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03/20/09, 6:47 PM
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#51
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Piston Honda
Troll Shaman
Spinebreaker
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Originally Posted by Levva
Rather than use a different addon why not use ShockAndAwe's CD bars - I know ppl say the default bar sizes are rather large but you can scale them and shrink the widths to your own custom settings.
I find that the priority icon is only part of the equation, seeing the duration of GCD, SS, Shock & LL shows me what is likely to be up next so I can be ready. I'm anticipating the priority and things like MW_LB pops up as a warning and LS, ST, Magma are effectively - OOH OOH OOH you have a free GCD you can use.
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Last I looked (briefly), you had to rescale the size of every bar individually, or have you made it so you can scale them all as one mass and not all one by one?
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03/20/09, 7:20 PM
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#52
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Von Kaiser
Draenei Shaman
Spirestone
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Originally Posted by Mizerok
Last I looked (briefly), you had to rescale the size of every bar individually, or have you made it so you can scale them all as one mass and not all one by one?
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Last I checked you could adjust the scale of the entire frame, as well as the length of the bars on the frame.
In addition you can recolor the bars based upon personal preference. I recolored mine to match the general color of the icon it corresponded with (Earth Shock became yellow, Lava Lash orange-red, Stormstrike I made a dark blue, etc).
I'm pretty satisfied with how it worked out.
I only have one complaint with ShockAndAwe; after moving the frames, the Priority frame wouldn't work. Only after logging out and logging in would it work properly, or after defaulting the frame settings (which would move it back from where I wanted it).
But, like I said, it worked fine after I put it where I want and relogged, so I'm happy with it right now.
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03/21/09, 2:30 AM
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#53
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Glass Joe
Draenei Shaman
Shattered Hand
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Originally Posted by Electrofreak
I also use TotemTimers. In addition to the group-member tracking mentioned above, the integrated totem-dropping macro makes it a must-have IMO, and I prefer it over the other totem mods I've tried.
ShockAndAwe is a good DPS optimizer, using a modifiable priority list to notify you what your next action should be. I find it useful in encounters where you may be more focused on what is going on around you (a boss fight) than when all your cooldowns expire, when your MW5 is ready, or if your shields / DPS totems need refreshing.
Pawn, while not a Shaman-specific mod, is very useful to Enhancement Shamans who use the EnhSim calculator, as it can accept the output of the EnhSim's EP calculator and use it to show you an EP rating of any item in game on the tooltip.
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Is there a way to macro the 4 totem icons on totem timer so I can hit one button 4 times to lay my totem set down?
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03/21/09, 7:49 AM
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#54
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Piston Honda
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Am I the only one who uses Call of Elements:
Call of Elements - Addons - Curse
One of the features I really like about it (other than the normal displaying timers on the icons and alerting when totems are about to expire and when they expire) is that it alerts me when I need to drop a specific type of totem. For example, when anyone in my party gets feared it says something to the effect of "Drop Tremor Totem now" and the tremor totem button starts blinking. Same thing when someone in the party gets a poison or a disease.
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03/21/09, 10:51 AM
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#55
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Von Kaiser
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Is there a way to macro the 4 totem icons on totem timer so I can hit one button 4 times to lay my totem set down?
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Check your macro section. Mine was automatically generated after I installed TT. If not, check the options. You can also change the order in which they drop.
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I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out. - B. Hicks
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03/21/09, 11:37 AM
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#56
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King Hippo
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Originally Posted by darkhunter139
Is there a way to macro the 4 totem icons on totem timer so I can hit one button 4 times to lay my totem set down?
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TotemTimer will make a macro for you called TT listed in your character specific macro page. If its not there/not working, go to the addons menu, and all the related options are under Timers 1. Make sure the macro checkboxes and the Recast Last Totem box at the bottom are checked.
The order in which you drop them is controlled by Timer Buttons 1-4, and when you drop your totems out of combat it saves them to your macro.
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03/21/09, 6:20 PM
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#57
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mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
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Just some notes on NeedToKnow and TellMeWhen.
The dot timer on NTK goes off any flameshock on the target, which can cause issues with multiple elementals or the odd time when Enh/Resto use FS.
TellMeWhen, on the other hand, is not that accurate as a cooldown timer.
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03/22/09, 11:25 AM
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#59
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Glass Joe
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Originally Posted by Levva
I have been posted as an author on YATA and will keep it updated if it needs it, so far it hasn't needed updating. It works fine on live - really must get round to test more stuff on PTR though, as was said I'm kinda busy. 
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I'm glad to hear that you will look after YATA, but I'm still having problems with the totem timer bars not staying in position after moving them. I have to move them each time I login. I'm using Bar4, Pitbull and update with WowMatrix.
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03/22/09, 12:37 PM
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#60
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Piston Honda
Draenei Shaman
Kel'Thuzad
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Originally Posted by un4Rattler
Can anyone here or know of someone that can code addons? The reason I ask is I would REALLY like to see a Elemental version of Shock and Awe. The author said it could be done if we Ele's found someone that could code it.
So all of you Elemental Shammy's out there that would really love to see a Ele version of Shock and Awe, please track someone down that can code it and get ahold of the author.
In the Ui and Macro's section on Elitest forum has the Author and his mod for discussion there.
Thanks and I really think us Ele's would really benefit from this idea.
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You can quite simply achieve what you're looking for by using CompactBars - you'll just have to tweak it a little bit (order the bars in a way like best, filter out certain unnecessary spells etc.) Basically, this is as close as it gets to SAA, and you effectively don't need any more than this mod has to offer, either. Short of slimming it down a bit for performance reasons there's virtually no need to re-create it at all.
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03/22/09, 7:19 PM
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#61
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Glass Joe
Draenei Mage
Dunemaul (EU)
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Originally Posted by Binkenstein
Just some notes on NeedToKnow and TellMeWhen.
The dot timer on NTK goes off any flameshock on the target, which can cause issues with multiple elementals or the odd time when Enh/Resto use FS.
TellMeWhen, on the other hand, is not that accurate as a cooldown timer.
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Actually, there is option in NeedToKnow so that it only shows Flame Shock (or any other spell) when you cast it, then it will ignore everyone elses debuffs. I have used it for while and it has worked fine, along with OmniCC.
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03/22/09, 8:27 PM
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#62
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mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
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I'm not sure if that option was added in a recent release or not (I do remember seeing it, and it was on), but there were multiple times in Feb/March where I had a second ele shaman in the raid, and it was causing issues.
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03/23/09, 7:21 AM
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#63
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Glass Joe
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Is there a way to customize Shock and Awe to also give a duration bar for totems? Specifically magma totem as it needs to be cast every 20 seconds. I know there are other addons specifically designed for totems but I like the layout of SAA... If not this would be a nice addition in a future version.
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03/23/09, 7:37 AM
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#64
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Glass Joe
Worgen Warrior
Eonar (EU)
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Shock and Awe tells you when to refresh Magma Totem in the Priority Box. You can also just pop it before your first Stormstrike and then refresh every 2 cooldowns.
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03/23/09, 9:17 AM
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#65
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In Awe of Shocks
Draenei Shaman
Khadgar (EU)
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Originally Posted by un4Rattler
Can anyone here or know of someone that can code addons? The reason I ask is I would REALLY like to see a Elemental version of Shock and Awe. The author said it could be done if we Ele's found someone that could code it.
So all of you Elemental Shammy's out there that would really love to see a Ele version of Shock and Awe, please track someone down that can code it and get ahold of the author.
In the Ui and Macro's section on Elitest forum has the Author and his mod for discussion there.
Thanks and I really think us Ele's would really benefit from this idea.
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Good news for Elemental Shamans, after getting badgered to death on various forums (think The Simpsons kids "Will you take us to Mount Splashmore?"), I've decided to create a brand new addon "PriorityQueue" this will have the same priority box idea as in ShockAndAwe but will have priorities for lots of different classes and specs.
In order for it to work however I'd need to know what abilities need to be coded for, and what the conditionals are. However this is NOT the thread to discuss such things. Please comment instead on the Curse.com project site, posting comments or tickets there. PriorityQueue - Addons - Curse
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Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.
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03/23/09, 2:08 PM
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#66
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Glass Joe
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As a Resto Shaman, I'd really like to see a mod to help with Chain Heal placement. I know that there was a module for grid called Chain Heal Rule or something like that, but it required everyone in the raid to have the mod installed. My idea was to have a grid module that would basically light up an indicator for a second (adjustable duration probably) on all of the targets that your Chain Heal just healed. That way you could notice if your Chain Heal doesn't bounce on a specific target and use a Riptide or Lesser Healing Wave on them in the future.
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03/23/09, 5:32 PM
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#67
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Glass Joe
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Originally Posted by Binkenstein
Just some notes on NeedToKnow and TellMeWhen.
The dot timer on NTK goes off any flameshock on the target, which can cause issues with multiple elementals or the odd time when Enh/Resto use FS.
TellMeWhen, on the other hand, is not that accurate as a cooldown timer.
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We don't exactly have a ton of shaman in my raid, much less a second Elem, so it has never been a problem. But I have seen a second FS debuff on the target as recently as this weekend and had it keeping up just fine. I am also using Event Horizon now so it is unnecessary I suppose. Just pointing out that the option does seem to work (I think it is looking for more than simply the presence of the buff/debuff if you use the Only Cast By You option).
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03/27/09, 9:37 AM
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#68
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Glass Joe
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I've been looking for a while, but is there any kind of mod for stat blocks or a stand-alone mod that would put EP points on an item's tooltip?
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03/27/09, 9:44 AM
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#69
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Von Kaiser
Dwarf Warrior
Kel'Thuzad (EU)
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Pawn (and with the fabulous spreadshead from irdx you get your own string to import)
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03/27/09, 9:20 PM
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#70
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Von Kaiser
Draenei Shaman
Spirestone
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Originally Posted by Mazer
I've been looking for a while, but is there any kind of mod for stat blocks or a stand-alone mod that would put EP points on an item's tooltip?
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I did mention earlier in this thread that Pawn is an excellent tool that will show your EP values in-game. I also mentioned that you can export your EP values from EnhSim into Pawn for a simple and easy-to-update way to keep your EP values in your tooltips accurate.
If you're lazy, you could import your character's stats from the Armory with Rawr, and using the Enhance module you can export your stats to EnhSim, (alternatively, ShockAndAwe can also export your paperdoll stats in-game,) generate your EP weights with EnhSim and have the values exported into Pawn within minutes. No spreadsheets or copying paperdoll stats necessary as long as you make sure you aren't doing something like applying your FlameTongue buff twice by importing a buffed stat and applying it again with EnhSim.
This is an easy way to update your EP values after regearing or regemming, but I would like to stress the fact that double-checking your stats is important.
EDIT - Crap, strike that... I've been using the beta version of Rawr's Enhance module that Levva has been working on. I had to manually iron out a few paperdoll stats with one of the early builds, but as far as I can tell the stats all look dead-on now.
Sooo... the Rawr stats export to EnhSim is one of Levva's "Coming Soon" features. 
Last edited by Electrofreak : 03/28/09 at 9:53 PM.
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03/29/09, 12:18 PM
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#71
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Glass Joe
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For those of you who happen to be running Fubar, there is a really handy plug in for it called Fubar_Earthshield. It is a very simple mod that shows who the ES is on and how many charges remain. It does scale with the additional charges as you talent into ES. And since you already have the fubar bars up, it take zero real estate to keep track of remaining charges.
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03/30/09, 4:07 PM
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#72
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Glass Joe
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Power Auras Classic is simply the most useful, versatile mod I have ever used. I use it to keep track of my shield charges (I like notification when I'm not in combat when charges are less than 9, but only when at 0 in combat.. can tweak so this only shows when in a raid), or maelstrom weapon =5, when my weapon buffs are off. Yes, I realize SAA does (most of) this. but Power Auras Classic is a mod that allows you to put graphical reminders of all sizes and transparencies anywhere you wish on your screen, along with a timer, or a sound, etc. I use it to make sure my tankadin's Righteous Fury is on, I use it to know instantly in pvp if an opponent is using something I need to know, or if crusader aura is on when I'm not on a mount, etc. It's available at wow interface, and I swear, best mod since sliced bread. 
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03/31/09, 12:40 PM
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#73
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In Awe of Shocks
Draenei Shaman
Khadgar (EU)
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Originally Posted by Electrofreak
Sooo... the Rawr stats export to EnhSim is one of Levva's "Coming Soon" features. 
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Not so much coming soon as been implemented for the last 4 weeks
Version 2.2.0b6 of Rawr should be available real soon (was due on Sunday 29th Mar) and has a massive amount of updates for Enhancement Shaman, as well as plenty of updates in the Elemental & Resto models too. In particular its patch 3.1 ready with the new talents, haste, armour pen, Unleashed rage expertise etc changes.
Once EnhSim comes out with its new version it has a new Import feature in EnhSimGUI that will directly import your config file from Rawr & ShockAndAwe. So all you will need to do is click export in Rawr or ShockAndAwe then click import in EnhSimGUI. ie: two button clicks to update all your stats. This should make running the sim a whole lot quicker and more accurate.
Now if only EnhSim version came out soon, I could do more testing of Rawr.Enhance model.
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Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.
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03/31/09, 1:49 PM
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#74
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Glass Joe
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I've found RBM2 to be really effective. With a little bit of work with the mod you can create multiple different cooldown windows based off the time. This was really nice when I was teaching my friend to play Ele. I setup 3 windows with just LvB tracking and then based on which window he knew what to cast. EventHorizon might have been a better choice however RBM works across all classes.
As an added bonus you can track internal CD's of trinket procs with RBM2. This can be helpful for trying to maximize DPS, obviously it doesn't always go the way you want but no use popping a pot or other consumable/clickable when you have 30s left on an internal CD.
RBM2
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03/31/09, 6:21 PM
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#75
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Von Kaiser
Draenei Shaman
Spirestone
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Originally Posted by Levva
Not so much coming soon as been implemented for the last 4 weeks
Version 2.2.0b6 of Rawr should be available real soon (was due on Sunday 29th Mar) and has a massive amount of updates for Enhancement Shaman, as well as plenty of updates in the Elemental & Resto models too. In particular its patch 3.1 ready with the new talents, haste, armour pen, Unleashed rage expertise etc changes.
Once EnhSim comes out with its new version it has a new Import feature in EnhSimGUI that will directly import your config file from Rawr & ShockAndAwe. So all you will need to do is click export in Rawr or ShockAndAwe then click import in EnhSimGUI. ie: two button clicks to update all your stats. This should make running the sim a whole lot quicker and more accurate.
Now if only EnhSim version came out soon, I could do more testing of Rawr.Enhance model.
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Awesome Levva, I've been tinkering around here and there with one of your beta builds but haven't had much opportunity to see how your work has been progressing. From what I have seen however, it looks very good!
I've been out of town for several days, so I'm looking forward to trying out the new beta build of Rawr.
I'm also excited to hear about the updates for EnhSimGUI's upcoming integrated import as well. Everything is really coming together to make Enhance Shaman theorycrafting much simpler.
Last edited by Electrofreak : 03/31/09 at 6:46 PM.
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