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Old 05/20/10, 9:55 AM   #1486
epamafia
Von Kaiser
 
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Draenei Shaman
 
Grim Batol (EU)
Originally Posted by lichdawg View Post
I am trying to defuse a situation between my raiding shamen. We are attemting ICC 25 hard mode and we have one elemental shaman and one restauration shaman.

Both shaman are refusing to drop a windfury totem for the melee. Both saying the other one ought to drop one.

Could you please give me a clear indication on what totems in this case, these two shaman (retau and elemental) should be dropping (rotface fight for instance)?

Any help is greatly appreciated.
Well if no one drops it and you don“t raid with a frost DK, they are both douchebags and if I was RL I would Bench them or started punish them DKPwise until they set the totem right, like every 10 seconds .

@ Kimo

I believe it affects all dmg so....

Pardon any misspells

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Old 05/20/10, 11:54 AM   #1487
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by lichdawg View Post
I am trying to defuse a situation between my raiding shamen. We are attemting ICC 25 hard mode and we have one elemental shaman and one restauration shaman.

Both shaman are refusing to drop a windfury totem for the melee. Both saying the other one ought to drop one.

Could you please give me a clear indication on what totems in this case, these two shaman (retau and elemental) should be dropping (rotface fight for instance)?

Any help is greatly appreciated.

Looking at your Lich King attempts, Zyr should be dropping Windfury Totem because he was the one that used Magma Totem meaning he had to have been in melee range to drop it.

Beyond that there is a really simple way to decide with no headaches whatsoever.

/random 2

Do that at the start of the raid and the shaman that "wins" is the Windfury bitch. If there is no Windfury totem for the melee on a fight then that shaman isn't eligible to get loot from that fight. Cut a little slack in terms of uptime for fights like putricide/deathwhisper/dreamwalker/council since the totem's range is insufficient for those fights. Besides you really should be going Frost for those fights anyway and having one of the locks keep CoE active instead of Ebon Plague.

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Old 05/20/10, 12:12 PM   #1488
Ikefury
Von Kaiser
 
Draenei Shaman
 
Elune
I don't see why who has to drop WF is an issue, seeing as on most fights you either 1) only drop totems once, and can easily drop them in the middle of the room (Rotface, Festergut, Saurfang), or 2) they are longer then 5 minutes and require a lot of movement, so you're going to be redropping them at least once anyway.

On fights like Rotface, its rather easy for the resto shaman to run to the middle and drop WF and have the ele shaman just start his dps rotation asap. On fights like LDW either one can do it, because unless you do the fight drastically different then i do, you only really need to drop totems twice- once in your phase 1 positioning, then once in your phase 2 positioning. It's rather easy for me to run straight thru LDW and drop my totems in the middle of the room before making it to where I like to stand to dps on that fight.

It really shouldn't be an issue, because unless that ele shaman isn't using dps totems, and he isn't using glyph of Totem of Wrath, he'll be redropping totems fairly often on fights where having that last bit of extra dps really matter (like H LK). And frankly, on fights like that, both shamans are complete moron if they refuses to drop WF totem for that extra dps. Hell, the ele shaman should probably also be speccing into Guardian Totems and dropping Stoneskin totem anyway too, at that point. And if you need to redrop Stoneskin totem to keep it by your tank for the extra 1300ish armor it gives him (that stacks with devo aura), then also redropping wf totem to keep it by the melee shouldn't be an issue.

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Old 05/20/10, 1:55 PM   #1489
Iwiperaids
Glass Joe
 
Troll Priest
 
Gorefiend
Originally Posted by warox View Post
Iwiperaids: The standard answer is change around priorities in enhsim and see what priority gives you the best DPS. I am not 100% sure what mine is off hand, but of the abilities you listed, I think think wolves are near the bottom.

I can offer you the following suggestions:
1) cast flameshock, drop totems before you are in melee range of the boss.
2) when you get in melee range, do priority order.
3) with 4pc t10, #1 priority is probably a sham rage/trinket/blood fury macro. #2 priority is probably wolves but your mileage may vary.
4) It is a good idea to pop wolves then lust, but this is not always possible. Try to have another shaman cast the 1st bloodlust (after your dogs are spawned of course) so you can use your lust cooldown to buff your dogs later in the fight.

Thanks for input. But Why would we pop all of this before wolves? If wolves (if my info is correct) won't benefit from any procs/trinkets/cd's popped prior to them being spawned?

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Old 05/20/10, 5:48 PM   #1490
Kimo
Glass Joe
 
Orc Shaman
 
Hydraxis
Originally Posted by epamafia View Post
@ Kimo

I believe it affects all dmg so....
Anybody know for sure? They made it work with pets and the buff actually appears on the pet now. However, the buff does not show up on the Fire Ele or searing/magma totems. Also, the 5% pet damage orc racial doesn't work on totems, so totems aren't classified as pets.

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Old 05/21/10, 5:32 AM   #1491
Philondra
Great Tiger
 
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Draenei Shaman
 
Saurfang
Originally Posted by Iwiperaids View Post
Thanks for input. But Why would we pop all of this before wolves? If wolves (if my info is correct) won't benefit from any procs/trinkets/cd's popped prior to them being spawned?
Unless this was changed somewhere down the line, the stats that your wolves have are based on the stats you have at the point in time when you cast Feral Spirit. Therefore, in an ideal situation, you would pop wolves only after all all of your trinkets were activated or procced. These procs do not directly affect the pet -- only indirectly, aqs the wolves' stats are derived from your paper doll stats at the time of activation.

Bloodlust/Heroism is in a different category because the buff itself directly affects pets and therefore is optimally used after the wolves have spawned.

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Old 05/21/10, 11:12 AM   #1492
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Philondra View Post
Unless this was changed somewhere down the line, the stats that your wolves have are based on the stats you have at the point in time when you cast Feral Spirit. Therefore, in an ideal situation, you would pop wolves only after all all of your trinkets were activated or procced. These procs do not directly affect the pet -- only indirectly, aqs the wolves' stats are derived from your paper doll stats at the time of activation.

Bloodlust/Heroism is in a different category because the buff itself directly affects pets and therefore is optimally used after the wolves have spawned.
Wolves change dynamically with your stats as they are true pets with a pet bar. Bloodlust/Heroism is correct, you have to have the pet active to receive the buff but if you were missing kings when you summoned them and then were buffed with it the wolves would still receive additional stats based on your increased stats. That's why battleshout is so good, since it can be used to buff them both directly in addition to the AP they get from you from the buff.

Minions are different. Their stats are fixed at the time of summon. Fire Elemental is a minion so waiting for a 4T10 proc and then blowing trinkets that boost your Spellpower (AP directly boosts spellpower through talents for Enh) is well worth the effort.

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Old 05/22/10, 7:53 AM   #1493
KnThrak
Piston Honda
 
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Gnome Warlock
 
Emerald Dream (EU)
Unless the servercode got changed, pets for Hunters/Warlocks only update their scaling every 20~30 seconds. I've personally verified this with a Deathknight with a permanent Ghoul, boosting my own stamina and checking how long it took for the ghoul to react in scaling, losing Sta and again seeing how long it took. I saw similar things on my Warlock, my GF is certain it works the same for her hunterpets, so if Wolves scale dynamically like permanent pets, that still means there's a chance the boosted stats persist a little bit longer after the buffs fade off you as a result of the pet having checked it's stats right b efore the buff faded, but not yet having re-checked.

SQUEAK.
-- (The Death of Rats, Terry Pratchett, Soul Music)

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Old 05/22/10, 9:42 AM   #1494
Philondra
Great Tiger
 
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Draenei Shaman
 
Saurfang
Originally Posted by KnThrak View Post
Unless the servercode got changed, pets for Hunters/Warlocks only update their scaling every 20~30 seconds. I've personally verified this with a Deathknight with a permanent Ghoul, boosting my own stamina and checking how long it took for the ghoul to react in scaling, losing Sta and again seeing how long it took. I saw similar things on my Warlock, my GF is certain it works the same for her hunterpets, so if Wolves scale dynamically like permanent pets, that still means there's a chance the boosted stats persist a little bit longer after the buffs fade off you as a result of the pet having checked it's stats right b efore the buff faded, but not yet having re-checked.
This was my understanding as well. The upside in popping trinkets right before Feral Spirit is that doing so ensures that the wolves have the boosted stats, whereas popping trinkets immediately after Feral Spirit means that you cannot be sure when the stats will next be checked. Again, Blizzard may have updated the way the server checks for stats modifiers since the last time I tested this.

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Old 05/22/10, 11:45 AM   #1495
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
Feral Spirits update their stats about every 3 seconds, not every 30. Just checked for myself using the Pet Tab macro.

/run if not oldHasPetUI then oldHasPetUI = HasPetUI; HasPetUI = function() return true, false; end end PetTab_Update() ToggleCharacter("PetPaperDollFrame")
Stamina on pets may not update as frequently as combat stats. Try equipping and unequipping a weapon with a nice chunk of Str/AP on it and watch how quickly it updates. Can also use a Stat Scroll too, I tried just now with both of those techniques and every time the AP on my doggies changed within 3 seconds.

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Old 05/24/10, 5:55 AM   #1496
zellfrost
Glass Joe
 
Human Priest
 
Kel'Thuzad
Fire Nova

Me love Fire Nova

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Old 05/24/10, 8:00 AM   #1497
Fortheherd
Glass Joe
 
Tauren Druid
 
Alonsus (EU)
Enhance priority list.

Hi, I wanted to see if anyone had any information or reasoned opinions on delaying certain actions in anticipation of another action higher on the priority list about to come off cooldown. I.e. Earth Shock has <0.5 seconds left before it finished cooldown, Lava Lash has just come off cooldown but using it would mean that the subsequent ES (assuming nothing else higher on the priority list has become available) will be delayed by ~1 second due to the 1.5sec global cooldown incurred.

Is there any point at which delaying an action for this reason is worth it?
I would be interested in seeing what a sim would show, but that is not possible with the current EnhSim (not a criticism!).

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Old 05/28/10, 9:57 AM   #1498
Taste_It
Glass Joe
 
Draenei Shaman
 
Azjol-Nerub
Fire Elemental Totem

I've always been afraid to try but, would our Fire Elemental pull Blood Beasts on Deathbringer Saurfang? It does cause threat, but would the threat be miniscule since the beasts dont take full AoE damage?

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Old 05/28/10, 1:41 PM   #1499
PDXMarcos
ME
 
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Goblin Shaman
 
Mal'Ganis
Originally Posted by Taste_It View Post
I've always been afraid to try but, would our Fire Elemental pull Blood Beasts on Deathbringer Saurfang? It does cause threat, but would the threat be miniscule since the beasts dont take full AoE damage?
It's safe to put it down.

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Old 05/28/10, 3:59 PM   #1500
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by PDXMarcos View Post
It's safe to put it down.
I've had mine pull aggro before and die quickly to a Blood Beast but it's a very rare thing. Make sure that you drop the totem when there are no Blood Beasts preset and that they aren't about to be summoned and it is a rare enough thing that it is definitely worth using the totem.

Last edited by Rouncer : 05/28/10 at 4:10 PM.

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