assumed Booming Echoes was the start of Ele getting some "bloat" to make us have some sort of choice to make for PVE talents, but maybe that concept has been ditched, or just lost in what is becoming a massive overhaul to the tree since 3.0.
The 2 talent points cleared up from LO actually allows us to max out all worthwhile PvE talents in the Elemental Tree. I think it would be cool if Thunderstorm would work as a de-stunner, but that would probably open the flood gate of QQ from rogues and warriors. I'm curious as to how this new earthbind mechanic works - from what the tooltip will read, it will only root targets under the effect from the initial cast? So people walking into it after it's cast won't be rooted?
The reduction in EM duration from 30 seconds (most of a Bloodlust) to 15 seconds seems like a significant PvE dps loss to me, with the instant cast LB / CL / LvB worth very little (LB cast time isn't much over GCD anyway and CL and LvB cast time = GCD) except perhaps when you are forced to move a lot ... which wouldn't generally be the best time to pop EM anyway.
ON a side note will be interesting to see if the devs stated intent to nerf mana regen (and the horrible, horrible change to mana spring ... ) will make mana something we actually have to worry about in PvE again (at the moment, i took 3/5 out of Convection for Elemental Shields because I spend most fights close to full mana without Thunderstorm, and 6% damage reduction can be quite helpful in PvE encounters with raidwide damage.)
B-dawg: The way I see it, this Earthbind mechanic is essentially our version of Frost Nova, except on slightly shorter cooldown and Thunderstorm has turned into our version of Blink, except on a longer cooldown (just as bugged, though :p)
Kengsta: The flame shock mechanic is funny. Don't dispel it and you risk getting hit for a LOT, dispel it and you risk shaman getting hasted spells, which will probably be used for a fast heal or throwing a few spells around, then restarting the whole thing 4 seconds later (Booming Echoes). Something else I wonder is - what happens if a rogue pops CloS? Does that count as a dispel?
Creativity requires the courage to let go of certainties.
B-dawg: The way I see it, this Earthbind mechanic is essentially our version of Frost Nova, except on slightly shorter cooldown and Thunderstorm has turned into our version of Blink, except on a longer cooldown (just as bugged, though :p)
So Earthgrab should break stealth , like it used to? And I wonder what the range is on the root, because if it's the range of the earthbind effect, it would def give us a nice anti rogue trap.
Doesn't it count as a dispell when you consume your Flame Shock with a LvB? Could you test that please?
I'm a shaman, a conduit of the ancient forces of nature. A master of the elements, except fire, water or earth really... nor do I have any REAL control of nature. But I do hurl bolts of lightning!
Doesn't it count as a dispell when you consume your Flame Shock with a LvB? Could you test that please?
No it doesn't.
Will update the post with more results in a few minutes
Well, given that it's a root and not a snare, breaking stealth would be a logical conclusion. I'll add it to the list of tests.
It indeed does break stealth.
Rogues cloak of shadow doesn't trigger UA so i doubt it would trigger this.
As expected cloak of shadows doesn't trigger it.
but what I'm interested in is SE&F Chain Lightning change. Tooltip bug perhaps, as those ranks are equal to current first rank?
The SEF tool-tip is bugged as expected, Chain Lightning cooldown stays at 3.5 seconds fully talented
Elemental mastery is bugged and has no cool down at the moment, so it's impossible to check if the cool down mechanic was fixed. Then again I would accept no cool down as a valid fix though
The glyph vendor isn't up yet so I can't test the new ones yet
The totem's text appears to root targets only on its initial application and not during the follow-up pulses. Is that how it operates in game? If so, it is only this opening pulse (and root) that reveals Rogues, correct?
The totem's text appears to root targets only on its initial application and not during the follow-up pulses. Is that how it operates in game? If so, it is only this opening pulse (and root) that reveals Rogues, correct?
Doesn't it count as a dispell when you consume your Flame Shock with a LvB? Could you test that please?
People are taking this change and really going off tangent with it :P Everyone here should know by dispell they mean like when you get a curse dispelled off you by a Druid, etc.
edit: They added a lot of nice haste WG rewards for us for anyone who hasn't seen them yet. I think Haste is our best PvP stat, which is why we're seeing all these haste items. There's also hit variation of these new items which gives us even more options to work with on optimizing our pvp gear stats.
- Small DPS loss due to EM buff being cut in half.
- Very small DPS gain due to have an instance cast every 3mins from new EM.
- Possible longer CD on CL. (AFAIK the CL damage and 4th jump changes aren't in game yet, so hard to tell if the spell is on the junk heap and if the CD is relevant or not anyway).
Considering the small DPS gain from Booming Echoes and possibly ToW glyph I am assuming our DPS will be staying pretty much unchanged overall.
Old Elemental Mastery worked out to 2.86% Crit(with the bugged cooldown).
New Elemental Mastery works out to .5 second unhasted cast time savings and 1.25% crit, a slight loss or overall wash depending on haste.
Originally Posted by Juice
The totem's text appears to root targets only on its initial application and not during the follow-up pulses. Is that how it operates in game? If so, it is only this opening pulse (and root) that reveals Rogues, correct?
The new gemmed 226 gloves look amazing for us so far but of course the socket is blue which I was hoping would give way to yellows and reds. Of course we didn't see gemming like that until Sunwell in BC so I suppose it is too much to hope for now.
Just wanted to add, blue sockets take away from stamina according to Item Level Mechanics
Which as I take it means you swap out stamina for spell power in all blue sockets(if you're ignoring the set bonus, which is mostly the case for nonJCs).
I'm pretty good at parroting others and doing simple algebra.
Think he is refering to Glyph of Thunder (7sec less TS cd) which was major in previous build
Yes sorry I meant just Thunder, it seems to be minor now on MMO Champ.
Originally Posted by Shiyo
Just wanted to add, blue sockets take away from stamina according to Item Level Mechanics
Which as I take it means you swap out stamina for spell power in all blue sockets(if you're ignoring the set bonus, which is mostly the case for nonJCs).
Not quite sure what you are saying here.
Items with blue sockets don't have any more or less stamina from what I can see if that is what you mean.
For PVE it is assumed stamina is a near-useless stat for a DPS class. You get more than enough from the base item stats of whatever gear you pick. The advantage of sockets is that you can chose the stat that best benefits your class.
The shaman glyph vendor only has the major Glyph of Thunder with its reduced cooldown. The minor Glyph of Thunderstorm (mana buff, knockback removed) isn't there, but there are several in the auction house.
The shaman glyph vendor only has the major Glyph of Thunder with its reduced cooldown. The minor Glyph of Thunderstorm (mana buff, knockback removed) isn't there, but there are several in the auction house.
So much for hoping for a useful minor glyph.
http://talent.mmo-champion.com/ has it as a minor, they usually are pretty accurate but maybe it was a human error somewhere.
At -7 seconds on Thunderstorm it is right up there with -10 minutes on fire elemental totem as far as usefulness of a major glyph but as a minor it would be a welcome PVP addition at least.